Class AIUVTransform.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<AIUVTransform>, NativeResource, Pointer
Enclosing class:
AIUVTransform

public static class AIUVTransform.Buffer extends StructBuffer<AIUVTransform,AIUVTransform.Buffer> implements NativeResource
An array of AIUVTransform structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new AIUVTransform.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by AIUVTransform.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • mTranslation

      public AIVector2D mTranslation()
      Returns:
      a AIVector2D view of the mTranslation field.
    • mScaling

      public AIVector2D mScaling()
      Returns:
      a AIVector2D view of the mScaling field.
    • mRotation

      public float mRotation()
      Returns:
      the value of the mRotation field.