Class GL42C

Direct Known Subclasses:
GL43C

public class GL42C extends GL41C
  • Field Details

    • GL_COPY_READ_BUFFER_BINDING

      public static final int GL_COPY_READ_BUFFER_BINDING
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    • GL_COPY_WRITE_BUFFER_BINDING

      public static final int GL_COPY_WRITE_BUFFER_BINDING
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    • GL_TRANSFORM_FEEDBACK_ACTIVE

      public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
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    • GL_TRANSFORM_FEEDBACK_PAUSED

      public static final int GL_TRANSFORM_FEEDBACK_PAUSED
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    • GL_COMPRESSED_RGBA_BPTC_UNORM

      public static final int GL_COMPRESSED_RGBA_BPTC_UNORM
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    • GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM

      public static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
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    • GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT

      public static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
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    • GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT

      public static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
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    • GL_UNPACK_COMPRESSED_BLOCK_WIDTH

      public static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH
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    • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT

      public static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
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    • GL_UNPACK_COMPRESSED_BLOCK_DEPTH

      public static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH
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    • GL_UNPACK_COMPRESSED_BLOCK_SIZE

      public static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE
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    • GL_PACK_COMPRESSED_BLOCK_WIDTH

      public static final int GL_PACK_COMPRESSED_BLOCK_WIDTH
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    • GL_PACK_COMPRESSED_BLOCK_HEIGHT

      public static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT
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    • GL_PACK_COMPRESSED_BLOCK_DEPTH

      public static final int GL_PACK_COMPRESSED_BLOCK_DEPTH
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    • GL_PACK_COMPRESSED_BLOCK_SIZE

      public static final int GL_PACK_COMPRESSED_BLOCK_SIZE
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    • GL_ATOMIC_COUNTER_BUFFER

      public static final int GL_ATOMIC_COUNTER_BUFFER
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    • GL_ATOMIC_COUNTER_BUFFER_BINDING

      public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING
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    • GL_ATOMIC_COUNTER_BUFFER_START

      public static final int GL_ATOMIC_COUNTER_BUFFER_START
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    • GL_ATOMIC_COUNTER_BUFFER_SIZE

      public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE
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    • GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

      public static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
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    • GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

      public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
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    • GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

      public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
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    • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_VERTEX_ATOMIC_COUNTERS

      public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS
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    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

      public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
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    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

      public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
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    • GL_MAX_GEOMETRY_ATOMIC_COUNTERS

      public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
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    • GL_MAX_FRAGMENT_ATOMIC_COUNTERS

      public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS
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    • GL_MAX_COMBINED_ATOMIC_COUNTERS

      public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS
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    • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

      public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
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    • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

      public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
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    • GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

      public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
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    • GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

      public static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
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    • GL_UNSIGNED_INT_ATOMIC_COUNTER

      public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER
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    • GL_TEXTURE_IMMUTABLE_FORMAT

      public static final int GL_TEXTURE_IMMUTABLE_FORMAT
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    • GL_MAX_IMAGE_UNITS

      public static final int GL_MAX_IMAGE_UNITS
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    • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

      public static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
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    • GL_MAX_IMAGE_SAMPLES

      public static final int GL_MAX_IMAGE_SAMPLES
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    • GL_MAX_VERTEX_IMAGE_UNIFORMS

      public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS
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    • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

      public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
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    • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

      public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
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    • GL_MAX_GEOMETRY_IMAGE_UNIFORMS

      public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
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    • GL_MAX_FRAGMENT_IMAGE_UNIFORMS

      public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS
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    • GL_MAX_COMBINED_IMAGE_UNIFORMS

      public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS
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    • GL_IMAGE_BINDING_NAME

      public static final int GL_IMAGE_BINDING_NAME
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    • GL_IMAGE_BINDING_LEVEL

      public static final int GL_IMAGE_BINDING_LEVEL
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    • GL_IMAGE_BINDING_LAYERED

      public static final int GL_IMAGE_BINDING_LAYERED
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    • GL_IMAGE_BINDING_LAYER

      public static final int GL_IMAGE_BINDING_LAYER
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    • GL_IMAGE_BINDING_ACCESS

      public static final int GL_IMAGE_BINDING_ACCESS
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    • GL_IMAGE_BINDING_FORMAT

      public static final int GL_IMAGE_BINDING_FORMAT
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    • GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

      public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
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    • GL_ELEMENT_ARRAY_BARRIER_BIT

      public static final int GL_ELEMENT_ARRAY_BARRIER_BIT
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    • GL_UNIFORM_BARRIER_BIT

      public static final int GL_UNIFORM_BARRIER_BIT
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    • GL_TEXTURE_FETCH_BARRIER_BIT

      public static final int GL_TEXTURE_FETCH_BARRIER_BIT
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    • GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

      public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
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    • GL_COMMAND_BARRIER_BIT

      public static final int GL_COMMAND_BARRIER_BIT
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    • GL_PIXEL_BUFFER_BARRIER_BIT

      public static final int GL_PIXEL_BUFFER_BARRIER_BIT
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    • GL_TEXTURE_UPDATE_BARRIER_BIT

      public static final int GL_TEXTURE_UPDATE_BARRIER_BIT
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    • GL_BUFFER_UPDATE_BARRIER_BIT

      public static final int GL_BUFFER_UPDATE_BARRIER_BIT
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    • GL_FRAMEBUFFER_BARRIER_BIT

      public static final int GL_FRAMEBUFFER_BARRIER_BIT
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    • GL_TRANSFORM_FEEDBACK_BARRIER_BIT

      public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT
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    • GL_ATOMIC_COUNTER_BARRIER_BIT

      public static final int GL_ATOMIC_COUNTER_BARRIER_BIT
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    • GL_ALL_BARRIER_BITS

      public static final int GL_ALL_BARRIER_BITS
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    • GL_IMAGE_1D

      public static final int GL_IMAGE_1D
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    • GL_IMAGE_2D

      public static final int GL_IMAGE_2D
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    • GL_IMAGE_3D

      public static final int GL_IMAGE_3D
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    • GL_IMAGE_2D_RECT

      public static final int GL_IMAGE_2D_RECT
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    • GL_IMAGE_CUBE

      public static final int GL_IMAGE_CUBE
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    • GL_IMAGE_BUFFER

      public static final int GL_IMAGE_BUFFER
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    • GL_IMAGE_1D_ARRAY

      public static final int GL_IMAGE_1D_ARRAY
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    • GL_IMAGE_2D_ARRAY

      public static final int GL_IMAGE_2D_ARRAY
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    • GL_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_IMAGE_CUBE_MAP_ARRAY
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    • GL_IMAGE_2D_MULTISAMPLE

      public static final int GL_IMAGE_2D_MULTISAMPLE
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    • GL_IMAGE_2D_MULTISAMPLE_ARRAY

      public static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY
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    • GL_INT_IMAGE_1D

      public static final int GL_INT_IMAGE_1D
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    • GL_INT_IMAGE_2D

      public static final int GL_INT_IMAGE_2D
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    • GL_INT_IMAGE_3D

      public static final int GL_INT_IMAGE_3D
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    • GL_INT_IMAGE_2D_RECT

      public static final int GL_INT_IMAGE_2D_RECT
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    • GL_INT_IMAGE_CUBE

      public static final int GL_INT_IMAGE_CUBE
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    • GL_INT_IMAGE_BUFFER

      public static final int GL_INT_IMAGE_BUFFER
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    • GL_INT_IMAGE_1D_ARRAY

      public static final int GL_INT_IMAGE_1D_ARRAY
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    • GL_INT_IMAGE_2D_ARRAY

      public static final int GL_INT_IMAGE_2D_ARRAY
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    • GL_INT_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY
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    • GL_INT_IMAGE_2D_MULTISAMPLE

      public static final int GL_INT_IMAGE_2D_MULTISAMPLE
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    • GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

      public static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_1D

      public static final int GL_UNSIGNED_INT_IMAGE_1D
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    • GL_UNSIGNED_INT_IMAGE_2D

      public static final int GL_UNSIGNED_INT_IMAGE_2D
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    • GL_UNSIGNED_INT_IMAGE_3D

      public static final int GL_UNSIGNED_INT_IMAGE_3D
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    • GL_UNSIGNED_INT_IMAGE_2D_RECT

      public static final int GL_UNSIGNED_INT_IMAGE_2D_RECT
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    • GL_UNSIGNED_INT_IMAGE_CUBE

      public static final int GL_UNSIGNED_INT_IMAGE_CUBE
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    • GL_UNSIGNED_INT_IMAGE_BUFFER

      public static final int GL_UNSIGNED_INT_IMAGE_BUFFER
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    • GL_UNSIGNED_INT_IMAGE_1D_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_2D_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

      public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
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    • GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
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    • GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

      public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
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    • GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

      public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
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    • GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

      public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
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    • GL_NUM_SAMPLE_COUNTS

      public static final int GL_NUM_SAMPLE_COUNTS
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    • GL_MIN_MAP_BUFFER_ALIGNMENT

      public static final int GL_MIN_MAP_BUFFER_ALIGNMENT
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  • Method Details

    • nglGetActiveAtomicCounterBufferiv

      public static void nglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, long params)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glGetActiveAtomicCounterBufferiv

      public static void glGetActiveAtomicCounterBufferiv(@NativeType("GLuint") int program, @NativeType("GLuint") int bufferIndex, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glGetActiveAtomicCounterBufferi

      @NativeType("void") public static int glGetActiveAtomicCounterBufferi(@NativeType("GLuint") int program, @NativeType("GLuint") int bufferIndex, @NativeType("GLenum") int pname)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glTexStorage1D

      public static void glTexStorage1D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width)
      void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
    • glTexStorage2D

      public static void glTexStorage2D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height)
      void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    • glTexStorage3D

      public static void glTexStorage3D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth)
      void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    • glDrawTransformFeedbackInstanced

      public static void glDrawTransformFeedbackInstanced(@NativeType("GLenum") int mode, @NativeType("GLuint") int id, @NativeType("GLsizei") int primcount)
      void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount)
    • glDrawTransformFeedbackStreamInstanced

      public static void glDrawTransformFeedbackStreamInstanced(@NativeType("GLenum") int mode, @NativeType("GLuint") int id, @NativeType("GLuint") int stream, @NativeType("GLsizei") int primcount)
      void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount)
    • glDrawArraysInstancedBaseInstance

      public static void glDrawArraysInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLint") int first, @NativeType("GLsizei") int count, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
      void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance)
    • nglDrawElementsInstancedBaseInstance

      public static void nglDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices, int primcount, int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • nglDrawElementsInstancedBaseVertexBaseInstance

      public static void nglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices, int primcount, int basevertex, int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glBindImageTexture

      public static void glBindImageTexture(@NativeType("GLuint") int unit, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLboolean") boolean layered, @NativeType("GLint") int layer, @NativeType("GLenum") int access, @NativeType("GLenum") int format)
      void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
    • glMemoryBarrier

      public static void glMemoryBarrier(@NativeType("GLbitfield") int barriers)
      void glMemoryBarrier(GLbitfield barriers)
    • nglGetInternalformativ

      public static void nglGetInternalformativ(int target, int internalformat, int pname, int bufSize, long params)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
    • glGetInternalformativ

      public static void glGetInternalformativ(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
    • glGetInternalformati

      @NativeType("void") public static int glGetInternalformati(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLenum") int pname)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
    • glGetActiveAtomicCounterBufferiv

      public static void glGetActiveAtomicCounterBufferiv(@NativeType("GLuint") int program, @NativeType("GLuint") int bufferIndex, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glGetInternalformativ

      public static void glGetInternalformativ(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)