Class GL44C

Direct Known Subclasses:
GL45C

public class GL44C extends GL43C
  • Field Details

    • GL_MAX_VERTEX_ATTRIB_STRIDE

      public static final int GL_MAX_VERTEX_ATTRIB_STRIDE
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    • GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

      public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
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    • GL_TEXTURE_BUFFER_BINDING

      public static final int GL_TEXTURE_BUFFER_BINDING
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    • GL_MAP_PERSISTENT_BIT

      public static final int GL_MAP_PERSISTENT_BIT
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    • GL_MAP_COHERENT_BIT

      public static final int GL_MAP_COHERENT_BIT
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    • GL_DYNAMIC_STORAGE_BIT

      public static final int GL_DYNAMIC_STORAGE_BIT
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    • GL_CLIENT_STORAGE_BIT

      public static final int GL_CLIENT_STORAGE_BIT
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    • GL_BUFFER_IMMUTABLE_STORAGE

      public static final int GL_BUFFER_IMMUTABLE_STORAGE
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    • GL_BUFFER_STORAGE_FLAGS

      public static final int GL_BUFFER_STORAGE_FLAGS
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    • GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT

      public static final int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
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    • GL_CLEAR_TEXTURE

      public static final int GL_CLEAR_TEXTURE
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    • GL_LOCATION_COMPONENT

      public static final int GL_LOCATION_COMPONENT
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    • GL_TRANSFORM_FEEDBACK_BUFFER_INDEX

      public static final int GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
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    • GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE

      public static final int GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
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    • GL_QUERY_RESULT_NO_WAIT

      public static final int GL_QUERY_RESULT_NO_WAIT
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    • GL_QUERY_BUFFER

      public static final int GL_QUERY_BUFFER
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    • GL_QUERY_BUFFER_BINDING

      public static final int GL_QUERY_BUFFER_BINDING
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    • GL_QUERY_BUFFER_BARRIER_BIT

      public static final int GL_QUERY_BUFFER_BARRIER_BIT
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    • GL_MIRROR_CLAMP_TO_EDGE

      public static final int GL_MIRROR_CLAMP_TO_EDGE
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  • Method Details

    • nglBufferStorage

      public static void nglBufferStorage(int target, long size, long data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, long size, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, ByteBuffer data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, ShortBuffer data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, IntBuffer data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, FloatBuffer data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, DoubleBuffer data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • nglClearTexSubImage

      public static void nglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ByteBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ShortBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable IntBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable FloatBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable DoubleBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • nglClearTexImage

      public static void nglClearTexImage(int texture, int level, int format, int type, long data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable ByteBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable ShortBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable IntBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable FloatBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable DoubleBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • nglBindBuffersBase

      public static void nglBindBuffersBase(int target, int first, int count, long buffers)
      void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    • glBindBuffersBase

      public static void glBindBuffersBase(int target, int first, @Nullable IntBuffer buffers)
      void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    • nglBindBuffersRange

      public static void nglBindBuffersRange(int target, int first, int count, long buffers, long offsets, long sizes)
      void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    • glBindBuffersRange

      public static void glBindBuffersRange(int target, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes)
      void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    • nglBindTextures

      public static void nglBindTextures(int first, int count, long textures)
      void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindTextures

      public static void glBindTextures(int first, @Nullable IntBuffer textures)
      void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    • nglBindSamplers

      public static void nglBindSamplers(int first, int count, long samplers)
      void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    • glBindSamplers

      public static void glBindSamplers(int first, @Nullable IntBuffer samplers)
      void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    • nglBindImageTextures

      public static void nglBindImageTextures(int first, int count, long textures)
      void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindImageTextures

      public static void glBindImageTextures(int first, @Nullable IntBuffer textures)
      void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    • nglBindVertexBuffers

      public static void nglBindVertexBuffers(int first, int count, long buffers, long offsets, long strides)
      void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    • glBindVertexBuffers

      public static void glBindVertexBuffers(int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides)
      void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    • glBufferStorage

      public static void glBufferStorage(int target, short[] data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, int[] data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, float[] data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glBufferStorage

      public static void glBufferStorage(int target, double[] data, int flags)
      void glBufferStorage(GLenum target, GLsizeiptr size, void const * data, GLbitfield flags)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, short @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, int @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, float @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, double @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glBindBuffersBase

      public static void glBindBuffersBase(int target, int first, int @Nullable [] buffers)
      void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    • glBindBuffersRange

      public static void glBindBuffersRange(int target, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes)
      void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    • glBindTextures

      public static void glBindTextures(int first, int @Nullable [] textures)
      void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindSamplers

      public static void glBindSamplers(int first, int @Nullable [] samplers)
      void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    • glBindImageTextures

      public static void glBindImageTextures(int first, int @Nullable [] textures)
      void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindVertexBuffers

      public static void glBindVertexBuffers(int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides)
      void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)