Class AIVector3D

    • Field Detail

      • SIZEOF

        The struct size in bytes.
      • ALIGNOF

        The struct alignment in bytes.
      • X, Y, Z

        The struct member offsets.
    • Constructor Detail

      • AIVector3D

        public AIVector3D​(java.nio.ByteBuffer container)
        Creates a AIVector3D instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

        The created instance holds a strong reference to the container object.

    • Method Detail

      • sizeof

        public int sizeof()
        Description copied from class: Struct
        Returns sizeof(struct).
        Specified by:
        sizeof in class Struct
      • x

        public float x()
        Returns the value of the x field.
      • y

        public float y()
        Returns the value of the y field.
      • z

        public float z()
        Returns the value of the z field.
      • x

        public AIVector3D x​(float value)
        Sets the specified value to the x field.
      • y

        public AIVector3D y​(float value)
        Sets the specified value to the y field.
      • z

        public AIVector3D z​(float value)
        Sets the specified value to the z field.
      • set

        public AIVector3D set​(float x,
                              float y,
                              float z)
        Initializes this struct with the specified values.
      • set

        public AIVector3D set​(AIVector3D src)
        Copies the specified struct data to this struct.
        Parameters:
        src - the source struct
        Returns:
        this struct
      • malloc

        public static AIVector3D malloc()
        Returns a new AIVector3D instance allocated with memAlloc. The instance must be explicitly freed.
      • create

        public static AIVector3D create​(long address)
        Returns a new AIVector3D instance for the specified memory address.
      • createSafe

        @Nullable
        public static AIVector3D createSafe​(long address)
        Like create, but returns null if address is NULL.
      • malloc

        public static AIVector3D.Buffer malloc​(int capacity)
        Returns a new AIVector3D.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
        Parameters:
        capacity - the buffer capacity
      • calloc

        public static AIVector3D.Buffer calloc​(int capacity)
        Returns a new AIVector3D.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
        Parameters:
        capacity - the buffer capacity
      • create

        public static AIVector3D.Buffer create​(long address,
                                               int capacity)
        Create a AIVector3D.Buffer instance at the specified memory.
        Parameters:
        address - the memory address
        capacity - the buffer capacity
      • createSafe

        @Nullable
        public static AIVector3D.Buffer createSafe​(long address,
                                                   int capacity)
        Like create, but returns null if address is NULL.
      • callocStack

        public static AIVector3D callocStack()
        Returns a new AIVector3D instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
      • callocStack

        public static AIVector3D callocStack​(MemoryStack stack)
        Returns a new AIVector3D instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
      • callocStack

        public static AIVector3D.Buffer callocStack​(int capacity)
        Returns a new AIVector3D.Buffer instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
        Parameters:
        capacity - the buffer capacity
      • callocStack

        public static AIVector3D.Buffer callocStack​(int capacity,
                                                    MemoryStack stack)
        Returns a new AIVector3D.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • nx

        public static float nx​(long struct)
        Unsafe version of x().
      • ny

        public static float ny​(long struct)
        Unsafe version of y().
      • nz

        public static float nz​(long struct)
        Unsafe version of z().
      • nx

        public static void nx​(long struct,
                              float value)
        Unsafe version of x.
      • ny

        public static void ny​(long struct,
                              float value)
        Unsafe version of y.
      • nz

        public static void nz​(long struct,
                              float value)
        Unsafe version of z.