Class AIMemoryInfo.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<AIMemoryInfo>, NativeResource, Pointer
Enclosing class:
AIMemoryInfo

public static class AIMemoryInfo.Buffer extends StructBuffer<AIMemoryInfo,AIMemoryInfo.Buffer> implements NativeResource
An array of AIMemoryInfo structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new AIMemoryInfo.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by AIMemoryInfo.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • textures

      public int textures()
      Returns:
      the value of the textures field.
    • materials

      public int materials()
      Returns:
      the value of the materials field.
    • meshes

      public int meshes()
      Returns:
      the value of the meshes field.
    • nodes

      public int nodes()
      Returns:
      the value of the nodes field.
    • animations

      public int animations()
      Returns:
      the value of the animations field.
    • cameras

      public int cameras()
      Returns:
      the value of the cameras field.
    • lights

      public int lights()
      Returns:
      the value of the lights field.
    • total

      public int total()
      Returns:
      the value of the total field.