Package org.lwjgl.opengl
Class GL40C
- Direct Known Subclasses:
GL41C
-
Field Summary
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Fields inherited from class org.lwjgl.opengl.GL33C
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Fields inherited from class org.lwjgl.opengl.GL32C
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED
Fields inherited from class org.lwjgl.opengl.GL31C
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER
Fields inherited from class org.lwjgl.opengl.GL30C
GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_READ_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
Fields inherited from class org.lwjgl.opengl.GL21C
GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8
Fields inherited from class org.lwjgl.opengl.GL20C
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER
Fields inherited from class org.lwjgl.opengl.GL15C
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengl.GL14C
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIAS
Fields inherited from class org.lwjgl.opengl.GL13C
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9
Fields inherited from class org.lwjgl.opengl.GL12C
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11C
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBeginQueryIndexed
(int target, int index, int id) void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
static void
glBindTransformFeedback
(int target, int id) void glBindTransformFeedback(GLenum target, GLuint id)
static void
glBlendEquationi
(int buf, int mode) void glBlendEquationi(GLuint buf, GLenum mode)
static void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
static void
glBlendFunci
(int buf, int sfactor, int dfactor) void glBlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
static void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
static void
glDeleteTransformFeedbacks
(int id) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
glDeleteTransformFeedbacks
(int[] ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
glDrawArraysIndirect
(int mode, int[] indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawArraysIndirect
(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawArraysIndirect
(int mode, ByteBuffer indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawArraysIndirect
(int mode, IntBuffer indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, int[] indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, ByteBuffer indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, IntBuffer indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glDrawTransformFeedback
(int mode, int id) void glDrawTransformFeedback(GLenum mode, GLuint id)
static void
glDrawTransformFeedbackStream
(int mode, int id, int stream) void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
static void
glEndQueryIndexed
(int target, int index) void glEndQueryIndexed(GLenum target, GLuint index)
static int
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static void
glGenTransformFeedbacks
(int[] ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static void
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static String
glGetActiveSubroutineName
(int program, int shadertype, int index) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static String
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static void
glGetActiveSubroutineName
(int program, int shadertype, int index, int @Nullable [] length, ByteBuffer name) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static void
glGetActiveSubroutineName
(int program, int shadertype, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static int
glGetActiveSubroutineUniformi
(int program, int shadertype, int index, int pname) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
static void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, int[] values) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
static void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
static String
glGetActiveSubroutineUniformName
(int program, int shadertype, int index) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static String
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int @Nullable [] length, ByteBuffer name) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static int
glGetProgramStagei
(int program, int shadertype, int pname) void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
static void
glGetProgramStageiv
(int program, int shadertype, int pname, int[] values) void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
static void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
static int
glGetQueryIndexedi
(int target, int index, int pname) void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
static void
glGetQueryIndexediv
(int target, int index, int pname, int[] params) void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
static void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
static int
glGetSubroutineIndex
(int program, int shadertype, CharSequence name) GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, GLchar const * name)
static int
glGetSubroutineIndex
(int program, int shadertype, ByteBuffer name) GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, GLchar const * name)
static int
glGetSubroutineUniformLocation
(int program, int shadertype, CharSequence name) GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, GLchar const * name)
static int
glGetSubroutineUniformLocation
(int program, int shadertype, ByteBuffer name) GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, GLchar const * name)
static double
glGetUniformd
(int program, int location) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static void
glGetUniformdv
(int program, int location, double[] params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static void
glGetUniformdv
(int program, int location, DoubleBuffer params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static int
glGetUniformSubroutineui
(int shadertype, int location) void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
static void
glGetUniformSubroutineuiv
(int shadertype, int location, int[] params) void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
static void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
static boolean
glIsTransformFeedback
(int id) GLboolean glIsTransformFeedback(GLuint id)
static void
glMinSampleShading
(float value) void glMinSampleShading(GLfloat value)
static void
glPatchParameterfv
(int pname, float[] values) void glPatchParameterfv(GLenum pname, GLfloat const * values)
static void
glPatchParameterfv
(int pname, FloatBuffer values) void glPatchParameterfv(GLenum pname, GLfloat const * values)
static void
glPatchParameteri
(int pname, int value) void glPatchParameteri(GLenum pname, GLint value)
static void
void glPauseTransformFeedback(void)
static void
void glResumeTransformFeedback(void)
static void
glUniform1d
(int location, double x) void glUniform1d(GLint location, GLdouble x)
static void
glUniform1dv
(int location, double[] value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform1dv
(int location, DoubleBuffer value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform2d
(int location, double x, double y) void glUniform2d(GLint location, GLdouble x, GLdouble y)
static void
glUniform2dv
(int location, double[] value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform2dv
(int location, DoubleBuffer value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform3d
(int location, double x, double y, double z) void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
static void
glUniform3dv
(int location, double[] value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform3dv
(int location, DoubleBuffer value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform4d
(int location, double x, double y, double z, double w) void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void
glUniform4dv
(int location, double[] value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform4dv
(int location, DoubleBuffer value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniformMatrix2dv
(int location, boolean transpose, double[] value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x3dv
(int location, boolean transpose, double[] value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x3dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x4dv
(int location, boolean transpose, double[] value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x4dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3dv
(int location, boolean transpose, double[] value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x2dv
(int location, boolean transpose, double[] value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x2dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x4dv
(int location, boolean transpose, double[] value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x4dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4dv
(int location, boolean transpose, double[] value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x2dv
(int location, boolean transpose, double[] value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x2dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x3dv
(int location, boolean transpose, double[] value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x3dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformSubroutinesui
(int shadertype, int index) void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
static void
glUniformSubroutinesuiv
(int shadertype, int[] indices) void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
static void
glUniformSubroutinesuiv
(int shadertype, IntBuffer indices) void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
static void
nglDeleteTransformFeedbacks
(int n, long ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
nglDrawArraysIndirect
(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
nglDrawElementsIndirect
(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
nglGenTransformFeedbacks
(int n, long ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static void
nglGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, long length, long name) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static void
nglGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, long values) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
static void
nglGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, long length, long name) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
static void
nglGetProgramStageiv
(int program, int shadertype, int pname, long values) void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
static void
nglGetQueryIndexediv
(int target, int index, int pname, long params) void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
static int
nglGetSubroutineIndex
(int program, int shadertype, long name) GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, GLchar const * name)
static int
nglGetSubroutineUniformLocation
(int program, int shadertype, long name) GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, GLchar const * name)
static void
nglGetUniformdv
(int program, int location, long params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static void
nglGetUniformSubroutineuiv
(int shadertype, int location, long params) void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
static void
nglPatchParameterfv
(int pname, long values) void glPatchParameterfv(GLenum pname, GLfloat const * values)
static void
nglUniform1dv
(int location, int count, long value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniform2dv
(int location, int count, long value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniform3dv
(int location, int count, long value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniform4dv
(int location, int count, long value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniformMatrix2dv
(int location, int count, boolean transpose, long value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix2x3dv
(int location, int count, boolean transpose, long value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix2x4dv
(int location, int count, boolean transpose, long value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix3dv
(int location, int count, boolean transpose, long value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix3x2dv
(int location, int count, boolean transpose, long value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix3x4dv
(int location, int count, boolean transpose, long value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix4dv
(int location, int count, boolean transpose, long value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix4x2dv
(int location, int count, boolean transpose, long value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix4x3dv
(int location, int count, boolean transpose, long value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformSubroutinesuiv
(int shadertype, int count, long indices) void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
Methods inherited from class org.lwjgl.opengl.GL33C
glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, glBindSampler, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glGenSamplers, glGenSamplers, glGenSamplers, glGetFragDataIndex, glGetFragDataIndex, glGetQueryObjecti64, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectui64, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameterIi, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIui, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetSamplerParameteriv, glGetSamplerParameteriv, glIsSampler, glQueryCounter, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glSamplerParameteriv, glSamplerParameteriv, glVertexAttribDivisor, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, nglBindFragDataLocationIndexed, nglDeleteSamplers, nglGenSamplers, nglGetFragDataIndex, nglGetQueryObjecti64v, nglGetQueryObjectui64v, nglGetSamplerParameterfv, nglGetSamplerParameterIiv, nglGetSamplerParameterIuiv, nglGetSamplerParameteriv, nglSamplerParameterfv, nglSamplerParameterIiv, nglSamplerParameterIuiv, nglSamplerParameteriv, nglVertexAttribP1uiv, nglVertexAttribP2uiv, nglVertexAttribP3uiv, nglVertexAttribP4uiv
Methods inherited from class org.lwjgl.opengl.GL32C
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSync
Methods inherited from class org.lwjgl.opengl.GL31C
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndices
Methods inherited from class org.lwjgl.opengl.GL30C
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointer
Methods inherited from class org.lwjgl.opengl.GL21C
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv
Methods inherited from class org.lwjgl.opengl.GL20C
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointer
Methods inherited from class org.lwjgl.opengl.GL15C
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
Methods inherited from class org.lwjgl.opengl.GL14C
glBlendColor, glBlendEquation, glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv
Methods inherited from class org.lwjgl.opengl.GL13C
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage
Methods inherited from class org.lwjgl.opengl.GL12C
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11C
glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D
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Field Details
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GL_DRAW_INDIRECT_BUFFER
public static final int GL_DRAW_INDIRECT_BUFFER- See Also:
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GL_DRAW_INDIRECT_BUFFER_BINDING
public static final int GL_DRAW_INDIRECT_BUFFER_BINDING- See Also:
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GL_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_GEOMETRY_SHADER_INVOCATIONS- See Also:
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GL_MAX_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS- See Also:
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET- See Also:
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GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET- See Also:
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GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS- See Also:
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GL_DOUBLE_VEC2
public static final int GL_DOUBLE_VEC2- See Also:
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GL_DOUBLE_VEC3
public static final int GL_DOUBLE_VEC3- See Also:
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GL_DOUBLE_VEC4
public static final int GL_DOUBLE_VEC4- See Also:
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GL_DOUBLE_MAT2
public static final int GL_DOUBLE_MAT2- See Also:
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GL_DOUBLE_MAT3
public static final int GL_DOUBLE_MAT3- See Also:
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GL_DOUBLE_MAT4
public static final int GL_DOUBLE_MAT4- See Also:
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GL_DOUBLE_MAT2x3
public static final int GL_DOUBLE_MAT2x3- See Also:
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GL_DOUBLE_MAT2x4
public static final int GL_DOUBLE_MAT2x4- See Also:
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GL_DOUBLE_MAT3x2
public static final int GL_DOUBLE_MAT3x2- See Also:
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GL_DOUBLE_MAT3x4
public static final int GL_DOUBLE_MAT3x4- See Also:
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GL_DOUBLE_MAT4x2
public static final int GL_DOUBLE_MAT4x2- See Also:
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GL_DOUBLE_MAT4x3
public static final int GL_DOUBLE_MAT4x3- See Also:
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GL_SAMPLE_SHADING
public static final int GL_SAMPLE_SHADING- See Also:
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GL_MIN_SAMPLE_SHADING_VALUE
public static final int GL_MIN_SAMPLE_SHADING_VALUE- See Also:
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GL_ACTIVE_SUBROUTINES
public static final int GL_ACTIVE_SUBROUTINES- See Also:
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GL_ACTIVE_SUBROUTINE_UNIFORMS
public static final int GL_ACTIVE_SUBROUTINE_UNIFORMS- See Also:
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GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS- See Also:
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GL_ACTIVE_SUBROUTINE_MAX_LENGTH
public static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH- See Also:
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GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH- See Also:
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GL_MAX_SUBROUTINES
public static final int GL_MAX_SUBROUTINES- See Also:
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GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS- See Also:
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GL_NUM_COMPATIBLE_SUBROUTINES
public static final int GL_NUM_COMPATIBLE_SUBROUTINES- See Also:
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GL_COMPATIBLE_SUBROUTINES
public static final int GL_COMPATIBLE_SUBROUTINES- See Also:
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GL_PATCHES
public static final int GL_PATCHES- See Also:
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GL_PATCH_VERTICES
public static final int GL_PATCH_VERTICES- See Also:
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GL_PATCH_DEFAULT_INNER_LEVEL
public static final int GL_PATCH_DEFAULT_INNER_LEVEL- See Also:
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GL_PATCH_DEFAULT_OUTER_LEVEL
public static final int GL_PATCH_DEFAULT_OUTER_LEVEL- See Also:
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GL_TESS_CONTROL_OUTPUT_VERTICES
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES- See Also:
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GL_TESS_GEN_MODE
public static final int GL_TESS_GEN_MODE- See Also:
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GL_TESS_GEN_SPACING
public static final int GL_TESS_GEN_SPACING- See Also:
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GL_TESS_GEN_VERTEX_ORDER
public static final int GL_TESS_GEN_VERTEX_ORDER- See Also:
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GL_TESS_GEN_POINT_MODE
public static final int GL_TESS_GEN_POINT_MODE- See Also:
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GL_ISOLINES
public static final int GL_ISOLINES- See Also:
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GL_FRACTIONAL_ODD
public static final int GL_FRACTIONAL_ODD- See Also:
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GL_FRACTIONAL_EVEN
public static final int GL_FRACTIONAL_EVEN- See Also:
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GL_MAX_PATCH_VERTICES
public static final int GL_MAX_PATCH_VERTICES- See Also:
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GL_MAX_TESS_GEN_LEVEL
public static final int GL_MAX_TESS_GEN_LEVEL- See Also:
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GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
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GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS- See Also:
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS- See Also:
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GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS- See Also:
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GL_MAX_TESS_PATCH_COMPONENTS
public static final int GL_MAX_TESS_PATCH_COMPONENTS- See Also:
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GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS- See Also:
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GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS- See Also:
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS- See Also:
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS- See Also:
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GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS- See Also:
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GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS- See Also:
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GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
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GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
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GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
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GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
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GL_TESS_EVALUATION_SHADER
public static final int GL_TESS_EVALUATION_SHADER- See Also:
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GL_TESS_CONTROL_SHADER
public static final int GL_TESS_CONTROL_SHADER- See Also:
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GL_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_CUBE_MAP_ARRAY- See Also:
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GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY- See Also:
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GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY- See Also:
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GL_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_SAMPLER_CUBE_MAP_ARRAY- See Also:
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GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW- See Also:
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GL_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
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GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
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GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE- See Also:
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GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BINDING- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
public static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS- See Also:
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GL_MAX_VERTEX_STREAMS
public static final int GL_MAX_VERTEX_STREAMS- See Also:
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Method Details
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glBlendEquationi
public static void glBlendEquationi(int buf, int mode) void glBlendEquationi(GLuint buf, GLenum mode)
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glBlendEquationSeparatei
public static void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
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glBlendFunci
public static void glBlendFunci(int buf, int sfactor, int dfactor) void glBlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
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glBlendFuncSeparatei
public static void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
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nglDrawArraysIndirect
public static void nglDrawArraysIndirect(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
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glDrawArraysIndirect
void glDrawArraysIndirect(GLenum mode, void const * indirect)
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glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
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glDrawArraysIndirect
void glDrawArraysIndirect(GLenum mode, void const * indirect)
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nglDrawElementsIndirect
public static void nglDrawElementsIndirect(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
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glDrawElementsIndirect
void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
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glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
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glDrawElementsIndirect
void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
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glUniform1d
public static void glUniform1d(int location, double x) void glUniform1d(GLint location, GLdouble x)
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glUniform2d
public static void glUniform2d(int location, double x, double y) void glUniform2d(GLint location, GLdouble x, GLdouble y)
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glUniform3d
public static void glUniform3d(int location, double x, double y, double z) void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
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glUniform4d
public static void glUniform4d(int location, double x, double y, double z, double w) void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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nglUniform1dv
public static void nglUniform1dv(int location, int count, long value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform1dv
void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniform2dv
public static void nglUniform2dv(int location, int count, long value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform2dv
void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniform3dv
public static void nglUniform3dv(int location, int count, long value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform3dv
void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniform4dv
public static void nglUniform4dv(int location, int count, long value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform4dv
void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniformMatrix2dv
public static void nglUniformMatrix2dv(int location, int count, boolean transpose, long value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2dv
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix3dv
public static void nglUniformMatrix3dv(int location, int count, boolean transpose, long value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3dv
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix4dv
public static void nglUniformMatrix4dv(int location, int count, boolean transpose, long value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4dv
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix2x3dv
public static void nglUniformMatrix2x3dv(int location, int count, boolean transpose, long value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x3dv
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix2x4dv
public static void nglUniformMatrix2x4dv(int location, int count, boolean transpose, long value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x4dv
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix3x2dv
public static void nglUniformMatrix3x2dv(int location, int count, boolean transpose, long value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x2dv
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix3x4dv
public static void nglUniformMatrix3x4dv(int location, int count, boolean transpose, long value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x4dv
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix4x2dv
public static void nglUniformMatrix4x2dv(int location, int count, boolean transpose, long value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x2dv
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix4x3dv
public static void nglUniformMatrix4x3dv(int location, int count, boolean transpose, long value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x3dv
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglGetUniformdv
public static void nglGetUniformdv(int program, int location, long params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glGetUniformdv
void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glGetUniformd
public static double glGetUniformd(int program, int location) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glMinSampleShading
public static void glMinSampleShading(float value) void glMinSampleShading(GLfloat value)
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nglGetSubroutineUniformLocation
public static int nglGetSubroutineUniformLocation(int program, int shadertype, long name) GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, GLchar const * name)
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glGetSubroutineUniformLocation
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, GLchar const * name)
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glGetSubroutineUniformLocation
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, GLchar const * name)
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nglGetSubroutineIndex
public static int nglGetSubroutineIndex(int program, int shadertype, long name) GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, GLchar const * name)
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glGetSubroutineIndex
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, GLchar const * name)
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glGetSubroutineIndex
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, GLchar const * name)
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nglGetActiveSubroutineUniformiv
public static void nglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, long values) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
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glGetActiveSubroutineUniformiv
public static void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
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glGetActiveSubroutineUniformi
public static int glGetActiveSubroutineUniformi(int program, int shadertype, int index, int pname) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
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nglGetActiveSubroutineUniformName
public static void nglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, long length, long name) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glGetActiveSubroutineUniformName
public static void glGetActiveSubroutineUniformName(int program, int shadertype, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glGetActiveSubroutineUniformName
public static String glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glGetActiveSubroutineUniformName
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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nglGetActiveSubroutineName
public static void nglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, long length, long name) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glGetActiveSubroutineName
public static void glGetActiveSubroutineName(int program, int shadertype, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glGetActiveSubroutineName
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glGetActiveSubroutineName
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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nglUniformSubroutinesuiv
public static void nglUniformSubroutinesuiv(int shadertype, int count, long indices) void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
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glUniformSubroutinesuiv
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
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glUniformSubroutinesui
public static void glUniformSubroutinesui(int shadertype, int index) void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
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nglGetUniformSubroutineuiv
public static void nglGetUniformSubroutineuiv(int shadertype, int location, long params) void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
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glGetUniformSubroutineuiv
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
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glGetUniformSubroutineui
public static int glGetUniformSubroutineui(int shadertype, int location) void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
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nglGetProgramStageiv
public static void nglGetProgramStageiv(int program, int shadertype, int pname, long values) void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
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glGetProgramStageiv
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
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glGetProgramStagei
public static int glGetProgramStagei(int program, int shadertype, int pname) void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
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glPatchParameteri
public static void glPatchParameteri(int pname, int value) void glPatchParameteri(GLenum pname, GLint value)
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nglPatchParameterfv
public static void nglPatchParameterfv(int pname, long values) void glPatchParameterfv(GLenum pname, GLfloat const * values)
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glPatchParameterfv
void glPatchParameterfv(GLenum pname, GLfloat const * values)
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glBindTransformFeedback
public static void glBindTransformFeedback(int target, int id) void glBindTransformFeedback(GLenum target, GLuint id)
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nglDeleteTransformFeedbacks
public static void nglDeleteTransformFeedbacks(int n, long ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int id) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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nglGenTransformFeedbacks
public static void nglGenTransformFeedbacks(int n, long ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glGenTransformFeedbacks
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glGenTransformFeedbacks
public static int glGenTransformFeedbacks()void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glIsTransformFeedback
public static boolean glIsTransformFeedback(int id) GLboolean glIsTransformFeedback(GLuint id)
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glPauseTransformFeedback
public static void glPauseTransformFeedback()void glPauseTransformFeedback(void)
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glResumeTransformFeedback
public static void glResumeTransformFeedback()void glResumeTransformFeedback(void)
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glDrawTransformFeedback
public static void glDrawTransformFeedback(int mode, int id) void glDrawTransformFeedback(GLenum mode, GLuint id)
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glDrawTransformFeedbackStream
public static void glDrawTransformFeedbackStream(int mode, int id, int stream) void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
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glBeginQueryIndexed
public static void glBeginQueryIndexed(int target, int index, int id) void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
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glEndQueryIndexed
public static void glEndQueryIndexed(int target, int index) void glEndQueryIndexed(GLenum target, GLuint index)
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nglGetQueryIndexediv
public static void nglGetQueryIndexediv(int target, int index, int pname, long params) void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
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glGetQueryIndexediv
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
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glGetQueryIndexedi
public static int glGetQueryIndexedi(int target, int index, int pname) void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
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glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, int[] indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
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glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, int[] indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
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glUniform1dv
public static void glUniform1dv(int location, double[] value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform2dv
public static void glUniform2dv(int location, double[] value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform3dv
public static void glUniform3dv(int location, double[] value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform4dv
public static void glUniform4dv(int location, double[] value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
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glUniformMatrix2dv
public static void glUniformMatrix2dv(int location, boolean transpose, double[] value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3dv
public static void glUniformMatrix3dv(int location, boolean transpose, double[] value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4dv
public static void glUniformMatrix4dv(int location, boolean transpose, double[] value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x3dv
public static void glUniformMatrix2x3dv(int location, boolean transpose, double[] value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x4dv
public static void glUniformMatrix2x4dv(int location, boolean transpose, double[] value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x2dv
public static void glUniformMatrix3x2dv(int location, boolean transpose, double[] value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x4dv
public static void glUniformMatrix3x4dv(int location, boolean transpose, double[] value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x2dv
public static void glUniformMatrix4x2dv(int location, boolean transpose, double[] value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x3dv
public static void glUniformMatrix4x3dv(int location, boolean transpose, double[] value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glGetUniformdv
public static void glGetUniformdv(int program, int location, double[] params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glGetActiveSubroutineUniformiv
public static void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values) void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
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glGetActiveSubroutineUniformName
public static void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int @Nullable [] length, ByteBuffer name) void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glGetActiveSubroutineName
public static void glGetActiveSubroutineName(int program, int shadertype, int index, int @Nullable [] length, ByteBuffer name) void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
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glUniformSubroutinesuiv
public static void glUniformSubroutinesuiv(int shadertype, int[] indices) void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint const * indices)
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glGetUniformSubroutineuiv
public static void glGetUniformSubroutineuiv(int shadertype, int location, int[] params) void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
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glGetProgramStageiv
public static void glGetProgramStageiv(int program, int shadertype, int pname, int[] values) void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
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glPatchParameterfv
public static void glPatchParameterfv(int pname, float[] values) void glPatchParameterfv(GLenum pname, GLfloat const * values)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int[] ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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glGenTransformFeedbacks
public static void glGenTransformFeedbacks(int[] ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glGetQueryIndexediv
public static void glGetQueryIndexediv(int target, int index, int pname, int[] params) void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
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