Class GL30C

Direct Known Subclasses:
GL31C

public class GL30C extends GL21C
  • Field Details

  • Method Details

    • nglGetStringi

      public static long nglGetStringi(int name, int index)
      GLubyte const * glGetStringi(GLenum name, GLuint index)
    • glGetStringi

      public static @Nullable String glGetStringi(int name, int index)
      GLubyte const * glGetStringi(GLenum name, GLuint index)
    • nglClearBufferiv

      public static void nglClearBufferiv(int buffer, int drawbuffer, long value)
      void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearBufferiv

      public static void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
      void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
    • nglClearBufferuiv

      public static void nglClearBufferuiv(int buffer, int drawbuffer, long value)
      void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearBufferuiv

      public static void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
      void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
    • nglClearBufferfv

      public static void nglClearBufferfv(int buffer, int drawbuffer, long value)
      void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
    • glClearBufferfv

      public static void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
      void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
    • glClearBufferfi

      public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
      void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
    • glVertexAttribI1i

      public static void glVertexAttribI1i(int index, int x)
      void glVertexAttribI1i(GLuint index, GLint x)
    • glVertexAttribI2i

      public static void glVertexAttribI2i(int index, int x, int y)
      void glVertexAttribI2i(GLuint index, GLint x, GLint y)
    • glVertexAttribI3i

      public static void glVertexAttribI3i(int index, int x, int y, int z)
      void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
    • glVertexAttribI4i

      public static void glVertexAttribI4i(int index, int x, int y, int z, int w)
      void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
    • glVertexAttribI1ui

      public static void glVertexAttribI1ui(int index, int x)
      void glVertexAttribI1ui(GLuint index, GLuint x)
    • glVertexAttribI2ui

      public static void glVertexAttribI2ui(int index, int x, int y)
      void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
    • glVertexAttribI3ui

      public static void glVertexAttribI3ui(int index, int x, int y, int z)
      void glVertexAttribI3ui(GLuint index, GLint x, GLint y, GLint z)
    • glVertexAttribI4ui

      public static void glVertexAttribI4ui(int index, int x, int y, int z, int w)
      void glVertexAttribI4ui(GLuint index, GLint x, GLint y, GLint z, GLint w)
    • nglVertexAttribI1iv

      public static void nglVertexAttribI1iv(int index, long v)
      void glVertexAttribI1iv(GLuint index, GLint const * v)
    • glVertexAttribI1iv

      public static void glVertexAttribI1iv(int index, IntBuffer v)
      void glVertexAttribI1iv(GLuint index, GLint const * v)
    • nglVertexAttribI2iv

      public static void nglVertexAttribI2iv(int index, long v)
      void glVertexAttribI2iv(GLuint index, GLint const * v)
    • glVertexAttribI2iv

      public static void glVertexAttribI2iv(int index, IntBuffer v)
      void glVertexAttribI2iv(GLuint index, GLint const * v)
    • nglVertexAttribI3iv

      public static void nglVertexAttribI3iv(int index, long v)
      void glVertexAttribI3iv(GLuint index, GLint const * v)
    • glVertexAttribI3iv

      public static void glVertexAttribI3iv(int index, IntBuffer v)
      void glVertexAttribI3iv(GLuint index, GLint const * v)
    • nglVertexAttribI4iv

      public static void nglVertexAttribI4iv(int index, long v)
      void glVertexAttribI4iv(GLuint index, GLint const * v)
    • glVertexAttribI4iv

      public static void glVertexAttribI4iv(int index, IntBuffer v)
      void glVertexAttribI4iv(GLuint index, GLint const * v)
    • nglVertexAttribI1uiv

      public static void nglVertexAttribI1uiv(int index, long v)
      void glVertexAttribI1uiv(GLuint index, GLuint const * v)
    • glVertexAttribI1uiv

      public static void glVertexAttribI1uiv(int index, IntBuffer v)
      void glVertexAttribI1uiv(GLuint index, GLuint const * v)
    • nglVertexAttribI2uiv

      public static void nglVertexAttribI2uiv(int index, long v)
      void glVertexAttribI2uiv(GLuint index, GLuint const * v)
    • glVertexAttribI2uiv

      public static void glVertexAttribI2uiv(int index, IntBuffer v)
      void glVertexAttribI2uiv(GLuint index, GLuint const * v)
    • nglVertexAttribI3uiv

      public static void nglVertexAttribI3uiv(int index, long v)
      void glVertexAttribI3uiv(GLuint index, GLuint const * v)
    • glVertexAttribI3uiv

      public static void glVertexAttribI3uiv(int index, IntBuffer v)
      void glVertexAttribI3uiv(GLuint index, GLuint const * v)
    • nglVertexAttribI4uiv

      public static void nglVertexAttribI4uiv(int index, long v)
      void glVertexAttribI4uiv(GLuint index, GLuint const * v)
    • glVertexAttribI4uiv

      public static void glVertexAttribI4uiv(int index, IntBuffer v)
      void glVertexAttribI4uiv(GLuint index, GLuint const * v)
    • nglVertexAttribI4bv

      public static void nglVertexAttribI4bv(int index, long v)
      void glVertexAttribI4bv(GLuint index, GLbyte const * v)
    • glVertexAttribI4bv

      public static void glVertexAttribI4bv(int index, ByteBuffer v)
      void glVertexAttribI4bv(GLuint index, GLbyte const * v)
    • nglVertexAttribI4sv

      public static void nglVertexAttribI4sv(int index, long v)
      void glVertexAttribI4sv(GLuint index, GLshort const * v)
    • glVertexAttribI4sv

      public static void glVertexAttribI4sv(int index, ShortBuffer v)
      void glVertexAttribI4sv(GLuint index, GLshort const * v)
    • nglVertexAttribI4ubv

      public static void nglVertexAttribI4ubv(int index, long v)
      void glVertexAttribI4ubv(GLuint index, GLbyte const * v)
    • glVertexAttribI4ubv

      public static void glVertexAttribI4ubv(int index, ByteBuffer v)
      void glVertexAttribI4ubv(GLuint index, GLbyte const * v)
    • nglVertexAttribI4usv

      public static void nglVertexAttribI4usv(int index, long v)
      void glVertexAttribI4usv(GLuint index, GLshort const * v)
    • glVertexAttribI4usv

      public static void glVertexAttribI4usv(int index, ShortBuffer v)
      void glVertexAttribI4usv(GLuint index, GLshort const * v)
    • nglVertexAttribIPointer

      public static void nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer)
      void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexAttribIPointer

      public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer pointer)
      void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexAttribIPointer

      public static void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer)
      void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexAttribIPointer

      public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer pointer)
      void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexAttribIPointer

      public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer pointer)
      void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
    • nglGetVertexAttribIiv

      public static void nglGetVertexAttribIiv(int index, int pname, long params)
      void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
    • glGetVertexAttribIiv

      public static void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
      void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
    • glGetVertexAttribIi

      public static int glGetVertexAttribIi(int index, int pname)
      void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
    • nglGetVertexAttribIuiv

      public static void nglGetVertexAttribIuiv(int index, int pname, long params)
      void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
    • glGetVertexAttribIuiv

      public static void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
      void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
    • glGetVertexAttribIui

      public static int glGetVertexAttribIui(int index, int pname)
      void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
    • glUniform1ui

      public static void glUniform1ui(int location, int v0)
      void glUniform1ui(GLint location, GLuint v0)
    • glUniform2ui

      public static void glUniform2ui(int location, int v0, int v1)
      void glUniform2ui(GLint location, GLuint v0, GLuint v1)
    • glUniform3ui

      public static void glUniform3ui(int location, int v0, int v1, int v2)
      void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
    • glUniform4ui

      public static void glUniform4ui(int location, int v0, int v1, int v2, int v3)
      void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
    • nglUniform1uiv

      public static void nglUniform1uiv(int location, int count, long value)
      void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
    • glUniform1uiv

      public static void glUniform1uiv(int location, IntBuffer value)
      void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
    • nglUniform2uiv

      public static void nglUniform2uiv(int location, int count, long value)
      void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
    • glUniform2uiv

      public static void glUniform2uiv(int location, IntBuffer value)
      void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
    • nglUniform3uiv

      public static void nglUniform3uiv(int location, int count, long value)
      void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
    • glUniform3uiv

      public static void glUniform3uiv(int location, IntBuffer value)
      void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
    • nglUniform4uiv

      public static void nglUniform4uiv(int location, int count, long value)
      void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
    • glUniform4uiv

      public static void glUniform4uiv(int location, IntBuffer value)
      void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
    • nglGetUniformuiv

      public static void nglGetUniformuiv(int program, int location, long params)
      void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
    • glGetUniformuiv

      public static void glGetUniformuiv(int program, int location, IntBuffer params)
      void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
    • glGetUniformui

      public static int glGetUniformui(int program, int location)
      void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
    • nglBindFragDataLocation

      public static void nglBindFragDataLocation(int program, int colorNumber, long name)
      void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
    • glBindFragDataLocation

      public static void glBindFragDataLocation(int program, int colorNumber, ByteBuffer name)
      void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
    • glBindFragDataLocation

      public static void glBindFragDataLocation(int program, int colorNumber, CharSequence name)
      void glBindFragDataLocation(GLuint program, GLuint colorNumber, GLchar const * name)
    • nglGetFragDataLocation

      public static int nglGetFragDataLocation(int program, long name)
      GLint glGetFragDataLocation(GLuint program, GLchar const * name)
    • glGetFragDataLocation

      public static int glGetFragDataLocation(int program, ByteBuffer name)
      GLint glGetFragDataLocation(GLuint program, GLchar const * name)
    • glGetFragDataLocation

      public static int glGetFragDataLocation(int program, CharSequence name)
      GLint glGetFragDataLocation(GLuint program, GLchar const * name)
    • glBeginConditionalRender

      public static void glBeginConditionalRender(int id, int mode)
      void glBeginConditionalRender(GLuint id, GLenum mode)
    • glEndConditionalRender

      public static void glEndConditionalRender()
      void glEndConditionalRender(void)
    • nglMapBufferRange

      public static long nglMapBufferRange(int target, long offset, long length, int access)
      void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
    • glMapBufferRange

      public static @Nullable ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
      void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
    • glMapBufferRange

      public static @Nullable ByteBuffer glMapBufferRange(int target, long offset, long length, int access, @Nullable ByteBuffer old_buffer)
      void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
    • glFlushMappedBufferRange

      public static void glFlushMappedBufferRange(int target, long offset, long length)
      void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
    • glClampColor

      public static void glClampColor(int target, int clamp)
      void glClampColor(GLenum target, GLenum clamp)
    • glIsRenderbuffer

      public static boolean glIsRenderbuffer(int renderbuffer)
      GLboolean glIsRenderbuffer(GLuint renderbuffer)
    • glBindRenderbuffer

      public static void glBindRenderbuffer(int target, int renderbuffer)
      void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
    • nglDeleteRenderbuffers

      public static void nglDeleteRenderbuffers(int n, long renderbuffers)
      void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
    • glDeleteRenderbuffers

      public static void glDeleteRenderbuffers(IntBuffer renderbuffers)
      void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
    • glDeleteRenderbuffers

      public static void glDeleteRenderbuffers(int renderbuffer)
      void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
    • nglGenRenderbuffers

      public static void nglGenRenderbuffers(int n, long renderbuffers)
      void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glGenRenderbuffers

      public static void glGenRenderbuffers(IntBuffer renderbuffers)
      void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glGenRenderbuffers

      public static int glGenRenderbuffers()
      void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glRenderbufferStorage

      public static void glRenderbufferStorage(int target, int internalformat, int width, int height)
      void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
    • glRenderbufferStorageMultisample

      public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
      void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    • nglGetRenderbufferParameteriv

      public static void nglGetRenderbufferParameteriv(int target, int pname, long params)
      void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetRenderbufferParameteriv

      public static void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
      void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetRenderbufferParameteri

      public static int glGetRenderbufferParameteri(int target, int pname)
      void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • glIsFramebuffer

      public static boolean glIsFramebuffer(int framebuffer)
      GLboolean glIsFramebuffer(GLuint framebuffer)
    • glBindFramebuffer

      public static void glBindFramebuffer(int target, int framebuffer)
      void glBindFramebuffer(GLenum target, GLuint framebuffer)
    • nglDeleteFramebuffers

      public static void nglDeleteFramebuffers(int n, long framebuffers)
      void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
    • glDeleteFramebuffers

      public static void glDeleteFramebuffers(IntBuffer framebuffers)
      void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
    • glDeleteFramebuffers

      public static void glDeleteFramebuffers(int framebuffer)
      void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
    • nglGenFramebuffers

      public static void nglGenFramebuffers(int n, long framebuffers)
      void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
    • glGenFramebuffers

      public static void glGenFramebuffers(IntBuffer framebuffers)
      void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
    • glGenFramebuffers

      public static int glGenFramebuffers()
      void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
    • glCheckFramebufferStatus

      public static int glCheckFramebufferStatus(int target)
      GLenum glCheckFramebufferStatus(GLenum target)
    • glFramebufferTexture1D

      public static void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
      void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
    • glFramebufferTexture2D

      public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
      void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
    • glFramebufferTexture3D

      public static void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int layer)
      void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
    • glFramebufferTextureLayer

      public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
      void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
    • glFramebufferRenderbuffer

      public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
      void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
    • nglGetFramebufferAttachmentParameteriv

      public static void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params)
      void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
    • glGetFramebufferAttachmentParameteriv

      public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
      void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
    • glGetFramebufferAttachmentParameteri

      public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname)
      void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
    • glBlitFramebuffer

      public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
      void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
    • glGenerateMipmap

      public static void glGenerateMipmap(int target)
      void glGenerateMipmap(GLenum target)
    • nglTexParameterIiv

      public static void nglTexParameterIiv(int target, int pname, long params)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterIiv

      public static void glTexParameterIiv(int target, int pname, IntBuffer params)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterIi

      public static void glTexParameterIi(int target, int pname, int param)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • nglTexParameterIuiv

      public static void nglTexParameterIuiv(int target, int pname, long params)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • glTexParameterIuiv

      public static void glTexParameterIuiv(int target, int pname, IntBuffer params)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • glTexParameterIui

      public static void glTexParameterIui(int target, int pname, int param)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • nglGetTexParameterIiv

      public static void nglGetTexParameterIiv(int target, int pname, long params)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterIiv

      public static void glGetTexParameterIiv(int target, int pname, IntBuffer params)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterIi

      public static int glGetTexParameterIi(int target, int pname)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • nglGetTexParameterIuiv

      public static void nglGetTexParameterIuiv(int target, int pname, long params)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • glGetTexParameterIuiv

      public static void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • glGetTexParameterIui

      public static int glGetTexParameterIui(int target, int pname)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • glColorMaski

      public static void glColorMaski(int buf, boolean r, boolean g, boolean b, boolean a)
      void glColorMaski(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
    • nglGetBooleani_v

      public static void nglGetBooleani_v(int target, int index, long data)
      void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
    • glGetBooleani_v

      public static void glGetBooleani_v(int target, int index, ByteBuffer data)
      void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
    • glGetBooleani

      public static boolean glGetBooleani(int target, int index)
      void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
    • nglGetIntegeri_v

      public static void nglGetIntegeri_v(int target, int index, long data)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
    • glGetIntegeri_v

      public static void glGetIntegeri_v(int target, int index, IntBuffer data)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
    • glGetIntegeri

      public static int glGetIntegeri(int target, int index)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
    • glEnablei

      public static void glEnablei(int cap, int index)
      void glEnablei(GLenum cap, GLuint index)
    • glDisablei

      public static void glDisablei(int target, int index)
      void glDisablei(GLenum target, GLuint index)
    • glIsEnabledi

      public static boolean glIsEnabledi(int target, int index)
      GLboolean glIsEnabledi(GLenum target, GLuint index)
    • glBindBufferRange

      public static void glBindBufferRange(int target, int index, int buffer, long offset, long size)
      void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    • glBindBufferBase

      public static void glBindBufferBase(int target, int index, int buffer)
      void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
    • glBeginTransformFeedback

      public static void glBeginTransformFeedback(int primitiveMode)
      void glBeginTransformFeedback(GLenum primitiveMode)
    • glEndTransformFeedback

      public static void glEndTransformFeedback()
      void glEndTransformFeedback(void)
    • nglTransformFeedbackVaryings

      public static void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode)
      void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
    • glTransformFeedbackVaryings

      public static void glTransformFeedbackVaryings(int program, PointerBuffer varyings, int bufferMode)
      void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
    • glTransformFeedbackVaryings

      public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode)
      void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
    • glTransformFeedbackVaryings

      public static void glTransformFeedbackVaryings(int program, CharSequence varying, int bufferMode)
      void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
    • nglGetTransformFeedbackVarying

      public static void nglGetTransformFeedbackVarying(int program, int index, int bufSize, long length, long size, long type, long name)
      void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
    • glGetTransformFeedbackVarying

      public static void glGetTransformFeedbackVarying(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
      void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
    • glGetTransformFeedbackVarying

      public static String glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type)
      void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
    • glGetTransformFeedbackVarying

      public static String glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type)
      void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
    • glBindVertexArray

      public static void glBindVertexArray(int array)
      void glBindVertexArray(GLuint array)
    • nglDeleteVertexArrays

      public static void nglDeleteVertexArrays(int n, long arrays)
      void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
    • glDeleteVertexArrays

      public static void glDeleteVertexArrays(IntBuffer arrays)
      void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
    • glDeleteVertexArrays

      public static void glDeleteVertexArrays(int array)
      void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
    • nglGenVertexArrays

      public static void nglGenVertexArrays(int n, long arrays)
      void glGenVertexArrays(GLsizei n, GLuint * arrays)
    • glGenVertexArrays

      public static void glGenVertexArrays(IntBuffer arrays)
      void glGenVertexArrays(GLsizei n, GLuint * arrays)
    • glGenVertexArrays

      public static int glGenVertexArrays()
      void glGenVertexArrays(GLsizei n, GLuint * arrays)
    • glIsVertexArray

      public static boolean glIsVertexArray(int array)
      GLboolean glIsVertexArray(GLuint array)
    • glClearBufferiv

      public static void glClearBufferiv(int buffer, int drawbuffer, int[] value)
      void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearBufferuiv

      public static void glClearBufferuiv(int buffer, int drawbuffer, int[] value)
      void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearBufferfv

      public static void glClearBufferfv(int buffer, int drawbuffer, float[] value)
      void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
    • glVertexAttribI1iv

      public static void glVertexAttribI1iv(int index, int[] v)
      void glVertexAttribI1iv(GLuint index, GLint const * v)
    • glVertexAttribI2iv

      public static void glVertexAttribI2iv(int index, int[] v)
      void glVertexAttribI2iv(GLuint index, GLint const * v)
    • glVertexAttribI3iv

      public static void glVertexAttribI3iv(int index, int[] v)
      void glVertexAttribI3iv(GLuint index, GLint const * v)
    • glVertexAttribI4iv

      public static void glVertexAttribI4iv(int index, int[] v)
      void glVertexAttribI4iv(GLuint index, GLint const * v)
    • glVertexAttribI1uiv

      public static void glVertexAttribI1uiv(int index, int[] v)
      void glVertexAttribI1uiv(GLuint index, GLuint const * v)
    • glVertexAttribI2uiv

      public static void glVertexAttribI2uiv(int index, int[] v)
      void glVertexAttribI2uiv(GLuint index, GLuint const * v)
    • glVertexAttribI3uiv

      public static void glVertexAttribI3uiv(int index, int[] v)
      void glVertexAttribI3uiv(GLuint index, GLuint const * v)
    • glVertexAttribI4uiv

      public static void glVertexAttribI4uiv(int index, int[] v)
      void glVertexAttribI4uiv(GLuint index, GLuint const * v)
    • glVertexAttribI4sv

      public static void glVertexAttribI4sv(int index, short[] v)
      void glVertexAttribI4sv(GLuint index, GLshort const * v)
    • glVertexAttribI4usv

      public static void glVertexAttribI4usv(int index, short[] v)
      void glVertexAttribI4usv(GLuint index, GLshort const * v)
    • glGetVertexAttribIiv

      public static void glGetVertexAttribIiv(int index, int pname, int[] params)
      void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
    • glGetVertexAttribIuiv

      public static void glGetVertexAttribIuiv(int index, int pname, int[] params)
      void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
    • glUniform1uiv

      public static void glUniform1uiv(int location, int[] value)
      void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
    • glUniform2uiv

      public static void glUniform2uiv(int location, int[] value)
      void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
    • glUniform3uiv

      public static void glUniform3uiv(int location, int[] value)
      void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
    • glUniform4uiv

      public static void glUniform4uiv(int location, int[] value)
      void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
    • glGetUniformuiv

      public static void glGetUniformuiv(int program, int location, int[] params)
      void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
    • glDeleteRenderbuffers

      public static void glDeleteRenderbuffers(int[] renderbuffers)
      void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
    • glGenRenderbuffers

      public static void glGenRenderbuffers(int[] renderbuffers)
      void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glGetRenderbufferParameteriv

      public static void glGetRenderbufferParameteriv(int target, int pname, int[] params)
      void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • glDeleteFramebuffers

      public static void glDeleteFramebuffers(int[] framebuffers)
      void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
    • glGenFramebuffers

      public static void glGenFramebuffers(int[] framebuffers)
      void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
    • glGetFramebufferAttachmentParameteriv

      public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params)
      void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
    • glTexParameterIiv

      public static void glTexParameterIiv(int target, int pname, int[] params)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterIuiv

      public static void glTexParameterIuiv(int target, int pname, int[] params)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • glGetTexParameterIiv

      public static void glGetTexParameterIiv(int target, int pname, int[] params)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterIuiv

      public static void glGetTexParameterIuiv(int target, int pname, int[] params)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • glGetIntegeri_v

      public static void glGetIntegeri_v(int target, int index, int[] data)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
    • glGetTransformFeedbackVarying

      public static void glGetTransformFeedbackVarying(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name)
      void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
    • glDeleteVertexArrays

      public static void glDeleteVertexArrays(int[] arrays)
      void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
    • glGenVertexArrays

      public static void glGenVertexArrays(int[] arrays)
      void glGenVertexArrays(GLsizei n, GLuint * arrays)