Package org.lwjgl.assimp
Class AINodeAnim.Buffer
- All Implemented Interfaces:
AutoCloseable
,Iterable<AINodeAnim>
,NativeResource
,Pointer
- Enclosing class:
AINodeAnim
public static class AINodeAnim.Buffer
extends StructBuffer<AINodeAnim,AINodeAnim.Buffer>
implements NativeResource
An array of
AINodeAnim
structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default
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Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE
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Constructor Summary
ConstructorDescriptionBuffer
(long address, int cap) Buffer
(ByteBuffer container) Creates a newAINodeAnim.Buffer
instance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionPasses theAINodeAnim.mNodeName()
field to the specifiedConsumer
.Copies the specifiedAIString
to theAINodeAnim.mNodeName()
field.int
int
int
mPositionKeys
(AIVectorKey.Buffer value) Sets the address of the specifiedAIVectorKey.Buffer
to theAINodeAnim.mPositionKeys()
field.int
mPostState
(int value) Sets the specified value to theAINodeAnim.mPostState()
field.int
mPreState
(int value) Sets the specified value to theAINodeAnim.mPreState()
field.mRotationKeys
(AIQuatKey.Buffer value) Sets the address of the specifiedAIQuatKey.Buffer
to theAINodeAnim.mRotationKeys()
field.mScalingKeys
(AIVectorKey.Buffer value) Sets the address of the specifiedAIVectorKey.Buffer
to theAINodeAnim.mScalingKeys()
field.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, stream
Methods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toString
Methods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCode
Methods inherited from interface org.lwjgl.system.NativeResource
close, free
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Constructor Details
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Buffer
Creates a newAINodeAnim.Buffer
instance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
AINodeAnim.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Details
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mNodeName
- Returns:
- a
AIString
view of theAINodeAnim.mNodeName()
field.
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mNumPositionKeys
public int mNumPositionKeys()- Returns:
- the value of the
AINodeAnim.mNumPositionKeys()
field.
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mPositionKeys
- Returns:
- a
AIVectorKey.Buffer
view of the struct array pointed to by theAINodeAnim.mPositionKeys()
field.
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mNumRotationKeys
public int mNumRotationKeys()- Returns:
- the value of the
AINodeAnim.mNumRotationKeys()
field.
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mRotationKeys
- Returns:
- a
AIQuatKey.Buffer
view of the struct array pointed to by theAINodeAnim.mRotationKeys()
field.
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mNumScalingKeys
public int mNumScalingKeys()- Returns:
- the value of the
AINodeAnim.mNumScalingKeys()
field.
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mScalingKeys
- Returns:
- a
AIVectorKey.Buffer
view of the struct array pointed to by theAINodeAnim.mScalingKeys()
field.
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mPreState
public int mPreState()- Returns:
- the value of the
AINodeAnim.mPreState()
field.
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mPostState
public int mPostState()- Returns:
- the value of the
AINodeAnim.mPostState()
field.
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mNodeName
Copies the specifiedAIString
to theAINodeAnim.mNodeName()
field. -
mNodeName
Passes theAINodeAnim.mNodeName()
field to the specifiedConsumer
. -
mPositionKeys
Sets the address of the specifiedAIVectorKey.Buffer
to theAINodeAnim.mPositionKeys()
field. -
mRotationKeys
Sets the address of the specifiedAIQuatKey.Buffer
to theAINodeAnim.mRotationKeys()
field. -
mScalingKeys
Sets the address of the specifiedAIVectorKey.Buffer
to theAINodeAnim.mScalingKeys()
field. -
mPreState
Sets the specified value to theAINodeAnim.mPreState()
field. -
mPostState
Sets the specified value to theAINodeAnim.mPostState()
field.
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