Class AIMemoryInfo.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<AIMemoryInfo>, NativeResource, Pointer
Enclosing class:
AIMemoryInfo

public static class AIMemoryInfo.Buffer extends StructBuffer<AIMemoryInfo, AIMemoryInfo.Buffer> implements NativeResource
An array of AIMemoryInfo structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new AIMemoryInfo.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by AIMemoryInfo.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • textures

      @NativeType("unsigned int") public int textures()
      Returns:
      the value of the textures field.
    • materials

      @NativeType("unsigned int") public int materials()
      Returns:
      the value of the materials field.
    • meshes

      @NativeType("unsigned int") public int meshes()
      Returns:
      the value of the meshes field.
    • nodes

      @NativeType("unsigned int") public int nodes()
      Returns:
      the value of the nodes field.
    • animations

      @NativeType("unsigned int") public int animations()
      Returns:
      the value of the animations field.
    • cameras

      @NativeType("unsigned int") public int cameras()
      Returns:
      the value of the cameras field.
    • lights

      @NativeType("unsigned int") public int lights()
      Returns:
      the value of the lights field.
    • total

      @NativeType("unsigned int") public int total()
      Returns:
      the value of the total field.