Package org.lwjgl.opengl
Class GL45
java.lang.Object
- Direct Known Subclasses:
GL46
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
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Fields inherited from class org.lwjgl.opengl.GL44
GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_STORAGE_FLAGS, GL_CLEAR_TEXTURE, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_STORAGE_BIT, GL_DYNAMIC_STORAGE_BIT, GL_LOCATION_COMPONENT, GL_MAP_COHERENT_BIT, GL_MAP_PERSISTENT_BIT, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MIRROR_CLAMP_TO_EDGE, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_RESULT_NO_WAIT, GL_TEXTURE_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
Fields inherited from class org.lwjgl.opengl.GL43
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONTEXT_FLAG_DEBUG_BIT, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_FILTER, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_ELEMENT_INDEX, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_WIDTH, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_QUERY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER, GL_SHADER, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_SHADOW, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS
Fields inherited from class org.lwjgl.opengl.GL42
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
Fields inherited from class org.lwjgl.opengl.GL41
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS
Fields inherited from class org.lwjgl.opengl.GL40
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Fields inherited from class org.lwjgl.opengl.GL33
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Fields inherited from class org.lwjgl.opengl.GL32
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED
Fields inherited from class org.lwjgl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER
Fields inherited from class org.lwjgl.opengl.GL30
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
Fields inherited from class org.lwjgl.opengl.GL21
GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8
Fields inherited from class org.lwjgl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_COORD_REPLACE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER
Fields inherited from class org.lwjgl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_COLOR_ARRAY_BUFFER_BINDING, GL_CURRENT_FOG_COORD, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_COLOR_SUM, GL_COMPARE_R_TO_TEXTURE, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_SECONDARY_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS
Fields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX
Fields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBindTextureUnit
(int unit, int texture) void glBindTextureUnit(GLuint unit, GLuint texture)
static void
glBlitNamedFramebuffer
(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
static int
glCheckNamedFramebufferStatus
(int framebuffer, int target) GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
static void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, float @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, int @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, short @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, float @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, int @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, short @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearNamedFramebufferfi
(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
static void
glClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, float[] value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
glClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
glClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClipControl
(int origin, int depth) void glClipControl(GLenum origin, GLenum depth)
static void
glCompressedTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glCopyNamedBufferSubData
(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
static void
glCopyTextureSubImage1D
(int texture, int level, int xoffset, int x, int y, int width) void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
static void
glCopyTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glCopyTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static int
void glCreateBuffers(GLsizei n, GLuint * buffers)
static void
glCreateBuffers
(int[] buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)
static void
glCreateBuffers
(IntBuffer buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)
static int
void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
static void
glCreateFramebuffers
(int[] framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
static void
glCreateFramebuffers
(IntBuffer framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
static int
void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
static void
glCreateProgramPipelines
(int[] pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
static void
glCreateProgramPipelines
(IntBuffer pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
static int
glCreateQueries
(int target) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
static void
glCreateQueries
(int target, int[] ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
static void
glCreateQueries
(int target, IntBuffer ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
static int
void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
glCreateRenderbuffers
(int[] renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
glCreateRenderbuffers
(IntBuffer renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
static int
void glCreateSamplers(GLsizei n, GLuint * samplers)
static void
glCreateSamplers
(int[] samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)
static void
glCreateSamplers
(IntBuffer samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)
static int
glCreateTextures
(int target) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
static void
glCreateTextures
(int target, int[] textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
static void
glCreateTextures
(int target, IntBuffer textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
static int
void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
static void
glCreateTransformFeedbacks
(int[] ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
static void
void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
static int
void glCreateVertexArrays(GLsizei n, GLuint * arrays)
static void
glCreateVertexArrays
(int[] arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)
static void
glCreateVertexArrays
(IntBuffer arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)
static void
glDisableVertexArrayAttrib
(int vaobj, int index) void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
static void
glEnableVertexArrayAttrib
(int vaobj, int index) void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
static void
glFlushMappedNamedBufferRange
(int buffer, long offset, long length) void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
static void
glGenerateTextureMipmap
(int texture) void glGenerateTextureMipmap(GLuint texture)
static void
glGetCompressedTextureImage
(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureImage
(int texture, int level, ByteBuffer pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, double[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, float[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, short[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ByteBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, DoubleBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, FloatBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, IntBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ShortBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static int
GLenum glGetGraphicsResetStatus(void)
static int
glGetNamedBufferParameteri
(int buffer, int pname) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
static long
glGetNamedBufferParameteri64
(int buffer, int pname) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
static void
glGetNamedBufferParameteri64v
(int buffer, int pname, long[] params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
static void
glGetNamedBufferParameteri64v
(int buffer, int pname, LongBuffer params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
static void
glGetNamedBufferParameteriv
(int buffer, int pname, int[] params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
static void
glGetNamedBufferParameteriv
(int buffer, int pname, IntBuffer params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
static long
glGetNamedBufferPointer
(int buffer, int pname) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
static void
glGetNamedBufferPointerv
(int buffer, int pname, PointerBuffer params) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
static void
glGetNamedBufferSubData
(int buffer, long offset, double[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, float[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, int[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, long[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, short[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, ByteBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, DoubleBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, FloatBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, IntBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, LongBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
glGetNamedBufferSubData
(int buffer, long offset, ShortBuffer data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static int
glGetNamedFramebufferAttachmentParameteri
(int framebuffer, int attachment, int pname) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
static void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, int[] params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
static void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, IntBuffer params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
static int
glGetNamedFramebufferParameteri
(int framebuffer, int pname) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
static void
glGetNamedFramebufferParameteriv
(int framebuffer, int pname, int[] params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
static void
glGetNamedFramebufferParameteriv
(int framebuffer, int pname, IntBuffer params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
static int
glGetNamedRenderbufferParameteri
(int renderbuffer, int pname) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
static void
glGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, int[] params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
static void
glGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, IntBuffer params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
static void
glGetnColorTable
(int target, int format, int type, float[] table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnColorTable
(int target, int format, int type, int[] table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnColorTable
(int target, int format, int type, int bufSize, long table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnColorTable
(int target, int format, int type, short[] table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnColorTable
(int target, int format, int type, ByteBuffer table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnColorTable
(int target, int format, int type, FloatBuffer table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnColorTable
(int target, int format, int type, IntBuffer table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnColorTable
(int target, int format, int type, ShortBuffer table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
glGetnCompressedTexImage
(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
static void
glGetnCompressedTexImage
(int target, int level, ByteBuffer img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
static void
glGetnConvolutionFilter
(int target, int format, int type, int bufSize, long image) void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
static void
glGetnConvolutionFilter
(int target, int format, int type, ByteBuffer image) void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
static void
glGetnHistogram
(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
static void
glGetnHistogram
(int target, boolean reset, int format, int type, ByteBuffer values) void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
static double
glGetnMapd
(int target, int query) void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
static void
glGetnMapdv
(int target, int query, double[] data) void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
static void
glGetnMapdv
(int target, int query, DoubleBuffer data) void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
static float
glGetnMapf
(int target, int query) void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
static void
glGetnMapfv
(int target, int query, float[] data) void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
static void
glGetnMapfv
(int target, int query, FloatBuffer data) void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
static int
glGetnMapi
(int target, int query) void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
static void
glGetnMapiv
(int target, int query, int[] data) void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
static void
glGetnMapiv
(int target, int query, IntBuffer data) void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
static void
glGetnMinmax
(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
static void
glGetnMinmax
(int target, boolean reset, int format, int type, ByteBuffer values) void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
static void
glGetnPixelMapfv
(int map, float[] data) void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
static void
glGetnPixelMapfv
(int map, FloatBuffer data) void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
static void
glGetnPixelMapuiv
(int map, int[] data) void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
static void
glGetnPixelMapuiv
(int map, IntBuffer data) void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
static void
glGetnPixelMapusv
(int map, short[] data) void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
static void
glGetnPixelMapusv
(int map, ShortBuffer data) void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
static void
glGetnPolygonStipple
(int bufSize, long pattern) void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
static void
glGetnPolygonStipple
(ByteBuffer pattern) void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
static void
glGetnSeparableFilter
(int target, int format, int type, int rowBufSize, long row, int columnBufSize, long column, @Nullable ByteBuffer span) void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
static void
glGetnSeparableFilter
(int target, int format, int type, ByteBuffer row, ByteBuffer column, @Nullable ByteBuffer span) void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
static void
glGetnTexImage
(int tex, int level, int format, int type, double[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, float[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, int[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, short[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, ByteBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, DoubleBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, FloatBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, IntBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
glGetnTexImage
(int tex, int level, int format, int type, ShortBuffer img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static double
glGetnUniformd
(int program, int location) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
static void
glGetnUniformdv
(int program, int location, double[] params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
static void
glGetnUniformdv
(int program, int location, DoubleBuffer params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
static float
glGetnUniformf
(int program, int location) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformfv
(int program, int location, float[] params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformfv
(int program, int location, FloatBuffer params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static int
glGetnUniformi
(int program, int location) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
static void
glGetnUniformiv
(int program, int location, int[] params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
static void
glGetnUniformiv
(int program, int location, IntBuffer params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
static int
glGetnUniformui
(int program, int location) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
static void
glGetnUniformuiv
(int program, int location, int[] params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
static void
glGetnUniformuiv
(int program, int location, IntBuffer params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
static void
glGetQueryBufferObjecti64v
(int id, int buffer, int pname, long offset) void glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
static void
glGetQueryBufferObjectiv
(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
static void
glGetQueryBufferObjectui64v
(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
static void
glGetQueryBufferObjectuiv
(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
static void
glGetTextureImage
(int texture, int level, int format, int type, double[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, float[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, int[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, short[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, ByteBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, DoubleBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, FloatBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, IntBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureImage
(int texture, int level, int format, int type, ShortBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static float
glGetTextureLevelParameterf
(int texture, int level, int pname) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
static void
glGetTextureLevelParameterfv
(int texture, int level, int pname, float[] params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
static void
glGetTextureLevelParameterfv
(int texture, int level, int pname, FloatBuffer params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
static int
glGetTextureLevelParameteri
(int texture, int level, int pname) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
static void
glGetTextureLevelParameteriv
(int texture, int level, int pname, int[] params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
static void
glGetTextureLevelParameteriv
(int texture, int level, int pname, IntBuffer params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
static float
glGetTextureParameterf
(int texture, int pname) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
static void
glGetTextureParameterfv
(int texture, int pname, float[] params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
static void
glGetTextureParameterfv
(int texture, int pname, FloatBuffer params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
static int
glGetTextureParameteri
(int texture, int pname) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
static int
glGetTextureParameterIi
(int texture, int pname) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
static void
glGetTextureParameterIiv
(int texture, int pname, int[] params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
static void
glGetTextureParameterIiv
(int texture, int pname, IntBuffer params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
static int
glGetTextureParameterIui
(int texture, int pname) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
static void
glGetTextureParameterIuiv
(int texture, int pname, int[] params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
static void
glGetTextureParameterIuiv
(int texture, int pname, IntBuffer params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
static void
glGetTextureParameteriv
(int texture, int pname, int[] params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
static void
glGetTextureParameteriv
(int texture, int pname, IntBuffer params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static int
glGetTransformFeedbacki
(int xfb, int pname) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
static int
glGetTransformFeedbacki
(int xfb, int pname, int index) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
static void
glGetTransformFeedbacki_v
(int xfb, int pname, int index, int[] param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
static void
glGetTransformFeedbacki_v
(int xfb, int pname, int index, IntBuffer param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
static long
glGetTransformFeedbacki64
(int xfb, int pname, int index) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
static void
glGetTransformFeedbacki64_v
(int xfb, int pname, int index, long[] param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
static void
glGetTransformFeedbacki64_v
(int xfb, int pname, int index, LongBuffer param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
static void
glGetTransformFeedbackiv
(int xfb, int pname, int[] param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
static void
glGetTransformFeedbackiv
(int xfb, int pname, IntBuffer param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
static int
glGetVertexArrayi
(int vaobj, int pname) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
static long
glGetVertexArrayIndexed64i
(int vaobj, int index, int pname) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
static void
glGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, long[] param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
static void
glGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, LongBuffer param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
static int
glGetVertexArrayIndexedi
(int vaobj, int index, int pname) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
static void
glGetVertexArrayIndexediv
(int vaobj, int index, int pname, int[] param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
static void
glGetVertexArrayIndexediv
(int vaobj, int index, int pname, IntBuffer param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
static void
glGetVertexArrayiv
(int vaobj, int pname, int[] param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
static void
glGetVertexArrayiv
(int vaobj, int pname, IntBuffer param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
static void
glInvalidateNamedFramebufferData
(int framebuffer, int attachment) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateNamedFramebufferData
(int framebuffer, int[] attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateNamedFramebufferData
(int framebuffer, IntBuffer attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateNamedFramebufferSubData
(int framebuffer, int[] attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateNamedFramebufferSubData
(int framebuffer, int attachment, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateNamedFramebufferSubData
(int framebuffer, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static @Nullable ByteBuffer
glMapNamedBuffer
(int buffer, int access) void * glMapNamedBuffer(GLuint buffer, GLenum access)
static @Nullable ByteBuffer
glMapNamedBuffer
(int buffer, int access, long length, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access)
static @Nullable ByteBuffer
glMapNamedBuffer
(int buffer, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access)
static @Nullable ByteBuffer
glMapNamedBufferRange
(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
static @Nullable ByteBuffer
glMapNamedBufferRange
(int buffer, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void
glMemoryBarrierByRegion
(int barriers) void glMemoryBarrierByRegion(GLbitfield barriers)
static void
glNamedBufferData
(int buffer, double[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, float[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, int[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, long[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, long size, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, short[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, ByteBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, DoubleBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, FloatBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, IntBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, LongBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferData
(int buffer, ShortBuffer data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
glNamedBufferStorage
(int buffer, double[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, float[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, int[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, long size, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, short[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, ByteBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, DoubleBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, FloatBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, IntBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferStorage
(int buffer, ShortBuffer data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
glNamedBufferSubData
(int buffer, long offset, double[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, float[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, int[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, long[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, short[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, ByteBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, DoubleBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, FloatBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, IntBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, LongBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedBufferSubData
(int buffer, long offset, ShortBuffer data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
glNamedFramebufferDrawBuffer
(int framebuffer, int buf) void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
static void
glNamedFramebufferDrawBuffers
(int framebuffer, int buf) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
static void
glNamedFramebufferDrawBuffers
(int framebuffer, int[] bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
static void
glNamedFramebufferDrawBuffers
(int framebuffer, IntBuffer bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
static void
glNamedFramebufferParameteri
(int framebuffer, int pname, int param) void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
static void
glNamedFramebufferReadBuffer
(int framebuffer, int src) void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
static void
glNamedFramebufferRenderbuffer
(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
static void
glNamedFramebufferTexture
(int framebuffer, int attachment, int texture, int level) void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
static void
glNamedFramebufferTextureLayer
(int framebuffer, int attachment, int texture, int level, int layer) void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
static void
glNamedRenderbufferStorage
(int renderbuffer, int internalformat, int width, int height) void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
static void
glNamedRenderbufferStorageMultisample
(int renderbuffer, int samples, int internalformat, int width, int height) void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
void glTextureBarrier(void)
static void
glTextureBuffer
(int texture, int internalformat, int buffer) void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
static void
glTextureBufferRange
(int texture, int internalformat, int buffer, long offset, long size) void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void
glTextureParameterf
(int texture, int pname, float param) void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
static void
glTextureParameterfv
(int texture, int pname, float[] params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
static void
glTextureParameterfv
(int texture, int pname, FloatBuffer params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
static void
glTextureParameteri
(int texture, int pname, int param) void glTextureParameteri(GLuint texture, GLenum pname, GLint param)
static void
glTextureParameterIi
(int texture, int pname, int param) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
static void
glTextureParameterIiv
(int texture, int pname, int[] params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
static void
glTextureParameterIiv
(int texture, int pname, IntBuffer params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
static void
glTextureParameterIui
(int texture, int pname, int param) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
static void
glTextureParameterIuiv
(int texture, int pname, int[] params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
static void
glTextureParameterIuiv
(int texture, int pname, IntBuffer params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
static void
glTextureParameteriv
(int texture, int pname, int[] params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
static void
glTextureParameteriv
(int texture, int pname, IntBuffer params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
static void
glTextureStorage1D
(int texture, int levels, int internalformat, int width) void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
static void
glTextureStorage2D
(int texture, int levels, int internalformat, int width, int height) void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
static void
glTextureStorage2DMultisample
(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
static void
glTextureStorage3D
(int texture, int levels, int internalformat, int width, int height, int depth) void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
static void
glTextureStorage3DMultisample
(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, double[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, float[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, int[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, short[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTransformFeedbackBufferBase
(int xfb, int index, int buffer) void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
static void
glTransformFeedbackBufferRange
(int xfb, int index, int buffer, long offset, long size) void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
static boolean
glUnmapNamedBuffer
(int buffer) GLboolean glUnmapNamedBuffer(GLuint buffer)
static void
glVertexArrayAttribBinding
(int vaobj, int attribindex, int bindingindex) void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
static void
glVertexArrayAttribFormat
(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
static void
glVertexArrayAttribIFormat
(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
static void
glVertexArrayAttribLFormat
(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
static void
glVertexArrayBindingDivisor
(int vaobj, int bindingindex, int divisor) void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
static void
glVertexArrayElementBuffer
(int vaobj, int buffer) void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
static void
glVertexArrayVertexBuffer
(int vaobj, int bindingindex, int buffer, long offset, int stride) void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
static void
glVertexArrayVertexBuffers
(int vaobj, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
static void
glVertexArrayVertexBuffers
(int vaobj, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
static void
nglClearNamedBufferData
(int buffer, int internalformat, int format, int type, long data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
nglClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, long data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
nglClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
nglClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
static void
nglClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
static void
nglCompressedTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
nglCompressedTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
nglCompressedTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
nglCreateBuffers
(int n, long buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)
static void
nglCreateFramebuffers
(int n, long framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
static void
nglCreateProgramPipelines
(int n, long pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
static void
nglCreateQueries
(int target, int n, long ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
static void
nglCreateRenderbuffers
(int n, long renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
nglCreateSamplers
(int n, long samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)
static void
nglCreateTextures
(int target, int n, long textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
static void
nglCreateTransformFeedbacks
(int n, long ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
static void
nglCreateVertexArrays
(int n, long arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)
static void
nglGetCompressedTextureImage
(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
static void
nglGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
static void
nglGetNamedBufferParameteri64v
(int buffer, int pname, long params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
static void
nglGetNamedBufferParameteriv
(int buffer, int pname, long params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
static void
nglGetNamedBufferPointerv
(int buffer, int pname, long params) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
static void
nglGetNamedBufferSubData
(int buffer, long offset, long size, long data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
static void
nglGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, long params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
static void
nglGetNamedFramebufferParameteriv
(int framebuffer, int pname, long params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
static void
nglGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, long params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
static void
nglGetnColorTable
(int target, int format, int type, int bufSize, long table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
static void
nglGetnCompressedTexImage
(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
static void
nglGetnConvolutionFilter
(int target, int format, int type, int bufSize, long image) void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
static void
nglGetnHistogram
(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
static void
nglGetnMapdv
(int target, int query, int bufSize, long data) void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
static void
nglGetnMapfv
(int target, int query, int bufSize, long data) void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
static void
nglGetnMapiv
(int target, int query, int bufSize, long data) void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
static void
nglGetnMinmax
(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
static void
nglGetnPixelMapfv
(int map, int bufSize, long data) void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
static void
nglGetnPixelMapuiv
(int map, int bufSize, long data) void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
static void
nglGetnPixelMapusv
(int map, int bufSize, long data) void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
static void
nglGetnPolygonStipple
(int bufSize, long pattern) void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
static void
nglGetnSeparableFilter
(int target, int format, int type, int rowBufSize, long row, int columnBufSize, long column, long span) void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
static void
nglGetnTexImage
(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
static void
nglGetnUniformdv
(int program, int location, int bufSize, long params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
static void
nglGetnUniformfv
(int program, int location, int bufSize, long params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
nglGetnUniformiv
(int program, int location, int bufSize, long params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
static void
nglGetnUniformuiv
(int program, int location, int bufSize, long params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
static void
nglGetTextureImage
(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
nglGetTextureLevelParameterfv
(int texture, int level, int pname, long params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
static void
nglGetTextureLevelParameteriv
(int texture, int level, int pname, long params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
static void
nglGetTextureParameterfv
(int texture, int pname, long params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
static void
nglGetTextureParameterIiv
(int texture, int pname, long params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
static void
nglGetTextureParameterIuiv
(int texture, int pname, long params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
static void
nglGetTextureParameteriv
(int texture, int pname, long params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
static void
nglGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
nglGetTransformFeedbacki_v
(int xfb, int pname, int index, long param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
static void
nglGetTransformFeedbacki64_v
(int xfb, int pname, int index, long param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
static void
nglGetTransformFeedbackiv
(int xfb, int pname, long param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
static void
nglGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
static void
nglGetVertexArrayIndexediv
(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
static void
nglGetVertexArrayiv
(int vaobj, int pname, long param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
static void
nglInvalidateNamedFramebufferData
(int framebuffer, int numAttachments, long attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
static void
nglInvalidateNamedFramebufferSubData
(int framebuffer, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static long
nglMapNamedBuffer
(int buffer, int access) void * glMapNamedBuffer(GLuint buffer, GLenum access)
static long
nglMapNamedBufferRange
(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void
nglNamedBufferData
(int buffer, long size, long data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
static void
nglNamedBufferStorage
(int buffer, long size, long data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
static void
nglNamedBufferSubData
(int buffer, long offset, long size, long data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
static void
nglNamedFramebufferDrawBuffers
(int framebuffer, int n, long bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
static void
nglReadnPixels
(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
nglTextureParameterfv
(int texture, int pname, long params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
static void
nglTextureParameterIiv
(int texture, int pname, long params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
static void
nglTextureParameterIuiv
(int texture, int pname, long params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
static void
nglTextureParameteriv
(int texture, int pname, long params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
static void
nglTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
nglTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
nglTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
nglVertexArrayVertexBuffers
(int vaobj, int first, int count, long buffers, long offsets, long strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
Methods inherited from class org.lwjgl.opengl.GL44
glBindBuffersBase, glBindBuffersBase, glBindBuffersRange, glBindBuffersRange, glBindImageTextures, glBindImageTextures, glBindSamplers, glBindSamplers, glBindTextures, glBindTextures, glBindVertexBuffers, glBindVertexBuffers, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glBufferStorage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, glClearTexSubImage, nglBindBuffersBase, nglBindBuffersRange, nglBindImageTextures, nglBindSamplers, nglBindTextures, nglBindVertexBuffers, nglBufferStorage, nglClearTexImage, nglClearTexSubImage
Methods inherited from class org.lwjgl.opengl.GL43
glBindVertexBuffer, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glClearBufferSubData, glCopyImageSubData, glDebugMessageCallback, glDebugMessageControl, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDebugMessageInsert, glDispatchCompute, glDispatchComputeIndirect, glFramebufferParameteri, glGetDebugMessageLog, glGetDebugMessageLog, glGetFramebufferParameteri, glGetFramebufferParameteriv, glGetFramebufferParameteriv, glGetInternalformati64, glGetInternalformati64v, glGetInternalformati64v, glGetObjectLabel, glGetObjectLabel, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramInterfacei, glGetProgramInterfaceiv, glGetProgramInterfaceiv, glGetProgramResourceIndex, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocation, glGetProgramResourceLocationIndex, glGetProgramResourceLocationIndex, glGetProgramResourceName, glGetProgramResourceName, glGetProgramResourceName, glGetProgramResourceName, glInvalidateBufferData, glInvalidateBufferSubData, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateTexImage, glInvalidateTexSubImage, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glPushDebugGroup, glPushDebugGroup, glShaderStorageBlockBinding, glTexBufferRange, glTexStorage2DMultisample, glTexStorage3DMultisample, glTextureView, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexAttribLFormat, glVertexBindingDivisor, nglClearBufferData, nglClearBufferSubData, nglDebugMessageCallback, nglDebugMessageControl, nglDebugMessageInsert, nglGetDebugMessageLog, nglGetFramebufferParameteriv, nglGetInternalformati64v, nglGetObjectLabel, nglGetObjectPtrLabel, nglGetProgramInterfaceiv, nglGetProgramResourceIndex, nglGetProgramResourceiv, nglGetProgramResourceLocation, nglGetProgramResourceLocationIndex, nglGetProgramResourceName, nglInvalidateFramebuffer, nglInvalidateSubFramebuffer, nglMultiDrawArraysIndirect, nglMultiDrawElementsIndirect, nglObjectLabel, nglObjectPtrLabel, nglPushDebugGroup
Methods inherited from class org.lwjgl.opengl.GL42
glBindImageTexture, glDrawArraysInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glGetActiveAtomicCounterBufferi, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, glGetInternalformati, glGetInternalformativ, glGetInternalformativ, glMemoryBarrier, glTexStorage1D, glTexStorage2D, glTexStorage3D, nglDrawElementsInstancedBaseInstance, nglDrawElementsInstancedBaseVertexBaseInstance, nglGetActiveAtomicCounterBufferiv, nglGetInternalformativ
Methods inherited from class org.lwjgl.opengl.GL41
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glCreateShaderProgramv, glCreateShaderProgramv, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGenProgramPipelines, glGenProgramPipelines, glGetDoublei, glGetDoublei_v, glGetDoublei_v, glGetFloati, glGetFloati_v, glGetFloati_v, glGetProgramBinary, glGetProgramBinary, glGetProgramPipelinei, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glScissorIndexedv, glShaderBinary, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribL4dv, glVertexAttribLPointer, glVertexAttribLPointer, glVertexAttribLPointer, glViewportArrayv, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glViewportIndexedfv, nglCreateShaderProgramv, nglDeleteProgramPipelines, nglDepthRangeArrayv, nglGenProgramPipelines, nglGetDoublei_v, nglGetFloati_v, nglGetProgramBinary, nglGetProgramPipelineInfoLog, nglGetProgramPipelineiv, nglGetShaderPrecisionFormat, nglGetVertexAttribLdv, nglProgramBinary, nglProgramUniform1dv, nglProgramUniform1fv, nglProgramUniform1iv, nglProgramUniform1uiv, nglProgramUniform2dv, nglProgramUniform2fv, nglProgramUniform2iv, nglProgramUniform2uiv, nglProgramUniform3dv, nglProgramUniform3fv, nglProgramUniform3iv, nglProgramUniform3uiv, nglProgramUniform4dv, nglProgramUniform4fv, nglProgramUniform4iv, nglProgramUniform4uiv, nglProgramUniformMatrix2dv, nglProgramUniformMatrix2fv, nglProgramUniformMatrix2x3dv, nglProgramUniformMatrix2x3fv, nglProgramUniformMatrix2x4dv, nglProgramUniformMatrix2x4fv, nglProgramUniformMatrix3dv, nglProgramUniformMatrix3fv, nglProgramUniformMatrix3x2dv, nglProgramUniformMatrix3x2fv, nglProgramUniformMatrix3x4dv, nglProgramUniformMatrix3x4fv, nglProgramUniformMatrix4dv, nglProgramUniformMatrix4fv, nglProgramUniformMatrix4x2dv, nglProgramUniformMatrix4x2fv, nglProgramUniformMatrix4x3dv, nglProgramUniformMatrix4x3fv, nglScissorArrayv, nglScissorIndexedv, nglShaderBinary, nglVertexAttribL1dv, nglVertexAttribL2dv, nglVertexAttribL3dv, nglVertexAttribL4dv, nglVertexAttribLPointer, nglViewportArrayv, nglViewportIndexedfv
Methods inherited from class org.lwjgl.opengl.GL40
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineUniformi, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetProgramStagei, glGetProgramStageiv, glGetProgramStageiv, glGetQueryIndexedi, glGetQueryIndexediv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetSubroutineUniformLocation, glGetUniformd, glGetUniformdv, glGetUniformdv, glGetUniformSubroutineui, glGetUniformSubroutineuiv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform1dv, glUniform2d, glUniform2dv, glUniform2dv, glUniform3d, glUniform3dv, glUniform3dv, glUniform4d, glUniform4dv, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformMatrix4x3dv, glUniformSubroutinesui, glUniformSubroutinesuiv, glUniformSubroutinesuiv, nglDeleteTransformFeedbacks, nglDrawArraysIndirect, nglDrawElementsIndirect, nglGenTransformFeedbacks, nglGetActiveSubroutineName, nglGetActiveSubroutineUniformiv, nglGetActiveSubroutineUniformName, nglGetProgramStageiv, nglGetQueryIndexediv, nglGetSubroutineIndex, nglGetSubroutineUniformLocation, nglGetUniformdv, nglGetUniformSubroutineuiv, nglPatchParameterfv, nglUniform1dv, nglUniform2dv, nglUniform3dv, nglUniform4dv, nglUniformMatrix2dv, nglUniformMatrix2x3dv, nglUniformMatrix2x4dv, nglUniformMatrix3dv, nglUniformMatrix3x2dv, nglUniformMatrix3x4dv, nglUniformMatrix4dv, nglUniformMatrix4x2dv, nglUniformMatrix4x3dv, nglUniformSubroutinesuiv
Methods inherited from class org.lwjgl.opengl.GL33
glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, glBindSampler, glColorP3ui, glColorP3uiv, glColorP3uiv, glColorP4ui, glColorP4uiv, glColorP4uiv, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glGenSamplers, glGenSamplers, glGenSamplers, glGetFragDataIndex, glGetFragDataIndex, glGetQueryObjecti64, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectui64, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameterIi, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIui, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetSamplerParameteriv, glGetSamplerParameteriv, glIsSampler, glMultiTexCoordP1ui, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, glMultiTexCoordP2ui, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, glMultiTexCoordP3ui, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, glMultiTexCoordP4ui, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, glNormalP3ui, glNormalP3uiv, glNormalP3uiv, glQueryCounter, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glSamplerParameteriv, glSamplerParameteriv, glSecondaryColorP3ui, glSecondaryColorP3uiv, glSecondaryColorP3uiv, glTexCoordP1ui, glTexCoordP1uiv, glTexCoordP1uiv, glTexCoordP2ui, glTexCoordP2uiv, glTexCoordP2uiv, glTexCoordP3ui, glTexCoordP3uiv, glTexCoordP3uiv, glTexCoordP4ui, glTexCoordP4uiv, glTexCoordP4uiv, glVertexAttribDivisor, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, glVertexP2ui, glVertexP2uiv, glVertexP2uiv, glVertexP3ui, glVertexP3uiv, glVertexP3uiv, glVertexP4ui, glVertexP4uiv, glVertexP4uiv, nglBindFragDataLocationIndexed, nglColorP3uiv, nglColorP4uiv, nglDeleteSamplers, nglGenSamplers, nglGetFragDataIndex, nglGetQueryObjecti64v, nglGetQueryObjectui64v, nglGetSamplerParameterfv, nglGetSamplerParameterIiv, nglGetSamplerParameterIuiv, nglGetSamplerParameteriv, nglMultiTexCoordP1uiv, nglMultiTexCoordP2uiv, nglMultiTexCoordP3uiv, nglMultiTexCoordP4uiv, nglNormalP3uiv, nglSamplerParameterfv, nglSamplerParameterIiv, nglSamplerParameterIuiv, nglSamplerParameteriv, nglSecondaryColorP3uiv, nglTexCoordP1uiv, nglTexCoordP2uiv, nglTexCoordP3uiv, nglTexCoordP4uiv, nglVertexAttribP1uiv, nglVertexAttribP2uiv, nglVertexAttribP3uiv, nglVertexAttribP4uiv, nglVertexP2uiv, nglVertexP3uiv, nglVertexP4uiv
Methods inherited from class org.lwjgl.opengl.GL32
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSync
Methods inherited from class org.lwjgl.opengl.GL31
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndices
Methods inherited from class org.lwjgl.opengl.GL30
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointer
Methods inherited from class org.lwjgl.opengl.GL21
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv
Methods inherited from class org.lwjgl.opengl.GL20
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointer
Methods inherited from class org.lwjgl.opengl.GL15
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
Methods inherited from class org.lwjgl.opengl.GL14
glBlendColor, glBlendEquation, glBlendFuncSeparate, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, nglFogCoorddv, nglFogCoordfv, nglFogCoordPointer, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv, nglSecondaryColor3bv, nglSecondaryColor3dv, nglSecondaryColor3fv, nglSecondaryColor3iv, nglSecondaryColor3sv, nglSecondaryColor3ubv, nglSecondaryColor3uiv, nglSecondaryColor3usv, nglSecondaryColorPointer, nglWindowPos2dv, nglWindowPos2fv, nglWindowPos2iv, nglWindowPos2sv, nglWindowPos3dv, nglWindowPos3fv, nglWindowPos3iv, nglWindowPos3sv
Methods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixf
Methods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_NEGATIVE_ONE_TO_ONE
public static final int GL_NEGATIVE_ONE_TO_ONE- See Also:
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GL_ZERO_TO_ONE
public static final int GL_ZERO_TO_ONE- See Also:
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GL_CLIP_ORIGIN
public static final int GL_CLIP_ORIGIN- See Also:
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GL_CLIP_DEPTH_MODE
public static final int GL_CLIP_DEPTH_MODE- See Also:
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GL_QUERY_WAIT_INVERTED
public static final int GL_QUERY_WAIT_INVERTED- See Also:
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GL_QUERY_NO_WAIT_INVERTED
public static final int GL_QUERY_NO_WAIT_INVERTED- See Also:
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GL_QUERY_BY_REGION_WAIT_INVERTED
public static final int GL_QUERY_BY_REGION_WAIT_INVERTED- See Also:
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GL_QUERY_BY_REGION_NO_WAIT_INVERTED
public static final int GL_QUERY_BY_REGION_NO_WAIT_INVERTED- See Also:
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GL_MAX_CULL_DISTANCES
public static final int GL_MAX_CULL_DISTANCES- See Also:
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GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
public static final int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES- See Also:
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GL_TEXTURE_TARGET
public static final int GL_TEXTURE_TARGET- See Also:
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GL_QUERY_TARGET
public static final int GL_QUERY_TARGET- See Also:
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GL_CONTEXT_RELEASE_BEHAVIOR
public static final int GL_CONTEXT_RELEASE_BEHAVIOR- See Also:
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GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
public static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH- See Also:
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GL_GUILTY_CONTEXT_RESET
public static final int GL_GUILTY_CONTEXT_RESET- See Also:
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GL_INNOCENT_CONTEXT_RESET
public static final int GL_INNOCENT_CONTEXT_RESET- See Also:
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GL_UNKNOWN_CONTEXT_RESET
public static final int GL_UNKNOWN_CONTEXT_RESET- See Also:
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GL_RESET_NOTIFICATION_STRATEGY
public static final int GL_RESET_NOTIFICATION_STRATEGY- See Also:
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GL_LOSE_CONTEXT_ON_RESET
public static final int GL_LOSE_CONTEXT_ON_RESET- See Also:
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GL_NO_RESET_NOTIFICATION
public static final int GL_NO_RESET_NOTIFICATION- See Also:
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GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT- See Also:
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GL_CONTEXT_LOST
public static final int GL_CONTEXT_LOST- See Also:
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Method Details
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glClipControl
public static void glClipControl(int origin, int depth) void glClipControl(GLenum origin, GLenum depth)
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nglCreateTransformFeedbacks
public static void nglCreateTransformFeedbacks(int n, long ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
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glCreateTransformFeedbacks
void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
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glCreateTransformFeedbacks
public static int glCreateTransformFeedbacks()void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
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glTransformFeedbackBufferBase
public static void glTransformFeedbackBufferBase(int xfb, int index, int buffer) void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
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glTransformFeedbackBufferRange
public static void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
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nglGetTransformFeedbackiv
public static void nglGetTransformFeedbackiv(int xfb, int pname, long param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
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glGetTransformFeedbackiv
void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
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glGetTransformFeedbacki
public static int glGetTransformFeedbacki(int xfb, int pname) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
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nglGetTransformFeedbacki_v
public static void nglGetTransformFeedbacki_v(int xfb, int pname, int index, long param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
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glGetTransformFeedbacki_v
void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
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glGetTransformFeedbacki
public static int glGetTransformFeedbacki(int xfb, int pname, int index) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
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nglGetTransformFeedbacki64_v
public static void nglGetTransformFeedbacki64_v(int xfb, int pname, int index, long param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
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glGetTransformFeedbacki64_v
void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
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glGetTransformFeedbacki64
public static long glGetTransformFeedbacki64(int xfb, int pname, int index) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
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nglCreateBuffers
public static void nglCreateBuffers(int n, long buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)
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glCreateBuffers
void glCreateBuffers(GLsizei n, GLuint * buffers)
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glCreateBuffers
public static int glCreateBuffers()void glCreateBuffers(GLsizei n, GLuint * buffers)
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nglNamedBufferStorage
public static void nglNamedBufferStorage(int buffer, long size, long data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, long size, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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nglNamedBufferData
public static void nglNamedBufferData(int buffer, long size, long data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
public static void glNamedBufferData(int buffer, long size, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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nglNamedBufferSubData
public static void nglNamedBufferSubData(int buffer, long offset, long size, long data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glCopyNamedBufferSubData
public static void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
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nglClearNamedBufferData
public static void nglClearNamedBufferData(int buffer, int internalformat, int format, int type, long data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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nglClearNamedBufferSubData
public static void nglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, long data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ByteBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ShortBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable IntBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable FloatBuffer data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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nglMapNamedBuffer
public static long nglMapNamedBuffer(int buffer, int access) void * glMapNamedBuffer(GLuint buffer, GLenum access)
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glMapNamedBuffer
void * glMapNamedBuffer(GLuint buffer, GLenum access)
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glMapNamedBuffer
public static @Nullable ByteBuffer glMapNamedBuffer(int buffer, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access)
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glMapNamedBuffer
public static @Nullable ByteBuffer glMapNamedBuffer(int buffer, int access, long length, @Nullable ByteBuffer old_buffer) void * glMapNamedBuffer(GLuint buffer, GLenum access)
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nglMapNamedBufferRange
public static long nglMapNamedBufferRange(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glMapNamedBufferRange
public static @Nullable ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glMapNamedBufferRange
public static @Nullable ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glUnmapNamedBuffer
public static boolean glUnmapNamedBuffer(int buffer) GLboolean glUnmapNamedBuffer(GLuint buffer)
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glFlushMappedNamedBufferRange
public static void glFlushMappedNamedBufferRange(int buffer, long offset, long length) void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
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nglGetNamedBufferParameteriv
public static void nglGetNamedBufferParameteriv(int buffer, int pname, long params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
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glGetNamedBufferParameteriv
void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
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glGetNamedBufferParameteri
public static int glGetNamedBufferParameteri(int buffer, int pname) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
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nglGetNamedBufferParameteri64v
public static void nglGetNamedBufferParameteri64v(int buffer, int pname, long params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
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glGetNamedBufferParameteri64v
void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
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glGetNamedBufferParameteri64
public static long glGetNamedBufferParameteri64(int buffer, int pname) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
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nglGetNamedBufferPointerv
public static void nglGetNamedBufferPointerv(int buffer, int pname, long params) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
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glGetNamedBufferPointerv
void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
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glGetNamedBufferPointer
public static long glGetNamedBufferPointer(int buffer, int pname) void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
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nglGetNamedBufferSubData
public static void nglGetNamedBufferSubData(int buffer, long offset, long size, long data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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nglCreateFramebuffers
public static void nglCreateFramebuffers(int n, long framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
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glCreateFramebuffers
void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
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glCreateFramebuffers
public static int glCreateFramebuffers()void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
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glNamedFramebufferRenderbuffer
public static void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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glNamedFramebufferParameteri
public static void glNamedFramebufferParameteri(int framebuffer, int pname, int param) void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
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glNamedFramebufferTexture
public static void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
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glNamedFramebufferTextureLayer
public static void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
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glNamedFramebufferDrawBuffer
public static void glNamedFramebufferDrawBuffer(int framebuffer, int buf) void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
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nglNamedFramebufferDrawBuffers
public static void nglNamedFramebufferDrawBuffers(int framebuffer, int n, long bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
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glNamedFramebufferDrawBuffers
void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
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glNamedFramebufferDrawBuffers
public static void glNamedFramebufferDrawBuffers(int framebuffer, int buf) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
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glNamedFramebufferReadBuffer
public static void glNamedFramebufferReadBuffer(int framebuffer, int src) void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
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nglInvalidateNamedFramebufferData
public static void nglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, long attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateNamedFramebufferData
void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateNamedFramebufferData
public static void glInvalidateNamedFramebufferData(int framebuffer, int attachment) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
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nglInvalidateNamedFramebufferSubData
public static void nglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateNamedFramebufferSubData
public static void glInvalidateNamedFramebufferSubData(int framebuffer, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateNamedFramebufferSubData
public static void glInvalidateNamedFramebufferSubData(int framebuffer, int attachment, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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nglClearNamedFramebufferiv
public static void nglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearNamedFramebufferiv
public static void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
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nglClearNamedFramebufferuiv
public static void nglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearNamedFramebufferuiv
public static void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
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nglClearNamedFramebufferfv
public static void nglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, long value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glClearNamedFramebufferfv
public static void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glClearNamedFramebufferfi
public static void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
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glBlitNamedFramebuffer
public static void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
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glCheckNamedFramebufferStatus
public static int glCheckNamedFramebufferStatus(int framebuffer, int target) GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
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nglGetNamedFramebufferParameteriv
public static void nglGetNamedFramebufferParameteriv(int framebuffer, int pname, long params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
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glGetNamedFramebufferParameteriv
void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
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glGetNamedFramebufferParameteri
public static int glGetNamedFramebufferParameteri(int framebuffer, int pname) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
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nglGetNamedFramebufferAttachmentParameteriv
public static void nglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, long params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
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glGetNamedFramebufferAttachmentParameteriv
public static void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
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glGetNamedFramebufferAttachmentParameteri
public static int glGetNamedFramebufferAttachmentParameteri(int framebuffer, int attachment, int pname) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
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nglCreateRenderbuffers
public static void nglCreateRenderbuffers(int n, long renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glCreateRenderbuffers
void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glCreateRenderbuffers
public static int glCreateRenderbuffers()void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glNamedRenderbufferStorage
public static void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
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glNamedRenderbufferStorageMultisample
public static void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
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nglGetNamedRenderbufferParameteriv
public static void nglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, long params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
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glGetNamedRenderbufferParameteriv
void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
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glGetNamedRenderbufferParameteri
public static int glGetNamedRenderbufferParameteri(int renderbuffer, int pname) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
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nglCreateTextures
public static void nglCreateTextures(int target, int n, long textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
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glCreateTextures
void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
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glCreateTextures
public static int glCreateTextures(int target) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
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glTextureBuffer
public static void glTextureBuffer(int texture, int internalformat, int buffer) void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
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glTextureBufferRange
public static void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size) void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
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glTextureStorage1D
public static void glTextureStorage1D(int texture, int levels, int internalformat, int width) void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
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glTextureStorage2D
public static void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
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glTextureStorage3D
public static void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
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glTextureStorage2DMultisample
public static void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
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glTextureStorage3DMultisample
public static void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
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nglTextureSubImage1D
public static void nglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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nglTextureSubImage2D
public static void nglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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nglTextureSubImage3D
public static void nglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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nglCompressedTextureSubImage1D
public static void nglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTextureSubImage1D
public static void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTextureSubImage1D
public static void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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nglCompressedTextureSubImage2D
public static void nglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTextureSubImage2D
public static void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTextureSubImage2D
public static void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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nglCompressedTextureSubImage3D
public static void nglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTextureSubImage3D
public static void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTextureSubImage3D
public static void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCopyTextureSubImage1D
public static void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
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glCopyTextureSubImage2D
public static void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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glCopyTextureSubImage3D
public static void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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glTextureParameterf
public static void glTextureParameterf(int texture, int pname, float param) void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
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nglTextureParameterfv
public static void nglTextureParameterfv(int texture, int pname, long params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
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glTextureParameterfv
void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
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glTextureParameteri
public static void glTextureParameteri(int texture, int pname, int param) void glTextureParameteri(GLuint texture, GLenum pname, GLint param)
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nglTextureParameterIiv
public static void nglTextureParameterIiv(int texture, int pname, long params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
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glTextureParameterIiv
void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
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glTextureParameterIi
public static void glTextureParameterIi(int texture, int pname, int param) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
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nglTextureParameterIuiv
public static void nglTextureParameterIuiv(int texture, int pname, long params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
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glTextureParameterIuiv
void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
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glTextureParameterIui
public static void glTextureParameterIui(int texture, int pname, int param) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
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nglTextureParameteriv
public static void nglTextureParameteriv(int texture, int pname, long params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
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glTextureParameteriv
void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
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glGenerateTextureMipmap
public static void glGenerateTextureMipmap(int texture) void glGenerateTextureMipmap(GLuint texture)
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glBindTextureUnit
public static void glBindTextureUnit(int unit, int texture) void glBindTextureUnit(GLuint unit, GLuint texture)
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nglGetTextureImage
public static void nglGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, ByteBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, ShortBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, IntBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, FloatBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, DoubleBuffer pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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nglGetCompressedTextureImage
public static void nglGetCompressedTextureImage(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
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glGetCompressedTextureImage
public static void glGetCompressedTextureImage(int texture, int level, int bufSize, long pixels) void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
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glGetCompressedTextureImage
void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
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nglGetTextureLevelParameterfv
public static void nglGetTextureLevelParameterfv(int texture, int level, int pname, long params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
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glGetTextureLevelParameterfv
public static void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
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glGetTextureLevelParameterf
public static float glGetTextureLevelParameterf(int texture, int level, int pname) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
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nglGetTextureLevelParameteriv
public static void nglGetTextureLevelParameteriv(int texture, int level, int pname, long params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
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glGetTextureLevelParameteriv
public static void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
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glGetTextureLevelParameteri
public static int glGetTextureLevelParameteri(int texture, int level, int pname) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
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nglGetTextureParameterfv
public static void nglGetTextureParameterfv(int texture, int pname, long params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
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glGetTextureParameterfv
void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
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glGetTextureParameterf
public static float glGetTextureParameterf(int texture, int pname) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
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nglGetTextureParameterIiv
public static void nglGetTextureParameterIiv(int texture, int pname, long params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
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glGetTextureParameterIiv
void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
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glGetTextureParameterIi
public static int glGetTextureParameterIi(int texture, int pname) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
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nglGetTextureParameterIuiv
public static void nglGetTextureParameterIuiv(int texture, int pname, long params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
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glGetTextureParameterIuiv
void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
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glGetTextureParameterIui
public static int glGetTextureParameterIui(int texture, int pname) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
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nglGetTextureParameteriv
public static void nglGetTextureParameteriv(int texture, int pname, long params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
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glGetTextureParameteriv
void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
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glGetTextureParameteri
public static int glGetTextureParameteri(int texture, int pname) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
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nglCreateVertexArrays
public static void nglCreateVertexArrays(int n, long arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)
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glCreateVertexArrays
void glCreateVertexArrays(GLsizei n, GLuint * arrays)
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glCreateVertexArrays
public static int glCreateVertexArrays()void glCreateVertexArrays(GLsizei n, GLuint * arrays)
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glDisableVertexArrayAttrib
public static void glDisableVertexArrayAttrib(int vaobj, int index) void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
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glEnableVertexArrayAttrib
public static void glEnableVertexArrayAttrib(int vaobj, int index) void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
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glVertexArrayElementBuffer
public static void glVertexArrayElementBuffer(int vaobj, int buffer) void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
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glVertexArrayVertexBuffer
public static void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
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nglVertexArrayVertexBuffers
public static void nglVertexArrayVertexBuffers(int vaobj, int first, int count, long buffers, long offsets, long strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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glVertexArrayVertexBuffers
public static void glVertexArrayVertexBuffers(int vaobj, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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glVertexArrayAttribFormat
public static void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
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glVertexArrayAttribIFormat
public static void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
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glVertexArrayAttribLFormat
public static void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
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glVertexArrayAttribBinding
public static void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
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glVertexArrayBindingDivisor
public static void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
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nglGetVertexArrayiv
public static void nglGetVertexArrayiv(int vaobj, int pname, long param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
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glGetVertexArrayiv
void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
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glGetVertexArrayi
public static int glGetVertexArrayi(int vaobj, int pname) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
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nglGetVertexArrayIndexediv
public static void nglGetVertexArrayIndexediv(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
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glGetVertexArrayIndexediv
void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
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glGetVertexArrayIndexedi
public static int glGetVertexArrayIndexedi(int vaobj, int index, int pname) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
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nglGetVertexArrayIndexed64iv
public static void nglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
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glGetVertexArrayIndexed64iv
void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
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glGetVertexArrayIndexed64i
public static long glGetVertexArrayIndexed64i(int vaobj, int index, int pname) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
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nglCreateSamplers
public static void nglCreateSamplers(int n, long samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)
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glCreateSamplers
void glCreateSamplers(GLsizei n, GLuint * samplers)
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glCreateSamplers
public static int glCreateSamplers()void glCreateSamplers(GLsizei n, GLuint * samplers)
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nglCreateProgramPipelines
public static void nglCreateProgramPipelines(int n, long pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
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glCreateProgramPipelines
void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
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glCreateProgramPipelines
public static int glCreateProgramPipelines()void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
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nglCreateQueries
public static void nglCreateQueries(int target, int n, long ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
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glCreateQueries
void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
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glCreateQueries
public static int glCreateQueries(int target) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
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glGetQueryBufferObjectiv
public static void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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glGetQueryBufferObjectuiv
public static void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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glGetQueryBufferObjecti64v
public static void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset) void glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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glGetQueryBufferObjectui64v
public static void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset) void glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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glMemoryBarrierByRegion
public static void glMemoryBarrierByRegion(int barriers) void glMemoryBarrierByRegion(GLbitfield barriers)
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nglGetTextureSubImage
public static void nglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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nglGetCompressedTextureSubImage
public static void nglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ByteBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ShortBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, IntBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, FloatBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, DoubleBuffer pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glTextureBarrier
public static void glTextureBarrier()void glTextureBarrier(void)
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glGetGraphicsResetStatus
public static int glGetGraphicsResetStatus()GLenum glGetGraphicsResetStatus(void)
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nglGetnMapdv
public static void nglGetnMapdv(int target, int query, int bufSize, long data) void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
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glGetnMapdv
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
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glGetnMapd
public static double glGetnMapd(int target, int query) void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
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nglGetnMapfv
public static void nglGetnMapfv(int target, int query, int bufSize, long data) void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
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glGetnMapfv
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
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glGetnMapf
public static float glGetnMapf(int target, int query) void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
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nglGetnMapiv
public static void nglGetnMapiv(int target, int query, int bufSize, long data) void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
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glGetnMapiv
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
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glGetnMapi
public static int glGetnMapi(int target, int query) void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
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nglGetnPixelMapfv
public static void nglGetnPixelMapfv(int map, int bufSize, long data) void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
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glGetnPixelMapfv
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
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nglGetnPixelMapuiv
public static void nglGetnPixelMapuiv(int map, int bufSize, long data) void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
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glGetnPixelMapuiv
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
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nglGetnPixelMapusv
public static void nglGetnPixelMapusv(int map, int bufSize, long data) void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
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glGetnPixelMapusv
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
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nglGetnPolygonStipple
public static void nglGetnPolygonStipple(int bufSize, long pattern) void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
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glGetnPolygonStipple
public static void glGetnPolygonStipple(int bufSize, long pattern) void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
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glGetnPolygonStipple
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
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nglGetnTexImage
public static void nglGetnTexImage(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, int bufSize, long img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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nglReadnPixels
public static void nglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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nglGetnColorTable
public static void nglGetnColorTable(int target, int format, int type, int bufSize, long table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnColorTable
public static void glGetnColorTable(int target, int format, int type, int bufSize, long table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnColorTable
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnColorTable
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnColorTable
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnColorTable
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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nglGetnConvolutionFilter
public static void nglGetnConvolutionFilter(int target, int format, int type, int bufSize, long image) void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
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glGetnConvolutionFilter
public static void glGetnConvolutionFilter(int target, int format, int type, int bufSize, long image) void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
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glGetnConvolutionFilter
void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
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nglGetnSeparableFilter
public static void nglGetnSeparableFilter(int target, int format, int type, int rowBufSize, long row, int columnBufSize, long column, long span) void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
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glGetnSeparableFilter
public static void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, long row, int columnBufSize, long column, @Nullable ByteBuffer span) void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
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glGetnSeparableFilter
public static void glGetnSeparableFilter(int target, int format, int type, ByteBuffer row, ByteBuffer column, @Nullable ByteBuffer span) void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
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nglGetnHistogram
public static void nglGetnHistogram(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
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glGetnHistogram
public static void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
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glGetnHistogram
public static void glGetnHistogram(int target, boolean reset, int format, int type, ByteBuffer values) void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
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nglGetnMinmax
public static void nglGetnMinmax(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
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glGetnMinmax
public static void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, long values) void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
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glGetnMinmax
void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
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nglGetnCompressedTexImage
public static void nglGetnCompressedTexImage(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
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glGetnCompressedTexImage
public static void glGetnCompressedTexImage(int target, int level, int bufSize, long img) void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
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glGetnCompressedTexImage
void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
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nglGetnUniformfv
public static void nglGetnUniformfv(int program, int location, int bufSize, long params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformfv
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformf
public static float glGetnUniformf(int program, int location) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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nglGetnUniformdv
public static void nglGetnUniformdv(int program, int location, int bufSize, long params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
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glGetnUniformdv
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
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glGetnUniformd
public static double glGetnUniformd(int program, int location) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
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nglGetnUniformiv
public static void nglGetnUniformiv(int program, int location, int bufSize, long params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
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glGetnUniformiv
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
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glGetnUniformi
public static int glGetnUniformi(int program, int location) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
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nglGetnUniformuiv
public static void nglGetnUniformuiv(int program, int location, int bufSize, long params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
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glGetnUniformuiv
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
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glGetnUniformui
public static int glGetnUniformui(int program, int location) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
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glCreateTransformFeedbacks
public static void glCreateTransformFeedbacks(int[] ids) void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
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glGetTransformFeedbackiv
public static void glGetTransformFeedbackiv(int xfb, int pname, int[] param) void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
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glGetTransformFeedbacki_v
public static void glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param) void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
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glGetTransformFeedbacki64_v
public static void glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param) void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
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glCreateBuffers
public static void glCreateBuffers(int[] buffers) void glCreateBuffers(GLsizei n, GLuint * buffers)
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glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, short[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, int[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, float[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferStorage
public static void glNamedBufferStorage(int buffer, double[] data, int flags) void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
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glNamedBufferData
public static void glNamedBufferData(int buffer, short[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
public static void glNamedBufferData(int buffer, int[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
public static void glNamedBufferData(int buffer, long[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
public static void glNamedBufferData(int buffer, float[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferData
public static void glNamedBufferData(int buffer, double[] data, int usage) void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
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glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, short[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, int[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, long[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, float[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glNamedBufferSubData
public static void glNamedBufferSubData(int buffer, long offset, double[] data) void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
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glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, short @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, int @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearNamedBufferData
public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, float @Nullable [] data) void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, short @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, int @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearNamedBufferSubData
public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, float @Nullable [] data) void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glGetNamedBufferParameteriv
public static void glGetNamedBufferParameteriv(int buffer, int pname, int[] params) void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
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glGetNamedBufferParameteri64v
public static void glGetNamedBufferParameteri64v(int buffer, int pname, long[] params) void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
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glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, short[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, int[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, long[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, float[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glGetNamedBufferSubData
public static void glGetNamedBufferSubData(int buffer, long offset, double[] data) void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
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glCreateFramebuffers
public static void glCreateFramebuffers(int[] framebuffers) void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
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glNamedFramebufferDrawBuffers
public static void glNamedFramebufferDrawBuffers(int framebuffer, int[] bufs) void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
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glInvalidateNamedFramebufferData
public static void glInvalidateNamedFramebufferData(int framebuffer, int[] attachments) void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateNamedFramebufferSubData
public static void glInvalidateNamedFramebufferSubData(int framebuffer, int[] attachments, int x, int y, int width, int height) void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glClearNamedFramebufferiv
public static void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearNamedFramebufferuiv
public static void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value) void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearNamedFramebufferfv
public static void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value) void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glGetNamedFramebufferParameteriv
public static void glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] params) void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
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glGetNamedFramebufferAttachmentParameteriv
public static void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params) void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
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glCreateRenderbuffers
public static void glCreateRenderbuffers(int[] renderbuffers) void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glGetNamedRenderbufferParameteriv
public static void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params) void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
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glCreateTextures
public static void glCreateTextures(int target, int[] textures) void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, short[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, int[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, float[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage1D
public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, double[] pixels) void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage2D
public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureSubImage3D
public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTextureParameterfv
public static void glTextureParameterfv(int texture, int pname, float[] params) void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
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glTextureParameterIiv
public static void glTextureParameterIiv(int texture, int pname, int[] params) void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
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glTextureParameterIuiv
public static void glTextureParameterIuiv(int texture, int pname, int[] params) void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
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glTextureParameteriv
public static void glTextureParameteriv(int texture, int pname, int[] params) void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, short[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, int[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, float[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureImage
public static void glGetTextureImage(int texture, int level, int format, int type, double[] pixels) void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureLevelParameterfv
public static void glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params) void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
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glGetTextureLevelParameteriv
public static void glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params) void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
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glGetTextureParameterfv
public static void glGetTextureParameterfv(int texture, int pname, float[] params) void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
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glGetTextureParameterIiv
public static void glGetTextureParameterIiv(int texture, int pname, int[] params) void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
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glGetTextureParameterIuiv
public static void glGetTextureParameterIuiv(int texture, int pname, int[] params) void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
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glGetTextureParameteriv
public static void glGetTextureParameteriv(int texture, int pname, int[] params) void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
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glCreateVertexArrays
public static void glCreateVertexArrays(int[] arrays) void glCreateVertexArrays(GLsizei n, GLuint * arrays)
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glVertexArrayVertexBuffers
public static void glVertexArrayVertexBuffers(int vaobj, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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glGetVertexArrayiv
public static void glGetVertexArrayiv(int vaobj, int pname, int[] param) void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
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glGetVertexArrayIndexediv
public static void glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param) void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
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glGetVertexArrayIndexed64iv
public static void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param) void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
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glCreateSamplers
public static void glCreateSamplers(int[] samplers) void glCreateSamplers(GLsizei n, GLuint * samplers)
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glCreateProgramPipelines
public static void glCreateProgramPipelines(int[] pipelines) void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
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glCreateQueries
public static void glCreateQueries(int target, int[] ids) void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetTextureSubImage
public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels) void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, short[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, float[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetCompressedTextureSubImage
public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, double[] pixels) void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
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glGetnMapdv
public static void glGetnMapdv(int target, int query, double[] data) void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
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glGetnMapfv
public static void glGetnMapfv(int target, int query, float[] data) void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
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glGetnMapiv
public static void glGetnMapiv(int target, int query, int[] data) void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
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glGetnPixelMapfv
public static void glGetnPixelMapfv(int map, float[] data) void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
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glGetnPixelMapuiv
public static void glGetnPixelMapuiv(int map, int[] data) void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
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glGetnPixelMapusv
public static void glGetnPixelMapusv(int map, short[] data) void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
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glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, short[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, int[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, float[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glGetnTexImage
public static void glGetnTexImage(int tex, int level, int format, int type, double[] img) void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetnColorTable
public static void glGetnColorTable(int target, int format, int type, short[] table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnColorTable
public static void glGetnColorTable(int target, int format, int type, int[] table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnColorTable
public static void glGetnColorTable(int target, int format, int type, float[] table) void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
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glGetnUniformfv
public static void glGetnUniformfv(int program, int location, float[] params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformdv
public static void glGetnUniformdv(int program, int location, double[] params) void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
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glGetnUniformiv
public static void glGetnUniformiv(int program, int location, int[] params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
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glGetnUniformuiv
public static void glGetnUniformuiv(int program, int location, int[] params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
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