Package org.lwjgl.opengl
Class GL43
- Direct Known Subclasses:
GL44
-
Field Summary
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Fields inherited from class org.lwjgl.opengl.GL42
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
Fields inherited from class org.lwjgl.opengl.GL41
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS
Fields inherited from class org.lwjgl.opengl.GL40
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Fields inherited from class org.lwjgl.opengl.GL33
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Fields inherited from class org.lwjgl.opengl.GL32
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED
Fields inherited from class org.lwjgl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER
Fields inherited from class org.lwjgl.opengl.GL30
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
Fields inherited from class org.lwjgl.opengl.GL21
GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8
Fields inherited from class org.lwjgl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_COORD_REPLACE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER
Fields inherited from class org.lwjgl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_COLOR_ARRAY_BUFFER_BINDING, GL_CURRENT_FOG_COORD, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_COLOR_SUM, GL_COMPARE_R_TO_TEXTURE, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_SECONDARY_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS
Fields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX
Fields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
static void
glClearBufferData
(int target, int internalformat, int format, int type, float @Nullable [] data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearBufferData
(int target, int internalformat, int format, int type, int @Nullable [] data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearBufferData
(int target, int internalformat, int format, int type, short @Nullable [] data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearBufferData
(int target, int internalformat, int format, int type, @Nullable ByteBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearBufferData
(int target, int internalformat, int format, int type, @Nullable FloatBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearBufferData
(int target, int internalformat, int format, int type, @Nullable IntBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearBufferData
(int target, int internalformat, int format, int type, @Nullable ShortBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, float @Nullable [] data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, int @Nullable [] data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, short @Nullable [] data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, @Nullable ByteBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, @Nullable FloatBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, @Nullable IntBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, @Nullable ShortBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
static void
glDebugMessageCallback
(@Nullable GLDebugMessageCallbackI callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
static void
glDebugMessageControl
(int source, int type, int severity, int @Nullable [] ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
glDebugMessageControl
(int source, int type, int severity, int id, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
glDebugMessageControl
(int source, int type, int severity, @Nullable IntBuffer ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
glDebugMessageInsert
(int source, int type, int id, int severity, CharSequence message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
static void
glDebugMessageInsert
(int source, int type, int id, int severity, ByteBuffer message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
static void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
static void
glDispatchComputeIndirect
(long indirect) void glDispatchComputeIndirect(GLintptr indirect)
static void
glFramebufferParameteri
(int target, int pname, int param) void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
static int
glGetDebugMessageLog
(int count, int @Nullable [] sources, int @Nullable [] types, int @Nullable [] ids, int @Nullable [] severities, int @Nullable [] lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
static int
glGetDebugMessageLog
(int count, @Nullable IntBuffer sources, @Nullable IntBuffer types, @Nullable IntBuffer ids, @Nullable IntBuffer severities, @Nullable IntBuffer lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
static int
glGetFramebufferParameteri
(int target, int pname) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetFramebufferParameteriv
(int target, int pname, int[] params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static long
glGetInternalformati64
(int target, int internalformat, int pname) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
static void
glGetInternalformati64v
(int target, int internalformat, int pname, long[] params) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
static void
glGetInternalformati64v
(int target, int internalformat, int pname, LongBuffer params) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
static String
glGetObjectLabel
(int identifier, int name) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static String
glGetObjectLabel
(int identifier, int name, int bufSize) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectLabel
(int identifier, int name, int @Nullable [] length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectLabel
(int identifier, int name, @Nullable IntBuffer length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static String
glGetObjectPtrLabel
(long ptr) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static String
glGetObjectPtrLabel
(long ptr, int bufSize) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectPtrLabel
(long ptr, int @Nullable [] length, ByteBuffer label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectPtrLabel
(long ptr, @Nullable IntBuffer length, ByteBuffer label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static int
glGetProgramInterfacei
(int program, int programInterface, int pname) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, int[] params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static int
glGetProgramResourceIndex
(int program, int programInterface, CharSequence name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
static int
glGetProgramResourceIndex
(int program, int programInterface, ByteBuffer name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
static void
glGetProgramResourceiv
(int program, int programInterface, int index, int[] props, int @Nullable [] length, int[] params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
static void
glGetProgramResourceiv
(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, IntBuffer params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
static int
glGetProgramResourceLocation
(int program, int programInterface, CharSequence name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
static int
glGetProgramResourceLocation
(int program, int programInterface, ByteBuffer name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
static int
glGetProgramResourceLocationIndex
(int program, int programInterface, CharSequence name) GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, GLchar const * name)
static int
glGetProgramResourceLocationIndex
(int program, int programInterface, ByteBuffer name) GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, GLchar const * name)
static String
glGetProgramResourceName
(int program, int programInterface, int index) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static String
glGetProgramResourceName
(int program, int programInterface, int index, int bufSize) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static void
glGetProgramResourceName
(int program, int programInterface, int index, int @Nullable [] length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static void
glGetProgramResourceName
(int program, int programInterface, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static void
glInvalidateBufferData
(int buffer) void glInvalidateBufferData(GLuint buffer)
static void
glInvalidateBufferSubData
(int buffer, long offset, long length) void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
static void
glInvalidateFramebuffer
(int target, int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateFramebuffer
(int target, int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateFramebuffer
(int target, IntBuffer attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateSubFramebuffer
(int target, int[] attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateSubFramebuffer
(int target, int attachment, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateSubFramebuffer
(int target, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateTexImage
(int texture, int level) void glInvalidateTexImage(GLuint texture, GLint level)
static void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
static void
glMultiDrawArraysIndirect
(int mode, int[] indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glMultiDrawArraysIndirect
(int mode, long indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glMultiDrawArraysIndirect
(int mode, ByteBuffer indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glMultiDrawArraysIndirect
(int mode, IntBuffer indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glMultiDrawElementsIndirect
(int mode, int type, int[] indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glMultiDrawElementsIndirect
(int mode, int type, long indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glMultiDrawElementsIndirect
(int mode, int type, ByteBuffer indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glMultiDrawElementsIndirect
(int mode, int type, IntBuffer indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
glObjectLabel
(int identifier, int name, CharSequence label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
static void
glObjectLabel
(int identifier, int name, ByteBuffer label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
static void
glObjectPtrLabel
(long ptr, CharSequence label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
static void
glObjectPtrLabel
(long ptr, ByteBuffer label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
static void
void glPopDebugGroup(void)
static void
glPushDebugGroup
(int source, int id, CharSequence message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
static void
glPushDebugGroup
(int source, int id, ByteBuffer message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
static void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
static void
glTexBufferRange
(int target, int internalformat, int buffer, long offset, long size) void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
static void
glTexStorage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
static void
glTextureView
(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
static void
glVertexAttribBinding
(int attribindex, int bindingindex) void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
static void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
static void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
static void
glVertexAttribLFormat
(int attribindex, int size, int type, int relativeoffset) void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
static void
glVertexBindingDivisor
(int bindingindex, int divisor) void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
static void
nglClearBufferData
(int target, int internalformat, int format, int type, long data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
static void
nglClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, long data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
static void
nglDebugMessageCallback
(long callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
static void
nglDebugMessageControl
(int source, int type, int severity, int count, long ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
nglDebugMessageInsert
(int source, int type, int id, int severity, int length, long message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
static int
nglGetDebugMessageLog
(int count, int bufsize, long sources, long types, long ids, long severities, long lengths, long messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
static void
nglGetFramebufferParameteriv
(int target, int pname, long params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
nglGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, long params) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
static void
nglGetObjectLabel
(int identifier, int name, int bufSize, long length, long label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
nglGetObjectPtrLabel
(long ptr, int bufSize, long length, long label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
nglGetProgramInterfaceiv
(int program, int programInterface, int pname, long params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static int
nglGetProgramResourceIndex
(int program, int programInterface, long name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
static void
nglGetProgramResourceiv
(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
static int
nglGetProgramResourceLocation
(int program, int programInterface, long name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
static int
nglGetProgramResourceLocationIndex
(int program, int programInterface, long name) GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, GLchar const * name)
static void
nglGetProgramResourceName
(int program, int programInterface, int index, int bufSize, long length, long name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static void
nglInvalidateFramebuffer
(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
nglInvalidateSubFramebuffer
(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
nglMultiDrawArraysIndirect
(int mode, long indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
nglMultiDrawElementsIndirect
(int mode, int type, long indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
static void
nglObjectLabel
(int identifier, int name, int length, long label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
static void
nglObjectPtrLabel
(long ptr, int length, long label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
static void
nglPushDebugGroup
(int source, int id, int length, long message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
Methods inherited from class org.lwjgl.opengl.GL42
glBindImageTexture, glDrawArraysInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glGetActiveAtomicCounterBufferi, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, glGetInternalformati, glGetInternalformativ, glGetInternalformativ, glMemoryBarrier, glTexStorage1D, glTexStorage2D, glTexStorage3D, nglDrawElementsInstancedBaseInstance, nglDrawElementsInstancedBaseVertexBaseInstance, nglGetActiveAtomicCounterBufferiv, nglGetInternalformativ
Methods inherited from class org.lwjgl.opengl.GL41
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glCreateShaderProgramv, glCreateShaderProgramv, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGenProgramPipelines, glGenProgramPipelines, glGetDoublei, glGetDoublei_v, glGetDoublei_v, glGetFloati, glGetFloati_v, glGetFloati_v, glGetProgramBinary, glGetProgramBinary, glGetProgramPipelinei, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glScissorIndexedv, glShaderBinary, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribL4dv, glVertexAttribLPointer, glVertexAttribLPointer, glVertexAttribLPointer, glViewportArrayv, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glViewportIndexedfv, nglCreateShaderProgramv, nglDeleteProgramPipelines, nglDepthRangeArrayv, nglGenProgramPipelines, nglGetDoublei_v, nglGetFloati_v, nglGetProgramBinary, nglGetProgramPipelineInfoLog, nglGetProgramPipelineiv, nglGetShaderPrecisionFormat, nglGetVertexAttribLdv, nglProgramBinary, nglProgramUniform1dv, nglProgramUniform1fv, nglProgramUniform1iv, nglProgramUniform1uiv, nglProgramUniform2dv, nglProgramUniform2fv, nglProgramUniform2iv, nglProgramUniform2uiv, nglProgramUniform3dv, nglProgramUniform3fv, nglProgramUniform3iv, nglProgramUniform3uiv, nglProgramUniform4dv, nglProgramUniform4fv, nglProgramUniform4iv, nglProgramUniform4uiv, nglProgramUniformMatrix2dv, nglProgramUniformMatrix2fv, nglProgramUniformMatrix2x3dv, nglProgramUniformMatrix2x3fv, nglProgramUniformMatrix2x4dv, nglProgramUniformMatrix2x4fv, nglProgramUniformMatrix3dv, nglProgramUniformMatrix3fv, nglProgramUniformMatrix3x2dv, nglProgramUniformMatrix3x2fv, nglProgramUniformMatrix3x4dv, nglProgramUniformMatrix3x4fv, nglProgramUniformMatrix4dv, nglProgramUniformMatrix4fv, nglProgramUniformMatrix4x2dv, nglProgramUniformMatrix4x2fv, nglProgramUniformMatrix4x3dv, nglProgramUniformMatrix4x3fv, nglScissorArrayv, nglScissorIndexedv, nglShaderBinary, nglVertexAttribL1dv, nglVertexAttribL2dv, nglVertexAttribL3dv, nglVertexAttribL4dv, nglVertexAttribLPointer, nglViewportArrayv, nglViewportIndexedfv
Methods inherited from class org.lwjgl.opengl.GL40
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineUniformi, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetProgramStagei, glGetProgramStageiv, glGetProgramStageiv, glGetQueryIndexedi, glGetQueryIndexediv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetSubroutineUniformLocation, glGetUniformd, glGetUniformdv, glGetUniformdv, glGetUniformSubroutineui, glGetUniformSubroutineuiv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform1dv, glUniform2d, glUniform2dv, glUniform2dv, glUniform3d, glUniform3dv, glUniform3dv, glUniform4d, glUniform4dv, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformMatrix4x3dv, glUniformSubroutinesui, glUniformSubroutinesuiv, glUniformSubroutinesuiv, nglDeleteTransformFeedbacks, nglDrawArraysIndirect, nglDrawElementsIndirect, nglGenTransformFeedbacks, nglGetActiveSubroutineName, nglGetActiveSubroutineUniformiv, nglGetActiveSubroutineUniformName, nglGetProgramStageiv, nglGetQueryIndexediv, nglGetSubroutineIndex, nglGetSubroutineUniformLocation, nglGetUniformdv, nglGetUniformSubroutineuiv, nglPatchParameterfv, nglUniform1dv, nglUniform2dv, nglUniform3dv, nglUniform4dv, nglUniformMatrix2dv, nglUniformMatrix2x3dv, nglUniformMatrix2x4dv, nglUniformMatrix3dv, nglUniformMatrix3x2dv, nglUniformMatrix3x4dv, nglUniformMatrix4dv, nglUniformMatrix4x2dv, nglUniformMatrix4x3dv, nglUniformSubroutinesuiv
Methods inherited from class org.lwjgl.opengl.GL33
glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, glBindSampler, glColorP3ui, glColorP3uiv, glColorP3uiv, glColorP4ui, glColorP4uiv, glColorP4uiv, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glGenSamplers, glGenSamplers, glGenSamplers, glGetFragDataIndex, glGetFragDataIndex, glGetQueryObjecti64, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectui64, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameterIi, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIui, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetSamplerParameteriv, glGetSamplerParameteriv, glIsSampler, glMultiTexCoordP1ui, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, glMultiTexCoordP2ui, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, glMultiTexCoordP3ui, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, glMultiTexCoordP4ui, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, glNormalP3ui, glNormalP3uiv, glNormalP3uiv, glQueryCounter, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glSamplerParameteriv, glSamplerParameteriv, glSecondaryColorP3ui, glSecondaryColorP3uiv, glSecondaryColorP3uiv, glTexCoordP1ui, glTexCoordP1uiv, glTexCoordP1uiv, glTexCoordP2ui, glTexCoordP2uiv, glTexCoordP2uiv, glTexCoordP3ui, glTexCoordP3uiv, glTexCoordP3uiv, glTexCoordP4ui, glTexCoordP4uiv, glTexCoordP4uiv, glVertexAttribDivisor, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, glVertexP2ui, glVertexP2uiv, glVertexP2uiv, glVertexP3ui, glVertexP3uiv, glVertexP3uiv, glVertexP4ui, glVertexP4uiv, glVertexP4uiv, nglBindFragDataLocationIndexed, nglColorP3uiv, nglColorP4uiv, nglDeleteSamplers, nglGenSamplers, nglGetFragDataIndex, nglGetQueryObjecti64v, nglGetQueryObjectui64v, nglGetSamplerParameterfv, nglGetSamplerParameterIiv, nglGetSamplerParameterIuiv, nglGetSamplerParameteriv, nglMultiTexCoordP1uiv, nglMultiTexCoordP2uiv, nglMultiTexCoordP3uiv, nglMultiTexCoordP4uiv, nglNormalP3uiv, nglSamplerParameterfv, nglSamplerParameterIiv, nglSamplerParameterIuiv, nglSamplerParameteriv, nglSecondaryColorP3uiv, nglTexCoordP1uiv, nglTexCoordP2uiv, nglTexCoordP3uiv, nglTexCoordP4uiv, nglVertexAttribP1uiv, nglVertexAttribP2uiv, nglVertexAttribP3uiv, nglVertexAttribP4uiv, nglVertexP2uiv, nglVertexP3uiv, nglVertexP4uiv
Methods inherited from class org.lwjgl.opengl.GL32
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSync
Methods inherited from class org.lwjgl.opengl.GL31
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndices
Methods inherited from class org.lwjgl.opengl.GL30
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointer
Methods inherited from class org.lwjgl.opengl.GL21
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv
Methods inherited from class org.lwjgl.opengl.GL20
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointer
Methods inherited from class org.lwjgl.opengl.GL15
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
Methods inherited from class org.lwjgl.opengl.GL14
glBlendColor, glBlendEquation, glBlendFuncSeparate, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, nglFogCoorddv, nglFogCoordfv, nglFogCoordPointer, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv, nglSecondaryColor3bv, nglSecondaryColor3dv, nglSecondaryColor3fv, nglSecondaryColor3iv, nglSecondaryColor3sv, nglSecondaryColor3ubv, nglSecondaryColor3uiv, nglSecondaryColor3usv, nglSecondaryColorPointer, nglWindowPos2dv, nglWindowPos2fv, nglWindowPos2iv, nglWindowPos2sv, nglWindowPos3dv, nglWindowPos3fv, nglWindowPos3iv, nglWindowPos3sv
Methods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixf
Methods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_NUM_SHADING_LANGUAGE_VERSIONS
public static final int GL_NUM_SHADING_LANGUAGE_VERSIONS- See Also:
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GL_VERTEX_ATTRIB_ARRAY_LONG
public static final int GL_VERTEX_ATTRIB_ARRAY_LONG- See Also:
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GL_COMPRESSED_RGB8_ETC2
public static final int GL_COMPRESSED_RGB8_ETC2- See Also:
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GL_COMPRESSED_SRGB8_ETC2
public static final int GL_COMPRESSED_SRGB8_ETC2- See Also:
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GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
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GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
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GL_COMPRESSED_RGBA8_ETC2_EAC
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC- See Also:
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GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC- See Also:
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GL_COMPRESSED_R11_EAC
public static final int GL_COMPRESSED_R11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_R11_EAC
public static final int GL_COMPRESSED_SIGNED_R11_EAC- See Also:
-
GL_COMPRESSED_RG11_EAC
public static final int GL_COMPRESSED_RG11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_RG11_EAC
public static final int GL_COMPRESSED_SIGNED_RG11_EAC- See Also:
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX- See Also:
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE- See Also:
-
GL_MAX_ELEMENT_INDEX
public static final int GL_MAX_ELEMENT_INDEX- See Also:
-
GL_TEXTURE_IMMUTABLE_LEVELS
public static final int GL_TEXTURE_IMMUTABLE_LEVELS- See Also:
-
GL_COMPUTE_SHADER
public static final int GL_COMPUTE_SHADER- See Also:
-
GL_MAX_COMPUTE_UNIFORM_BLOCKS
public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS- See Also:
-
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_COMPUTE_IMAGE_UNIFORMS
public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS- See Also:
-
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE- See Also:
-
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_COMPUTE_ATOMIC_COUNTERS
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS- See Also:
-
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_COUNT
public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_SIZE
public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE- See Also:
-
GL_COMPUTE_WORK_GROUP_SIZE
public static final int GL_COMPUTE_WORK_GROUP_SIZE- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_DISPATCH_INDIRECT_BUFFER
public static final int GL_DISPATCH_INDIRECT_BUFFER- See Also:
-
GL_DISPATCH_INDIRECT_BUFFER_BINDING
public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING- See Also:
-
GL_COMPUTE_SHADER_BIT
public static final int GL_COMPUTE_SHADER_BIT- See Also:
-
GL_DEBUG_OUTPUT
public static final int GL_DEBUG_OUTPUT- See Also:
-
GL_DEBUG_OUTPUT_SYNCHRONOUS
public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS- See Also:
-
GL_CONTEXT_FLAG_DEBUG_BIT
public static final int GL_CONTEXT_FLAG_DEBUG_BIT- See Also:
-
GL_MAX_DEBUG_MESSAGE_LENGTH
public static final int GL_MAX_DEBUG_MESSAGE_LENGTH- See Also:
-
GL_MAX_DEBUG_LOGGED_MESSAGES
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES- See Also:
-
GL_DEBUG_LOGGED_MESSAGES
public static final int GL_DEBUG_LOGGED_MESSAGES- See Also:
-
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH- See Also:
-
GL_MAX_DEBUG_GROUP_STACK_DEPTH
public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH- See Also:
-
GL_DEBUG_GROUP_STACK_DEPTH
public static final int GL_DEBUG_GROUP_STACK_DEPTH- See Also:
-
GL_MAX_LABEL_LENGTH
public static final int GL_MAX_LABEL_LENGTH- See Also:
-
GL_DEBUG_CALLBACK_FUNCTION
public static final int GL_DEBUG_CALLBACK_FUNCTION- See Also:
-
GL_DEBUG_CALLBACK_USER_PARAM
public static final int GL_DEBUG_CALLBACK_USER_PARAM- See Also:
-
GL_DEBUG_SOURCE_API
public static final int GL_DEBUG_SOURCE_API- See Also:
-
GL_DEBUG_SOURCE_WINDOW_SYSTEM
public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM- See Also:
-
GL_DEBUG_SOURCE_SHADER_COMPILER
public static final int GL_DEBUG_SOURCE_SHADER_COMPILER- See Also:
-
GL_DEBUG_SOURCE_THIRD_PARTY
public static final int GL_DEBUG_SOURCE_THIRD_PARTY- See Also:
-
GL_DEBUG_SOURCE_APPLICATION
public static final int GL_DEBUG_SOURCE_APPLICATION- See Also:
-
GL_DEBUG_SOURCE_OTHER
public static final int GL_DEBUG_SOURCE_OTHER- See Also:
-
GL_DEBUG_TYPE_ERROR
public static final int GL_DEBUG_TYPE_ERROR- See Also:
-
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR- See Also:
-
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR- See Also:
-
GL_DEBUG_TYPE_PORTABILITY
public static final int GL_DEBUG_TYPE_PORTABILITY- See Also:
-
GL_DEBUG_TYPE_PERFORMANCE
public static final int GL_DEBUG_TYPE_PERFORMANCE- See Also:
-
GL_DEBUG_TYPE_OTHER
public static final int GL_DEBUG_TYPE_OTHER- See Also:
-
GL_DEBUG_TYPE_MARKER
public static final int GL_DEBUG_TYPE_MARKER- See Also:
-
GL_DEBUG_TYPE_PUSH_GROUP
public static final int GL_DEBUG_TYPE_PUSH_GROUP- See Also:
-
GL_DEBUG_TYPE_POP_GROUP
public static final int GL_DEBUG_TYPE_POP_GROUP- See Also:
-
GL_DEBUG_SEVERITY_HIGH
public static final int GL_DEBUG_SEVERITY_HIGH- See Also:
-
GL_DEBUG_SEVERITY_MEDIUM
public static final int GL_DEBUG_SEVERITY_MEDIUM- See Also:
-
GL_DEBUG_SEVERITY_LOW
public static final int GL_DEBUG_SEVERITY_LOW- See Also:
-
GL_DEBUG_SEVERITY_NOTIFICATION
public static final int GL_DEBUG_SEVERITY_NOTIFICATION- See Also:
-
GL_BUFFER
public static final int GL_BUFFER- See Also:
-
GL_SHADER
public static final int GL_SHADER- See Also:
-
GL_PROGRAM
public static final int GL_PROGRAM- See Also:
-
GL_QUERY
public static final int GL_QUERY- See Also:
-
GL_PROGRAM_PIPELINE
public static final int GL_PROGRAM_PIPELINE- See Also:
-
GL_SAMPLER
public static final int GL_SAMPLER- See Also:
-
GL_DISPLAY_LIST
public static final int GL_DISPLAY_LIST- See Also:
-
GL_MAX_UNIFORM_LOCATIONS
public static final int GL_MAX_UNIFORM_LOCATIONS- See Also:
-
GL_FRAMEBUFFER_DEFAULT_WIDTH
public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH- See Also:
-
GL_FRAMEBUFFER_DEFAULT_HEIGHT
public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT- See Also:
-
GL_FRAMEBUFFER_DEFAULT_LAYERS
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS- See Also:
-
GL_FRAMEBUFFER_DEFAULT_SAMPLES
public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES- See Also:
-
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS- See Also:
-
GL_MAX_FRAMEBUFFER_WIDTH
public static final int GL_MAX_FRAMEBUFFER_WIDTH- See Also:
-
GL_MAX_FRAMEBUFFER_HEIGHT
public static final int GL_MAX_FRAMEBUFFER_HEIGHT- See Also:
-
GL_MAX_FRAMEBUFFER_LAYERS
public static final int GL_MAX_FRAMEBUFFER_LAYERS- See Also:
-
GL_MAX_FRAMEBUFFER_SAMPLES
public static final int GL_MAX_FRAMEBUFFER_SAMPLES- See Also:
-
GL_INTERNALFORMAT_SUPPORTED
public static final int GL_INTERNALFORMAT_SUPPORTED- See Also:
-
GL_INTERNALFORMAT_PREFERRED
public static final int GL_INTERNALFORMAT_PREFERRED- See Also:
-
GL_INTERNALFORMAT_RED_SIZE
public static final int GL_INTERNALFORMAT_RED_SIZE- See Also:
-
GL_INTERNALFORMAT_GREEN_SIZE
public static final int GL_INTERNALFORMAT_GREEN_SIZE- See Also:
-
GL_INTERNALFORMAT_BLUE_SIZE
public static final int GL_INTERNALFORMAT_BLUE_SIZE- See Also:
-
GL_INTERNALFORMAT_ALPHA_SIZE
public static final int GL_INTERNALFORMAT_ALPHA_SIZE- See Also:
-
GL_INTERNALFORMAT_DEPTH_SIZE
public static final int GL_INTERNALFORMAT_DEPTH_SIZE- See Also:
-
GL_INTERNALFORMAT_STENCIL_SIZE
public static final int GL_INTERNALFORMAT_STENCIL_SIZE- See Also:
-
GL_INTERNALFORMAT_SHARED_SIZE
public static final int GL_INTERNALFORMAT_SHARED_SIZE- See Also:
-
GL_INTERNALFORMAT_RED_TYPE
public static final int GL_INTERNALFORMAT_RED_TYPE- See Also:
-
GL_INTERNALFORMAT_GREEN_TYPE
public static final int GL_INTERNALFORMAT_GREEN_TYPE- See Also:
-
GL_INTERNALFORMAT_BLUE_TYPE
public static final int GL_INTERNALFORMAT_BLUE_TYPE- See Also:
-
GL_INTERNALFORMAT_ALPHA_TYPE
public static final int GL_INTERNALFORMAT_ALPHA_TYPE- See Also:
-
GL_INTERNALFORMAT_DEPTH_TYPE
public static final int GL_INTERNALFORMAT_DEPTH_TYPE- See Also:
-
GL_INTERNALFORMAT_STENCIL_TYPE
public static final int GL_INTERNALFORMAT_STENCIL_TYPE- See Also:
-
GL_MAX_WIDTH
public static final int GL_MAX_WIDTH- See Also:
-
GL_MAX_HEIGHT
public static final int GL_MAX_HEIGHT- See Also:
-
GL_MAX_DEPTH
public static final int GL_MAX_DEPTH- See Also:
-
GL_MAX_LAYERS
public static final int GL_MAX_LAYERS- See Also:
-
GL_MAX_COMBINED_DIMENSIONS
public static final int GL_MAX_COMBINED_DIMENSIONS- See Also:
-
GL_COLOR_COMPONENTS
public static final int GL_COLOR_COMPONENTS- See Also:
-
GL_DEPTH_COMPONENTS
public static final int GL_DEPTH_COMPONENTS- See Also:
-
GL_STENCIL_COMPONENTS
public static final int GL_STENCIL_COMPONENTS- See Also:
-
GL_COLOR_RENDERABLE
public static final int GL_COLOR_RENDERABLE- See Also:
-
GL_DEPTH_RENDERABLE
public static final int GL_DEPTH_RENDERABLE- See Also:
-
GL_STENCIL_RENDERABLE
public static final int GL_STENCIL_RENDERABLE- See Also:
-
GL_FRAMEBUFFER_RENDERABLE
public static final int GL_FRAMEBUFFER_RENDERABLE- See Also:
-
GL_FRAMEBUFFER_RENDERABLE_LAYERED
public static final int GL_FRAMEBUFFER_RENDERABLE_LAYERED- See Also:
-
GL_FRAMEBUFFER_BLEND
public static final int GL_FRAMEBUFFER_BLEND- See Also:
-
GL_READ_PIXELS
public static final int GL_READ_PIXELS- See Also:
-
GL_READ_PIXELS_FORMAT
public static final int GL_READ_PIXELS_FORMAT- See Also:
-
GL_READ_PIXELS_TYPE
public static final int GL_READ_PIXELS_TYPE- See Also:
-
GL_TEXTURE_IMAGE_FORMAT
public static final int GL_TEXTURE_IMAGE_FORMAT- See Also:
-
GL_TEXTURE_IMAGE_TYPE
public static final int GL_TEXTURE_IMAGE_TYPE- See Also:
-
GL_GET_TEXTURE_IMAGE_FORMAT
public static final int GL_GET_TEXTURE_IMAGE_FORMAT- See Also:
-
GL_GET_TEXTURE_IMAGE_TYPE
public static final int GL_GET_TEXTURE_IMAGE_TYPE- See Also:
-
GL_MIPMAP
public static final int GL_MIPMAP- See Also:
-
GL_MANUAL_GENERATE_MIPMAP
public static final int GL_MANUAL_GENERATE_MIPMAP- See Also:
-
GL_AUTO_GENERATE_MIPMAP
public static final int GL_AUTO_GENERATE_MIPMAP- See Also:
-
GL_COLOR_ENCODING
public static final int GL_COLOR_ENCODING- See Also:
-
GL_SRGB_READ
public static final int GL_SRGB_READ- See Also:
-
GL_SRGB_WRITE
public static final int GL_SRGB_WRITE- See Also:
-
GL_FILTER
public static final int GL_FILTER- See Also:
-
GL_VERTEX_TEXTURE
public static final int GL_VERTEX_TEXTURE- See Also:
-
GL_TESS_CONTROL_TEXTURE
public static final int GL_TESS_CONTROL_TEXTURE- See Also:
-
GL_TESS_EVALUATION_TEXTURE
public static final int GL_TESS_EVALUATION_TEXTURE- See Also:
-
GL_GEOMETRY_TEXTURE
public static final int GL_GEOMETRY_TEXTURE- See Also:
-
GL_FRAGMENT_TEXTURE
public static final int GL_FRAGMENT_TEXTURE- See Also:
-
GL_COMPUTE_TEXTURE
public static final int GL_COMPUTE_TEXTURE- See Also:
-
GL_TEXTURE_SHADOW
public static final int GL_TEXTURE_SHADOW- See Also:
-
GL_TEXTURE_GATHER
public static final int GL_TEXTURE_GATHER- See Also:
-
GL_TEXTURE_GATHER_SHADOW
public static final int GL_TEXTURE_GATHER_SHADOW- See Also:
-
GL_SHADER_IMAGE_LOAD
public static final int GL_SHADER_IMAGE_LOAD- See Also:
-
GL_SHADER_IMAGE_STORE
public static final int GL_SHADER_IMAGE_STORE- See Also:
-
GL_SHADER_IMAGE_ATOMIC
public static final int GL_SHADER_IMAGE_ATOMIC- See Also:
-
GL_IMAGE_TEXEL_SIZE
public static final int GL_IMAGE_TEXEL_SIZE- See Also:
-
GL_IMAGE_COMPATIBILITY_CLASS
public static final int GL_IMAGE_COMPATIBILITY_CLASS- See Also:
-
GL_IMAGE_PIXEL_FORMAT
public static final int GL_IMAGE_PIXEL_FORMAT- See Also:
-
GL_IMAGE_PIXEL_TYPE
public static final int GL_IMAGE_PIXEL_TYPE- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
public static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
public static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
public static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
public static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
public static final int GL_TEXTURE_COMPRESSED_BLOCK_WIDTH- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
public static final int GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
public static final int GL_TEXTURE_COMPRESSED_BLOCK_SIZE- See Also:
-
GL_CLEAR_BUFFER
public static final int GL_CLEAR_BUFFER- See Also:
-
GL_TEXTURE_VIEW
public static final int GL_TEXTURE_VIEW- See Also:
-
GL_VIEW_COMPATIBILITY_CLASS
public static final int GL_VIEW_COMPATIBILITY_CLASS- See Also:
-
GL_FULL_SUPPORT
public static final int GL_FULL_SUPPORT- See Also:
-
GL_CAVEAT_SUPPORT
public static final int GL_CAVEAT_SUPPORT- See Also:
-
GL_IMAGE_CLASS_4_X_32
public static final int GL_IMAGE_CLASS_4_X_32- See Also:
-
GL_IMAGE_CLASS_2_X_32
public static final int GL_IMAGE_CLASS_2_X_32- See Also:
-
GL_IMAGE_CLASS_1_X_32
public static final int GL_IMAGE_CLASS_1_X_32- See Also:
-
GL_IMAGE_CLASS_4_X_16
public static final int GL_IMAGE_CLASS_4_X_16- See Also:
-
GL_IMAGE_CLASS_2_X_16
public static final int GL_IMAGE_CLASS_2_X_16- See Also:
-
GL_IMAGE_CLASS_1_X_16
public static final int GL_IMAGE_CLASS_1_X_16- See Also:
-
GL_IMAGE_CLASS_4_X_8
public static final int GL_IMAGE_CLASS_4_X_8- See Also:
-
GL_IMAGE_CLASS_2_X_8
public static final int GL_IMAGE_CLASS_2_X_8- See Also:
-
GL_IMAGE_CLASS_1_X_8
public static final int GL_IMAGE_CLASS_1_X_8- See Also:
-
GL_IMAGE_CLASS_11_11_10
public static final int GL_IMAGE_CLASS_11_11_10- See Also:
-
GL_IMAGE_CLASS_10_10_10_2
public static final int GL_IMAGE_CLASS_10_10_10_2- See Also:
-
GL_VIEW_CLASS_128_BITS
public static final int GL_VIEW_CLASS_128_BITS- See Also:
-
GL_VIEW_CLASS_96_BITS
public static final int GL_VIEW_CLASS_96_BITS- See Also:
-
GL_VIEW_CLASS_64_BITS
public static final int GL_VIEW_CLASS_64_BITS- See Also:
-
GL_VIEW_CLASS_48_BITS
public static final int GL_VIEW_CLASS_48_BITS- See Also:
-
GL_VIEW_CLASS_32_BITS
public static final int GL_VIEW_CLASS_32_BITS- See Also:
-
GL_VIEW_CLASS_24_BITS
public static final int GL_VIEW_CLASS_24_BITS- See Also:
-
GL_VIEW_CLASS_16_BITS
public static final int GL_VIEW_CLASS_16_BITS- See Also:
-
GL_VIEW_CLASS_8_BITS
public static final int GL_VIEW_CLASS_8_BITS- See Also:
-
GL_VIEW_CLASS_S3TC_DXT1_RGB
public static final int GL_VIEW_CLASS_S3TC_DXT1_RGB- See Also:
-
GL_VIEW_CLASS_S3TC_DXT1_RGBA
public static final int GL_VIEW_CLASS_S3TC_DXT1_RGBA- See Also:
-
GL_VIEW_CLASS_S3TC_DXT3_RGBA
public static final int GL_VIEW_CLASS_S3TC_DXT3_RGBA- See Also:
-
GL_VIEW_CLASS_S3TC_DXT5_RGBA
public static final int GL_VIEW_CLASS_S3TC_DXT5_RGBA- See Also:
-
GL_VIEW_CLASS_RGTC1_RED
public static final int GL_VIEW_CLASS_RGTC1_RED- See Also:
-
GL_VIEW_CLASS_RGTC2_RG
public static final int GL_VIEW_CLASS_RGTC2_RG- See Also:
-
GL_VIEW_CLASS_BPTC_UNORM
public static final int GL_VIEW_CLASS_BPTC_UNORM- See Also:
-
GL_VIEW_CLASS_BPTC_FLOAT
public static final int GL_VIEW_CLASS_BPTC_FLOAT- See Also:
-
GL_UNIFORM
public static final int GL_UNIFORM- See Also:
-
GL_UNIFORM_BLOCK
public static final int GL_UNIFORM_BLOCK- See Also:
-
GL_PROGRAM_INPUT
public static final int GL_PROGRAM_INPUT- See Also:
-
GL_PROGRAM_OUTPUT
public static final int GL_PROGRAM_OUTPUT- See Also:
-
GL_BUFFER_VARIABLE
public static final int GL_BUFFER_VARIABLE- See Also:
-
GL_SHADER_STORAGE_BLOCK
public static final int GL_SHADER_STORAGE_BLOCK- See Also:
-
GL_VERTEX_SUBROUTINE
public static final int GL_VERTEX_SUBROUTINE- See Also:
-
GL_TESS_CONTROL_SUBROUTINE
public static final int GL_TESS_CONTROL_SUBROUTINE- See Also:
-
GL_TESS_EVALUATION_SUBROUTINE
public static final int GL_TESS_EVALUATION_SUBROUTINE- See Also:
-
GL_GEOMETRY_SUBROUTINE
public static final int GL_GEOMETRY_SUBROUTINE- See Also:
-
GL_FRAGMENT_SUBROUTINE
public static final int GL_FRAGMENT_SUBROUTINE- See Also:
-
GL_COMPUTE_SUBROUTINE
public static final int GL_COMPUTE_SUBROUTINE- See Also:
-
GL_VERTEX_SUBROUTINE_UNIFORM
public static final int GL_VERTEX_SUBROUTINE_UNIFORM- See Also:
-
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
public static final int GL_TESS_CONTROL_SUBROUTINE_UNIFORM- See Also:
-
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
public static final int GL_TESS_EVALUATION_SUBROUTINE_UNIFORM- See Also:
-
GL_GEOMETRY_SUBROUTINE_UNIFORM
public static final int GL_GEOMETRY_SUBROUTINE_UNIFORM- See Also:
-
GL_FRAGMENT_SUBROUTINE_UNIFORM
public static final int GL_FRAGMENT_SUBROUTINE_UNIFORM- See Also:
-
GL_COMPUTE_SUBROUTINE_UNIFORM
public static final int GL_COMPUTE_SUBROUTINE_UNIFORM- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYING
public static final int GL_TRANSFORM_FEEDBACK_VARYING- See Also:
-
GL_ACTIVE_RESOURCES
public static final int GL_ACTIVE_RESOURCES- See Also:
-
GL_MAX_NAME_LENGTH
public static final int GL_MAX_NAME_LENGTH- See Also:
-
GL_MAX_NUM_ACTIVE_VARIABLES
public static final int GL_MAX_NUM_ACTIVE_VARIABLES- See Also:
-
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
public static final int GL_MAX_NUM_COMPATIBLE_SUBROUTINES- See Also:
-
GL_NAME_LENGTH
public static final int GL_NAME_LENGTH- See Also:
-
GL_TYPE
public static final int GL_TYPE- See Also:
-
GL_ARRAY_SIZE
public static final int GL_ARRAY_SIZE- See Also:
-
GL_OFFSET
public static final int GL_OFFSET- See Also:
-
GL_BLOCK_INDEX
public static final int GL_BLOCK_INDEX- See Also:
-
GL_ARRAY_STRIDE
public static final int GL_ARRAY_STRIDE- See Also:
-
GL_MATRIX_STRIDE
public static final int GL_MATRIX_STRIDE- See Also:
-
GL_IS_ROW_MAJOR
public static final int GL_IS_ROW_MAJOR- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_INDEX
public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX- See Also:
-
GL_BUFFER_BINDING
public static final int GL_BUFFER_BINDING- See Also:
-
GL_BUFFER_DATA_SIZE
public static final int GL_BUFFER_DATA_SIZE- See Also:
-
GL_NUM_ACTIVE_VARIABLES
public static final int GL_NUM_ACTIVE_VARIABLES- See Also:
-
GL_ACTIVE_VARIABLES
public static final int GL_ACTIVE_VARIABLES- See Also:
-
GL_REFERENCED_BY_VERTEX_SHADER
public static final int GL_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_REFERENCED_BY_TESS_CONTROL_SHADER
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
-
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
-
GL_REFERENCED_BY_GEOMETRY_SHADER
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER- See Also:
-
GL_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_REFERENCED_BY_COMPUTE_SHADER
public static final int GL_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_TOP_LEVEL_ARRAY_SIZE
public static final int GL_TOP_LEVEL_ARRAY_SIZE- See Also:
-
GL_TOP_LEVEL_ARRAY_STRIDE
public static final int GL_TOP_LEVEL_ARRAY_STRIDE- See Also:
-
GL_LOCATION
public static final int GL_LOCATION- See Also:
-
GL_LOCATION_INDEX
public static final int GL_LOCATION_INDEX- See Also:
-
GL_IS_PER_PATCH
public static final int GL_IS_PER_PATCH- See Also:
-
GL_SHADER_STORAGE_BUFFER
public static final int GL_SHADER_STORAGE_BUFFER- See Also:
-
GL_SHADER_STORAGE_BUFFER_BINDING
public static final int GL_SHADER_STORAGE_BUFFER_BINDING- See Also:
-
GL_SHADER_STORAGE_BUFFER_START
public static final int GL_SHADER_STORAGE_BUFFER_START- See Also:
-
GL_SHADER_STORAGE_BUFFER_SIZE
public static final int GL_SHADER_STORAGE_BUFFER_SIZE- See Also:
-
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS- See Also:
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS- See Also:
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GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS- See Also:
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GL_MAX_SHADER_STORAGE_BLOCK_SIZE
public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE- See Also:
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GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT- See Also:
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GL_SHADER_STORAGE_BARRIER_BIT
public static final int GL_SHADER_STORAGE_BARRIER_BIT- See Also:
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GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES- See Also:
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GL_DEPTH_STENCIL_TEXTURE_MODE
public static final int GL_DEPTH_STENCIL_TEXTURE_MODE- See Also:
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GL_TEXTURE_BUFFER_OFFSET
public static final int GL_TEXTURE_BUFFER_OFFSET- See Also:
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GL_TEXTURE_BUFFER_SIZE
public static final int GL_TEXTURE_BUFFER_SIZE- See Also:
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GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT- See Also:
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GL_TEXTURE_VIEW_MIN_LEVEL
public static final int GL_TEXTURE_VIEW_MIN_LEVEL- See Also:
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GL_TEXTURE_VIEW_NUM_LEVELS
public static final int GL_TEXTURE_VIEW_NUM_LEVELS- See Also:
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GL_TEXTURE_VIEW_MIN_LAYER
public static final int GL_TEXTURE_VIEW_MIN_LAYER- See Also:
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GL_TEXTURE_VIEW_NUM_LAYERS
public static final int GL_TEXTURE_VIEW_NUM_LAYERS- See Also:
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GL_VERTEX_ATTRIB_BINDING
public static final int GL_VERTEX_ATTRIB_BINDING- See Also:
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GL_VERTEX_ATTRIB_RELATIVE_OFFSET
public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
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GL_VERTEX_BINDING_DIVISOR
public static final int GL_VERTEX_BINDING_DIVISOR- See Also:
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GL_VERTEX_BINDING_OFFSET
public static final int GL_VERTEX_BINDING_OFFSET- See Also:
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GL_VERTEX_BINDING_STRIDE
public static final int GL_VERTEX_BINDING_STRIDE- See Also:
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GL_VERTEX_BINDING_BUFFER
public static final int GL_VERTEX_BINDING_BUFFER- See Also:
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GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
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GL_MAX_VERTEX_ATTRIB_BINDINGS
public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS- See Also:
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Method Details
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nglClearBufferData
public static void nglClearBufferData(int target, int internalformat, int format, int type, long data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearBufferData
public static void glClearBufferData(int target, int internalformat, int format, int type, @Nullable ByteBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearBufferData
public static void glClearBufferData(int target, int internalformat, int format, int type, @Nullable ShortBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearBufferData
public static void glClearBufferData(int target, int internalformat, int format, int type, @Nullable IntBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearBufferData
public static void glClearBufferData(int target, int internalformat, int format, int type, @Nullable FloatBuffer data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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nglClearBufferSubData
public static void nglClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, long data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearBufferSubData
public static void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @Nullable ByteBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearBufferSubData
public static void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @Nullable ShortBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearBufferSubData
public static void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @Nullable IntBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearBufferSubData
public static void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @Nullable FloatBuffer data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glDispatchCompute
public static void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
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glDispatchComputeIndirect
public static void glDispatchComputeIndirect(long indirect) void glDispatchComputeIndirect(GLintptr indirect)
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glCopyImageSubData
public static void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
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nglDebugMessageControl
public static void nglDebugMessageControl(int source, int type, int severity, int count, long ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
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glDebugMessageControl
public static void glDebugMessageControl(int source, int type, int severity, @Nullable IntBuffer ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
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glDebugMessageControl
public static void glDebugMessageControl(int source, int type, int severity, int id, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
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nglDebugMessageInsert
public static void nglDebugMessageInsert(int source, int type, int id, int severity, int length, long message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
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glDebugMessageInsert
public static void glDebugMessageInsert(int source, int type, int id, int severity, ByteBuffer message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
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glDebugMessageInsert
public static void glDebugMessageInsert(int source, int type, int id, int severity, CharSequence message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
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nglDebugMessageCallback
public static void nglDebugMessageCallback(long callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
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glDebugMessageCallback
public static void glDebugMessageCallback(@Nullable GLDebugMessageCallbackI callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
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nglGetDebugMessageLog
public static int nglGetDebugMessageLog(int count, int bufsize, long sources, long types, long ids, long severities, long lengths, long messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
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glGetDebugMessageLog
public static int glGetDebugMessageLog(int count, @Nullable IntBuffer sources, @Nullable IntBuffer types, @Nullable IntBuffer ids, @Nullable IntBuffer severities, @Nullable IntBuffer lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
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nglPushDebugGroup
public static void nglPushDebugGroup(int source, int id, int length, long message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
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glPushDebugGroup
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
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glPushDebugGroup
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
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glPopDebugGroup
public static void glPopDebugGroup()void glPopDebugGroup(void)
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nglObjectLabel
public static void nglObjectLabel(int identifier, int name, int length, long label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
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glObjectLabel
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
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glObjectLabel
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
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nglGetObjectLabel
public static void nglGetObjectLabel(int identifier, int name, int bufSize, long length, long label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectLabel
public static void glGetObjectLabel(int identifier, int name, @Nullable IntBuffer length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectLabel
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectLabel
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
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nglObjectPtrLabel
public static void nglObjectPtrLabel(long ptr, int length, long label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
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glObjectPtrLabel
void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
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glObjectPtrLabel
void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
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nglGetObjectPtrLabel
public static void nglGetObjectPtrLabel(long ptr, int bufSize, long length, long label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
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glFramebufferParameteri
public static void glFramebufferParameteri(int target, int pname, int param) void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
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nglGetFramebufferParameteriv
public static void nglGetFramebufferParameteriv(int target, int pname, long params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetFramebufferParameteriv
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetFramebufferParameteri
public static int glGetFramebufferParameteri(int target, int pname) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
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nglGetInternalformati64v
public static void nglGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long params) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
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glGetInternalformati64v
public static void glGetInternalformati64v(int target, int internalformat, int pname, LongBuffer params) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
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glGetInternalformati64
public static long glGetInternalformati64(int target, int internalformat, int pname) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
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glInvalidateTexSubImage
public static void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
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glInvalidateTexImage
public static void glInvalidateTexImage(int texture, int level) void glInvalidateTexImage(GLuint texture, GLint level)
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glInvalidateBufferSubData
public static void glInvalidateBufferSubData(int buffer, long offset, long length) void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
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glInvalidateBufferData
public static void glInvalidateBufferData(int buffer) void glInvalidateBufferData(GLuint buffer)
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nglInvalidateFramebuffer
public static void nglInvalidateFramebuffer(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateFramebuffer
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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nglInvalidateSubFramebuffer
public static void nglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int attachment, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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nglMultiDrawArraysIndirect
public static void nglMultiDrawArraysIndirect(int mode, long indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
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glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(int mode, ByteBuffer indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
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glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(int mode, long indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
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glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(int mode, IntBuffer indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
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nglMultiDrawElementsIndirect
public static void nglMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
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glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(int mode, int type, ByteBuffer indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
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glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
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glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(int mode, int type, IntBuffer indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
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nglGetProgramInterfaceiv
public static void nglGetProgramInterfaceiv(int program, int programInterface, int pname, long params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
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glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
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glGetProgramInterfacei
public static int glGetProgramInterfacei(int program, int programInterface, int pname) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
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nglGetProgramResourceIndex
public static int nglGetProgramResourceIndex(int program, int programInterface, long name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
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glGetProgramResourceIndex
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
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glGetProgramResourceIndex
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
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nglGetProgramResourceName
public static void nglGetProgramResourceName(int program, int programInterface, int index, int bufSize, long length, long name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
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glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
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glGetProgramResourceName
public static String glGetProgramResourceName(int program, int programInterface, int index, int bufSize) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
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glGetProgramResourceName
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
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nglGetProgramResourceiv
public static void nglGetProgramResourceiv(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
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glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, IntBuffer params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
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nglGetProgramResourceLocation
public static int nglGetProgramResourceLocation(int program, int programInterface, long name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
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glGetProgramResourceLocation
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
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glGetProgramResourceLocation
public static int glGetProgramResourceLocation(int program, int programInterface, CharSequence name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
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nglGetProgramResourceLocationIndex
public static int nglGetProgramResourceLocationIndex(int program, int programInterface, long name) GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, GLchar const * name)
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glGetProgramResourceLocationIndex
public static int glGetProgramResourceLocationIndex(int program, int programInterface, ByteBuffer name) GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, GLchar const * name)
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glGetProgramResourceLocationIndex
public static int glGetProgramResourceLocationIndex(int program, int programInterface, CharSequence name) GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, GLchar const * name)
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glShaderStorageBlockBinding
public static void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
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glTexBufferRange
public static void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
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glTexStorage2DMultisample
public static void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
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glTexStorage3DMultisample
public static void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
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glTextureView
public static void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
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glBindVertexBuffer
public static void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
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glVertexAttribFormat
public static void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
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glVertexAttribIFormat
public static void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
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glVertexAttribLFormat
public static void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
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glVertexAttribBinding
public static void glVertexAttribBinding(int attribindex, int bindingindex) void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
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glVertexBindingDivisor
public static void glVertexBindingDivisor(int bindingindex, int divisor) void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
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glClearBufferData
public static void glClearBufferData(int target, int internalformat, int format, int type, short @Nullable [] data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearBufferData
public static void glClearBufferData(int target, int internalformat, int format, int type, int @Nullable [] data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearBufferData
public static void glClearBufferData(int target, int internalformat, int format, int type, float @Nullable [] data) void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, void const * data)
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glClearBufferSubData
public static void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, short @Nullable [] data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearBufferSubData
public static void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, int @Nullable [] data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glClearBufferSubData
public static void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, float @Nullable [] data) void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void const * data)
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glDebugMessageControl
public static void glDebugMessageControl(int source, int type, int severity, int @Nullable [] ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
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glGetDebugMessageLog
public static int glGetDebugMessageLog(int count, int @Nullable [] sources, int @Nullable [] types, int @Nullable [] ids, int @Nullable [] severities, int @Nullable [] lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
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glGetObjectLabel
public static void glGetObjectLabel(int identifier, int name, int @Nullable [] length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetFramebufferParameteriv
public static void glGetFramebufferParameteriv(int target, int pname, int[] params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetInternalformati64v
public static void glGetInternalformati64v(int target, int internalformat, int pname, long[] params) void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int[] attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(int mode, int[] indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)
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glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(int mode, int type, int[] indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
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glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
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glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, int @Nullable [] length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
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glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, int[] props, int @Nullable [] length, int[] params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
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