Class GL13C

Direct Known Subclasses:
GL14C

public class GL13C extends GL12C
  • Field Details

  • Method Details

    • nglCompressedTexImage3D

      public static void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
      void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
      void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data)
      void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • nglCompressedTexImage2D

      public static void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)
      void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)
      void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data)
      void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
    • nglCompressedTexImage1D

      public static void nglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data)
      void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data)
      void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, @Nullable ByteBuffer data)
      void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
    • nglCompressedTexSubImage3D

      public static void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
      void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • nglCompressedTexSubImage2D

      public static void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
      void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
      void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data)
      void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • nglCompressedTexSubImage1D

      public static void nglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data)
      void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data)
      void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data)
      void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • nglGetCompressedTexImage

      public static void nglGetCompressedTexImage(int target, int level, long pixels)
      void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int level, ByteBuffer pixels)
      void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int level, long pixels)
      void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
    • glSampleCoverage

      public static void glSampleCoverage(float value, boolean invert)
      void glSampleCoverage(GLfloat value, GLboolean invert)
    • glActiveTexture

      public static void glActiveTexture(int texture)
      void glActiveTexture(GLenum texture)