Class GL14

Direct Known Subclasses:
GL15

public class GL14 extends GL13
  • Field Details

  • Method Details

    • glBlendColor

      public static void glBlendColor(float red, float green, float blue, float alpha)
      void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    • glBlendEquation

      public static void glBlendEquation(int mode)
      void glBlendEquation(GLenum mode)
    • glFogCoordf

      public static void glFogCoordf(float coord)
      void glFogCoordf(GLfloat coord)
    • glFogCoordd

      public static void glFogCoordd(double coord)
      void glFogCoordd(GLdouble coord)
    • nglFogCoordfv

      public static void nglFogCoordfv(long coord)
      void glFogCoordfv(GLfloat const * coord)
    • glFogCoordfv

      public static void glFogCoordfv(FloatBuffer coord)
      void glFogCoordfv(GLfloat const * coord)
    • nglFogCoorddv

      public static void nglFogCoorddv(long coord)
      void glFogCoorddv(GLdouble const * coord)
    • glFogCoorddv

      public static void glFogCoorddv(DoubleBuffer coord)
      void glFogCoorddv(GLdouble const * coord)
    • nglFogCoordPointer

      public static void nglFogCoordPointer(int type, int stride, long pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(int type, int stride, ByteBuffer pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(int type, int stride, long pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(int type, int stride, ShortBuffer pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • glFogCoordPointer

      public static void glFogCoordPointer(int type, int stride, FloatBuffer pointer)
      void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)
    • nglMultiDrawArrays

      public static void nglMultiDrawArrays(int mode, long first, long count, int drawcount)
      void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)
    • glMultiDrawArrays

      public static void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count)
      void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)
    • nglMultiDrawElements

      public static void nglMultiDrawElements(int mode, long count, int type, long indices, int drawcount)
      void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)
    • glMultiDrawElements

      public static void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices)
      void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)
    • glPointParameterf

      public static void glPointParameterf(int pname, float param)
      void glPointParameterf(GLenum pname, GLfloat param)
    • glPointParameteri

      public static void glPointParameteri(int pname, int param)
      void glPointParameteri(GLenum pname, GLint param)
    • nglPointParameterfv

      public static void nglPointParameterfv(int pname, long params)
      void glPointParameterfv(GLenum pname, GLfloat const * params)
    • glPointParameterfv

      public static void glPointParameterfv(int pname, FloatBuffer params)
      void glPointParameterfv(GLenum pname, GLfloat const * params)
    • nglPointParameteriv

      public static void nglPointParameteriv(int pname, long params)
      void glPointParameteriv(GLenum pname, GLint const * params)
    • glPointParameteriv

      public static void glPointParameteriv(int pname, IntBuffer params)
      void glPointParameteriv(GLenum pname, GLint const * params)
    • glSecondaryColor3b

      public static void glSecondaryColor3b(byte red, byte green, byte blue)
      void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
    • glSecondaryColor3s

      public static void glSecondaryColor3s(short red, short green, short blue)
      void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
    • glSecondaryColor3i

      public static void glSecondaryColor3i(int red, int green, int blue)
      void glSecondaryColor3i(GLint red, GLint green, GLint blue)
    • glSecondaryColor3f

      public static void glSecondaryColor3f(float red, float green, float blue)
      void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
    • glSecondaryColor3d

      public static void glSecondaryColor3d(double red, double green, double blue)
      void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
    • glSecondaryColor3ub

      public static void glSecondaryColor3ub(byte red, byte green, byte blue)
      void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
    • glSecondaryColor3us

      public static void glSecondaryColor3us(short red, short green, short blue)
      void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
    • glSecondaryColor3ui

      public static void glSecondaryColor3ui(int red, int green, int blue)
      void glSecondaryColor3ui(GLint red, GLint green, GLint blue)
    • nglSecondaryColor3bv

      public static void nglSecondaryColor3bv(long v)
      void glSecondaryColor3bv(GLbyte const * v)
    • glSecondaryColor3bv

      public static void glSecondaryColor3bv(ByteBuffer v)
      void glSecondaryColor3bv(GLbyte const * v)
    • nglSecondaryColor3sv

      public static void nglSecondaryColor3sv(long v)
      void glSecondaryColor3sv(GLshort const * v)
    • glSecondaryColor3sv

      public static void glSecondaryColor3sv(ShortBuffer v)
      void glSecondaryColor3sv(GLshort const * v)
    • nglSecondaryColor3iv

      public static void nglSecondaryColor3iv(long v)
      void glSecondaryColor3iv(GLint const * v)
    • glSecondaryColor3iv

      public static void glSecondaryColor3iv(IntBuffer v)
      void glSecondaryColor3iv(GLint const * v)
    • nglSecondaryColor3fv

      public static void nglSecondaryColor3fv(long v)
      void glSecondaryColor3fv(GLfloat const * v)
    • glSecondaryColor3fv

      public static void glSecondaryColor3fv(FloatBuffer v)
      void glSecondaryColor3fv(GLfloat const * v)
    • nglSecondaryColor3dv

      public static void nglSecondaryColor3dv(long v)
      void glSecondaryColor3dv(GLdouble const * v)
    • glSecondaryColor3dv

      public static void glSecondaryColor3dv(DoubleBuffer v)
      void glSecondaryColor3dv(GLdouble const * v)
    • nglSecondaryColor3ubv

      public static void nglSecondaryColor3ubv(long v)
      void glSecondaryColor3ubv(GLubyte const * v)
    • glSecondaryColor3ubv

      public static void glSecondaryColor3ubv(ByteBuffer v)
      void glSecondaryColor3ubv(GLubyte const * v)
    • nglSecondaryColor3usv

      public static void nglSecondaryColor3usv(long v)
      void glSecondaryColor3usv(GLushort const * v)
    • glSecondaryColor3usv

      public static void glSecondaryColor3usv(ShortBuffer v)
      void glSecondaryColor3usv(GLushort const * v)
    • nglSecondaryColor3uiv

      public static void nglSecondaryColor3uiv(long v)
      void glSecondaryColor3uiv(GLuint const * v)
    • glSecondaryColor3uiv

      public static void glSecondaryColor3uiv(IntBuffer v)
      void glSecondaryColor3uiv(GLuint const * v)
    • nglSecondaryColorPointer

      public static void nglSecondaryColorPointer(int size, int type, int stride, long pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(int size, int type, int stride, ByteBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(int size, int type, int stride, long pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(int size, int type, int stride, ShortBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(int size, int type, int stride, IntBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glSecondaryColorPointer

      public static void glSecondaryColorPointer(int size, int type, int stride, FloatBuffer pointer)
      void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glBlendFuncSeparate

      public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
      void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
    • glWindowPos2i

      public static void glWindowPos2i(int x, int y)
      void glWindowPos2i(GLint x, GLint y)
    • glWindowPos2s

      public static void glWindowPos2s(short x, short y)
      void glWindowPos2s(GLshort x, GLshort y)
    • glWindowPos2f

      public static void glWindowPos2f(float x, float y)
      void glWindowPos2f(GLfloat x, GLfloat y)
    • glWindowPos2d

      public static void glWindowPos2d(double x, double y)
      void glWindowPos2d(GLdouble x, GLdouble y)
    • nglWindowPos2iv

      public static void nglWindowPos2iv(long p)
      void glWindowPos2iv(GLint const * p)
    • glWindowPos2iv

      public static void glWindowPos2iv(IntBuffer p)
      void glWindowPos2iv(GLint const * p)
    • nglWindowPos2sv

      public static void nglWindowPos2sv(long p)
      void glWindowPos2sv(GLshort const * p)
    • glWindowPos2sv

      public static void glWindowPos2sv(ShortBuffer p)
      void glWindowPos2sv(GLshort const * p)
    • nglWindowPos2fv

      public static void nglWindowPos2fv(long p)
      void glWindowPos2fv(GLfloat const * p)
    • glWindowPos2fv

      public static void glWindowPos2fv(FloatBuffer p)
      void glWindowPos2fv(GLfloat const * p)
    • nglWindowPos2dv

      public static void nglWindowPos2dv(long p)
      void glWindowPos2dv(GLdouble const * p)
    • glWindowPos2dv

      public static void glWindowPos2dv(DoubleBuffer p)
      void glWindowPos2dv(GLdouble const * p)
    • glWindowPos3i

      public static void glWindowPos3i(int x, int y, int z)
      void glWindowPos3i(GLint x, GLint y, GLint z)
    • glWindowPos3s

      public static void glWindowPos3s(short x, short y, short z)
      void glWindowPos3s(GLshort x, GLshort y, GLshort z)
    • glWindowPos3f

      public static void glWindowPos3f(float x, float y, float z)
      void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
    • glWindowPos3d

      public static void glWindowPos3d(double x, double y, double z)
      void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
    • nglWindowPos3iv

      public static void nglWindowPos3iv(long p)
      void glWindowPos3iv(GLint const * p)
    • glWindowPos3iv

      public static void glWindowPos3iv(IntBuffer p)
      void glWindowPos3iv(GLint const * p)
    • nglWindowPos3sv

      public static void nglWindowPos3sv(long p)
      void glWindowPos3sv(GLshort const * p)
    • glWindowPos3sv

      public static void glWindowPos3sv(ShortBuffer p)
      void glWindowPos3sv(GLshort const * p)
    • nglWindowPos3fv

      public static void nglWindowPos3fv(long p)
      void glWindowPos3fv(GLfloat const * p)
    • glWindowPos3fv

      public static void glWindowPos3fv(FloatBuffer p)
      void glWindowPos3fv(GLfloat const * p)
    • nglWindowPos3dv

      public static void nglWindowPos3dv(long p)
      void glWindowPos3dv(GLdouble const * p)
    • glWindowPos3dv

      public static void glWindowPos3dv(DoubleBuffer p)
      void glWindowPos3dv(GLdouble const * p)
    • glFogCoordfv

      public static void glFogCoordfv(float[] coord)
      void glFogCoordfv(GLfloat const * coord)
    • glFogCoorddv

      public static void glFogCoorddv(double[] coord)
      void glFogCoorddv(GLdouble const * coord)
    • glMultiDrawArrays

      public static void glMultiDrawArrays(int mode, int[] first, int[] count)
      void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)
    • glMultiDrawElements

      public static void glMultiDrawElements(int mode, int[] count, int type, PointerBuffer indices)
      void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)
    • glPointParameterfv

      public static void glPointParameterfv(int pname, float[] params)
      void glPointParameterfv(GLenum pname, GLfloat const * params)
    • glPointParameteriv

      public static void glPointParameteriv(int pname, int[] params)
      void glPointParameteriv(GLenum pname, GLint const * params)
    • glSecondaryColor3sv

      public static void glSecondaryColor3sv(short[] v)
      void glSecondaryColor3sv(GLshort const * v)
    • glSecondaryColor3iv

      public static void glSecondaryColor3iv(int[] v)
      void glSecondaryColor3iv(GLint const * v)
    • glSecondaryColor3fv

      public static void glSecondaryColor3fv(float[] v)
      void glSecondaryColor3fv(GLfloat const * v)
    • glSecondaryColor3dv

      public static void glSecondaryColor3dv(double[] v)
      void glSecondaryColor3dv(GLdouble const * v)
    • glSecondaryColor3usv

      public static void glSecondaryColor3usv(short[] v)
      void glSecondaryColor3usv(GLushort const * v)
    • glSecondaryColor3uiv

      public static void glSecondaryColor3uiv(int[] v)
      void glSecondaryColor3uiv(GLuint const * v)
    • glWindowPos2iv

      public static void glWindowPos2iv(int[] p)
      void glWindowPos2iv(GLint const * p)
    • glWindowPos2sv

      public static void glWindowPos2sv(short[] p)
      void glWindowPos2sv(GLshort const * p)
    • glWindowPos2fv

      public static void glWindowPos2fv(float[] p)
      void glWindowPos2fv(GLfloat const * p)
    • glWindowPos2dv

      public static void glWindowPos2dv(double[] p)
      void glWindowPos2dv(GLdouble const * p)
    • glWindowPos3iv

      public static void glWindowPos3iv(int[] p)
      void glWindowPos3iv(GLint const * p)
    • glWindowPos3sv

      public static void glWindowPos3sv(short[] p)
      void glWindowPos3sv(GLshort const * p)
    • glWindowPos3fv

      public static void glWindowPos3fv(float[] p)
      void glWindowPos3fv(GLfloat const * p)
    • glWindowPos3dv

      public static void glWindowPos3dv(double[] p)
      void glWindowPos3dv(GLdouble const * p)