Package org.lwjgl.opengl
Class GL14
java.lang.Object
org.lwjgl.opengl.GL11
org.lwjgl.opengl.GL12
org.lwjgl.opengl.GL13
org.lwjgl.opengl.GL14
- Direct Known Subclasses:
GL15
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIXFields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVFields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglBlendColor(float red, float green, float blue, float alpha) void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)static voidglBlendEquation(int mode) void glBlendEquation(GLenum mode)static voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)static voidglFogCoordd(double coord) void glFogCoordd(GLdouble coord)static voidglFogCoorddv(double[] coord) void glFogCoorddv(GLdouble const * coord)static voidglFogCoorddv(DoubleBuffer coord) void glFogCoorddv(GLdouble const * coord)static voidglFogCoordf(float coord) void glFogCoordf(GLfloat coord)static voidglFogCoordfv(float[] coord) void glFogCoordfv(GLfloat const * coord)static voidglFogCoordfv(FloatBuffer coord) void glFogCoordfv(GLfloat const * coord)static voidglFogCoordPointer(int type, int stride, long pointer) void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)static voidglFogCoordPointer(int type, int stride, ByteBuffer pointer) void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)static voidglFogCoordPointer(int type, int stride, FloatBuffer pointer) void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)static voidglFogCoordPointer(int type, int stride, ShortBuffer pointer) void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)static voidglMultiDrawArrays(int mode, int[] first, int[] count) void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)static voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count) void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)static voidglMultiDrawElements(int mode, int[] count, int type, PointerBuffer indices) void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)static voidglMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices) void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)static voidglPointParameterf(int pname, float param) void glPointParameterf(GLenum pname, GLfloat param)static voidglPointParameterfv(int pname, float[] params) void glPointParameterfv(GLenum pname, GLfloat const * params)static voidglPointParameterfv(int pname, FloatBuffer params) void glPointParameterfv(GLenum pname, GLfloat const * params)static voidglPointParameteri(int pname, int param) void glPointParameteri(GLenum pname, GLint param)static voidglPointParameteriv(int pname, int[] params) void glPointParameteriv(GLenum pname, GLint const * params)static voidglPointParameteriv(int pname, IntBuffer params) void glPointParameteriv(GLenum pname, GLint const * params)static voidglSecondaryColor3b(byte red, byte green, byte blue) void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)static voidvoid glSecondaryColor3bv(GLbyte const * v)static voidglSecondaryColor3d(double red, double green, double blue) void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)static voidglSecondaryColor3dv(double[] v) void glSecondaryColor3dv(GLdouble const * v)static voidvoid glSecondaryColor3dv(GLdouble const * v)static voidglSecondaryColor3f(float red, float green, float blue) void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)static voidglSecondaryColor3fv(float[] v) void glSecondaryColor3fv(GLfloat const * v)static voidvoid glSecondaryColor3fv(GLfloat const * v)static voidglSecondaryColor3i(int red, int green, int blue) void glSecondaryColor3i(GLint red, GLint green, GLint blue)static voidglSecondaryColor3iv(int[] v) void glSecondaryColor3iv(GLint const * v)static voidvoid glSecondaryColor3iv(GLint const * v)static voidglSecondaryColor3s(short red, short green, short blue) void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)static voidglSecondaryColor3sv(short[] v) void glSecondaryColor3sv(GLshort const * v)static voidvoid glSecondaryColor3sv(GLshort const * v)static voidglSecondaryColor3ub(byte red, byte green, byte blue) void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)static voidvoid glSecondaryColor3ubv(GLubyte const * v)static voidglSecondaryColor3ui(int red, int green, int blue) void glSecondaryColor3ui(GLint red, GLint green, GLint blue)static voidglSecondaryColor3uiv(int[] v) void glSecondaryColor3uiv(GLuint const * v)static voidvoid glSecondaryColor3uiv(GLuint const * v)static voidglSecondaryColor3us(short red, short green, short blue) void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)static voidglSecondaryColor3usv(short[] v) void glSecondaryColor3usv(GLushort const * v)static voidvoid glSecondaryColor3usv(GLushort const * v)static voidglSecondaryColorPointer(int size, int type, int stride, long pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)static voidglSecondaryColorPointer(int size, int type, int stride, ByteBuffer pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)static voidglSecondaryColorPointer(int size, int type, int stride, FloatBuffer pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)static voidglSecondaryColorPointer(int size, int type, int stride, IntBuffer pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)static voidglSecondaryColorPointer(int size, int type, int stride, ShortBuffer pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)static voidglWindowPos2d(double x, double y) void glWindowPos2d(GLdouble x, GLdouble y)static voidglWindowPos2dv(double[] p) void glWindowPos2dv(GLdouble const * p)static voidvoid glWindowPos2dv(GLdouble const * p)static voidglWindowPos2f(float x, float y) void glWindowPos2f(GLfloat x, GLfloat y)static voidglWindowPos2fv(float[] p) void glWindowPos2fv(GLfloat const * p)static voidvoid glWindowPos2fv(GLfloat const * p)static voidglWindowPos2i(int x, int y) void glWindowPos2i(GLint x, GLint y)static voidglWindowPos2iv(int[] p) void glWindowPos2iv(GLint const * p)static voidvoid glWindowPos2iv(GLint const * p)static voidglWindowPos2s(short x, short y) void glWindowPos2s(GLshort x, GLshort y)static voidglWindowPos2sv(short[] p) void glWindowPos2sv(GLshort const * p)static voidvoid glWindowPos2sv(GLshort const * p)static voidglWindowPos3d(double x, double y, double z) void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)static voidglWindowPos3dv(double[] p) void glWindowPos3dv(GLdouble const * p)static voidvoid glWindowPos3dv(GLdouble const * p)static voidglWindowPos3f(float x, float y, float z) void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)static voidglWindowPos3fv(float[] p) void glWindowPos3fv(GLfloat const * p)static voidvoid glWindowPos3fv(GLfloat const * p)static voidglWindowPos3i(int x, int y, int z) void glWindowPos3i(GLint x, GLint y, GLint z)static voidglWindowPos3iv(int[] p) void glWindowPos3iv(GLint const * p)static voidvoid glWindowPos3iv(GLint const * p)static voidglWindowPos3s(short x, short y, short z) void glWindowPos3s(GLshort x, GLshort y, GLshort z)static voidglWindowPos3sv(short[] p) void glWindowPos3sv(GLshort const * p)static voidvoid glWindowPos3sv(GLshort const * p)static voidnglFogCoorddv(long coord) void glFogCoorddv(GLdouble const * coord)static voidnglFogCoordfv(long coord) void glFogCoordfv(GLfloat const * coord)static voidnglFogCoordPointer(int type, int stride, long pointer) void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer)static voidnglMultiDrawArrays(int mode, long first, long count, int drawcount) void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount)static voidnglMultiDrawElements(int mode, long count, int type, long indices, int drawcount) void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount)static voidnglPointParameterfv(int pname, long params) void glPointParameterfv(GLenum pname, GLfloat const * params)static voidnglPointParameteriv(int pname, long params) void glPointParameteriv(GLenum pname, GLint const * params)static voidnglSecondaryColor3bv(long v) void glSecondaryColor3bv(GLbyte const * v)static voidnglSecondaryColor3dv(long v) void glSecondaryColor3dv(GLdouble const * v)static voidnglSecondaryColor3fv(long v) void glSecondaryColor3fv(GLfloat const * v)static voidnglSecondaryColor3iv(long v) void glSecondaryColor3iv(GLint const * v)static voidnglSecondaryColor3sv(long v) void glSecondaryColor3sv(GLshort const * v)static voidnglSecondaryColor3ubv(long v) void glSecondaryColor3ubv(GLubyte const * v)static voidnglSecondaryColor3uiv(long v) void glSecondaryColor3uiv(GLuint const * v)static voidnglSecondaryColor3usv(long v) void glSecondaryColor3usv(GLushort const * v)static voidnglSecondaryColorPointer(int size, int type, int stride, long pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)static voidnglWindowPos2dv(long p) void glWindowPos2dv(GLdouble const * p)static voidnglWindowPos2fv(long p) void glWindowPos2fv(GLfloat const * p)static voidnglWindowPos2iv(long p) void glWindowPos2iv(GLint const * p)static voidnglWindowPos2sv(long p) void glWindowPos2sv(GLshort const * p)static voidnglWindowPos3dv(long p) void glWindowPos3dv(GLdouble const * p)static voidnglWindowPos3fv(long p) void glWindowPos3fv(GLfloat const * p)static voidnglWindowPos3iv(long p) void glWindowPos3iv(GLint const * p)static voidnglWindowPos3sv(long p) void glWindowPos3sv(GLshort const * p)Methods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixfMethods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DMethods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_GENERATE_MIPMAP
public static final int GL_GENERATE_MIPMAP- See Also:
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GL_GENERATE_MIPMAP_HINT
public static final int GL_GENERATE_MIPMAP_HINT- See Also:
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GL_CONSTANT_COLOR
public static final int GL_CONSTANT_COLOR- See Also:
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GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR- See Also:
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GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_ALPHA- See Also:
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GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA- See Also:
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GL_BLEND_COLOR
public static final int GL_BLEND_COLOR- See Also:
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GL_FUNC_ADD
public static final int GL_FUNC_ADD- See Also:
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GL_MIN
public static final int GL_MIN- See Also:
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GL_MAX
public static final int GL_MAX- See Also:
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GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION- See Also:
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GL_FUNC_SUBTRACT
public static final int GL_FUNC_SUBTRACT- See Also:
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GL_FUNC_REVERSE_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT- See Also:
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GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT16- See Also:
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GL_DEPTH_COMPONENT24
public static final int GL_DEPTH_COMPONENT24- See Also:
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GL_DEPTH_COMPONENT32
public static final int GL_DEPTH_COMPONENT32- See Also:
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GL_TEXTURE_DEPTH_SIZE
public static final int GL_TEXTURE_DEPTH_SIZE- See Also:
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GL_DEPTH_TEXTURE_MODE
public static final int GL_DEPTH_TEXTURE_MODE- See Also:
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GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_MODE- See Also:
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GL_TEXTURE_COMPARE_FUNC
public static final int GL_TEXTURE_COMPARE_FUNC- See Also:
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GL_COMPARE_R_TO_TEXTURE
public static final int GL_COMPARE_R_TO_TEXTURE- See Also:
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GL_FOG_COORDINATE_SOURCE
public static final int GL_FOG_COORDINATE_SOURCE- See Also:
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GL_FOG_COORDINATE
public static final int GL_FOG_COORDINATE- See Also:
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GL_FRAGMENT_DEPTH
public static final int GL_FRAGMENT_DEPTH- See Also:
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GL_CURRENT_FOG_COORDINATE
public static final int GL_CURRENT_FOG_COORDINATE- See Also:
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GL_FOG_COORDINATE_ARRAY_TYPE
public static final int GL_FOG_COORDINATE_ARRAY_TYPE- See Also:
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GL_FOG_COORDINATE_ARRAY_STRIDE
public static final int GL_FOG_COORDINATE_ARRAY_STRIDE- See Also:
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GL_FOG_COORDINATE_ARRAY_POINTER
public static final int GL_FOG_COORDINATE_ARRAY_POINTER- See Also:
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GL_FOG_COORDINATE_ARRAY
public static final int GL_FOG_COORDINATE_ARRAY- See Also:
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GL_POINT_SIZE_MIN
public static final int GL_POINT_SIZE_MIN- See Also:
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GL_POINT_SIZE_MAX
public static final int GL_POINT_SIZE_MAX- See Also:
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GL_POINT_FADE_THRESHOLD_SIZE
public static final int GL_POINT_FADE_THRESHOLD_SIZE- See Also:
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GL_POINT_DISTANCE_ATTENUATION
public static final int GL_POINT_DISTANCE_ATTENUATION- See Also:
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GL_COLOR_SUM
public static final int GL_COLOR_SUM- See Also:
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GL_CURRENT_SECONDARY_COLOR
public static final int GL_CURRENT_SECONDARY_COLOR- See Also:
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GL_SECONDARY_COLOR_ARRAY_SIZE
public static final int GL_SECONDARY_COLOR_ARRAY_SIZE- See Also:
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GL_SECONDARY_COLOR_ARRAY_TYPE
public static final int GL_SECONDARY_COLOR_ARRAY_TYPE- See Also:
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GL_SECONDARY_COLOR_ARRAY_STRIDE
public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE- See Also:
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GL_SECONDARY_COLOR_ARRAY_POINTER
public static final int GL_SECONDARY_COLOR_ARRAY_POINTER- See Also:
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GL_SECONDARY_COLOR_ARRAY
public static final int GL_SECONDARY_COLOR_ARRAY- See Also:
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GL_BLEND_DST_RGB
public static final int GL_BLEND_DST_RGB- See Also:
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GL_BLEND_SRC_RGB
public static final int GL_BLEND_SRC_RGB- See Also:
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GL_BLEND_DST_ALPHA
public static final int GL_BLEND_DST_ALPHA- See Also:
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GL_BLEND_SRC_ALPHA
public static final int GL_BLEND_SRC_ALPHA- See Also:
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GL_INCR_WRAP
public static final int GL_INCR_WRAP- See Also:
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GL_DECR_WRAP
public static final int GL_DECR_WRAP- See Also:
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GL_TEXTURE_FILTER_CONTROL
public static final int GL_TEXTURE_FILTER_CONTROL- See Also:
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GL_TEXTURE_LOD_BIAS
public static final int GL_TEXTURE_LOD_BIAS- See Also:
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GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_MAX_TEXTURE_LOD_BIAS- See Also:
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GL_MIRRORED_REPEAT
public static final int GL_MIRRORED_REPEAT- See Also:
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Method Details
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glBlendColor
public static void glBlendColor(float red, float green, float blue, float alpha) void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -
glBlendEquation
public static void glBlendEquation(int mode) void glBlendEquation(GLenum mode) -
glFogCoordf
public static void glFogCoordf(float coord) void glFogCoordf(GLfloat coord) -
glFogCoordd
public static void glFogCoordd(double coord) void glFogCoordd(GLdouble coord) -
nglFogCoordfv
public static void nglFogCoordfv(long coord) void glFogCoordfv(GLfloat const * coord) -
glFogCoordfv
void glFogCoordfv(GLfloat const * coord) -
nglFogCoorddv
public static void nglFogCoorddv(long coord) void glFogCoorddv(GLdouble const * coord) -
glFogCoorddv
void glFogCoorddv(GLdouble const * coord) -
nglFogCoordPointer
public static void nglFogCoordPointer(int type, int stride, long pointer) void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer) -
glFogCoordPointer
void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer) -
glFogCoordPointer
public static void glFogCoordPointer(int type, int stride, long pointer) void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer) -
glFogCoordPointer
void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer) -
glFogCoordPointer
void glFogCoordPointer(GLenum type, GLsizei stride, void const * pointer) -
nglMultiDrawArrays
public static void nglMultiDrawArrays(int mode, long first, long count, int drawcount) void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount) -
glMultiDrawArrays
void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount) -
nglMultiDrawElements
public static void nglMultiDrawElements(int mode, long count, int type, long indices, int drawcount) void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount) -
glMultiDrawElements
void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount) -
glPointParameterf
public static void glPointParameterf(int pname, float param) void glPointParameterf(GLenum pname, GLfloat param) -
glPointParameteri
public static void glPointParameteri(int pname, int param) void glPointParameteri(GLenum pname, GLint param) -
nglPointParameterfv
public static void nglPointParameterfv(int pname, long params) void glPointParameterfv(GLenum pname, GLfloat const * params) -
glPointParameterfv
void glPointParameterfv(GLenum pname, GLfloat const * params) -
nglPointParameteriv
public static void nglPointParameteriv(int pname, long params) void glPointParameteriv(GLenum pname, GLint const * params) -
glPointParameteriv
void glPointParameteriv(GLenum pname, GLint const * params) -
glSecondaryColor3b
public static void glSecondaryColor3b(byte red, byte green, byte blue) void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) -
glSecondaryColor3s
public static void glSecondaryColor3s(short red, short green, short blue) void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) -
glSecondaryColor3i
public static void glSecondaryColor3i(int red, int green, int blue) void glSecondaryColor3i(GLint red, GLint green, GLint blue) -
glSecondaryColor3f
public static void glSecondaryColor3f(float red, float green, float blue) void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) -
glSecondaryColor3d
public static void glSecondaryColor3d(double red, double green, double blue) void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) -
glSecondaryColor3ub
public static void glSecondaryColor3ub(byte red, byte green, byte blue) void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) -
glSecondaryColor3us
public static void glSecondaryColor3us(short red, short green, short blue) void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) -
glSecondaryColor3ui
public static void glSecondaryColor3ui(int red, int green, int blue) void glSecondaryColor3ui(GLint red, GLint green, GLint blue) -
nglSecondaryColor3bv
public static void nglSecondaryColor3bv(long v) void glSecondaryColor3bv(GLbyte const * v) -
glSecondaryColor3bv
void glSecondaryColor3bv(GLbyte const * v) -
nglSecondaryColor3sv
public static void nglSecondaryColor3sv(long v) void glSecondaryColor3sv(GLshort const * v) -
glSecondaryColor3sv
void glSecondaryColor3sv(GLshort const * v) -
nglSecondaryColor3iv
public static void nglSecondaryColor3iv(long v) void glSecondaryColor3iv(GLint const * v) -
glSecondaryColor3iv
void glSecondaryColor3iv(GLint const * v) -
nglSecondaryColor3fv
public static void nglSecondaryColor3fv(long v) void glSecondaryColor3fv(GLfloat const * v) -
glSecondaryColor3fv
void glSecondaryColor3fv(GLfloat const * v) -
nglSecondaryColor3dv
public static void nglSecondaryColor3dv(long v) void glSecondaryColor3dv(GLdouble const * v) -
glSecondaryColor3dv
void glSecondaryColor3dv(GLdouble const * v) -
nglSecondaryColor3ubv
public static void nglSecondaryColor3ubv(long v) void glSecondaryColor3ubv(GLubyte const * v) -
glSecondaryColor3ubv
void glSecondaryColor3ubv(GLubyte const * v) -
nglSecondaryColor3usv
public static void nglSecondaryColor3usv(long v) void glSecondaryColor3usv(GLushort const * v) -
glSecondaryColor3usv
void glSecondaryColor3usv(GLushort const * v) -
nglSecondaryColor3uiv
public static void nglSecondaryColor3uiv(long v) void glSecondaryColor3uiv(GLuint const * v) -
glSecondaryColor3uiv
void glSecondaryColor3uiv(GLuint const * v) -
nglSecondaryColorPointer
public static void nglSecondaryColorPointer(int size, int type, int stride, long pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer) -
glSecondaryColorPointer
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer) -
glSecondaryColorPointer
public static void glSecondaryColorPointer(int size, int type, int stride, long pointer) void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer) -
glSecondaryColorPointer
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer) -
glSecondaryColorPointer
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer) -
glSecondaryColorPointer
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer) -
glBlendFuncSeparate
public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -
glWindowPos2i
public static void glWindowPos2i(int x, int y) void glWindowPos2i(GLint x, GLint y) -
glWindowPos2s
public static void glWindowPos2s(short x, short y) void glWindowPos2s(GLshort x, GLshort y) -
glWindowPos2f
public static void glWindowPos2f(float x, float y) void glWindowPos2f(GLfloat x, GLfloat y) -
glWindowPos2d
public static void glWindowPos2d(double x, double y) void glWindowPos2d(GLdouble x, GLdouble y) -
nglWindowPos2iv
public static void nglWindowPos2iv(long p) void glWindowPos2iv(GLint const * p) -
glWindowPos2iv
void glWindowPos2iv(GLint const * p) -
nglWindowPos2sv
public static void nglWindowPos2sv(long p) void glWindowPos2sv(GLshort const * p) -
glWindowPos2sv
void glWindowPos2sv(GLshort const * p) -
nglWindowPos2fv
public static void nglWindowPos2fv(long p) void glWindowPos2fv(GLfloat const * p) -
glWindowPos2fv
void glWindowPos2fv(GLfloat const * p) -
nglWindowPos2dv
public static void nglWindowPos2dv(long p) void glWindowPos2dv(GLdouble const * p) -
glWindowPos2dv
void glWindowPos2dv(GLdouble const * p) -
glWindowPos3i
public static void glWindowPos3i(int x, int y, int z) void glWindowPos3i(GLint x, GLint y, GLint z) -
glWindowPos3s
public static void glWindowPos3s(short x, short y, short z) void glWindowPos3s(GLshort x, GLshort y, GLshort z) -
glWindowPos3f
public static void glWindowPos3f(float x, float y, float z) void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) -
glWindowPos3d
public static void glWindowPos3d(double x, double y, double z) void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) -
nglWindowPos3iv
public static void nglWindowPos3iv(long p) void glWindowPos3iv(GLint const * p) -
glWindowPos3iv
void glWindowPos3iv(GLint const * p) -
nglWindowPos3sv
public static void nglWindowPos3sv(long p) void glWindowPos3sv(GLshort const * p) -
glWindowPos3sv
void glWindowPos3sv(GLshort const * p) -
nglWindowPos3fv
public static void nglWindowPos3fv(long p) void glWindowPos3fv(GLfloat const * p) -
glWindowPos3fv
void glWindowPos3fv(GLfloat const * p) -
nglWindowPos3dv
public static void nglWindowPos3dv(long p) void glWindowPos3dv(GLdouble const * p) -
glWindowPos3dv
void glWindowPos3dv(GLdouble const * p) -
glFogCoordfv
public static void glFogCoordfv(float[] coord) void glFogCoordfv(GLfloat const * coord) -
glFogCoorddv
public static void glFogCoorddv(double[] coord) void glFogCoorddv(GLdouble const * coord) -
glMultiDrawArrays
public static void glMultiDrawArrays(int mode, int[] first, int[] count) void glMultiDrawArrays(GLenum mode, GLint const * first, GLsizei const * count, GLsizei drawcount) -
glMultiDrawElements
void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, void const ** indices, GLsizei drawcount) -
glPointParameterfv
public static void glPointParameterfv(int pname, float[] params) void glPointParameterfv(GLenum pname, GLfloat const * params) -
glPointParameteriv
public static void glPointParameteriv(int pname, int[] params) void glPointParameteriv(GLenum pname, GLint const * params) -
glSecondaryColor3sv
public static void glSecondaryColor3sv(short[] v) void glSecondaryColor3sv(GLshort const * v) -
glSecondaryColor3iv
public static void glSecondaryColor3iv(int[] v) void glSecondaryColor3iv(GLint const * v) -
glSecondaryColor3fv
public static void glSecondaryColor3fv(float[] v) void glSecondaryColor3fv(GLfloat const * v) -
glSecondaryColor3dv
public static void glSecondaryColor3dv(double[] v) void glSecondaryColor3dv(GLdouble const * v) -
glSecondaryColor3usv
public static void glSecondaryColor3usv(short[] v) void glSecondaryColor3usv(GLushort const * v) -
glSecondaryColor3uiv
public static void glSecondaryColor3uiv(int[] v) void glSecondaryColor3uiv(GLuint const * v) -
glWindowPos2iv
public static void glWindowPos2iv(int[] p) void glWindowPos2iv(GLint const * p) -
glWindowPos2sv
public static void glWindowPos2sv(short[] p) void glWindowPos2sv(GLshort const * p) -
glWindowPos2fv
public static void glWindowPos2fv(float[] p) void glWindowPos2fv(GLfloat const * p) -
glWindowPos2dv
public static void glWindowPos2dv(double[] p) void glWindowPos2dv(GLdouble const * p) -
glWindowPos3iv
public static void glWindowPos3iv(int[] p) void glWindowPos3iv(GLint const * p) -
glWindowPos3sv
public static void glWindowPos3sv(short[] p) void glWindowPos3sv(GLshort const * p) -
glWindowPos3fv
public static void glWindowPos3fv(float[] p) void glWindowPos3fv(GLfloat const * p) -
glWindowPos3dv
public static void glWindowPos3dv(double[] p) void glWindowPos3dv(GLdouble const * p)
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