Class GL21C

Direct Known Subclasses:
GL30C

public class GL21C extends GL20C
  • Field Details

  • Method Details

    • nglUniformMatrix2x3fv

      public static void nglUniformMatrix2x3fv(int location, int count, boolean transpose, long value)
      void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x3fv

      public static void glUniformMatrix2x3fv(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix3x2fv

      public static void nglUniformMatrix3x2fv(int location, int count, boolean transpose, long value)
      void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x2fv

      public static void glUniformMatrix3x2fv(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix2x4fv

      public static void nglUniformMatrix2x4fv(int location, int count, boolean transpose, long value)
      void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x4fv

      public static void glUniformMatrix2x4fv(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix4x2fv

      public static void nglUniformMatrix4x2fv(int location, int count, boolean transpose, long value)
      void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x2fv

      public static void glUniformMatrix4x2fv(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix3x4fv

      public static void nglUniformMatrix3x4fv(int location, int count, boolean transpose, long value)
      void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x4fv

      public static void glUniformMatrix3x4fv(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix4x3fv

      public static void nglUniformMatrix4x3fv(int location, int count, boolean transpose, long value)
      void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x3fv

      public static void glUniformMatrix4x3fv(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x3fv

      public static void glUniformMatrix2x3fv(int location, boolean transpose, float[] value)
      void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x2fv

      public static void glUniformMatrix3x2fv(int location, boolean transpose, float[] value)
      void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x4fv

      public static void glUniformMatrix2x4fv(int location, boolean transpose, float[] value)
      void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x2fv

      public static void glUniformMatrix4x2fv(int location, boolean transpose, float[] value)
      void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x4fv

      public static void glUniformMatrix3x4fv(int location, boolean transpose, float[] value)
      void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x3fv

      public static void glUniformMatrix4x3fv(int location, boolean transpose, float[] value)
      void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)