Class GL14

Direct Known Subclasses:
GL15

public class GL14 extends GL13
  • Field Details

  • Method Details

    • glBlendColor

      public static void glBlendColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha)
      void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    • glBlendEquation

      public static void glBlendEquation(@NativeType("GLenum") int mode)
      void glBlendEquation(GLenum mode)
    • glFogCoordf

      public static void glFogCoordf(@NativeType("GLfloat") float coord)
      void glFogCoordf(GLfloat coord)
    • glFogCoordd

      public static void glFogCoordd(@NativeType("GLdouble") double coord)
      void glFogCoordd(GLdouble coord)
    • nglFogCoordfv

      public static void nglFogCoordfv(long coord)
      void glFogCoordfv(GLfloat const * coord)
    • glFogCoordfv

      public static void glFogCoordfv(@NativeType("GLfloat const *") FloatBuffer coord)
      void glFogCoordfv(GLfloat const * coord)
    • nglFogCoorddv

      public static void nglFogCoorddv(long coord)
      void glFogCoorddv(GLdouble const * coord)
    • glFogCoorddv

      public static void glFogCoorddv(@NativeType("GLdouble const *") DoubleBuffer coord)
      void glFogCoorddv(GLdouble const * coord)
    • nglFogCoordPointer

      public static void nglFogCoordPointer(int type, int stride, long pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • nglMultiDrawArrays

      public static void nglMultiDrawArrays(int mode, long first, long count, int drawcount)
      void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)
    • glMultiDrawArrays

      public static void glMultiDrawArrays(@NativeType("GLenum") int mode, @NativeType("GLint const *") IntBuffer first, @NativeType("GLsizei const *") IntBuffer count)
      void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)
    • nglMultiDrawElements

      public static void nglMultiDrawElements(int mode, long count, int type, long indices, int drawcount)
      void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)
    • glMultiDrawElements

      public static void glMultiDrawElements(@NativeType("GLenum") int mode, @NativeType("GLsizei *") IntBuffer count, @NativeType("GLenum") int type, @NativeType("void const **") PointerBuffer indices)
      void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)
    • glPointParameterf

      public static void glPointParameterf(@NativeType("GLenum") int pname, @NativeType("GLfloat") float param)
      void glPointParameterf(GLenum pname, GLfloat param)
    • glPointParameteri

      public static void glPointParameteri(@NativeType("GLenum") int pname, @NativeType("GLint") int param)
      void glPointParameteri(GLenum pname, GLint param)
    • nglPointParameterfv

      public static void nglPointParameterfv(int pname, long params)
      void glPointParameterfv(GLenum pname, GLfloat const * params)
    • glPointParameterfv

      public static void glPointParameterfv(@NativeType("GLenum") int pname, @NativeType("GLfloat const *") FloatBuffer params)
      void glPointParameterfv(GLenum pname, GLfloat const * params)
    • nglPointParameteriv

      public static void nglPointParameteriv(int pname, long params)
      void glPointParameteriv(GLenum pname, GLint const * params)
    • glPointParameteriv

      public static void glPointParameteriv(@NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params)
      void glPointParameteriv(GLenum pname, GLint const * params)
    • glSecondaryColor3b

      public static void glSecondaryColor3b(@NativeType("GLbyte") byte red, @NativeType("GLbyte") byte green, @NativeType("GLbyte") byte blue)
      void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
    • glSecondaryColor3s

      public static void glSecondaryColor3s(@NativeType("GLshort") short red, @NativeType("GLshort") short green, @NativeType("GLshort") short blue)
      void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
    • glSecondaryColor3i

      public static void glSecondaryColor3i(@NativeType("GLint") int red, @NativeType("GLint") int green, @NativeType("GLint") int blue)
      void glSecondaryColor3i(GLint red, GLint green, GLint blue)
    • glSecondaryColor3f

      public static void glSecondaryColor3f(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue)
      void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
    • glSecondaryColor3d

      public static void glSecondaryColor3d(@NativeType("GLdouble") double red, @NativeType("GLdouble") double green, @NativeType("GLdouble") double blue)
      void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
    • glSecondaryColor3ub

      public static void glSecondaryColor3ub(@NativeType("GLubyte") byte red, @NativeType("GLubyte") byte green, @NativeType("GLubyte") byte blue)
      void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
    • glSecondaryColor3us

      public static void glSecondaryColor3us(@NativeType("GLushort") short red, @NativeType("GLushort") short green, @NativeType("GLushort") short blue)
      void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
    • glSecondaryColor3ui

      public static void glSecondaryColor3ui(@NativeType("GLint") int red, @NativeType("GLint") int green, @NativeType("GLint") int blue)
      void glSecondaryColor3ui(GLint red, GLint green, GLint blue)
    • nglSecondaryColor3bv

      public static void nglSecondaryColor3bv(long v)
      void glSecondaryColor3bv(GLbyte const * v)
    • glSecondaryColor3bv

      public static void glSecondaryColor3bv(@NativeType("GLbyte const *") ByteBuffer v)
      void glSecondaryColor3bv(GLbyte const * v)
    • nglSecondaryColor3sv

      public static void nglSecondaryColor3sv(long v)
      void glSecondaryColor3sv(GLshort const * v)
    • glSecondaryColor3sv

      public static void glSecondaryColor3sv(@NativeType("GLshort const *") ShortBuffer v)
      void glSecondaryColor3sv(GLshort const * v)
    • nglSecondaryColor3iv

      public static void nglSecondaryColor3iv(long v)
      void glSecondaryColor3iv(GLint const * v)
    • glSecondaryColor3iv

      public static void glSecondaryColor3iv(@NativeType("GLint const *") IntBuffer v)
      void glSecondaryColor3iv(GLint const * v)
    • nglSecondaryColor3fv

      public static void nglSecondaryColor3fv(long v)
      void glSecondaryColor3fv(GLfloat const * v)
    • glSecondaryColor3fv

      public static void glSecondaryColor3fv(@NativeType("GLfloat const *") FloatBuffer v)
      void glSecondaryColor3fv(GLfloat const * v)
    • nglSecondaryColor3dv

      public static void nglSecondaryColor3dv(long v)
      void glSecondaryColor3dv(GLdouble const * v)
    • glSecondaryColor3dv

      public static void glSecondaryColor3dv(@NativeType("GLdouble const *") DoubleBuffer v)
      void glSecondaryColor3dv(GLdouble const * v)
    • nglSecondaryColor3ubv

      public static void nglSecondaryColor3ubv(long v)
      void glSecondaryColor3ubv(GLubyte const * v)
    • glSecondaryColor3ubv

      public static void glSecondaryColor3ubv(@NativeType("GLubyte const *") ByteBuffer v)
      void glSecondaryColor3ubv(GLubyte const * v)
    • nglSecondaryColor3usv

      public static void nglSecondaryColor3usv(long v)
      void glSecondaryColor3usv(GLushort const * v)
    • glSecondaryColor3usv

      public static void glSecondaryColor3usv(@NativeType("GLushort const *") ShortBuffer v)
      void glSecondaryColor3usv(GLushort const * v)
    • nglSecondaryColor3uiv

      public static void nglSecondaryColor3uiv(long v)
      void glSecondaryColor3uiv(GLuint const * v)
    • glSecondaryColor3uiv

      public static void glSecondaryColor3uiv(@NativeType("GLuint const *") IntBuffer v)
      void glSecondaryColor3uiv(GLuint const * v)
    • nglSecondaryColorPointer

      public static void nglSecondaryColorPointer(int size, int type, int stride, long pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glBlendFuncSeparate

      public static void glBlendFuncSeparate(@NativeType("GLenum") int sfactorRGB, @NativeType("GLenum") int dfactorRGB, @NativeType("GLenum") int sfactorAlpha, @NativeType("GLenum") int dfactorAlpha)
      void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
    • glWindowPos2i

      public static void glWindowPos2i(@NativeType("GLint") int x, @NativeType("GLint") int y)
      void glWindowPos2i(GLint x, GLint y)
    • glWindowPos2s

      public static void glWindowPos2s(@NativeType("GLshort") short x, @NativeType("GLshort") short y)
      void glWindowPos2s(GLshort x, GLshort y)
    • glWindowPos2f

      public static void glWindowPos2f(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y)
      void glWindowPos2f(GLfloat x, GLfloat y)
    • glWindowPos2d

      public static void glWindowPos2d(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y)
      void glWindowPos2d(GLdouble x, GLdouble y)
    • nglWindowPos2iv

      public static void nglWindowPos2iv(long p)
      void glWindowPos2iv(GLint const * p)
    • glWindowPos2iv

      public static void glWindowPos2iv(@NativeType("GLint const *") IntBuffer p)
      void glWindowPos2iv(GLint const * p)
    • nglWindowPos2sv

      public static void nglWindowPos2sv(long p)
      void glWindowPos2sv(GLshort const * p)
    • glWindowPos2sv

      public static void glWindowPos2sv(@NativeType("GLshort const *") ShortBuffer p)
      void glWindowPos2sv(GLshort const * p)
    • nglWindowPos2fv

      public static void nglWindowPos2fv(long p)
      void glWindowPos2fv(GLfloat const * p)
    • glWindowPos2fv

      public static void glWindowPos2fv(@NativeType("GLfloat const *") FloatBuffer p)
      void glWindowPos2fv(GLfloat const * p)
    • nglWindowPos2dv

      public static void nglWindowPos2dv(long p)
      void glWindowPos2dv(GLdouble const * p)
    • glWindowPos2dv

      public static void glWindowPos2dv(@NativeType("GLdouble const *") DoubleBuffer p)
      void glWindowPos2dv(GLdouble const * p)
    • glWindowPos3i

      public static void glWindowPos3i(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z)
      void glWindowPos3i(GLint x, GLint y, GLint z)
    • glWindowPos3s

      public static void glWindowPos3s(@NativeType("GLshort") short x, @NativeType("GLshort") short y, @NativeType("GLshort") short z)
      void glWindowPos3s(GLshort x, GLshort y, GLshort z)
    • glWindowPos3f

      public static void glWindowPos3f(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z)
      void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
    • glWindowPos3d

      public static void glWindowPos3d(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y, @NativeType("GLdouble") double z)
      void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
    • nglWindowPos3iv

      public static void nglWindowPos3iv(long p)
      void glWindowPos3iv(GLint const * p)
    • glWindowPos3iv

      public static void glWindowPos3iv(@NativeType("GLint const *") IntBuffer p)
      void glWindowPos3iv(GLint const * p)
    • nglWindowPos3sv

      public static void nglWindowPos3sv(long p)
      void glWindowPos3sv(GLshort const * p)
    • glWindowPos3sv

      public static void glWindowPos3sv(@NativeType("GLshort const *") ShortBuffer p)
      void glWindowPos3sv(GLshort const * p)
    • nglWindowPos3fv

      public static void nglWindowPos3fv(long p)
      void glWindowPos3fv(GLfloat const * p)
    • glWindowPos3fv

      public static void glWindowPos3fv(@NativeType("GLfloat const *") FloatBuffer p)
      void glWindowPos3fv(GLfloat const * p)
    • nglWindowPos3dv

      public static void nglWindowPos3dv(long p)
      void glWindowPos3dv(GLdouble const * p)
    • glWindowPos3dv

      public static void glWindowPos3dv(@NativeType("GLdouble const *") DoubleBuffer p)
      void glWindowPos3dv(GLdouble const * p)
    • glFogCoordfv

      public static void glFogCoordfv(@NativeType("GLfloat const *") float[] coord)
      void glFogCoordfv(GLfloat const * coord)
    • glFogCoorddv

      public static void glFogCoorddv(@NativeType("GLdouble const *") double[] coord)
      void glFogCoorddv(GLdouble const * coord)
    • glMultiDrawArrays

      public static void glMultiDrawArrays(@NativeType("GLenum") int mode, @NativeType("GLint const *") int[] first, @NativeType("GLsizei const *") int[] count)
      void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)
    • glMultiDrawElements

      public static void glMultiDrawElements(@NativeType("GLenum") int mode, @NativeType("GLsizei *") int[] count, @NativeType("GLenum") int type, @NativeType("void const **") PointerBuffer indices)
      void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)
    • glPointParameterfv

      public static void glPointParameterfv(@NativeType("GLenum") int pname, @NativeType("GLfloat const *") float[] params)
      void glPointParameterfv(GLenum pname, GLfloat const * params)
    • glPointParameteriv

      public static void glPointParameteriv(@NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params)
      void glPointParameteriv(GLenum pname, GLint const * params)
    • glSecondaryColor3sv

      public static void glSecondaryColor3sv(@NativeType("GLshort const *") short[] v)
      void glSecondaryColor3sv(GLshort const * v)
    • glSecondaryColor3iv

      public static void glSecondaryColor3iv(@NativeType("GLint const *") int[] v)
      void glSecondaryColor3iv(GLint const * v)
    • glSecondaryColor3fv

      public static void glSecondaryColor3fv(@NativeType("GLfloat const *") float[] v)
      void glSecondaryColor3fv(GLfloat const * v)
    • glSecondaryColor3dv

      public static void glSecondaryColor3dv(@NativeType("GLdouble const *") double[] v)
      void glSecondaryColor3dv(GLdouble const * v)
    • glSecondaryColor3usv

      public static void glSecondaryColor3usv(@NativeType("GLushort const *") short[] v)
      void glSecondaryColor3usv(GLushort const * v)
    • glSecondaryColor3uiv

      public static void glSecondaryColor3uiv(@NativeType("GLuint const *") int[] v)
      void glSecondaryColor3uiv(GLuint const * v)
    • glWindowPos2iv

      public static void glWindowPos2iv(@NativeType("GLint const *") int[] p)
      void glWindowPos2iv(GLint const * p)
    • glWindowPos2sv

      public static void glWindowPos2sv(@NativeType("GLshort const *") short[] p)
      void glWindowPos2sv(GLshort const * p)
    • glWindowPos2fv

      public static void glWindowPos2fv(@NativeType("GLfloat const *") float[] p)
      void glWindowPos2fv(GLfloat const * p)
    • glWindowPos2dv

      public static void glWindowPos2dv(@NativeType("GLdouble const *") double[] p)
      void glWindowPos2dv(GLdouble const * p)
    • glWindowPos3iv

      public static void glWindowPos3iv(@NativeType("GLint const *") int[] p)
      void glWindowPos3iv(GLint const * p)
    • glWindowPos3sv

      public static void glWindowPos3sv(@NativeType("GLshort const *") short[] p)
      void glWindowPos3sv(GLshort const * p)
    • glWindowPos3fv

      public static void glWindowPos3fv(@NativeType("GLfloat const *") float[] p)
      void glWindowPos3fv(GLfloat const * p)
    • glWindowPos3dv

      public static void glWindowPos3dv(@NativeType("GLdouble const *") double[] p)
      void glWindowPos3dv(GLdouble const * p)