Class AIColor4D.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<AIColor4D>, NativeResource, Pointer
Enclosing class:
AIColor4D

public static class AIColor4D.Buffer extends StructBuffer<AIColor4D,AIColor4D.Buffer> implements NativeResource
An array of AIColor4D structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new AIColor4D.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by AIColor4D.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • r

      public float r()
      Returns:
      the value of the r field.
    • g

      public float g()
      Returns:
      the value of the g field.
    • b

      public float b()
      Returns:
      the value of the b field.
    • a

      public float a()
      Returns:
      the value of the a field.
    • r

      public AIColor4D.Buffer r(float value)
      Sets the specified value to the r field.
    • g

      public AIColor4D.Buffer g(float value)
      Sets the specified value to the g field.
    • b

      public AIColor4D.Buffer b(float value)
      Sets the specified value to the b field.
    • a

      public AIColor4D.Buffer a(float value)
      Sets the specified value to the a field.