Package org.lwjgl.assimp

Contains bindings to the Assimp library, a library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Assimp aims to provide a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind, but it is not limited to this purpose. In the past, it has been used in a wide range of applications.

Written in C++, it is available under a liberal BSD license. Assimp loads all input model formats into one straightforward data structure for further processing. This feature set is augmented by various post processing tools, including frequently-needed operations such as computing normal and tangent vectors.