Class GL46C


public class GL46C extends GL45C
  • Field Details

    • GL_PARAMETER_BUFFER

      public static final int GL_PARAMETER_BUFFER
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    • GL_PARAMETER_BUFFER_BINDING

      public static final int GL_PARAMETER_BUFFER_BINDING
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    • GL_VERTICES_SUBMITTED

      public static final int GL_VERTICES_SUBMITTED
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    • GL_PRIMITIVES_SUBMITTED

      public static final int GL_PRIMITIVES_SUBMITTED
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    • GL_VERTEX_SHADER_INVOCATIONS

      public static final int GL_VERTEX_SHADER_INVOCATIONS
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    • GL_TESS_CONTROL_SHADER_PATCHES

      public static final int GL_TESS_CONTROL_SHADER_PATCHES
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    • GL_TESS_EVALUATION_SHADER_INVOCATIONS

      public static final int GL_TESS_EVALUATION_SHADER_INVOCATIONS
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    • GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED

      public static final int GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
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    • GL_FRAGMENT_SHADER_INVOCATIONS

      public static final int GL_FRAGMENT_SHADER_INVOCATIONS
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    • GL_COMPUTE_SHADER_INVOCATIONS

      public static final int GL_COMPUTE_SHADER_INVOCATIONS
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    • GL_CLIPPING_INPUT_PRIMITIVES

      public static final int GL_CLIPPING_INPUT_PRIMITIVES
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    • GL_CLIPPING_OUTPUT_PRIMITIVES

      public static final int GL_CLIPPING_OUTPUT_PRIMITIVES
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    • GL_POLYGON_OFFSET_CLAMP

      public static final int GL_POLYGON_OFFSET_CLAMP
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    • GL_CONTEXT_FLAG_NO_ERROR_BIT

      public static final int GL_CONTEXT_FLAG_NO_ERROR_BIT
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    • GL_SHADER_BINARY_FORMAT_SPIR_V

      public static final int GL_SHADER_BINARY_FORMAT_SPIR_V
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    • GL_SPIR_V_BINARY

      public static final int GL_SPIR_V_BINARY
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    • GL_SPIR_V_EXTENSIONS

      public static final int GL_SPIR_V_EXTENSIONS
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    • GL_NUM_SPIR_V_EXTENSIONS

      public static final int GL_NUM_SPIR_V_EXTENSIONS
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    • GL_TEXTURE_MAX_ANISOTROPY

      public static final int GL_TEXTURE_MAX_ANISOTROPY
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    • GL_MAX_TEXTURE_MAX_ANISOTROPY

      public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY
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    • GL_TRANSFORM_FEEDBACK_OVERFLOW

      public static final int GL_TRANSFORM_FEEDBACK_OVERFLOW
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    • GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW

      public static final int GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
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  • Method Details

    • nglMultiDrawArraysIndirectCount

      public static void nglMultiDrawArraysIndirectCount(int mode, long indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawArraysIndirectCount(GLenum mode, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glMultiDrawArraysIndirectCount

      public static void glMultiDrawArraysIndirectCount(int mode, ByteBuffer indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawArraysIndirectCount(GLenum mode, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glMultiDrawArraysIndirectCount

      public static void glMultiDrawArraysIndirectCount(int mode, long indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawArraysIndirectCount(GLenum mode, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glMultiDrawArraysIndirectCount

      public static void glMultiDrawArraysIndirectCount(int mode, IntBuffer indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawArraysIndirectCount(GLenum mode, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • nglMultiDrawElementsIndirectCount

      public static void nglMultiDrawElementsIndirectCount(int mode, int type, long indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawElementsIndirectCount(GLenum mode, GLenum type, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glMultiDrawElementsIndirectCount

      public static void glMultiDrawElementsIndirectCount(int mode, int type, ByteBuffer indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawElementsIndirectCount(GLenum mode, GLenum type, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glMultiDrawElementsIndirectCount

      public static void glMultiDrawElementsIndirectCount(int mode, int type, long indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawElementsIndirectCount(GLenum mode, GLenum type, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glMultiDrawElementsIndirectCount

      public static void glMultiDrawElementsIndirectCount(int mode, int type, IntBuffer indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawElementsIndirectCount(GLenum mode, GLenum type, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glPolygonOffsetClamp

      public static void glPolygonOffsetClamp(float factor, float units, float clamp)
      void glPolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
    • nglSpecializeShader

      public static void nglSpecializeShader(int shader, long pEntryPoint, int numSpecializationConstants, long pConstantIndex, long pConstantValue)
      void glSpecializeShader(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glSpecializeShader

      public static void glSpecializeShader(int shader, ByteBuffer pEntryPoint, @Nullable IntBuffer pConstantIndex, @Nullable IntBuffer pConstantValue)
      void glSpecializeShader(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glSpecializeShader

      public static void glSpecializeShader(int shader, CharSequence pEntryPoint, @Nullable IntBuffer pConstantIndex, @Nullable IntBuffer pConstantValue)
      void glSpecializeShader(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glMultiDrawArraysIndirectCount

      public static void glMultiDrawArraysIndirectCount(int mode, int[] indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawArraysIndirectCount(GLenum mode, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glMultiDrawElementsIndirectCount

      public static void glMultiDrawElementsIndirectCount(int mode, int type, int[] indirect, long drawcount, int maxdrawcount, int stride)
      void glMultiDrawElementsIndirectCount(GLenum mode, GLenum type, void const * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
    • glSpecializeShader

      public static void glSpecializeShader(int shader, ByteBuffer pEntryPoint, int @Nullable [] pConstantIndex, int @Nullable [] pConstantValue)
      void glSpecializeShader(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glSpecializeShader

      public static void glSpecializeShader(int shader, CharSequence pEntryPoint, int @Nullable [] pConstantIndex, int @Nullable [] pConstantValue)
      void glSpecializeShader(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)