Class GL41C

    • Method Detail

      • glReleaseShaderCompiler

        public static void glReleaseShaderCompiler()
        Releases resources allocated by the shader compiler. This is a hint from the application, and does not prevent later use of the shader compiler.
        See Also:
        Reference Page
      • nglShaderBinary

        public static void nglShaderBinary​(int count,
                                           long shaders,
                                           int binaryformat,
                                           long binary,
                                           int length)
        Unsafe version of: ShaderBinary
        Parameters:
        count - the number of shader object handles contained in shaders
        length - the length of the array whose address is given in binary
      • glShaderBinary

        public static void glShaderBinary​(java.nio.IntBuffer shaders,
                                          int binaryformat,
                                          java.nio.ByteBuffer binary)
        Loads pre-compiled shader binaries.
        Parameters:
        shaders - an array of shader handles into which to load pre-compiled shader binaries
        binaryformat - the format of the shader binaries contained in binary
        binary - an array of bytes containing pre-compiled binary shader code
        See Also:
        Reference Page
      • nglGetShaderPrecisionFormat

        public static void nglGetShaderPrecisionFormat​(int shadertype,
                                                       int precisiontype,
                                                       long range,
                                                       long precision)
        Unsafe version of: GetShaderPrecisionFormat
      • glGetShaderPrecisionFormat

        public static void glGetShaderPrecisionFormat​(int shadertype,
                                                      int precisiontype,
                                                      java.nio.IntBuffer range,
                                                      java.nio.IntBuffer precision)
        Retrieves the range and precision for numeric formats supported by the shader compiler.
        Parameters:
        shadertype - the type of shader whose precision to query. One of:
        VERTEX_SHADERFRAGMENT_SHADER
        precisiontype - the numeric format whose precision and range to query
        range - the address of array of two integers into which encodings of the implementation's numeric range are returned
        precision - the address of an integer into which the numeric precision of the implementation is written
        See Also:
        Reference Page
      • glGetShaderPrecisionFormat

        public static int glGetShaderPrecisionFormat​(int shadertype,
                                                     int precisiontype,
                                                     java.nio.IntBuffer range)
        Retrieves the range and precision for numeric formats supported by the shader compiler.
        Parameters:
        shadertype - the type of shader whose precision to query. One of:
        VERTEX_SHADERFRAGMENT_SHADER
        precisiontype - the numeric format whose precision and range to query
        range - the address of array of two integers into which encodings of the implementation's numeric range are returned
        See Also:
        Reference Page
      • glDepthRangef

        public static void glDepthRangef​(float zNear,
                                         float zFar)
        Specifies mapping of depth values from normalized device coordinates to window coordinates
        Parameters:
        zNear - the mapping of the near clipping plane to window coordinates. The initial value is 0.0f.
        zFar - the mapping of the far clipping plane to window coordinates. The initial value is 1.0f.
        See Also:
        Reference Page
      • glClearDepthf

        public static void glClearDepthf​(float depth)
        Specifies the clear value for the depth buffer
        Parameters:
        depth - the depth value used when the depth buffer is cleared. The initial value is 1.0f.
        See Also:
        Reference Page
      • nglGetProgramBinary

        public static void nglGetProgramBinary​(int program,
                                               int bufSize,
                                               long length,
                                               long binaryFormat,
                                               long binary)
        Unsafe version of: GetProgramBinary
        Parameters:
        bufSize - the size of the buffer whose address is given by binary
      • glGetProgramBinary

        public static void glGetProgramBinary​(int program,
                                              @Nullable
                                              java.nio.IntBuffer length,
                                              java.nio.IntBuffer binaryFormat,
                                              java.nio.ByteBuffer binary)
        Returns a binary representation of a program object's compiled and linked executable source.
        Parameters:
        program - the name of a program object whose binary representation to retrieve
        length - the address of a variable to receive the number of bytes written into binary
        binaryFormat - a variable to receive a token indicating the format of the binary data returned by the GL
        binary - an array into which the GL will return program's binary representation
        See Also:
        Reference Page
      • nglProgramBinary

        public static void nglProgramBinary​(int program,
                                            int binaryFormat,
                                            long binary,
                                            int length)
        Unsafe version of: ProgramBinary
        Parameters:
        length - the number of bytes contained in binary
      • glProgramBinary

        public static void glProgramBinary​(int program,
                                           int binaryFormat,
                                           java.nio.ByteBuffer binary)
        Loads a program object with a program binary.
        Parameters:
        program - the name of a program object into which to load a program binary
        binaryFormat - the format of the binary data in binary
        binary - an array containing the binary to be loaded into program
        See Also:
        Reference Page
      • glProgramParameteri

        public static void glProgramParameteri​(int program,
                                               int pname,
                                               int value)
        Specifies the integer value of a program object parameter.
        Parameters:
        program - the name of a program object whose parameter to modify
        pname - the name of the parameter to modify. One of:
        PROGRAM_BINARY_RETRIEVABLE_HINTPROGRAM_SEPARABLE
        value - the new value of the parameter specified by pname for program
        See Also:
        Reference Page
      • glUseProgramStages

        public static void glUseProgramStages​(int pipeline,
                                              int stages,
                                              int program)
        Binds stages of a program object to a program pipeline.
        Parameters:
        pipeline - the program pipeline object to which to bind stages from program
        stages - a set of program stages to bind to the program pipeline object
        program - the program object containing the shader executables to use in pipeline
        See Also:
        Reference Page
      • glActiveShaderProgram

        public static void glActiveShaderProgram​(int pipeline,
                                                 int program)
        Sets the active program object for a program pipeline object.
        Parameters:
        pipeline - the program pipeline object to set the active program object for
        program - the program object to set as the active program pipeline object pipeline
        See Also:
        Reference Page
      • nglCreateShaderProgramv

        public static int nglCreateShaderProgramv​(int type,
                                                  int count,
                                                  long strings)
        Unsafe version of: CreateShaderProgramv
        Parameters:
        count - the number of source code strings in the array strings
      • glCreateShaderProgramv

        public static int glCreateShaderProgramv​(int type,
                                                 PointerBuffer strings)
        
        public static int glCreateShaderProgramv​(int type,
                                                 java.lang.CharSequence... strings)
        
        Creates a stand-alone program from an array of null-terminated source code strings.

        glCreateShaderProgram is equivalent (assuming no errors are generated) to:

        
         const GLuint shader = glCreateShader(type);
         if (shader) {
             glShaderSource(shader, count, strings, NULL);
             glCompileShader(shader);
             const GLuint program = glCreateProgram();
             if (program) {
                 GLint compiled = GL_FALSE;
                 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
                 glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
                 if (compiled) {
                     glAttachShader(program, shader);
                     glLinkProgram(program);
                     glDetachShader(program, shader);
                 }
                 // append-shader-info-log-to-program-info-log
             }
             glDeleteShader(shader);
             return program;
         } else {
             return 0;
         }

        The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.

        Parameters:
        type - the type of shader to create
        strings - an array of pointers to source code strings from which to create the program object
        See Also:
        Reference Page
      • glCreateShaderProgramv

        public static int glCreateShaderProgramv​(int type,
                                                 java.lang.CharSequence string)
        Creates a stand-alone program from an array of null-terminated source code strings.

        glCreateShaderProgram is equivalent (assuming no errors are generated) to:

        
         const GLuint shader = glCreateShader(type);
         if (shader) {
             glShaderSource(shader, count, strings, NULL);
             glCompileShader(shader);
             const GLuint program = glCreateProgram();
             if (program) {
                 GLint compiled = GL_FALSE;
                 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
                 glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
                 if (compiled) {
                     glAttachShader(program, shader);
                     glLinkProgram(program);
                     glDetachShader(program, shader);
                 }
                 // append-shader-info-log-to-program-info-log
             }
             glDeleteShader(shader);
             return program;
         } else {
             return 0;
         }

        The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.

        Parameters:
        type - the type of shader to create
        See Also:
        Reference Page
      • glBindProgramPipeline

        public static void glBindProgramPipeline​(int pipeline)
        Binds a program pipeline to the current context.
        Parameters:
        pipeline - the name of the pipeline object to bind to the context
        See Also:
        Reference Page
      • nglDeleteProgramPipelines

        public static void nglDeleteProgramPipelines​(int n,
                                                     long pipelines)
        Unsafe version of: DeleteProgramPipelines
        Parameters:
        n - the number of program pipeline objects to delete
      • glDeleteProgramPipelines

        public static void glDeleteProgramPipelines​(java.nio.IntBuffer pipelines)
        Deletes program pipeline objects.
        Parameters:
        pipelines - an array of names of program pipeline objects to delete
        See Also:
        Reference Page
      • glDeleteProgramPipelines

        public static void glDeleteProgramPipelines​(int pipeline)
        Deletes program pipeline objects.
        See Also:
        Reference Page
      • nglGenProgramPipelines

        public static void nglGenProgramPipelines​(int n,
                                                  long pipelines)
        Unsafe version of: GenProgramPipelines
        Parameters:
        n - the number of program pipeline object names to reserve
      • glGenProgramPipelines

        public static void glGenProgramPipelines​(java.nio.IntBuffer pipelines)
        Reserves program pipeline object names.
        Parameters:
        pipelines - an array of into which the reserved names will be written
        See Also:
        Reference Page
      • glGenProgramPipelines

        public static int glGenProgramPipelines()
        Reserves program pipeline object names.
        See Also:
        Reference Page
      • glIsProgramPipeline

        public static boolean glIsProgramPipeline​(int pipeline)
        Determines if a name corresponds to a program pipeline object.
        Parameters:
        pipeline - a value that may be the name of a program pipeline object
        See Also:
        Reference Page
      • nglGetProgramPipelineiv

        public static void nglGetProgramPipelineiv​(int pipeline,
                                                   int pname,
                                                   long params)
        Unsafe version of: GetProgramPipelineiv
      • glProgramUniform1i

        public static void glProgramUniform1i​(int program,
                                              int location,
                                              int x)
        Specifies the value of an int uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        See Also:
        Reference Page
      • glProgramUniform2i

        public static void glProgramUniform2i​(int program,
                                              int location,
                                              int x,
                                              int y)
        Specifies the value of an ivec2 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        See Also:
        Reference Page
      • glProgramUniform3i

        public static void glProgramUniform3i​(int program,
                                              int location,
                                              int x,
                                              int y,
                                              int z)
        Specifies the value of an ivec3 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        See Also:
        Reference Page
      • glProgramUniform4i

        public static void glProgramUniform4i​(int program,
                                              int location,
                                              int x,
                                              int y,
                                              int z,
                                              int w)
        Specifies the value of an ivec4 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        w - the uniform w value
        See Also:
        Reference Page
      • glProgramUniform1ui

        public static void glProgramUniform1ui​(int program,
                                               int location,
                                               int x)
        Specifies the value of a uint uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        See Also:
        Reference Page
      • glProgramUniform2ui

        public static void glProgramUniform2ui​(int program,
                                               int location,
                                               int x,
                                               int y)
        Specifies the value of a uvec2 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        See Also:
        Reference Page
      • glProgramUniform3ui

        public static void glProgramUniform3ui​(int program,
                                               int location,
                                               int x,
                                               int y,
                                               int z)
        Specifies the value of a uvec3 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        See Also:
        Reference Page
      • glProgramUniform4ui

        public static void glProgramUniform4ui​(int program,
                                               int location,
                                               int x,
                                               int y,
                                               int z,
                                               int w)
        Specifies the value of a uvec4 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        w - the uniform w value
        See Also:
        Reference Page
      • glProgramUniform1f

        public static void glProgramUniform1f​(int program,
                                              int location,
                                              float x)
        Specifies the value of a float uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        See Also:
        Reference Page
      • glProgramUniform2f

        public static void glProgramUniform2f​(int program,
                                              int location,
                                              float x,
                                              float y)
        Specifies the value of a vec2 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        See Also:
        Reference Page
      • glProgramUniform3f

        public static void glProgramUniform3f​(int program,
                                              int location,
                                              float x,
                                              float y,
                                              float z)
        Specifies the value of a vec3 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        See Also:
        Reference Page
      • glProgramUniform4f

        public static void glProgramUniform4f​(int program,
                                              int location,
                                              float x,
                                              float y,
                                              float z,
                                              float w)
        Specifies the value of a vec4 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        w - the uniform w value
        See Also:
        Reference Page
      • glProgramUniform1d

        public static void glProgramUniform1d​(int program,
                                              int location,
                                              double x)
        Specifies the value of a double uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        See Also:
        Reference Page
      • glProgramUniform2d

        public static void glProgramUniform2d​(int program,
                                              int location,
                                              double x,
                                              double y)
        Specifies the value of a dvec2 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        See Also:
        Reference Page
      • glProgramUniform3d

        public static void glProgramUniform3d​(int program,
                                              int location,
                                              double x,
                                              double y,
                                              double z)
        Specifies the value of a dvec3 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        See Also:
        Reference Page
      • glProgramUniform4d

        public static void glProgramUniform4d​(int program,
                                              int location,
                                              double x,
                                              double y,
                                              double z,
                                              double w)
        Specifies the value of a dvec4 uniform variable for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        x - the uniform x value
        y - the uniform y value
        z - the uniform z value
        w - the uniform w value
        See Also:
        Reference Page
      • nglProgramUniform1iv

        public static void nglProgramUniform1iv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform1iv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform1iv

        public static void glProgramUniform1iv​(int program,
                                               int location,
                                               java.nio.IntBuffer value)
        Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform2iv

        public static void nglProgramUniform2iv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform2iv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform2iv

        public static void glProgramUniform2iv​(int program,
                                               int location,
                                               java.nio.IntBuffer value)
        Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform3iv

        public static void nglProgramUniform3iv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform3iv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform3iv

        public static void glProgramUniform3iv​(int program,
                                               int location,
                                               java.nio.IntBuffer value)
        Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform4iv

        public static void nglProgramUniform4iv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform4iv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform4iv

        public static void glProgramUniform4iv​(int program,
                                               int location,
                                               java.nio.IntBuffer value)
        Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform1uiv

        public static void nglProgramUniform1uiv​(int program,
                                                 int location,
                                                 int count,
                                                 long value)
        Unsafe version of: ProgramUniform1uiv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform1uiv

        public static void glProgramUniform1uiv​(int program,
                                                int location,
                                                java.nio.IntBuffer value)
        Specifies the value of a single uint uniform variable or a uint uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform2uiv

        public static void nglProgramUniform2uiv​(int program,
                                                 int location,
                                                 int count,
                                                 long value)
        Unsafe version of: ProgramUniform2uiv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform2uiv

        public static void glProgramUniform2uiv​(int program,
                                                int location,
                                                java.nio.IntBuffer value)
        Specifies the value of a single uvec2 uniform variable or a uvec2 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform3uiv

        public static void nglProgramUniform3uiv​(int program,
                                                 int location,
                                                 int count,
                                                 long value)
        Unsafe version of: ProgramUniform3uiv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform3uiv

        public static void glProgramUniform3uiv​(int program,
                                                int location,
                                                java.nio.IntBuffer value)
        Specifies the value of a single uvec3 uniform variable or a uvec3 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform4uiv

        public static void nglProgramUniform4uiv​(int program,
                                                 int location,
                                                 int count,
                                                 long value)
        Unsafe version of: ProgramUniform4uiv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform4uiv

        public static void glProgramUniform4uiv​(int program,
                                                int location,
                                                java.nio.IntBuffer value)
        Specifies the value of a single uvec4 uniform variable or a uvec4 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform1fv

        public static void nglProgramUniform1fv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform1fv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform1fv

        public static void glProgramUniform1fv​(int program,
                                               int location,
                                               java.nio.FloatBuffer value)
        Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform2fv

        public static void nglProgramUniform2fv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform2fv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform2fv

        public static void glProgramUniform2fv​(int program,
                                               int location,
                                               java.nio.FloatBuffer value)
        Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform3fv

        public static void nglProgramUniform3fv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform3fv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform3fv

        public static void glProgramUniform3fv​(int program,
                                               int location,
                                               java.nio.FloatBuffer value)
        Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform4fv

        public static void nglProgramUniform4fv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform4fv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform4fv

        public static void glProgramUniform4fv​(int program,
                                               int location,
                                               java.nio.FloatBuffer value)
        Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform1dv

        public static void nglProgramUniform1dv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform1dv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform1dv

        public static void glProgramUniform1dv​(int program,
                                               int location,
                                               java.nio.DoubleBuffer value)
        Specifies the value of a single double uniform variable or a double uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform2dv

        public static void nglProgramUniform2dv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform2dv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform2dv

        public static void glProgramUniform2dv​(int program,
                                               int location,
                                               java.nio.DoubleBuffer value)
        Specifies the value of a single dvec2 uniform variable or a dvec2 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform3dv

        public static void nglProgramUniform3dv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform3dv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform3dv

        public static void glProgramUniform3dv​(int program,
                                               int location,
                                               java.nio.DoubleBuffer value)
        Specifies the value of a single dvec3 uniform variable or a dvec3 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniform4dv

        public static void nglProgramUniform4dv​(int program,
                                                int location,
                                                int count,
                                                long value)
        Unsafe version of: ProgramUniform4dv
        Parameters:
        count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
      • glProgramUniform4dv

        public static void glProgramUniform4dv​(int program,
                                               int location,
                                               java.nio.DoubleBuffer value)
        Specifies the value of a single dvec4 uniform variable or a dvec4 uniform variable array for a specified program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        value - an array of count values that will be used to update the specified uniform variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix2fv

        public static void nglProgramUniformMatrix2fv​(int program,
                                                      int location,
                                                      int count,
                                                      boolean transpose,
                                                      long value)
        Unsafe version of: ProgramUniformMatrix2fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix2fv

        public static void glProgramUniformMatrix2fv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     java.nio.FloatBuffer value)
        Specifies the value of a single mat2 uniform variable or a mat2 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix3fv

        public static void nglProgramUniformMatrix3fv​(int program,
                                                      int location,
                                                      int count,
                                                      boolean transpose,
                                                      long value)
        Unsafe version of: ProgramUniformMatrix3fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix3fv

        public static void glProgramUniformMatrix3fv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     java.nio.FloatBuffer value)
        Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix4fv

        public static void nglProgramUniformMatrix4fv​(int program,
                                                      int location,
                                                      int count,
                                                      boolean transpose,
                                                      long value)
        Unsafe version of: ProgramUniformMatrix4fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix4fv

        public static void glProgramUniformMatrix4fv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     java.nio.FloatBuffer value)
        Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix2dv

        public static void nglProgramUniformMatrix2dv​(int program,
                                                      int location,
                                                      int count,
                                                      boolean transpose,
                                                      long value)
        Unsafe version of: ProgramUniformMatrix2dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix2dv

        public static void glProgramUniformMatrix2dv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     java.nio.DoubleBuffer value)
        Specifies the value of a single dmat2 uniform variable or a dmat2 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix3dv

        public static void nglProgramUniformMatrix3dv​(int program,
                                                      int location,
                                                      int count,
                                                      boolean transpose,
                                                      long value)
        Unsafe version of: ProgramUniformMatrix3dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix3dv

        public static void glProgramUniformMatrix3dv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     java.nio.DoubleBuffer value)
        Specifies the value of a single dmat3 uniform variable or a dmat3 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix4dv

        public static void nglProgramUniformMatrix4dv​(int program,
                                                      int location,
                                                      int count,
                                                      boolean transpose,
                                                      long value)
        Unsafe version of: ProgramUniformMatrix4dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix4dv

        public static void glProgramUniformMatrix4dv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     java.nio.DoubleBuffer value)
        Specifies the value of a single dmat4 uniform variable or a dmat4 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix2x3fv

        public static void nglProgramUniformMatrix2x3fv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix2x3fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix2x3fv

        public static void glProgramUniformMatrix2x3fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.FloatBuffer value)
        Specifies the value of a single mat2x3 uniform variable or a mat2x3 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix3x2fv

        public static void nglProgramUniformMatrix3x2fv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix3x2fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix3x2fv

        public static void glProgramUniformMatrix3x2fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.FloatBuffer value)
        Specifies the value of a single mat3x2 uniform variable or a mat3x2 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix2x4fv

        public static void nglProgramUniformMatrix2x4fv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix2x4fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix2x4fv

        public static void glProgramUniformMatrix2x4fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.FloatBuffer value)
        Specifies the value of a single mat2x4 uniform variable or a mat2x4 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix4x2fv

        public static void nglProgramUniformMatrix4x2fv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix4x2fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix4x2fv

        public static void glProgramUniformMatrix4x2fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.FloatBuffer value)
        Specifies the value of a single mat4x2 uniform variable or a mat4x2 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix3x4fv

        public static void nglProgramUniformMatrix3x4fv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix3x4fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix3x4fv

        public static void glProgramUniformMatrix3x4fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.FloatBuffer value)
        Specifies the value of a single mat3x4 uniform variable or a mat3x4 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix4x3fv

        public static void nglProgramUniformMatrix4x3fv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix4x3fv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix4x3fv

        public static void glProgramUniformMatrix4x3fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.FloatBuffer value)
        Specifies the value of a single mat4x3 uniform variable or a mat4x3 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix2x3dv

        public static void nglProgramUniformMatrix2x3dv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix2x3dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix2x3dv

        public static void glProgramUniformMatrix2x3dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.DoubleBuffer value)
        Specifies the value of a single dmat2x3 uniform variable or a dmat2x3 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix3x2dv

        public static void nglProgramUniformMatrix3x2dv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix3x2dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix3x2dv

        public static void glProgramUniformMatrix3x2dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.DoubleBuffer value)
        Specifies the value of a single dmat3x2 uniform variable or a dmat3x2 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix2x4dv

        public static void nglProgramUniformMatrix2x4dv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix2x4dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix2x4dv

        public static void glProgramUniformMatrix2x4dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.DoubleBuffer value)
        Specifies the value of a single dmat2x4 uniform variable or a dmat2x4 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix4x2dv

        public static void nglProgramUniformMatrix4x2dv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix4x2dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix4x2dv

        public static void glProgramUniformMatrix4x2dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.DoubleBuffer value)
        Specifies the value of a single dmat4x2 uniform variable or a dmat4x2 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix3x4dv

        public static void nglProgramUniformMatrix3x4dv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix3x4dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix3x4dv

        public static void glProgramUniformMatrix3x4dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.DoubleBuffer value)
        Specifies the value of a single dmat3x4 uniform variable or a dmat3x4 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • nglProgramUniformMatrix4x3dv

        public static void nglProgramUniformMatrix4x3dv​(int program,
                                                        int location,
                                                        int count,
                                                        boolean transpose,
                                                        long value)
        Unsafe version of: ProgramUniformMatrix4x3dv
        Parameters:
        count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
      • glProgramUniformMatrix4x3dv

        public static void glProgramUniformMatrix4x3dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       java.nio.DoubleBuffer value)
        Specifies the value of a single dmat4x3 uniform variable or a dmat4x3 uniform variable array for the current program object.
        Parameters:
        program - the handle of the program containing the uniform variable to be modified
        location - the location of the uniform variable to be modified
        transpose - whether to transpose the matrix as the values are loaded into the uniform variable
        value - an array of count values that will be used to update the specified uniform matrix variable
        See Also:
        Reference Page
      • glValidateProgramPipeline

        public static void glValidateProgramPipeline​(int pipeline)
        Validates a program pipeline object against current GL state.
        Parameters:
        pipeline - the name of a program pipeline object to validate
        See Also:
        Reference Page
      • nglGetProgramPipelineInfoLog

        public static void nglGetProgramPipelineInfoLog​(int pipeline,
                                                        int bufSize,
                                                        long length,
                                                        long infoLog)
        Unsafe version of: GetProgramPipelineInfoLog
        Parameters:
        bufSize - the maximum number of characters, including the null terminator, that may be written into infoLog
      • glGetProgramPipelineInfoLog

        public static void glGetProgramPipelineInfoLog​(int pipeline,
                                                       @Nullable
                                                       java.nio.IntBuffer length,
                                                       java.nio.ByteBuffer infoLog)
        Retrieves the info log string from a program pipeline object.
        Parameters:
        pipeline - the name of a program pipeline object from which to retrieve the info log
        length - a variable into which will be written the number of characters written into infoLog
        infoLog - an array of characters into which will be written the info log for pipeline
        See Also:
        Reference Page
      • glGetProgramPipelineInfoLog

        public static java.lang.String glGetProgramPipelineInfoLog​(int pipeline,
                                                                   int bufSize)
        Retrieves the info log string from a program pipeline object.
        Parameters:
        pipeline - the name of a program pipeline object from which to retrieve the info log
        bufSize - the maximum number of characters, including the null terminator, that may be written into infoLog
        See Also:
        Reference Page
      • glGetProgramPipelineInfoLog

        public static java.lang.String glGetProgramPipelineInfoLog​(int pipeline)
        Retrieves the info log string from a program pipeline object.
        Parameters:
        pipeline - the name of a program pipeline object from which to retrieve the info log
        See Also:
        Reference Page
      • glVertexAttribL1d

        public static void glVertexAttribL1d​(int index,
                                             double x)
        Specifies the value of a generic vertex attribute. The y and z components are implicitly set to 0.0 and w to 1.0.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        x - the vertex attribute x component
        See Also:
        Reference Page
      • glVertexAttribL2d

        public static void glVertexAttribL2d​(int index,
                                             double x,
                                             double y)
        Specifies the value of a generic vertex attribute. The y component is implicitly set to 0.0 and w to 1.0.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        x - the vertex attribute x component
        y - the vertex attribute y component
        See Also:
        Reference Page
      • glVertexAttribL3d

        public static void glVertexAttribL3d​(int index,
                                             double x,
                                             double y,
                                             double z)
        Specifies the value of a generic vertex attribute. The w is implicitly set to 1.0.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        x - the vertex attribute x component
        y - the vertex attribute y component
        z - the vertex attribute z component
        See Also:
        Reference Page
      • glVertexAttribL4d

        public static void glVertexAttribL4d​(int index,
                                             double x,
                                             double y,
                                             double z,
                                             double w)
        Specifies the value of a generic vertex attribute.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        x - the vertex attribute x component
        y - the vertex attribute y component
        z - the vertex attribute z component
        w - the vertex attribute w component
        See Also:
        Reference Page
      • nglVertexAttribL1dv

        public static void nglVertexAttribL1dv​(int index,
                                               long v)
        Unsafe version of: VertexAttribL1dv
      • glVertexAttribL1dv

        public static void glVertexAttribL1dv​(int index,
                                              java.nio.DoubleBuffer v)
        Pointer version of VertexAttribL1d.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        v - the vertex attribute buffer
        See Also:
        Reference Page
      • nglVertexAttribL2dv

        public static void nglVertexAttribL2dv​(int index,
                                               long v)
        Unsafe version of: VertexAttribL2dv
      • glVertexAttribL2dv

        public static void glVertexAttribL2dv​(int index,
                                              java.nio.DoubleBuffer v)
        Pointer version of VertexAttribL2d.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        v - the vertex attribute buffer
        See Also:
        Reference Page
      • nglVertexAttribL3dv

        public static void nglVertexAttribL3dv​(int index,
                                               long v)
        Unsafe version of: VertexAttribL3dv
      • glVertexAttribL3dv

        public static void glVertexAttribL3dv​(int index,
                                              java.nio.DoubleBuffer v)
        Pointer version of VertexAttribL3d.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        v - the vertex attribute buffer
        See Also:
        Reference Page
      • nglVertexAttribL4dv

        public static void nglVertexAttribL4dv​(int index,
                                               long v)
        Unsafe version of: VertexAttribL4dv
      • glVertexAttribL4dv

        public static void glVertexAttribL4dv​(int index,
                                              java.nio.DoubleBuffer v)
        Pointer version of VertexAttribL4d.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        v - the vertex attribute buffer
        See Also:
        Reference Page
      • nglVertexAttribLPointer

        public static void nglVertexAttribLPointer​(int index,
                                                   int size,
                                                   int type,
                                                   int stride,
                                                   long pointer)
        Unsafe version of: VertexAttribLPointer
        Parameters:
        type - the data type of each component in the array. Must be:
        DOUBLE
      • glVertexAttribLPointer

        public static void glVertexAttribLPointer​(int index,
                                                  int size,
                                                  int type,
                                                  int stride,
                                                  java.nio.ByteBuffer pointer)
        
        public static void glVertexAttribLPointer​(int index,
                                                  int size,
                                                  int type,
                                                  int stride,
                                                  long pointer)
        
        Specifies the location and organization of a 64-bit vertex attribute array.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        size - the number of values per vertex that are stored in the array. The initial value is 4. One of:
        1234BGRA
        type - the data type of each component in the array. Must be:
        DOUBLE
        stride - the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
        pointer - the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ARRAY_BUFFER target. The initial value is 0.
        See Also:
        Reference Page
      • glVertexAttribLPointer

        public static void glVertexAttribLPointer​(int index,
                                                  int size,
                                                  int stride,
                                                  java.nio.DoubleBuffer pointer)
        Specifies the location and organization of a 64-bit vertex attribute array.
        Parameters:
        index - the index of the generic vertex attribute to be modified
        size - the number of values per vertex that are stored in the array. The initial value is 4. One of:
        1234BGRA
        stride - the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
        pointer - the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ARRAY_BUFFER target. The initial value is 0.
        See Also:
        Reference Page
      • nglGetVertexAttribLdv

        public static void nglGetVertexAttribLdv​(int index,
                                                 int pname,
                                                 long params)
        Unsafe version of: GetVertexAttribLdv
      • glGetVertexAttribLdv

        public static void glGetVertexAttribLdv​(int index,
                                                int pname,
                                                java.nio.DoubleBuffer params)
        Double version of GetVertexAttribiv.
        Parameters:
        index - the generic vertex attribute parameter to be queried
        pname - the symbolic name of the vertex attribute parameter to be queried
        params - the requested data
        See Also:
        Reference Page
      • nglViewportArrayv

        public static void nglViewportArrayv​(int first,
                                             int count,
                                             long v)
        Unsafe version of: ViewportArrayv
        Parameters:
        count - the number of viewports to set
      • glViewportArrayv

        public static void glViewportArrayv​(int first,
                                            java.nio.FloatBuffer v)
        Sets multiple viewports.
        Parameters:
        first - the first viewport to set
        v - an array containing the viewport parameters
        See Also:
        Reference Page
      • glViewportIndexedf

        public static void glViewportIndexedf​(int index,
                                              float x,
                                              float y,
                                              float w,
                                              float h)
        Sets a specified viewport.
        Parameters:
        index - the viewport to set
        x - the left viewport coordinate
        y - the bottom viewport coordinate
        w - the viewport width
        h - the viewport height
        See Also:
        Reference Page
      • nglViewportIndexedfv

        public static void nglViewportIndexedfv​(int index,
                                                long v)
        Unsafe version of: ViewportIndexedfv
      • glViewportIndexedfv

        public static void glViewportIndexedfv​(int index,
                                               java.nio.FloatBuffer v)
        Pointer version of ViewportIndexedf.
        Parameters:
        index - the viewport to set
        v - the viewport parameters
        See Also:
        Reference Page
      • nglScissorArrayv

        public static void nglScissorArrayv​(int first,
                                            int count,
                                            long v)
        Unsafe version of: ScissorArrayv
        Parameters:
        count - the number of scissor boxes to modify
      • glScissorArrayv

        public static void glScissorArrayv​(int first,
                                           java.nio.IntBuffer v)
        Defines the scissor box for multiple viewports.
        Parameters:
        first - the index of the first viewport whose scissor box to modify
        v - an array containing the left, bottom, width and height of each scissor box, in that order
        See Also:
        Reference Page
      • glScissorIndexed

        public static void glScissorIndexed​(int index,
                                            int left,
                                            int bottom,
                                            int width,
                                            int height)
        Defines the scissor box for a specific viewport.
        Parameters:
        index - the index of the viewport whose scissor box to modify
        left - the left scissor box coordinate
        bottom - the bottom scissor box coordinate
        width - the scissor box width
        height - the scissor box height
        See Also:
        Reference Page
      • nglScissorIndexedv

        public static void nglScissorIndexedv​(int index,
                                              long v)
        Unsafe version of: ScissorIndexedv
      • glScissorIndexedv

        public static void glScissorIndexedv​(int index,
                                             java.nio.IntBuffer v)
        Pointer version of ScissorIndexed.
        Parameters:
        index - the index of the viewport whose scissor box to modify
        v - an array containing the left, bottom, width and height of each scissor box, in that order
        See Also:
        Reference Page
      • nglDepthRangeArrayv

        public static void nglDepthRangeArrayv​(int first,
                                               int count,
                                               long v)
        Unsafe version of: DepthRangeArrayv
        Parameters:
        count - the number of viewports whose depth range to update
      • glDepthRangeArrayv

        public static void glDepthRangeArrayv​(int first,
                                              java.nio.DoubleBuffer v)
        Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports.
        Parameters:
        first - the index of the first viewport whose depth range to update
        v - n array containing the near and far values for the depth range of each modified viewport
        See Also:
        Reference Page
      • glDepthRangeIndexed

        public static void glDepthRangeIndexed​(int index,
                                               double zNear,
                                               double zFar)
        Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified viewport.
        Parameters:
        index - the index of the viewport whose depth range to update
        zNear - the mapping of the near clipping plane to window coordinates. The initial value is 0.
        zFar - the mapping of the far clipping plane to window coordinates. The initial value is 1.
        See Also:
        Reference Page
      • nglGetFloati_v

        public static void nglGetFloati_v​(int target,
                                          int index,
                                          long data)
        Unsafe version of: GetFloati_v
      • glGetFloati_v

        public static void glGetFloati_v​(int target,
                                         int index,
                                         java.nio.FloatBuffer data)
        Queries the float value of an indexed state variable.
        Parameters:
        target - the indexed state to query
        index - the index of the element being queried
        data - a scalar or buffer in which to place the returned data
        See Also:
        Reference Page
      • glGetFloati

        public static float glGetFloati​(int target,
                                        int index)
        Queries the float value of an indexed state variable.
        Parameters:
        target - the indexed state to query
        index - the index of the element being queried
        See Also:
        Reference Page
      • nglGetDoublei_v

        public static void nglGetDoublei_v​(int target,
                                           int index,
                                           long data)
        Unsafe version of: GetDoublei_v
      • glGetDoublei_v

        public static void glGetDoublei_v​(int target,
                                          int index,
                                          java.nio.DoubleBuffer data)
        Queries the double value of an indexed state variable.
        Parameters:
        target - the indexed state to query
        index - the index of the element being queried
        data - a scalar or buffer in which to place the returned data
        See Also:
        Reference Page
      • glGetDoublei

        public static double glGetDoublei​(int target,
                                          int index)
        Queries the double value of an indexed state variable.
        Parameters:
        target - the indexed state to query
        index - the index of the element being queried
        See Also:
        Reference Page
      • glShaderBinary

        public static void glShaderBinary​(int[] shaders,
                                          int binaryformat,
                                          java.nio.ByteBuffer binary)
        Array version of: ShaderBinary
        See Also:
        Reference Page
      • glGetShaderPrecisionFormat

        public static void glGetShaderPrecisionFormat​(int shadertype,
                                                      int precisiontype,
                                                      int[] range,
                                                      int[] precision)
        Array version of: GetShaderPrecisionFormat
        See Also:
        Reference Page
      • glGetProgramBinary

        public static void glGetProgramBinary​(int program,
                                              @Nullable
                                              int[] length,
                                              int[] binaryFormat,
                                              java.nio.ByteBuffer binary)
        Array version of: GetProgramBinary
        See Also:
        Reference Page
      • glGetProgramPipelineiv

        public static void glGetProgramPipelineiv​(int pipeline,
                                                  int pname,
                                                  int[] params)
        Array version of: GetProgramPipelineiv
        See Also:
        Reference Page
      • glProgramUniform1iv

        public static void glProgramUniform1iv​(int program,
                                               int location,
                                               int[] value)
        Array version of: ProgramUniform1iv
        See Also:
        Reference Page
      • glProgramUniform2iv

        public static void glProgramUniform2iv​(int program,
                                               int location,
                                               int[] value)
        Array version of: ProgramUniform2iv
        See Also:
        Reference Page
      • glProgramUniform3iv

        public static void glProgramUniform3iv​(int program,
                                               int location,
                                               int[] value)
        Array version of: ProgramUniform3iv
        See Also:
        Reference Page
      • glProgramUniform4iv

        public static void glProgramUniform4iv​(int program,
                                               int location,
                                               int[] value)
        Array version of: ProgramUniform4iv
        See Also:
        Reference Page
      • glProgramUniform1uiv

        public static void glProgramUniform1uiv​(int program,
                                                int location,
                                                int[] value)
        Array version of: ProgramUniform1uiv
        See Also:
        Reference Page
      • glProgramUniform2uiv

        public static void glProgramUniform2uiv​(int program,
                                                int location,
                                                int[] value)
        Array version of: ProgramUniform2uiv
        See Also:
        Reference Page
      • glProgramUniform3uiv

        public static void glProgramUniform3uiv​(int program,
                                                int location,
                                                int[] value)
        Array version of: ProgramUniform3uiv
        See Also:
        Reference Page
      • glProgramUniform4uiv

        public static void glProgramUniform4uiv​(int program,
                                                int location,
                                                int[] value)
        Array version of: ProgramUniform4uiv
        See Also:
        Reference Page
      • glProgramUniform1fv

        public static void glProgramUniform1fv​(int program,
                                               int location,
                                               float[] value)
        Array version of: ProgramUniform1fv
        See Also:
        Reference Page
      • glProgramUniform2fv

        public static void glProgramUniform2fv​(int program,
                                               int location,
                                               float[] value)
        Array version of: ProgramUniform2fv
        See Also:
        Reference Page
      • glProgramUniform3fv

        public static void glProgramUniform3fv​(int program,
                                               int location,
                                               float[] value)
        Array version of: ProgramUniform3fv
        See Also:
        Reference Page
      • glProgramUniform4fv

        public static void glProgramUniform4fv​(int program,
                                               int location,
                                               float[] value)
        Array version of: ProgramUniform4fv
        See Also:
        Reference Page
      • glProgramUniform1dv

        public static void glProgramUniform1dv​(int program,
                                               int location,
                                               double[] value)
        Array version of: ProgramUniform1dv
        See Also:
        Reference Page
      • glProgramUniform2dv

        public static void glProgramUniform2dv​(int program,
                                               int location,
                                               double[] value)
        Array version of: ProgramUniform2dv
        See Also:
        Reference Page
      • glProgramUniform3dv

        public static void glProgramUniform3dv​(int program,
                                               int location,
                                               double[] value)
        Array version of: ProgramUniform3dv
        See Also:
        Reference Page
      • glProgramUniform4dv

        public static void glProgramUniform4dv​(int program,
                                               int location,
                                               double[] value)
        Array version of: ProgramUniform4dv
        See Also:
        Reference Page
      • glProgramUniformMatrix2fv

        public static void glProgramUniformMatrix2fv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     float[] value)
        Array version of: ProgramUniformMatrix2fv
        See Also:
        Reference Page
      • glProgramUniformMatrix3fv

        public static void glProgramUniformMatrix3fv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     float[] value)
        Array version of: ProgramUniformMatrix3fv
        See Also:
        Reference Page
      • glProgramUniformMatrix4fv

        public static void glProgramUniformMatrix4fv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     float[] value)
        Array version of: ProgramUniformMatrix4fv
        See Also:
        Reference Page
      • glProgramUniformMatrix2dv

        public static void glProgramUniformMatrix2dv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     double[] value)
        Array version of: ProgramUniformMatrix2dv
        See Also:
        Reference Page
      • glProgramUniformMatrix3dv

        public static void glProgramUniformMatrix3dv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     double[] value)
        Array version of: ProgramUniformMatrix3dv
        See Also:
        Reference Page
      • glProgramUniformMatrix4dv

        public static void glProgramUniformMatrix4dv​(int program,
                                                     int location,
                                                     boolean transpose,
                                                     double[] value)
        Array version of: ProgramUniformMatrix4dv
        See Also:
        Reference Page
      • glProgramUniformMatrix2x3fv

        public static void glProgramUniformMatrix2x3fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       float[] value)
        Array version of: ProgramUniformMatrix2x3fv
        See Also:
        Reference Page
      • glProgramUniformMatrix3x2fv

        public static void glProgramUniformMatrix3x2fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       float[] value)
        Array version of: ProgramUniformMatrix3x2fv
        See Also:
        Reference Page
      • glProgramUniformMatrix2x4fv

        public static void glProgramUniformMatrix2x4fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       float[] value)
        Array version of: ProgramUniformMatrix2x4fv
        See Also:
        Reference Page
      • glProgramUniformMatrix4x2fv

        public static void glProgramUniformMatrix4x2fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       float[] value)
        Array version of: ProgramUniformMatrix4x2fv
        See Also:
        Reference Page
      • glProgramUniformMatrix3x4fv

        public static void glProgramUniformMatrix3x4fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       float[] value)
        Array version of: ProgramUniformMatrix3x4fv
        See Also:
        Reference Page
      • glProgramUniformMatrix4x3fv

        public static void glProgramUniformMatrix4x3fv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       float[] value)
        Array version of: ProgramUniformMatrix4x3fv
        See Also:
        Reference Page
      • glProgramUniformMatrix2x3dv

        public static void glProgramUniformMatrix2x3dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       double[] value)
        Array version of: ProgramUniformMatrix2x3dv
        See Also:
        Reference Page
      • glProgramUniformMatrix3x2dv

        public static void glProgramUniformMatrix3x2dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       double[] value)
        Array version of: ProgramUniformMatrix3x2dv
        See Also:
        Reference Page
      • glProgramUniformMatrix2x4dv

        public static void glProgramUniformMatrix2x4dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       double[] value)
        Array version of: ProgramUniformMatrix2x4dv
        See Also:
        Reference Page
      • glProgramUniformMatrix4x2dv

        public static void glProgramUniformMatrix4x2dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       double[] value)
        Array version of: ProgramUniformMatrix4x2dv
        See Also:
        Reference Page
      • glProgramUniformMatrix3x4dv

        public static void glProgramUniformMatrix3x4dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       double[] value)
        Array version of: ProgramUniformMatrix3x4dv
        See Also:
        Reference Page
      • glProgramUniformMatrix4x3dv

        public static void glProgramUniformMatrix4x3dv​(int program,
                                                       int location,
                                                       boolean transpose,
                                                       double[] value)
        Array version of: ProgramUniformMatrix4x3dv
        See Also:
        Reference Page
      • glGetProgramPipelineInfoLog

        public static void glGetProgramPipelineInfoLog​(int pipeline,
                                                       @Nullable
                                                       int[] length,
                                                       java.nio.ByteBuffer infoLog)
        Array version of: GetProgramPipelineInfoLog
        See Also:
        Reference Page
      • glGetVertexAttribLdv

        public static void glGetVertexAttribLdv​(int index,
                                                int pname,
                                                double[] params)
        Array version of: GetVertexAttribLdv
        See Also:
        Reference Page
      • glViewportArrayv

        public static void glViewportArrayv​(int first,
                                            float[] v)
        Array version of: ViewportArrayv
        See Also:
        Reference Page
      • glScissorArrayv

        public static void glScissorArrayv​(int first,
                                           int[] v)
        Array version of: ScissorArrayv
        See Also:
        Reference Page
      • glGetFloati_v

        public static void glGetFloati_v​(int target,
                                         int index,
                                         float[] data)
        Array version of: GetFloati_v
        See Also:
        Reference Page
      • glGetDoublei_v

        public static void glGetDoublei_v​(int target,
                                          int index,
                                          double[] data)
        Array version of: GetDoublei_v
        See Also:
        Reference Page