Class AITexture.Buffer

All Implemented Interfaces:
Iterable<AITexture>, Pointer
Enclosing class:
AITexture

public static class AITexture.Buffer extends StructBuffer<AITexture,AITexture.Buffer>
An array of AITexture structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new AITexture.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by AITexture.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • mWidth

      public int mWidth()
      Returns:
      the value of the mWidth field.
    • mHeight

      public int mHeight()
      Returns:
      the value of the mHeight field.
    • achFormatHint

      public ByteBuffer achFormatHint()
      Returns:
      a ByteBuffer view of the achFormatHint field.
    • achFormatHintString

      public String achFormatHintString()
      Returns:
      the null-terminated string stored in the achFormatHint field.
    • pcData

      public AITexel.Buffer pcData()
      Returns:
      a AITexel.Buffer view of the struct array pointed to by the pcData field.
    • mFilename

      public AIString mFilename()
      Returns:
      a AIString view of the mFilename field.
    • pcDataCompressed

      public ByteBuffer pcDataCompressed()
      Returns a char * view of the array pointed to by the pcData field.