Package org.lwjgl.opengl
Class GL30C
- Direct Known Subclasses:
GL31C
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Fields inherited from class org.lwjgl.opengl.GL21C
GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8
Fields inherited from class org.lwjgl.opengl.GL20C
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER
Fields inherited from class org.lwjgl.opengl.GL15C
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengl.GL14C
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIAS
Fields inherited from class org.lwjgl.opengl.GL13C
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9
Fields inherited from class org.lwjgl.opengl.GL12C
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11C
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBeginConditionalRender
(int id, int mode) void glBeginConditionalRender(GLuint id, GLenum mode)
static void
glBeginTransformFeedback
(int primitiveMode) void glBeginTransformFeedback(GLenum primitiveMode)
static void
glBindBufferBase
(int target, int index, int buffer) void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
static void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void
glBindFragDataLocation
(int program, int colorNumber, CharSequence name) void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
static void
glBindFragDataLocation
(int program, int colorNumber, ByteBuffer name) void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
static void
glBindFramebuffer
(int target, int framebuffer) void glBindFramebuffer(GLenum target, GLuint framebuffer)
static void
glBindRenderbuffer
(int target, int renderbuffer) void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
static void
glBindVertexArray
(int array) void glBindVertexArray(GLuint array)
static void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
static int
glCheckFramebufferStatus
(int target) GLenum glCheckFramebufferStatus(GLenum target)
static void
glClampColor
(int target, int clamp) void glClampColor(GLenum target, GLenum clamp)
static void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
static void
glClearBufferfv
(int buffer, int drawbuffer, float[] value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
glClearBufferiv
(int buffer, int drawbuffer, int[] value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearBufferuiv
(int buffer, int drawbuffer, int[] value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glColorMaski
(int buf, boolean r, boolean g, boolean b, boolean a) void glColorMaski(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
static void
glDeleteFramebuffers
(int framebuffer) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
glDeleteFramebuffers
(int[] framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
glDeleteFramebuffers
(IntBuffer framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
glDeleteRenderbuffers
(int renderbuffer) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
glDeleteRenderbuffers
(int[] renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
glDeleteRenderbuffers
(IntBuffer renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
glDeleteVertexArrays
(int array) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
glDeleteVertexArrays
(int[] arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
glDeleteVertexArrays
(IntBuffer arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
glDisablei
(int target, int index) void glDisablei(GLenum target, GLuint index)
static void
glEnablei
(int cap, int index) void glEnablei(GLenum cap, GLuint index)
static void
void glEndConditionalRender(void)
static void
void glEndTransformFeedback(void)
static void
glFlushMappedBufferRange
(int target, long offset, long length) void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
static void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
static void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int layer) void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
static void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
static void
glGenerateMipmap
(int target) void glGenerateMipmap(GLenum target)
static int
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static void
glGenFramebuffers
(int[] framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static void
glGenFramebuffers
(IntBuffer framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static int
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
glGenRenderbuffers
(int[] renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
glGenRenderbuffers
(IntBuffer renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static int
void glGenVertexArrays(GLsizei n, GLuint * arrays)
static void
glGenVertexArrays
(int[] arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
static void
glGenVertexArrays
(IntBuffer arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
static boolean
glGetBooleani
(int target, int index) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
static void
glGetBooleani_v
(int target, int index, ByteBuffer data) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
static int
glGetFragDataLocation
(int program, CharSequence name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
static int
glGetFragDataLocation
(int program, ByteBuffer name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
static int
glGetFramebufferAttachmentParameteri
(int target, int attachment, int pname) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, int[] params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static int
glGetIntegeri
(int target, int index) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static void
glGetIntegeri_v
(int target, int index, int[] data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static void
glGetIntegeri_v
(int target, int index, IntBuffer data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static int
glGetRenderbufferParameteri
(int target, int pname) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetRenderbufferParameteriv
(int target, int pname, int[] params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static @Nullable String
glGetStringi
(int name, int index) GLubyte const * glGetStringi(GLenum name, GLuint index)
static int
glGetTexParameterIi
(int target, int pname) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameterIiv
(int target, int pname, int[] params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static int
glGetTexParameterIui
(int target, int pname) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static void
glGetTexParameterIuiv
(int target, int pname, int[] params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static void
glGetTransformFeedbackVarying
(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static String
glGetTransformFeedbackVarying
(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static void
glGetTransformFeedbackVarying
(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static String
glGetTransformFeedbackVarying
(int program, int index, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static int
glGetUniformui
(int program, int location) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static void
glGetUniformuiv
(int program, int location, int[] params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static void
glGetUniformuiv
(int program, int location, IntBuffer params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static int
glGetVertexAttribIi
(int index, int pname) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribIiv
(int index, int pname, int[] params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static int
glGetVertexAttribIui
(int index, int pname) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static void
glGetVertexAttribIuiv
(int index, int pname, int[] params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static boolean
glIsEnabledi
(int target, int index) GLboolean glIsEnabledi(GLenum target, GLuint index)
static boolean
glIsFramebuffer
(int framebuffer) GLboolean glIsFramebuffer(GLuint framebuffer)
static boolean
glIsRenderbuffer
(int renderbuffer) GLboolean glIsRenderbuffer(GLuint renderbuffer)
static boolean
glIsVertexArray
(int array) GLboolean glIsVertexArray(GLuint array)
static @Nullable ByteBuffer
glMapBufferRange
(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static @Nullable ByteBuffer
glMapBufferRange
(int target, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void
glRenderbufferStorage
(int target, int internalformat, int width, int height) void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
static void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void
glTexParameterIi
(int target, int pname, int param) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameterIiv
(int target, int pname, int[] params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameterIiv
(int target, int pname, IntBuffer params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameterIui
(int target, int pname, int param) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
static void
glTexParameterIuiv
(int target, int pname, int[] params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
static void
glTexParameterIuiv
(int target, int pname, IntBuffer params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
static void
glTransformFeedbackVaryings
(int program, CharSequence[] varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
glTransformFeedbackVaryings
(int program, CharSequence varying, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
glTransformFeedbackVaryings
(int program, PointerBuffer varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
glUniform1ui
(int location, int v0) void glUniform1ui(GLint location, GLuint v0)
static void
glUniform1uiv
(int location, int[] value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform1uiv
(int location, IntBuffer value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform2ui
(int location, int v0, int v1) void glUniform2ui(GLint location, GLuint v0, GLuint v1)
static void
glUniform2uiv
(int location, int[] value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform2uiv
(int location, IntBuffer value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform3ui
(int location, int v0, int v1, int v2) void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
static void
glUniform3uiv
(int location, int[] value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform3uiv
(int location, IntBuffer value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
static void
glUniform4uiv
(int location, int[] value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform4uiv
(int location, IntBuffer value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
static void
glVertexAttribI1i
(int index, int x) void glVertexAttribI1i(GLuint index, GLint x)
static void
glVertexAttribI1iv
(int index, int[] v) void glVertexAttribI1iv(GLuint index, GLint const * v)
static void
glVertexAttribI1iv
(int index, IntBuffer v) void glVertexAttribI1iv(GLuint index, GLint const * v)
static void
glVertexAttribI1ui
(int index, int x) void glVertexAttribI1ui(GLuint index, GLuint x)
static void
glVertexAttribI1uiv
(int index, int[] v) void glVertexAttribI1uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI1uiv
(int index, IntBuffer v) void glVertexAttribI1uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI2i
(int index, int x, int y) void glVertexAttribI2i(GLuint index, GLint x, GLint y)
static void
glVertexAttribI2iv
(int index, int[] v) void glVertexAttribI2iv(GLuint index, GLint const * v)
static void
glVertexAttribI2iv
(int index, IntBuffer v) void glVertexAttribI2iv(GLuint index, GLint const * v)
static void
glVertexAttribI2ui
(int index, int x, int y) void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
static void
glVertexAttribI2uiv
(int index, int[] v) void glVertexAttribI2uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI2uiv
(int index, IntBuffer v) void glVertexAttribI2uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI3i
(int index, int x, int y, int z) void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
static void
glVertexAttribI3iv
(int index, int[] v) void glVertexAttribI3iv(GLuint index, GLint const * v)
static void
glVertexAttribI3iv
(int index, IntBuffer v) void glVertexAttribI3iv(GLuint index, GLint const * v)
static void
glVertexAttribI3ui
(int index, int x, int y, int z) void glVertexAttribI3ui(GLuint index, GLint x, GLint y, GLint z)
static void
glVertexAttribI3uiv
(int index, int[] v) void glVertexAttribI3uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI3uiv
(int index, IntBuffer v) void glVertexAttribI3uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI4bv
(int index, ByteBuffer v) void glVertexAttribI4bv(GLuint index, GLbyte const * v)
static void
glVertexAttribI4i
(int index, int x, int y, int z, int w) void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
static void
glVertexAttribI4iv
(int index, int[] v) void glVertexAttribI4iv(GLuint index, GLint const * v)
static void
glVertexAttribI4iv
(int index, IntBuffer v) void glVertexAttribI4iv(GLuint index, GLint const * v)
static void
glVertexAttribI4sv
(int index, short[] v) void glVertexAttribI4sv(GLuint index, GLshort const * v)
static void
glVertexAttribI4sv
(int index, ShortBuffer v) void glVertexAttribI4sv(GLuint index, GLshort const * v)
static void
glVertexAttribI4ubv
(int index, ByteBuffer v) void glVertexAttribI4ubv(GLuint index, GLbyte const * v)
static void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) void glVertexAttribI4ui(GLuint index, GLint x, GLint y, GLint z, GLint w)
static void
glVertexAttribI4uiv
(int index, int[] v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI4uiv
(int index, IntBuffer v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI4usv
(int index, short[] v) void glVertexAttribI4usv(GLuint index, GLshort const * v)
static void
glVertexAttribI4usv
(int index, ShortBuffer v) void glVertexAttribI4usv(GLuint index, GLshort const * v)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, ByteBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, IntBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, ShortBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
nglBindFragDataLocation
(int program, int colorNumber, long name) void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
static void
nglClearBufferfv
(int buffer, int drawbuffer, long value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
nglClearBufferiv
(int buffer, int drawbuffer, long value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
nglClearBufferuiv
(int buffer, int drawbuffer, long value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
nglDeleteFramebuffers
(int n, long framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
nglDeleteRenderbuffers
(int n, long renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
nglDeleteVertexArrays
(int n, long arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
nglGenFramebuffers
(int n, long framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static void
nglGenRenderbuffers
(int n, long renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
nglGenVertexArrays
(int n, long arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
static void
nglGetBooleani_v
(int target, int index, long data) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
static int
nglGetFragDataLocation
(int program, long name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
static void
nglGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, long params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static void
nglGetIntegeri_v
(int target, int index, long data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static void
nglGetRenderbufferParameteriv
(int target, int pname, long params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static long
nglGetStringi
(int name, int index) GLubyte const * glGetStringi(GLenum name, GLuint index)
static void
nglGetTexParameterIiv
(int target, int pname, long params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static void
nglGetTexParameterIuiv
(int target, int pname, long params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static void
nglGetTransformFeedbackVarying
(int program, int index, int bufSize, long length, long size, long type, long name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static void
nglGetUniformuiv
(int program, int location, long params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static void
nglGetVertexAttribIiv
(int index, int pname, long params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static void
nglGetVertexAttribIuiv
(int index, int pname, long params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static long
nglMapBufferRange
(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void
nglTexParameterIiv
(int target, int pname, long params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
nglTexParameterIuiv
(int target, int pname, long params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
static void
nglTransformFeedbackVaryings
(int program, int count, long varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
nglUniform1uiv
(int location, int count, long value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglUniform2uiv
(int location, int count, long value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglUniform3uiv
(int location, int count, long value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglUniform4uiv
(int location, int count, long value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglVertexAttribI1iv
(int index, long v) void glVertexAttribI1iv(GLuint index, GLint const * v)
static void
nglVertexAttribI1uiv
(int index, long v) void glVertexAttribI1uiv(GLuint index, GLuint const * v)
static void
nglVertexAttribI2iv
(int index, long v) void glVertexAttribI2iv(GLuint index, GLint const * v)
static void
nglVertexAttribI2uiv
(int index, long v) void glVertexAttribI2uiv(GLuint index, GLuint const * v)
static void
nglVertexAttribI3iv
(int index, long v) void glVertexAttribI3iv(GLuint index, GLint const * v)
static void
nglVertexAttribI3uiv
(int index, long v) void glVertexAttribI3uiv(GLuint index, GLuint const * v)
static void
nglVertexAttribI4bv
(int index, long v) void glVertexAttribI4bv(GLuint index, GLbyte const * v)
static void
nglVertexAttribI4iv
(int index, long v) void glVertexAttribI4iv(GLuint index, GLint const * v)
static void
nglVertexAttribI4sv
(int index, long v) void glVertexAttribI4sv(GLuint index, GLshort const * v)
static void
nglVertexAttribI4ubv
(int index, long v) void glVertexAttribI4ubv(GLuint index, GLbyte const * v)
static void
nglVertexAttribI4uiv
(int index, long v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
static void
nglVertexAttribI4usv
(int index, long v) void glVertexAttribI4usv(GLuint index, GLshort const * v)
static void
nglVertexAttribIPointer
(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
Methods inherited from class org.lwjgl.opengl.GL21C
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv
Methods inherited from class org.lwjgl.opengl.GL20C
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointer
Methods inherited from class org.lwjgl.opengl.GL15C
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
Methods inherited from class org.lwjgl.opengl.GL14C
glBlendColor, glBlendEquation, glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv
Methods inherited from class org.lwjgl.opengl.GL13C
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage
Methods inherited from class org.lwjgl.opengl.GL12C
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11C
glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D
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Field Details
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GL_MAJOR_VERSION
public static final int GL_MAJOR_VERSION- See Also:
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GL_MINOR_VERSION
public static final int GL_MINOR_VERSION- See Also:
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GL_NUM_EXTENSIONS
public static final int GL_NUM_EXTENSIONS- See Also:
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GL_CONTEXT_FLAGS
public static final int GL_CONTEXT_FLAGS- See Also:
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
public static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT- See Also:
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GL_COMPARE_REF_TO_TEXTURE
public static final int GL_COMPARE_REF_TO_TEXTURE- See Also:
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GL_CLIP_DISTANCE0
public static final int GL_CLIP_DISTANCE0- See Also:
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GL_CLIP_DISTANCE1
public static final int GL_CLIP_DISTANCE1- See Also:
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GL_CLIP_DISTANCE2
public static final int GL_CLIP_DISTANCE2- See Also:
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GL_CLIP_DISTANCE3
public static final int GL_CLIP_DISTANCE3- See Also:
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GL_CLIP_DISTANCE4
public static final int GL_CLIP_DISTANCE4- See Also:
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GL_CLIP_DISTANCE5
public static final int GL_CLIP_DISTANCE5- See Also:
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GL_CLIP_DISTANCE6
public static final int GL_CLIP_DISTANCE6- See Also:
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GL_CLIP_DISTANCE7
public static final int GL_CLIP_DISTANCE7- See Also:
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GL_MAX_CLIP_DISTANCES
public static final int GL_MAX_CLIP_DISTANCES- See Also:
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GL_MAX_VARYING_COMPONENTS
public static final int GL_MAX_VARYING_COMPONENTS- See Also:
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GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER- See Also:
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GL_SAMPLER_1D_ARRAY
public static final int GL_SAMPLER_1D_ARRAY- See Also:
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GL_SAMPLER_2D_ARRAY
public static final int GL_SAMPLER_2D_ARRAY- See Also:
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GL_SAMPLER_1D_ARRAY_SHADOW
public static final int GL_SAMPLER_1D_ARRAY_SHADOW- See Also:
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GL_SAMPLER_2D_ARRAY_SHADOW
public static final int GL_SAMPLER_2D_ARRAY_SHADOW- See Also:
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GL_SAMPLER_CUBE_SHADOW
public static final int GL_SAMPLER_CUBE_SHADOW- See Also:
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GL_UNSIGNED_INT_VEC2
public static final int GL_UNSIGNED_INT_VEC2- See Also:
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GL_UNSIGNED_INT_VEC3
public static final int GL_UNSIGNED_INT_VEC3- See Also:
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GL_UNSIGNED_INT_VEC4
public static final int GL_UNSIGNED_INT_VEC4- See Also:
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GL_INT_SAMPLER_1D
public static final int GL_INT_SAMPLER_1D- See Also:
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GL_INT_SAMPLER_2D
public static final int GL_INT_SAMPLER_2D- See Also:
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GL_INT_SAMPLER_3D
public static final int GL_INT_SAMPLER_3D- See Also:
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GL_INT_SAMPLER_CUBE
public static final int GL_INT_SAMPLER_CUBE- See Also:
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GL_INT_SAMPLER_1D_ARRAY
public static final int GL_INT_SAMPLER_1D_ARRAY- See Also:
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GL_INT_SAMPLER_2D_ARRAY
public static final int GL_INT_SAMPLER_2D_ARRAY- See Also:
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GL_UNSIGNED_INT_SAMPLER_1D
public static final int GL_UNSIGNED_INT_SAMPLER_1D- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D
public static final int GL_UNSIGNED_INT_SAMPLER_2D- See Also:
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GL_UNSIGNED_INT_SAMPLER_3D
public static final int GL_UNSIGNED_INT_SAMPLER_3D- See Also:
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GL_UNSIGNED_INT_SAMPLER_CUBE
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE- See Also:
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GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY- See Also:
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GL_MIN_PROGRAM_TEXEL_OFFSET
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET- See Also:
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GL_MAX_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET- See Also:
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GL_QUERY_WAIT
public static final int GL_QUERY_WAIT- See Also:
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GL_QUERY_NO_WAIT
public static final int GL_QUERY_NO_WAIT- See Also:
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GL_QUERY_BY_REGION_WAIT
public static final int GL_QUERY_BY_REGION_WAIT- See Also:
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GL_QUERY_BY_REGION_NO_WAIT
public static final int GL_QUERY_BY_REGION_NO_WAIT- See Also:
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GL_MAP_READ_BIT
public static final int GL_MAP_READ_BIT- See Also:
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GL_MAP_WRITE_BIT
public static final int GL_MAP_WRITE_BIT- See Also:
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GL_MAP_INVALIDATE_RANGE_BIT
public static final int GL_MAP_INVALIDATE_RANGE_BIT- See Also:
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GL_MAP_INVALIDATE_BUFFER_BIT
public static final int GL_MAP_INVALIDATE_BUFFER_BIT- See Also:
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GL_MAP_FLUSH_EXPLICIT_BIT
public static final int GL_MAP_FLUSH_EXPLICIT_BIT- See Also:
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GL_MAP_UNSYNCHRONIZED_BIT
public static final int GL_MAP_UNSYNCHRONIZED_BIT- See Also:
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GL_BUFFER_ACCESS_FLAGS
public static final int GL_BUFFER_ACCESS_FLAGS- See Also:
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GL_BUFFER_MAP_LENGTH
public static final int GL_BUFFER_MAP_LENGTH- See Also:
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GL_BUFFER_MAP_OFFSET
public static final int GL_BUFFER_MAP_OFFSET- See Also:
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GL_CLAMP_READ_COLOR
public static final int GL_CLAMP_READ_COLOR- See Also:
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GL_FIXED_ONLY
public static final int GL_FIXED_ONLY- See Also:
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GL_DEPTH_COMPONENT32F
public static final int GL_DEPTH_COMPONENT32F- See Also:
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GL_DEPTH32F_STENCIL8
public static final int GL_DEPTH32F_STENCIL8- See Also:
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV- See Also:
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GL_TEXTURE_RED_TYPE
public static final int GL_TEXTURE_RED_TYPE- See Also:
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GL_TEXTURE_GREEN_TYPE
public static final int GL_TEXTURE_GREEN_TYPE- See Also:
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GL_TEXTURE_BLUE_TYPE
public static final int GL_TEXTURE_BLUE_TYPE- See Also:
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GL_TEXTURE_ALPHA_TYPE
public static final int GL_TEXTURE_ALPHA_TYPE- See Also:
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GL_TEXTURE_DEPTH_TYPE
public static final int GL_TEXTURE_DEPTH_TYPE- See Also:
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GL_UNSIGNED_NORMALIZED
public static final int GL_UNSIGNED_NORMALIZED- See Also:
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GL_RGBA32F
public static final int GL_RGBA32F- See Also:
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GL_RGB32F
public static final int GL_RGB32F- See Also:
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GL_RGBA16F
public static final int GL_RGBA16F- See Also:
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GL_RGB16F
public static final int GL_RGB16F- See Also:
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GL_R11F_G11F_B10F
public static final int GL_R11F_G11F_B10F- See Also:
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GL_UNSIGNED_INT_10F_11F_11F_REV
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV- See Also:
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GL_RGB9_E5
public static final int GL_RGB9_E5- See Also:
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GL_UNSIGNED_INT_5_9_9_9_REV
public static final int GL_UNSIGNED_INT_5_9_9_9_REV- See Also:
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GL_TEXTURE_SHARED_SIZE
public static final int GL_TEXTURE_SHARED_SIZE- See Also:
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GL_FRAMEBUFFER
public static final int GL_FRAMEBUFFER- See Also:
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GL_READ_FRAMEBUFFER
public static final int GL_READ_FRAMEBUFFER- See Also:
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GL_DRAW_FRAMEBUFFER
public static final int GL_DRAW_FRAMEBUFFER- See Also:
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GL_RENDERBUFFER
public static final int GL_RENDERBUFFER- See Also:
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GL_STENCIL_INDEX1
public static final int GL_STENCIL_INDEX1- See Also:
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GL_STENCIL_INDEX4
public static final int GL_STENCIL_INDEX4- See Also:
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GL_STENCIL_INDEX8
public static final int GL_STENCIL_INDEX8- See Also:
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GL_STENCIL_INDEX16
public static final int GL_STENCIL_INDEX16- See Also:
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GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERBUFFER_WIDTH- See Also:
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GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_HEIGHT- See Also:
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GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT- See Also:
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GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_RED_SIZE- See Also:
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GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE- See Also:
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GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_BLUE_SIZE- See Also:
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GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_ALPHA_SIZE- See Also:
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GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE- See Also:
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GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE- See Also:
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GL_RENDERBUFFER_SAMPLES
public static final int GL_RENDERBUFFER_SAMPLES- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE- See Also:
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GL_FRAMEBUFFER_DEFAULT
public static final int GL_FRAMEBUFFER_DEFAULT- See Also:
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GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_ATTACHMENT0- See Also:
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GL_COLOR_ATTACHMENT1
public static final int GL_COLOR_ATTACHMENT1- See Also:
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GL_COLOR_ATTACHMENT2
public static final int GL_COLOR_ATTACHMENT2- See Also:
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GL_COLOR_ATTACHMENT3
public static final int GL_COLOR_ATTACHMENT3- See Also:
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GL_COLOR_ATTACHMENT4
public static final int GL_COLOR_ATTACHMENT4- See Also:
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GL_COLOR_ATTACHMENT5
public static final int GL_COLOR_ATTACHMENT5- See Also:
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GL_COLOR_ATTACHMENT6
public static final int GL_COLOR_ATTACHMENT6- See Also:
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GL_COLOR_ATTACHMENT7
public static final int GL_COLOR_ATTACHMENT7- See Also:
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GL_COLOR_ATTACHMENT8
public static final int GL_COLOR_ATTACHMENT8- See Also:
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GL_COLOR_ATTACHMENT9
public static final int GL_COLOR_ATTACHMENT9- See Also:
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GL_COLOR_ATTACHMENT10
public static final int GL_COLOR_ATTACHMENT10- See Also:
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GL_COLOR_ATTACHMENT11
public static final int GL_COLOR_ATTACHMENT11- See Also:
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GL_COLOR_ATTACHMENT12
public static final int GL_COLOR_ATTACHMENT12- See Also:
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GL_COLOR_ATTACHMENT13
public static final int GL_COLOR_ATTACHMENT13- See Also:
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GL_COLOR_ATTACHMENT14
public static final int GL_COLOR_ATTACHMENT14- See Also:
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GL_COLOR_ATTACHMENT15
public static final int GL_COLOR_ATTACHMENT15- See Also:
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GL_COLOR_ATTACHMENT16
public static final int GL_COLOR_ATTACHMENT16- See Also:
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GL_COLOR_ATTACHMENT17
public static final int GL_COLOR_ATTACHMENT17- See Also:
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GL_COLOR_ATTACHMENT18
public static final int GL_COLOR_ATTACHMENT18- See Also:
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GL_COLOR_ATTACHMENT19
public static final int GL_COLOR_ATTACHMENT19- See Also:
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GL_COLOR_ATTACHMENT20
public static final int GL_COLOR_ATTACHMENT20- See Also:
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GL_COLOR_ATTACHMENT21
public static final int GL_COLOR_ATTACHMENT21- See Also:
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GL_COLOR_ATTACHMENT22
public static final int GL_COLOR_ATTACHMENT22- See Also:
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GL_COLOR_ATTACHMENT23
public static final int GL_COLOR_ATTACHMENT23- See Also:
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GL_COLOR_ATTACHMENT24
public static final int GL_COLOR_ATTACHMENT24- See Also:
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GL_COLOR_ATTACHMENT25
public static final int GL_COLOR_ATTACHMENT25- See Also:
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GL_COLOR_ATTACHMENT26
public static final int GL_COLOR_ATTACHMENT26- See Also:
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GL_COLOR_ATTACHMENT27
public static final int GL_COLOR_ATTACHMENT27- See Also:
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GL_COLOR_ATTACHMENT28
public static final int GL_COLOR_ATTACHMENT28- See Also:
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GL_COLOR_ATTACHMENT29
public static final int GL_COLOR_ATTACHMENT29- See Also:
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GL_COLOR_ATTACHMENT30
public static final int GL_COLOR_ATTACHMENT30- See Also:
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GL_COLOR_ATTACHMENT31
public static final int GL_COLOR_ATTACHMENT31- See Also:
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GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_ATTACHMENT- See Also:
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GL_STENCIL_ATTACHMENT
public static final int GL_STENCIL_ATTACHMENT- See Also:
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GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_STENCIL_ATTACHMENT- See Also:
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GL_MAX_SAMPLES
public static final int GL_MAX_SAMPLES- See Also:
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GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_COMPLETE- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER- See Also:
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GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRAMEBUFFER_UNSUPPORTED- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE- See Also:
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GL_FRAMEBUFFER_UNDEFINED
public static final int GL_FRAMEBUFFER_UNDEFINED- See Also:
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GL_FRAMEBUFFER_BINDING
public static final int GL_FRAMEBUFFER_BINDING- See Also:
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GL_DRAW_FRAMEBUFFER_BINDING
public static final int GL_DRAW_FRAMEBUFFER_BINDING- See Also:
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GL_READ_FRAMEBUFFER_BINDING
public static final int GL_READ_FRAMEBUFFER_BINDING- See Also:
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GL_RENDERBUFFER_BINDING
public static final int GL_RENDERBUFFER_BINDING- See Also:
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GL_MAX_COLOR_ATTACHMENTS
public static final int GL_MAX_COLOR_ATTACHMENTS- See Also:
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GL_MAX_RENDERBUFFER_SIZE
public static final int GL_MAX_RENDERBUFFER_SIZE- See Also:
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GL_INVALID_FRAMEBUFFER_OPERATION
public static final int GL_INVALID_FRAMEBUFFER_OPERATION- See Also:
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GL_DEPTH_STENCIL
public static final int GL_DEPTH_STENCIL- See Also:
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GL_UNSIGNED_INT_24_8
public static final int GL_UNSIGNED_INT_24_8- See Also:
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GL_DEPTH24_STENCIL8
public static final int GL_DEPTH24_STENCIL8- See Also:
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GL_TEXTURE_STENCIL_SIZE
public static final int GL_TEXTURE_STENCIL_SIZE- See Also:
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GL_HALF_FLOAT
public static final int GL_HALF_FLOAT- See Also:
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GL_RGBA32UI
public static final int GL_RGBA32UI- See Also:
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GL_RGB32UI
public static final int GL_RGB32UI- See Also:
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GL_RGBA16UI
public static final int GL_RGBA16UI- See Also:
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GL_RGB16UI
public static final int GL_RGB16UI- See Also:
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GL_RGBA8UI
public static final int GL_RGBA8UI- See Also:
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GL_RGB8UI
public static final int GL_RGB8UI- See Also:
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GL_RGBA32I
public static final int GL_RGBA32I- See Also:
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GL_RGB32I
public static final int GL_RGB32I- See Also:
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GL_RGBA16I
public static final int GL_RGBA16I- See Also:
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GL_RGB16I
public static final int GL_RGB16I- See Also:
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GL_RGBA8I
public static final int GL_RGBA8I- See Also:
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GL_RGB8I
public static final int GL_RGB8I- See Also:
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GL_RED_INTEGER
public static final int GL_RED_INTEGER- See Also:
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GL_GREEN_INTEGER
public static final int GL_GREEN_INTEGER- See Also:
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GL_BLUE_INTEGER
public static final int GL_BLUE_INTEGER- See Also:
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GL_RGB_INTEGER
public static final int GL_RGB_INTEGER- See Also:
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GL_RGBA_INTEGER
public static final int GL_RGBA_INTEGER- See Also:
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GL_BGR_INTEGER
public static final int GL_BGR_INTEGER- See Also:
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GL_BGRA_INTEGER
public static final int GL_BGRA_INTEGER- See Also:
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GL_TEXTURE_1D_ARRAY
public static final int GL_TEXTURE_1D_ARRAY- See Also:
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GL_TEXTURE_2D_ARRAY
public static final int GL_TEXTURE_2D_ARRAY- See Also:
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GL_PROXY_TEXTURE_2D_ARRAY
public static final int GL_PROXY_TEXTURE_2D_ARRAY- See Also:
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GL_PROXY_TEXTURE_1D_ARRAY
public static final int GL_PROXY_TEXTURE_1D_ARRAY- See Also:
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GL_TEXTURE_BINDING_1D_ARRAY
public static final int GL_TEXTURE_BINDING_1D_ARRAY- See Also:
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GL_TEXTURE_BINDING_2D_ARRAY
public static final int GL_TEXTURE_BINDING_2D_ARRAY- See Also:
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GL_MAX_ARRAY_TEXTURE_LAYERS
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS- See Also:
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GL_COMPRESSED_RED_RGTC1
public static final int GL_COMPRESSED_RED_RGTC1- See Also:
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GL_COMPRESSED_SIGNED_RED_RGTC1
public static final int GL_COMPRESSED_SIGNED_RED_RGTC1- See Also:
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GL_COMPRESSED_RG_RGTC2
public static final int GL_COMPRESSED_RG_RGTC2- See Also:
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GL_COMPRESSED_SIGNED_RG_RGTC2
public static final int GL_COMPRESSED_SIGNED_RG_RGTC2- See Also:
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GL_R8
public static final int GL_R8- See Also:
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GL_R16
public static final int GL_R16- See Also:
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GL_RG8
public static final int GL_RG8- See Also:
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GL_RG16
public static final int GL_RG16- See Also:
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GL_R16F
public static final int GL_R16F- See Also:
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GL_R32F
public static final int GL_R32F- See Also:
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GL_RG16F
public static final int GL_RG16F- See Also:
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GL_RG32F
public static final int GL_RG32F- See Also:
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GL_R8I
public static final int GL_R8I- See Also:
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GL_R8UI
public static final int GL_R8UI- See Also:
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GL_R16I
public static final int GL_R16I- See Also:
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GL_R16UI
public static final int GL_R16UI- See Also:
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GL_R32I
public static final int GL_R32I- See Also:
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GL_R32UI
public static final int GL_R32UI- See Also:
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GL_RG8I
public static final int GL_RG8I- See Also:
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GL_RG8UI
public static final int GL_RG8UI- See Also:
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GL_RG16I
public static final int GL_RG16I- See Also:
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GL_RG16UI
public static final int GL_RG16UI- See Also:
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GL_RG32I
public static final int GL_RG32I- See Also:
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GL_RG32UI
public static final int GL_RG32UI- See Also:
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GL_RG
public static final int GL_RG- See Also:
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GL_COMPRESSED_RED
public static final int GL_COMPRESSED_RED- See Also:
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GL_COMPRESSED_RG
public static final int GL_COMPRESSED_RG- See Also:
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GL_RG_INTEGER
public static final int GL_RG_INTEGER- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER
public static final int GL_TRANSFORM_FEEDBACK_BUFFER- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_START
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING- See Also:
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GL_INTERLEAVED_ATTRIBS
public static final int GL_INTERLEAVED_ATTRIBS- See Also:
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GL_SEPARATE_ATTRIBS
public static final int GL_SEPARATE_ATTRIBS- See Also:
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GL_PRIMITIVES_GENERATED
public static final int GL_PRIMITIVES_GENERATED- See Also:
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GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN- See Also:
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GL_RASTERIZER_DISCARD
public static final int GL_RASTERIZER_DISCARD- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS- See Also:
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GL_TRANSFORM_FEEDBACK_VARYINGS
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE- See Also:
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GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH- See Also:
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GL_VERTEX_ARRAY_BINDING
public static final int GL_VERTEX_ARRAY_BINDING- See Also:
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GL_FRAMEBUFFER_SRGB
public static final int GL_FRAMEBUFFER_SRGB- See Also:
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Method Details
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nglGetStringi
public static long nglGetStringi(int name, int index) GLubyte const * glGetStringi(GLenum name, GLuint index)
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glGetStringi
GLubyte const * glGetStringi(GLenum name, GLuint index)
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nglClearBufferiv
public static void nglClearBufferiv(int buffer, int drawbuffer, long value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearBufferiv
void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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nglClearBufferuiv
public static void nglClearBufferuiv(int buffer, int drawbuffer, long value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearBufferuiv
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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nglClearBufferfv
public static void nglClearBufferfv(int buffer, int drawbuffer, long value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glClearBufferfv
void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glClearBufferfi
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
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glVertexAttribI1i
public static void glVertexAttribI1i(int index, int x) void glVertexAttribI1i(GLuint index, GLint x)
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glVertexAttribI2i
public static void glVertexAttribI2i(int index, int x, int y) void glVertexAttribI2i(GLuint index, GLint x, GLint y)
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glVertexAttribI3i
public static void glVertexAttribI3i(int index, int x, int y, int z) void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
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glVertexAttribI4i
public static void glVertexAttribI4i(int index, int x, int y, int z, int w) void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
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glVertexAttribI1ui
public static void glVertexAttribI1ui(int index, int x) void glVertexAttribI1ui(GLuint index, GLuint x)
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glVertexAttribI2ui
public static void glVertexAttribI2ui(int index, int x, int y) void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
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glVertexAttribI3ui
public static void glVertexAttribI3ui(int index, int x, int y, int z) void glVertexAttribI3ui(GLuint index, GLint x, GLint y, GLint z)
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glVertexAttribI4ui
public static void glVertexAttribI4ui(int index, int x, int y, int z, int w) void glVertexAttribI4ui(GLuint index, GLint x, GLint y, GLint z, GLint w)
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nglVertexAttribI1iv
public static void nglVertexAttribI1iv(int index, long v) void glVertexAttribI1iv(GLuint index, GLint const * v)
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glVertexAttribI1iv
void glVertexAttribI1iv(GLuint index, GLint const * v)
-
nglVertexAttribI2iv
public static void nglVertexAttribI2iv(int index, long v) void glVertexAttribI2iv(GLuint index, GLint const * v)
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glVertexAttribI2iv
void glVertexAttribI2iv(GLuint index, GLint const * v)
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nglVertexAttribI3iv
public static void nglVertexAttribI3iv(int index, long v) void glVertexAttribI3iv(GLuint index, GLint const * v)
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glVertexAttribI3iv
void glVertexAttribI3iv(GLuint index, GLint const * v)
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nglVertexAttribI4iv
public static void nglVertexAttribI4iv(int index, long v) void glVertexAttribI4iv(GLuint index, GLint const * v)
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glVertexAttribI4iv
void glVertexAttribI4iv(GLuint index, GLint const * v)
-
nglVertexAttribI1uiv
public static void nglVertexAttribI1uiv(int index, long v) void glVertexAttribI1uiv(GLuint index, GLuint const * v)
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glVertexAttribI1uiv
void glVertexAttribI1uiv(GLuint index, GLuint const * v)
-
nglVertexAttribI2uiv
public static void nglVertexAttribI2uiv(int index, long v) void glVertexAttribI2uiv(GLuint index, GLuint const * v)
-
glVertexAttribI2uiv
void glVertexAttribI2uiv(GLuint index, GLuint const * v)
-
nglVertexAttribI3uiv
public static void nglVertexAttribI3uiv(int index, long v) void glVertexAttribI3uiv(GLuint index, GLuint const * v)
-
glVertexAttribI3uiv
void glVertexAttribI3uiv(GLuint index, GLuint const * v)
-
nglVertexAttribI4uiv
public static void nglVertexAttribI4uiv(int index, long v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
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glVertexAttribI4uiv
void glVertexAttribI4uiv(GLuint index, GLuint const * v)
-
nglVertexAttribI4bv
public static void nglVertexAttribI4bv(int index, long v) void glVertexAttribI4bv(GLuint index, GLbyte const * v)
-
glVertexAttribI4bv
void glVertexAttribI4bv(GLuint index, GLbyte const * v)
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nglVertexAttribI4sv
public static void nglVertexAttribI4sv(int index, long v) void glVertexAttribI4sv(GLuint index, GLshort const * v)
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glVertexAttribI4sv
void glVertexAttribI4sv(GLuint index, GLshort const * v)
-
nglVertexAttribI4ubv
public static void nglVertexAttribI4ubv(int index, long v) void glVertexAttribI4ubv(GLuint index, GLbyte const * v)
-
glVertexAttribI4ubv
void glVertexAttribI4ubv(GLuint index, GLbyte const * v)
-
nglVertexAttribI4usv
public static void nglVertexAttribI4usv(int index, long v) void glVertexAttribI4usv(GLuint index, GLshort const * v)
-
glVertexAttribI4usv
void glVertexAttribI4usv(GLuint index, GLshort const * v)
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nglVertexAttribIPointer
public static void nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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nglGetVertexAttribIiv
public static void nglGetVertexAttribIiv(int index, int pname, long params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
-
glGetVertexAttribIiv
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
-
glGetVertexAttribIi
public static int glGetVertexAttribIi(int index, int pname) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
-
nglGetVertexAttribIuiv
public static void nglGetVertexAttribIuiv(int index, int pname, long params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
-
glGetVertexAttribIuiv
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
-
glGetVertexAttribIui
public static int glGetVertexAttribIui(int index, int pname) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
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glUniform1ui
public static void glUniform1ui(int location, int v0) void glUniform1ui(GLint location, GLuint v0)
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glUniform2ui
public static void glUniform2ui(int location, int v0, int v1) void glUniform2ui(GLint location, GLuint v0, GLuint v1)
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glUniform3ui
public static void glUniform3ui(int location, int v0, int v1, int v2) void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
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glUniform4ui
public static void glUniform4ui(int location, int v0, int v1, int v2, int v3) void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
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nglUniform1uiv
public static void nglUniform1uiv(int location, int count, long value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
-
glUniform1uiv
void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
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nglUniform2uiv
public static void nglUniform2uiv(int location, int count, long value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
-
glUniform2uiv
void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
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nglUniform3uiv
public static void nglUniform3uiv(int location, int count, long value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
-
glUniform3uiv
void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
-
nglUniform4uiv
public static void nglUniform4uiv(int location, int count, long value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform4uiv
void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
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nglGetUniformuiv
public static void nglGetUniformuiv(int program, int location, long params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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glGetUniformuiv
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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glGetUniformui
public static int glGetUniformui(int program, int location) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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nglBindFragDataLocation
public static void nglBindFragDataLocation(int program, int colorNumber, long name) void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
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glBindFragDataLocation
void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
-
glBindFragDataLocation
void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
-
nglGetFragDataLocation
public static int nglGetFragDataLocation(int program, long name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
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glGetFragDataLocation
GLint glGetFragDataLocation(GLuint program, GLchar const * name)
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glGetFragDataLocation
GLint glGetFragDataLocation(GLuint program, GLchar const * name)
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glBeginConditionalRender
public static void glBeginConditionalRender(int id, int mode) void glBeginConditionalRender(GLuint id, GLenum mode)
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glEndConditionalRender
public static void glEndConditionalRender()void glEndConditionalRender(void)
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nglMapBufferRange
public static long nglMapBufferRange(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glMapBufferRange
public static @Nullable ByteBuffer glMapBufferRange(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glMapBufferRange
public static @Nullable ByteBuffer glMapBufferRange(int target, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glFlushMappedBufferRange
public static void glFlushMappedBufferRange(int target, long offset, long length) void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
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glClampColor
public static void glClampColor(int target, int clamp) void glClampColor(GLenum target, GLenum clamp)
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glIsRenderbuffer
public static boolean glIsRenderbuffer(int renderbuffer) GLboolean glIsRenderbuffer(GLuint renderbuffer)
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glBindRenderbuffer
public static void glBindRenderbuffer(int target, int renderbuffer) void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
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nglDeleteRenderbuffers
public static void nglDeleteRenderbuffers(int n, long renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
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glDeleteRenderbuffers
void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int renderbuffer) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
-
nglGenRenderbuffers
public static void nglGenRenderbuffers(int n, long renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glGenRenderbuffers
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
-
glGenRenderbuffers
public static int glGenRenderbuffers()void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glRenderbufferStorage
public static void glRenderbufferStorage(int target, int internalformat, int width, int height) void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
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glRenderbufferStorageMultisample
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
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nglGetRenderbufferParameteriv
public static void nglGetRenderbufferParameteriv(int target, int pname, long params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetRenderbufferParameteri
public static int glGetRenderbufferParameteri(int target, int pname) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glIsFramebuffer
public static boolean glIsFramebuffer(int framebuffer) GLboolean glIsFramebuffer(GLuint framebuffer)
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glBindFramebuffer
public static void glBindFramebuffer(int target, int framebuffer) void glBindFramebuffer(GLenum target, GLuint framebuffer)
-
nglDeleteFramebuffers
public static void nglDeleteFramebuffers(int n, long framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
-
glDeleteFramebuffers
void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int framebuffer) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
-
nglGenFramebuffers
public static void nglGenFramebuffers(int n, long framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
-
glGenFramebuffers
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
-
glGenFramebuffers
public static int glGenFramebuffers()void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
-
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target) GLenum glCheckFramebufferStatus(GLenum target)
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glFramebufferTexture1D
public static void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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glFramebufferTexture2D
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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glFramebufferTexture3D
public static void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int layer) void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
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glFramebufferTextureLayer
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
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glFramebufferRenderbuffer
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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nglGetFramebufferAttachmentParameteriv
public static void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
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glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
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glGetFramebufferAttachmentParameteri
public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
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glBlitFramebuffer
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
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glGenerateMipmap
public static void glGenerateMipmap(int target) void glGenerateMipmap(GLenum target)
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nglTexParameterIiv
public static void nglTexParameterIiv(int target, int pname, long params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterIiv
void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
-
glTexParameterIi
public static void glTexParameterIi(int target, int pname, int param) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
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nglTexParameterIuiv
public static void nglTexParameterIuiv(int target, int pname, long params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
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glTexParameterIuiv
void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
-
glTexParameterIui
public static void glTexParameterIui(int target, int pname, int param) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
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nglGetTexParameterIiv
public static void nglGetTexParameterIiv(int target, int pname, long params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameterIiv
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
-
glGetTexParameterIi
public static int glGetTexParameterIi(int target, int pname) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
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nglGetTexParameterIuiv
public static void nglGetTexParameterIuiv(int target, int pname, long params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
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glGetTexParameterIuiv
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
-
glGetTexParameterIui
public static int glGetTexParameterIui(int target, int pname) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
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glColorMaski
public static void glColorMaski(int buf, boolean r, boolean g, boolean b, boolean a) void glColorMaski(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
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nglGetBooleani_v
public static void nglGetBooleani_v(int target, int index, long data) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
-
glGetBooleani_v
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
-
glGetBooleani
public static boolean glGetBooleani(int target, int index) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
-
nglGetIntegeri_v
public static void nglGetIntegeri_v(int target, int index, long data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
-
glGetIntegeri_v
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
-
glGetIntegeri
public static int glGetIntegeri(int target, int index) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
-
glEnablei
public static void glEnablei(int cap, int index) void glEnablei(GLenum cap, GLuint index)
-
glDisablei
public static void glDisablei(int target, int index) void glDisablei(GLenum target, GLuint index)
-
glIsEnabledi
public static boolean glIsEnabledi(int target, int index) GLboolean glIsEnabledi(GLenum target, GLuint index)
-
glBindBufferRange
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size) void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-
glBindBufferBase
public static void glBindBufferBase(int target, int index, int buffer) void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
-
glBeginTransformFeedback
public static void glBeginTransformFeedback(int primitiveMode) void glBeginTransformFeedback(GLenum primitiveMode)
-
glEndTransformFeedback
public static void glEndTransformFeedback()void glEndTransformFeedback(void)
-
nglTransformFeedbackVaryings
public static void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
-
glTransformFeedbackVaryings
void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
-
glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
-
glTransformFeedbackVaryings
void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
-
nglGetTransformFeedbackVarying
public static void nglGetTransformFeedbackVarying(int program, int index, int bufSize, long length, long size, long type, long name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glGetTransformFeedbackVarying
public static String glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glGetTransformFeedbackVarying
public static String glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glBindVertexArray
public static void glBindVertexArray(int array) void glBindVertexArray(GLuint array)
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nglDeleteVertexArrays
public static void nglDeleteVertexArrays(int n, long arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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glDeleteVertexArrays
void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int array) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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nglGenVertexArrays
public static void nglGenVertexArrays(int n, long arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
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glGenVertexArrays
void glGenVertexArrays(GLsizei n, GLuint * arrays)
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glGenVertexArrays
public static int glGenVertexArrays()void glGenVertexArrays(GLsizei n, GLuint * arrays)
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glIsVertexArray
public static boolean glIsVertexArray(int array) GLboolean glIsVertexArray(GLuint array)
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glClearBufferiv
public static void glClearBufferiv(int buffer, int drawbuffer, int[] value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearBufferuiv
public static void glClearBufferuiv(int buffer, int drawbuffer, int[] value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearBufferfv
public static void glClearBufferfv(int buffer, int drawbuffer, float[] value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glVertexAttribI1iv
public static void glVertexAttribI1iv(int index, int[] v) void glVertexAttribI1iv(GLuint index, GLint const * v)
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glVertexAttribI2iv
public static void glVertexAttribI2iv(int index, int[] v) void glVertexAttribI2iv(GLuint index, GLint const * v)
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glVertexAttribI3iv
public static void glVertexAttribI3iv(int index, int[] v) void glVertexAttribI3iv(GLuint index, GLint const * v)
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glVertexAttribI4iv
public static void glVertexAttribI4iv(int index, int[] v) void glVertexAttribI4iv(GLuint index, GLint const * v)
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glVertexAttribI1uiv
public static void glVertexAttribI1uiv(int index, int[] v) void glVertexAttribI1uiv(GLuint index, GLuint const * v)
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glVertexAttribI2uiv
public static void glVertexAttribI2uiv(int index, int[] v) void glVertexAttribI2uiv(GLuint index, GLuint const * v)
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glVertexAttribI3uiv
public static void glVertexAttribI3uiv(int index, int[] v) void glVertexAttribI3uiv(GLuint index, GLuint const * v)
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glVertexAttribI4uiv
public static void glVertexAttribI4uiv(int index, int[] v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
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glVertexAttribI4sv
public static void glVertexAttribI4sv(int index, short[] v) void glVertexAttribI4sv(GLuint index, GLshort const * v)
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glVertexAttribI4usv
public static void glVertexAttribI4usv(int index, short[] v) void glVertexAttribI4usv(GLuint index, GLshort const * v)
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glGetVertexAttribIiv
public static void glGetVertexAttribIiv(int index, int pname, int[] params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribIuiv
public static void glGetVertexAttribIuiv(int index, int pname, int[] params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
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glUniform1uiv
public static void glUniform1uiv(int location, int[] value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform2uiv
public static void glUniform2uiv(int location, int[] value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform3uiv
public static void glUniform3uiv(int location, int[] value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform4uiv
public static void glUniform4uiv(int location, int[] value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
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glGetUniformuiv
public static void glGetUniformuiv(int program, int location, int[] params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int[] renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
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glGenRenderbuffers
public static void glGenRenderbuffers(int[] renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glGetRenderbufferParameteriv
public static void glGetRenderbufferParameteriv(int target, int pname, int[] params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glDeleteFramebuffers
public static void glDeleteFramebuffers(int[] framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
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glGenFramebuffers
public static void glGenFramebuffers(int[] framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
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glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
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glTexParameterIiv
public static void glTexParameterIiv(int target, int pname, int[] params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterIuiv
public static void glTexParameterIuiv(int target, int pname, int[] params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
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glGetTexParameterIiv
public static void glGetTexParameterIiv(int target, int pname, int[] params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameterIuiv
public static void glGetTexParameterIuiv(int target, int pname, int[] params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
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glGetIntegeri_v
public static void glGetIntegeri_v(int target, int index, int[] data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
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glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int[] arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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glGenVertexArrays
public static void glGenVertexArrays(int[] arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
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