Package org.lwjgl.opengl
Class GL20C
- Direct Known Subclasses:
GL21C
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Fields inherited from class org.lwjgl.opengl.GL15C
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengl.GL14C
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIAS
Fields inherited from class org.lwjgl.opengl.GL13C
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9
Fields inherited from class org.lwjgl.opengl.GL12C
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11C
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glAttachShader
(int program, int shader) void glAttachShader(GLuint program, GLuint shader)
static void
glBindAttribLocation
(int program, int index, CharSequence name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
static void
glBindAttribLocation
(int program, int index, ByteBuffer name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
static void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
static void
glCompileShader
(int shader) void glCompileShader(GLuint shader)
static int
GLuint glCreateProgram(void)
static int
glCreateShader
(int type) GLuint glCreateShader(GLenum type)
static void
glDeleteProgram
(int program) void glDeleteProgram(GLuint program)
static void
glDeleteShader
(int shader) void glDeleteShader(GLuint shader)
static void
glDetachShader
(int program, int shader) void glDetachShader(GLuint program, GLuint shader)
static void
glDisableVertexAttribArray
(int index) void glDisableVertexAttribArray(GLuint index)
static void
glDrawBuffers
(int buf) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
glDrawBuffers
(int[] bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
glDrawBuffers
(IntBuffer bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
glEnableVertexAttribArray
(int index) void glEnableVertexAttribArray(GLuint index)
static void
glGetActiveAttrib
(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveAttrib
(int program, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetActiveAttrib
(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveAttrib
(int program, int index, IntBuffer size, IntBuffer type) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetActiveUniform
(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveUniform
(int program, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetActiveUniform
(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveUniform
(int program, int index, IntBuffer size, IntBuffer type) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetAttachedShaders
(int program, int @Nullable [] count, int[] shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
static void
glGetAttachedShaders
(int program, @Nullable IntBuffer count, IntBuffer shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
static int
glGetAttribLocation
(int program, CharSequence name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
static int
glGetAttribLocation
(int program, ByteBuffer name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
static int
glGetProgrami
(int program, int pname) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static String
glGetProgramInfoLog
(int program) void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static String
glGetProgramInfoLog
(int program, int maxLength) void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
glGetProgramInfoLog
(int program, int @Nullable [] length, ByteBuffer infoLog) void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
glGetProgramInfoLog
(int program, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
glGetProgramiv
(int program, int pname, int[] params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static void
glGetProgramiv
(int program, int pname, IntBuffer params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static int
glGetShaderi
(int shader, int pname) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static String
glGetShaderInfoLog
(int shader) void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static String
glGetShaderInfoLog
(int shader, int maxLength) void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
glGetShaderInfoLog
(int shader, int @Nullable [] length, ByteBuffer infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
glGetShaderInfoLog
(int shader, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
glGetShaderiv
(int shader, int pname, int[] params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static void
glGetShaderiv
(int shader, int pname, IntBuffer params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static String
glGetShaderSource
(int shader) void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
static String
glGetShaderSource
(int shader, int maxLength) void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
static void
glGetShaderSource
(int shader, int @Nullable [] length, ByteBuffer source) void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
static void
glGetShaderSource
(int shader, @Nullable IntBuffer length, ByteBuffer source) void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
static float
glGetUniformf
(int program, int location) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static void
glGetUniformfv
(int program, int location, float[] params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static void
glGetUniformfv
(int program, int location, FloatBuffer params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static int
glGetUniformi
(int program, int location) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static void
glGetUniformiv
(int program, int location, int[] params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static void
glGetUniformiv
(int program, int location, IntBuffer params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static int
glGetUniformLocation
(int program, CharSequence name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
static int
glGetUniformLocation
(int program, ByteBuffer name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
static void
glGetVertexAttribdv
(int index, int pname, double[] params) void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
static void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
static void
glGetVertexAttribfv
(int index, int pname, float[] params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
static void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
static int
glGetVertexAttribi
(int index, int pname) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribiv
(int index, int pname, int[] params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
static long
glGetVertexAttribPointer
(int index, int pname) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
static void
glGetVertexAttribPointerv
(int index, int pname, PointerBuffer pointer) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
static boolean
glIsProgram
(int program) GLboolean glIsProgram(GLuint program)
static boolean
glIsShader
(int shader) GLboolean glIsShader(GLuint shader)
static void
glLinkProgram
(int program) void glLinkProgram(GLuint program)
static void
glShaderSource
(int shader, CharSequence string) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
static void
glShaderSource
(int shader, CharSequence... strings) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
static void
glShaderSource
(int shader, PointerBuffer strings, int @Nullable [] length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
static void
glShaderSource
(int shader, PointerBuffer strings, @Nullable IntBuffer length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
static void
glStencilFuncSeparate
(int face, int func, int ref, int mask) void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
static void
glStencilMaskSeparate
(int face, int mask) void glStencilMaskSeparate(GLenum face, GLuint mask)
static void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
static void
glUniform1f
(int location, float v0) void glUniform1f(GLint location, GLfloat v0)
static void
glUniform1fv
(int location, float[] value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform1fv
(int location, FloatBuffer value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform1i
(int location, int v0) void glUniform1i(GLint location, GLint v0)
static void
glUniform1iv
(int location, int[] value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform1iv
(int location, IntBuffer value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform2f
(int location, float v0, float v1) void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
static void
glUniform2fv
(int location, float[] value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform2fv
(int location, FloatBuffer value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform2i
(int location, int v0, int v1) void glUniform2i(GLint location, GLint v0, GLint v1)
static void
glUniform2iv
(int location, int[] value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform2iv
(int location, IntBuffer value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform3f
(int location, float v0, float v1, float v2) void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
static void
glUniform3fv
(int location, float[] value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform3fv
(int location, FloatBuffer value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform3i
(int location, int v0, int v1, int v2) void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
static void
glUniform3iv
(int location, int[] value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform3iv
(int location, IntBuffer value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform4f
(int location, float v0, float v1, float v2, float v3) void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void
glUniform4fv
(int location, float[] value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform4fv
(int location, FloatBuffer value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform4i
(int location, int v0, int v1, int v2, int v3) void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
static void
glUniform4iv
(int location, int[] value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform4iv
(int location, IntBuffer value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
static void
glUniformMatrix2fv
(int location, boolean transpose, float[] value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3fv
(int location, boolean transpose, float[] value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4fv
(int location, boolean transpose, float[] value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUseProgram
(int program) void glUseProgram(GLuint program)
static void
glValidateProgram
(int program) void glValidateProgram(GLuint program)
static void
glVertexAttrib1d
(int index, double v0) void glVertexAttrib1d(GLuint index, GLdouble v0)
static void
glVertexAttrib1dv
(int index, double[] v) void glVertexAttrib1dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib1dv
(int index, DoubleBuffer v) void glVertexAttrib1dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib1f
(int index, float v0) void glVertexAttrib1f(GLuint index, GLfloat v0)
static void
glVertexAttrib1fv
(int index, float[] v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib1fv
(int index, FloatBuffer v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib1s
(int index, short v0) void glVertexAttrib1s(GLuint index, GLshort v0)
static void
glVertexAttrib1sv
(int index, short[] v) void glVertexAttrib1sv(GLuint index, GLshort const * v)
static void
glVertexAttrib1sv
(int index, ShortBuffer v) void glVertexAttrib1sv(GLuint index, GLshort const * v)
static void
glVertexAttrib2d
(int index, double v0, double v1) void glVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1)
static void
glVertexAttrib2dv
(int index, double[] v) void glVertexAttrib2dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib2dv
(int index, DoubleBuffer v) void glVertexAttrib2dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib2f
(int index, float v0, float v1) void glVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
static void
glVertexAttrib2fv
(int index, float[] v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib2fv
(int index, FloatBuffer v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib2s
(int index, short v0, short v1) void glVertexAttrib2s(GLuint index, GLshort v0, GLshort v1)
static void
glVertexAttrib2sv
(int index, short[] v) void glVertexAttrib2sv(GLuint index, GLshort const * v)
static void
glVertexAttrib2sv
(int index, ShortBuffer v) void glVertexAttrib2sv(GLuint index, GLshort const * v)
static void
glVertexAttrib3d
(int index, double v0, double v1, double v2) void glVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2)
static void
glVertexAttrib3dv
(int index, double[] v) void glVertexAttrib3dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib3dv
(int index, DoubleBuffer v) void glVertexAttrib3dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib3f
(int index, float v0, float v1, float v2) void glVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
static void
glVertexAttrib3fv
(int index, float[] v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib3fv
(int index, FloatBuffer v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib3s
(int index, short v0, short v1, short v2) void glVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2)
static void
glVertexAttrib3sv
(int index, short[] v) void glVertexAttrib3sv(GLuint index, GLshort const * v)
static void
glVertexAttrib3sv
(int index, ShortBuffer v) void glVertexAttrib3sv(GLuint index, GLshort const * v)
static void
glVertexAttrib4bv
(int index, ByteBuffer v) void glVertexAttrib4bv(GLuint index, GLbyte const * v)
static void
glVertexAttrib4d
(int index, double v0, double v1, double v2, double v3) void glVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
static void
glVertexAttrib4dv
(int index, double[] v) void glVertexAttrib4dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib4dv
(int index, DoubleBuffer v) void glVertexAttrib4dv(GLuint index, GLdouble const * v)
static void
glVertexAttrib4f
(int index, float v0, float v1, float v2, float v3) void glVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void
glVertexAttrib4fv
(int index, float[] v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib4fv
(int index, FloatBuffer v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib4iv
(int index, int[] v) void glVertexAttrib4iv(GLuint index, GLint const * v)
static void
glVertexAttrib4iv
(int index, IntBuffer v) void glVertexAttrib4iv(GLuint index, GLint const * v)
static void
glVertexAttrib4Nbv
(int index, ByteBuffer v) void glVertexAttrib4Nbv(GLuint index, GLbyte const * v)
static void
glVertexAttrib4Niv
(int index, int[] v) void glVertexAttrib4Niv(GLuint index, GLint const * v)
static void
glVertexAttrib4Niv
(int index, IntBuffer v) void glVertexAttrib4Niv(GLuint index, GLint const * v)
static void
glVertexAttrib4Nsv
(int index, short[] v) void glVertexAttrib4Nsv(GLuint index, GLshort const * v)
static void
glVertexAttrib4Nsv
(int index, ShortBuffer v) void glVertexAttrib4Nsv(GLuint index, GLshort const * v)
static void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
static void
glVertexAttrib4Nubv
(int index, ByteBuffer v) void glVertexAttrib4Nubv(GLuint index, GLubyte const * v)
static void
glVertexAttrib4Nuiv
(int index, int[] v) void glVertexAttrib4Nuiv(GLuint index, GLuint const * v)
static void
glVertexAttrib4Nuiv
(int index, IntBuffer v) void glVertexAttrib4Nuiv(GLuint index, GLuint const * v)
static void
glVertexAttrib4Nusv
(int index, short[] v) void glVertexAttrib4Nusv(GLuint index, GLushort const * v)
static void
glVertexAttrib4Nusv
(int index, ShortBuffer v) void glVertexAttrib4Nusv(GLuint index, GLushort const * v)
static void
glVertexAttrib4s
(int index, short v0, short v1, short v2, short v3) void glVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3)
static void
glVertexAttrib4sv
(int index, short[] v) void glVertexAttrib4sv(GLuint index, GLshort const * v)
static void
glVertexAttrib4sv
(int index, ShortBuffer v) void glVertexAttrib4sv(GLuint index, GLshort const * v)
static void
glVertexAttrib4ubv
(int index, ByteBuffer v) void glVertexAttrib4ubv(GLuint index, GLubyte const * v)
static void
glVertexAttrib4uiv
(int index, int[] v) void glVertexAttrib4uiv(GLuint index, GLuint const * v)
static void
glVertexAttrib4uiv
(int index, IntBuffer v) void glVertexAttrib4uiv(GLuint index, GLuint const * v)
static void
glVertexAttrib4usv
(int index, short[] v) void glVertexAttrib4usv(GLuint index, GLushort const * v)
static void
glVertexAttrib4usv
(int index, ShortBuffer v) void glVertexAttrib4usv(GLuint index, GLushort const * v)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
nglBindAttribLocation
(int program, int index, long name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
static void
nglDrawBuffers
(int n, long bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
nglGetActiveAttrib
(int program, int index, int maxLength, long length, long size, long type, long name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
nglGetActiveUniform
(int program, int index, int maxLength, long length, long size, long type, long name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
nglGetAttachedShaders
(int program, int maxCount, long count, long shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
static int
nglGetAttribLocation
(int program, long name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
static void
nglGetProgramInfoLog
(int program, int maxLength, long length, long infoLog) void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
nglGetProgramiv
(int program, int pname, long params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static void
nglGetShaderInfoLog
(int shader, int maxLength, long length, long infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
static void
nglGetShaderiv
(int shader, int pname, long params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static void
nglGetShaderSource
(int shader, int maxLength, long length, long source) void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
static void
nglGetUniformfv
(int program, int location, long params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static void
nglGetUniformiv
(int program, int location, long params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static int
nglGetUniformLocation
(int program, long name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
static void
nglGetVertexAttribdv
(int index, int pname, long params) void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
static void
nglGetVertexAttribfv
(int index, int pname, long params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
static void
nglGetVertexAttribiv
(int index, int pname, long params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
static void
nglGetVertexAttribPointerv
(int index, int pname, long pointer) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
static void
nglShaderSource
(int shader, int count, long strings, long length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
static void
nglUniform1fv
(int location, int count, long value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform1iv
(int location, int count, long value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniform2fv
(int location, int count, long value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform2iv
(int location, int count, long value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniform3fv
(int location, int count, long value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform3iv
(int location, int count, long value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniform4fv
(int location, int count, long value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform4iv
(int location, int count, long value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniformMatrix2fv
(int location, int count, boolean transpose, long value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix3fv
(int location, int count, boolean transpose, long value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix4fv
(int location, int count, boolean transpose, long value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglVertexAttrib1dv
(int index, long v) void glVertexAttrib1dv(GLuint index, GLdouble const * v)
static void
nglVertexAttrib1fv
(int index, long v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
static void
nglVertexAttrib1sv
(int index, long v) void glVertexAttrib1sv(GLuint index, GLshort const * v)
static void
nglVertexAttrib2dv
(int index, long v) void glVertexAttrib2dv(GLuint index, GLdouble const * v)
static void
nglVertexAttrib2fv
(int index, long v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
static void
nglVertexAttrib2sv
(int index, long v) void glVertexAttrib2sv(GLuint index, GLshort const * v)
static void
nglVertexAttrib3dv
(int index, long v) void glVertexAttrib3dv(GLuint index, GLdouble const * v)
static void
nglVertexAttrib3fv
(int index, long v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
static void
nglVertexAttrib3sv
(int index, long v) void glVertexAttrib3sv(GLuint index, GLshort const * v)
static void
nglVertexAttrib4bv
(int index, long v) void glVertexAttrib4bv(GLuint index, GLbyte const * v)
static void
nglVertexAttrib4dv
(int index, long v) void glVertexAttrib4dv(GLuint index, GLdouble const * v)
static void
nglVertexAttrib4fv
(int index, long v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
static void
nglVertexAttrib4iv
(int index, long v) void glVertexAttrib4iv(GLuint index, GLint const * v)
static void
nglVertexAttrib4Nbv
(int index, long v) void glVertexAttrib4Nbv(GLuint index, GLbyte const * v)
static void
nglVertexAttrib4Niv
(int index, long v) void glVertexAttrib4Niv(GLuint index, GLint const * v)
static void
nglVertexAttrib4Nsv
(int index, long v) void glVertexAttrib4Nsv(GLuint index, GLshort const * v)
static void
nglVertexAttrib4Nubv
(int index, long v) void glVertexAttrib4Nubv(GLuint index, GLubyte const * v)
static void
nglVertexAttrib4Nuiv
(int index, long v) void glVertexAttrib4Nuiv(GLuint index, GLuint const * v)
static void
nglVertexAttrib4Nusv
(int index, long v) void glVertexAttrib4Nusv(GLuint index, GLushort const * v)
static void
nglVertexAttrib4sv
(int index, long v) void glVertexAttrib4sv(GLuint index, GLshort const * v)
static void
nglVertexAttrib4ubv
(int index, long v) void glVertexAttrib4ubv(GLuint index, GLubyte const * v)
static void
nglVertexAttrib4uiv
(int index, long v) void glVertexAttrib4uiv(GLuint index, GLuint const * v)
static void
nglVertexAttrib4usv
(int index, long v) void glVertexAttrib4usv(GLuint index, GLushort const * v)
static void
nglVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
Methods inherited from class org.lwjgl.opengl.GL15C
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
Methods inherited from class org.lwjgl.opengl.GL14C
glBlendColor, glBlendEquation, glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv
Methods inherited from class org.lwjgl.opengl.GL13C
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage
Methods inherited from class org.lwjgl.opengl.GL12C
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11C
glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D
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Field Details
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GL_SHADING_LANGUAGE_VERSION
public static final int GL_SHADING_LANGUAGE_VERSION- See Also:
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GL_CURRENT_PROGRAM
public static final int GL_CURRENT_PROGRAM- See Also:
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GL_SHADER_TYPE
public static final int GL_SHADER_TYPE- See Also:
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GL_DELETE_STATUS
public static final int GL_DELETE_STATUS- See Also:
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GL_COMPILE_STATUS
public static final int GL_COMPILE_STATUS- See Also:
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GL_LINK_STATUS
public static final int GL_LINK_STATUS- See Also:
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GL_VALIDATE_STATUS
public static final int GL_VALIDATE_STATUS- See Also:
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GL_INFO_LOG_LENGTH
public static final int GL_INFO_LOG_LENGTH- See Also:
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GL_ATTACHED_SHADERS
public static final int GL_ATTACHED_SHADERS- See Also:
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GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORMS- See Also:
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GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH- See Also:
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GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTES- See Also:
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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH- See Also:
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GL_SHADER_SOURCE_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH- See Also:
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GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC2- See Also:
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GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC3- See Also:
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GL_FLOAT_VEC4
public static final int GL_FLOAT_VEC4- See Also:
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GL_INT_VEC2
public static final int GL_INT_VEC2- See Also:
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GL_INT_VEC3
public static final int GL_INT_VEC3- See Also:
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GL_INT_VEC4
public static final int GL_INT_VEC4- See Also:
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GL_BOOL
public static final int GL_BOOL- See Also:
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GL_BOOL_VEC2
public static final int GL_BOOL_VEC2- See Also:
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GL_BOOL_VEC3
public static final int GL_BOOL_VEC3- See Also:
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GL_BOOL_VEC4
public static final int GL_BOOL_VEC4- See Also:
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GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT2- See Also:
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GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT3- See Also:
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GL_FLOAT_MAT4
public static final int GL_FLOAT_MAT4- See Also:
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GL_SAMPLER_1D
public static final int GL_SAMPLER_1D- See Also:
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GL_SAMPLER_2D
public static final int GL_SAMPLER_2D- See Also:
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GL_SAMPLER_3D
public static final int GL_SAMPLER_3D- See Also:
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GL_SAMPLER_CUBE
public static final int GL_SAMPLER_CUBE- See Also:
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GL_SAMPLER_1D_SHADOW
public static final int GL_SAMPLER_1D_SHADOW- See Also:
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GL_SAMPLER_2D_SHADOW
public static final int GL_SAMPLER_2D_SHADOW- See Also:
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GL_VERTEX_SHADER
public static final int GL_VERTEX_SHADER- See Also:
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GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS- See Also:
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GL_MAX_VARYING_FLOATS
public static final int GL_MAX_VARYING_FLOATS- See Also:
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GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_ATTRIBS- See Also:
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GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS- See Also:
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS- See Also:
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS- See Also:
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GL_VERTEX_PROGRAM_POINT_SIZE
public static final int GL_VERTEX_PROGRAM_POINT_SIZE- See Also:
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GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED- See Also:
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GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE- See Also:
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GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE- See Also:
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GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE- See Also:
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GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED- See Also:
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GL_CURRENT_VERTEX_ATTRIB
public static final int GL_CURRENT_VERTEX_ATTRIB- See Also:
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GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER- See Also:
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GL_FRAGMENT_SHADER
public static final int GL_FRAGMENT_SHADER- See Also:
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS- See Also:
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GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT- See Also:
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GL_MAX_DRAW_BUFFERS
public static final int GL_MAX_DRAW_BUFFERS- See Also:
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GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER0- See Also:
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GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER1- See Also:
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GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER2- See Also:
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GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER3- See Also:
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GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER4- See Also:
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GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER5- See Also:
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GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER6- See Also:
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GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER7- See Also:
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GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER8- See Also:
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GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER9- See Also:
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GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER10- See Also:
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GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER11- See Also:
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GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER12- See Also:
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GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER13- See Also:
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GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER14- See Also:
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GL_DRAW_BUFFER15
public static final int GL_DRAW_BUFFER15- See Also:
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GL_POINT_SPRITE_COORD_ORIGIN
public static final int GL_POINT_SPRITE_COORD_ORIGIN- See Also:
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GL_LOWER_LEFT
public static final int GL_LOWER_LEFT- See Also:
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GL_UPPER_LEFT
public static final int GL_UPPER_LEFT- See Also:
-
GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_EQUATION_RGB- See Also:
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GL_BLEND_EQUATION_ALPHA
public static final int GL_BLEND_EQUATION_ALPHA- See Also:
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GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FUNC- See Also:
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GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_FAIL- See Also:
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GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL- See Also:
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GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS- See Also:
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GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_REF- See Also:
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GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_VALUE_MASK- See Also:
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GL_STENCIL_BACK_WRITEMASK
public static final int GL_STENCIL_BACK_WRITEMASK- See Also:
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Method Details
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glCreateProgram
public static int glCreateProgram()GLuint glCreateProgram(void)
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glDeleteProgram
public static void glDeleteProgram(int program) void glDeleteProgram(GLuint program)
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glIsProgram
public static boolean glIsProgram(int program) GLboolean glIsProgram(GLuint program)
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glCreateShader
public static int glCreateShader(int type) GLuint glCreateShader(GLenum type)
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glDeleteShader
public static void glDeleteShader(int shader) void glDeleteShader(GLuint shader)
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glIsShader
public static boolean glIsShader(int shader) GLboolean glIsShader(GLuint shader)
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glAttachShader
public static void glAttachShader(int program, int shader) void glAttachShader(GLuint program, GLuint shader)
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glDetachShader
public static void glDetachShader(int program, int shader) void glDetachShader(GLuint program, GLuint shader)
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nglShaderSource
public static void nglShaderSource(int shader, int count, long strings, long length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
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glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
-
glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
-
glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
-
glCompileShader
public static void glCompileShader(int shader) void glCompileShader(GLuint shader)
-
glLinkProgram
public static void glLinkProgram(int program) void glLinkProgram(GLuint program)
-
glUseProgram
public static void glUseProgram(int program) void glUseProgram(GLuint program)
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glValidateProgram
public static void glValidateProgram(int program) void glValidateProgram(GLuint program)
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glUniform1f
public static void glUniform1f(int location, float v0) void glUniform1f(GLint location, GLfloat v0)
-
glUniform2f
public static void glUniform2f(int location, float v0, float v1) void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
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glUniform3f
public static void glUniform3f(int location, float v0, float v1, float v2) void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-
glUniform4f
public static void glUniform4f(int location, float v0, float v1, float v2, float v3) void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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glUniform1i
public static void glUniform1i(int location, int v0) void glUniform1i(GLint location, GLint v0)
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glUniform2i
public static void glUniform2i(int location, int v0, int v1) void glUniform2i(GLint location, GLint v0, GLint v1)
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glUniform3i
public static void glUniform3i(int location, int v0, int v1, int v2) void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
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glUniform4i
public static void glUniform4i(int location, int v0, int v1, int v2, int v3) void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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nglUniform1fv
public static void nglUniform1fv(int location, int count, long value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform1fv
void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
-
nglUniform2fv
public static void nglUniform2fv(int location, int count, long value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
-
glUniform2fv
void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
-
nglUniform3fv
public static void nglUniform3fv(int location, int count, long value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
-
glUniform3fv
void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
-
nglUniform4fv
public static void nglUniform4fv(int location, int count, long value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
-
glUniform4fv
void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
-
nglUniform1iv
public static void nglUniform1iv(int location, int count, long value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
-
glUniform1iv
void glUniform1iv(GLint location, GLsizei count, GLint const * value)
-
nglUniform2iv
public static void nglUniform2iv(int location, int count, long value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
-
glUniform2iv
void glUniform2iv(GLint location, GLsizei count, GLint const * value)
-
nglUniform3iv
public static void nglUniform3iv(int location, int count, long value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
-
glUniform3iv
void glUniform3iv(GLint location, GLsizei count, GLint const * value)
-
nglUniform4iv
public static void nglUniform4iv(int location, int count, long value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
-
glUniform4iv
void glUniform4iv(GLint location, GLsizei count, GLint const * value)
-
nglUniformMatrix2fv
public static void nglUniformMatrix2fv(int location, int count, boolean transpose, long value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glUniformMatrix2fv
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglUniformMatrix3fv
public static void nglUniformMatrix3fv(int location, int count, boolean transpose, long value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glUniformMatrix3fv
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglUniformMatrix4fv
public static void nglUniformMatrix4fv(int location, int count, boolean transpose, long value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glUniformMatrix4fv
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglGetShaderiv
public static void nglGetShaderiv(int shader, int pname, long params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
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glGetShaderiv
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
-
glGetShaderi
public static int glGetShaderi(int shader, int pname) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
-
nglGetProgramiv
public static void nglGetProgramiv(int program, int pname, long params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
-
glGetProgramiv
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
-
glGetProgrami
public static int glGetProgrami(int program, int pname) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
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nglGetShaderInfoLog
public static void nglGetShaderInfoLog(int shader, int maxLength, long length, long infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
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glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
-
glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
-
glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
-
nglGetProgramInfoLog
public static void nglGetProgramInfoLog(int program, int maxLength, long length, long infoLog) void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
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glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
-
glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
-
glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
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nglGetAttachedShaders
public static void nglGetAttachedShaders(int program, int maxCount, long count, long shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
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glGetAttachedShaders
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
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nglGetUniformLocation
public static int nglGetUniformLocation(int program, long name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
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glGetUniformLocation
GLint glGetUniformLocation(GLuint program, GLchar const * name)
-
glGetUniformLocation
GLint glGetUniformLocation(GLuint program, GLchar const * name)
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nglGetActiveUniform
public static void nglGetActiveUniform(int program, int index, int maxLength, long length, long size, long type, long name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveUniform
public static void glGetActiveUniform(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveUniform
public static String glGetActiveUniform(int program, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveUniform
void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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nglGetUniformfv
public static void nglGetUniformfv(int program, int location, long params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
-
glGetUniformfv
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
-
glGetUniformf
public static float glGetUniformf(int program, int location) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
-
nglGetUniformiv
public static void nglGetUniformiv(int program, int location, long params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
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glGetUniformiv
void glGetUniformiv(GLuint program, GLint location, GLint * params)
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glGetUniformi
public static int glGetUniformi(int program, int location) void glGetUniformiv(GLuint program, GLint location, GLint * params)
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nglGetShaderSource
public static void nglGetShaderSource(int shader, int maxLength, long length, long source) void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
-
glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
-
glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
-
glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
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glVertexAttrib1f
public static void glVertexAttrib1f(int index, float v0) void glVertexAttrib1f(GLuint index, GLfloat v0)
-
glVertexAttrib1s
public static void glVertexAttrib1s(int index, short v0) void glVertexAttrib1s(GLuint index, GLshort v0)
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glVertexAttrib1d
public static void glVertexAttrib1d(int index, double v0) void glVertexAttrib1d(GLuint index, GLdouble v0)
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glVertexAttrib2f
public static void glVertexAttrib2f(int index, float v0, float v1) void glVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
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glVertexAttrib2s
public static void glVertexAttrib2s(int index, short v0, short v1) void glVertexAttrib2s(GLuint index, GLshort v0, GLshort v1)
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glVertexAttrib2d
public static void glVertexAttrib2d(int index, double v0, double v1) void glVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1)
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glVertexAttrib3f
public static void glVertexAttrib3f(int index, float v0, float v1, float v2) void glVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
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glVertexAttrib3s
public static void glVertexAttrib3s(int index, short v0, short v1, short v2) void glVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2)
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glVertexAttrib3d
public static void glVertexAttrib3d(int index, double v0, double v1, double v2) void glVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2)
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glVertexAttrib4f
public static void glVertexAttrib4f(int index, float v0, float v1, float v2, float v3) void glVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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glVertexAttrib4s
public static void glVertexAttrib4s(int index, short v0, short v1, short v2, short v3) void glVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3)
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glVertexAttrib4d
public static void glVertexAttrib4d(int index, double v0, double v1, double v2, double v3) void glVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
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glVertexAttrib4Nub
public static void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
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nglVertexAttrib1fv
public static void nglVertexAttrib1fv(int index, long v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
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glVertexAttrib1fv
void glVertexAttrib1fv(GLuint index, GLfloat const * v)
-
nglVertexAttrib1sv
public static void nglVertexAttrib1sv(int index, long v) void glVertexAttrib1sv(GLuint index, GLshort const * v)
-
glVertexAttrib1sv
void glVertexAttrib1sv(GLuint index, GLshort const * v)
-
nglVertexAttrib1dv
public static void nglVertexAttrib1dv(int index, long v) void glVertexAttrib1dv(GLuint index, GLdouble const * v)
-
glVertexAttrib1dv
void glVertexAttrib1dv(GLuint index, GLdouble const * v)
-
nglVertexAttrib2fv
public static void nglVertexAttrib2fv(int index, long v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
-
glVertexAttrib2fv
void glVertexAttrib2fv(GLuint index, GLfloat const * v)
-
nglVertexAttrib2sv
public static void nglVertexAttrib2sv(int index, long v) void glVertexAttrib2sv(GLuint index, GLshort const * v)
-
glVertexAttrib2sv
void glVertexAttrib2sv(GLuint index, GLshort const * v)
-
nglVertexAttrib2dv
public static void nglVertexAttrib2dv(int index, long v) void glVertexAttrib2dv(GLuint index, GLdouble const * v)
-
glVertexAttrib2dv
void glVertexAttrib2dv(GLuint index, GLdouble const * v)
-
nglVertexAttrib3fv
public static void nglVertexAttrib3fv(int index, long v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
-
glVertexAttrib3fv
void glVertexAttrib3fv(GLuint index, GLfloat const * v)
-
nglVertexAttrib3sv
public static void nglVertexAttrib3sv(int index, long v) void glVertexAttrib3sv(GLuint index, GLshort const * v)
-
glVertexAttrib3sv
void glVertexAttrib3sv(GLuint index, GLshort const * v)
-
nglVertexAttrib3dv
public static void nglVertexAttrib3dv(int index, long v) void glVertexAttrib3dv(GLuint index, GLdouble const * v)
-
glVertexAttrib3dv
void glVertexAttrib3dv(GLuint index, GLdouble const * v)
-
nglVertexAttrib4fv
public static void nglVertexAttrib4fv(int index, long v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
-
glVertexAttrib4fv
void glVertexAttrib4fv(GLuint index, GLfloat const * v)
-
nglVertexAttrib4sv
public static void nglVertexAttrib4sv(int index, long v) void glVertexAttrib4sv(GLuint index, GLshort const * v)
-
glVertexAttrib4sv
void glVertexAttrib4sv(GLuint index, GLshort const * v)
-
nglVertexAttrib4dv
public static void nglVertexAttrib4dv(int index, long v) void glVertexAttrib4dv(GLuint index, GLdouble const * v)
-
glVertexAttrib4dv
void glVertexAttrib4dv(GLuint index, GLdouble const * v)
-
nglVertexAttrib4iv
public static void nglVertexAttrib4iv(int index, long v) void glVertexAttrib4iv(GLuint index, GLint const * v)
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glVertexAttrib4iv
void glVertexAttrib4iv(GLuint index, GLint const * v)
-
nglVertexAttrib4bv
public static void nglVertexAttrib4bv(int index, long v) void glVertexAttrib4bv(GLuint index, GLbyte const * v)
-
glVertexAttrib4bv
void glVertexAttrib4bv(GLuint index, GLbyte const * v)
-
nglVertexAttrib4ubv
public static void nglVertexAttrib4ubv(int index, long v) void glVertexAttrib4ubv(GLuint index, GLubyte const * v)
-
glVertexAttrib4ubv
void glVertexAttrib4ubv(GLuint index, GLubyte const * v)
-
nglVertexAttrib4usv
public static void nglVertexAttrib4usv(int index, long v) void glVertexAttrib4usv(GLuint index, GLushort const * v)
-
glVertexAttrib4usv
void glVertexAttrib4usv(GLuint index, GLushort const * v)
-
nglVertexAttrib4uiv
public static void nglVertexAttrib4uiv(int index, long v) void glVertexAttrib4uiv(GLuint index, GLuint const * v)
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glVertexAttrib4uiv
void glVertexAttrib4uiv(GLuint index, GLuint const * v)
-
nglVertexAttrib4Nbv
public static void nglVertexAttrib4Nbv(int index, long v) void glVertexAttrib4Nbv(GLuint index, GLbyte const * v)
-
glVertexAttrib4Nbv
void glVertexAttrib4Nbv(GLuint index, GLbyte const * v)
-
nglVertexAttrib4Nsv
public static void nglVertexAttrib4Nsv(int index, long v) void glVertexAttrib4Nsv(GLuint index, GLshort const * v)
-
glVertexAttrib4Nsv
void glVertexAttrib4Nsv(GLuint index, GLshort const * v)
-
nglVertexAttrib4Niv
public static void nglVertexAttrib4Niv(int index, long v) void glVertexAttrib4Niv(GLuint index, GLint const * v)
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glVertexAttrib4Niv
void glVertexAttrib4Niv(GLuint index, GLint const * v)
-
nglVertexAttrib4Nubv
public static void nglVertexAttrib4Nubv(int index, long v) void glVertexAttrib4Nubv(GLuint index, GLubyte const * v)
-
glVertexAttrib4Nubv
void glVertexAttrib4Nubv(GLuint index, GLubyte const * v)
-
nglVertexAttrib4Nusv
public static void nglVertexAttrib4Nusv(int index, long v) void glVertexAttrib4Nusv(GLuint index, GLushort const * v)
-
glVertexAttrib4Nusv
void glVertexAttrib4Nusv(GLuint index, GLushort const * v)
-
nglVertexAttrib4Nuiv
public static void nglVertexAttrib4Nuiv(int index, long v) void glVertexAttrib4Nuiv(GLuint index, GLuint const * v)
-
glVertexAttrib4Nuiv
void glVertexAttrib4Nuiv(GLuint index, GLuint const * v)
-
nglVertexAttribPointer
public static void nglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glEnableVertexAttribArray
public static void glEnableVertexAttribArray(int index) void glEnableVertexAttribArray(GLuint index)
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glDisableVertexAttribArray
public static void glDisableVertexAttribArray(int index) void glDisableVertexAttribArray(GLuint index)
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nglBindAttribLocation
public static void nglBindAttribLocation(int program, int index, long name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
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glBindAttribLocation
void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
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glBindAttribLocation
void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
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nglGetActiveAttrib
public static void nglGetActiveAttrib(int program, int index, int maxLength, long length, long size, long type, long name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveAttrib
public static String glGetActiveAttrib(int program, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveAttrib
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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nglGetAttribLocation
public static int nglGetAttribLocation(int program, long name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
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glGetAttribLocation
GLint glGetAttribLocation(GLuint program, GLchar const * name)
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glGetAttribLocation
GLint glGetAttribLocation(GLuint program, GLchar const * name)
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nglGetVertexAttribiv
public static void nglGetVertexAttribiv(int index, int pname, long params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribiv
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribi
public static int glGetVertexAttribi(int index, int pname) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
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nglGetVertexAttribfv
public static void nglGetVertexAttribfv(int index, int pname, long params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
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glGetVertexAttribfv
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
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nglGetVertexAttribdv
public static void nglGetVertexAttribdv(int index, int pname, long params) void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
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glGetVertexAttribdv
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
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nglGetVertexAttribPointerv
public static void nglGetVertexAttribPointerv(int index, int pname, long pointer) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
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glGetVertexAttribPointerv
void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
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glGetVertexAttribPointer
public static long glGetVertexAttribPointer(int index, int pname) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
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nglDrawBuffers
public static void nglDrawBuffers(int n, long bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
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glDrawBuffers
void glDrawBuffers(GLsizei n, GLenum const * bufs)
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glDrawBuffers
public static void glDrawBuffers(int buf) void glDrawBuffers(GLsizei n, GLenum const * bufs)
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glBlendEquationSeparate
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha) void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
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glStencilOpSeparate
public static void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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glStencilFuncSeparate
public static void glStencilFuncSeparate(int face, int func, int ref, int mask) void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
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glStencilMaskSeparate
public static void glStencilMaskSeparate(int face, int mask) void glStencilMaskSeparate(GLenum face, GLuint mask)
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glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * strings, GLint const * length)
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glUniform1fv
public static void glUniform1fv(int location, float[] value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform2fv
public static void glUniform2fv(int location, float[] value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform3fv
public static void glUniform3fv(int location, float[] value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform4fv
public static void glUniform4fv(int location, float[] value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform1iv
public static void glUniform1iv(int location, int[] value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
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glUniform2iv
public static void glUniform2iv(int location, int[] value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
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glUniform3iv
public static void glUniform3iv(int location, int[] value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
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glUniform4iv
public static void glUniform4iv(int location, int[] value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
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glUniformMatrix2fv
public static void glUniformMatrix2fv(int location, boolean transpose, float[] value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3fv
public static void glUniformMatrix3fv(int location, boolean transpose, float[] value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4fv
public static void glUniformMatrix4fv(int location, boolean transpose, float[] value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glGetShaderiv
public static void glGetShaderiv(int shader, int pname, int[] params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
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glGetProgramiv
public static void glGetProgramiv(int program, int pname, int[] params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
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glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
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glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog)
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glGetAttachedShaders
public static void glGetAttachedShaders(int program, int @Nullable [] count, int[] shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
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glGetActiveUniform
public static void glGetActiveUniform(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetUniformfv
public static void glGetUniformfv(int program, int location, float[] params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
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glGetUniformiv
public static void glGetUniformiv(int program, int location, int[] params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
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glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei maxLength, GLsizei * length, GLchar * source)
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glVertexAttrib1fv
public static void glVertexAttrib1fv(int index, float[] v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
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glVertexAttrib1sv
public static void glVertexAttrib1sv(int index, short[] v) void glVertexAttrib1sv(GLuint index, GLshort const * v)
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glVertexAttrib1dv
public static void glVertexAttrib1dv(int index, double[] v) void glVertexAttrib1dv(GLuint index, GLdouble const * v)
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glVertexAttrib2fv
public static void glVertexAttrib2fv(int index, float[] v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
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glVertexAttrib2sv
public static void glVertexAttrib2sv(int index, short[] v) void glVertexAttrib2sv(GLuint index, GLshort const * v)
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glVertexAttrib2dv
public static void glVertexAttrib2dv(int index, double[] v) void glVertexAttrib2dv(GLuint index, GLdouble const * v)
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glVertexAttrib3fv
public static void glVertexAttrib3fv(int index, float[] v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
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glVertexAttrib3sv
public static void glVertexAttrib3sv(int index, short[] v) void glVertexAttrib3sv(GLuint index, GLshort const * v)
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glVertexAttrib3dv
public static void glVertexAttrib3dv(int index, double[] v) void glVertexAttrib3dv(GLuint index, GLdouble const * v)
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glVertexAttrib4fv
public static void glVertexAttrib4fv(int index, float[] v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
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glVertexAttrib4sv
public static void glVertexAttrib4sv(int index, short[] v) void glVertexAttrib4sv(GLuint index, GLshort const * v)
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glVertexAttrib4dv
public static void glVertexAttrib4dv(int index, double[] v) void glVertexAttrib4dv(GLuint index, GLdouble const * v)
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glVertexAttrib4iv
public static void glVertexAttrib4iv(int index, int[] v) void glVertexAttrib4iv(GLuint index, GLint const * v)
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glVertexAttrib4usv
public static void glVertexAttrib4usv(int index, short[] v) void glVertexAttrib4usv(GLuint index, GLushort const * v)
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glVertexAttrib4uiv
public static void glVertexAttrib4uiv(int index, int[] v) void glVertexAttrib4uiv(GLuint index, GLuint const * v)
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glVertexAttrib4Nsv
public static void glVertexAttrib4Nsv(int index, short[] v) void glVertexAttrib4Nsv(GLuint index, GLshort const * v)
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glVertexAttrib4Niv
public static void glVertexAttrib4Niv(int index, int[] v) void glVertexAttrib4Niv(GLuint index, GLint const * v)
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glVertexAttrib4Nusv
public static void glVertexAttrib4Nusv(int index, short[] v) void glVertexAttrib4Nusv(GLuint index, GLushort const * v)
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glVertexAttrib4Nuiv
public static void glVertexAttrib4Nuiv(int index, int[] v) void glVertexAttrib4Nuiv(GLuint index, GLuint const * v)
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glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetVertexAttribiv
public static void glGetVertexAttribiv(int index, int pname, int[] params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribfv
public static void glGetVertexAttribfv(int index, int pname, float[] params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
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glGetVertexAttribdv
public static void glGetVertexAttribdv(int index, int pname, double[] params) void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
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glDrawBuffers
public static void glDrawBuffers(int[] bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
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