Class AIVector3D

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class AIVector3D extends Struct<AIVector3D> implements NativeResource

Layout


 struct aiVector3D {
     float x;
     float y;
     float z;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • X

      public static final int X
      The struct member offsets.
    • Y

      public static final int Y
      The struct member offsets.
    • Z

      public static final int Z
      The struct member offsets.
  • Constructor Details

    • AIVector3D

      public AIVector3D(ByteBuffer container)
      Creates a AIVector3D instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details

    • sizeof

      public int sizeof()
      Description copied from class: Struct
      Returns sizeof(struct).
      Specified by:
      sizeof in class Struct<AIVector3D>
    • x

      public float x()
      Returns:
      the value of the x field.
    • y

      public float y()
      Returns:
      the value of the y field.
    • z

      public float z()
      Returns:
      the value of the z field.
    • x

      public AIVector3D x(float value)
      Sets the specified value to the x field.
    • y

      public AIVector3D y(float value)
      Sets the specified value to the y field.
    • z

      public AIVector3D z(float value)
      Sets the specified value to the z field.
    • set

      public AIVector3D set(float x, float y, float z)
      Initializes this struct with the specified values.
    • set

      public AIVector3D set(AIVector3D src)
      Copies the specified struct data to this struct.
      Parameters:
      src - the source struct
      Returns:
      this struct
    • malloc

      public static AIVector3D malloc()
      Returns a new AIVector3D instance allocated with memAlloc. The instance must be explicitly freed.
    • calloc

      public static AIVector3D calloc()
      Returns a new AIVector3D instance allocated with memCalloc. The instance must be explicitly freed.
    • create

      public static AIVector3D create()
      Returns a new AIVector3D instance allocated with BufferUtils.
    • create

      public static AIVector3D create(long address)
      Returns a new AIVector3D instance for the specified memory address.
    • createSafe

      @Nullable public static AIVector3D createSafe(long address)
      Like create, but returns null if address is NULL.
    • malloc

      public static AIVector3D.Buffer malloc(int capacity)
      Returns a new AIVector3D.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • calloc

      public static AIVector3D.Buffer calloc(int capacity)
      Returns a new AIVector3D.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • create

      public static AIVector3D.Buffer create(int capacity)
      Returns a new AIVector3D.Buffer instance allocated with BufferUtils.
      Parameters:
      capacity - the buffer capacity
    • create

      public static AIVector3D.Buffer create(long address, int capacity)
      Create a AIVector3D.Buffer instance at the specified memory.
      Parameters:
      address - the memory address
      capacity - the buffer capacity
    • createSafe

      @Nullable public static AIVector3D.Buffer createSafe(long address, int capacity)
      Like create, but returns null if address is NULL.
    • mallocStack

      @Deprecated public static AIVector3D mallocStack()
      Deprecated.
      Deprecated for removal in 3.4.0. Use malloc(MemoryStack) instead.
    • callocStack

      @Deprecated public static AIVector3D callocStack()
      Deprecated.
      Deprecated for removal in 3.4.0. Use calloc(MemoryStack) instead.
    • mallocStack

      @Deprecated public static AIVector3D mallocStack(MemoryStack stack)
      Deprecated.
      Deprecated for removal in 3.4.0. Use malloc(MemoryStack) instead.
    • callocStack

      @Deprecated public static AIVector3D callocStack(MemoryStack stack)
      Deprecated.
      Deprecated for removal in 3.4.0. Use calloc(MemoryStack) instead.
    • mallocStack

      @Deprecated public static AIVector3D.Buffer mallocStack(int capacity)
      Deprecated.
      Deprecated for removal in 3.4.0. Use malloc(int, MemoryStack) instead.
    • callocStack

      @Deprecated public static AIVector3D.Buffer callocStack(int capacity)
      Deprecated.
      Deprecated for removal in 3.4.0. Use calloc(int, MemoryStack) instead.
    • mallocStack

      @Deprecated public static AIVector3D.Buffer mallocStack(int capacity, MemoryStack stack)
      Deprecated.
      Deprecated for removal in 3.4.0. Use malloc(int, MemoryStack) instead.
    • callocStack

      @Deprecated public static AIVector3D.Buffer callocStack(int capacity, MemoryStack stack)
      Deprecated.
      Deprecated for removal in 3.4.0. Use calloc(int, MemoryStack) instead.
    • malloc

      public static AIVector3D malloc(MemoryStack stack)
      Returns a new AIVector3D instance allocated on the specified MemoryStack.
      Parameters:
      stack - the stack from which to allocate
    • calloc

      public static AIVector3D calloc(MemoryStack stack)
      Returns a new AIVector3D instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      stack - the stack from which to allocate
    • malloc

      public static AIVector3D.Buffer malloc(int capacity, MemoryStack stack)
      Returns a new AIVector3D.Buffer instance allocated on the specified MemoryStack.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • calloc

      public static AIVector3D.Buffer calloc(int capacity, MemoryStack stack)
      Returns a new AIVector3D.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • nx

      public static float nx(long struct)
      Unsafe version of x().
    • ny

      public static float ny(long struct)
      Unsafe version of y().
    • nz

      public static float nz(long struct)
      Unsafe version of z().
    • nx

      public static void nx(long struct, float value)
      Unsafe version of x.
    • ny

      public static void ny(long struct, float value)
      Unsafe version of y.
    • nz

      public static void nz(long struct, float value)
      Unsafe version of z.