Package org.lwjgl.opengl
Class GL13C
java.lang.Object
org.lwjgl.opengl.GL11C
org.lwjgl.opengl.GL12C
org.lwjgl.opengl.GL13C
- Direct Known Subclasses:
GL14C
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
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Fields inherited from class org.lwjgl.opengl.GL12C
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11C
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glActiveTexture
(int texture) void glActiveTexture(GLenum texture)
static void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, @Nullable ByteBuffer data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glGetCompressedTexImage
(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
static void
glGetCompressedTexImage
(int target, int level, ByteBuffer pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
static void
glSampleCoverage
(float value, boolean invert) void glSampleCoverage(GLfloat value, GLboolean invert)
static void
nglCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
nglGetCompressedTexImage
(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
Methods inherited from class org.lwjgl.opengl.GL12C
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11C
glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D
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Field Details
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GL_COMPRESSED_RGB
public static final int GL_COMPRESSED_RGB- See Also:
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GL_COMPRESSED_RGBA
public static final int GL_COMPRESSED_RGBA- See Also:
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GL_TEXTURE_COMPRESSION_HINT
public static final int GL_TEXTURE_COMPRESSION_HINT- See Also:
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GL_TEXTURE_COMPRESSED_IMAGE_SIZE
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE- See Also:
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GL_TEXTURE_COMPRESSED
public static final int GL_TEXTURE_COMPRESSED- See Also:
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GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP- See Also:
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GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
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GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X- See Also:
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y- See Also:
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y- See Also:
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z- See Also:
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z- See Also:
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GL_PROXY_TEXTURE_CUBE_MAP
public static final int GL_PROXY_TEXTURE_CUBE_MAP- See Also:
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GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
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GL_MULTISAMPLE
public static final int GL_MULTISAMPLE- See Also:
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GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
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GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_ALPHA_TO_ONE- See Also:
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GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE- See Also:
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GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS- See Also:
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GL_SAMPLES
public static final int GL_SAMPLES- See Also:
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GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
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GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
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GL_TEXTURE0
public static final int GL_TEXTURE0- See Also:
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GL_TEXTURE1
public static final int GL_TEXTURE1- See Also:
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GL_TEXTURE2
public static final int GL_TEXTURE2- See Also:
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GL_TEXTURE3
public static final int GL_TEXTURE3- See Also:
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GL_TEXTURE4
public static final int GL_TEXTURE4- See Also:
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GL_TEXTURE5
public static final int GL_TEXTURE5- See Also:
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GL_TEXTURE6
public static final int GL_TEXTURE6- See Also:
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GL_TEXTURE7
public static final int GL_TEXTURE7- See Also:
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GL_TEXTURE8
public static final int GL_TEXTURE8- See Also:
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GL_TEXTURE9
public static final int GL_TEXTURE9- See Also:
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GL_TEXTURE10
public static final int GL_TEXTURE10- See Also:
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GL_TEXTURE11
public static final int GL_TEXTURE11- See Also:
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GL_TEXTURE12
public static final int GL_TEXTURE12- See Also:
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GL_TEXTURE13
public static final int GL_TEXTURE13- See Also:
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GL_TEXTURE14
public static final int GL_TEXTURE14- See Also:
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GL_TEXTURE15
public static final int GL_TEXTURE15- See Also:
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GL_TEXTURE16
public static final int GL_TEXTURE16- See Also:
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GL_TEXTURE17
public static final int GL_TEXTURE17- See Also:
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GL_TEXTURE18
public static final int GL_TEXTURE18- See Also:
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GL_TEXTURE19
public static final int GL_TEXTURE19- See Also:
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GL_TEXTURE20
public static final int GL_TEXTURE20- See Also:
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GL_TEXTURE21
public static final int GL_TEXTURE21- See Also:
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GL_TEXTURE22
public static final int GL_TEXTURE22- See Also:
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GL_TEXTURE23
public static final int GL_TEXTURE23- See Also:
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GL_TEXTURE24
public static final int GL_TEXTURE24- See Also:
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GL_TEXTURE25
public static final int GL_TEXTURE25- See Also:
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GL_TEXTURE26
public static final int GL_TEXTURE26- See Also:
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GL_TEXTURE27
public static final int GL_TEXTURE27- See Also:
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GL_TEXTURE28
public static final int GL_TEXTURE28- See Also:
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GL_TEXTURE29
public static final int GL_TEXTURE29- See Also:
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GL_TEXTURE30
public static final int GL_TEXTURE30- See Also:
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GL_TEXTURE31
public static final int GL_TEXTURE31- See Also:
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GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE- See Also:
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GL_CLAMP_TO_BORDER
public static final int GL_CLAMP_TO_BORDER- See Also:
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Method Details
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nglCompressedTexImage3D
public static void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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nglCompressedTexImage2D
public static void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
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nglCompressedTexImage1D
public static void nglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage1D
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage1D
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, @Nullable ByteBuffer data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
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nglCompressedTexSubImage3D
public static void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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nglCompressedTexSubImage2D
public static void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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nglCompressedTexSubImage1D
public static void nglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage1D
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage1D
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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nglGetCompressedTexImage
public static void nglGetCompressedTexImage(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
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glGetCompressedTexImage
void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
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glGetCompressedTexImage
public static void glGetCompressedTexImage(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
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glSampleCoverage
public static void glSampleCoverage(float value, boolean invert) void glSampleCoverage(GLfloat value, GLboolean invert)
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glActiveTexture
public static void glActiveTexture(int texture) void glActiveTexture(GLenum texture)
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