Class GL45

Direct Known Subclasses:
GL46

public class GL45 extends GL44
  • Field Details

    • GL_NEGATIVE_ONE_TO_ONE

      public static final int GL_NEGATIVE_ONE_TO_ONE
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    • GL_ZERO_TO_ONE

      public static final int GL_ZERO_TO_ONE
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    • GL_CLIP_ORIGIN

      public static final int GL_CLIP_ORIGIN
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    • GL_CLIP_DEPTH_MODE

      public static final int GL_CLIP_DEPTH_MODE
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    • GL_QUERY_WAIT_INVERTED

      public static final int GL_QUERY_WAIT_INVERTED
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    • GL_QUERY_NO_WAIT_INVERTED

      public static final int GL_QUERY_NO_WAIT_INVERTED
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    • GL_QUERY_BY_REGION_WAIT_INVERTED

      public static final int GL_QUERY_BY_REGION_WAIT_INVERTED
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    • GL_QUERY_BY_REGION_NO_WAIT_INVERTED

      public static final int GL_QUERY_BY_REGION_NO_WAIT_INVERTED
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    • GL_MAX_CULL_DISTANCES

      public static final int GL_MAX_CULL_DISTANCES
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    • GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES

      public static final int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
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    • GL_TEXTURE_TARGET

      public static final int GL_TEXTURE_TARGET
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    • GL_QUERY_TARGET

      public static final int GL_QUERY_TARGET
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    • GL_CONTEXT_RELEASE_BEHAVIOR

      public static final int GL_CONTEXT_RELEASE_BEHAVIOR
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    • GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH

      public static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
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    • GL_GUILTY_CONTEXT_RESET

      public static final int GL_GUILTY_CONTEXT_RESET
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    • GL_INNOCENT_CONTEXT_RESET

      public static final int GL_INNOCENT_CONTEXT_RESET
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    • GL_UNKNOWN_CONTEXT_RESET

      public static final int GL_UNKNOWN_CONTEXT_RESET
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    • GL_RESET_NOTIFICATION_STRATEGY

      public static final int GL_RESET_NOTIFICATION_STRATEGY
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    • GL_LOSE_CONTEXT_ON_RESET

      public static final int GL_LOSE_CONTEXT_ON_RESET
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    • GL_NO_RESET_NOTIFICATION

      public static final int GL_NO_RESET_NOTIFICATION
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    • GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

      public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
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    • GL_CONTEXT_LOST

      public static final int GL_CONTEXT_LOST
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  • Method Details

    • glClipControl

      public static void glClipControl(int origin, int depth)
      void glClipControl(GLenum origin, GLenum depth)
    • nglCreateTransformFeedbacks

      public static void nglCreateTransformFeedbacks(int n, long ids)
      void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
    • glCreateTransformFeedbacks

      public static void glCreateTransformFeedbacks(IntBuffer ids)
      void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
    • glCreateTransformFeedbacks

      public static int glCreateTransformFeedbacks()
      void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
    • glTransformFeedbackBufferBase

      public static void glTransformFeedbackBufferBase(int xfb, int index, int buffer)
      void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
    • glTransformFeedbackBufferRange

      public static void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size)
      void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    • nglGetTransformFeedbackiv

      public static void nglGetTransformFeedbackiv(int xfb, int pname, long param)
      void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
    • glGetTransformFeedbackiv

      public static void glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)
      void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
    • glGetTransformFeedbacki

      public static int glGetTransformFeedbacki(int xfb, int pname)
      void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
    • nglGetTransformFeedbacki_v

      public static void nglGetTransformFeedbacki_v(int xfb, int pname, int index, long param)
      void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
    • glGetTransformFeedbacki_v

      public static void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)
      void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
    • glGetTransformFeedbacki

      public static int glGetTransformFeedbacki(int xfb, int pname, int index)
      void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
    • nglGetTransformFeedbacki64_v

      public static void nglGetTransformFeedbacki64_v(int xfb, int pname, int index, long param)
      void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
    • glGetTransformFeedbacki64_v

      public static void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)
      void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
    • glGetTransformFeedbacki64

      public static long glGetTransformFeedbacki64(int xfb, int pname, int index)
      void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
    • nglCreateBuffers

      public static void nglCreateBuffers(int n, long buffers)
      void glCreateBuffers(GLsizei n, GLuint * buffers)
    • glCreateBuffers

      public static void glCreateBuffers(IntBuffer buffers)
      void glCreateBuffers(GLsizei n, GLuint * buffers)
    • glCreateBuffers

      public static int glCreateBuffers()
      void glCreateBuffers(GLsizei n, GLuint * buffers)
    • nglNamedBufferStorage

      public static void nglNamedBufferStorage(int buffer, long size, long data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, long size, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, ByteBuffer data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, ShortBuffer data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, IntBuffer data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, FloatBuffer data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, DoubleBuffer data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • nglNamedBufferData

      public static void nglNamedBufferData(int buffer, long size, long data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, long size, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, ByteBuffer data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, ShortBuffer data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, IntBuffer data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, LongBuffer data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, FloatBuffer data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, DoubleBuffer data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • nglNamedBufferSubData

      public static void nglNamedBufferSubData(int buffer, long offset, long size, long data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, ByteBuffer data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, ShortBuffer data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, IntBuffer data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, LongBuffer data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, FloatBuffer data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, DoubleBuffer data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glCopyNamedBufferSubData

      public static void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
      void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
    • nglClearNamedBufferData

      public static void nglClearNamedBufferData(int buffer, int internalformat, int format, int type, long data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferData

      public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ByteBuffer data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferData

      public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable ShortBuffer data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferData

      public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable IntBuffer data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferData

      public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, @Nullable FloatBuffer data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • nglClearNamedBufferSubData

      public static void nglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, long data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferSubData

      public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ByteBuffer data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferSubData

      public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable ShortBuffer data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferSubData

      public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable IntBuffer data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferSubData

      public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @Nullable FloatBuffer data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • nglMapNamedBuffer

      public static long nglMapNamedBuffer(int buffer, int access)
      void * glMapNamedBuffer(GLuint buffer, GLenum access)
    • glMapNamedBuffer

      public static @Nullable ByteBuffer glMapNamedBuffer(int buffer, int access)
      void * glMapNamedBuffer(GLuint buffer, GLenum access)
    • glMapNamedBuffer

      public static @Nullable ByteBuffer glMapNamedBuffer(int buffer, int access, @Nullable ByteBuffer old_buffer)
      void * glMapNamedBuffer(GLuint buffer, GLenum access)
    • glMapNamedBuffer

      public static @Nullable ByteBuffer glMapNamedBuffer(int buffer, int access, long length, @Nullable ByteBuffer old_buffer)
      void * glMapNamedBuffer(GLuint buffer, GLenum access)
    • nglMapNamedBufferRange

      public static long nglMapNamedBufferRange(int buffer, long offset, long length, int access)
      void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
    • glMapNamedBufferRange

      public static @Nullable ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access)
      void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
    • glMapNamedBufferRange

      public static @Nullable ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access, @Nullable ByteBuffer old_buffer)
      void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
    • glUnmapNamedBuffer

      public static boolean glUnmapNamedBuffer(int buffer)
      GLboolean glUnmapNamedBuffer(GLuint buffer)
    • glFlushMappedNamedBufferRange

      public static void glFlushMappedNamedBufferRange(int buffer, long offset, long length)
      void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
    • nglGetNamedBufferParameteriv

      public static void nglGetNamedBufferParameteriv(int buffer, int pname, long params)
      void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
    • glGetNamedBufferParameteriv

      public static void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)
      void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
    • glGetNamedBufferParameteri

      public static int glGetNamedBufferParameteri(int buffer, int pname)
      void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
    • nglGetNamedBufferParameteri64v

      public static void nglGetNamedBufferParameteri64v(int buffer, int pname, long params)
      void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
    • glGetNamedBufferParameteri64v

      public static void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)
      void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
    • glGetNamedBufferParameteri64

      public static long glGetNamedBufferParameteri64(int buffer, int pname)
      void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
    • nglGetNamedBufferPointerv

      public static void nglGetNamedBufferPointerv(int buffer, int pname, long params)
      void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
    • glGetNamedBufferPointerv

      public static void glGetNamedBufferPointerv(int buffer, int pname, PointerBuffer params)
      void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
    • glGetNamedBufferPointer

      public static long glGetNamedBufferPointer(int buffer, int pname)
      void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params)
    • nglGetNamedBufferSubData

      public static void nglGetNamedBufferSubData(int buffer, long offset, long size, long data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, ByteBuffer data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, ShortBuffer data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, IntBuffer data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, LongBuffer data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, FloatBuffer data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, DoubleBuffer data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • nglCreateFramebuffers

      public static void nglCreateFramebuffers(int n, long framebuffers)
      void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
    • glCreateFramebuffers

      public static void glCreateFramebuffers(IntBuffer framebuffers)
      void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
    • glCreateFramebuffers

      public static int glCreateFramebuffers()
      void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
    • glNamedFramebufferRenderbuffer

      public static void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
      void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
    • glNamedFramebufferParameteri

      public static void glNamedFramebufferParameteri(int framebuffer, int pname, int param)
      void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
    • glNamedFramebufferTexture

      public static void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level)
      void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
    • glNamedFramebufferTextureLayer

      public static void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer)
      void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
    • glNamedFramebufferDrawBuffer

      public static void glNamedFramebufferDrawBuffer(int framebuffer, int buf)
      void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
    • nglNamedFramebufferDrawBuffers

      public static void nglNamedFramebufferDrawBuffers(int framebuffer, int n, long bufs)
      void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
    • glNamedFramebufferDrawBuffers

      public static void glNamedFramebufferDrawBuffers(int framebuffer, IntBuffer bufs)
      void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
    • glNamedFramebufferDrawBuffers

      public static void glNamedFramebufferDrawBuffers(int framebuffer, int buf)
      void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
    • glNamedFramebufferReadBuffer

      public static void glNamedFramebufferReadBuffer(int framebuffer, int src)
      void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
    • nglInvalidateNamedFramebufferData

      public static void nglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, long attachments)
      void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
    • glInvalidateNamedFramebufferData

      public static void glInvalidateNamedFramebufferData(int framebuffer, IntBuffer attachments)
      void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
    • glInvalidateNamedFramebufferData

      public static void glInvalidateNamedFramebufferData(int framebuffer, int attachment)
      void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
    • nglInvalidateNamedFramebufferSubData

      public static void nglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, long attachments, int x, int y, int width, int height)
      void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
    • glInvalidateNamedFramebufferSubData

      public static void glInvalidateNamedFramebufferSubData(int framebuffer, IntBuffer attachments, int x, int y, int width, int height)
      void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
    • glInvalidateNamedFramebufferSubData

      public static void glInvalidateNamedFramebufferSubData(int framebuffer, int attachment, int x, int y, int width, int height)
      void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
    • nglClearNamedFramebufferiv

      public static void nglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, long value)
      void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearNamedFramebufferiv

      public static void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
      void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
    • nglClearNamedFramebufferuiv

      public static void nglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, long value)
      void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearNamedFramebufferuiv

      public static void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
      void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
    • nglClearNamedFramebufferfv

      public static void nglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, long value)
      void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
    • glClearNamedFramebufferfv

      public static void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)
      void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
    • glClearNamedFramebufferfi

      public static void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil)
      void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
    • glBlitNamedFramebuffer

      public static void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
      void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
    • glCheckNamedFramebufferStatus

      public static int glCheckNamedFramebufferStatus(int framebuffer, int target)
      GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
    • nglGetNamedFramebufferParameteriv

      public static void nglGetNamedFramebufferParameteriv(int framebuffer, int pname, long params)
      void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
    • glGetNamedFramebufferParameteriv

      public static void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer params)
      void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
    • glGetNamedFramebufferParameteri

      public static int glGetNamedFramebufferParameteri(int framebuffer, int pname)
      void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
    • nglGetNamedFramebufferAttachmentParameteriv

      public static void nglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, long params)
      void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
    • glGetNamedFramebufferAttachmentParameteriv

      public static void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)
      void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
    • glGetNamedFramebufferAttachmentParameteri

      public static int glGetNamedFramebufferAttachmentParameteri(int framebuffer, int attachment, int pname)
      void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
    • nglCreateRenderbuffers

      public static void nglCreateRenderbuffers(int n, long renderbuffers)
      void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glCreateRenderbuffers

      public static void glCreateRenderbuffers(IntBuffer renderbuffers)
      void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glCreateRenderbuffers

      public static int glCreateRenderbuffers()
      void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glNamedRenderbufferStorage

      public static void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height)
      void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
    • glNamedRenderbufferStorageMultisample

      public static void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height)
      void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    • nglGetNamedRenderbufferParameteriv

      public static void nglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, long params)
      void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
    • glGetNamedRenderbufferParameteriv

      public static void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)
      void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
    • glGetNamedRenderbufferParameteri

      public static int glGetNamedRenderbufferParameteri(int renderbuffer, int pname)
      void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
    • nglCreateTextures

      public static void nglCreateTextures(int target, int n, long textures)
      void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
    • glCreateTextures

      public static void glCreateTextures(int target, IntBuffer textures)
      void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
    • glCreateTextures

      public static int glCreateTextures(int target)
      void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
    • glTextureBuffer

      public static void glTextureBuffer(int texture, int internalformat, int buffer)
      void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
    • glTextureBufferRange

      public static void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size)
      void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
    • glTextureStorage1D

      public static void glTextureStorage1D(int texture, int levels, int internalformat, int width)
      void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
    • glTextureStorage2D

      public static void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height)
      void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    • glTextureStorage3D

      public static void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth)
      void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    • glTextureStorage2DMultisample

      public static void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
      void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
    • glTextureStorage3DMultisample

      public static void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
      void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
    • nglTextureSubImage1D

      public static void nglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ByteBuffer pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, ShortBuffer pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, IntBuffer pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, FloatBuffer pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • nglTextureSubImage2D

      public static void nglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • nglTextureSubImage3D

      public static void nglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • nglCompressedTextureSubImage1D

      public static void nglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data)
      void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTextureSubImage1D

      public static void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, long data)
      void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTextureSubImage1D

      public static void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, ByteBuffer data)
      void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • nglCompressedTextureSubImage2D

      public static void nglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
      void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTextureSubImage2D

      public static void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
      void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTextureSubImage2D

      public static void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data)
      void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • nglCompressedTextureSubImage3D

      public static void nglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTextureSubImage3D

      public static void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTextureSubImage3D

      public static void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
      void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCopyTextureSubImage1D

      public static void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width)
      void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
    • glCopyTextureSubImage2D

      public static void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
      void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    • glCopyTextureSubImage3D

      public static void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
      void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    • glTextureParameterf

      public static void glTextureParameterf(int texture, int pname, float param)
      void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
    • nglTextureParameterfv

      public static void nglTextureParameterfv(int texture, int pname, long params)
      void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
    • glTextureParameterfv

      public static void glTextureParameterfv(int texture, int pname, FloatBuffer params)
      void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
    • glTextureParameteri

      public static void glTextureParameteri(int texture, int pname, int param)
      void glTextureParameteri(GLuint texture, GLenum pname, GLint param)
    • nglTextureParameterIiv

      public static void nglTextureParameterIiv(int texture, int pname, long params)
      void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
    • glTextureParameterIiv

      public static void glTextureParameterIiv(int texture, int pname, IntBuffer params)
      void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
    • glTextureParameterIi

      public static void glTextureParameterIi(int texture, int pname, int param)
      void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
    • nglTextureParameterIuiv

      public static void nglTextureParameterIuiv(int texture, int pname, long params)
      void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
    • glTextureParameterIuiv

      public static void glTextureParameterIuiv(int texture, int pname, IntBuffer params)
      void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
    • glTextureParameterIui

      public static void glTextureParameterIui(int texture, int pname, int param)
      void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
    • nglTextureParameteriv

      public static void nglTextureParameteriv(int texture, int pname, long params)
      void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
    • glTextureParameteriv

      public static void glTextureParameteriv(int texture, int pname, IntBuffer params)
      void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
    • glGenerateTextureMipmap

      public static void glGenerateTextureMipmap(int texture)
      void glGenerateTextureMipmap(GLuint texture)
    • glBindTextureUnit

      public static void glBindTextureUnit(int unit, int texture)
      void glBindTextureUnit(GLuint unit, GLuint texture)
    • nglGetTextureImage

      public static void nglGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, int bufSize, long pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, ByteBuffer pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, ShortBuffer pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, IntBuffer pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, FloatBuffer pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, DoubleBuffer pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • nglGetCompressedTextureImage

      public static void nglGetCompressedTextureImage(int texture, int level, int bufSize, long pixels)
      void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureImage

      public static void glGetCompressedTextureImage(int texture, int level, int bufSize, long pixels)
      void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureImage

      public static void glGetCompressedTextureImage(int texture, int level, ByteBuffer pixels)
      void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels)
    • nglGetTextureLevelParameterfv

      public static void nglGetTextureLevelParameterfv(int texture, int level, int pname, long params)
      void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
    • glGetTextureLevelParameterfv

      public static void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)
      void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
    • glGetTextureLevelParameterf

      public static float glGetTextureLevelParameterf(int texture, int level, int pname)
      void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
    • nglGetTextureLevelParameteriv

      public static void nglGetTextureLevelParameteriv(int texture, int level, int pname, long params)
      void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
    • glGetTextureLevelParameteriv

      public static void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)
      void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
    • glGetTextureLevelParameteri

      public static int glGetTextureLevelParameteri(int texture, int level, int pname)
      void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
    • nglGetTextureParameterfv

      public static void nglGetTextureParameterfv(int texture, int pname, long params)
      void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
    • glGetTextureParameterfv

      public static void glGetTextureParameterfv(int texture, int pname, FloatBuffer params)
      void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
    • glGetTextureParameterf

      public static float glGetTextureParameterf(int texture, int pname)
      void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
    • nglGetTextureParameterIiv

      public static void nglGetTextureParameterIiv(int texture, int pname, long params)
      void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
    • glGetTextureParameterIiv

      public static void glGetTextureParameterIiv(int texture, int pname, IntBuffer params)
      void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
    • glGetTextureParameterIi

      public static int glGetTextureParameterIi(int texture, int pname)
      void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
    • nglGetTextureParameterIuiv

      public static void nglGetTextureParameterIuiv(int texture, int pname, long params)
      void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
    • glGetTextureParameterIuiv

      public static void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)
      void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
    • glGetTextureParameterIui

      public static int glGetTextureParameterIui(int texture, int pname)
      void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
    • nglGetTextureParameteriv

      public static void nglGetTextureParameteriv(int texture, int pname, long params)
      void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
    • glGetTextureParameteriv

      public static void glGetTextureParameteriv(int texture, int pname, IntBuffer params)
      void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
    • glGetTextureParameteri

      public static int glGetTextureParameteri(int texture, int pname)
      void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
    • nglCreateVertexArrays

      public static void nglCreateVertexArrays(int n, long arrays)
      void glCreateVertexArrays(GLsizei n, GLuint * arrays)
    • glCreateVertexArrays

      public static void glCreateVertexArrays(IntBuffer arrays)
      void glCreateVertexArrays(GLsizei n, GLuint * arrays)
    • glCreateVertexArrays

      public static int glCreateVertexArrays()
      void glCreateVertexArrays(GLsizei n, GLuint * arrays)
    • glDisableVertexArrayAttrib

      public static void glDisableVertexArrayAttrib(int vaobj, int index)
      void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
    • glEnableVertexArrayAttrib

      public static void glEnableVertexArrayAttrib(int vaobj, int index)
      void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
    • glVertexArrayElementBuffer

      public static void glVertexArrayElementBuffer(int vaobj, int buffer)
      void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
    • glVertexArrayVertexBuffer

      public static void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride)
      void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
    • nglVertexArrayVertexBuffers

      public static void nglVertexArrayVertexBuffers(int vaobj, int first, int count, long buffers, long offsets, long strides)
      void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    • glVertexArrayVertexBuffers

      public static void glVertexArrayVertexBuffers(int vaobj, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides)
      void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    • glVertexArrayAttribFormat

      public static void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
      void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
    • glVertexArrayAttribIFormat

      public static void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
      void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
    • glVertexArrayAttribLFormat

      public static void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
      void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
    • glVertexArrayAttribBinding

      public static void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex)
      void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
    • glVertexArrayBindingDivisor

      public static void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor)
      void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
    • nglGetVertexArrayiv

      public static void nglGetVertexArrayiv(int vaobj, int pname, long param)
      void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
    • glGetVertexArrayiv

      public static void glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)
      void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
    • glGetVertexArrayi

      public static int glGetVertexArrayi(int vaobj, int pname)
      void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
    • nglGetVertexArrayIndexediv

      public static void nglGetVertexArrayIndexediv(int vaobj, int index, int pname, long param)
      void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
    • glGetVertexArrayIndexediv

      public static void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)
      void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
    • glGetVertexArrayIndexedi

      public static int glGetVertexArrayIndexedi(int vaobj, int index, int pname)
      void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
    • nglGetVertexArrayIndexed64iv

      public static void nglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long param)
      void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
    • glGetVertexArrayIndexed64iv

      public static void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)
      void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
    • glGetVertexArrayIndexed64i

      public static long glGetVertexArrayIndexed64i(int vaobj, int index, int pname)
      void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
    • nglCreateSamplers

      public static void nglCreateSamplers(int n, long samplers)
      void glCreateSamplers(GLsizei n, GLuint * samplers)
    • glCreateSamplers

      public static void glCreateSamplers(IntBuffer samplers)
      void glCreateSamplers(GLsizei n, GLuint * samplers)
    • glCreateSamplers

      public static int glCreateSamplers()
      void glCreateSamplers(GLsizei n, GLuint * samplers)
    • nglCreateProgramPipelines

      public static void nglCreateProgramPipelines(int n, long pipelines)
      void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
    • glCreateProgramPipelines

      public static void glCreateProgramPipelines(IntBuffer pipelines)
      void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
    • glCreateProgramPipelines

      public static int glCreateProgramPipelines()
      void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
    • nglCreateQueries

      public static void nglCreateQueries(int target, int n, long ids)
      void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
    • glCreateQueries

      public static void glCreateQueries(int target, IntBuffer ids)
      void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
    • glCreateQueries

      public static int glCreateQueries(int target)
      void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
    • glGetQueryBufferObjectiv

      public static void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset)
      void glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
    • glGetQueryBufferObjectuiv

      public static void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset)
      void glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
    • glGetQueryBufferObjecti64v

      public static void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset)
      void glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
    • glGetQueryBufferObjectui64v

      public static void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset)
      void glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
    • glMemoryBarrierByRegion

      public static void glMemoryBarrierByRegion(int barriers)
      void glMemoryBarrierByRegion(GLbitfield barriers)
    • nglGetTextureSubImage

      public static void nglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, long pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • nglGetCompressedTextureSubImage

      public static void nglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, long pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ByteBuffer pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, ShortBuffer pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, IntBuffer pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, FloatBuffer pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, DoubleBuffer pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glTextureBarrier

      public static void glTextureBarrier()
      void glTextureBarrier(void)
    • glGetGraphicsResetStatus

      public static int glGetGraphicsResetStatus()
      GLenum glGetGraphicsResetStatus(void)
    • nglGetnMapdv

      public static void nglGetnMapdv(int target, int query, int bufSize, long data)
      void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
    • glGetnMapdv

      public static void glGetnMapdv(int target, int query, DoubleBuffer data)
      void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
    • glGetnMapd

      public static double glGetnMapd(int target, int query)
      void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
    • nglGetnMapfv

      public static void nglGetnMapfv(int target, int query, int bufSize, long data)
      void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
    • glGetnMapfv

      public static void glGetnMapfv(int target, int query, FloatBuffer data)
      void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
    • glGetnMapf

      public static float glGetnMapf(int target, int query)
      void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
    • nglGetnMapiv

      public static void nglGetnMapiv(int target, int query, int bufSize, long data)
      void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
    • glGetnMapiv

      public static void glGetnMapiv(int target, int query, IntBuffer data)
      void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
    • glGetnMapi

      public static int glGetnMapi(int target, int query)
      void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
    • nglGetnPixelMapfv

      public static void nglGetnPixelMapfv(int map, int bufSize, long data)
      void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
    • glGetnPixelMapfv

      public static void glGetnPixelMapfv(int map, FloatBuffer data)
      void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
    • nglGetnPixelMapuiv

      public static void nglGetnPixelMapuiv(int map, int bufSize, long data)
      void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
    • glGetnPixelMapuiv

      public static void glGetnPixelMapuiv(int map, IntBuffer data)
      void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
    • nglGetnPixelMapusv

      public static void nglGetnPixelMapusv(int map, int bufSize, long data)
      void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
    • glGetnPixelMapusv

      public static void glGetnPixelMapusv(int map, ShortBuffer data)
      void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
    • nglGetnPolygonStipple

      public static void nglGetnPolygonStipple(int bufSize, long pattern)
      void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
    • glGetnPolygonStipple

      public static void glGetnPolygonStipple(int bufSize, long pattern)
      void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
    • glGetnPolygonStipple

      public static void glGetnPolygonStipple(ByteBuffer pattern)
      void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
    • nglGetnTexImage

      public static void nglGetnTexImage(int tex, int level, int format, int type, int bufSize, long img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, int bufSize, long img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, ByteBuffer img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, ShortBuffer img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, IntBuffer img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, FloatBuffer img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, DoubleBuffer img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • nglReadnPixels

      public static void nglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • nglGetnColorTable

      public static void nglGetnColorTable(int target, int format, int type, int bufSize, long table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, int bufSize, long table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, ByteBuffer table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, ShortBuffer table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, IntBuffer table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, FloatBuffer table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • nglGetnConvolutionFilter

      public static void nglGetnConvolutionFilter(int target, int format, int type, int bufSize, long image)
      void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
    • glGetnConvolutionFilter

      public static void glGetnConvolutionFilter(int target, int format, int type, int bufSize, long image)
      void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
    • glGetnConvolutionFilter

      public static void glGetnConvolutionFilter(int target, int format, int type, ByteBuffer image)
      void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image)
    • nglGetnSeparableFilter

      public static void nglGetnSeparableFilter(int target, int format, int type, int rowBufSize, long row, int columnBufSize, long column, long span)
      void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
    • glGetnSeparableFilter

      public static void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, long row, int columnBufSize, long column, @Nullable ByteBuffer span)
      void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
    • glGetnSeparableFilter

      public static void glGetnSeparableFilter(int target, int format, int type, ByteBuffer row, ByteBuffer column, @Nullable ByteBuffer span)
      void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span)
    • nglGetnHistogram

      public static void nglGetnHistogram(int target, boolean reset, int format, int type, int bufSize, long values)
      void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
    • glGetnHistogram

      public static void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, long values)
      void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
    • glGetnHistogram

      public static void glGetnHistogram(int target, boolean reset, int format, int type, ByteBuffer values)
      void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
    • nglGetnMinmax

      public static void nglGetnMinmax(int target, boolean reset, int format, int type, int bufSize, long values)
      void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
    • glGetnMinmax

      public static void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, long values)
      void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
    • glGetnMinmax

      public static void glGetnMinmax(int target, boolean reset, int format, int type, ByteBuffer values)
      void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values)
    • nglGetnCompressedTexImage

      public static void nglGetnCompressedTexImage(int target, int level, int bufSize, long img)
      void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
    • glGetnCompressedTexImage

      public static void glGetnCompressedTexImage(int target, int level, int bufSize, long img)
      void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
    • glGetnCompressedTexImage

      public static void glGetnCompressedTexImage(int target, int level, ByteBuffer img)
      void glGetnCompressedTexImage(GLenum target, GLint level, GLsizei bufSize, void * img)
    • nglGetnUniformfv

      public static void nglGetnUniformfv(int program, int location, int bufSize, long params)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformfv

      public static void glGetnUniformfv(int program, int location, FloatBuffer params)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformf

      public static float glGetnUniformf(int program, int location)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • nglGetnUniformdv

      public static void nglGetnUniformdv(int program, int location, int bufSize, long params)
      void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
    • glGetnUniformdv

      public static void glGetnUniformdv(int program, int location, DoubleBuffer params)
      void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
    • glGetnUniformd

      public static double glGetnUniformd(int program, int location)
      void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
    • nglGetnUniformiv

      public static void nglGetnUniformiv(int program, int location, int bufSize, long params)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
    • glGetnUniformiv

      public static void glGetnUniformiv(int program, int location, IntBuffer params)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
    • glGetnUniformi

      public static int glGetnUniformi(int program, int location)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
    • nglGetnUniformuiv

      public static void nglGetnUniformuiv(int program, int location, int bufSize, long params)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
    • glGetnUniformuiv

      public static void glGetnUniformuiv(int program, int location, IntBuffer params)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
    • glGetnUniformui

      public static int glGetnUniformui(int program, int location)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
    • glCreateTransformFeedbacks

      public static void glCreateTransformFeedbacks(int[] ids)
      void glCreateTransformFeedbacks(GLsizei n, GLuint * ids)
    • glGetTransformFeedbackiv

      public static void glGetTransformFeedbackiv(int xfb, int pname, int[] param)
      void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param)
    • glGetTransformFeedbacki_v

      public static void glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param)
      void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param)
    • glGetTransformFeedbacki64_v

      public static void glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param)
      void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param)
    • glCreateBuffers

      public static void glCreateBuffers(int[] buffers)
      void glCreateBuffers(GLsizei n, GLuint * buffers)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, short[] data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, int[] data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, float[] data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferStorage

      public static void glNamedBufferStorage(int buffer, double[] data, int flags)
      void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, void const * data, GLbitfield flags)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, short[] data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, int[] data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, long[] data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, float[] data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferData

      public static void glNamedBufferData(int buffer, double[] data, int usage)
      void glNamedBufferData(GLuint buffer, GLsizeiptr size, void const * data, GLenum usage)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, short[] data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, int[] data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, long[] data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, float[] data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glNamedBufferSubData

      public static void glNamedBufferSubData(int buffer, long offset, double[] data)
      void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void const * data)
    • glClearNamedBufferData

      public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, short @Nullable [] data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferData

      public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, int @Nullable [] data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferData

      public static void glClearNamedBufferData(int buffer, int internalformat, int format, int type, float @Nullable [] data)
      void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferSubData

      public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, short @Nullable [] data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferSubData

      public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, int @Nullable [] data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • glClearNamedBufferSubData

      public static void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, float @Nullable [] data)
      void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
    • glGetNamedBufferParameteriv

      public static void glGetNamedBufferParameteriv(int buffer, int pname, int[] params)
      void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params)
    • glGetNamedBufferParameteri64v

      public static void glGetNamedBufferParameteri64v(int buffer, int pname, long[] params)
      void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, short[] data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, int[] data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, long[] data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, float[] data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glGetNamedBufferSubData

      public static void glGetNamedBufferSubData(int buffer, long offset, double[] data)
      void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data)
    • glCreateFramebuffers

      public static void glCreateFramebuffers(int[] framebuffers)
      void glCreateFramebuffers(GLsizei n, GLuint * framebuffers)
    • glNamedFramebufferDrawBuffers

      public static void glNamedFramebufferDrawBuffers(int framebuffer, int[] bufs)
      void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, GLenum const * bufs)
    • glInvalidateNamedFramebufferData

      public static void glInvalidateNamedFramebufferData(int framebuffer, int[] attachments)
      void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments)
    • glInvalidateNamedFramebufferSubData

      public static void glInvalidateNamedFramebufferSubData(int framebuffer, int[] attachments, int x, int y, int width, int height)
      void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
    • glClearNamedFramebufferiv

      public static void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value)
      void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearNamedFramebufferuiv

      public static void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value)
      void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint const * value)
    • glClearNamedFramebufferfv

      public static void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value)
      void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat const * value)
    • glGetNamedFramebufferParameteriv

      public static void glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] params)
      void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * params)
    • glGetNamedFramebufferAttachmentParameteriv

      public static void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params)
      void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
    • glCreateRenderbuffers

      public static void glCreateRenderbuffers(int[] renderbuffers)
      void glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers)
    • glGetNamedRenderbufferParameteriv

      public static void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params)
      void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params)
    • glCreateTextures

      public static void glCreateTextures(int target, int[] textures)
      void glCreateTextures(GLenum target, GLsizei n, GLuint * textures)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, short[] pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, int[] pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, float[] pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage1D

      public static void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, double[] pixels)
      void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage2D

      public static void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
      void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureSubImage3D

      public static void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
      void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTextureParameterfv

      public static void glTextureParameterfv(int texture, int pname, float[] params)
      void glTextureParameterfv(GLuint texture, GLenum pname, GLfloat const * params)
    • glTextureParameterIiv

      public static void glTextureParameterIiv(int texture, int pname, int[] params)
      void glTextureParameterIiv(GLuint texture, GLenum pname, GLint const * params)
    • glTextureParameterIuiv

      public static void glTextureParameterIuiv(int texture, int pname, int[] params)
      void glTextureParameterIuiv(GLuint texture, GLenum pname, GLuint const * params)
    • glTextureParameteriv

      public static void glTextureParameteriv(int texture, int pname, int[] params)
      void glTextureParameteriv(GLuint texture, GLenum pname, GLint const * params)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, short[] pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, int[] pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, float[] pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureImage

      public static void glGetTextureImage(int texture, int level, int format, int type, double[] pixels)
      void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureLevelParameterfv

      public static void glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params)
      void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params)
    • glGetTextureLevelParameteriv

      public static void glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params)
      void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params)
    • glGetTextureParameterfv

      public static void glGetTextureParameterfv(int texture, int pname, float[] params)
      void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params)
    • glGetTextureParameterIiv

      public static void glGetTextureParameterIiv(int texture, int pname, int[] params)
      void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params)
    • glGetTextureParameterIuiv

      public static void glGetTextureParameterIuiv(int texture, int pname, int[] params)
      void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params)
    • glGetTextureParameteriv

      public static void glGetTextureParameteriv(int texture, int pname, int[] params)
      void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params)
    • glCreateVertexArrays

      public static void glCreateVertexArrays(int[] arrays)
      void glCreateVertexArrays(GLsizei n, GLuint * arrays)
    • glVertexArrayVertexBuffers

      public static void glVertexArrayVertexBuffers(int vaobj, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides)
      void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    • glGetVertexArrayiv

      public static void glGetVertexArrayiv(int vaobj, int pname, int[] param)
      void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param)
    • glGetVertexArrayIndexediv

      public static void glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param)
      void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
    • glGetVertexArrayIndexed64iv

      public static void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param)
      void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param)
    • glCreateSamplers

      public static void glCreateSamplers(int[] samplers)
      void glCreateSamplers(GLsizei n, GLuint * samplers)
    • glCreateProgramPipelines

      public static void glCreateProgramPipelines(int[] pipelines)
      void glCreateProgramPipelines(GLsizei n, GLuint * pipelines)
    • glCreateQueries

      public static void glCreateQueries(int target, int[] ids)
      void glCreateQueries(GLenum target, GLsizei n, GLuint * ids)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetTextureSubImage

      public static void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
      void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, short[] pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int[] pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, float[] pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetCompressedTextureSubImage

      public static void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, double[] pixels)
      void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels)
    • glGetnMapdv

      public static void glGetnMapdv(int target, int query, double[] data)
      void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * data)
    • glGetnMapfv

      public static void glGetnMapfv(int target, int query, float[] data)
      void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * data)
    • glGetnMapiv

      public static void glGetnMapiv(int target, int query, int[] data)
      void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * data)
    • glGetnPixelMapfv

      public static void glGetnPixelMapfv(int map, float[] data)
      void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * data)
    • glGetnPixelMapuiv

      public static void glGetnPixelMapuiv(int map, int[] data)
      void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * data)
    • glGetnPixelMapusv

      public static void glGetnPixelMapusv(int map, short[] data)
      void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * data)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, short[] img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, int[] img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, float[] img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glGetnTexImage

      public static void glGetnTexImage(int tex, int level, int format, int type, double[] img)
      void glGetnTexImage(GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, short[] table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, int[] table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnColorTable

      public static void glGetnColorTable(int target, int format, int type, float[] table)
      void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table)
    • glGetnUniformfv

      public static void glGetnUniformfv(int program, int location, float[] params)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformdv

      public static void glGetnUniformdv(int program, int location, double[] params)
      void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
    • glGetnUniformiv

      public static void glGetnUniformiv(int program, int location, int[] params)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
    • glGetnUniformuiv

      public static void glGetnUniformuiv(int program, int location, int[] params)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)