Class GL12C

Direct Known Subclasses:
GL13C

public class GL12C extends GL11C
  • Field Details

  • Method Details

    • nglTexImage3D

      public static void nglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ByteBuffer pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ShortBuffer pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable IntBuffer pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable FloatBuffer pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable DoubleBuffer pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • nglTexSubImage3D

      public static void nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glCopyTexSubImage3D

      public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
      void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    • nglDrawRangeElements

      public static void nglDrawRangeElements(int mode, int start, int end, int count, int type, long indices)
      void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
    • glDrawRangeElements

      public static void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices)
      void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
    • glDrawRangeElements

      public static void glDrawRangeElements(int mode, int start, int end, int type, ByteBuffer indices)
      void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
    • glDrawRangeElements

      public static void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices)
      void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
    • glDrawRangeElements

      public static void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices)
      void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
    • glDrawRangeElements

      public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices)
      void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, short @Nullable [] pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int @Nullable [] pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, float @Nullable [] pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3D

      public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, double @Nullable [] pixels)
      void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3D

      public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
      void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)