Package org.lwjgl.opengl
Class GL45C
java.lang.Object
- Direct Known Subclasses:
GL46C
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from class org.lwjgl.opengl.GL44C
GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_STORAGE_FLAGS, GL_CLEAR_TEXTURE, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_STORAGE_BIT, GL_DYNAMIC_STORAGE_BIT, GL_LOCATION_COMPONENT, GL_MAP_COHERENT_BIT, GL_MAP_PERSISTENT_BIT, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MIRROR_CLAMP_TO_EDGE, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_RESULT_NO_WAIT, GL_TEXTURE_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDEFields inherited from class org.lwjgl.opengl.GL43C
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONTEXT_FLAG_DEBUG_BIT, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_FILTER, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_ELEMENT_INDEX, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_WIDTH, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_QUERY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER, GL_SHADER, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_SHADOW, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASSFields inherited from class org.lwjgl.opengl.GL42C
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BITFields inherited from class org.lwjgl.opengl.GL41C
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITSFields inherited from class org.lwjgl.opengl.GL40C
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAYFields inherited from class org.lwjgl.opengl.GL33C
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISORFields inherited from class org.lwjgl.opengl.GL32C
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILEDFields inherited from class org.lwjgl.opengl.GL31C
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFERFields inherited from class org.lwjgl.opengl.GL30C
GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_READ_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGERFields inherited from class org.lwjgl.opengl.GL21C
GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8Fields inherited from class org.lwjgl.opengl.GL20C
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADERFields inherited from class org.lwjgl.opengl.GL15C
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLYFields inherited from class org.lwjgl.opengl.GL14C
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIASFields inherited from class org.lwjgl.opengl.GL13C
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9Fields inherited from class org.lwjgl.opengl.GL12C
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVFields inherited from class org.lwjgl.opengl.GL11C
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglBindTextureUnit(int unit, int texture) void glBindTextureUnit(GLuint unit, GLuint texture)static voidglBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)static intglCheckNamedFramebufferStatus(int framebuffer, int target) GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)static voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, float @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, int @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, short @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, float @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, int @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, short @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidglClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)static voidglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)static voidglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)static voidglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)static voidglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)static voidglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)static voidglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)static voidglClipControl(int origin, int depth) void glClipControl(GLenum origin, GLenum depth)static voidglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)static voidglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)static voidglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)static voidglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)static voidglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)static voidglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)static voidglCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)static voidglCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)static voidglCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)static voidglCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)static intvoid glCreateBuffers(GLsizei n, GLuint * buffers)static voidglCreateBuffers(int[] buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)static voidglCreateBuffers(IntBuffer buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)static intvoid glCreateFramebuffers(GLsizei n, GLuint * framebuffers)static voidglCreateFramebuffers(int[] framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)static voidglCreateFramebuffers(IntBuffer framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)static intvoid glCreateProgramPipelines(GLsizei n, GLuint * pipelines)static voidglCreateProgramPipelines(int[] pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)static voidglCreateProgramPipelines(IntBuffer pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)static intglCreateQueries(int target) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)static voidglCreateQueries(int target, int[] ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)static voidglCreateQueries(int target, IntBuffer ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)static intvoid glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)static voidglCreateRenderbuffers(int[] renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)static voidglCreateRenderbuffers(IntBuffer renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)static intvoid glCreateSamplers(GLsizei n, GLuint * samplers)static voidglCreateSamplers(int[] samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)static voidglCreateSamplers(IntBuffer samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)static intglCreateTextures(int target) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)static voidglCreateTextures(int target, int[] textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)static voidglCreateTextures(int target, IntBuffer textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)static intvoid glCreateTransformFeedbacks(GLsizei n, GLuint * ids)static voidglCreateTransformFeedbacks(int[] ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)static voidvoid glCreateTransformFeedbacks(GLsizei n, GLuint * ids)static intvoid glCreateVertexArrays(GLsizei n, GLuint * arrays)static voidglCreateVertexArrays(int[] arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)static voidglCreateVertexArrays(IntBuffer arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)static voidglDisableVertexArrayAttrib(int vaobj, int index) void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)static voidglEnableVertexArrayAttrib(int vaobj, int index) void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)static voidglFlushMappedNamedBufferRange(int buffer, long offset, long length) void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)static voidglGenerateTextureMipmap(int texture) void glGenerateTextureMipmap(GLuint texture)static voidglGetCompressedTextureImage(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureImage(int texture, int level, ByteBuffer pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, double[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, float[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, short[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ByteBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, DoubleBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, FloatBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, IntBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ShortBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static intGLenum glGetGraphicsResetStatus(void)static intglGetNamedBufferParameteri(int buffer, int pname) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)static longglGetNamedBufferParameteri64(int buffer, int pname) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)static voidglGetNamedBufferParameteri64v(int buffer, int pname, long[] params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)static voidglGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)static voidglGetNamedBufferParameteriv(int buffer, int pname, int[] params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)static voidglGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)static longglGetNamedBufferPointer(int buffer, int pname) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)static voidglGetNamedBufferPointerv(int buffer, int pname, PointerBuffer params) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)static voidglGetNamedBufferSubData(int buffer, long offset, double[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, float[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, int[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, long[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, short[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, ByteBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, DoubleBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, FloatBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, IntBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, LongBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidglGetNamedBufferSubData(int buffer, long offset, ShortBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static intglGetNamedFramebufferAttachmentParameteri(int framebuffer, int attachment, int pname) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)static voidglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)static voidglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)static intglGetNamedFramebufferParameteri(int framebuffer, int pname) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)static voidglGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)static voidglGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)static intglGetNamedRenderbufferParameteri(int renderbuffer, int pname) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)static voidglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)static voidglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)static voidglGetnCompressedTexImage(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)static voidglGetnCompressedTexImage(int target, int level, ByteBuffer img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, double[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, float[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, int[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, short[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, ByteBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, DoubleBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, FloatBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, IntBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidglGetnTexImage(int tex, int level, int format, int type, ShortBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static doubleglGetnUniformd(int program, int location) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)static voidglGetnUniformdv(int program, int location, double[] params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)static voidglGetnUniformdv(int program, int location, DoubleBuffer params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)static floatglGetnUniformf(int program, int location) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)static voidglGetnUniformfv(int program, int location, float[] params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)static voidglGetnUniformfv(int program, int location, FloatBuffer params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)static intglGetnUniformi(int program, int location) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)static voidglGetnUniformiv(int program, int location, int[] params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)static voidglGetnUniformiv(int program, int location, IntBuffer params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)static intglGetnUniformui(int program, int location) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)static voidglGetnUniformuiv(int program, int location, int[] params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)static voidglGetnUniformuiv(int program, int location, IntBuffer params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)static voidglGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset) void glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)static voidglGetQueryBufferObjectiv(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)static voidglGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)static voidglGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)static voidglGetTextureImage(int texture, int level, int format, int type, double[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, float[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, int[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, short[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, ByteBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, DoubleBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, FloatBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, IntBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureImage(int texture, int level, int format, int type, ShortBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static floatglGetTextureLevelParameterf(int texture, int level, int pname) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)static voidglGetTextureLevelParameterfv(int texture, int level, int pname, float[] params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)static voidglGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)static intglGetTextureLevelParameteri(int texture, int level, int pname) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)static voidglGetTextureLevelParameteriv(int texture, int level, int pname, int[] params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)static voidglGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)static floatglGetTextureParameterf(int texture, int pname) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)static voidglGetTextureParameterfv(int texture, int pname, float[] params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)static voidglGetTextureParameterfv(int texture, int pname, FloatBuffer params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)static intglGetTextureParameteri(int texture, int pname) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)static intglGetTextureParameterIi(int texture, int pname) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)static voidglGetTextureParameterIiv(int texture, int pname, int[] params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)static voidglGetTextureParameterIiv(int texture, int pname, IntBuffer params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)static intglGetTextureParameterIui(int texture, int pname) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)static voidglGetTextureParameterIuiv(int texture, int pname, int[] params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)static voidglGetTextureParameterIuiv(int texture, int pname, IntBuffer params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)static voidglGetTextureParameteriv(int texture, int pname, int[] params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)static voidglGetTextureParameteriv(int texture, int pname, IntBuffer params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static intglGetTransformFeedbacki(int xfb, int pname) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)static intglGetTransformFeedbacki(int xfb, int pname, int index) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)static voidglGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)static voidglGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)static longglGetTransformFeedbacki64(int xfb, int pname, int index) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)static voidglGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)static voidglGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)static voidglGetTransformFeedbackiv(int xfb, int pname, int[] param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)static voidglGetTransformFeedbackiv(int xfb, int pname, IntBuffer param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)static intglGetVertexArrayi(int vaobj, int pname) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)static longglGetVertexArrayIndexed64i(int vaobj, int index, int pname) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)static voidglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)static voidglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)static intglGetVertexArrayIndexedi(int vaobj, int index, int pname) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)static voidglGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)static voidglGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)static voidglGetVertexArrayiv(int vaobj, int pname, int[] param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)static voidglGetVertexArrayiv(int vaobj, int pname, IntBuffer param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)static voidglInvalidateNamedFramebufferData(int framebuffer, int attachment) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)static voidglInvalidateNamedFramebufferData(int framebuffer, int[] attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)static voidglInvalidateNamedFramebufferData(int framebuffer, IntBuffer attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)static voidglInvalidateNamedFramebufferSubData(int framebuffer, int[] attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)static voidglInvalidateNamedFramebufferSubData(int framebuffer, int attachment, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)static voidglInvalidateNamedFramebufferSubData(int framebuffer, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)static @Nullable ByteBufferglMapNamedBuffer(int buffer, int access) void * glMapNamedBuffer(GLuint buffer, GLenum access)static @Nullable ByteBufferglMapNamedBuffer(int buffer, int access, long length, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access)static @Nullable ByteBufferglMapNamedBuffer(int buffer, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access)static @Nullable ByteBufferglMapNamedBufferRange(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)static @Nullable ByteBufferglMapNamedBufferRange(int buffer, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)static voidglMemoryBarrierByRegion(int barriers) void glMemoryBarrierByRegion(GLbitfield barriers)static voidglNamedBufferData(int buffer, double[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, float[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, int[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, long[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, long size, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, short[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, ByteBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, DoubleBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, FloatBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, IntBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, LongBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferData(int buffer, ShortBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidglNamedBufferStorage(int buffer, double[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, float[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, int[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, long size, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, short[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, ByteBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, DoubleBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, FloatBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, IntBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferStorage(int buffer, ShortBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidglNamedBufferSubData(int buffer, long offset, double[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, float[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, int[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, long[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, short[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, ByteBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, DoubleBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, FloatBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, IntBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, LongBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedBufferSubData(int buffer, long offset, ShortBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidglNamedFramebufferDrawBuffer(int framebuffer, int buf) void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)static voidglNamedFramebufferDrawBuffers(int framebuffer, int buf) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)static voidglNamedFramebufferDrawBuffers(int framebuffer, int[] bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)static voidglNamedFramebufferDrawBuffers(int framebuffer, IntBuffer bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)static voidglNamedFramebufferParameteri(int framebuffer, int pname, int param) void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)static voidglNamedFramebufferReadBuffer(int framebuffer, int src) void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)static voidglNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)static voidglNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)static voidglNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)static voidglNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)static voidglNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidglReadnPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidvoid glTextureBarrier(void)static voidglTextureBuffer(int texture, int internalformat, int buffer) void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)static voidglTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size) void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)static voidglTextureParameterf(int texture, int pname, float param) void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)static voidglTextureParameterfv(int texture, int pname, float[] params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)static voidglTextureParameterfv(int texture, int pname, FloatBuffer params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)static voidglTextureParameteri(int texture, int pname, int param) void glTextureParameteri(GLuint texture, GLenum pname, GLint param)static voidglTextureParameterIi(int texture, int pname, int param) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)static voidglTextureParameterIiv(int texture, int pname, int[] params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)static voidglTextureParameterIiv(int texture, int pname, IntBuffer params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)static voidglTextureParameterIui(int texture, int pname, int param) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)static voidglTextureParameterIuiv(int texture, int pname, int[] params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)static voidglTextureParameterIuiv(int texture, int pname, IntBuffer params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)static voidglTextureParameteriv(int texture, int pname, int[] params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)static voidglTextureParameteriv(int texture, int pname, IntBuffer params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)static voidglTextureStorage1D(int texture, int levels, int internalformat, int width) void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)static voidglTextureStorage2D(int texture, int levels, int internalformat, int width, int height) void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)static voidglTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)static voidglTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)static voidglTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, double[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, float[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, int[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, short[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidglTransformFeedbackBufferBase(int xfb, int index, int buffer) void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)static voidglTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)static booleanglUnmapNamedBuffer(int buffer) GLboolean glUnmapNamedBuffer(GLuint buffer)static voidglVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)static voidglVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)static voidglVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)static voidglVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)static voidglVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)static voidglVertexArrayElementBuffer(int vaobj, int buffer) void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)static voidglVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)static voidglVertexArrayVertexBuffers(int vaobj, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)static voidglVertexArrayVertexBuffers(int vaobj, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)static voidnglClearNamedBufferData(int buffer, int internalformat, int format, int type, long data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)static voidnglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, long data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)static voidnglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)static voidnglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)static voidnglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)static voidnglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)static voidnglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)static voidnglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)static voidnglCreateBuffers(int n, long buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)static voidnglCreateFramebuffers(int n, long framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)static voidnglCreateProgramPipelines(int n, long pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)static voidnglCreateQueries(int target, int n, long ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)static voidnglCreateRenderbuffers(int n, long renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)static voidnglCreateSamplers(int n, long samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)static voidnglCreateTextures(int target, int n, long textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)static voidnglCreateTransformFeedbacks(int n, long ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)static voidnglCreateVertexArrays(int n, long arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)static voidnglGetCompressedTextureImage(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)static voidnglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)static voidnglGetNamedBufferParameteri64v(int buffer, int pname, long params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)static voidnglGetNamedBufferParameteriv(int buffer, int pname, long params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)static voidnglGetNamedBufferPointerv(int buffer, int pname, long params) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)static voidnglGetNamedBufferSubData(int buffer, long offset, long size, long data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)static voidnglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, long params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)static voidnglGetNamedFramebufferParameteriv(int framebuffer, int pname, long params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)static voidnglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, long params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)static voidnglGetnCompressedTexImage(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)static voidnglGetnTexImage(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)static voidnglGetnUniformdv(int program, int location, int bufSize, long params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)static voidnglGetnUniformfv(int program, int location, int bufSize, long params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)static voidnglGetnUniformiv(int program, int location, int bufSize, long params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)static voidnglGetnUniformuiv(int program, int location, int bufSize, long params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)static voidnglGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidnglGetTextureLevelParameterfv(int texture, int level, int pname, long params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)static voidnglGetTextureLevelParameteriv(int texture, int level, int pname, long params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)static voidnglGetTextureParameterfv(int texture, int pname, long params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)static voidnglGetTextureParameterIiv(int texture, int pname, long params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)static voidnglGetTextureParameterIuiv(int texture, int pname, long params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)static voidnglGetTextureParameteriv(int texture, int pname, long params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)static voidnglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidnglGetTransformFeedbacki_v(int xfb, int pname, int index, long param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)static voidnglGetTransformFeedbacki64_v(int xfb, int pname, int index, long param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)static voidnglGetTransformFeedbackiv(int xfb, int pname, long param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)static voidnglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)static voidnglGetVertexArrayIndexediv(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)static voidnglGetVertexArrayiv(int vaobj, int pname, long param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)static voidnglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, long attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)static voidnglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)static longnglMapNamedBuffer(int buffer, int access) void * glMapNamedBuffer(GLuint buffer, GLenum access)static longnglMapNamedBufferRange(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)static voidnglNamedBufferData(int buffer, long size, long data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)static voidnglNamedBufferStorage(int buffer, long size, long data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)static voidnglNamedBufferSubData(int buffer, long offset, long size, long data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)static voidnglNamedFramebufferDrawBuffers(int framebuffer, int n, long bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)static voidnglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)static voidnglTextureParameterfv(int texture, int pname, long params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)static voidnglTextureParameterIiv(int texture, int pname, long params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)static voidnglTextureParameterIuiv(int texture, int pname, long params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)static voidnglTextureParameteriv(int texture, int pname, long params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)static voidnglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)static voidnglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)static voidnglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)static voidnglVertexArrayVertexBuffers(int vaobj, int first, int count, long buffers, long offsets, long strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)Methods inherited from class org.lwjgl.opengl.GL44C
glBindBuffersBase, glBindBuffersBase, glBindBuffersRange, glBindBuffersRange, glBindImageTextures, glBindImageTextures, glBindSamplers, glBindSamplers, glBindTextures, glBindTextures, glBindVertexBuffers, glBindVertexBuffers, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, nglBindBuffersBase, nglBindBuffersRange, nglBindImageTextures, nglBindSamplers, nglBindTextures, nglBindVertexBuffers, nglBufferStorage, nglClearTexImage, nglClearTexSubImageMethods inherited from class org.lwjgl.opengl.GL43C
glBindVertexBuffer, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glCopyImageSubData, glDebugMessageCallback, glDebugMessageControl, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDebugMessageInsert, glDispatchCompute, glDispatchComputeIndirect, glFramebufferParameteri, glGetDebugMessageLog, glGetDebugMessageLog, glGetFramebufferParameteri, glGetFramebufferParameteriv, glGetFramebufferParameteriv, glGetInternalformati64, glGetInternalformati64v, glGetInternalformati64v, glGetObjectLabel, glGetObjectLabel, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramInterfacei, glGetProgramInterfaceiv, glGetProgramInterfaceiv, glGetProgramResourceIndex, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocation, glGetProgramResourceLocationIndex, glGetProgramResourceLocationIndex, glGetProgramResourceName, glGetProgramResourceName, glGetProgramResourceName, glGetProgramResourceName, glInvalidateBufferData, glInvalidateBufferSubData, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateTexImage, glInvalidateTexSubImage, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glPushDebugGroup, glPushDebugGroup, glShaderStorageBlockBinding, glTexBufferRange, glTexStorage2DMultisample, glTexStorage3DMultisample, glTextureView, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexAttribLFormat, glVertexBindingDivisor, nglClearBufferData, nglClearBufferSubData, nglDebugMessageCallback, nglDebugMessageControl, nglDebugMessageInsert, nglGetDebugMessageLog, nglGetFramebufferParameteriv, nglGetInternalformati64v, nglGetObjectLabel, nglGetObjectPtrLabel, nglGetProgramInterfaceiv, nglGetProgramResourceIndex, nglGetProgramResourceiv, nglGetProgramResourceLocation, nglGetProgramResourceLocationIndex, nglGetProgramResourceName, nglInvalidateFramebuffer, nglInvalidateSubFramebuffer, nglMultiDrawArraysIndirect, nglMultiDrawElementsIndirect, nglObjectLabel, nglObjectPtrLabel, nglPushDebugGroupMethods inherited from class org.lwjgl.opengl.GL42C
glBindImageTexture, glDrawArraysInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glGetActiveAtomicCounterBufferi, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, glGetInternalformati, glGetInternalformativ, glGetInternalformativ, glMemoryBarrier, glTexStorage1D, glTexStorage2D, glTexStorage3D, nglDrawElementsInstancedBaseInstance, nglDrawElementsInstancedBaseVertexBaseInstance, nglGetActiveAtomicCounterBufferiv, nglGetInternalformativMethods inherited from class org.lwjgl.opengl.GL41C
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glCreateShaderProgramv, glCreateShaderProgramv, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGenProgramPipelines, glGenProgramPipelines, glGetDoublei, glGetDoublei_v, glGetDoublei_v, glGetFloati, glGetFloati_v, glGetFloati_v, glGetProgramBinary, glGetProgramBinary, glGetProgramPipelinei, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glScissorIndexedv, glShaderBinary, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribL4dv, glVertexAttribLPointer, glVertexAttribLPointer, glVertexAttribLPointer, glViewportArrayv, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glViewportIndexedfv, nglCreateShaderProgramv, nglDeleteProgramPipelines, nglDepthRangeArrayv, nglGenProgramPipelines, nglGetDoublei_v, nglGetFloati_v, nglGetProgramBinary, nglGetProgramPipelineInfoLog, nglGetProgramPipelineiv, nglGetShaderPrecisionFormat, nglGetVertexAttribLdv, nglProgramBinary, nglProgramUniform1dv, nglProgramUniform1fv, nglProgramUniform1iv, nglProgramUniform1uiv, nglProgramUniform2dv, nglProgramUniform2fv, nglProgramUniform2iv, nglProgramUniform2uiv, nglProgramUniform3dv, nglProgramUniform3fv, nglProgramUniform3iv, nglProgramUniform3uiv, nglProgramUniform4dv, nglProgramUniform4fv, nglProgramUniform4iv, nglProgramUniform4uiv, nglProgramUniformMatrix2dv, nglProgramUniformMatrix2fv, nglProgramUniformMatrix2x3dv, nglProgramUniformMatrix2x3fv, nglProgramUniformMatrix2x4dv, nglProgramUniformMatrix2x4fv, nglProgramUniformMatrix3dv, nglProgramUniformMatrix3fv, nglProgramUniformMatrix3x2dv, nglProgramUniformMatrix3x2fv, nglProgramUniformMatrix3x4dv, nglProgramUniformMatrix3x4fv, nglProgramUniformMatrix4dv, nglProgramUniformMatrix4fv, nglProgramUniformMatrix4x2dv, nglProgramUniformMatrix4x2fv, nglProgramUniformMatrix4x3dv, nglProgramUniformMatrix4x3fv, nglScissorArrayv, nglScissorIndexedv, nglShaderBinary, nglVertexAttribL1dv, nglVertexAttribL2dv, nglVertexAttribL3dv, nglVertexAttribL4dv, nglVertexAttribLPointer, nglViewportArrayv, nglViewportIndexedfvMethods inherited from class org.lwjgl.opengl.GL40C
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineUniformi, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetProgramStagei, glGetProgramStageiv, glGetProgramStageiv, glGetQueryIndexedi, glGetQueryIndexediv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetSubroutineUniformLocation, glGetUniformd, glGetUniformdv, glGetUniformdv, glGetUniformSubroutineui, glGetUniformSubroutineuiv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform1dv, glUniform2d, glUniform2dv, glUniform2dv, glUniform3d, glUniform3dv, glUniform3dv, glUniform4d, glUniform4dv, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformMatrix4x3dv, glUniformSubroutinesui, glUniformSubroutinesuiv, glUniformSubroutinesuiv, nglDeleteTransformFeedbacks, nglDrawArraysIndirect, nglDrawElementsIndirect, nglGenTransformFeedbacks, nglGetActiveSubroutineName, nglGetActiveSubroutineUniformiv, nglGetActiveSubroutineUniformName, nglGetProgramStageiv, nglGetQueryIndexediv, nglGetSubroutineIndex, nglGetSubroutineUniformLocation, nglGetUniformdv, nglGetUniformSubroutineuiv, nglPatchParameterfv, nglUniform1dv, nglUniform2dv, nglUniform3dv, nglUniform4dv, nglUniformMatrix2dv, nglUniformMatrix2x3dv, nglUniformMatrix2x4dv, nglUniformMatrix3dv, nglUniformMatrix3x2dv, nglUniformMatrix3x4dv, nglUniformMatrix4dv, nglUniformMatrix4x2dv, nglUniformMatrix4x3dv, nglUniformSubroutinesuivMethods inherited from class org.lwjgl.opengl.GL33C
glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, glBindSampler, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glGenSamplers, glGenSamplers, glGenSamplers, glGetFragDataIndex, glGetFragDataIndex, glGetQueryObjecti64, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectui64, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameterIi, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIui, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetSamplerParameteriv, glGetSamplerParameteriv, glIsSampler, glQueryCounter, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glSamplerParameteriv, glSamplerParameteriv, glVertexAttribDivisor, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, nglBindFragDataLocationIndexed, nglDeleteSamplers, nglGenSamplers, nglGetFragDataIndex, nglGetQueryObjecti64v, nglGetQueryObjectui64v, nglGetSamplerParameterfv, nglGetSamplerParameterIiv, nglGetSamplerParameterIuiv, nglGetSamplerParameteriv, nglSamplerParameterfv, nglSamplerParameterIiv, nglSamplerParameterIuiv, nglSamplerParameteriv, nglVertexAttribP1uiv, nglVertexAttribP2uiv, nglVertexAttribP3uiv, nglVertexAttribP4uivMethods inherited from class org.lwjgl.opengl.GL32C
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSyncMethods inherited from class org.lwjgl.opengl.GL31C
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndicesMethods inherited from class org.lwjgl.opengl.GL30C
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointerMethods inherited from class org.lwjgl.opengl.GL21C
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fvMethods inherited from class org.lwjgl.opengl.GL20C
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointerMethods inherited from class org.lwjgl.opengl.GL15C
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBufferMethods inherited from class org.lwjgl.opengl.GL14C
glBlendColor, glBlendEquation, glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameterivMethods inherited from class org.lwjgl.opengl.GL13C
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImageMethods inherited from class org.lwjgl.opengl.GL12C
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DMethods inherited from class org.lwjgl.opengl.GL11C
glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D
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Field Details
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GL_NEGATIVE_ONE_TO_ONE
public static final int GL_NEGATIVE_ONE_TO_ONE- See Also:
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GL_ZERO_TO_ONE
public static final int GL_ZERO_TO_ONE- See Also:
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GL_CLIP_ORIGIN
public static final int GL_CLIP_ORIGIN- See Also:
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GL_CLIP_DEPTH_MODE
public static final int GL_CLIP_DEPTH_MODE- See Also:
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GL_QUERY_WAIT_INVERTED
public static final int GL_QUERY_WAIT_INVERTED- See Also:
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GL_QUERY_NO_WAIT_INVERTED
public static final int GL_QUERY_NO_WAIT_INVERTED- See Also:
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GL_QUERY_BY_REGION_WAIT_INVERTED
public static final int GL_QUERY_BY_REGION_WAIT_INVERTED- See Also:
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GL_QUERY_BY_REGION_NO_WAIT_INVERTED
public static final int GL_QUERY_BY_REGION_NO_WAIT_INVERTED- See Also:
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GL_MAX_CULL_DISTANCES
public static final int GL_MAX_CULL_DISTANCES- See Also:
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GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
public static final int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES- See Also:
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GL_TEXTURE_TARGET
public static final int GL_TEXTURE_TARGET- See Also:
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GL_QUERY_TARGET
public static final int GL_QUERY_TARGET- See Also:
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GL_CONTEXT_RELEASE_BEHAVIOR
public static final int GL_CONTEXT_RELEASE_BEHAVIOR- See Also:
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GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
public static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH- See Also:
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GL_GUILTY_CONTEXT_RESET
public static final int GL_GUILTY_CONTEXT_RESET- See Also:
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GL_INNOCENT_CONTEXT_RESET
public static final int GL_INNOCENT_CONTEXT_RESET- See Also:
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GL_UNKNOWN_CONTEXT_RESET
public static final int GL_UNKNOWN_CONTEXT_RESET- See Also:
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GL_RESET_NOTIFICATION_STRATEGY
public static final int GL_RESET_NOTIFICATION_STRATEGY- See Also:
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GL_LOSE_CONTEXT_ON_RESET
public static final int GL_LOSE_CONTEXT_ON_RESET- See Also:
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GL_NO_RESET_NOTIFICATION
public static final int GL_NO_RESET_NOTIFICATION- See Also:
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GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT- See Also:
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GL_CONTEXT_LOST
public static final int GL_CONTEXT_LOST- See Also:
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Method Details
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glClipControl
public static void glClipControl(int origin, int depth) void glClipControl(GLenum origin, GLenum depth) -
nglCreateTransformFeedbacks
public static void nglCreateTransformFeedbacks(int n, long ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids) -
glCreateTransformFeedbacks
void glCreateTransformFeedbacks(GLsizei n, GLuint * ids) -
glCreateTransformFeedbacks
public static int glCreateTransformFeedbacks()void glCreateTransformFeedbacks(GLsizei n, GLuint * ids) -
glTransformFeedbackBufferBase
public static void glTransformFeedbackBufferBase(int xfb, int index, int buffer) void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) -
glTransformFeedbackBufferRange
public static void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -
nglGetTransformFeedbackiv
public static void nglGetTransformFeedbackiv(int xfb, int pname, long param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) -
glGetTransformFeedbackiv
void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) -
glGetTransformFeedbacki
public static int glGetTransformFeedbacki(int xfb, int pname) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) -
nglGetTransformFeedbacki_v
public static void nglGetTransformFeedbacki_v(int xfb, int pname, int index, long param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) -
glGetTransformFeedbacki_v
void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) -
glGetTransformFeedbacki
public static int glGetTransformFeedbacki(int xfb, int pname, int index) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) -
nglGetTransformFeedbacki64_v
public static void nglGetTransformFeedbacki64_v(int xfb, int pname, int index, long param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) -
glGetTransformFeedbacki64_v
void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) -
glGetTransformFeedbacki64
public static long glGetTransformFeedbacki64(int xfb, int pname, int index) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) -
nglCreateBuffers
public static void nglCreateBuffers(int n, long buffers) void glCreateBuffers(GLsizei n, GLuint * buffers) -
glCreateBuffers
void glCreateBuffers(GLsizei n, GLuint * buffers) -
glCreateBuffers
public static int glCreateBuffers()void glCreateBuffers(GLsizei n, GLuint * buffers) -
nglNamedBufferStorage
public static void nglNamedBufferStorage(int buffer, long size, long data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, long size, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
nglNamedBufferData
public static void nglNamedBufferData(int buffer, long size, long data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
public static void glNamedBufferData(int buffer, long size, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
nglNamedBufferSubData
public static void nglNamedBufferSubData(int buffer, long offset, long size, long data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glCopyNamedBufferSubData
public static void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -
nglClearNamedBufferData
public static void nglClearNamedBufferData(int buffer, int internalformat, int format, int type, long data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
nglClearNamedBufferSubData
public static void nglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, long data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
nglMapNamedBuffer
public static long nglMapNamedBuffer(int buffer, int access) void * glMapNamedBuffer(GLuint buffer, GLenum access) -
glMapNamedBuffer
void * glMapNamedBuffer(GLuint buffer, GLenum access) -
glMapNamedBuffer
public static @Nullable ByteBuffer glMapNamedBuffer(int buffer, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access) -
glMapNamedBuffer
public static @Nullable ByteBuffer glMapNamedBuffer(int buffer, int access, long length, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access) -
nglMapNamedBufferRange
public static long nglMapNamedBufferRange(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) -
glMapNamedBufferRange
public static @Nullable ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) -
glMapNamedBufferRange
public static @Nullable ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) -
glUnmapNamedBuffer
public static boolean glUnmapNamedBuffer(int buffer) GLboolean glUnmapNamedBuffer(GLuint buffer) -
glFlushMappedNamedBufferRange
public static void glFlushMappedNamedBufferRange(int buffer, long offset, long length) void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) -
nglGetNamedBufferParameteriv
public static void nglGetNamedBufferParameteriv(int buffer, int pname, long params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) -
glGetNamedBufferParameteriv
void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) -
glGetNamedBufferParameteri
public static int glGetNamedBufferParameteri(int buffer, int pname) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) -
nglGetNamedBufferParameteri64v
public static void nglGetNamedBufferParameteri64v(int buffer, int pname, long params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) -
glGetNamedBufferParameteri64v
void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) -
glGetNamedBufferParameteri64
public static long glGetNamedBufferParameteri64(int buffer, int pname) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) -
nglGetNamedBufferPointerv
public static void nglGetNamedBufferPointerv(int buffer, int pname, long params) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params) -
glGetNamedBufferPointerv
void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params) -
glGetNamedBufferPointer
public static long glGetNamedBufferPointer(int buffer, int pname) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params) -
nglGetNamedBufferSubData
public static void nglGetNamedBufferSubData(int buffer, long offset, long size, long data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
nglCreateFramebuffers
public static void nglCreateFramebuffers(int n, long framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers) -
glCreateFramebuffers
void glCreateFramebuffers(GLsizei n, GLuint * framebuffers) -
glCreateFramebuffers
public static int glCreateFramebuffers()void glCreateFramebuffers(GLsizei n, GLuint * framebuffers) -
glNamedFramebufferRenderbuffer
public static void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -
glNamedFramebufferParameteri
public static void glNamedFramebufferParameteri(int framebuffer, int pname, int param) void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) -
glNamedFramebufferTexture
public static void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) -
glNamedFramebufferTextureLayer
public static void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) -
glNamedFramebufferDrawBuffer
public static void glNamedFramebufferDrawBuffer(int framebuffer, int buf) void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) -
nglNamedFramebufferDrawBuffers
public static void nglNamedFramebufferDrawBuffers(int framebuffer, int n, long bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs) -
glNamedFramebufferDrawBuffers
void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs) -
glNamedFramebufferDrawBuffers
public static void glNamedFramebufferDrawBuffers(int framebuffer, int buf) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs) -
glNamedFramebufferReadBuffer
public static void glNamedFramebufferReadBuffer(int framebuffer, int src) void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) -
nglInvalidateNamedFramebufferData
public static void nglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, long attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments) -
glInvalidateNamedFramebufferData
void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments) -
glInvalidateNamedFramebufferData
public static void glInvalidateNamedFramebufferData(int framebuffer, int attachment) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments) -
nglInvalidateNamedFramebufferSubData
public static void nglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height) -
glInvalidateNamedFramebufferSubData
public static void glInvalidateNamedFramebufferSubData(int framebuffer, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height) -
glInvalidateNamedFramebufferSubData
public static void glInvalidateNamedFramebufferSubData(int framebuffer, int attachment, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height) -
nglClearNamedFramebufferiv
public static void nglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value) -
glClearNamedFramebufferiv
public static void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value) -
nglClearNamedFramebufferuiv
public static void nglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value) -
glClearNamedFramebufferuiv
public static void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value) -
nglClearNamedFramebufferfv
public static void nglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value) -
glClearNamedFramebufferfv
public static void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value) -
glClearNamedFramebufferfi
public static void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -
glBlitNamedFramebuffer
public static void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -
glCheckNamedFramebufferStatus
public static int glCheckNamedFramebufferStatus(int framebuffer, int target) GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) -
nglGetNamedFramebufferParameteriv
public static void nglGetNamedFramebufferParameteriv(int framebuffer, int pname, long params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params) -
glGetNamedFramebufferParameteriv
void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params) -
glGetNamedFramebufferParameteri
public static int glGetNamedFramebufferParameteri(int framebuffer, int pname) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params) -
nglGetNamedFramebufferAttachmentParameteriv
public static void nglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, long params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) -
glGetNamedFramebufferAttachmentParameteriv
public static void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) -
glGetNamedFramebufferAttachmentParameteri
public static int glGetNamedFramebufferAttachmentParameteri(int framebuffer, int attachment, int pname) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) -
nglCreateRenderbuffers
public static void nglCreateRenderbuffers(int n, long renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers) -
glCreateRenderbuffers
void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers) -
glCreateRenderbuffers
public static int glCreateRenderbuffers()void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers) -
glNamedRenderbufferStorage
public static void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) -
glNamedRenderbufferStorageMultisample
public static void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -
nglGetNamedRenderbufferParameteriv
public static void nglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, long params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) -
glGetNamedRenderbufferParameteriv
void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) -
glGetNamedRenderbufferParameteri
public static int glGetNamedRenderbufferParameteri(int renderbuffer, int pname) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) -
nglCreateTextures
public static void nglCreateTextures(int target, int n, long textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures) -
glCreateTextures
void glCreateTextures(GLenum target, GLsizei n, GLuint * textures) -
glCreateTextures
public static int glCreateTextures(int target) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures) -
glTextureBuffer
public static void glTextureBuffer(int texture, int internalformat, int buffer) void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) -
glTextureBufferRange
public static void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size) void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) -
glTextureStorage1D
public static void glTextureStorage1D(int texture, int levels, int internalformat, int width) void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) -
glTextureStorage2D
public static void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) -
glTextureStorage3D
public static void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) -
glTextureStorage2DMultisample
public static void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -
glTextureStorage3DMultisample
public static void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -
nglTextureSubImage1D
public static void nglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
nglTextureSubImage2D
public static void nglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
nglTextureSubImage3D
public static void nglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
nglCompressedTextureSubImage1D
public static void nglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data) -
glCompressedTextureSubImage1D
public static void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data) -
glCompressedTextureSubImage1D
public static void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data) -
nglCompressedTextureSubImage2D
public static void nglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data) -
glCompressedTextureSubImage2D
public static void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data) -
glCompressedTextureSubImage2D
public static void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data) -
nglCompressedTextureSubImage3D
public static void nglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data) -
glCompressedTextureSubImage3D
public static void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data) -
glCompressedTextureSubImage3D
public static void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data) -
glCopyTextureSubImage1D
public static void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -
glCopyTextureSubImage2D
public static void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -
glCopyTextureSubImage3D
public static void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -
glTextureParameterf
public static void glTextureParameterf(int texture, int pname, float param) void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) -
nglTextureParameterfv
public static void nglTextureParameterfv(int texture, int pname, long params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params) -
glTextureParameterfv
void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params) -
glTextureParameteri
public static void glTextureParameteri(int texture, int pname, int param) void glTextureParameteri(GLuint texture, GLenum pname, GLint param) -
nglTextureParameterIiv
public static void nglTextureParameterIiv(int texture, int pname, long params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params) -
glTextureParameterIiv
void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params) -
glTextureParameterIi
public static void glTextureParameterIi(int texture, int pname, int param) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params) -
nglTextureParameterIuiv
public static void nglTextureParameterIuiv(int texture, int pname, long params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params) -
glTextureParameterIuiv
void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params) -
glTextureParameterIui
public static void glTextureParameterIui(int texture, int pname, int param) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params) -
nglTextureParameteriv
public static void nglTextureParameteriv(int texture, int pname, long params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params) -
glTextureParameteriv
void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params) -
glGenerateTextureMipmap
public static void glGenerateTextureMipmap(int texture) void glGenerateTextureMipmap(GLuint texture) -
glBindTextureUnit
public static void glBindTextureUnit(int unit, int texture) void glBindTextureUnit(GLuint unit, GLuint texture) -
nglGetTextureImage
public static void nglGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, ByteBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, ShortBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, IntBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, FloatBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, DoubleBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
nglGetCompressedTextureImage
public static void nglGetCompressedTextureImage(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels) -
glGetCompressedTextureImage
public static void glGetCompressedTextureImage(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels) -
glGetCompressedTextureImage
void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels) -
nglGetTextureLevelParameterfv
public static void nglGetTextureLevelParameterfv(int texture, int level, int pname, long params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) -
glGetTextureLevelParameterfv
public static void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) -
glGetTextureLevelParameterf
public static float glGetTextureLevelParameterf(int texture, int level, int pname) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) -
nglGetTextureLevelParameteriv
public static void nglGetTextureLevelParameteriv(int texture, int level, int pname, long params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) -
glGetTextureLevelParameteriv
public static void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) -
glGetTextureLevelParameteri
public static int glGetTextureLevelParameteri(int texture, int level, int pname) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) -
nglGetTextureParameterfv
public static void nglGetTextureParameterfv(int texture, int pname, long params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) -
glGetTextureParameterfv
void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) -
glGetTextureParameterf
public static float glGetTextureParameterf(int texture, int pname) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) -
nglGetTextureParameterIiv
public static void nglGetTextureParameterIiv(int texture, int pname, long params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) -
glGetTextureParameterIiv
void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) -
glGetTextureParameterIi
public static int glGetTextureParameterIi(int texture, int pname) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) -
nglGetTextureParameterIuiv
public static void nglGetTextureParameterIuiv(int texture, int pname, long params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) -
glGetTextureParameterIuiv
void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) -
glGetTextureParameterIui
public static int glGetTextureParameterIui(int texture, int pname) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) -
nglGetTextureParameteriv
public static void nglGetTextureParameteriv(int texture, int pname, long params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) -
glGetTextureParameteriv
void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) -
glGetTextureParameteri
public static int glGetTextureParameteri(int texture, int pname) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) -
nglCreateVertexArrays
public static void nglCreateVertexArrays(int n, long arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays) -
glCreateVertexArrays
void glCreateVertexArrays(GLsizei n, GLuint * arrays) -
glCreateVertexArrays
public static int glCreateVertexArrays()void glCreateVertexArrays(GLsizei n, GLuint * arrays) -
glDisableVertexArrayAttrib
public static void glDisableVertexArrayAttrib(int vaobj, int index) void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) -
glEnableVertexArrayAttrib
public static void glEnableVertexArrayAttrib(int vaobj, int index) void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) -
glVertexArrayElementBuffer
public static void glVertexArrayElementBuffer(int vaobj, int buffer) void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) -
glVertexArrayVertexBuffer
public static void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) -
nglVertexArrayVertexBuffers
public static void nglVertexArrayVertexBuffers(int vaobj, int first, int count, long buffers, long offsets, long strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides) -
glVertexArrayVertexBuffers
public static void glVertexArrayVertexBuffers(int vaobj, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides) -
glVertexArrayAttribFormat
public static void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) -
glVertexArrayAttribIFormat
public static void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) -
glVertexArrayAttribLFormat
public static void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) -
glVertexArrayAttribBinding
public static void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) -
glVertexArrayBindingDivisor
public static void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) -
nglGetVertexArrayiv
public static void nglGetVertexArrayiv(int vaobj, int pname, long param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) -
glGetVertexArrayiv
void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) -
glGetVertexArrayi
public static int glGetVertexArrayi(int vaobj, int pname) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) -
nglGetVertexArrayIndexediv
public static void nglGetVertexArrayIndexediv(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) -
glGetVertexArrayIndexediv
void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) -
glGetVertexArrayIndexedi
public static int glGetVertexArrayIndexedi(int vaobj, int index, int pname) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) -
nglGetVertexArrayIndexed64iv
public static void nglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) -
glGetVertexArrayIndexed64iv
void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) -
glGetVertexArrayIndexed64i
public static long glGetVertexArrayIndexed64i(int vaobj, int index, int pname) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) -
nglCreateSamplers
public static void nglCreateSamplers(int n, long samplers) void glCreateSamplers(GLsizei n, GLuint * samplers) -
glCreateSamplers
void glCreateSamplers(GLsizei n, GLuint * samplers) -
glCreateSamplers
public static int glCreateSamplers()void glCreateSamplers(GLsizei n, GLuint * samplers) -
nglCreateProgramPipelines
public static void nglCreateProgramPipelines(int n, long pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines) -
glCreateProgramPipelines
void glCreateProgramPipelines(GLsizei n, GLuint * pipelines) -
glCreateProgramPipelines
public static int glCreateProgramPipelines()void glCreateProgramPipelines(GLsizei n, GLuint * pipelines) -
nglCreateQueries
public static void nglCreateQueries(int target, int n, long ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids) -
glCreateQueries
void glCreateQueries(GLenum target, GLsizei n, GLuint * ids) -
glCreateQueries
public static int glCreateQueries(int target) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids) -
glGetQueryBufferObjectiv
public static void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) -
glGetQueryBufferObjectuiv
public static void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) -
glGetQueryBufferObjecti64v
public static void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset) void glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) -
glGetQueryBufferObjectui64v
public static void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) -
glMemoryBarrierByRegion
public static void glMemoryBarrierByRegion(int barriers) void glMemoryBarrierByRegion(GLbitfield barriers) -
nglGetTextureSubImage
public static void nglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
nglGetCompressedTextureSubImage
public static void nglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ByteBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ShortBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, IntBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, FloatBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, DoubleBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glTextureBarrier
public static void glTextureBarrier()void glTextureBarrier(void) -
glGetGraphicsResetStatus
public static int glGetGraphicsResetStatus()GLenum glGetGraphicsResetStatus(void) -
nglGetnTexImage
public static void nglGetnTexImage(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
nglReadnPixels
public static void nglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
nglGetnCompressedTexImage
public static void nglGetnCompressedTexImage(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img) -
glGetnCompressedTexImage
public static void glGetnCompressedTexImage(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img) -
glGetnCompressedTexImage
void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img) -
nglGetnUniformfv
public static void nglGetnUniformfv(int program, int location, int bufSize, long params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) -
glGetnUniformfv
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) -
glGetnUniformf
public static float glGetnUniformf(int program, int location) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) -
nglGetnUniformdv
public static void nglGetnUniformdv(int program, int location, int bufSize, long params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) -
glGetnUniformdv
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) -
glGetnUniformd
public static double glGetnUniformd(int program, int location) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) -
nglGetnUniformiv
public static void nglGetnUniformiv(int program, int location, int bufSize, long params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) -
glGetnUniformiv
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) -
glGetnUniformi
public static int glGetnUniformi(int program, int location) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) -
nglGetnUniformuiv
public static void nglGetnUniformuiv(int program, int location, int bufSize, long params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) -
glGetnUniformuiv
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) -
glGetnUniformui
public static int glGetnUniformui(int program, int location) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) -
glCreateTransformFeedbacks
public static void glCreateTransformFeedbacks(int[] ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids) -
glGetTransformFeedbackiv
public static void glGetTransformFeedbackiv(int xfb, int pname, int[] param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) -
glGetTransformFeedbacki_v
public static void glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) -
glGetTransformFeedbacki64_v
public static void glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) -
glCreateBuffers
public static void glCreateBuffers(int[] buffers) void glCreateBuffers(GLsizei n, GLuint * buffers) -
glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, short[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, int[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, float[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, double[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags) -
glNamedBufferData
public static void glNamedBufferData(int buffer, short[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
public static void glNamedBufferData(int buffer, int[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
public static void glNamedBufferData(int buffer, long[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
public static void glNamedBufferData(int buffer, float[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferData
public static void glNamedBufferData(int buffer, double[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage) -
glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, short[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, int[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, long[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, float[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, double[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data) -
glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, short @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, int @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, float @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data) -
glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, short @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, int @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, float @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data) -
glGetNamedBufferParameteriv
public static void glGetNamedBufferParameteriv(int buffer, int pname, int[] params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) -
glGetNamedBufferParameteri64v
public static void glGetNamedBufferParameteri64v(int buffer, int pname, long[] params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) -
glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, short[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, int[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, long[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, float[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, double[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) -
glCreateFramebuffers
public static void glCreateFramebuffers(int[] framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers) -
glNamedFramebufferDrawBuffers
public static void glNamedFramebufferDrawBuffers(int framebuffer, int[] bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs) -
glInvalidateNamedFramebufferData
public static void glInvalidateNamedFramebufferData(int framebuffer, int[] attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments) -
glInvalidateNamedFramebufferSubData
public static void glInvalidateNamedFramebufferSubData(int framebuffer, int[] attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height) -
glClearNamedFramebufferiv
public static void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value) -
glClearNamedFramebufferuiv
public static void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value) -
glClearNamedFramebufferfv
public static void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value) -
glGetNamedFramebufferParameteriv
public static void glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params) -
glGetNamedFramebufferAttachmentParameteriv
public static void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) -
glCreateRenderbuffers
public static void glCreateRenderbuffers(int[] renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers) -
glGetNamedRenderbufferParameteriv
public static void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) -
glCreateTextures
public static void glCreateTextures(int target, int[] textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, short[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, int[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, float[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, double[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels) -
glTextureParameterfv
public static void glTextureParameterfv(int texture, int pname, float[] params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params) -
glTextureParameterIiv
public static void glTextureParameterIiv(int texture, int pname, int[] params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params) -
glTextureParameterIuiv
public static void glTextureParameterIuiv(int texture, int pname, int[] params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params) -
glTextureParameteriv
public static void glTextureParameteriv(int texture, int pname, int[] params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, short[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, int[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, float[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, double[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureLevelParameterfv
public static void glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) -
glGetTextureLevelParameteriv
public static void glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) -
glGetTextureParameterfv
public static void glGetTextureParameterfv(int texture, int pname, float[] params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) -
glGetTextureParameterIiv
public static void glGetTextureParameterIiv(int texture, int pname, int[] params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) -
glGetTextureParameterIuiv
public static void glGetTextureParameterIuiv(int texture, int pname, int[] params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) -
glGetTextureParameteriv
public static void glGetTextureParameteriv(int texture, int pname, int[] params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) -
glCreateVertexArrays
public static void glCreateVertexArrays(int[] arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays) -
glVertexArrayVertexBuffers
public static void glVertexArrayVertexBuffers(int vaobj, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides) -
glGetVertexArrayiv
public static void glGetVertexArrayiv(int vaobj, int pname, int[] param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) -
glGetVertexArrayIndexediv
public static void glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) -
glGetVertexArrayIndexed64iv
public static void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) -
glCreateSamplers
public static void glCreateSamplers(int[] samplers) void glCreateSamplers(GLsizei n, GLuint * samplers) -
glCreateProgramPipelines
public static void glCreateProgramPipelines(int[] pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines) -
glCreateQueries
public static void glCreateQueries(int target, int[] ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, short[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, float[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, double[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) -
glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, short[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, int[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, float[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, double[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels) -
glGetnUniformfv
public static void glGetnUniformfv(int program, int location, float[] params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) -
glGetnUniformdv
public static void glGetnUniformdv(int program, int location, double[] params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) -
glGetnUniformiv
public static void glGetnUniformiv(int program, int location, int[] params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) -
glGetnUniformuiv
public static void glGetnUniformuiv(int program, int location, int[] params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
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