Class GL11

java.lang.Object
org.lwjgl.opengl.GL11
Direct Known Subclasses:
GL12

public class GL11 extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
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  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glAccum(int op, float value)
    void glAccum(GLenum op, GLfloat value)
    static void
    glAlphaFunc(int func, float ref)
    void glAlphaFunc(GLenum func, GLfloat ref)
    static boolean
    glAreTexturesResident(int[] textures, ByteBuffer residences)
    GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    static boolean
    glAreTexturesResident(int texture, ByteBuffer residences)
    GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    static boolean
    GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    static void
    void glArrayElement(GLint i)
    static void
    glBegin(int mode)
    void glBegin(GLenum mode)
    static void
    glBindTexture(int target, int texture)
    void glBindTexture(GLenum target, GLuint texture)
    static void
    glBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data)
    void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
    static void
    glBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, @Nullable ByteBuffer data)
    void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
    static void
    glBlendFunc(int sfactor, int dfactor)
    void glBlendFunc(GLenum sfactor, GLenum dfactor)
    static void
    glCallList(int list)
    void glCallList(GLuint list)
    static void
    glCallLists(int type, ByteBuffer lists)
    void glCallLists(GLsizei n, GLenum type, void const * lists)
    static void
    void glCallLists(GLsizei n, GLenum type, void const * lists)
    static void
    void glCallLists(GLsizei n, GLenum type, void const * lists)
    static void
    void glCallLists(GLsizei n, GLenum type, void const * lists)
    static void
    glClear(int mask)
    void glClear(GLbitfield mask)
    static void
    glClearAccum(float red, float green, float blue, float alpha)
    void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    static void
    glClearColor(float red, float green, float blue, float alpha)
    void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    static void
    glClearDepth(double depth)
    void glClearDepth(GLdouble depth)
    static void
    glClearIndex(float index)
    void glClearIndex(GLfloat index)
    static void
    void glClearStencil(GLint s)
    static void
    glClipPlane(int plane, double[] equation)
    void glClipPlane(GLenum plane, GLdouble const * equation)
    static void
    glClipPlane(int plane, DoubleBuffer equation)
    void glClipPlane(GLenum plane, GLdouble const * equation)
    static void
    glColor3b(byte red, byte green, byte blue)
    void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
    static void
    void glColor3bv(GLbyte const * v)
    static void
    glColor3d(double red, double green, double blue)
    void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
    static void
    glColor3dv(double[] v)
    void glColor3dv(GLdouble const * v)
    static void
    void glColor3dv(GLdouble const * v)
    static void
    glColor3f(float red, float green, float blue)
    void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
    static void
    glColor3fv(float[] v)
    void glColor3fv(GLfloat const * v)
    static void
    void glColor3fv(GLfloat const * v)
    static void
    glColor3i(int red, int green, int blue)
    void glColor3i(GLint red, GLint green, GLint blue)
    static void
    glColor3iv(int[] v)
    void glColor3iv(GLint const * v)
    static void
    void glColor3iv(GLint const * v)
    static void
    glColor3s(short red, short green, short blue)
    void glColor3s(GLshort red, GLshort green, GLshort blue)
    static void
    glColor3sv(short[] v)
    void glColor3sv(GLshort const * v)
    static void
    void glColor3sv(GLshort const * v)
    static void
    glColor3ub(byte red, byte green, byte blue)
    void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
    static void
    void glColor3ubv(GLubyte const * v)
    static void
    glColor3ui(int red, int green, int blue)
    void glColor3ui(GLint red, GLint green, GLint blue)
    static void
    glColor3uiv(int[] v)
    void glColor3uiv(GLuint const * v)
    static void
    void glColor3uiv(GLuint const * v)
    static void
    glColor3us(short red, short green, short blue)
    void glColor3us(GLushort red, GLushort green, GLushort blue)
    static void
    glColor3usv(short[] v)
    void glColor3usv(GLushort const * v)
    static void
    void glColor3usv(GLushort const * v)
    static void
    glColor4b(byte red, byte green, byte blue, byte alpha)
    void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
    static void
    void glColor4bv(GLbyte const * v)
    static void
    glColor4d(double red, double green, double blue, double alpha)
    void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
    static void
    glColor4dv(double[] v)
    void glColor4dv(GLdouble const * v)
    static void
    void glColor4dv(GLdouble const * v)
    static void
    glColor4f(float red, float green, float blue, float alpha)
    void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    static void
    glColor4fv(float[] v)
    void glColor4fv(GLfloat const * v)
    static void
    void glColor4fv(GLfloat const * v)
    static void
    glColor4i(int red, int green, int blue, int alpha)
    void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
    static void
    glColor4iv(int[] v)
    void glColor4iv(GLint const * v)
    static void
    void glColor4iv(GLint const * v)
    static void
    glColor4s(short red, short green, short blue, short alpha)
    void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
    static void
    glColor4sv(short[] v)
    void glColor4sv(GLshort const * v)
    static void
    void glColor4sv(GLshort const * v)
    static void
    glColor4ub(byte red, byte green, byte blue, byte alpha)
    void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
    static void
    void glColor4ubv(GLubyte const * v)
    static void
    glColor4ui(int red, int green, int blue, int alpha)
    void glColor4ui(GLint red, GLint green, GLint blue, GLint alpha)
    static void
    glColor4uiv(int[] v)
    void glColor4uiv(GLuint const * v)
    static void
    void glColor4uiv(GLuint const * v)
    static void
    glColor4us(short red, short green, short blue, short alpha)
    void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
    static void
    glColor4usv(short[] v)
    void glColor4usv(GLushort const * v)
    static void
    void glColor4usv(GLushort const * v)
    static void
    glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    static void
    glColorMaterial(int face, int mode)
    void glColorMaterial(GLenum face, GLenum mode)
    static void
    glColorPointer(int size, int type, int stride, long pointer)
    void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glColorPointer(int size, int type, int stride, ByteBuffer pointer)
    void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glColorPointer(int size, int type, int stride, FloatBuffer pointer)
    void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glColorPointer(int size, int type, int stride, IntBuffer pointer)
    void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glColorPointer(int size, int type, int stride, ShortBuffer pointer)
    void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glCopyPixels(int x, int y, int width, int height, int type)
    void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
    static void
    glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
    void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
    static void
    glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
    void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    static void
    glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
    static void
    glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    static void
    glCullFace(int mode)
    void glCullFace(GLenum mode)
    static void
    glDeleteLists(int list, int range)
    void glDeleteLists(GLuint list, GLsizei range)
    static void
    glDeleteTextures(int texture)
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    glDeleteTextures(int[] textures)
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    glDepthFunc(int func)
    void glDepthFunc(GLenum func)
    static void
    glDepthMask(boolean flag)
    void glDepthMask(GLboolean flag)
    static void
    glDepthRange(double zNear, double zFar)
    void glDepthRange(GLdouble zNear, GLdouble zFar)
    static void
    glDisable(int target)
    void glDisable(GLenum target)
    static void
    void glDisableClientState(GLenum cap)
    static void
    glDrawArrays(int mode, int first, int count)
    void glDrawArrays(GLenum mode, GLint first, GLsizei count)
    static void
    glDrawBuffer(int buf)
    void glDrawBuffer(GLenum buf)
    static void
    glDrawElements(int mode, int count, int type, long indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, int type, ByteBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, ByteBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, IntBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawElements(int mode, ShortBuffer indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    glDrawPixels(int width, int height, int format, int type, float[] pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glDrawPixels(int width, int height, int format, int type, int[] pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glDrawPixels(int width, int height, int format, int type, long pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glDrawPixels(int width, int height, int format, int type, short[] pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glDrawPixels(int width, int height, int format, int type, FloatBuffer pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glDrawPixels(int width, int height, int format, int type, IntBuffer pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glEdgeFlag(boolean flag)
    void glEdgeFlag(GLboolean flag)
    static void
    glEdgeFlagPointer(int stride, long pointer)
    void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
    static void
    glEdgeFlagPointer(int stride, ByteBuffer pointer)
    void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
    static void
    void glEdgeFlagv(GLboolean const * flag)
    static void
    glEnable(int target)
    void glEnable(GLenum target)
    static void
    void glEnableClientState(GLenum cap)
    static void
    void glEnd(void)
    static void
    void glEndList(void)
    static void
    glEvalCoord1d(double u)
    void glEvalCoord1d(GLdouble u)
    static void
    glEvalCoord1dv(double[] u)
    void glEvalCoord1dv(GLdouble const * u)
    static void
    void glEvalCoord1dv(GLdouble const * u)
    static void
    glEvalCoord1f(float u)
    void glEvalCoord1f(GLfloat u)
    static void
    glEvalCoord1fv(float[] u)
    void glEvalCoord1fv(GLfloat const * u)
    static void
    void glEvalCoord1fv(GLfloat const * u)
    static void
    glEvalCoord2d(double u, double v)
    void glEvalCoord2d(GLdouble u, GLdouble v)
    static void
    glEvalCoord2dv(double[] u)
    void glEvalCoord2dv(GLdouble const * u)
    static void
    void glEvalCoord2dv(GLdouble const * u)
    static void
    glEvalCoord2f(float u, float v)
    void glEvalCoord2f(GLfloat u, GLfloat v)
    static void
    glEvalCoord2fv(float[] u)
    void glEvalCoord2fv(GLfloat const * u)
    static void
    void glEvalCoord2fv(GLfloat const * u)
    static void
    glEvalMesh1(int mode, int i1, int i2)
    void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
    static void
    glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
    static void
    glEvalPoint1(int i)
    void glEvalPoint1(GLint i)
    static void
    glEvalPoint2(int i, int j)
    void glEvalPoint2(GLint i, GLint j)
    static void
    glFeedbackBuffer(int type, float[] buffer)
    void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
    static void
    glFeedbackBuffer(int type, FloatBuffer buffer)
    void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
    static void
    void glFinish(void)
    static void
    void glFlush(void)
    static void
    glFogf(int pname, float param)
    void glFogf(GLenum pname, GLfloat param)
    static void
    glFogfv(int pname, float[] params)
    void glFogfv(GLenum pname, GLfloat const * params)
    static void
    glFogfv(int pname, FloatBuffer params)
    void glFogfv(GLenum pname, GLfloat const * params)
    static void
    glFogi(int pname, int param)
    void glFogi(GLenum pname, GLint param)
    static void
    glFogiv(int pname, int[] params)
    void glFogiv(GLenum pname, GLint const * params)
    static void
    glFogiv(int pname, IntBuffer params)
    void glFogiv(GLenum pname, GLint const * params)
    static void
    glFrontFace(int dir)
    void glFrontFace(GLenum dir)
    static void
    glFrustum(double l, double r, double b, double t, double n, double f)
    void glFrustum(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
    static int
    glGenLists(int s)
    GLuint glGenLists(GLsizei s)
    static int
    void glGenTextures(GLsizei n, GLuint * textures)
    static void
    glGenTextures(int[] textures)
    void glGenTextures(GLsizei n, GLuint * textures)
    static void
    void glGenTextures(GLsizei n, GLuint * textures)
    static boolean
    glGetBoolean(int pname)
    void glGetBooleanv(GLenum pname, GLboolean * params)
    static void
    glGetBooleanv(int pname, ByteBuffer params)
    void glGetBooleanv(GLenum pname, GLboolean * params)
    static void
    glGetClipPlane(int plane, double[] equation)
    void glGetClipPlane(GLenum plane, GLdouble * equation)
    static void
    glGetClipPlane(int plane, DoubleBuffer equation)
    void glGetClipPlane(GLenum plane, GLdouble * equation)
    static double
    glGetDouble(int pname)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static void
    glGetDoublev(int pname, double[] params)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static void
    glGetDoublev(int pname, DoubleBuffer params)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static int
    GLenum glGetError(void)
    static float
    glGetFloat(int pname)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static void
    glGetFloatv(int pname, float[] params)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static void
    glGetFloatv(int pname, FloatBuffer params)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static int
    glGetInteger(int pname)
    void glGetIntegerv(GLenum pname, GLint * params)
    static void
    glGetIntegerv(int pname, int[] params)
    void glGetIntegerv(GLenum pname, GLint * params)
    static void
    glGetIntegerv(int pname, IntBuffer params)
    void glGetIntegerv(GLenum pname, GLint * params)
    static float
    glGetLightf(int light, int pname)
    void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    static void
    glGetLightfv(int light, int pname, float[] data)
    void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    static void
    glGetLightfv(int light, int pname, FloatBuffer data)
    void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    static int
    glGetLighti(int light, int pname)
    void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    static void
    glGetLightiv(int light, int pname, int[] data)
    void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    static void
    glGetLightiv(int light, int pname, IntBuffer data)
    void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    static double
    glGetMapd(int target, int query)
    void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    static void
    glGetMapdv(int target, int query, double[] data)
    void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    static void
    glGetMapdv(int target, int query, DoubleBuffer data)
    void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    static float
    glGetMapf(int target, int query)
    void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    static void
    glGetMapfv(int target, int query, float[] data)
    void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    static void
    glGetMapfv(int target, int query, FloatBuffer data)
    void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    static int
    glGetMapi(int target, int query)
    void glGetMapiv(GLenum target, GLenum query, GLint * data)
    static void
    glGetMapiv(int target, int query, int[] data)
    void glGetMapiv(GLenum target, GLenum query, GLint * data)
    static void
    glGetMapiv(int target, int query, IntBuffer data)
    void glGetMapiv(GLenum target, GLenum query, GLint * data)
    static void
    glGetMaterialfv(int face, int pname, float[] data)
    void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
    static void
    glGetMaterialfv(int face, int pname, FloatBuffer data)
    void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
    static void
    glGetMaterialiv(int face, int pname, int[] data)
    void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
    static void
    glGetMaterialiv(int face, int pname, IntBuffer data)
    void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
    static void
    glGetPixelMapfv(int map, float[] data)
    void glGetPixelMapfv(GLenum map, GLfloat * data)
    static void
    glGetPixelMapfv(int map, long data)
    void glGetPixelMapfv(GLenum map, GLfloat * data)
    static void
    glGetPixelMapfv(int map, FloatBuffer data)
    void glGetPixelMapfv(GLenum map, GLfloat * data)
    static void
    glGetPixelMapuiv(int map, int[] data)
    void glGetPixelMapuiv(GLenum map, GLuint * data)
    static void
    glGetPixelMapuiv(int map, long data)
    void glGetPixelMapuiv(GLenum map, GLuint * data)
    static void
    glGetPixelMapuiv(int map, IntBuffer data)
    void glGetPixelMapuiv(GLenum map, GLuint * data)
    static void
    glGetPixelMapusv(int map, long data)
    void glGetPixelMapusv(GLenum map, GLushort * data)
    static void
    glGetPixelMapusv(int map, short[] data)
    void glGetPixelMapusv(GLenum map, GLushort * data)
    static void
    glGetPixelMapusv(int map, ShortBuffer data)
    void glGetPixelMapusv(GLenum map, GLushort * data)
    static long
    glGetPointer(int pname)
    void glGetPointerv(GLenum pname, void ** params)
    static void
    glGetPointerv(int pname, PointerBuffer params)
    void glGetPointerv(GLenum pname, void ** params)
    static void
    glGetPolygonStipple(long pattern)
    void glGetPolygonStipple(void * pattern)
    static void
    void glGetPolygonStipple(void * pattern)
    static @Nullable String
    glGetString(int name)
    GLubyte const * glGetString(GLenum name)
    static float
    glGetTexEnvf(int env, int pname)
    void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    static void
    glGetTexEnvfv(int env, int pname, float[] data)
    void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    static void
    glGetTexEnvfv(int env, int pname, FloatBuffer data)
    void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    static int
    glGetTexEnvi(int env, int pname)
    void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    static void
    glGetTexEnviv(int env, int pname, int[] data)
    void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    static void
    glGetTexEnviv(int env, int pname, IntBuffer data)
    void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    static double
    glGetTexGend(int coord, int pname)
    void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    static void
    glGetTexGendv(int coord, int pname, double[] data)
    void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    static void
    glGetTexGendv(int coord, int pname, DoubleBuffer data)
    void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    static float
    glGetTexGenf(int coord, int pname)
    void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    static void
    glGetTexGenfv(int coord, int pname, float[] data)
    void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    static void
    glGetTexGenfv(int coord, int pname, FloatBuffer data)
    void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    static int
    glGetTexGeni(int coord, int pname)
    void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    static void
    glGetTexGeniv(int coord, int pname, int[] data)
    void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    static void
    glGetTexGeniv(int coord, int pname, IntBuffer data)
    void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    static void
    glGetTexImage(int tex, int level, int format, int type, double[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, float[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, int[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, long pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, short[] pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, ByteBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, DoubleBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, FloatBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, IntBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    glGetTexImage(int tex, int level, int format, int type, ShortBuffer pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static float
    glGetTexLevelParameterf(int target, int level, int pname)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static void
    glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static void
    glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static int
    glGetTexLevelParameteri(int target, int level, int pname)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static void
    glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static void
    glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static float
    glGetTexParameterf(int target, int pname)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static void
    glGetTexParameterfv(int target, int pname, float[] params)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static void
    glGetTexParameterfv(int target, int pname, FloatBuffer params)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static int
    glGetTexParameteri(int target, int pname)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    glGetTexParameteriv(int target, int pname, int[] params)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    glGetTexParameteriv(int target, int pname, IntBuffer params)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    glHint(int target, int hint)
    void glHint(GLenum target, GLenum hint)
    static void
    glIndexd(double index)
    void glIndexd(GLdouble index)
    static void
    glIndexdv(double[] index)
    void glIndexdv(GLdouble const * index)
    static void
    void glIndexdv(GLdouble const * index)
    static void
    glIndexf(float index)
    void glIndexf(GLfloat index)
    static void
    glIndexfv(float[] index)
    void glIndexfv(GLfloat const * index)
    static void
    void glIndexfv(GLfloat const * index)
    static void
    glIndexi(int index)
    void glIndexi(GLint index)
    static void
    glIndexiv(int[] index)
    void glIndexiv(GLint const * index)
    static void
    void glIndexiv(GLint const * index)
    static void
    glIndexMask(int mask)
    void glIndexMask(GLuint mask)
    static void
    glIndexPointer(int type, int stride, long pointer)
    void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glIndexPointer(int type, int stride, ByteBuffer pointer)
    void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glIndexPointer(int stride, ByteBuffer pointer)
    void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glIndexPointer(int stride, IntBuffer pointer)
    void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glIndexPointer(int stride, ShortBuffer pointer)
    void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glIndexs(short index)
    void glIndexs(GLshort index)
    static void
    glIndexsv(short[] index)
    void glIndexsv(GLshort const * index)
    static void
    void glIndexsv(GLshort const * index)
    static void
    glIndexub(byte index)
    void glIndexub(GLubyte index)
    static void
    void glIndexubv(GLubyte const * index)
    static void
    void glInitNames(void)
    static void
    glInterleavedArrays(int format, int stride, double[] pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, float[] pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, int[] pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, long pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, short[] pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, ByteBuffer pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, DoubleBuffer pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, FloatBuffer pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, IntBuffer pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    glInterleavedArrays(int format, int stride, ShortBuffer pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static boolean
    glIsEnabled(int cap)
    GLboolean glIsEnabled(GLenum cap)
    static boolean
    glIsList(int list)
    GLboolean glIsList(GLuint list)
    static boolean
    glIsTexture(int texture)
    GLboolean glIsTexture(GLuint texture)
    static void
    glLightf(int light, int pname, float param)
    void glLightf(GLenum light, GLenum pname, GLfloat param)
    static void
    glLightfv(int light, int pname, float[] params)
    void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
    static void
    glLightfv(int light, int pname, FloatBuffer params)
    void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
    static void
    glLighti(int light, int pname, int param)
    void glLighti(GLenum light, GLenum pname, GLint param)
    static void
    glLightiv(int light, int pname, int[] params)
    void glLightiv(GLenum light, GLenum pname, GLint const * params)
    static void
    glLightiv(int light, int pname, IntBuffer params)
    void glLightiv(GLenum light, GLenum pname, GLint const * params)
    static void
    glLightModelf(int pname, float param)
    void glLightModelf(GLenum pname, GLfloat param)
    static void
    glLightModelfv(int pname, float[] params)
    void glLightModelfv(GLenum pname, GLfloat const * params)
    static void
    glLightModelfv(int pname, FloatBuffer params)
    void glLightModelfv(GLenum pname, GLfloat const * params)
    static void
    glLightModeli(int pname, int param)
    void glLightModeli(GLenum pname, GLint param)
    static void
    glLightModeliv(int pname, int[] params)
    void glLightModeliv(GLenum pname, GLint const * params)
    static void
    glLightModeliv(int pname, IntBuffer params)
    void glLightModeliv(GLenum pname, GLint const * params)
    static void
    glLineStipple(int factor, short pattern)
    void glLineStipple(GLint factor, GLushort pattern)
    static void
    glLineWidth(float width)
    void glLineWidth(GLfloat width)
    static void
    glListBase(int base)
    void glListBase(GLuint base)
    static void
    void glLoadIdentity(void)
    static void
    glLoadMatrixd(double[] m)
    void glLoadMatrixd(GLdouble const * m)
    static void
    void glLoadMatrixd(GLdouble const * m)
    static void
    glLoadMatrixf(float[] m)
    void glLoadMatrixf(GLfloat const * m)
    static void
    void glLoadMatrixf(GLfloat const * m)
    static void
    glLoadName(int name)
    void glLoadName(GLuint name)
    static void
    glLogicOp(int op)
    void glLogicOp(GLenum op)
    static void
    glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
    void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    static void
    glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    static void
    glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
    void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    static void
    glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    static void
    glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
    void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    static void
    glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    static void
    glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
    void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    static void
    glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    static void
    glMapGrid1d(int n, double u1, double u2)
    void glMapGrid1d(GLint n, GLdouble u1, GLdouble u2)
    static void
    glMapGrid1f(int n, float u1, float u2)
    void glMapGrid1f(GLint n, GLfloat u1, GLfloat u2)
    static void
    glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
    static void
    glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
    static void
    glMaterialf(int face, int pname, float param)
    void glMaterialf(GLenum face, GLenum pname, GLfloat param)
    static void
    glMaterialfv(int face, int pname, float[] params)
    void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
    static void
    glMaterialfv(int face, int pname, FloatBuffer params)
    void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
    static void
    glMateriali(int face, int pname, int param)
    void glMateriali(GLenum face, GLenum pname, GLint param)
    static void
    glMaterialiv(int face, int pname, int[] params)
    void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
    static void
    glMaterialiv(int face, int pname, IntBuffer params)
    void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
    static void
    glMatrixMode(int mode)
    void glMatrixMode(GLenum mode)
    static void
    glMultMatrixd(double[] m)
    void glMultMatrixd(GLdouble const * m)
    static void
    void glMultMatrixd(GLdouble const * m)
    static void
    glMultMatrixf(float[] m)
    void glMultMatrixf(GLfloat const * m)
    static void
    void glMultMatrixf(GLfloat const * m)
    static void
    glNewList(int n, int mode)
    void glNewList(GLuint n, GLenum mode)
    static void
    glNormal3b(byte nx, byte ny, byte nz)
    void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
    static void
    void glNormal3bv(GLbyte const * v)
    static void
    glNormal3d(double nx, double ny, double nz)
    void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
    static void
    glNormal3dv(double[] v)
    void glNormal3dv(GLdouble const * v)
    static void
    void glNormal3dv(GLdouble const * v)
    static void
    glNormal3f(float nx, float ny, float nz)
    void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
    static void
    glNormal3fv(float[] v)
    void glNormal3fv(GLfloat const * v)
    static void
    void glNormal3fv(GLfloat const * v)
    static void
    glNormal3i(int nx, int ny, int nz)
    void glNormal3i(GLint nx, GLint ny, GLint nz)
    static void
    glNormal3iv(int[] v)
    void glNormal3iv(GLint const * v)
    static void
    void glNormal3iv(GLint const * v)
    static void
    glNormal3s(short nx, short ny, short nz)
    void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
    static void
    glNormal3sv(short[] v)
    void glNormal3sv(GLshort const * v)
    static void
    void glNormal3sv(GLshort const * v)
    static void
    glNormalPointer(int type, int stride, long pointer)
    void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glNormalPointer(int type, int stride, ByteBuffer pointer)
    void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glNormalPointer(int type, int stride, FloatBuffer pointer)
    void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glNormalPointer(int type, int stride, IntBuffer pointer)
    void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glNormalPointer(int type, int stride, ShortBuffer pointer)
    void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    glOrtho(double l, double r, double b, double t, double n, double f)
    void glOrtho(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
    static void
    glPassThrough(float token)
    void glPassThrough(GLfloat token)
    static void
    glPixelMapfv(int map, float[] values)
    void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    static void
    glPixelMapfv(int map, int size, long values)
    void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    static void
    glPixelMapfv(int map, FloatBuffer values)
    void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    static void
    glPixelMapuiv(int map, int[] values)
    void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    static void
    glPixelMapuiv(int map, int size, long values)
    void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    static void
    glPixelMapuiv(int map, IntBuffer values)
    void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    static void
    glPixelMapusv(int map, int size, long values)
    void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    static void
    glPixelMapusv(int map, short[] values)
    void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    static void
    glPixelMapusv(int map, ShortBuffer values)
    void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    static void
    glPixelStoref(int pname, float param)
    void glPixelStoref(GLenum pname, GLfloat param)
    static void
    glPixelStorei(int pname, int param)
    void glPixelStorei(GLenum pname, GLint param)
    static void
    glPixelTransferf(int pname, float param)
    void glPixelTransferf(GLenum pname, GLfloat param)
    static void
    glPixelTransferi(int pname, int param)
    void glPixelTransferi(GLenum pname, GLint param)
    static void
    glPixelZoom(float xfactor, float yfactor)
    void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
    static void
    glPointSize(float size)
    void glPointSize(GLfloat size)
    static void
    glPolygonMode(int face, int mode)
    void glPolygonMode(GLenum face, GLenum mode)
    static void
    glPolygonOffset(float factor, float units)
    void glPolygonOffset(GLfloat factor, GLfloat units)
    static void
    glPolygonStipple(long pattern)
    void glPolygonStipple(GLubyte const * pattern)
    static void
    void glPolygonStipple(GLubyte const * pattern)
    static void
    void glPopAttrib(void)
    static void
    void glPopClientAttrib(void)
    static void
    void glPopMatrix(void)
    static void
    void glPopName(void)
    static void
    glPrioritizeTextures(int[] textures, float[] priorities)
    void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
    static void
    void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
    static void
    glPushAttrib(int mask)
    void glPushAttrib(GLbitfield mask)
    static void
    void glPushClientAttrib(GLbitfield mask)
    static void
    void glPushMatrix(void)
    static void
    glPushName(int name)
    void glPushName(GLuint name)
    static void
    glRasterPos2d(double x, double y)
    void glRasterPos2d(GLdouble x, GLdouble y)
    static void
    glRasterPos2dv(double[] coords)
    void glRasterPos2dv(GLdouble const * coords)
    static void
    void glRasterPos2dv(GLdouble const * coords)
    static void
    glRasterPos2f(float x, float y)
    void glRasterPos2f(GLfloat x, GLfloat y)
    static void
    glRasterPos2fv(float[] coords)
    void glRasterPos2fv(GLfloat const * coords)
    static void
    void glRasterPos2fv(GLfloat const * coords)
    static void
    glRasterPos2i(int x, int y)
    void glRasterPos2i(GLint x, GLint y)
    static void
    glRasterPos2iv(int[] coords)
    void glRasterPos2iv(GLint const * coords)
    static void
    void glRasterPos2iv(GLint const * coords)
    static void
    glRasterPos2s(short x, short y)
    void glRasterPos2s(GLshort x, GLshort y)
    static void
    glRasterPos2sv(short[] coords)
    void glRasterPos2sv(GLshort const * coords)
    static void
    void glRasterPos2sv(GLshort const * coords)
    static void
    glRasterPos3d(double x, double y, double z)
    void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
    static void
    glRasterPos3dv(double[] coords)
    void glRasterPos3dv(GLdouble const * coords)
    static void
    void glRasterPos3dv(GLdouble const * coords)
    static void
    glRasterPos3f(float x, float y, float z)
    void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
    static void
    glRasterPos3fv(float[] coords)
    void glRasterPos3fv(GLfloat const * coords)
    static void
    void glRasterPos3fv(GLfloat const * coords)
    static void
    glRasterPos3i(int x, int y, int z)
    void glRasterPos3i(GLint x, GLint y, GLint z)
    static void
    glRasterPos3iv(int[] coords)
    void glRasterPos3iv(GLint const * coords)
    static void
    void glRasterPos3iv(GLint const * coords)
    static void
    glRasterPos3s(short x, short y, short z)
    void glRasterPos3s(GLshort x, GLshort y, GLshort z)
    static void
    glRasterPos3sv(short[] coords)
    void glRasterPos3sv(GLshort const * coords)
    static void
    void glRasterPos3sv(GLshort const * coords)
    static void
    glRasterPos4d(double x, double y, double z, double w)
    void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    static void
    glRasterPos4dv(double[] coords)
    void glRasterPos4dv(GLdouble const * coords)
    static void
    void glRasterPos4dv(GLdouble const * coords)
    static void
    glRasterPos4f(float x, float y, float z, float w)
    void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    static void
    glRasterPos4fv(float[] coords)
    void glRasterPos4fv(GLfloat const * coords)
    static void
    void glRasterPos4fv(GLfloat const * coords)
    static void
    glRasterPos4i(int x, int y, int z, int w)
    void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
    static void
    glRasterPos4iv(int[] coords)
    void glRasterPos4iv(GLint const * coords)
    static void
    void glRasterPos4iv(GLint const * coords)
    static void
    glRasterPos4s(short x, short y, short z, short w)
    void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
    static void
    glRasterPos4sv(short[] coords)
    void glRasterPos4sv(GLshort const * coords)
    static void
    void glRasterPos4sv(GLshort const * coords)
    static void
    glReadBuffer(int src)
    void glReadBuffer(GLenum src)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    glRectd(double x1, double y1, double x2, double y2)
    void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
    static void
    glRectdv(double[] v1, double[] v2)
    void glRectdv(GLdouble const * v1, GLdouble const * v2)
    static void
    void glRectdv(GLdouble const * v1, GLdouble const * v2)
    static void
    glRectf(float x1, float y1, float x2, float y2)
    void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
    static void
    glRectfv(float[] v1, float[] v2)
    void glRectfv(GLfloat const * v1, GLfloat const * v2)
    static void
    void glRectfv(GLfloat const * v1, GLfloat const * v2)
    static void
    glRecti(int x1, int y1, int x2, int y2)
    void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
    static void
    glRectiv(int[] v1, int[] v2)
    void glRectiv(GLint const * v1, GLint const * v2)
    static void
    void glRectiv(GLint const * v1, GLint const * v2)
    static void
    glRects(short x1, short y1, short x2, short y2)
    void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
    static void
    glRectsv(short[] v1, short[] v2)
    void glRectsv(GLshort const * v1, GLshort const * v2)
    static void
    void glRectsv(GLshort const * v1, GLshort const * v2)
    static int
    glRenderMode(int mode)
    GLint glRenderMode(GLenum mode)
    static void
    glRotated(double angle, double x, double y, double z)
    void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
    static void
    glRotatef(float angle, float x, float y, float z)
    void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
    static void
    glScaled(double x, double y, double z)
    void glScaled(GLdouble x, GLdouble y, GLdouble z)
    static void
    glScalef(float x, float y, float z)
    void glScalef(GLfloat x, GLfloat y, GLfloat z)
    static void
    glScissor(int x, int y, int width, int height)
    void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    static void
    glSelectBuffer(int[] buffer)
    void glSelectBuffer(GLsizei size, GLuint * buffer)
    static void
    void glSelectBuffer(GLsizei size, GLuint * buffer)
    static void
    glShadeModel(int mode)
    void glShadeModel(GLenum mode)
    static void
    glStencilFunc(int func, int ref, int mask)
    void glStencilFunc(GLenum func, GLint ref, GLuint mask)
    static void
    glStencilMask(int mask)
    void glStencilMask(GLuint mask)
    static void
    glStencilOp(int sfail, int dpfail, int dppass)
    void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
    static void
    glTexCoord1d(double s)
    void glTexCoord1d(GLdouble s)
    static void
    glTexCoord1dv(double[] v)
    void glTexCoord1dv(GLdouble const * v)
    static void
    void glTexCoord1dv(GLdouble const * v)
    static void
    glTexCoord1f(float s)
    void glTexCoord1f(GLfloat s)
    static void
    glTexCoord1fv(float[] v)
    void glTexCoord1fv(GLfloat const * v)
    static void
    void glTexCoord1fv(GLfloat const * v)
    static void
    glTexCoord1i(int s)
    void glTexCoord1i(GLint s)
    static void
    glTexCoord1iv(int[] v)
    void glTexCoord1iv(GLint const * v)
    static void
    void glTexCoord1iv(GLint const * v)
    static void
    glTexCoord1s(short s)
    void glTexCoord1s(GLshort s)
    static void
    glTexCoord1sv(short[] v)
    void glTexCoord1sv(GLshort const * v)
    static void
    void glTexCoord1sv(GLshort const * v)
    static void
    glTexCoord2d(double s, double t)
    void glTexCoord2d(GLdouble s, GLdouble t)
    static void
    glTexCoord2dv(double[] v)
    void glTexCoord2dv(GLdouble const * v)
    static void
    void glTexCoord2dv(GLdouble const * v)
    static void
    glTexCoord2f(float s, float t)
    void glTexCoord2f(GLfloat s, GLfloat t)
    static void
    glTexCoord2fv(float[] v)
    void glTexCoord2fv(GLfloat const * v)
    static void
    void glTexCoord2fv(GLfloat const * v)
    static void
    glTexCoord2i(int s, int t)
    void glTexCoord2i(GLint s, GLint t)
    static void
    glTexCoord2iv(int[] v)
    void glTexCoord2iv(GLint const * v)
    static void
    void glTexCoord2iv(GLint const * v)
    static void
    glTexCoord2s(short s, short t)
    void glTexCoord2s(GLshort s, GLshort t)
    static void
    glTexCoord2sv(short[] v)
    void glTexCoord2sv(GLshort const * v)
    static void
    void glTexCoord2sv(GLshort const * v)
    static void
    glTexCoord3d(double s, double t, double r)
    void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
    static void
    glTexCoord3dv(double[] v)
    void glTexCoord3dv(GLdouble const * v)
    static void
    void glTexCoord3dv(GLdouble const * v)
    static void
    glTexCoord3f(float s, float t, float r)
    void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
    static void
    glTexCoord3fv(float[] v)
    void glTexCoord3fv(GLfloat const * v)
    static void
    void glTexCoord3fv(GLfloat const * v)
    static void
    glTexCoord3i(int s, int t, int r)
    void glTexCoord3i(GLint s, GLint t, GLint r)
    static void
    glTexCoord3iv(int[] v)
    void glTexCoord3iv(GLint const * v)
    static void
    void glTexCoord3iv(GLint const * v)
    static void
    glTexCoord3s(short s, short t, short r)
    void glTexCoord3s(GLshort s, GLshort t, GLshort r)
    static void
    glTexCoord3sv(short[] v)
    void glTexCoord3sv(GLshort const * v)
    static void
    void glTexCoord3sv(GLshort const * v)
    static void
    glTexCoord4d(double s, double t, double r, double q)
    void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
    static void
    glTexCoord4dv(double[] v)
    void glTexCoord4dv(GLdouble const * v)
    static void
    void glTexCoord4dv(GLdouble const * v)
    static void
    glTexCoord4f(float s, float t, float r, float q)
    void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
    static void
    glTexCoord4fv(float[] v)
    void glTexCoord4fv(GLfloat const * v)
    static void
    void glTexCoord4fv(GLfloat const * v)
    static void
    glTexCoord4i(int s, int t, int r, int q)
    void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
    static void
    glTexCoord4iv(int[] v)
    void glTexCoord4iv(GLint const * v)
    static void
    void glTexCoord4iv(GLint const * v)
    static void
    glTexCoord4s(short s, short t, short r, short q)
    void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
    static void
    glTexCoord4sv(short[] v)
    void glTexCoord4sv(GLshort const * v)
    static void
    void glTexCoord4sv(GLshort const * v)
    static void
    glTexCoordPointer(int size, int type, int stride, long pointer)
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glTexCoordPointer(int size, int type, int stride, ByteBuffer pointer)
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glTexCoordPointer(int size, int type, int stride, FloatBuffer pointer)
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glTexCoordPointer(int size, int type, int stride, IntBuffer pointer)
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glTexCoordPointer(int size, int type, int stride, ShortBuffer pointer)
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glTexEnvf(int target, int pname, float param)
    void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
    static void
    glTexEnvfv(int target, int pname, float[] params)
    void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    glTexEnvfv(int target, int pname, FloatBuffer params)
    void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    glTexEnvi(int target, int pname, int param)
    void glTexEnvi(GLenum target, GLenum pname, GLint param)
    static void
    glTexEnviv(int target, int pname, int[] params)
    void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
    static void
    glTexEnviv(int target, int pname, IntBuffer params)
    void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
    static void
    glTexGend(int coord, int pname, double param)
    void glTexGend(GLenum coord, GLenum pname, GLdouble param)
    static void
    glTexGendv(int coord, int pname, double[] params)
    void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
    static void
    glTexGendv(int coord, int pname, DoubleBuffer params)
    void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
    static void
    glTexGenf(int coord, int pname, float param)
    void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
    static void
    glTexGenfv(int coord, int pname, float[] params)
    void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
    static void
    glTexGenfv(int coord, int pname, FloatBuffer params)
    void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
    static void
    glTexGeni(int coord, int pname, int param)
    void glTexGeni(GLenum coord, GLenum pname, GLint param)
    static void
    glTexGeniv(int coord, int pname, int[] params)
    void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
    static void
    glTexGeniv(int coord, int pname, IntBuffer params)
    void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexParameterf(int target, int pname, float param)
    void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    static void
    glTexParameterfv(int target, int pname, float[] params)
    void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    glTexParameterfv(int target, int pname, FloatBuffer params)
    void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    glTexParameteri(int target, int pname, int param)
    void glTexParameteri(GLenum target, GLenum pname, GLint param)
    static void
    glTexParameteriv(int target, int pname, int[] params)
    void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    static void
    glTexParameteriv(int target, int pname, IntBuffer params)
    void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    glTranslated(double x, double y, double z)
    void glTranslated(GLdouble x, GLdouble y, GLdouble z)
    static void
    glTranslatef(float x, float y, float z)
    void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
    static void
    glVertex2d(double x, double y)
    void glVertex2d(GLdouble x, GLdouble y)
    static void
    glVertex2dv(double[] coords)
    void glVertex2dv(GLdouble const * coords)
    static void
    void glVertex2dv(GLdouble const * coords)
    static void
    glVertex2f(float x, float y)
    void glVertex2f(GLfloat x, GLfloat y)
    static void
    glVertex2fv(float[] coords)
    void glVertex2fv(GLfloat const * coords)
    static void
    void glVertex2fv(GLfloat const * coords)
    static void
    glVertex2i(int x, int y)
    void glVertex2i(GLint x, GLint y)
    static void
    glVertex2iv(int[] coords)
    void glVertex2iv(GLint const * coords)
    static void
    void glVertex2iv(GLint const * coords)
    static void
    glVertex2s(short x, short y)
    void glVertex2s(GLshort x, GLshort y)
    static void
    glVertex2sv(short[] coords)
    void glVertex2sv(GLshort const * coords)
    static void
    void glVertex2sv(GLshort const * coords)
    static void
    glVertex3d(double x, double y, double z)
    void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
    static void
    glVertex3dv(double[] coords)
    void glVertex3dv(GLdouble const * coords)
    static void
    void glVertex3dv(GLdouble const * coords)
    static void
    glVertex3f(float x, float y, float z)
    void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
    static void
    glVertex3fv(float[] coords)
    void glVertex3fv(GLfloat const * coords)
    static void
    void glVertex3fv(GLfloat const * coords)
    static void
    glVertex3i(int x, int y, int z)
    void glVertex3i(GLint x, GLint y, GLint z)
    static void
    glVertex3iv(int[] coords)
    void glVertex3iv(GLint const * coords)
    static void
    void glVertex3iv(GLint const * coords)
    static void
    glVertex3s(short x, short y, short z)
    void glVertex3s(GLshort x, GLshort y, GLshort z)
    static void
    glVertex3sv(short[] coords)
    void glVertex3sv(GLshort const * coords)
    static void
    void glVertex3sv(GLshort const * coords)
    static void
    glVertex4d(double x, double y, double z, double w)
    void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    static void
    glVertex4dv(double[] coords)
    void glVertex4dv(GLdouble const * coords)
    static void
    void glVertex4dv(GLdouble const * coords)
    static void
    glVertex4f(float x, float y, float z, float w)
    void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    static void
    glVertex4fv(float[] coords)
    void glVertex4fv(GLfloat const * coords)
    static void
    void glVertex4fv(GLfloat const * coords)
    static void
    glVertex4i(int x, int y, int z, int w)
    void glVertex4i(GLint x, GLint y, GLint z, GLint w)
    static void
    glVertex4iv(int[] coords)
    void glVertex4iv(GLint const * coords)
    static void
    void glVertex4iv(GLint const * coords)
    static void
    glVertex4s(short x, short y, short z, short w)
    void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
    static void
    glVertex4sv(short[] coords)
    void glVertex4sv(GLshort const * coords)
    static void
    void glVertex4sv(GLshort const * coords)
    static void
    glVertexPointer(int size, int type, int stride, long pointer)
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glVertexPointer(int size, int type, int stride, ByteBuffer pointer)
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glVertexPointer(int size, int type, int stride, FloatBuffer pointer)
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glVertexPointer(int size, int type, int stride, IntBuffer pointer)
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glVertexPointer(int size, int type, int stride, ShortBuffer pointer)
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    glViewport(int x, int y, int w, int h)
    void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
    static boolean
    nglAreTexturesResident(int n, long textures, long residences)
    GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    static void
    nglBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data)
    void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
    static void
    nglCallLists(int n, int type, long lists)
    void glCallLists(GLsizei n, GLenum type, void const * lists)
    static void
    nglClipPlane(int plane, long equation)
    void glClipPlane(GLenum plane, GLdouble const * equation)
    static void
    nglColor3bv(long v)
    void glColor3bv(GLbyte const * v)
    static void
    nglColor3dv(long v)
    void glColor3dv(GLdouble const * v)
    static void
    nglColor3fv(long v)
    void glColor3fv(GLfloat const * v)
    static void
    nglColor3iv(long v)
    void glColor3iv(GLint const * v)
    static void
    nglColor3sv(long v)
    void glColor3sv(GLshort const * v)
    static void
    nglColor3ubv(long v)
    void glColor3ubv(GLubyte const * v)
    static void
    nglColor3uiv(long v)
    void glColor3uiv(GLuint const * v)
    static void
    nglColor3usv(long v)
    void glColor3usv(GLushort const * v)
    static void
    nglColor4bv(long v)
    void glColor4bv(GLbyte const * v)
    static void
    nglColor4dv(long v)
    void glColor4dv(GLdouble const * v)
    static void
    nglColor4fv(long v)
    void glColor4fv(GLfloat const * v)
    static void
    nglColor4iv(long v)
    void glColor4iv(GLint const * v)
    static void
    nglColor4sv(long v)
    void glColor4sv(GLshort const * v)
    static void
    nglColor4ubv(long v)
    void glColor4ubv(GLubyte const * v)
    static void
    nglColor4uiv(long v)
    void glColor4uiv(GLuint const * v)
    static void
    nglColor4usv(long v)
    void glColor4usv(GLushort const * v)
    static void
    nglColorPointer(int size, int type, int stride, long pointer)
    void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    nglDeleteTextures(int n, long textures)
    void glDeleteTextures(GLsizei n, GLuint const * textures)
    static void
    nglDrawElements(int mode, int count, int type, long indices)
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    static void
    nglDrawPixels(int width, int height, int format, int type, long pixels)
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    nglEdgeFlagPointer(int stride, long pointer)
    void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
    static void
    nglEdgeFlagv(long flag)
    void glEdgeFlagv(GLboolean const * flag)
    static void
    void glEvalCoord1dv(GLdouble const * u)
    static void
    void glEvalCoord1fv(GLfloat const * u)
    static void
    void glEvalCoord2dv(GLdouble const * u)
    static void
    void glEvalCoord2fv(GLfloat const * u)
    static void
    nglFeedbackBuffer(int size, int type, long buffer)
    void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
    static void
    nglFogfv(int pname, long params)
    void glFogfv(GLenum pname, GLfloat const * params)
    static void
    nglFogiv(int pname, long params)
    void glFogiv(GLenum pname, GLint const * params)
    static void
    nglGenTextures(int n, long textures)
    void glGenTextures(GLsizei n, GLuint * textures)
    static void
    nglGetBooleanv(int pname, long params)
    void glGetBooleanv(GLenum pname, GLboolean * params)
    static void
    nglGetClipPlane(int plane, long equation)
    void glGetClipPlane(GLenum plane, GLdouble * equation)
    static void
    nglGetDoublev(int pname, long params)
    void glGetDoublev(GLenum pname, GLdouble * params)
    static void
    nglGetFloatv(int pname, long params)
    void glGetFloatv(GLenum pname, GLfloat * params)
    static void
    nglGetIntegerv(int pname, long params)
    void glGetIntegerv(GLenum pname, GLint * params)
    static void
    nglGetLightfv(int light, int pname, long data)
    void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    static void
    nglGetLightiv(int light, int pname, long data)
    void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    static void
    nglGetMapdv(int target, int query, long data)
    void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    static void
    nglGetMapfv(int target, int query, long data)
    void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    static void
    nglGetMapiv(int target, int query, long data)
    void glGetMapiv(GLenum target, GLenum query, GLint * data)
    static void
    nglGetMaterialfv(int face, int pname, long data)
    void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
    static void
    nglGetMaterialiv(int face, int pname, long data)
    void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
    static void
    nglGetPixelMapfv(int map, long data)
    void glGetPixelMapfv(GLenum map, GLfloat * data)
    static void
    nglGetPixelMapuiv(int map, long data)
    void glGetPixelMapuiv(GLenum map, GLuint * data)
    static void
    nglGetPixelMapusv(int map, long data)
    void glGetPixelMapusv(GLenum map, GLushort * data)
    static void
    nglGetPointerv(int pname, long params)
    void glGetPointerv(GLenum pname, void ** params)
    static void
    nglGetPolygonStipple(long pattern)
    void glGetPolygonStipple(void * pattern)
    static long
    nglGetString(int name)
    GLubyte const * glGetString(GLenum name)
    static void
    nglGetTexEnvfv(int env, int pname, long data)
    void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    static void
    nglGetTexEnviv(int env, int pname, long data)
    void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    static void
    nglGetTexGendv(int coord, int pname, long data)
    void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    static void
    nglGetTexGenfv(int coord, int pname, long data)
    void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    static void
    nglGetTexGeniv(int coord, int pname, long data)
    void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    static void
    nglGetTexImage(int tex, int level, int format, int type, long pixels)
    void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    static void
    nglGetTexLevelParameterfv(int target, int level, int pname, long params)
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    static void
    nglGetTexLevelParameteriv(int target, int level, int pname, long params)
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    static void
    nglGetTexParameterfv(int target, int pname, long params)
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    static void
    nglGetTexParameteriv(int target, int pname, long params)
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    static void
    nglIndexdv(long index)
    void glIndexdv(GLdouble const * index)
    static void
    nglIndexfv(long index)
    void glIndexfv(GLfloat const * index)
    static void
    nglIndexiv(long index)
    void glIndexiv(GLint const * index)
    static void
    nglIndexPointer(int type, int stride, long pointer)
    void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    nglIndexsv(long index)
    void glIndexsv(GLshort const * index)
    static void
    nglIndexubv(long index)
    void glIndexubv(GLubyte const * index)
    static void
    nglInterleavedArrays(int format, int stride, long pointer)
    void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    static void
    nglLightfv(int light, int pname, long params)
    void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
    static void
    nglLightiv(int light, int pname, long params)
    void glLightiv(GLenum light, GLenum pname, GLint const * params)
    static void
    nglLightModelfv(int pname, long params)
    void glLightModelfv(GLenum pname, GLfloat const * params)
    static void
    nglLightModeliv(int pname, long params)
    void glLightModeliv(GLenum pname, GLint const * params)
    static void
    void glLoadMatrixd(GLdouble const * m)
    static void
    void glLoadMatrixf(GLfloat const * m)
    static void
    nglMap1d(int target, double u1, double u2, int stride, int order, long points)
    void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    static void
    nglMap1f(int target, float u1, float u2, int stride, int order, long points)
    void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    static void
    nglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, long points)
    void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    static void
    nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, long points)
    void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    static void
    nglMaterialfv(int face, int pname, long params)
    void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
    static void
    nglMaterialiv(int face, int pname, long params)
    void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
    static void
    void glMultMatrixd(GLdouble const * m)
    static void
    void glMultMatrixf(GLfloat const * m)
    static void
    nglNormal3bv(long v)
    void glNormal3bv(GLbyte const * v)
    static void
    nglNormal3dv(long v)
    void glNormal3dv(GLdouble const * v)
    static void
    nglNormal3fv(long v)
    void glNormal3fv(GLfloat const * v)
    static void
    nglNormal3iv(long v)
    void glNormal3iv(GLint const * v)
    static void
    nglNormal3sv(long v)
    void glNormal3sv(GLshort const * v)
    static void
    nglNormalPointer(int type, int stride, long pointer)
    void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    static void
    nglPixelMapfv(int map, int size, long values)
    void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    static void
    nglPixelMapuiv(int map, int size, long values)
    void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    static void
    nglPixelMapusv(int map, int size, long values)
    void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    static void
    nglPolygonStipple(long pattern)
    void glPolygonStipple(GLubyte const * pattern)
    static void
    nglPrioritizeTextures(int n, long textures, long priorities)
    void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
    static void
    nglRasterPos2dv(long coords)
    void glRasterPos2dv(GLdouble const * coords)
    static void
    nglRasterPos2fv(long coords)
    void glRasterPos2fv(GLfloat const * coords)
    static void
    nglRasterPos2iv(long coords)
    void glRasterPos2iv(GLint const * coords)
    static void
    nglRasterPos2sv(long coords)
    void glRasterPos2sv(GLshort const * coords)
    static void
    nglRasterPos3dv(long coords)
    void glRasterPos3dv(GLdouble const * coords)
    static void
    nglRasterPos3fv(long coords)
    void glRasterPos3fv(GLfloat const * coords)
    static void
    nglRasterPos3iv(long coords)
    void glRasterPos3iv(GLint const * coords)
    static void
    nglRasterPos3sv(long coords)
    void glRasterPos3sv(GLshort const * coords)
    static void
    nglRasterPos4dv(long coords)
    void glRasterPos4dv(GLdouble const * coords)
    static void
    nglRasterPos4fv(long coords)
    void glRasterPos4fv(GLfloat const * coords)
    static void
    nglRasterPos4iv(long coords)
    void glRasterPos4iv(GLint const * coords)
    static void
    nglRasterPos4sv(long coords)
    void glRasterPos4sv(GLshort const * coords)
    static void
    nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    static void
    nglRectdv(long v1, long v2)
    void glRectdv(GLdouble const * v1, GLdouble const * v2)
    static void
    nglRectfv(long v1, long v2)
    void glRectfv(GLfloat const * v1, GLfloat const * v2)
    static void
    nglRectiv(long v1, long v2)
    void glRectiv(GLint const * v1, GLint const * v2)
    static void
    nglRectsv(long v1, long v2)
    void glRectsv(GLshort const * v1, GLshort const * v2)
    static void
    nglSelectBuffer(int size, long buffer)
    void glSelectBuffer(GLsizei size, GLuint * buffer)
    static void
    void glTexCoord1dv(GLdouble const * v)
    static void
    void glTexCoord1fv(GLfloat const * v)
    static void
    void glTexCoord1iv(GLint const * v)
    static void
    void glTexCoord1sv(GLshort const * v)
    static void
    void glTexCoord2dv(GLdouble const * v)
    static void
    void glTexCoord2fv(GLfloat const * v)
    static void
    void glTexCoord2iv(GLint const * v)
    static void
    void glTexCoord2sv(GLshort const * v)
    static void
    void glTexCoord3dv(GLdouble const * v)
    static void
    void glTexCoord3fv(GLfloat const * v)
    static void
    void glTexCoord3iv(GLint const * v)
    static void
    void glTexCoord3sv(GLshort const * v)
    static void
    void glTexCoord4dv(GLdouble const * v)
    static void
    void glTexCoord4fv(GLfloat const * v)
    static void
    void glTexCoord4iv(GLint const * v)
    static void
    void glTexCoord4sv(GLshort const * v)
    static void
    nglTexCoordPointer(int size, int type, int stride, long pointer)
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    static void
    nglTexEnvfv(int target, int pname, long params)
    void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    nglTexEnviv(int target, int pname, long params)
    void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
    static void
    nglTexGendv(int coord, int pname, long params)
    void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
    static void
    nglTexGenfv(int coord, int pname, long params)
    void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
    static void
    nglTexGeniv(int coord, int pname, long params)
    void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
    static void
    nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    nglTexParameterfv(int target, int pname, long params)
    void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    static void
    nglTexParameteriv(int target, int pname, long params)
    void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    static void
    nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    static void
    nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    static void
    nglVertex2dv(long coords)
    void glVertex2dv(GLdouble const * coords)
    static void
    nglVertex2fv(long coords)
    void glVertex2fv(GLfloat const * coords)
    static void
    nglVertex2iv(long coords)
    void glVertex2iv(GLint const * coords)
    static void
    nglVertex2sv(long coords)
    void glVertex2sv(GLshort const * coords)
    static void
    nglVertex3dv(long coords)
    void glVertex3dv(GLdouble const * coords)
    static void
    nglVertex3fv(long coords)
    void glVertex3fv(GLfloat const * coords)
    static void
    nglVertex3iv(long coords)
    void glVertex3iv(GLint const * coords)
    static void
    nglVertex3sv(long coords)
    void glVertex3sv(GLshort const * coords)
    static void
    nglVertex4dv(long coords)
    void glVertex4dv(GLdouble const * coords)
    static void
    nglVertex4fv(long coords)
    void glVertex4fv(GLfloat const * coords)
    static void
    nglVertex4iv(long coords)
    void glVertex4iv(GLint const * coords)
    static void
    nglVertex4sv(long coords)
    void glVertex4sv(GLshort const * coords)
    static void
    nglVertexPointer(int size, int type, int stride, long pointer)
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Method Details

    • glEnable

      public static void glEnable(int target)
      void glEnable(GLenum target)
    • glDisable

      public static void glDisable(int target)
      void glDisable(GLenum target)
    • glAccum

      public static void glAccum(int op, float value)
      void glAccum(GLenum op, GLfloat value)
    • glAlphaFunc

      public static void glAlphaFunc(int func, float ref)
      void glAlphaFunc(GLenum func, GLfloat ref)
    • nglAreTexturesResident

      public static boolean nglAreTexturesResident(int n, long textures, long residences)
      GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    • glAreTexturesResident

      public static boolean glAreTexturesResident(IntBuffer textures, ByteBuffer residences)
      GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    • glAreTexturesResident

      public static boolean glAreTexturesResident(int texture, ByteBuffer residences)
      GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    • glArrayElement

      public static void glArrayElement(int i)
      void glArrayElement(GLint i)
    • glBegin

      public static void glBegin(int mode)
      void glBegin(GLenum mode)
    • glBindTexture

      public static void glBindTexture(int target, int texture)
      void glBindTexture(GLenum target, GLuint texture)
    • nglBitmap

      public static void nglBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data)
      void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
    • glBitmap

      public static void glBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, @Nullable ByteBuffer data)
      void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
    • glBitmap

      public static void glBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data)
      void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
    • glBlendFunc

      public static void glBlendFunc(int sfactor, int dfactor)
      void glBlendFunc(GLenum sfactor, GLenum dfactor)
    • glCallList

      public static void glCallList(int list)
      void glCallList(GLuint list)
    • nglCallLists

      public static void nglCallLists(int n, int type, long lists)
      void glCallLists(GLsizei n, GLenum type, void const * lists)
    • glCallLists

      public static void glCallLists(int type, ByteBuffer lists)
      void glCallLists(GLsizei n, GLenum type, void const * lists)
    • glCallLists

      public static void glCallLists(ByteBuffer lists)
      void glCallLists(GLsizei n, GLenum type, void const * lists)
    • glCallLists

      public static void glCallLists(ShortBuffer lists)
      void glCallLists(GLsizei n, GLenum type, void const * lists)
    • glCallLists

      public static void glCallLists(IntBuffer lists)
      void glCallLists(GLsizei n, GLenum type, void const * lists)
    • glClear

      public static void glClear(int mask)
      void glClear(GLbitfield mask)
    • glClearAccum

      public static void glClearAccum(float red, float green, float blue, float alpha)
      void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    • glClearColor

      public static void glClearColor(float red, float green, float blue, float alpha)
      void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    • glClearDepth

      public static void glClearDepth(double depth)
      void glClearDepth(GLdouble depth)
    • glClearIndex

      public static void glClearIndex(float index)
      void glClearIndex(GLfloat index)
    • glClearStencil

      public static void glClearStencil(int s)
      void glClearStencil(GLint s)
    • nglClipPlane

      public static void nglClipPlane(int plane, long equation)
      void glClipPlane(GLenum plane, GLdouble const * equation)
    • glClipPlane

      public static void glClipPlane(int plane, DoubleBuffer equation)
      void glClipPlane(GLenum plane, GLdouble const * equation)
    • glColor3b

      public static void glColor3b(byte red, byte green, byte blue)
      void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
    • glColor3s

      public static void glColor3s(short red, short green, short blue)
      void glColor3s(GLshort red, GLshort green, GLshort blue)
    • glColor3i

      public static void glColor3i(int red, int green, int blue)
      void glColor3i(GLint red, GLint green, GLint blue)
    • glColor3f

      public static void glColor3f(float red, float green, float blue)
      void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
    • glColor3d

      public static void glColor3d(double red, double green, double blue)
      void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
    • glColor3ub

      public static void glColor3ub(byte red, byte green, byte blue)
      void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
    • glColor3us

      public static void glColor3us(short red, short green, short blue)
      void glColor3us(GLushort red, GLushort green, GLushort blue)
    • glColor3ui

      public static void glColor3ui(int red, int green, int blue)
      void glColor3ui(GLint red, GLint green, GLint blue)
    • nglColor3bv

      public static void nglColor3bv(long v)
      void glColor3bv(GLbyte const * v)
    • glColor3bv

      public static void glColor3bv(ByteBuffer v)
      void glColor3bv(GLbyte const * v)
    • nglColor3sv

      public static void nglColor3sv(long v)
      void glColor3sv(GLshort const * v)
    • glColor3sv

      public static void glColor3sv(ShortBuffer v)
      void glColor3sv(GLshort const * v)
    • nglColor3iv

      public static void nglColor3iv(long v)
      void glColor3iv(GLint const * v)
    • glColor3iv

      public static void glColor3iv(IntBuffer v)
      void glColor3iv(GLint const * v)
    • nglColor3fv

      public static void nglColor3fv(long v)
      void glColor3fv(GLfloat const * v)
    • glColor3fv

      public static void glColor3fv(FloatBuffer v)
      void glColor3fv(GLfloat const * v)
    • nglColor3dv

      public static void nglColor3dv(long v)
      void glColor3dv(GLdouble const * v)
    • glColor3dv

      public static void glColor3dv(DoubleBuffer v)
      void glColor3dv(GLdouble const * v)
    • nglColor3ubv

      public static void nglColor3ubv(long v)
      void glColor3ubv(GLubyte const * v)
    • glColor3ubv

      public static void glColor3ubv(ByteBuffer v)
      void glColor3ubv(GLubyte const * v)
    • nglColor3usv

      public static void nglColor3usv(long v)
      void glColor3usv(GLushort const * v)
    • glColor3usv

      public static void glColor3usv(ShortBuffer v)
      void glColor3usv(GLushort const * v)
    • nglColor3uiv

      public static void nglColor3uiv(long v)
      void glColor3uiv(GLuint const * v)
    • glColor3uiv

      public static void glColor3uiv(IntBuffer v)
      void glColor3uiv(GLuint const * v)
    • glColor4b

      public static void glColor4b(byte red, byte green, byte blue, byte alpha)
      void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
    • glColor4s

      public static void glColor4s(short red, short green, short blue, short alpha)
      void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
    • glColor4i

      public static void glColor4i(int red, int green, int blue, int alpha)
      void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
    • glColor4f

      public static void glColor4f(float red, float green, float blue, float alpha)
      void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    • glColor4d

      public static void glColor4d(double red, double green, double blue, double alpha)
      void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
    • glColor4ub

      public static void glColor4ub(byte red, byte green, byte blue, byte alpha)
      void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
    • glColor4us

      public static void glColor4us(short red, short green, short blue, short alpha)
      void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
    • glColor4ui

      public static void glColor4ui(int red, int green, int blue, int alpha)
      void glColor4ui(GLint red, GLint green, GLint blue, GLint alpha)
    • nglColor4bv

      public static void nglColor4bv(long v)
      void glColor4bv(GLbyte const * v)
    • glColor4bv

      public static void glColor4bv(ByteBuffer v)
      void glColor4bv(GLbyte const * v)
    • nglColor4sv

      public static void nglColor4sv(long v)
      void glColor4sv(GLshort const * v)
    • glColor4sv

      public static void glColor4sv(ShortBuffer v)
      void glColor4sv(GLshort const * v)
    • nglColor4iv

      public static void nglColor4iv(long v)
      void glColor4iv(GLint const * v)
    • glColor4iv

      public static void glColor4iv(IntBuffer v)
      void glColor4iv(GLint const * v)
    • nglColor4fv

      public static void nglColor4fv(long v)
      void glColor4fv(GLfloat const * v)
    • glColor4fv

      public static void glColor4fv(FloatBuffer v)
      void glColor4fv(GLfloat const * v)
    • nglColor4dv

      public static void nglColor4dv(long v)
      void glColor4dv(GLdouble const * v)
    • glColor4dv

      public static void glColor4dv(DoubleBuffer v)
      void glColor4dv(GLdouble const * v)
    • nglColor4ubv

      public static void nglColor4ubv(long v)
      void glColor4ubv(GLubyte const * v)
    • glColor4ubv

      public static void glColor4ubv(ByteBuffer v)
      void glColor4ubv(GLubyte const * v)
    • nglColor4usv

      public static void nglColor4usv(long v)
      void glColor4usv(GLushort const * v)
    • glColor4usv

      public static void glColor4usv(ShortBuffer v)
      void glColor4usv(GLushort const * v)
    • nglColor4uiv

      public static void nglColor4uiv(long v)
      void glColor4uiv(GLuint const * v)
    • glColor4uiv

      public static void glColor4uiv(IntBuffer v)
      void glColor4uiv(GLuint const * v)
    • glColorMask

      public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
      void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    • glColorMaterial

      public static void glColorMaterial(int face, int mode)
      void glColorMaterial(GLenum face, GLenum mode)
    • nglColorPointer

      public static void nglColorPointer(int size, int type, int stride, long pointer)
      void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glColorPointer

      public static void glColorPointer(int size, int type, int stride, ByteBuffer pointer)
      void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glColorPointer

      public static void glColorPointer(int size, int type, int stride, long pointer)
      void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glColorPointer

      public static void glColorPointer(int size, int type, int stride, ShortBuffer pointer)
      void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glColorPointer

      public static void glColorPointer(int size, int type, int stride, IntBuffer pointer)
      void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glColorPointer

      public static void glColorPointer(int size, int type, int stride, FloatBuffer pointer)
      void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glCopyPixels

      public static void glCopyPixels(int x, int y, int width, int height, int type)
      void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
    • glCullFace

      public static void glCullFace(int mode)
      void glCullFace(GLenum mode)
    • glDeleteLists

      public static void glDeleteLists(int list, int range)
      void glDeleteLists(GLuint list, GLsizei range)
    • glDepthFunc

      public static void glDepthFunc(int func)
      void glDepthFunc(GLenum func)
    • glDepthMask

      public static void glDepthMask(boolean flag)
      void glDepthMask(GLboolean flag)
    • glDepthRange

      public static void glDepthRange(double zNear, double zFar)
      void glDepthRange(GLdouble zNear, GLdouble zFar)
    • glDisableClientState

      public static void glDisableClientState(int cap)
      void glDisableClientState(GLenum cap)
    • glDrawArrays

      public static void glDrawArrays(int mode, int first, int count)
      void glDrawArrays(GLenum mode, GLint first, GLsizei count)
    • glDrawBuffer

      public static void glDrawBuffer(int buf)
      void glDrawBuffer(GLenum buf)
    • nglDrawElements

      public static void nglDrawElements(int mode, int count, int type, long indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, int count, int type, long indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, int type, ByteBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, ByteBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, ShortBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • glDrawElements

      public static void glDrawElements(int mode, IntBuffer indices)
      void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
    • nglDrawPixels

      public static void nglDrawPixels(int width, int height, int format, int type, long pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, long pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, FloatBuffer pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glEdgeFlag

      public static void glEdgeFlag(boolean flag)
      void glEdgeFlag(GLboolean flag)
    • nglEdgeFlagv

      public static void nglEdgeFlagv(long flag)
      void glEdgeFlagv(GLboolean const * flag)
    • glEdgeFlagv

      public static void glEdgeFlagv(ByteBuffer flag)
      void glEdgeFlagv(GLboolean const * flag)
    • nglEdgeFlagPointer

      public static void nglEdgeFlagPointer(int stride, long pointer)
      void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
    • glEdgeFlagPointer

      public static void glEdgeFlagPointer(int stride, ByteBuffer pointer)
      void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
    • glEdgeFlagPointer

      public static void glEdgeFlagPointer(int stride, long pointer)
      void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
    • glEnableClientState

      public static void glEnableClientState(int cap)
      void glEnableClientState(GLenum cap)
    • glEnd

      public static void glEnd()
      void glEnd(void)
    • glEvalCoord1f

      public static void glEvalCoord1f(float u)
      void glEvalCoord1f(GLfloat u)
    • nglEvalCoord1fv

      public static void nglEvalCoord1fv(long u)
      void glEvalCoord1fv(GLfloat const * u)
    • glEvalCoord1fv

      public static void glEvalCoord1fv(FloatBuffer u)
      void glEvalCoord1fv(GLfloat const * u)
    • glEvalCoord1d

      public static void glEvalCoord1d(double u)
      void glEvalCoord1d(GLdouble u)
    • nglEvalCoord1dv

      public static void nglEvalCoord1dv(long u)
      void glEvalCoord1dv(GLdouble const * u)
    • glEvalCoord1dv

      public static void glEvalCoord1dv(DoubleBuffer u)
      void glEvalCoord1dv(GLdouble const * u)
    • glEvalCoord2f

      public static void glEvalCoord2f(float u, float v)
      void glEvalCoord2f(GLfloat u, GLfloat v)
    • nglEvalCoord2fv

      public static void nglEvalCoord2fv(long u)
      void glEvalCoord2fv(GLfloat const * u)
    • glEvalCoord2fv

      public static void glEvalCoord2fv(FloatBuffer u)
      void glEvalCoord2fv(GLfloat const * u)
    • glEvalCoord2d

      public static void glEvalCoord2d(double u, double v)
      void glEvalCoord2d(GLdouble u, GLdouble v)
    • nglEvalCoord2dv

      public static void nglEvalCoord2dv(long u)
      void glEvalCoord2dv(GLdouble const * u)
    • glEvalCoord2dv

      public static void glEvalCoord2dv(DoubleBuffer u)
      void glEvalCoord2dv(GLdouble const * u)
    • glEvalMesh1

      public static void glEvalMesh1(int mode, int i1, int i2)
      void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
    • glEvalMesh2

      public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
      void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
    • glEvalPoint1

      public static void glEvalPoint1(int i)
      void glEvalPoint1(GLint i)
    • glEvalPoint2

      public static void glEvalPoint2(int i, int j)
      void glEvalPoint2(GLint i, GLint j)
    • nglFeedbackBuffer

      public static void nglFeedbackBuffer(int size, int type, long buffer)
      void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
    • glFeedbackBuffer

      public static void glFeedbackBuffer(int type, FloatBuffer buffer)
      void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
    • glFinish

      public static void glFinish()
      void glFinish(void)
    • glFlush

      public static void glFlush()
      void glFlush(void)
    • glFogi

      public static void glFogi(int pname, int param)
      void glFogi(GLenum pname, GLint param)
    • nglFogiv

      public static void nglFogiv(int pname, long params)
      void glFogiv(GLenum pname, GLint const * params)
    • glFogiv

      public static void glFogiv(int pname, IntBuffer params)
      void glFogiv(GLenum pname, GLint const * params)
    • glFogf

      public static void glFogf(int pname, float param)
      void glFogf(GLenum pname, GLfloat param)
    • nglFogfv

      public static void nglFogfv(int pname, long params)
      void glFogfv(GLenum pname, GLfloat const * params)
    • glFogfv

      public static void glFogfv(int pname, FloatBuffer params)
      void glFogfv(GLenum pname, GLfloat const * params)
    • glFrontFace

      public static void glFrontFace(int dir)
      void glFrontFace(GLenum dir)
    • glGenLists

      public static int glGenLists(int s)
      GLuint glGenLists(GLsizei s)
    • nglGenTextures

      public static void nglGenTextures(int n, long textures)
      void glGenTextures(GLsizei n, GLuint * textures)
    • glGenTextures

      public static void glGenTextures(IntBuffer textures)
      void glGenTextures(GLsizei n, GLuint * textures)
    • glGenTextures

      public static int glGenTextures()
      void glGenTextures(GLsizei n, GLuint * textures)
    • nglDeleteTextures

      public static void nglDeleteTextures(int n, long textures)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • glDeleteTextures

      public static void glDeleteTextures(IntBuffer textures)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • glDeleteTextures

      public static void glDeleteTextures(int texture)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • nglGetClipPlane

      public static void nglGetClipPlane(int plane, long equation)
      void glGetClipPlane(GLenum plane, GLdouble * equation)
    • glGetClipPlane

      public static void glGetClipPlane(int plane, DoubleBuffer equation)
      void glGetClipPlane(GLenum plane, GLdouble * equation)
    • nglGetBooleanv

      public static void nglGetBooleanv(int pname, long params)
      void glGetBooleanv(GLenum pname, GLboolean * params)
    • glGetBooleanv

      public static void glGetBooleanv(int pname, ByteBuffer params)
      void glGetBooleanv(GLenum pname, GLboolean * params)
    • glGetBoolean

      public static boolean glGetBoolean(int pname)
      void glGetBooleanv(GLenum pname, GLboolean * params)
    • nglGetFloatv

      public static void nglGetFloatv(int pname, long params)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • glGetFloatv

      public static void glGetFloatv(int pname, FloatBuffer params)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • glGetFloat

      public static float glGetFloat(int pname)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • nglGetIntegerv

      public static void nglGetIntegerv(int pname, long params)
      void glGetIntegerv(GLenum pname, GLint * params)
    • glGetIntegerv

      public static void glGetIntegerv(int pname, IntBuffer params)
      void glGetIntegerv(GLenum pname, GLint * params)
    • glGetInteger

      public static int glGetInteger(int pname)
      void glGetIntegerv(GLenum pname, GLint * params)
    • nglGetDoublev

      public static void nglGetDoublev(int pname, long params)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetDoublev

      public static void glGetDoublev(int pname, DoubleBuffer params)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetDouble

      public static double glGetDouble(int pname)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetError

      public static int glGetError()
      GLenum glGetError(void)
    • nglGetLightiv

      public static void nglGetLightiv(int light, int pname, long data)
      void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    • glGetLightiv

      public static void glGetLightiv(int light, int pname, IntBuffer data)
      void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    • glGetLighti

      public static int glGetLighti(int light, int pname)
      void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    • nglGetLightfv

      public static void nglGetLightfv(int light, int pname, long data)
      void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    • glGetLightfv

      public static void glGetLightfv(int light, int pname, FloatBuffer data)
      void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    • glGetLightf

      public static float glGetLightf(int light, int pname)
      void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    • nglGetMapiv

      public static void nglGetMapiv(int target, int query, long data)
      void glGetMapiv(GLenum target, GLenum query, GLint * data)
    • glGetMapiv

      public static void glGetMapiv(int target, int query, IntBuffer data)
      void glGetMapiv(GLenum target, GLenum query, GLint * data)
    • glGetMapi

      public static int glGetMapi(int target, int query)
      void glGetMapiv(GLenum target, GLenum query, GLint * data)
    • nglGetMapfv

      public static void nglGetMapfv(int target, int query, long data)
      void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    • glGetMapfv

      public static void glGetMapfv(int target, int query, FloatBuffer data)
      void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    • glGetMapf

      public static float glGetMapf(int target, int query)
      void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    • nglGetMapdv

      public static void nglGetMapdv(int target, int query, long data)
      void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    • glGetMapdv

      public static void glGetMapdv(int target, int query, DoubleBuffer data)
      void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    • glGetMapd

      public static double glGetMapd(int target, int query)
      void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    • nglGetMaterialiv

      public static void nglGetMaterialiv(int face, int pname, long data)
      void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
    • glGetMaterialiv

      public static void glGetMaterialiv(int face, int pname, IntBuffer data)
      void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
    • nglGetMaterialfv

      public static void nglGetMaterialfv(int face, int pname, long data)
      void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
    • glGetMaterialfv

      public static void glGetMaterialfv(int face, int pname, FloatBuffer data)
      void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
    • nglGetPixelMapfv

      public static void nglGetPixelMapfv(int map, long data)
      void glGetPixelMapfv(GLenum map, GLfloat * data)
    • glGetPixelMapfv

      public static void glGetPixelMapfv(int map, FloatBuffer data)
      void glGetPixelMapfv(GLenum map, GLfloat * data)
    • glGetPixelMapfv

      public static void glGetPixelMapfv(int map, long data)
      void glGetPixelMapfv(GLenum map, GLfloat * data)
    • nglGetPixelMapusv

      public static void nglGetPixelMapusv(int map, long data)
      void glGetPixelMapusv(GLenum map, GLushort * data)
    • glGetPixelMapusv

      public static void glGetPixelMapusv(int map, ShortBuffer data)
      void glGetPixelMapusv(GLenum map, GLushort * data)
    • glGetPixelMapusv

      public static void glGetPixelMapusv(int map, long data)
      void glGetPixelMapusv(GLenum map, GLushort * data)
    • nglGetPixelMapuiv

      public static void nglGetPixelMapuiv(int map, long data)
      void glGetPixelMapuiv(GLenum map, GLuint * data)
    • glGetPixelMapuiv

      public static void glGetPixelMapuiv(int map, IntBuffer data)
      void glGetPixelMapuiv(GLenum map, GLuint * data)
    • glGetPixelMapuiv

      public static void glGetPixelMapuiv(int map, long data)
      void glGetPixelMapuiv(GLenum map, GLuint * data)
    • nglGetPointerv

      public static void nglGetPointerv(int pname, long params)
      void glGetPointerv(GLenum pname, void ** params)
    • glGetPointerv

      public static void glGetPointerv(int pname, PointerBuffer params)
      void glGetPointerv(GLenum pname, void ** params)
    • glGetPointer

      public static long glGetPointer(int pname)
      void glGetPointerv(GLenum pname, void ** params)
    • nglGetPolygonStipple

      public static void nglGetPolygonStipple(long pattern)
      void glGetPolygonStipple(void * pattern)
    • glGetPolygonStipple

      public static void glGetPolygonStipple(ByteBuffer pattern)
      void glGetPolygonStipple(void * pattern)
    • glGetPolygonStipple

      public static void glGetPolygonStipple(long pattern)
      void glGetPolygonStipple(void * pattern)
    • nglGetString

      public static long nglGetString(int name)
      GLubyte const * glGetString(GLenum name)
    • glGetString

      public static @Nullable String glGetString(int name)
      GLubyte const * glGetString(GLenum name)
    • nglGetTexEnviv

      public static void nglGetTexEnviv(int env, int pname, long data)
      void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    • glGetTexEnviv

      public static void glGetTexEnviv(int env, int pname, IntBuffer data)
      void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    • glGetTexEnvi

      public static int glGetTexEnvi(int env, int pname)
      void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    • nglGetTexEnvfv

      public static void nglGetTexEnvfv(int env, int pname, long data)
      void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    • glGetTexEnvfv

      public static void glGetTexEnvfv(int env, int pname, FloatBuffer data)
      void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    • glGetTexEnvf

      public static float glGetTexEnvf(int env, int pname)
      void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    • nglGetTexGeniv

      public static void nglGetTexGeniv(int coord, int pname, long data)
      void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    • glGetTexGeniv

      public static void glGetTexGeniv(int coord, int pname, IntBuffer data)
      void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    • glGetTexGeni

      public static int glGetTexGeni(int coord, int pname)
      void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    • nglGetTexGenfv

      public static void nglGetTexGenfv(int coord, int pname, long data)
      void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    • glGetTexGenfv

      public static void glGetTexGenfv(int coord, int pname, FloatBuffer data)
      void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    • glGetTexGenf

      public static float glGetTexGenf(int coord, int pname)
      void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    • nglGetTexGendv

      public static void nglGetTexGendv(int coord, int pname, long data)
      void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    • glGetTexGendv

      public static void glGetTexGendv(int coord, int pname, DoubleBuffer data)
      void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    • glGetTexGend

      public static double glGetTexGend(int coord, int pname)
      void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    • nglGetTexImage

      public static void nglGetTexImage(int tex, int level, int format, int type, long pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, ByteBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, long pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, ShortBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, IntBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, FloatBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, DoubleBuffer pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • nglGetTexLevelParameteriv

      public static void nglGetTexLevelParameteriv(int target, int level, int pname, long params)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • glGetTexLevelParameteriv

      public static void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • glGetTexLevelParameteri

      public static int glGetTexLevelParameteri(int target, int level, int pname)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • nglGetTexLevelParameterfv

      public static void nglGetTexLevelParameterfv(int target, int level, int pname, long params)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • glGetTexLevelParameterfv

      public static void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • glGetTexLevelParameterf

      public static float glGetTexLevelParameterf(int target, int level, int pname)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • nglGetTexParameteriv

      public static void nglGetTexParameteriv(int target, int pname, long params)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameteriv

      public static void glGetTexParameteriv(int target, int pname, IntBuffer params)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameteri

      public static int glGetTexParameteri(int target, int pname)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • nglGetTexParameterfv

      public static void nglGetTexParameterfv(int target, int pname, long params)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glGetTexParameterfv

      public static void glGetTexParameterfv(int target, int pname, FloatBuffer params)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glGetTexParameterf

      public static float glGetTexParameterf(int target, int pname)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glHint

      public static void glHint(int target, int hint)
      void glHint(GLenum target, GLenum hint)
    • glIndexi

      public static void glIndexi(int index)
      void glIndexi(GLint index)
    • glIndexub

      public static void glIndexub(byte index)
      void glIndexub(GLubyte index)
    • glIndexs

      public static void glIndexs(short index)
      void glIndexs(GLshort index)
    • glIndexf

      public static void glIndexf(float index)
      void glIndexf(GLfloat index)
    • glIndexd

      public static void glIndexd(double index)
      void glIndexd(GLdouble index)
    • nglIndexiv

      public static void nglIndexiv(long index)
      void glIndexiv(GLint const * index)
    • glIndexiv

      public static void glIndexiv(IntBuffer index)
      void glIndexiv(GLint const * index)
    • nglIndexubv

      public static void nglIndexubv(long index)
      void glIndexubv(GLubyte const * index)
    • glIndexubv

      public static void glIndexubv(ByteBuffer index)
      void glIndexubv(GLubyte const * index)
    • nglIndexsv

      public static void nglIndexsv(long index)
      void glIndexsv(GLshort const * index)
    • glIndexsv

      public static void glIndexsv(ShortBuffer index)
      void glIndexsv(GLshort const * index)
    • nglIndexfv

      public static void nglIndexfv(long index)
      void glIndexfv(GLfloat const * index)
    • glIndexfv

      public static void glIndexfv(FloatBuffer index)
      void glIndexfv(GLfloat const * index)
    • nglIndexdv

      public static void nglIndexdv(long index)
      void glIndexdv(GLdouble const * index)
    • glIndexdv

      public static void glIndexdv(DoubleBuffer index)
      void glIndexdv(GLdouble const * index)
    • glIndexMask

      public static void glIndexMask(int mask)
      void glIndexMask(GLuint mask)
    • nglIndexPointer

      public static void nglIndexPointer(int type, int stride, long pointer)
      void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    • glIndexPointer

      public static void glIndexPointer(int type, int stride, ByteBuffer pointer)
      void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    • glIndexPointer

      public static void glIndexPointer(int type, int stride, long pointer)
      void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    • glIndexPointer

      public static void glIndexPointer(int stride, ByteBuffer pointer)
      void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    • glIndexPointer

      public static void glIndexPointer(int stride, ShortBuffer pointer)
      void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    • glIndexPointer

      public static void glIndexPointer(int stride, IntBuffer pointer)
      void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
    • glInitNames

      public static void glInitNames()
      void glInitNames(void)
    • nglInterleavedArrays

      public static void nglInterleavedArrays(int format, int stride, long pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, long pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, IntBuffer pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, DoubleBuffer pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glIsEnabled

      public static boolean glIsEnabled(int cap)
      GLboolean glIsEnabled(GLenum cap)
    • glIsList

      public static boolean glIsList(int list)
      GLboolean glIsList(GLuint list)
    • glIsTexture

      public static boolean glIsTexture(int texture)
      GLboolean glIsTexture(GLuint texture)
    • glLightModeli

      public static void glLightModeli(int pname, int param)
      void glLightModeli(GLenum pname, GLint param)
    • glLightModelf

      public static void glLightModelf(int pname, float param)
      void glLightModelf(GLenum pname, GLfloat param)
    • nglLightModeliv

      public static void nglLightModeliv(int pname, long params)
      void glLightModeliv(GLenum pname, GLint const * params)
    • glLightModeliv

      public static void glLightModeliv(int pname, IntBuffer params)
      void glLightModeliv(GLenum pname, GLint const * params)
    • nglLightModelfv

      public static void nglLightModelfv(int pname, long params)
      void glLightModelfv(GLenum pname, GLfloat const * params)
    • glLightModelfv

      public static void glLightModelfv(int pname, FloatBuffer params)
      void glLightModelfv(GLenum pname, GLfloat const * params)
    • glLighti

      public static void glLighti(int light, int pname, int param)
      void glLighti(GLenum light, GLenum pname, GLint param)
    • glLightf

      public static void glLightf(int light, int pname, float param)
      void glLightf(GLenum light, GLenum pname, GLfloat param)
    • nglLightiv

      public static void nglLightiv(int light, int pname, long params)
      void glLightiv(GLenum light, GLenum pname, GLint const * params)
    • glLightiv

      public static void glLightiv(int light, int pname, IntBuffer params)
      void glLightiv(GLenum light, GLenum pname, GLint const * params)
    • nglLightfv

      public static void nglLightfv(int light, int pname, long params)
      void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
    • glLightfv

      public static void glLightfv(int light, int pname, FloatBuffer params)
      void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
    • glLineStipple

      public static void glLineStipple(int factor, short pattern)
      void glLineStipple(GLint factor, GLushort pattern)
    • glLineWidth

      public static void glLineWidth(float width)
      void glLineWidth(GLfloat width)
    • glListBase

      public static void glListBase(int base)
      void glListBase(GLuint base)
    • nglLoadMatrixf

      public static void nglLoadMatrixf(long m)
      void glLoadMatrixf(GLfloat const * m)
    • glLoadMatrixf

      public static void glLoadMatrixf(FloatBuffer m)
      void glLoadMatrixf(GLfloat const * m)
    • nglLoadMatrixd

      public static void nglLoadMatrixd(long m)
      void glLoadMatrixd(GLdouble const * m)
    • glLoadMatrixd

      public static void glLoadMatrixd(DoubleBuffer m)
      void glLoadMatrixd(GLdouble const * m)
    • glLoadIdentity

      public static void glLoadIdentity()
      void glLoadIdentity(void)
    • glLoadName

      public static void glLoadName(int name)
      void glLoadName(GLuint name)
    • glLogicOp

      public static void glLogicOp(int op)
      void glLogicOp(GLenum op)
    • nglMap1f

      public static void nglMap1f(int target, float u1, float u2, int stride, int order, long points)
      void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    • glMap1f

      public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
      void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    • nglMap1d

      public static void nglMap1d(int target, double u1, double u2, int stride, int order, long points)
      void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    • glMap1d

      public static void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
      void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    • nglMap2f

      public static void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, long points)
      void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    • glMap2f

      public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
      void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    • nglMap2d

      public static void nglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, long points)
      void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    • glMap2d

      public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
      void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    • glMapGrid1f

      public static void glMapGrid1f(int n, float u1, float u2)
      void glMapGrid1f(GLint n, GLfloat u1, GLfloat u2)
    • glMapGrid1d

      public static void glMapGrid1d(int n, double u1, double u2)
      void glMapGrid1d(GLint n, GLdouble u1, GLdouble u2)
    • glMapGrid2f

      public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
      void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
    • glMapGrid2d

      public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
      void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
    • glMateriali

      public static void glMateriali(int face, int pname, int param)
      void glMateriali(GLenum face, GLenum pname, GLint param)
    • glMaterialf

      public static void glMaterialf(int face, int pname, float param)
      void glMaterialf(GLenum face, GLenum pname, GLfloat param)
    • nglMaterialiv

      public static void nglMaterialiv(int face, int pname, long params)
      void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
    • glMaterialiv

      public static void glMaterialiv(int face, int pname, IntBuffer params)
      void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
    • nglMaterialfv

      public static void nglMaterialfv(int face, int pname, long params)
      void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
    • glMaterialfv

      public static void glMaterialfv(int face, int pname, FloatBuffer params)
      void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
    • glMatrixMode

      public static void glMatrixMode(int mode)
      void glMatrixMode(GLenum mode)
    • nglMultMatrixf

      public static void nglMultMatrixf(long m)
      void glMultMatrixf(GLfloat const * m)
    • glMultMatrixf

      public static void glMultMatrixf(FloatBuffer m)
      void glMultMatrixf(GLfloat const * m)
    • nglMultMatrixd

      public static void nglMultMatrixd(long m)
      void glMultMatrixd(GLdouble const * m)
    • glMultMatrixd

      public static void glMultMatrixd(DoubleBuffer m)
      void glMultMatrixd(GLdouble const * m)
    • glFrustum

      public static void glFrustum(double l, double r, double b, double t, double n, double f)
      void glFrustum(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
    • glNewList

      public static void glNewList(int n, int mode)
      void glNewList(GLuint n, GLenum mode)
    • glEndList

      public static void glEndList()
      void glEndList(void)
    • glNormal3f

      public static void glNormal3f(float nx, float ny, float nz)
      void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
    • glNormal3b

      public static void glNormal3b(byte nx, byte ny, byte nz)
      void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
    • glNormal3s

      public static void glNormal3s(short nx, short ny, short nz)
      void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
    • glNormal3i

      public static void glNormal3i(int nx, int ny, int nz)
      void glNormal3i(GLint nx, GLint ny, GLint nz)
    • glNormal3d

      public static void glNormal3d(double nx, double ny, double nz)
      void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
    • nglNormal3fv

      public static void nglNormal3fv(long v)
      void glNormal3fv(GLfloat const * v)
    • glNormal3fv

      public static void glNormal3fv(FloatBuffer v)
      void glNormal3fv(GLfloat const * v)
    • nglNormal3bv

      public static void nglNormal3bv(long v)
      void glNormal3bv(GLbyte const * v)
    • glNormal3bv

      public static void glNormal3bv(ByteBuffer v)
      void glNormal3bv(GLbyte const * v)
    • nglNormal3sv

      public static void nglNormal3sv(long v)
      void glNormal3sv(GLshort const * v)
    • glNormal3sv

      public static void glNormal3sv(ShortBuffer v)
      void glNormal3sv(GLshort const * v)
    • nglNormal3iv

      public static void nglNormal3iv(long v)
      void glNormal3iv(GLint const * v)
    • glNormal3iv

      public static void glNormal3iv(IntBuffer v)
      void glNormal3iv(GLint const * v)
    • nglNormal3dv

      public static void nglNormal3dv(long v)
      void glNormal3dv(GLdouble const * v)
    • glNormal3dv

      public static void glNormal3dv(DoubleBuffer v)
      void glNormal3dv(GLdouble const * v)
    • nglNormalPointer

      public static void nglNormalPointer(int type, int stride, long pointer)
      void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    • glNormalPointer

      public static void glNormalPointer(int type, int stride, ByteBuffer pointer)
      void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    • glNormalPointer

      public static void glNormalPointer(int type, int stride, long pointer)
      void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    • glNormalPointer

      public static void glNormalPointer(int type, int stride, ShortBuffer pointer)
      void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    • glNormalPointer

      public static void glNormalPointer(int type, int stride, IntBuffer pointer)
      void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    • glNormalPointer

      public static void glNormalPointer(int type, int stride, FloatBuffer pointer)
      void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
    • glOrtho

      public static void glOrtho(double l, double r, double b, double t, double n, double f)
      void glOrtho(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
    • glPassThrough

      public static void glPassThrough(float token)
      void glPassThrough(GLfloat token)
    • nglPixelMapfv

      public static void nglPixelMapfv(int map, int size, long values)
      void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    • glPixelMapfv

      public static void glPixelMapfv(int map, int size, long values)
      void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    • glPixelMapfv

      public static void glPixelMapfv(int map, FloatBuffer values)
      void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    • nglPixelMapusv

      public static void nglPixelMapusv(int map, int size, long values)
      void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    • glPixelMapusv

      public static void glPixelMapusv(int map, int size, long values)
      void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    • glPixelMapusv

      public static void glPixelMapusv(int map, ShortBuffer values)
      void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    • nglPixelMapuiv

      public static void nglPixelMapuiv(int map, int size, long values)
      void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    • glPixelMapuiv

      public static void glPixelMapuiv(int map, int size, long values)
      void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    • glPixelMapuiv

      public static void glPixelMapuiv(int map, IntBuffer values)
      void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    • glPixelStorei

      public static void glPixelStorei(int pname, int param)
      void glPixelStorei(GLenum pname, GLint param)
    • glPixelStoref

      public static void glPixelStoref(int pname, float param)
      void glPixelStoref(GLenum pname, GLfloat param)
    • glPixelTransferi

      public static void glPixelTransferi(int pname, int param)
      void glPixelTransferi(GLenum pname, GLint param)
    • glPixelTransferf

      public static void glPixelTransferf(int pname, float param)
      void glPixelTransferf(GLenum pname, GLfloat param)
    • glPixelZoom

      public static void glPixelZoom(float xfactor, float yfactor)
      void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
    • glPointSize

      public static void glPointSize(float size)
      void glPointSize(GLfloat size)
    • glPolygonMode

      public static void glPolygonMode(int face, int mode)
      void glPolygonMode(GLenum face, GLenum mode)
    • glPolygonOffset

      public static void glPolygonOffset(float factor, float units)
      void glPolygonOffset(GLfloat factor, GLfloat units)
    • nglPolygonStipple

      public static void nglPolygonStipple(long pattern)
      void glPolygonStipple(GLubyte const * pattern)
    • glPolygonStipple

      public static void glPolygonStipple(ByteBuffer pattern)
      void glPolygonStipple(GLubyte const * pattern)
    • glPolygonStipple

      public static void glPolygonStipple(long pattern)
      void glPolygonStipple(GLubyte const * pattern)
    • glPushAttrib

      public static void glPushAttrib(int mask)
      void glPushAttrib(GLbitfield mask)
    • glPushClientAttrib

      public static void glPushClientAttrib(int mask)
      void glPushClientAttrib(GLbitfield mask)
    • glPopAttrib

      public static void glPopAttrib()
      void glPopAttrib(void)
    • glPopClientAttrib

      public static void glPopClientAttrib()
      void glPopClientAttrib(void)
    • glPopMatrix

      public static void glPopMatrix()
      void glPopMatrix(void)
    • glPopName

      public static void glPopName()
      void glPopName(void)
    • nglPrioritizeTextures

      public static void nglPrioritizeTextures(int n, long textures, long priorities)
      void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
    • glPrioritizeTextures

      public static void glPrioritizeTextures(IntBuffer textures, FloatBuffer priorities)
      void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
    • glPushMatrix

      public static void glPushMatrix()
      void glPushMatrix(void)
    • glPushName

      public static void glPushName(int name)
      void glPushName(GLuint name)
    • glRasterPos2i

      public static void glRasterPos2i(int x, int y)
      void glRasterPos2i(GLint x, GLint y)
    • glRasterPos2s

      public static void glRasterPos2s(short x, short y)
      void glRasterPos2s(GLshort x, GLshort y)
    • glRasterPos2f

      public static void glRasterPos2f(float x, float y)
      void glRasterPos2f(GLfloat x, GLfloat y)
    • glRasterPos2d

      public static void glRasterPos2d(double x, double y)
      void glRasterPos2d(GLdouble x, GLdouble y)
    • nglRasterPos2iv

      public static void nglRasterPos2iv(long coords)
      void glRasterPos2iv(GLint const * coords)
    • glRasterPos2iv

      public static void glRasterPos2iv(IntBuffer coords)
      void glRasterPos2iv(GLint const * coords)
    • nglRasterPos2sv

      public static void nglRasterPos2sv(long coords)
      void glRasterPos2sv(GLshort const * coords)
    • glRasterPos2sv

      public static void glRasterPos2sv(ShortBuffer coords)
      void glRasterPos2sv(GLshort const * coords)
    • nglRasterPos2fv

      public static void nglRasterPos2fv(long coords)
      void glRasterPos2fv(GLfloat const * coords)
    • glRasterPos2fv

      public static void glRasterPos2fv(FloatBuffer coords)
      void glRasterPos2fv(GLfloat const * coords)
    • nglRasterPos2dv

      public static void nglRasterPos2dv(long coords)
      void glRasterPos2dv(GLdouble const * coords)
    • glRasterPos2dv

      public static void glRasterPos2dv(DoubleBuffer coords)
      void glRasterPos2dv(GLdouble const * coords)
    • glRasterPos3i

      public static void glRasterPos3i(int x, int y, int z)
      void glRasterPos3i(GLint x, GLint y, GLint z)
    • glRasterPos3s

      public static void glRasterPos3s(short x, short y, short z)
      void glRasterPos3s(GLshort x, GLshort y, GLshort z)
    • glRasterPos3f

      public static void glRasterPos3f(float x, float y, float z)
      void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
    • glRasterPos3d

      public static void glRasterPos3d(double x, double y, double z)
      void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
    • nglRasterPos3iv

      public static void nglRasterPos3iv(long coords)
      void glRasterPos3iv(GLint const * coords)
    • glRasterPos3iv

      public static void glRasterPos3iv(IntBuffer coords)
      void glRasterPos3iv(GLint const * coords)
    • nglRasterPos3sv

      public static void nglRasterPos3sv(long coords)
      void glRasterPos3sv(GLshort const * coords)
    • glRasterPos3sv

      public static void glRasterPos3sv(ShortBuffer coords)
      void glRasterPos3sv(GLshort const * coords)
    • nglRasterPos3fv

      public static void nglRasterPos3fv(long coords)
      void glRasterPos3fv(GLfloat const * coords)
    • glRasterPos3fv

      public static void glRasterPos3fv(FloatBuffer coords)
      void glRasterPos3fv(GLfloat const * coords)
    • nglRasterPos3dv

      public static void nglRasterPos3dv(long coords)
      void glRasterPos3dv(GLdouble const * coords)
    • glRasterPos3dv

      public static void glRasterPos3dv(DoubleBuffer coords)
      void glRasterPos3dv(GLdouble const * coords)
    • glRasterPos4i

      public static void glRasterPos4i(int x, int y, int z, int w)
      void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
    • glRasterPos4s

      public static void glRasterPos4s(short x, short y, short z, short w)
      void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
    • glRasterPos4f

      public static void glRasterPos4f(float x, float y, float z, float w)
      void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    • glRasterPos4d

      public static void glRasterPos4d(double x, double y, double z, double w)
      void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    • nglRasterPos4iv

      public static void nglRasterPos4iv(long coords)
      void glRasterPos4iv(GLint const * coords)
    • glRasterPos4iv

      public static void glRasterPos4iv(IntBuffer coords)
      void glRasterPos4iv(GLint const * coords)
    • nglRasterPos4sv

      public static void nglRasterPos4sv(long coords)
      void glRasterPos4sv(GLshort const * coords)
    • glRasterPos4sv

      public static void glRasterPos4sv(ShortBuffer coords)
      void glRasterPos4sv(GLshort const * coords)
    • nglRasterPos4fv

      public static void nglRasterPos4fv(long coords)
      void glRasterPos4fv(GLfloat const * coords)
    • glRasterPos4fv

      public static void glRasterPos4fv(FloatBuffer coords)
      void glRasterPos4fv(GLfloat const * coords)
    • nglRasterPos4dv

      public static void nglRasterPos4dv(long coords)
      void glRasterPos4dv(GLdouble const * coords)
    • glRasterPos4dv

      public static void glRasterPos4dv(DoubleBuffer coords)
      void glRasterPos4dv(GLdouble const * coords)
    • glReadBuffer

      public static void glReadBuffer(int src)
      void glReadBuffer(GLenum src)
    • nglReadPixels

      public static void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glRecti

      public static void glRecti(int x1, int y1, int x2, int y2)
      void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
    • glRects

      public static void glRects(short x1, short y1, short x2, short y2)
      void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
    • glRectf

      public static void glRectf(float x1, float y1, float x2, float y2)
      void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
    • glRectd

      public static void glRectd(double x1, double y1, double x2, double y2)
      void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
    • nglRectiv

      public static void nglRectiv(long v1, long v2)
      void glRectiv(GLint const * v1, GLint const * v2)
    • glRectiv

      public static void glRectiv(IntBuffer v1, IntBuffer v2)
      void glRectiv(GLint const * v1, GLint const * v2)
    • nglRectsv

      public static void nglRectsv(long v1, long v2)
      void glRectsv(GLshort const * v1, GLshort const * v2)
    • glRectsv

      public static void glRectsv(ShortBuffer v1, ShortBuffer v2)
      void glRectsv(GLshort const * v1, GLshort const * v2)
    • nglRectfv

      public static void nglRectfv(long v1, long v2)
      void glRectfv(GLfloat const * v1, GLfloat const * v2)
    • glRectfv

      public static void glRectfv(FloatBuffer v1, FloatBuffer v2)
      void glRectfv(GLfloat const * v1, GLfloat const * v2)
    • nglRectdv

      public static void nglRectdv(long v1, long v2)
      void glRectdv(GLdouble const * v1, GLdouble const * v2)
    • glRectdv

      public static void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
      void glRectdv(GLdouble const * v1, GLdouble const * v2)
    • glRenderMode

      public static int glRenderMode(int mode)
      GLint glRenderMode(GLenum mode)
    • glRotatef

      public static void glRotatef(float angle, float x, float y, float z)
      void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
    • glRotated

      public static void glRotated(double angle, double x, double y, double z)
      void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
    • glScalef

      public static void glScalef(float x, float y, float z)
      void glScalef(GLfloat x, GLfloat y, GLfloat z)
    • glScaled

      public static void glScaled(double x, double y, double z)
      void glScaled(GLdouble x, GLdouble y, GLdouble z)
    • glScissor

      public static void glScissor(int x, int y, int width, int height)
      void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    • nglSelectBuffer

      public static void nglSelectBuffer(int size, long buffer)
      void glSelectBuffer(GLsizei size, GLuint * buffer)
    • glSelectBuffer

      public static void glSelectBuffer(IntBuffer buffer)
      void glSelectBuffer(GLsizei size, GLuint * buffer)
    • glShadeModel

      public static void glShadeModel(int mode)
      void glShadeModel(GLenum mode)
    • glStencilFunc

      public static void glStencilFunc(int func, int ref, int mask)
      void glStencilFunc(GLenum func, GLint ref, GLuint mask)
    • glStencilMask

      public static void glStencilMask(int mask)
      void glStencilMask(GLuint mask)
    • glStencilOp

      public static void glStencilOp(int sfail, int dpfail, int dppass)
      void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
    • glTexCoord1f

      public static void glTexCoord1f(float s)
      void glTexCoord1f(GLfloat s)
    • glTexCoord1s

      public static void glTexCoord1s(short s)
      void glTexCoord1s(GLshort s)
    • glTexCoord1i

      public static void glTexCoord1i(int s)
      void glTexCoord1i(GLint s)
    • glTexCoord1d

      public static void glTexCoord1d(double s)
      void glTexCoord1d(GLdouble s)
    • nglTexCoord1fv

      public static void nglTexCoord1fv(long v)
      void glTexCoord1fv(GLfloat const * v)
    • glTexCoord1fv

      public static void glTexCoord1fv(FloatBuffer v)
      void glTexCoord1fv(GLfloat const * v)
    • nglTexCoord1sv

      public static void nglTexCoord1sv(long v)
      void glTexCoord1sv(GLshort const * v)
    • glTexCoord1sv

      public static void glTexCoord1sv(ShortBuffer v)
      void glTexCoord1sv(GLshort const * v)
    • nglTexCoord1iv

      public static void nglTexCoord1iv(long v)
      void glTexCoord1iv(GLint const * v)
    • glTexCoord1iv

      public static void glTexCoord1iv(IntBuffer v)
      void glTexCoord1iv(GLint const * v)
    • nglTexCoord1dv

      public static void nglTexCoord1dv(long v)
      void glTexCoord1dv(GLdouble const * v)
    • glTexCoord1dv

      public static void glTexCoord1dv(DoubleBuffer v)
      void glTexCoord1dv(GLdouble const * v)
    • glTexCoord2f

      public static void glTexCoord2f(float s, float t)
      void glTexCoord2f(GLfloat s, GLfloat t)
    • glTexCoord2s

      public static void glTexCoord2s(short s, short t)
      void glTexCoord2s(GLshort s, GLshort t)
    • glTexCoord2i

      public static void glTexCoord2i(int s, int t)
      void glTexCoord2i(GLint s, GLint t)
    • glTexCoord2d

      public static void glTexCoord2d(double s, double t)
      void glTexCoord2d(GLdouble s, GLdouble t)
    • nglTexCoord2fv

      public static void nglTexCoord2fv(long v)
      void glTexCoord2fv(GLfloat const * v)
    • glTexCoord2fv

      public static void glTexCoord2fv(FloatBuffer v)
      void glTexCoord2fv(GLfloat const * v)
    • nglTexCoord2sv

      public static void nglTexCoord2sv(long v)
      void glTexCoord2sv(GLshort const * v)
    • glTexCoord2sv

      public static void glTexCoord2sv(ShortBuffer v)
      void glTexCoord2sv(GLshort const * v)
    • nglTexCoord2iv

      public static void nglTexCoord2iv(long v)
      void glTexCoord2iv(GLint const * v)
    • glTexCoord2iv

      public static void glTexCoord2iv(IntBuffer v)
      void glTexCoord2iv(GLint const * v)
    • nglTexCoord2dv

      public static void nglTexCoord2dv(long v)
      void glTexCoord2dv(GLdouble const * v)
    • glTexCoord2dv

      public static void glTexCoord2dv(DoubleBuffer v)
      void glTexCoord2dv(GLdouble const * v)
    • glTexCoord3f

      public static void glTexCoord3f(float s, float t, float r)
      void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
    • glTexCoord3s

      public static void glTexCoord3s(short s, short t, short r)
      void glTexCoord3s(GLshort s, GLshort t, GLshort r)
    • glTexCoord3i

      public static void glTexCoord3i(int s, int t, int r)
      void glTexCoord3i(GLint s, GLint t, GLint r)
    • glTexCoord3d

      public static void glTexCoord3d(double s, double t, double r)
      void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
    • nglTexCoord3fv

      public static void nglTexCoord3fv(long v)
      void glTexCoord3fv(GLfloat const * v)
    • glTexCoord3fv

      public static void glTexCoord3fv(FloatBuffer v)
      void glTexCoord3fv(GLfloat const * v)
    • nglTexCoord3sv

      public static void nglTexCoord3sv(long v)
      void glTexCoord3sv(GLshort const * v)
    • glTexCoord3sv

      public static void glTexCoord3sv(ShortBuffer v)
      void glTexCoord3sv(GLshort const * v)
    • nglTexCoord3iv

      public static void nglTexCoord3iv(long v)
      void glTexCoord3iv(GLint const * v)
    • glTexCoord3iv

      public static void glTexCoord3iv(IntBuffer v)
      void glTexCoord3iv(GLint const * v)
    • nglTexCoord3dv

      public static void nglTexCoord3dv(long v)
      void glTexCoord3dv(GLdouble const * v)
    • glTexCoord3dv

      public static void glTexCoord3dv(DoubleBuffer v)
      void glTexCoord3dv(GLdouble const * v)
    • glTexCoord4f

      public static void glTexCoord4f(float s, float t, float r, float q)
      void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
    • glTexCoord4s

      public static void glTexCoord4s(short s, short t, short r, short q)
      void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
    • glTexCoord4i

      public static void glTexCoord4i(int s, int t, int r, int q)
      void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
    • glTexCoord4d

      public static void glTexCoord4d(double s, double t, double r, double q)
      void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
    • nglTexCoord4fv

      public static void nglTexCoord4fv(long v)
      void glTexCoord4fv(GLfloat const * v)
    • glTexCoord4fv

      public static void glTexCoord4fv(FloatBuffer v)
      void glTexCoord4fv(GLfloat const * v)
    • nglTexCoord4sv

      public static void nglTexCoord4sv(long v)
      void glTexCoord4sv(GLshort const * v)
    • glTexCoord4sv

      public static void glTexCoord4sv(ShortBuffer v)
      void glTexCoord4sv(GLshort const * v)
    • nglTexCoord4iv

      public static void nglTexCoord4iv(long v)
      void glTexCoord4iv(GLint const * v)
    • glTexCoord4iv

      public static void glTexCoord4iv(IntBuffer v)
      void glTexCoord4iv(GLint const * v)
    • nglTexCoord4dv

      public static void nglTexCoord4dv(long v)
      void glTexCoord4dv(GLdouble const * v)
    • glTexCoord4dv

      public static void glTexCoord4dv(DoubleBuffer v)
      void glTexCoord4dv(GLdouble const * v)
    • nglTexCoordPointer

      public static void nglTexCoordPointer(int size, int type, int stride, long pointer)
      void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int type, int stride, ByteBuffer pointer)
      void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int type, int stride, long pointer)
      void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int type, int stride, ShortBuffer pointer)
      void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int type, int stride, IntBuffer pointer)
      void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int type, int stride, FloatBuffer pointer)
      void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glTexEnvi

      public static void glTexEnvi(int target, int pname, int param)
      void glTexEnvi(GLenum target, GLenum pname, GLint param)
    • nglTexEnviv

      public static void nglTexEnviv(int target, int pname, long params)
      void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
    • glTexEnviv

      public static void glTexEnviv(int target, int pname, IntBuffer params)
      void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
    • glTexEnvf

      public static void glTexEnvf(int target, int pname, float param)
      void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
    • nglTexEnvfv

      public static void nglTexEnvfv(int target, int pname, long params)
      void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
    • glTexEnvfv

      public static void glTexEnvfv(int target, int pname, FloatBuffer params)
      void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
    • glTexGeni

      public static void glTexGeni(int coord, int pname, int param)
      void glTexGeni(GLenum coord, GLenum pname, GLint param)
    • nglTexGeniv

      public static void nglTexGeniv(int coord, int pname, long params)
      void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
    • glTexGeniv

      public static void glTexGeniv(int coord, int pname, IntBuffer params)
      void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
    • glTexGenf

      public static void glTexGenf(int coord, int pname, float param)
      void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
    • nglTexGenfv

      public static void nglTexGenfv(int coord, int pname, long params)
      void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
    • glTexGenfv

      public static void glTexGenfv(int coord, int pname, FloatBuffer params)
      void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
    • glTexGend

      public static void glTexGend(int coord, int pname, double param)
      void glTexGend(GLenum coord, GLenum pname, GLdouble param)
    • nglTexGendv

      public static void nglTexGendv(int coord, int pname, long params)
      void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
    • glTexGendv

      public static void glTexGendv(int coord, int pname, DoubleBuffer params)
      void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
    • nglTexImage1D

      public static void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • nglTexImage2D

      public static void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glCopyTexImage1D

      public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
      void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
    • glCopyTexImage2D

      public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
      void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    • glCopyTexSubImage1D

      public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
      void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
    • glCopyTexSubImage2D

      public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
      void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    • glTexParameteri

      public static void glTexParameteri(int target, int pname, int param)
      void glTexParameteri(GLenum target, GLenum pname, GLint param)
    • nglTexParameteriv

      public static void nglTexParameteriv(int target, int pname, long params)
      void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameteriv

      public static void glTexParameteriv(int target, int pname, IntBuffer params)
      void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterf

      public static void glTexParameterf(int target, int pname, float param)
      void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    • nglTexParameterfv

      public static void nglTexParameterfv(int target, int pname, long params)
      void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    • glTexParameterfv

      public static void glTexParameterfv(int target, int pname, FloatBuffer params)
      void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    • nglTexSubImage1D

      public static void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • nglTexSubImage2D

      public static void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTranslatef

      public static void glTranslatef(float x, float y, float z)
      void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
    • glTranslated

      public static void glTranslated(double x, double y, double z)
      void glTranslated(GLdouble x, GLdouble y, GLdouble z)
    • glVertex2f

      public static void glVertex2f(float x, float y)
      void glVertex2f(GLfloat x, GLfloat y)
    • glVertex2s

      public static void glVertex2s(short x, short y)
      void glVertex2s(GLshort x, GLshort y)
    • glVertex2i

      public static void glVertex2i(int x, int y)
      void glVertex2i(GLint x, GLint y)
    • glVertex2d

      public static void glVertex2d(double x, double y)
      void glVertex2d(GLdouble x, GLdouble y)
    • nglVertex2fv

      public static void nglVertex2fv(long coords)
      void glVertex2fv(GLfloat const * coords)
    • glVertex2fv

      public static void glVertex2fv(FloatBuffer coords)
      void glVertex2fv(GLfloat const * coords)
    • nglVertex2sv

      public static void nglVertex2sv(long coords)
      void glVertex2sv(GLshort const * coords)
    • glVertex2sv

      public static void glVertex2sv(ShortBuffer coords)
      void glVertex2sv(GLshort const * coords)
    • nglVertex2iv

      public static void nglVertex2iv(long coords)
      void glVertex2iv(GLint const * coords)
    • glVertex2iv

      public static void glVertex2iv(IntBuffer coords)
      void glVertex2iv(GLint const * coords)
    • nglVertex2dv

      public static void nglVertex2dv(long coords)
      void glVertex2dv(GLdouble const * coords)
    • glVertex2dv

      public static void glVertex2dv(DoubleBuffer coords)
      void glVertex2dv(GLdouble const * coords)
    • glVertex3f

      public static void glVertex3f(float x, float y, float z)
      void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
    • glVertex3s

      public static void glVertex3s(short x, short y, short z)
      void glVertex3s(GLshort x, GLshort y, GLshort z)
    • glVertex3i

      public static void glVertex3i(int x, int y, int z)
      void glVertex3i(GLint x, GLint y, GLint z)
    • glVertex3d

      public static void glVertex3d(double x, double y, double z)
      void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
    • nglVertex3fv

      public static void nglVertex3fv(long coords)
      void glVertex3fv(GLfloat const * coords)
    • glVertex3fv

      public static void glVertex3fv(FloatBuffer coords)
      void glVertex3fv(GLfloat const * coords)
    • nglVertex3sv

      public static void nglVertex3sv(long coords)
      void glVertex3sv(GLshort const * coords)
    • glVertex3sv

      public static void glVertex3sv(ShortBuffer coords)
      void glVertex3sv(GLshort const * coords)
    • nglVertex3iv

      public static void nglVertex3iv(long coords)
      void glVertex3iv(GLint const * coords)
    • glVertex3iv

      public static void glVertex3iv(IntBuffer coords)
      void glVertex3iv(GLint const * coords)
    • nglVertex3dv

      public static void nglVertex3dv(long coords)
      void glVertex3dv(GLdouble const * coords)
    • glVertex3dv

      public static void glVertex3dv(DoubleBuffer coords)
      void glVertex3dv(GLdouble const * coords)
    • glVertex4f

      public static void glVertex4f(float x, float y, float z, float w)
      void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    • glVertex4s

      public static void glVertex4s(short x, short y, short z, short w)
      void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
    • glVertex4i

      public static void glVertex4i(int x, int y, int z, int w)
      void glVertex4i(GLint x, GLint y, GLint z, GLint w)
    • glVertex4d

      public static void glVertex4d(double x, double y, double z, double w)
      void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    • nglVertex4fv

      public static void nglVertex4fv(long coords)
      void glVertex4fv(GLfloat const * coords)
    • glVertex4fv

      public static void glVertex4fv(FloatBuffer coords)
      void glVertex4fv(GLfloat const * coords)
    • nglVertex4sv

      public static void nglVertex4sv(long coords)
      void glVertex4sv(GLshort const * coords)
    • glVertex4sv

      public static void glVertex4sv(ShortBuffer coords)
      void glVertex4sv(GLshort const * coords)
    • nglVertex4iv

      public static void nglVertex4iv(long coords)
      void glVertex4iv(GLint const * coords)
    • glVertex4iv

      public static void glVertex4iv(IntBuffer coords)
      void glVertex4iv(GLint const * coords)
    • nglVertex4dv

      public static void nglVertex4dv(long coords)
      void glVertex4dv(GLdouble const * coords)
    • glVertex4dv

      public static void glVertex4dv(DoubleBuffer coords)
      void glVertex4dv(GLdouble const * coords)
    • nglVertexPointer

      public static void nglVertexPointer(int size, int type, int stride, long pointer)
      void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int type, int stride, ByteBuffer pointer)
      void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int type, int stride, long pointer)
      void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int type, int stride, ShortBuffer pointer)
      void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int type, int stride, IntBuffer pointer)
      void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int type, int stride, FloatBuffer pointer)
      void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
    • glViewport

      public static void glViewport(int x, int y, int w, int h)
      void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
    • glAreTexturesResident

      public static boolean glAreTexturesResident(int[] textures, ByteBuffer residences)
      GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
    • glClipPlane

      public static void glClipPlane(int plane, double[] equation)
      void glClipPlane(GLenum plane, GLdouble const * equation)
    • glColor3sv

      public static void glColor3sv(short[] v)
      void glColor3sv(GLshort const * v)
    • glColor3iv

      public static void glColor3iv(int[] v)
      void glColor3iv(GLint const * v)
    • glColor3fv

      public static void glColor3fv(float[] v)
      void glColor3fv(GLfloat const * v)
    • glColor3dv

      public static void glColor3dv(double[] v)
      void glColor3dv(GLdouble const * v)
    • glColor3usv

      public static void glColor3usv(short[] v)
      void glColor3usv(GLushort const * v)
    • glColor3uiv

      public static void glColor3uiv(int[] v)
      void glColor3uiv(GLuint const * v)
    • glColor4sv

      public static void glColor4sv(short[] v)
      void glColor4sv(GLshort const * v)
    • glColor4iv

      public static void glColor4iv(int[] v)
      void glColor4iv(GLint const * v)
    • glColor4fv

      public static void glColor4fv(float[] v)
      void glColor4fv(GLfloat const * v)
    • glColor4dv

      public static void glColor4dv(double[] v)
      void glColor4dv(GLdouble const * v)
    • glColor4usv

      public static void glColor4usv(short[] v)
      void glColor4usv(GLushort const * v)
    • glColor4uiv

      public static void glColor4uiv(int[] v)
      void glColor4uiv(GLuint const * v)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, short[] pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, int[] pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, float[] pixels)
      void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glEvalCoord1fv

      public static void glEvalCoord1fv(float[] u)
      void glEvalCoord1fv(GLfloat const * u)
    • glEvalCoord1dv

      public static void glEvalCoord1dv(double[] u)
      void glEvalCoord1dv(GLdouble const * u)
    • glEvalCoord2fv

      public static void glEvalCoord2fv(float[] u)
      void glEvalCoord2fv(GLfloat const * u)
    • glEvalCoord2dv

      public static void glEvalCoord2dv(double[] u)
      void glEvalCoord2dv(GLdouble const * u)
    • glFeedbackBuffer

      public static void glFeedbackBuffer(int type, float[] buffer)
      void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
    • glFogiv

      public static void glFogiv(int pname, int[] params)
      void glFogiv(GLenum pname, GLint const * params)
    • glFogfv

      public static void glFogfv(int pname, float[] params)
      void glFogfv(GLenum pname, GLfloat const * params)
    • glGenTextures

      public static void glGenTextures(int[] textures)
      void glGenTextures(GLsizei n, GLuint * textures)
    • glDeleteTextures

      public static void glDeleteTextures(int[] textures)
      void glDeleteTextures(GLsizei n, GLuint const * textures)
    • glGetClipPlane

      public static void glGetClipPlane(int plane, double[] equation)
      void glGetClipPlane(GLenum plane, GLdouble * equation)
    • glGetFloatv

      public static void glGetFloatv(int pname, float[] params)
      void glGetFloatv(GLenum pname, GLfloat * params)
    • glGetIntegerv

      public static void glGetIntegerv(int pname, int[] params)
      void glGetIntegerv(GLenum pname, GLint * params)
    • glGetDoublev

      public static void glGetDoublev(int pname, double[] params)
      void glGetDoublev(GLenum pname, GLdouble * params)
    • glGetLightiv

      public static void glGetLightiv(int light, int pname, int[] data)
      void glGetLightiv(GLenum light, GLenum pname, GLint * data)
    • glGetLightfv

      public static void glGetLightfv(int light, int pname, float[] data)
      void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
    • glGetMapiv

      public static void glGetMapiv(int target, int query, int[] data)
      void glGetMapiv(GLenum target, GLenum query, GLint * data)
    • glGetMapfv

      public static void glGetMapfv(int target, int query, float[] data)
      void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
    • glGetMapdv

      public static void glGetMapdv(int target, int query, double[] data)
      void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
    • glGetMaterialiv

      public static void glGetMaterialiv(int face, int pname, int[] data)
      void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
    • glGetMaterialfv

      public static void glGetMaterialfv(int face, int pname, float[] data)
      void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
    • glGetPixelMapfv

      public static void glGetPixelMapfv(int map, float[] data)
      void glGetPixelMapfv(GLenum map, GLfloat * data)
    • glGetPixelMapusv

      public static void glGetPixelMapusv(int map, short[] data)
      void glGetPixelMapusv(GLenum map, GLushort * data)
    • glGetPixelMapuiv

      public static void glGetPixelMapuiv(int map, int[] data)
      void glGetPixelMapuiv(GLenum map, GLuint * data)
    • glGetTexEnviv

      public static void glGetTexEnviv(int env, int pname, int[] data)
      void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
    • glGetTexEnvfv

      public static void glGetTexEnvfv(int env, int pname, float[] data)
      void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
    • glGetTexGeniv

      public static void glGetTexGeniv(int coord, int pname, int[] data)
      void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
    • glGetTexGenfv

      public static void glGetTexGenfv(int coord, int pname, float[] data)
      void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
    • glGetTexGendv

      public static void glGetTexGendv(int coord, int pname, double[] data)
      void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, short[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, int[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, float[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexImage

      public static void glGetTexImage(int tex, int level, int format, int type, double[] pixels)
      void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
    • glGetTexLevelParameteriv

      public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
      void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
    • glGetTexLevelParameterfv

      public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
      void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
    • glGetTexParameteriv

      public static void glGetTexParameteriv(int target, int pname, int[] params)
      void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterfv

      public static void glGetTexParameterfv(int target, int pname, float[] params)
      void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
    • glIndexiv

      public static void glIndexiv(int[] index)
      void glIndexiv(GLint const * index)
    • glIndexsv

      public static void glIndexsv(short[] index)
      void glIndexsv(GLshort const * index)
    • glIndexfv

      public static void glIndexfv(float[] index)
      void glIndexfv(GLfloat const * index)
    • glIndexdv

      public static void glIndexdv(double[] index)
      void glIndexdv(GLdouble const * index)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, short[] pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, int[] pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, float[] pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, double[] pointer)
      void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
    • glLightModeliv

      public static void glLightModeliv(int pname, int[] params)
      void glLightModeliv(GLenum pname, GLint const * params)
    • glLightModelfv

      public static void glLightModelfv(int pname, float[] params)
      void glLightModelfv(GLenum pname, GLfloat const * params)
    • glLightiv

      public static void glLightiv(int light, int pname, int[] params)
      void glLightiv(GLenum light, GLenum pname, GLint const * params)
    • glLightfv

      public static void glLightfv(int light, int pname, float[] params)
      void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
    • glLoadMatrixf

      public static void glLoadMatrixf(float[] m)
      void glLoadMatrixf(GLfloat const * m)
    • glLoadMatrixd

      public static void glLoadMatrixd(double[] m)
      void glLoadMatrixd(GLdouble const * m)
    • glMap1f

      public static void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
      void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    • glMap1d

      public static void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
      void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    • glMap2f

      public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
      void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    • glMap2d

      public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
      void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    • glMaterialiv

      public static void glMaterialiv(int face, int pname, int[] params)
      void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
    • glMaterialfv

      public static void glMaterialfv(int face, int pname, float[] params)
      void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
    • glMultMatrixf

      public static void glMultMatrixf(float[] m)
      void glMultMatrixf(GLfloat const * m)
    • glMultMatrixd

      public static void glMultMatrixd(double[] m)
      void glMultMatrixd(GLdouble const * m)
    • glNormal3fv

      public static void glNormal3fv(float[] v)
      void glNormal3fv(GLfloat const * v)
    • glNormal3sv

      public static void glNormal3sv(short[] v)
      void glNormal3sv(GLshort const * v)
    • glNormal3iv

      public static void glNormal3iv(int[] v)
      void glNormal3iv(GLint const * v)
    • glNormal3dv

      public static void glNormal3dv(double[] v)
      void glNormal3dv(GLdouble const * v)
    • glPixelMapfv

      public static void glPixelMapfv(int map, float[] values)
      void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
    • glPixelMapusv

      public static void glPixelMapusv(int map, short[] values)
      void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
    • glPixelMapuiv

      public static void glPixelMapuiv(int map, int[] values)
      void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
    • glPrioritizeTextures

      public static void glPrioritizeTextures(int[] textures, float[] priorities)
      void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
    • glRasterPos2iv

      public static void glRasterPos2iv(int[] coords)
      void glRasterPos2iv(GLint const * coords)
    • glRasterPos2sv

      public static void glRasterPos2sv(short[] coords)
      void glRasterPos2sv(GLshort const * coords)
    • glRasterPos2fv

      public static void glRasterPos2fv(float[] coords)
      void glRasterPos2fv(GLfloat const * coords)
    • glRasterPos2dv

      public static void glRasterPos2dv(double[] coords)
      void glRasterPos2dv(GLdouble const * coords)
    • glRasterPos3iv

      public static void glRasterPos3iv(int[] coords)
      void glRasterPos3iv(GLint const * coords)
    • glRasterPos3sv

      public static void glRasterPos3sv(short[] coords)
      void glRasterPos3sv(GLshort const * coords)
    • glRasterPos3fv

      public static void glRasterPos3fv(float[] coords)
      void glRasterPos3fv(GLfloat const * coords)
    • glRasterPos3dv

      public static void glRasterPos3dv(double[] coords)
      void glRasterPos3dv(GLdouble const * coords)
    • glRasterPos4iv

      public static void glRasterPos4iv(int[] coords)
      void glRasterPos4iv(GLint const * coords)
    • glRasterPos4sv

      public static void glRasterPos4sv(short[] coords)
      void glRasterPos4sv(GLshort const * coords)
    • glRasterPos4fv

      public static void glRasterPos4fv(float[] coords)
      void glRasterPos4fv(GLfloat const * coords)
    • glRasterPos4dv

      public static void glRasterPos4dv(double[] coords)
      void glRasterPos4dv(GLdouble const * coords)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
      void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
    • glRectiv

      public static void glRectiv(int[] v1, int[] v2)
      void glRectiv(GLint const * v1, GLint const * v2)
    • glRectsv

      public static void glRectsv(short[] v1, short[] v2)
      void glRectsv(GLshort const * v1, GLshort const * v2)
    • glRectfv

      public static void glRectfv(float[] v1, float[] v2)
      void glRectfv(GLfloat const * v1, GLfloat const * v2)
    • glRectdv

      public static void glRectdv(double[] v1, double[] v2)
      void glRectdv(GLdouble const * v1, GLdouble const * v2)
    • glSelectBuffer

      public static void glSelectBuffer(int[] buffer)
      void glSelectBuffer(GLsizei size, GLuint * buffer)
    • glTexCoord1fv

      public static void glTexCoord1fv(float[] v)
      void glTexCoord1fv(GLfloat const * v)
    • glTexCoord1sv

      public static void glTexCoord1sv(short[] v)
      void glTexCoord1sv(GLshort const * v)
    • glTexCoord1iv

      public static void glTexCoord1iv(int[] v)
      void glTexCoord1iv(GLint const * v)
    • glTexCoord1dv

      public static void glTexCoord1dv(double[] v)
      void glTexCoord1dv(GLdouble const * v)
    • glTexCoord2fv

      public static void glTexCoord2fv(float[] v)
      void glTexCoord2fv(GLfloat const * v)
    • glTexCoord2sv

      public static void glTexCoord2sv(short[] v)
      void glTexCoord2sv(GLshort const * v)
    • glTexCoord2iv

      public static void glTexCoord2iv(int[] v)
      void glTexCoord2iv(GLint const * v)
    • glTexCoord2dv

      public static void glTexCoord2dv(double[] v)
      void glTexCoord2dv(GLdouble const * v)
    • glTexCoord3fv

      public static void glTexCoord3fv(float[] v)
      void glTexCoord3fv(GLfloat const * v)
    • glTexCoord3sv

      public static void glTexCoord3sv(short[] v)
      void glTexCoord3sv(GLshort const * v)
    • glTexCoord3iv

      public static void glTexCoord3iv(int[] v)
      void glTexCoord3iv(GLint const * v)
    • glTexCoord3dv

      public static void glTexCoord3dv(double[] v)
      void glTexCoord3dv(GLdouble const * v)
    • glTexCoord4fv

      public static void glTexCoord4fv(float[] v)
      void glTexCoord4fv(GLfloat const * v)
    • glTexCoord4sv

      public static void glTexCoord4sv(short[] v)
      void glTexCoord4sv(GLshort const * v)
    • glTexCoord4iv

      public static void glTexCoord4iv(int[] v)
      void glTexCoord4iv(GLint const * v)
    • glTexCoord4dv

      public static void glTexCoord4dv(double[] v)
      void glTexCoord4dv(GLdouble const * v)
    • glTexEnviv

      public static void glTexEnviv(int target, int pname, int[] params)
      void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
    • glTexEnvfv

      public static void glTexEnvfv(int target, int pname, float[] params)
      void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
    • glTexGeniv

      public static void glTexGeniv(int coord, int pname, int[] params)
      void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
    • glTexGenfv

      public static void glTexGenfv(int coord, int pname, float[] params)
      void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
    • glTexGendv

      public static void glTexGendv(int coord, int pname, double[] params)
      void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels)
      void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels)
      void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexParameteriv

      public static void glTexParameteriv(int target, int pname, int[] params)
      void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterfv

      public static void glTexParameterfv(int target, int pname, float[] params)
      void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
      void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
      void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
    • glVertex2fv

      public static void glVertex2fv(float[] coords)
      void glVertex2fv(GLfloat const * coords)
    • glVertex2sv

      public static void glVertex2sv(short[] coords)
      void glVertex2sv(GLshort const * coords)
    • glVertex2iv

      public static void glVertex2iv(int[] coords)
      void glVertex2iv(GLint const * coords)
    • glVertex2dv

      public static void glVertex2dv(double[] coords)
      void glVertex2dv(GLdouble const * coords)
    • glVertex3fv

      public static void glVertex3fv(float[] coords)
      void glVertex3fv(GLfloat const * coords)
    • glVertex3sv

      public static void glVertex3sv(short[] coords)
      void glVertex3sv(GLshort const * coords)
    • glVertex3iv

      public static void glVertex3iv(int[] coords)
      void glVertex3iv(GLint const * coords)
    • glVertex3dv

      public static void glVertex3dv(double[] coords)
      void glVertex3dv(GLdouble const * coords)
    • glVertex4fv

      public static void glVertex4fv(float[] coords)
      void glVertex4fv(GLfloat const * coords)
    • glVertex4sv

      public static void glVertex4sv(short[] coords)
      void glVertex4sv(GLshort const * coords)
    • glVertex4iv

      public static void glVertex4iv(int[] coords)
      void glVertex4iv(GLint const * coords)
    • glVertex4dv

      public static void glVertex4dv(double[] coords)
      void glVertex4dv(GLdouble const * coords)