Package org.lwjgl.opengl
Class GL11C
java.lang.Object
org.lwjgl.opengl.GL11C
- Direct Known Subclasses:
GL12C
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBindTexture
(int target, int texture) void glBindTexture(GLenum target, GLuint texture)
static void
glBlendFunc
(int sfactor, int dfactor) void glBlendFunc(GLenum sfactor, GLenum dfactor)
static void
glClear
(int mask) void glClear(GLbitfield mask)
static void
glClearColor
(float red, float green, float blue, float alpha) void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void
glClearDepth
(double depth) void glClearDepth(GLdouble depth)
static void
glClearStencil
(int s) void glClearStencil(GLint s)
static void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
static void
glCopyTexImage1D
(int target, int level, int internalFormat, int x, int y, int width, int border) void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
static void
glCopyTexImage2D
(int target, int level, int internalFormat, int x, int y, int width, int height, int border) void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
static void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
static void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glCullFace
(int mode) void glCullFace(GLenum mode)
static void
glDeleteTextures
(int texture) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDeleteTextures
(int[] textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDeleteTextures
(IntBuffer textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDepthFunc
(int func) void glDepthFunc(GLenum func)
static void
glDepthMask
(boolean flag) void glDepthMask(GLboolean flag)
static void
glDepthRange
(double zNear, double zFar) void glDepthRange(GLdouble zNear, GLdouble zFar)
static void
glDisable
(int target) void glDisable(GLenum target)
static void
glDrawArrays
(int mode, int first, int count) void glDrawArrays(GLenum mode, GLint first, GLsizei count)
static void
glDrawBuffer
(int buf) void glDrawBuffer(GLenum buf)
static void
glDrawElements
(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, int type, ByteBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, ByteBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, IntBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, ShortBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glEnable
(int target) void glEnable(GLenum target)
static void
glFinish()
void glFinish(void)
static void
glFlush()
void glFlush(void)
static void
glFrontFace
(int dir) void glFrontFace(GLenum dir)
static int
void glGenTextures(GLsizei n, GLuint * textures)
static void
glGenTextures
(int[] textures) void glGenTextures(GLsizei n, GLuint * textures)
static void
glGenTextures
(IntBuffer textures) void glGenTextures(GLsizei n, GLuint * textures)
static boolean
glGetBoolean
(int pname) void glGetBooleanv(GLenum pname, GLboolean * params)
static void
glGetBooleanv
(int pname, ByteBuffer params) void glGetBooleanv(GLenum pname, GLboolean * params)
static double
glGetDouble
(int pname) void glGetDoublev(GLenum pname, GLdouble * params)
static void
glGetDoublev
(int pname, double[] params) void glGetDoublev(GLenum pname, GLdouble * params)
static void
glGetDoublev
(int pname, DoubleBuffer params) void glGetDoublev(GLenum pname, GLdouble * params)
static int
GLenum glGetError(void)
static float
glGetFloat
(int pname) void glGetFloatv(GLenum pname, GLfloat * params)
static void
glGetFloatv
(int pname, float[] params) void glGetFloatv(GLenum pname, GLfloat * params)
static void
glGetFloatv
(int pname, FloatBuffer params) void glGetFloatv(GLenum pname, GLfloat * params)
static int
glGetInteger
(int pname) void glGetIntegerv(GLenum pname, GLint * params)
static void
glGetIntegerv
(int pname, int[] params) void glGetIntegerv(GLenum pname, GLint * params)
static void
glGetIntegerv
(int pname, IntBuffer params) void glGetIntegerv(GLenum pname, GLint * params)
static long
glGetPointer
(int pname) void glGetPointerv(GLenum pname, void ** params)
static void
glGetPointerv
(int pname, PointerBuffer params) void glGetPointerv(GLenum pname, void ** params)
static @Nullable String
glGetString
(int name) GLubyte const * glGetString(GLenum name)
static void
glGetTexImage
(int tex, int level, int format, int type, double[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, float[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, int[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, short[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, ByteBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, DoubleBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, FloatBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, IntBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, ShortBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static float
glGetTexLevelParameterf
(int target, int level, int pname) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
glGetTexLevelParameterfv
(int target, int level, int pname, float[] params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static int
glGetTexLevelParameteri
(int target, int level, int pname) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
glGetTexLevelParameteriv
(int target, int level, int pname, int[] params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static float
glGetTexParameterf
(int target, int pname) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
glGetTexParameterfv
(int target, int pname, float[] params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static int
glGetTexParameteri
(int target, int pname) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameteriv
(int target, int pname, int[] params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameteriv
(int target, int pname, IntBuffer params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glHint
(int target, int hint) void glHint(GLenum target, GLenum hint)
static boolean
glIsEnabled
(int cap) GLboolean glIsEnabled(GLenum cap)
static boolean
glIsTexture
(int texture) GLboolean glIsTexture(GLuint texture)
static void
glLineWidth
(float width) void glLineWidth(GLfloat width)
static void
glLogicOp
(int op) void glLogicOp(GLenum op)
static void
glPixelStoref
(int pname, float param) void glPixelStoref(GLenum pname, GLfloat param)
static void
glPixelStorei
(int pname, int param) void glPixelStorei(GLenum pname, GLint param)
static void
glPointSize
(float size) void glPointSize(GLfloat size)
static void
glPolygonMode
(int face, int mode) void glPolygonMode(GLenum face, GLenum mode)
static void
glPolygonOffset
(float factor, float units) void glPolygonOffset(GLfloat factor, GLfloat units)
static void
glReadBuffer
(int src) void glReadBuffer(GLenum src)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glScissor
(int x, int y, int width, int height) void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
static void
glStencilFunc
(int func, int ref, int mask) void glStencilFunc(GLenum func, GLint ref, GLuint mask)
static void
glStencilMask
(int mask) void glStencilMask(GLuint mask)
static void
glStencilOp
(int sfail, int dpfail, int dppass) void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexParameterf
(int target, int pname, float param) void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
static void
glTexParameterfv
(int target, int pname, float[] params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexParameterfv
(int target, int pname, FloatBuffer params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexParameteri
(int target, int pname, int param) void glTexParameteri(GLenum target, GLenum pname, GLint param)
static void
glTexParameteriv
(int target, int pname, int[] params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameteriv
(int target, int pname, IntBuffer params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, double[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, float[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, int[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, short[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glViewport
(int x, int y, int w, int h) void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
static void
nglDeleteTextures
(int n, long textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
nglDrawElements
(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
nglGenTextures
(int n, long textures) void glGenTextures(GLsizei n, GLuint * textures)
static void
nglGetBooleanv
(int pname, long params) void glGetBooleanv(GLenum pname, GLboolean * params)
static void
nglGetDoublev
(int pname, long params) void glGetDoublev(GLenum pname, GLdouble * params)
static void
nglGetFloatv
(int pname, long params) void glGetFloatv(GLenum pname, GLfloat * params)
static void
nglGetIntegerv
(int pname, long params) void glGetIntegerv(GLenum pname, GLint * params)
static void
nglGetPointerv
(int pname, long params) void glGetPointerv(GLenum pname, void ** params)
static long
nglGetString
(int name) GLubyte const * glGetString(GLenum name)
static void
nglGetTexImage
(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
nglGetTexLevelParameterfv
(int target, int level, int pname, long params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
nglGetTexLevelParameteriv
(int target, int level, int pname, long params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
nglGetTexParameterfv
(int target, int pname, long params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
nglGetTexParameteriv
(int target, int pname, long params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
nglReadPixels
(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
nglTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
nglTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
nglTexParameterfv
(int target, int pname, long params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
nglTexParameteriv
(int target, int pname, long params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
nglTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
nglTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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Field Details
-
GL_NEVER
public static final int GL_NEVER- See Also:
-
GL_LESS
public static final int GL_LESS- See Also:
-
GL_EQUAL
public static final int GL_EQUAL- See Also:
-
GL_LEQUAL
public static final int GL_LEQUAL- See Also:
-
GL_GREATER
public static final int GL_GREATER- See Also:
-
GL_NOTEQUAL
public static final int GL_NOTEQUAL- See Also:
-
GL_GEQUAL
public static final int GL_GEQUAL- See Also:
-
GL_ALWAYS
public static final int GL_ALWAYS- See Also:
-
GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT- See Also:
-
GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT- See Also:
-
GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT- See Also:
-
GL_POINTS
public static final int GL_POINTS- See Also:
-
GL_LINES
public static final int GL_LINES- See Also:
-
GL_LINE_LOOP
public static final int GL_LINE_LOOP- See Also:
-
GL_LINE_STRIP
public static final int GL_LINE_STRIP- See Also:
-
GL_TRIANGLES
public static final int GL_TRIANGLES- See Also:
-
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP- See Also:
-
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN- See Also:
-
GL_QUADS
public static final int GL_QUADS- See Also:
-
GL_ZERO
public static final int GL_ZERO- See Also:
-
GL_ONE
public static final int GL_ONE- See Also:
-
GL_SRC_COLOR
public static final int GL_SRC_COLOR- See Also:
-
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR- See Also:
-
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA- See Also:
-
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
-
GL_DST_ALPHA
public static final int GL_DST_ALPHA- See Also:
-
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA- See Also:
-
GL_DST_COLOR
public static final int GL_DST_COLOR- See Also:
-
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR- See Also:
-
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE- See Also:
-
GL_TRUE
public static final int GL_TRUE- See Also:
-
GL_FALSE
public static final int GL_FALSE- See Also:
-
GL_BYTE
public static final int GL_BYTE- See Also:
-
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE- See Also:
-
GL_SHORT
public static final int GL_SHORT- See Also:
-
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT- See Also:
-
GL_INT
public static final int GL_INT- See Also:
-
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT- See Also:
-
GL_FLOAT
public static final int GL_FLOAT- See Also:
-
GL_DOUBLE
public static final int GL_DOUBLE- See Also:
-
GL_NONE
public static final int GL_NONE- See Also:
-
GL_FRONT_LEFT
public static final int GL_FRONT_LEFT- See Also:
-
GL_FRONT_RIGHT
public static final int GL_FRONT_RIGHT- See Also:
-
GL_BACK_LEFT
public static final int GL_BACK_LEFT- See Also:
-
GL_BACK_RIGHT
public static final int GL_BACK_RIGHT- See Also:
-
GL_FRONT
public static final int GL_FRONT- See Also:
-
GL_BACK
public static final int GL_BACK- See Also:
-
GL_LEFT
public static final int GL_LEFT- See Also:
-
GL_RIGHT
public static final int GL_RIGHT- See Also:
-
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK- See Also:
-
GL_NO_ERROR
public static final int GL_NO_ERROR- See Also:
-
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM- See Also:
-
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE- See Also:
-
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION- See Also:
-
GL_STACK_OVERFLOW
public static final int GL_STACK_OVERFLOW- See Also:
-
GL_STACK_UNDERFLOW
public static final int GL_STACK_UNDERFLOW- See Also:
-
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY- See Also:
-
GL_CW
public static final int GL_CW- See Also:
-
GL_CCW
public static final int GL_CCW- See Also:
-
GL_POINT_SIZE
public static final int GL_POINT_SIZE- See Also:
-
GL_POINT_SIZE_RANGE
public static final int GL_POINT_SIZE_RANGE- See Also:
-
GL_POINT_SIZE_GRANULARITY
public static final int GL_POINT_SIZE_GRANULARITY- See Also:
-
GL_LINE_SMOOTH
public static final int GL_LINE_SMOOTH- See Also:
-
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH- See Also:
-
GL_LINE_WIDTH_RANGE
public static final int GL_LINE_WIDTH_RANGE- See Also:
-
GL_LINE_WIDTH_GRANULARITY
public static final int GL_LINE_WIDTH_GRANULARITY- See Also:
-
GL_POLYGON_MODE
public static final int GL_POLYGON_MODE- See Also:
-
GL_POLYGON_SMOOTH
public static final int GL_POLYGON_SMOOTH- See Also:
-
GL_CULL_FACE
public static final int GL_CULL_FACE- See Also:
-
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE- See Also:
-
GL_FRONT_FACE
public static final int GL_FRONT_FACE- See Also:
-
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE- See Also:
-
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST- See Also:
-
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK- See Also:
-
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE- See Also:
-
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC- See Also:
-
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST- See Also:
-
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE- See Also:
-
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC- See Also:
-
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK- See Also:
-
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_REF
public static final int GL_STENCIL_REF- See Also:
-
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK- See Also:
-
GL_VIEWPORT
public static final int GL_VIEWPORT- See Also:
-
GL_DITHER
public static final int GL_DITHER- See Also:
-
GL_BLEND_DST
public static final int GL_BLEND_DST- See Also:
-
GL_BLEND_SRC
public static final int GL_BLEND_SRC- See Also:
-
GL_BLEND
public static final int GL_BLEND- See Also:
-
GL_LOGIC_OP_MODE
public static final int GL_LOGIC_OP_MODE- See Also:
-
GL_COLOR_LOGIC_OP
public static final int GL_COLOR_LOGIC_OP- See Also:
-
GL_DRAW_BUFFER
public static final int GL_DRAW_BUFFER- See Also:
-
GL_READ_BUFFER
public static final int GL_READ_BUFFER- See Also:
-
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX- See Also:
-
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST- See Also:
-
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE- See Also:
-
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK- See Also:
-
GL_DOUBLEBUFFER
public static final int GL_DOUBLEBUFFER- See Also:
-
GL_STEREO
public static final int GL_STEREO- See Also:
-
GL_LINE_SMOOTH_HINT
public static final int GL_LINE_SMOOTH_HINT- See Also:
-
GL_POLYGON_SMOOTH_HINT
public static final int GL_POLYGON_SMOOTH_HINT- See Also:
-
GL_UNPACK_SWAP_BYTES
public static final int GL_UNPACK_SWAP_BYTES- See Also:
-
GL_UNPACK_LSB_FIRST
public static final int GL_UNPACK_LSB_FIRST- See Also:
-
GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_ROW_LENGTH- See Also:
-
GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_ROWS- See Also:
-
GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_PIXELS- See Also:
-
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT- See Also:
-
GL_PACK_SWAP_BYTES
public static final int GL_PACK_SWAP_BYTES- See Also:
-
GL_PACK_LSB_FIRST
public static final int GL_PACK_LSB_FIRST- See Also:
-
GL_PACK_ROW_LENGTH
public static final int GL_PACK_ROW_LENGTH- See Also:
-
GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_ROWS- See Also:
-
GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_PIXELS- See Also:
-
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT- See Also:
-
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE- See Also:
-
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS- See Also:
-
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS- See Also:
-
GL_TEXTURE_1D
public static final int GL_TEXTURE_1D- See Also:
-
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D- See Also:
-
GL_TEXTURE_WIDTH
public static final int GL_TEXTURE_WIDTH- See Also:
-
GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_HEIGHT- See Also:
-
GL_TEXTURE_INTERNAL_FORMAT
public static final int GL_TEXTURE_INTERNAL_FORMAT- See Also:
-
GL_TEXTURE_BORDER_COLOR
public static final int GL_TEXTURE_BORDER_COLOR- See Also:
-
GL_DONT_CARE
public static final int GL_DONT_CARE- See Also:
-
GL_FASTEST
public static final int GL_FASTEST- See Also:
-
GL_NICEST
public static final int GL_NICEST- See Also:
-
GL_CLEAR
public static final int GL_CLEAR- See Also:
-
GL_AND
public static final int GL_AND- See Also:
-
GL_AND_REVERSE
public static final int GL_AND_REVERSE- See Also:
-
GL_COPY
public static final int GL_COPY- See Also:
-
GL_AND_INVERTED
public static final int GL_AND_INVERTED- See Also:
-
GL_NOOP
public static final int GL_NOOP- See Also:
-
GL_XOR
public static final int GL_XOR- See Also:
-
GL_OR
public static final int GL_OR- See Also:
-
GL_NOR
public static final int GL_NOR- See Also:
-
GL_EQUIV
public static final int GL_EQUIV- See Also:
-
GL_INVERT
public static final int GL_INVERT- See Also:
-
GL_OR_REVERSE
public static final int GL_OR_REVERSE- See Also:
-
GL_COPY_INVERTED
public static final int GL_COPY_INVERTED- See Also:
-
GL_OR_INVERTED
public static final int GL_OR_INVERTED- See Also:
-
GL_NAND
public static final int GL_NAND- See Also:
-
GL_SET
public static final int GL_SET- See Also:
-
GL_TEXTURE
public static final int GL_TEXTURE- See Also:
-
GL_COLOR
public static final int GL_COLOR- See Also:
-
GL_DEPTH
public static final int GL_DEPTH- See Also:
-
GL_STENCIL
public static final int GL_STENCIL- See Also:
-
GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX- See Also:
-
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT- See Also:
-
GL_RED
public static final int GL_RED- See Also:
-
GL_GREEN
public static final int GL_GREEN- See Also:
-
GL_BLUE
public static final int GL_BLUE- See Also:
-
GL_ALPHA
public static final int GL_ALPHA- See Also:
-
GL_RGB
public static final int GL_RGB- See Also:
-
GL_RGBA
public static final int GL_RGBA- See Also:
-
GL_POINT
public static final int GL_POINT- See Also:
-
GL_LINE
public static final int GL_LINE- See Also:
-
GL_FILL
public static final int GL_FILL- See Also:
-
GL_KEEP
public static final int GL_KEEP- See Also:
-
GL_REPLACE
public static final int GL_REPLACE- See Also:
-
GL_INCR
public static final int GL_INCR- See Also:
-
GL_DECR
public static final int GL_DECR- See Also:
-
GL_VENDOR
public static final int GL_VENDOR- See Also:
-
GL_RENDERER
public static final int GL_RENDERER- See Also:
-
GL_VERSION
public static final int GL_VERSION- See Also:
-
GL_EXTENSIONS
public static final int GL_EXTENSIONS- See Also:
-
GL_NEAREST
public static final int GL_NEAREST- See Also:
-
GL_LINEAR
public static final int GL_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_REPEAT
public static final int GL_REPEAT- See Also:
-
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR- See Also:
-
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS- See Also:
-
GL_POLYGON_OFFSET_POINT
public static final int GL_POLYGON_OFFSET_POINT- See Also:
-
GL_POLYGON_OFFSET_LINE
public static final int GL_POLYGON_OFFSET_LINE- See Also:
-
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL- See Also:
-
GL_R3_G3_B2
public static final int GL_R3_G3_B2- See Also:
-
GL_RGB4
public static final int GL_RGB4- See Also:
-
GL_RGB5
public static final int GL_RGB5- See Also:
-
GL_RGB8
public static final int GL_RGB8- See Also:
-
GL_RGB10
public static final int GL_RGB10- See Also:
-
GL_RGB12
public static final int GL_RGB12- See Also:
-
GL_RGB16
public static final int GL_RGB16- See Also:
-
GL_RGBA2
public static final int GL_RGBA2- See Also:
-
GL_RGBA4
public static final int GL_RGBA4- See Also:
-
GL_RGB5_A1
public static final int GL_RGB5_A1- See Also:
-
GL_RGBA8
public static final int GL_RGBA8- See Also:
-
GL_RGB10_A2
public static final int GL_RGB10_A2- See Also:
-
GL_RGBA12
public static final int GL_RGBA12- See Also:
-
GL_RGBA16
public static final int GL_RGBA16- See Also:
-
GL_TEXTURE_RED_SIZE
public static final int GL_TEXTURE_RED_SIZE- See Also:
-
GL_TEXTURE_GREEN_SIZE
public static final int GL_TEXTURE_GREEN_SIZE- See Also:
-
GL_TEXTURE_BLUE_SIZE
public static final int GL_TEXTURE_BLUE_SIZE- See Also:
-
GL_TEXTURE_ALPHA_SIZE
public static final int GL_TEXTURE_ALPHA_SIZE- See Also:
-
GL_PROXY_TEXTURE_1D
public static final int GL_PROXY_TEXTURE_1D- See Also:
-
GL_PROXY_TEXTURE_2D
public static final int GL_PROXY_TEXTURE_2D- See Also:
-
GL_TEXTURE_BINDING_1D
public static final int GL_TEXTURE_BINDING_1D- See Also:
-
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D- See Also:
-
GL_VERTEX_ARRAY
public static final int GL_VERTEX_ARRAY- See Also:
-
-
Method Details
-
glEnable
public static void glEnable(int target) void glEnable(GLenum target)
-
glDisable
public static void glDisable(int target) void glDisable(GLenum target)
-
glBindTexture
public static void glBindTexture(int target, int texture) void glBindTexture(GLenum target, GLuint texture)
-
glBlendFunc
public static void glBlendFunc(int sfactor, int dfactor) void glBlendFunc(GLenum sfactor, GLenum dfactor)
-
glClear
public static void glClear(int mask) void glClear(GLbitfield mask)
-
glClearColor
public static void glClearColor(float red, float green, float blue, float alpha) void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-
glClearDepth
public static void glClearDepth(double depth) void glClearDepth(GLdouble depth)
-
glClearStencil
public static void glClearStencil(int s) void glClearStencil(GLint s)
-
glColorMask
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-
glCullFace
public static void glCullFace(int mode) void glCullFace(GLenum mode)
-
glDepthFunc
public static void glDepthFunc(int func) void glDepthFunc(GLenum func)
-
glDepthMask
public static void glDepthMask(boolean flag) void glDepthMask(GLboolean flag)
-
glDepthRange
public static void glDepthRange(double zNear, double zFar) void glDepthRange(GLdouble zNear, GLdouble zFar)
-
glDrawArrays
public static void glDrawArrays(int mode, int first, int count) void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-
glDrawBuffer
public static void glDrawBuffer(int buf) void glDrawBuffer(GLenum buf)
-
nglDrawElements
public static void nglDrawElements(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
public static void glDrawElements(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
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glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
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glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
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glFinish
public static void glFinish()void glFinish(void)
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glFlush
public static void glFlush()void glFlush(void)
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glFrontFace
public static void glFrontFace(int dir) void glFrontFace(GLenum dir)
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nglGenTextures
public static void nglGenTextures(int n, long textures) void glGenTextures(GLsizei n, GLuint * textures)
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glGenTextures
void glGenTextures(GLsizei n, GLuint * textures)
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glGenTextures
public static int glGenTextures()void glGenTextures(GLsizei n, GLuint * textures)
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nglDeleteTextures
public static void nglDeleteTextures(int n, long textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
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glDeleteTextures
void glDeleteTextures(GLsizei n, GLuint const * textures)
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glDeleteTextures
public static void glDeleteTextures(int texture) void glDeleteTextures(GLsizei n, GLuint const * textures)
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nglGetBooleanv
public static void nglGetBooleanv(int pname, long params) void glGetBooleanv(GLenum pname, GLboolean * params)
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glGetBooleanv
void glGetBooleanv(GLenum pname, GLboolean * params)
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glGetBoolean
public static boolean glGetBoolean(int pname) void glGetBooleanv(GLenum pname, GLboolean * params)
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nglGetFloatv
public static void nglGetFloatv(int pname, long params) void glGetFloatv(GLenum pname, GLfloat * params)
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glGetFloatv
void glGetFloatv(GLenum pname, GLfloat * params)
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glGetFloat
public static float glGetFloat(int pname) void glGetFloatv(GLenum pname, GLfloat * params)
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nglGetIntegerv
public static void nglGetIntegerv(int pname, long params) void glGetIntegerv(GLenum pname, GLint * params)
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glGetIntegerv
void glGetIntegerv(GLenum pname, GLint * params)
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glGetInteger
public static int glGetInteger(int pname) void glGetIntegerv(GLenum pname, GLint * params)
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nglGetDoublev
public static void nglGetDoublev(int pname, long params) void glGetDoublev(GLenum pname, GLdouble * params)
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glGetDoublev
void glGetDoublev(GLenum pname, GLdouble * params)
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glGetDouble
public static double glGetDouble(int pname) void glGetDoublev(GLenum pname, GLdouble * params)
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glGetError
public static int glGetError()GLenum glGetError(void)
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nglGetPointerv
public static void nglGetPointerv(int pname, long params) void glGetPointerv(GLenum pname, void ** params)
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glGetPointerv
void glGetPointerv(GLenum pname, void ** params)
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glGetPointer
public static long glGetPointer(int pname) void glGetPointerv(GLenum pname, void ** params)
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nglGetString
public static long nglGetString(int name) GLubyte const * glGetString(GLenum name)
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glGetString
GLubyte const * glGetString(GLenum name)
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nglGetTexImage
public static void nglGetTexImage(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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nglGetTexLevelParameteriv
public static void nglGetTexLevelParameteriv(int target, int level, int pname, long params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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glGetTexLevelParameteriv
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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glGetTexLevelParameteri
public static int glGetTexLevelParameteri(int target, int level, int pname) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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nglGetTexLevelParameterfv
public static void nglGetTexLevelParameterfv(int target, int level, int pname, long params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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glGetTexLevelParameterfv
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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glGetTexLevelParameterf
public static float glGetTexLevelParameterf(int target, int level, int pname) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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nglGetTexParameteriv
public static void nglGetTexParameteriv(int target, int pname, long params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameteriv
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameteri
public static int glGetTexParameteri(int target, int pname) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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nglGetTexParameterfv
public static void nglGetTexParameterfv(int target, int pname, long params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glGetTexParameterfv
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glGetTexParameterf
public static float glGetTexParameterf(int target, int pname) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glHint
public static void glHint(int target, int hint) void glHint(GLenum target, GLenum hint)
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glIsEnabled
public static boolean glIsEnabled(int cap) GLboolean glIsEnabled(GLenum cap)
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glIsTexture
public static boolean glIsTexture(int texture) GLboolean glIsTexture(GLuint texture)
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glLineWidth
public static void glLineWidth(float width) void glLineWidth(GLfloat width)
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glLogicOp
public static void glLogicOp(int op) void glLogicOp(GLenum op)
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glPixelStorei
public static void glPixelStorei(int pname, int param) void glPixelStorei(GLenum pname, GLint param)
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glPixelStoref
public static void glPixelStoref(int pname, float param) void glPixelStoref(GLenum pname, GLfloat param)
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glPointSize
public static void glPointSize(float size) void glPointSize(GLfloat size)
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glPolygonMode
public static void glPolygonMode(int face, int mode) void glPolygonMode(GLenum face, GLenum mode)
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glPolygonOffset
public static void glPolygonOffset(float factor, float units) void glPolygonOffset(GLfloat factor, GLfloat units)
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glReadBuffer
public static void glReadBuffer(int src) void glReadBuffer(GLenum src)
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nglReadPixels
public static void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glScissor
public static void glScissor(int x, int y, int width, int height) void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
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glStencilFunc
public static void glStencilFunc(int func, int ref, int mask) void glStencilFunc(GLenum func, GLint ref, GLuint mask)
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glStencilMask
public static void glStencilMask(int mask) void glStencilMask(GLuint mask)
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glStencilOp
public static void glStencilOp(int sfail, int dpfail, int dppass) void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
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nglTexImage1D
public static void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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nglTexImage2D
public static void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glCopyTexImage1D
public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
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glCopyTexImage2D
public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
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glCopyTexSubImage1D
public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
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glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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glTexParameteri
public static void glTexParameteri(int target, int pname, int param) void glTexParameteri(GLenum target, GLenum pname, GLint param)
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nglTexParameteriv
public static void nglTexParameteriv(int target, int pname, long params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexParameteriv
void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterf
public static void glTexParameterf(int target, int pname, float param) void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
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nglTexParameterfv
public static void nglTexParameterfv(int target, int pname, long params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexParameterfv
void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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nglTexSubImage1D
public static void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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nglTexSubImage2D
public static void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glViewport
public static void glViewport(int x, int y, int w, int h) void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
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glGenTextures
public static void glGenTextures(int[] textures) void glGenTextures(GLsizei n, GLuint * textures)
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glDeleteTextures
public static void glDeleteTextures(int[] textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
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glGetFloatv
public static void glGetFloatv(int pname, float[] params) void glGetFloatv(GLenum pname, GLfloat * params)
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glGetIntegerv
public static void glGetIntegerv(int pname, int[] params) void glGetIntegerv(GLenum pname, GLint * params)
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glGetDoublev
public static void glGetDoublev(int pname, double[] params) void glGetDoublev(GLenum pname, GLdouble * params)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, short[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, int[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, float[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, double[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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glGetTexParameteriv
public static void glGetTexParameteriv(int target, int pname, int[] params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameterfv
public static void glGetTexParameterfv(int target, int pname, float[] params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexParameteriv
public static void glTexParameteriv(int target, int pname, int[] params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterfv
public static void glTexParameterfv(int target, int pname, float[] params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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