Package org.lwjgl.opengl
Class GL33C
- Direct Known Subclasses:
GL40C
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from class org.lwjgl.opengl.GL32C
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILEDFields inherited from class org.lwjgl.opengl.GL31C
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFERFields inherited from class org.lwjgl.opengl.GL30C
GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_READ_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGERFields inherited from class org.lwjgl.opengl.GL21C
GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8Fields inherited from class org.lwjgl.opengl.GL20C
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADERFields inherited from class org.lwjgl.opengl.GL15C
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLYFields inherited from class org.lwjgl.opengl.GL14C
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIASFields inherited from class org.lwjgl.opengl.GL13C
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9Fields inherited from class org.lwjgl.opengl.GL12C
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVFields inherited from class org.lwjgl.opengl.GL11C
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharSequence name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)static voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)static voidglBindSampler(int unit, int sampler) void glBindSampler(GLuint unit, GLuint sampler)static voidglDeleteSamplers(int sampler) void glDeleteSamplers(GLsizei count, GLuint const * samplers)static voidglDeleteSamplers(int[] samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)static voidglDeleteSamplers(IntBuffer samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)static intvoid glGenSamplers(GLsizei count, GLuint * samplers)static voidglGenSamplers(int[] samplers) void glGenSamplers(GLsizei count, GLuint * samplers)static voidglGenSamplers(IntBuffer samplers) void glGenSamplers(GLsizei count, GLuint * samplers)static intglGetFragDataIndex(int program, CharSequence name) GLint glGetFragDataIndex(GLuint program, GLchar const * name)static intglGetFragDataIndex(int program, ByteBuffer name) GLint glGetFragDataIndex(GLuint program, GLchar const * name)static longglGetQueryObjecti64(int id, int pname) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)static voidglGetQueryObjecti64v(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)static voidglGetQueryObjecti64v(int id, int pname, long[] params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)static voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)static longglGetQueryObjectui64(int id, int pname) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)static voidglGetQueryObjectui64v(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)static voidglGetQueryObjectui64v(int id, int pname, long[] params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)static voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)static floatglGetSamplerParameterf(int sampler, int pname) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)static voidglGetSamplerParameterfv(int sampler, int pname, float[] params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)static voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)static intglGetSamplerParameteri(int sampler, int pname) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)static intglGetSamplerParameterIi(int sampler, int pname) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)static voidglGetSamplerParameterIiv(int sampler, int pname, int[] params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)static voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)static intglGetSamplerParameterIui(int sampler, int pname) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)static voidglGetSamplerParameterIuiv(int sampler, int pname, int[] params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)static voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)static voidglGetSamplerParameteriv(int sampler, int pname, int[] params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)static voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)static booleanglIsSampler(int sampler) GLboolean glIsSampler(GLuint sampler)static voidglQueryCounter(int id, int target) void glQueryCounter(GLuint id, GLenum target)static voidglSamplerParameterf(int sampler, int pname, float param) void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)static voidglSamplerParameterfv(int sampler, int pname, float[] params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)static voidglSamplerParameterfv(int sampler, int pname, FloatBuffer params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)static voidglSamplerParameteri(int sampler, int pname, int param) void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)static voidglSamplerParameterIiv(int sampler, int pname, int[] params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)static voidglSamplerParameterIiv(int sampler, int pname, IntBuffer params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)static voidglSamplerParameterIuiv(int sampler, int pname, int[] params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)static voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)static voidglSamplerParameteriv(int sampler, int pname, int[] params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)static voidglSamplerParameteriv(int sampler, int pname, IntBuffer params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)static voidglVertexAttribDivisor(int index, int divisor) void glVertexAttribDivisor(GLuint index, GLuint divisor)static voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP1uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP2uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP3uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP4uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)static voidnglDeleteSamplers(int count, long samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)static voidnglGenSamplers(int count, long samplers) void glGenSamplers(GLsizei count, GLuint * samplers)static intnglGetFragDataIndex(int program, long name) GLint glGetFragDataIndex(GLuint program, GLchar const * name)static voidnglGetQueryObjecti64v(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)static voidnglGetQueryObjectui64v(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)static voidnglGetSamplerParameterfv(int sampler, int pname, long params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)static voidnglGetSamplerParameterIiv(int sampler, int pname, long params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)static voidnglGetSamplerParameterIuiv(int sampler, int pname, long params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)static voidnglGetSamplerParameteriv(int sampler, int pname, long params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)static voidnglSamplerParameterfv(int sampler, int pname, long params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)static voidnglSamplerParameterIiv(int sampler, int pname, long params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)static voidnglSamplerParameterIuiv(int sampler, int pname, long params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)static voidnglSamplerParameteriv(int sampler, int pname, long params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)static voidnglVertexAttribP1uiv(int index, int type, boolean normalized, long value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglVertexAttribP2uiv(int index, int type, boolean normalized, long value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglVertexAttribP3uiv(int index, int type, boolean normalized, long value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglVertexAttribP4uiv(int index, int type, boolean normalized, long value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)Methods inherited from class org.lwjgl.opengl.GL32C
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSyncMethods inherited from class org.lwjgl.opengl.GL31C
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndicesMethods inherited from class org.lwjgl.opengl.GL30C
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointerMethods inherited from class org.lwjgl.opengl.GL21C
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fvMethods inherited from class org.lwjgl.opengl.GL20C
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointerMethods inherited from class org.lwjgl.opengl.GL15C
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBufferMethods inherited from class org.lwjgl.opengl.GL14C
glBlendColor, glBlendEquation, glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameterivMethods inherited from class org.lwjgl.opengl.GL13C
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImageMethods inherited from class org.lwjgl.opengl.GL12C
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DMethods inherited from class org.lwjgl.opengl.GL11C
glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D
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Field Details
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GL_SRC1_COLOR
public static final int GL_SRC1_COLOR- See Also:
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GL_ONE_MINUS_SRC1_COLOR
public static final int GL_ONE_MINUS_SRC1_COLOR- See Also:
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GL_ONE_MINUS_SRC1_ALPHA
public static final int GL_ONE_MINUS_SRC1_ALPHA- See Also:
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GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS- See Also:
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GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED- See Also:
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GL_SAMPLER_BINDING
public static final int GL_SAMPLER_BINDING- See Also:
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GL_RGB10_A2UI
public static final int GL_RGB10_A2UI- See Also:
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GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_R- See Also:
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GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_G- See Also:
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GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_B- See Also:
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GL_TEXTURE_SWIZZLE_A
public static final int GL_TEXTURE_SWIZZLE_A- See Also:
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GL_TEXTURE_SWIZZLE_RGBA
public static final int GL_TEXTURE_SWIZZLE_RGBA- See Also:
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GL_TIME_ELAPSED
public static final int GL_TIME_ELAPSED- See Also:
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GL_TIMESTAMP
public static final int GL_TIMESTAMP- See Also:
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR- See Also:
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GL_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV- See Also:
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Method Details
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nglBindFragDataLocationIndexed
public static void nglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name) -
glBindFragDataLocationIndexed
public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name) -
glBindFragDataLocationIndexed
public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharSequence name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name) -
nglGetFragDataIndex
public static int nglGetFragDataIndex(int program, long name) GLint glGetFragDataIndex(GLuint program, GLchar const * name) -
glGetFragDataIndex
GLint glGetFragDataIndex(GLuint program, GLchar const * name) -
glGetFragDataIndex
GLint glGetFragDataIndex(GLuint program, GLchar const * name) -
nglGenSamplers
public static void nglGenSamplers(int count, long samplers) void glGenSamplers(GLsizei count, GLuint * samplers) -
glGenSamplers
void glGenSamplers(GLsizei count, GLuint * samplers) -
glGenSamplers
public static int glGenSamplers()void glGenSamplers(GLsizei count, GLuint * samplers) -
nglDeleteSamplers
public static void nglDeleteSamplers(int count, long samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers) -
glDeleteSamplers
void glDeleteSamplers(GLsizei count, GLuint const * samplers) -
glDeleteSamplers
public static void glDeleteSamplers(int sampler) void glDeleteSamplers(GLsizei count, GLuint const * samplers) -
glIsSampler
public static boolean glIsSampler(int sampler) GLboolean glIsSampler(GLuint sampler) -
glBindSampler
public static void glBindSampler(int unit, int sampler) void glBindSampler(GLuint unit, GLuint sampler) -
glSamplerParameteri
public static void glSamplerParameteri(int sampler, int pname, int param) void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) -
glSamplerParameterf
public static void glSamplerParameterf(int sampler, int pname, float param) void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -
nglSamplerParameteriv
public static void nglSamplerParameteriv(int sampler, int pname, long params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params) -
glSamplerParameteriv
void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params) -
nglSamplerParameterfv
public static void nglSamplerParameterfv(int sampler, int pname, long params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params) -
glSamplerParameterfv
void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params) -
nglSamplerParameterIiv
public static void nglSamplerParameterIiv(int sampler, int pname, long params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params) -
glSamplerParameterIiv
void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params) -
nglSamplerParameterIuiv
public static void nglSamplerParameterIuiv(int sampler, int pname, long params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params) -
glSamplerParameterIuiv
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params) -
nglGetSamplerParameteriv
public static void nglGetSamplerParameteriv(int sampler, int pname, long params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) -
glGetSamplerParameteriv
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) -
glGetSamplerParameteri
public static int glGetSamplerParameteri(int sampler, int pname) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) -
nglGetSamplerParameterfv
public static void nglGetSamplerParameterfv(int sampler, int pname, long params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) -
glGetSamplerParameterfv
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) -
glGetSamplerParameterf
public static float glGetSamplerParameterf(int sampler, int pname) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) -
nglGetSamplerParameterIiv
public static void nglGetSamplerParameterIiv(int sampler, int pname, long params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) -
glGetSamplerParameterIiv
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) -
glGetSamplerParameterIi
public static int glGetSamplerParameterIi(int sampler, int pname) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) -
nglGetSamplerParameterIuiv
public static void nglGetSamplerParameterIuiv(int sampler, int pname, long params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) -
glGetSamplerParameterIuiv
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) -
glGetSamplerParameterIui
public static int glGetSamplerParameterIui(int sampler, int pname) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) -
glQueryCounter
public static void glQueryCounter(int id, int target) void glQueryCounter(GLuint id, GLenum target) -
nglGetQueryObjecti64v
public static void nglGetQueryObjecti64v(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) -
glGetQueryObjecti64v
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) -
glGetQueryObjecti64v
public static void glGetQueryObjecti64v(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) -
glGetQueryObjecti64
public static long glGetQueryObjecti64(int id, int pname) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) -
nglGetQueryObjectui64v
public static void nglGetQueryObjectui64v(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) -
glGetQueryObjectui64v
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) -
glGetQueryObjectui64v
public static void glGetQueryObjectui64v(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) -
glGetQueryObjectui64
public static long glGetQueryObjectui64(int id, int pname) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) -
glVertexAttribDivisor
public static void glVertexAttribDivisor(int index, int divisor) void glVertexAttribDivisor(GLuint index, GLuint divisor) -
glVertexAttribP1ui
public static void glVertexAttribP1ui(int index, int type, boolean normalized, int value) void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
glVertexAttribP2ui
public static void glVertexAttribP2ui(int index, int type, boolean normalized, int value) void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
glVertexAttribP3ui
public static void glVertexAttribP3ui(int index, int type, boolean normalized, int value) void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
glVertexAttribP4ui
public static void glVertexAttribP4ui(int index, int type, boolean normalized, int value) void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
nglVertexAttribP1uiv
public static void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP1uiv
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
nglVertexAttribP2uiv
public static void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP2uiv
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
nglVertexAttribP3uiv
public static void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP3uiv
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
nglVertexAttribP4uiv
public static void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP4uiv
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glGenSamplers
public static void glGenSamplers(int[] samplers) void glGenSamplers(GLsizei count, GLuint * samplers) -
glDeleteSamplers
public static void glDeleteSamplers(int[] samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers) -
glSamplerParameteriv
public static void glSamplerParameteriv(int sampler, int pname, int[] params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params) -
glSamplerParameterfv
public static void glSamplerParameterfv(int sampler, int pname, float[] params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params) -
glSamplerParameterIiv
public static void glSamplerParameterIiv(int sampler, int pname, int[] params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params) -
glSamplerParameterIuiv
public static void glSamplerParameterIuiv(int sampler, int pname, int[] params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params) -
glGetSamplerParameteriv
public static void glGetSamplerParameteriv(int sampler, int pname, int[] params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) -
glGetSamplerParameterfv
public static void glGetSamplerParameterfv(int sampler, int pname, float[] params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) -
glGetSamplerParameterIiv
public static void glGetSamplerParameterIiv(int sampler, int pname, int[] params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) -
glGetSamplerParameterIuiv
public static void glGetSamplerParameterIuiv(int sampler, int pname, int[] params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) -
glGetQueryObjecti64v
public static void glGetQueryObjecti64v(int id, int pname, long[] params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) -
glGetQueryObjectui64v
public static void glGetQueryObjectui64v(int id, int pname, long[] params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) -
glVertexAttribP1uiv
public static void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP2uiv
public static void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP3uiv
public static void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP4uiv
public static void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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