LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.
LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.
LWJGL is open source software and freely available at no charge.
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Class Summary Class Description BufferUtilsThis class makes it easy and safe to work with direct buffers. PointerBufferThis class is a container for architecture-independent pointer data. VersionThis class can be used to query the LWJGL version.
Enum Summary Enum Description Version.BuildTypeThe development state of the current build.