Class GL11C

java.lang.Object
org.lwjgl.opengl.GL11C
Direct Known Subclasses:
GL12C

public class GL11C extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
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  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glBindTexture(int target, int texture)
    void glBindTexture(GLenum target, GLuint texture)
    static void
    glBlendFunc(int sfactor, int dfactor)
    void glBlendFunc(GLenum sfactor, GLenum dfactor)
    static void
    glClear(int mask)
    void glClear(GLbitfield mask)
    static void
    glClearColor(float red, float green, float blue, float alpha)
    void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    static void
    glClearDepth(double depth)
    void glClearDepth(GLdouble depth)
    static void
    void glClearStencil(GLint s)
    static void
    glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    static void
    glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
    void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
    static void
    glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
    void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    static void
    glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
    static void
    glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    static void
    glCullFace(int mode)
    void glCullFace(GLenum mode)
    static void
    glDeleteTextures(int texture)
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    glDeleteTextures(int[] textures)
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    glDepthFunc(int func)
    void glDepthFunc(GLenum func)
    static void
    glDepthMask(boolean flag)
    void glDepthMask(GLboolean flag)
    static void
    glDepthRange(double zNear, double zFar)
    void glDepthRange(GLdouble zNear, GLdouble zFar)
    static void
    glDisable(int target)
    void glDisable(GLenum target)
    static void
    glDrawArrays(int mode, int first, int count)
    void glDrawArrays(GLenum mode, GLint first, GLsizei count)
    static void
    glDrawBuffer(int buf)
    void glDrawBuffer(GLenum buf)
    static void
    glDrawElements(int mode, int count, int type, long indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, int type, ByteBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, ByteBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, IntBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, ShortBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glEnable(int target)
    void glEnable(GLenum target)
    static void
    void glFinish(void)
    static void
    void glFlush(void)
    static void
    glFrontFace(int dir)
    void glFrontFace(GLenum dir)
    static int
    void glGenTextures(GLsizei n, GLuint * textures)
    static void
    glGenTextures(int[] textures)
    void glGenTextures(GLsizei n, GLuint * textures)
    static void
    void glGenTextures(GLsizei n, GLuint * textures)
    static boolean
    glGetBoolean(int pname)
    void glGetBooleanv(GLenum pname, GLboolean * params)
    static void
    glGetBooleanv(int pname, ByteBuffer params)
    void glGetBooleanv(GLenum pname, GLboolean * params)
    static double
    glGetDouble(int pname)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static void
    glGetDoublev(int pname, double[] params)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static void
    glGetDoublev(int pname, DoubleBuffer params)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static int
    GLenum glGetError(void)
    static float
    glGetFloat(int pname)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static void
    glGetFloatv(int pname, float[] params)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static void
    glGetFloatv(int pname, FloatBuffer params)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static int
    glGetInteger(int pname)
    void glGetIntegerv(GLenum pname, GLint * params)
    static void
    glGetIntegerv(int pname, int[] params)
    void glGetIntegerv(GLenum pname, GLint * params)
    static void
    glGetIntegerv(int pname, IntBuffer params)
    void glGetIntegerv(GLenum pname, GLint * params)
    static long
    glGetPointer(int pname)
    void glGetPointerv(GLenum pname, void ** params)
    static void
    glGetPointerv(int pname, PointerBuffer params)
    void glGetPointerv(GLenum pname, void ** params)
    static @Nullable String
    glGetString(int name)
    GLubyte const * glGetString(GLenum name)
    static void
    glGetTexImage(int tex, int level, int format, int type, double[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, float[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, int[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, long pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, short[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, ByteBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, DoubleBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, FloatBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, IntBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, ShortBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static float
    glGetTexLevelParameterf(int target, int level, int pname)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static void
    glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static void
    glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static int
    glGetTexLevelParameteri(int target, int level, int pname)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static void
    glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static void
    glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static float
    glGetTexParameterf(int target, int pname)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static void
    glGetTexParameterfv(int target, int pname, float[] params)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static void
    glGetTexParameterfv(int target, int pname, FloatBuffer params)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static int
    glGetTexParameteri(int target, int pname)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    glGetTexParameteriv(int target, int pname, int[] params)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    glGetTexParameteriv(int target, int pname, IntBuffer params)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    glHint(int target, int hint)
    void glHint(GLenum target, GLenum hint)
    static boolean
    glIsEnabled(int cap)
    GLboolean glIsEnabled(GLenum cap)
    static boolean
    glIsTexture(int texture)
    GLboolean glIsTexture(GLuint texture)
    static void
    glLineWidth(float width)
    void glLineWidth(GLfloat width)
    static void
    glLogicOp(int op)
    void glLogicOp(GLenum op)
    static void
    glPixelStoref(int pname, float param)
    void glPixelStoref(GLenum pname, GLfloat param)
    static void
    glPixelStorei(int pname, int param)
    void glPixelStorei(GLenum pname, GLint param)
    static void
    glPointSize(float size)
    void glPointSize(GLfloat size)
    static void
    glPolygonMode(int face, int mode)
    void glPolygonMode(GLenum face, GLenum mode)
    static void
    glPolygonOffset(float factor, float units)
    void glPolygonOffset(GLfloat factor, GLfloat units)
    static void
    glReadBuffer(int src)
    void glReadBuffer(GLenum src)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glScissor(int x, int y, int width, int height)
    void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    static void
    glStencilFunc(int func, int ref, int mask)
    void glStencilFunc(GLenum func, GLint ref, GLuint mask)
    static void
    glStencilMask(int mask)
    void glStencilMask(GLuint mask)
    static void
    glStencilOp(int sfail, int dpfail, int dppass)
    void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexParameterf(int target, int pname, float param)
    void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    static void
    glTexParameterfv(int target, int pname, float[] params)
    void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    glTexParameterfv(int target, int pname, FloatBuffer params)
    void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    glTexParameteri(int target, int pname, int param)
    void glTexParameteri(GLenum target, GLenum pname, GLint param)
    static void
    glTexParameteriv(int target, int pname, int[] params)
    void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    static void
    glTexParameteriv(int target, int pname, IntBuffer params)
    void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glViewport(int x, int y, int w, int h)
    void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
    static void
    nglDeleteTextures(int n, long textures)
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    nglDrawElements(int mode, int count, int type, long indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    nglGenTextures(int n, long textures)
    void glGenTextures(GLsizei n, GLuint * textures)
    static void
    nglGetBooleanv(int pname, long params)
    void glGetBooleanv(GLenum pname, GLboolean * params)
    static void
    nglGetDoublev(int pname, long params)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static void
    nglGetFloatv(int pname, long params)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static void
    nglGetIntegerv(int pname, long params)
    void glGetIntegerv(GLenum pname, GLint * params)
    static void
    nglGetPointerv(int pname, long params)
    void glGetPointerv(GLenum pname, void ** params)
    static long
    nglGetString(int name)
    GLubyte const * glGetString(GLenum name)
    static void
    nglGetTexImage(int tex, int level, int format, int type, long pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    nglGetTexLevelParameterfv(int target, int level, int pname, long params)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static void
    nglGetTexLevelParameteriv(int target, int level, int pname, long params)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static void
    nglGetTexParameterfv(int target, int pname, long params)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static void
    nglGetTexParameteriv(int target, int pname, long params)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    nglTexParameterfv(int target, int pname, long params)
    void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    nglTexParameteriv(int target, int pname, long params)
    void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    static void
    nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Method Details

    • glEnable

      public static void glEnable(int target)
      void glEnable(GLenum target)
    • glDisable

      public static void glDisable(int target)
      void glDisable(GLenum target)
    • glBindTexture

      public static void glBindTexture(int target, int texture)
      void glBindTexture(GLenum target, GLuint texture)
    • glBlendFunc

      public static void glBlendFunc(int sfactor, int dfactor)
      void glBlendFunc(GLenum sfactor, GLenum dfactor)
    • glClear

      public static void glClear(int mask)
      void glClear(GLbitfield mask)
    • glClearColor

      public static void glClearColor(float red, float green, float blue, float alpha)
      void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    • glClearDepth

      public static void glClearDepth(double depth)
      void glClearDepth(GLdouble depth)
    • glClearStencil

      public static void glClearStencil(int s)
      void glClearStencil(GLint s)
    • glColorMask

      public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
      void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    • glCullFace

      public static void glCullFace(int mode)
      void glCullFace(GLenum mode)
    • glDepthFunc

      public static void glDepthFunc(int func)
      void glDepthFunc(GLenum func)
    • glDepthMask

      public static void glDepthMask(boolean flag)
      void glDepthMask(GLboolean flag)
    • glDepthRange

      public static void glDepthRange(double zNear, double zFar)
      void glDepthRange(GLdouble zNear, GLdouble zFar)
    • glDrawArrays

      public static void glDrawArrays(int mode, int first, int count)
      void glDrawArrays(GLenum mode, GLint first, GLsizei count)
    • glDrawBuffer

      public static void glDrawBuffer(int buf)
      void glDrawBuffer(GLenum buf)
    • nglDrawElements

      public static void nglDrawElements(int mode, int count, int type, long indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, int count, int type, long indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, int type, ByteBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, ByteBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, ShortBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, IntBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glFinish

      public static void glFinish()
      void glFinish(void)
    • glFlush

      public static void glFlush()
      void glFlush(void)
    • glFrontFace

      public static void glFrontFace(int dir)
      void glFrontFace(GLenum dir)
    • nglGenTextures

      public static void nglGenTextures(int n, long textures)
      void glGenTextures(GLsizei n, GLuint * textures)
    • glGenTextures

      public static void glGenTextures(IntBuffer textures)
      void glGenTextures(GLsizei n, GLuint * textures)
    • glGenTextures

      public static int glGenTextures()
      void glGenTextures(GLsizei n, GLuint * textures)
    • nglDeleteTextures

      public static void nglDeleteTextures(int n, long textures)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • glDeleteTextures

      public static void glDeleteTextures(IntBuffer textures)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • glDeleteTextures

      public static void glDeleteTextures(int texture)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • nglGetBooleanv

      public static void nglGetBooleanv(int pname, long params)
      void glGetBooleanv(GLenum pname, GLboolean * params)
    • glGetBooleanv

      public static void glGetBooleanv(int pname, ByteBuffer params)
      void glGetBooleanv(GLenum pname, GLboolean * params)
    • glGetBoolean

      public static boolean glGetBoolean(int pname)
      void glGetBooleanv(GLenum pname, GLboolean * params)
    • nglGetFloatv

      public static void nglGetFloatv(int pname, long params)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • glGetFloatv

      public static void glGetFloatv(int pname, FloatBuffer params)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • glGetFloat

      public static float glGetFloat(int pname)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • nglGetIntegerv

      public static void nglGetIntegerv(int pname, long params)
      void glGetIntegerv(GLenum pname, GLint * params)
    • glGetIntegerv

      public static void glGetIntegerv(int pname, IntBuffer params)
      void glGetIntegerv(GLenum pname, GLint * params)
    • glGetInteger

      public static int glGetInteger(int pname)
      void glGetIntegerv(GLenum pname, GLint * params)
    • nglGetDoublev

      public static void nglGetDoublev(int pname, long params)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetDoublev

      public static void glGetDoublev(int pname, DoubleBuffer params)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetDouble

      public static double glGetDouble(int pname)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetError

      public static int glGetError()
      GLenum glGetError(void)
    • nglGetPointerv

      public static void nglGetPointerv(int pname, long params)
      void glGetPointerv(GLenum pname, void ** params)
    • glGetPointerv

      public static void glGetPointerv(int pname, PointerBuffer params)
      void glGetPointerv(GLenum pname, void ** params)
    • glGetPointer

      public static long glGetPointer(int pname)
      void glGetPointerv(GLenum pname, void ** params)
    • nglGetString

      public static long nglGetString(int name)
      GLubyte const * glGetString(GLenum name)
    • glGetString

      public static @Nullable String glGetString(int name)
      GLubyte const * glGetString(GLenum name)
    • nglGetTexImage

      public static void nglGetTexImage(int tex, int level, int format, int type, long pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, ByteBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, long pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, ShortBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, IntBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, FloatBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, DoubleBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • nglGetTexLevelParameteriv

      public static void nglGetTexLevelParameteriv(int target, int level, int pname, long params)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • glGetTexLevelParameteriv

      public static void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • glGetTexLevelParameteri

      public static int glGetTexLevelParameteri(int target, int level, int pname)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • nglGetTexLevelParameterfv

      public static void nglGetTexLevelParameterfv(int target, int level, int pname, long params)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • glGetTexLevelParameterfv

      public static void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • glGetTexLevelParameterf

      public static float glGetTexLevelParameterf(int target, int level, int pname)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • nglGetTexParameteriv

      public static void nglGetTexParameteriv(int target, int pname, long params)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameteriv

      public static void glGetTexParameteriv(int target, int pname, IntBuffer params)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameteri

      public static int glGetTexParameteri(int target, int pname)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • nglGetTexParameterfv

      public static void nglGetTexParameterfv(int target, int pname, long params)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glGetTexParameterfv

      public static void glGetTexParameterfv(int target, int pname, FloatBuffer params)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glGetTexParameterf

      public static float glGetTexParameterf(int target, int pname)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glHint

      public static void glHint(int target, int hint)
      void glHint(GLenum target, GLenum hint)
    • glIsEnabled

      public static boolean glIsEnabled(int cap)
      GLboolean glIsEnabled(GLenum cap)
    • glIsTexture

      public static boolean glIsTexture(int texture)
      GLboolean glIsTexture(GLuint texture)
    • glLineWidth

      public static void glLineWidth(float width)
      void glLineWidth(GLfloat width)
    • glLogicOp

      public static void glLogicOp(int op)
      void glLogicOp(GLenum op)
    • glPixelStorei

      public static void glPixelStorei(int pname, int param)
      void glPixelStorei(GLenum pname, GLint param)
    • glPixelStoref

      public static void glPixelStoref(int pname, float param)
      void glPixelStoref(GLenum pname, GLfloat param)
    • glPointSize

      public static void glPointSize(float size)
      void glPointSize(GLfloat size)
    • glPolygonMode

      public static void glPolygonMode(int face, int mode)
      void glPolygonMode(GLenum face, GLenum mode)
    • glPolygonOffset

      public static void glPolygonOffset(float factor, float units)
      void glPolygonOffset(GLfloat factor, GLfloat units)
    • glReadBuffer

      public static void glReadBuffer(int src)
      void glReadBuffer(GLenum src)
    • nglReadPixels

      public static void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glScissor

      public static void glScissor(int x, int y, int width, int height)
      void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    • glStencilFunc

      public static void glStencilFunc(int func, int ref, int mask)
      void glStencilFunc(GLenum func, GLint ref, GLuint mask)
    • glStencilMask

      public static void glStencilMask(int mask)
      void glStencilMask(GLuint mask)
    • glStencilOp

      public static void glStencilOp(int sfail, int dpfail, int dppass)
      void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
    • nglTexImage1D

      public static void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • nglTexImage2D

      public static void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glCopyTexImage1D

      public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
      void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
    • glCopyTexImage2D

      public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
      void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    • glCopyTexSubImage1D

      public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
      void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
    • glCopyTexSubImage2D

      public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
      void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    • glTexParameteri

      public static void glTexParameteri(int target, int pname, int param)
      void glTexParameteri(GLenum target, GLenum pname, GLint param)
    • nglTexParameteriv

      public static void nglTexParameteriv(int target, int pname, long params)
      void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameteriv

      public static void glTexParameteriv(int target, int pname, IntBuffer params)
      void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterf

      public static void glTexParameterf(int target, int pname, float param)
      void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    • nglTexParameterfv

      public static void nglTexParameterfv(int target, int pname, long params)
      void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    • glTexParameterfv

      public static void glTexParameterfv(int target, int pname, FloatBuffer params)
      void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    • nglTexSubImage1D

      public static void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • nglTexSubImage2D

      public static void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glViewport

      public static void glViewport(int x, int y, int w, int h)
      void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
    • glGenTextures

      public static void glGenTextures(int[] textures)
      void glGenTextures(GLsizei n, GLuint * textures)
    • glDeleteTextures

      public static void glDeleteTextures(int[] textures)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • glGetFloatv

      public static void glGetFloatv(int pname, float[] params)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • glGetIntegerv

      public static void glGetIntegerv(int pname, int[] params)
      void glGetIntegerv(GLenum pname, GLint * params)
    • glGetDoublev

      public static void glGetDoublev(int pname, double[] params)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, short[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, int[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, float[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, double[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexLevelParameteriv

      public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • glGetTexLevelParameterfv

      public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • glGetTexParameteriv

      public static void glGetTexParameteriv(int target, int pname, int[] params)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterfv

      public static void glGetTexParameterfv(int target, int pname, float[] params)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexParameteriv

      public static void glTexParameteriv(int target, int pname, int[] params)
      void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterfv

      public static void glTexParameterfv(int target, int pname, float[] params)
      void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)