Package org.lwjgl.opengl
Class GL11
java.lang.Object
org.lwjgl.opengl.GL11
- Direct Known Subclasses:
GL12
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glAccum
(int op, float value) void glAccum(GLenum op, GLfloat value)
static void
glAlphaFunc
(int func, float ref) void glAlphaFunc(GLenum func, GLfloat ref)
static boolean
glAreTexturesResident
(int[] textures, ByteBuffer residences) GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
static boolean
glAreTexturesResident
(int texture, ByteBuffer residences) GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
static boolean
glAreTexturesResident
(IntBuffer textures, ByteBuffer residences) GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
static void
glArrayElement
(int i) void glArrayElement(GLint i)
static void
glBegin
(int mode) void glBegin(GLenum mode)
static void
glBindTexture
(int target, int texture) void glBindTexture(GLenum target, GLuint texture)
static void
glBitmap
(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data) void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
static void
glBitmap
(int w, int h, float xOrig, float yOrig, float xInc, float yInc, @Nullable ByteBuffer data) void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
static void
glBlendFunc
(int sfactor, int dfactor) void glBlendFunc(GLenum sfactor, GLenum dfactor)
static void
glCallList
(int list) void glCallList(GLuint list)
static void
glCallLists
(int type, ByteBuffer lists) void glCallLists(GLsizei n, GLenum type, void const * lists)
static void
glCallLists
(ByteBuffer lists) void glCallLists(GLsizei n, GLenum type, void const * lists)
static void
glCallLists
(IntBuffer lists) void glCallLists(GLsizei n, GLenum type, void const * lists)
static void
glCallLists
(ShortBuffer lists) void glCallLists(GLsizei n, GLenum type, void const * lists)
static void
glClear
(int mask) void glClear(GLbitfield mask)
static void
glClearAccum
(float red, float green, float blue, float alpha) void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void
glClearColor
(float red, float green, float blue, float alpha) void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void
glClearDepth
(double depth) void glClearDepth(GLdouble depth)
static void
glClearIndex
(float index) void glClearIndex(GLfloat index)
static void
glClearStencil
(int s) void glClearStencil(GLint s)
static void
glClipPlane
(int plane, double[] equation) void glClipPlane(GLenum plane, GLdouble const * equation)
static void
glClipPlane
(int plane, DoubleBuffer equation) void glClipPlane(GLenum plane, GLdouble const * equation)
static void
glColor3b
(byte red, byte green, byte blue) void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
static void
void glColor3bv(GLbyte const * v)
static void
glColor3d
(double red, double green, double blue) void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
static void
glColor3dv
(double[] v) void glColor3dv(GLdouble const * v)
static void
void glColor3dv(GLdouble const * v)
static void
glColor3f
(float red, float green, float blue) void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
static void
glColor3fv
(float[] v) void glColor3fv(GLfloat const * v)
static void
void glColor3fv(GLfloat const * v)
static void
glColor3i
(int red, int green, int blue) void glColor3i(GLint red, GLint green, GLint blue)
static void
glColor3iv
(int[] v) void glColor3iv(GLint const * v)
static void
void glColor3iv(GLint const * v)
static void
glColor3s
(short red, short green, short blue) void glColor3s(GLshort red, GLshort green, GLshort blue)
static void
glColor3sv
(short[] v) void glColor3sv(GLshort const * v)
static void
void glColor3sv(GLshort const * v)
static void
glColor3ub
(byte red, byte green, byte blue) void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
static void
void glColor3ubv(GLubyte const * v)
static void
glColor3ui
(int red, int green, int blue) void glColor3ui(GLint red, GLint green, GLint blue)
static void
glColor3uiv
(int[] v) void glColor3uiv(GLuint const * v)
static void
void glColor3uiv(GLuint const * v)
static void
glColor3us
(short red, short green, short blue) void glColor3us(GLushort red, GLushort green, GLushort blue)
static void
glColor3usv
(short[] v) void glColor3usv(GLushort const * v)
static void
void glColor3usv(GLushort const * v)
static void
glColor4b
(byte red, byte green, byte blue, byte alpha) void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
static void
void glColor4bv(GLbyte const * v)
static void
glColor4d
(double red, double green, double blue, double alpha) void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
static void
glColor4dv
(double[] v) void glColor4dv(GLdouble const * v)
static void
void glColor4dv(GLdouble const * v)
static void
glColor4f
(float red, float green, float blue, float alpha) void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void
glColor4fv
(float[] v) void glColor4fv(GLfloat const * v)
static void
void glColor4fv(GLfloat const * v)
static void
glColor4i
(int red, int green, int blue, int alpha) void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
static void
glColor4iv
(int[] v) void glColor4iv(GLint const * v)
static void
void glColor4iv(GLint const * v)
static void
glColor4s
(short red, short green, short blue, short alpha) void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
static void
glColor4sv
(short[] v) void glColor4sv(GLshort const * v)
static void
void glColor4sv(GLshort const * v)
static void
glColor4ub
(byte red, byte green, byte blue, byte alpha) void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
static void
void glColor4ubv(GLubyte const * v)
static void
glColor4ui
(int red, int green, int blue, int alpha) void glColor4ui(GLint red, GLint green, GLint blue, GLint alpha)
static void
glColor4uiv
(int[] v) void glColor4uiv(GLuint const * v)
static void
void glColor4uiv(GLuint const * v)
static void
glColor4us
(short red, short green, short blue, short alpha) void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
static void
glColor4usv
(short[] v) void glColor4usv(GLushort const * v)
static void
void glColor4usv(GLushort const * v)
static void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
static void
glColorMaterial
(int face, int mode) void glColorMaterial(GLenum face, GLenum mode)
static void
glColorPointer
(int size, int type, int stride, long pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glColorPointer
(int size, int type, int stride, ByteBuffer pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glColorPointer
(int size, int type, int stride, FloatBuffer pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glColorPointer
(int size, int type, int stride, IntBuffer pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glColorPointer
(int size, int type, int stride, ShortBuffer pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glCopyPixels
(int x, int y, int width, int height, int type) void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
static void
glCopyTexImage1D
(int target, int level, int internalFormat, int x, int y, int width, int border) void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
static void
glCopyTexImage2D
(int target, int level, int internalFormat, int x, int y, int width, int height, int border) void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
static void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
static void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glCullFace
(int mode) void glCullFace(GLenum mode)
static void
glDeleteLists
(int list, int range) void glDeleteLists(GLuint list, GLsizei range)
static void
glDeleteTextures
(int texture) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDeleteTextures
(int[] textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDeleteTextures
(IntBuffer textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDepthFunc
(int func) void glDepthFunc(GLenum func)
static void
glDepthMask
(boolean flag) void glDepthMask(GLboolean flag)
static void
glDepthRange
(double zNear, double zFar) void glDepthRange(GLdouble zNear, GLdouble zFar)
static void
glDisable
(int target) void glDisable(GLenum target)
static void
glDisableClientState
(int cap) void glDisableClientState(GLenum cap)
static void
glDrawArrays
(int mode, int first, int count) void glDrawArrays(GLenum mode, GLint first, GLsizei count)
static void
glDrawBuffer
(int buf) void glDrawBuffer(GLenum buf)
static void
glDrawElements
(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, int type, ByteBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, ByteBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, IntBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, ShortBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawPixels
(int width, int height, int format, int type, float[] pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glDrawPixels
(int width, int height, int format, int type, int[] pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glDrawPixels
(int width, int height, int format, int type, long pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glDrawPixels
(int width, int height, int format, int type, short[] pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glDrawPixels
(int width, int height, int format, int type, ByteBuffer pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glDrawPixels
(int width, int height, int format, int type, FloatBuffer pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glDrawPixels
(int width, int height, int format, int type, IntBuffer pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glDrawPixels
(int width, int height, int format, int type, ShortBuffer pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glEdgeFlag
(boolean flag) void glEdgeFlag(GLboolean flag)
static void
glEdgeFlagPointer
(int stride, long pointer) void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
static void
glEdgeFlagPointer
(int stride, ByteBuffer pointer) void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
static void
glEdgeFlagv
(ByteBuffer flag) void glEdgeFlagv(GLboolean const * flag)
static void
glEnable
(int target) void glEnable(GLenum target)
static void
glEnableClientState
(int cap) void glEnableClientState(GLenum cap)
static void
glEnd()
void glEnd(void)
static void
void glEndList(void)
static void
glEvalCoord1d
(double u) void glEvalCoord1d(GLdouble u)
static void
glEvalCoord1dv
(double[] u) void glEvalCoord1dv(GLdouble const * u)
static void
void glEvalCoord1dv(GLdouble const * u)
static void
glEvalCoord1f
(float u) void glEvalCoord1f(GLfloat u)
static void
glEvalCoord1fv
(float[] u) void glEvalCoord1fv(GLfloat const * u)
static void
void glEvalCoord1fv(GLfloat const * u)
static void
glEvalCoord2d
(double u, double v) void glEvalCoord2d(GLdouble u, GLdouble v)
static void
glEvalCoord2dv
(double[] u) void glEvalCoord2dv(GLdouble const * u)
static void
void glEvalCoord2dv(GLdouble const * u)
static void
glEvalCoord2f
(float u, float v) void glEvalCoord2f(GLfloat u, GLfloat v)
static void
glEvalCoord2fv
(float[] u) void glEvalCoord2fv(GLfloat const * u)
static void
void glEvalCoord2fv(GLfloat const * u)
static void
glEvalMesh1
(int mode, int i1, int i2) void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
static void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
static void
glEvalPoint1
(int i) void glEvalPoint1(GLint i)
static void
glEvalPoint2
(int i, int j) void glEvalPoint2(GLint i, GLint j)
static void
glFeedbackBuffer
(int type, float[] buffer) void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
static void
glFeedbackBuffer
(int type, FloatBuffer buffer) void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
static void
glFinish()
void glFinish(void)
static void
glFlush()
void glFlush(void)
static void
glFogf
(int pname, float param) void glFogf(GLenum pname, GLfloat param)
static void
glFogfv
(int pname, float[] params) void glFogfv(GLenum pname, GLfloat const * params)
static void
glFogfv
(int pname, FloatBuffer params) void glFogfv(GLenum pname, GLfloat const * params)
static void
glFogi
(int pname, int param) void glFogi(GLenum pname, GLint param)
static void
glFogiv
(int pname, int[] params) void glFogiv(GLenum pname, GLint const * params)
static void
void glFogiv(GLenum pname, GLint const * params)
static void
glFrontFace
(int dir) void glFrontFace(GLenum dir)
static void
glFrustum
(double l, double r, double b, double t, double n, double f) void glFrustum(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
static int
glGenLists
(int s) GLuint glGenLists(GLsizei s)
static int
void glGenTextures(GLsizei n, GLuint * textures)
static void
glGenTextures
(int[] textures) void glGenTextures(GLsizei n, GLuint * textures)
static void
glGenTextures
(IntBuffer textures) void glGenTextures(GLsizei n, GLuint * textures)
static boolean
glGetBoolean
(int pname) void glGetBooleanv(GLenum pname, GLboolean * params)
static void
glGetBooleanv
(int pname, ByteBuffer params) void glGetBooleanv(GLenum pname, GLboolean * params)
static void
glGetClipPlane
(int plane, double[] equation) void glGetClipPlane(GLenum plane, GLdouble * equation)
static void
glGetClipPlane
(int plane, DoubleBuffer equation) void glGetClipPlane(GLenum plane, GLdouble * equation)
static double
glGetDouble
(int pname) void glGetDoublev(GLenum pname, GLdouble * params)
static void
glGetDoublev
(int pname, double[] params) void glGetDoublev(GLenum pname, GLdouble * params)
static void
glGetDoublev
(int pname, DoubleBuffer params) void glGetDoublev(GLenum pname, GLdouble * params)
static int
GLenum glGetError(void)
static float
glGetFloat
(int pname) void glGetFloatv(GLenum pname, GLfloat * params)
static void
glGetFloatv
(int pname, float[] params) void glGetFloatv(GLenum pname, GLfloat * params)
static void
glGetFloatv
(int pname, FloatBuffer params) void glGetFloatv(GLenum pname, GLfloat * params)
static int
glGetInteger
(int pname) void glGetIntegerv(GLenum pname, GLint * params)
static void
glGetIntegerv
(int pname, int[] params) void glGetIntegerv(GLenum pname, GLint * params)
static void
glGetIntegerv
(int pname, IntBuffer params) void glGetIntegerv(GLenum pname, GLint * params)
static float
glGetLightf
(int light, int pname) void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
static void
glGetLightfv
(int light, int pname, float[] data) void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
static void
glGetLightfv
(int light, int pname, FloatBuffer data) void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
static int
glGetLighti
(int light, int pname) void glGetLightiv(GLenum light, GLenum pname, GLint * data)
static void
glGetLightiv
(int light, int pname, int[] data) void glGetLightiv(GLenum light, GLenum pname, GLint * data)
static void
glGetLightiv
(int light, int pname, IntBuffer data) void glGetLightiv(GLenum light, GLenum pname, GLint * data)
static double
glGetMapd
(int target, int query) void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
static void
glGetMapdv
(int target, int query, double[] data) void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
static void
glGetMapdv
(int target, int query, DoubleBuffer data) void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
static float
glGetMapf
(int target, int query) void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
static void
glGetMapfv
(int target, int query, float[] data) void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
static void
glGetMapfv
(int target, int query, FloatBuffer data) void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
static int
glGetMapi
(int target, int query) void glGetMapiv(GLenum target, GLenum query, GLint * data)
static void
glGetMapiv
(int target, int query, int[] data) void glGetMapiv(GLenum target, GLenum query, GLint * data)
static void
glGetMapiv
(int target, int query, IntBuffer data) void glGetMapiv(GLenum target, GLenum query, GLint * data)
static void
glGetMaterialfv
(int face, int pname, float[] data) void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
static void
glGetMaterialfv
(int face, int pname, FloatBuffer data) void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
static void
glGetMaterialiv
(int face, int pname, int[] data) void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
static void
glGetMaterialiv
(int face, int pname, IntBuffer data) void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
static void
glGetPixelMapfv
(int map, float[] data) void glGetPixelMapfv(GLenum map, GLfloat * data)
static void
glGetPixelMapfv
(int map, long data) void glGetPixelMapfv(GLenum map, GLfloat * data)
static void
glGetPixelMapfv
(int map, FloatBuffer data) void glGetPixelMapfv(GLenum map, GLfloat * data)
static void
glGetPixelMapuiv
(int map, int[] data) void glGetPixelMapuiv(GLenum map, GLuint * data)
static void
glGetPixelMapuiv
(int map, long data) void glGetPixelMapuiv(GLenum map, GLuint * data)
static void
glGetPixelMapuiv
(int map, IntBuffer data) void glGetPixelMapuiv(GLenum map, GLuint * data)
static void
glGetPixelMapusv
(int map, long data) void glGetPixelMapusv(GLenum map, GLushort * data)
static void
glGetPixelMapusv
(int map, short[] data) void glGetPixelMapusv(GLenum map, GLushort * data)
static void
glGetPixelMapusv
(int map, ShortBuffer data) void glGetPixelMapusv(GLenum map, GLushort * data)
static long
glGetPointer
(int pname) void glGetPointerv(GLenum pname, void ** params)
static void
glGetPointerv
(int pname, PointerBuffer params) void glGetPointerv(GLenum pname, void ** params)
static void
glGetPolygonStipple
(long pattern) void glGetPolygonStipple(void * pattern)
static void
glGetPolygonStipple
(ByteBuffer pattern) void glGetPolygonStipple(void * pattern)
static @Nullable String
glGetString
(int name) GLubyte const * glGetString(GLenum name)
static float
glGetTexEnvf
(int env, int pname) void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
static void
glGetTexEnvfv
(int env, int pname, float[] data) void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
static void
glGetTexEnvfv
(int env, int pname, FloatBuffer data) void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
static int
glGetTexEnvi
(int env, int pname) void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
static void
glGetTexEnviv
(int env, int pname, int[] data) void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
static void
glGetTexEnviv
(int env, int pname, IntBuffer data) void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
static double
glGetTexGend
(int coord, int pname) void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
static void
glGetTexGendv
(int coord, int pname, double[] data) void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
static void
glGetTexGendv
(int coord, int pname, DoubleBuffer data) void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
static float
glGetTexGenf
(int coord, int pname) void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
static void
glGetTexGenfv
(int coord, int pname, float[] data) void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
static void
glGetTexGenfv
(int coord, int pname, FloatBuffer data) void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
static int
glGetTexGeni
(int coord, int pname) void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
static void
glGetTexGeniv
(int coord, int pname, int[] data) void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
static void
glGetTexGeniv
(int coord, int pname, IntBuffer data) void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
static void
glGetTexImage
(int tex, int level, int format, int type, double[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, float[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, int[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, short[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, ByteBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, DoubleBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, FloatBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, IntBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
glGetTexImage
(int tex, int level, int format, int type, ShortBuffer pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static float
glGetTexLevelParameterf
(int target, int level, int pname) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
glGetTexLevelParameterfv
(int target, int level, int pname, float[] params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static int
glGetTexLevelParameteri
(int target, int level, int pname) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
glGetTexLevelParameteriv
(int target, int level, int pname, int[] params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static float
glGetTexParameterf
(int target, int pname) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
glGetTexParameterfv
(int target, int pname, float[] params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static int
glGetTexParameteri
(int target, int pname) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameteriv
(int target, int pname, int[] params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameteriv
(int target, int pname, IntBuffer params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glHint
(int target, int hint) void glHint(GLenum target, GLenum hint)
static void
glIndexd
(double index) void glIndexd(GLdouble index)
static void
glIndexdv
(double[] index) void glIndexdv(GLdouble const * index)
static void
glIndexdv
(DoubleBuffer index) void glIndexdv(GLdouble const * index)
static void
glIndexf
(float index) void glIndexf(GLfloat index)
static void
glIndexfv
(float[] index) void glIndexfv(GLfloat const * index)
static void
glIndexfv
(FloatBuffer index) void glIndexfv(GLfloat const * index)
static void
glIndexi
(int index) void glIndexi(GLint index)
static void
glIndexiv
(int[] index) void glIndexiv(GLint const * index)
static void
void glIndexiv(GLint const * index)
static void
glIndexMask
(int mask) void glIndexMask(GLuint mask)
static void
glIndexPointer
(int type, int stride, long pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glIndexPointer
(int type, int stride, ByteBuffer pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glIndexPointer
(int stride, ByteBuffer pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glIndexPointer
(int stride, IntBuffer pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glIndexPointer
(int stride, ShortBuffer pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glIndexs
(short index) void glIndexs(GLshort index)
static void
glIndexsv
(short[] index) void glIndexsv(GLshort const * index)
static void
glIndexsv
(ShortBuffer index) void glIndexsv(GLshort const * index)
static void
glIndexub
(byte index) void glIndexub(GLubyte index)
static void
glIndexubv
(ByteBuffer index) void glIndexubv(GLubyte const * index)
static void
void glInitNames(void)
static void
glInterleavedArrays
(int format, int stride, double[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, float[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, int[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, long pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, short[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, ByteBuffer pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, DoubleBuffer pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, FloatBuffer pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, IntBuffer pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
glInterleavedArrays
(int format, int stride, ShortBuffer pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static boolean
glIsEnabled
(int cap) GLboolean glIsEnabled(GLenum cap)
static boolean
glIsList
(int list) GLboolean glIsList(GLuint list)
static boolean
glIsTexture
(int texture) GLboolean glIsTexture(GLuint texture)
static void
glLightf
(int light, int pname, float param) void glLightf(GLenum light, GLenum pname, GLfloat param)
static void
glLightfv
(int light, int pname, float[] params) void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
static void
glLightfv
(int light, int pname, FloatBuffer params) void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
static void
glLighti
(int light, int pname, int param) void glLighti(GLenum light, GLenum pname, GLint param)
static void
glLightiv
(int light, int pname, int[] params) void glLightiv(GLenum light, GLenum pname, GLint const * params)
static void
void glLightiv(GLenum light, GLenum pname, GLint const * params)
static void
glLightModelf
(int pname, float param) void glLightModelf(GLenum pname, GLfloat param)
static void
glLightModelfv
(int pname, float[] params) void glLightModelfv(GLenum pname, GLfloat const * params)
static void
glLightModelfv
(int pname, FloatBuffer params) void glLightModelfv(GLenum pname, GLfloat const * params)
static void
glLightModeli
(int pname, int param) void glLightModeli(GLenum pname, GLint param)
static void
glLightModeliv
(int pname, int[] params) void glLightModeliv(GLenum pname, GLint const * params)
static void
glLightModeliv
(int pname, IntBuffer params) void glLightModeliv(GLenum pname, GLint const * params)
static void
glLineStipple
(int factor, short pattern) void glLineStipple(GLint factor, GLushort pattern)
static void
glLineWidth
(float width) void glLineWidth(GLfloat width)
static void
glListBase
(int base) void glListBase(GLuint base)
static void
void glLoadIdentity(void)
static void
glLoadMatrixd
(double[] m) void glLoadMatrixd(GLdouble const * m)
static void
void glLoadMatrixd(GLdouble const * m)
static void
glLoadMatrixf
(float[] m) void glLoadMatrixf(GLfloat const * m)
static void
void glLoadMatrixf(GLfloat const * m)
static void
glLoadName
(int name) void glLoadName(GLuint name)
static void
glLogicOp
(int op) void glLogicOp(GLenum op)
static void
glMap1d
(int target, double u1, double u2, int stride, int order, double[] points) void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
static void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
static void
glMap1f
(int target, float u1, float u2, int stride, int order, float[] points) void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
static void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
static void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
static void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
static void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
static void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
static void
glMapGrid1d
(int n, double u1, double u2) void glMapGrid1d(GLint n, GLdouble u1, GLdouble u2)
static void
glMapGrid1f
(int n, float u1, float u2) void glMapGrid1f(GLint n, GLfloat u1, GLfloat u2)
static void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
static void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
static void
glMaterialf
(int face, int pname, float param) void glMaterialf(GLenum face, GLenum pname, GLfloat param)
static void
glMaterialfv
(int face, int pname, float[] params) void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
static void
glMaterialfv
(int face, int pname, FloatBuffer params) void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
static void
glMateriali
(int face, int pname, int param) void glMateriali(GLenum face, GLenum pname, GLint param)
static void
glMaterialiv
(int face, int pname, int[] params) void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
static void
glMaterialiv
(int face, int pname, IntBuffer params) void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
static void
glMatrixMode
(int mode) void glMatrixMode(GLenum mode)
static void
glMultMatrixd
(double[] m) void glMultMatrixd(GLdouble const * m)
static void
void glMultMatrixd(GLdouble const * m)
static void
glMultMatrixf
(float[] m) void glMultMatrixf(GLfloat const * m)
static void
void glMultMatrixf(GLfloat const * m)
static void
glNewList
(int n, int mode) void glNewList(GLuint n, GLenum mode)
static void
glNormal3b
(byte nx, byte ny, byte nz) void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
static void
void glNormal3bv(GLbyte const * v)
static void
glNormal3d
(double nx, double ny, double nz) void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
static void
glNormal3dv
(double[] v) void glNormal3dv(GLdouble const * v)
static void
void glNormal3dv(GLdouble const * v)
static void
glNormal3f
(float nx, float ny, float nz) void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
static void
glNormal3fv
(float[] v) void glNormal3fv(GLfloat const * v)
static void
void glNormal3fv(GLfloat const * v)
static void
glNormal3i
(int nx, int ny, int nz) void glNormal3i(GLint nx, GLint ny, GLint nz)
static void
glNormal3iv
(int[] v) void glNormal3iv(GLint const * v)
static void
void glNormal3iv(GLint const * v)
static void
glNormal3s
(short nx, short ny, short nz) void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
static void
glNormal3sv
(short[] v) void glNormal3sv(GLshort const * v)
static void
void glNormal3sv(GLshort const * v)
static void
glNormalPointer
(int type, int stride, long pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glNormalPointer
(int type, int stride, ByteBuffer pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glNormalPointer
(int type, int stride, FloatBuffer pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glNormalPointer
(int type, int stride, IntBuffer pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glNormalPointer
(int type, int stride, ShortBuffer pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
static void
glOrtho
(double l, double r, double b, double t, double n, double f) void glOrtho(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
static void
glPassThrough
(float token) void glPassThrough(GLfloat token)
static void
glPixelMapfv
(int map, float[] values) void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
static void
glPixelMapfv
(int map, int size, long values) void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
static void
glPixelMapfv
(int map, FloatBuffer values) void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
static void
glPixelMapuiv
(int map, int[] values) void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
static void
glPixelMapuiv
(int map, int size, long values) void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
static void
glPixelMapuiv
(int map, IntBuffer values) void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
static void
glPixelMapusv
(int map, int size, long values) void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
static void
glPixelMapusv
(int map, short[] values) void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
static void
glPixelMapusv
(int map, ShortBuffer values) void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
static void
glPixelStoref
(int pname, float param) void glPixelStoref(GLenum pname, GLfloat param)
static void
glPixelStorei
(int pname, int param) void glPixelStorei(GLenum pname, GLint param)
static void
glPixelTransferf
(int pname, float param) void glPixelTransferf(GLenum pname, GLfloat param)
static void
glPixelTransferi
(int pname, int param) void glPixelTransferi(GLenum pname, GLint param)
static void
glPixelZoom
(float xfactor, float yfactor) void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
static void
glPointSize
(float size) void glPointSize(GLfloat size)
static void
glPolygonMode
(int face, int mode) void glPolygonMode(GLenum face, GLenum mode)
static void
glPolygonOffset
(float factor, float units) void glPolygonOffset(GLfloat factor, GLfloat units)
static void
glPolygonStipple
(long pattern) void glPolygonStipple(GLubyte const * pattern)
static void
glPolygonStipple
(ByteBuffer pattern) void glPolygonStipple(GLubyte const * pattern)
static void
void glPopAttrib(void)
static void
void glPopClientAttrib(void)
static void
void glPopMatrix(void)
static void
void glPopName(void)
static void
glPrioritizeTextures
(int[] textures, float[] priorities) void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
static void
glPrioritizeTextures
(IntBuffer textures, FloatBuffer priorities) void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
static void
glPushAttrib
(int mask) void glPushAttrib(GLbitfield mask)
static void
glPushClientAttrib
(int mask) void glPushClientAttrib(GLbitfield mask)
static void
void glPushMatrix(void)
static void
glPushName
(int name) void glPushName(GLuint name)
static void
glRasterPos2d
(double x, double y) void glRasterPos2d(GLdouble x, GLdouble y)
static void
glRasterPos2dv
(double[] coords) void glRasterPos2dv(GLdouble const * coords)
static void
glRasterPos2dv
(DoubleBuffer coords) void glRasterPos2dv(GLdouble const * coords)
static void
glRasterPos2f
(float x, float y) void glRasterPos2f(GLfloat x, GLfloat y)
static void
glRasterPos2fv
(float[] coords) void glRasterPos2fv(GLfloat const * coords)
static void
glRasterPos2fv
(FloatBuffer coords) void glRasterPos2fv(GLfloat const * coords)
static void
glRasterPos2i
(int x, int y) void glRasterPos2i(GLint x, GLint y)
static void
glRasterPos2iv
(int[] coords) void glRasterPos2iv(GLint const * coords)
static void
glRasterPos2iv
(IntBuffer coords) void glRasterPos2iv(GLint const * coords)
static void
glRasterPos2s
(short x, short y) void glRasterPos2s(GLshort x, GLshort y)
static void
glRasterPos2sv
(short[] coords) void glRasterPos2sv(GLshort const * coords)
static void
glRasterPos2sv
(ShortBuffer coords) void glRasterPos2sv(GLshort const * coords)
static void
glRasterPos3d
(double x, double y, double z) void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
static void
glRasterPos3dv
(double[] coords) void glRasterPos3dv(GLdouble const * coords)
static void
glRasterPos3dv
(DoubleBuffer coords) void glRasterPos3dv(GLdouble const * coords)
static void
glRasterPos3f
(float x, float y, float z) void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
static void
glRasterPos3fv
(float[] coords) void glRasterPos3fv(GLfloat const * coords)
static void
glRasterPos3fv
(FloatBuffer coords) void glRasterPos3fv(GLfloat const * coords)
static void
glRasterPos3i
(int x, int y, int z) void glRasterPos3i(GLint x, GLint y, GLint z)
static void
glRasterPos3iv
(int[] coords) void glRasterPos3iv(GLint const * coords)
static void
glRasterPos3iv
(IntBuffer coords) void glRasterPos3iv(GLint const * coords)
static void
glRasterPos3s
(short x, short y, short z) void glRasterPos3s(GLshort x, GLshort y, GLshort z)
static void
glRasterPos3sv
(short[] coords) void glRasterPos3sv(GLshort const * coords)
static void
glRasterPos3sv
(ShortBuffer coords) void glRasterPos3sv(GLshort const * coords)
static void
glRasterPos4d
(double x, double y, double z, double w) void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void
glRasterPos4dv
(double[] coords) void glRasterPos4dv(GLdouble const * coords)
static void
glRasterPos4dv
(DoubleBuffer coords) void glRasterPos4dv(GLdouble const * coords)
static void
glRasterPos4f
(float x, float y, float z, float w) void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void
glRasterPos4fv
(float[] coords) void glRasterPos4fv(GLfloat const * coords)
static void
glRasterPos4fv
(FloatBuffer coords) void glRasterPos4fv(GLfloat const * coords)
static void
glRasterPos4i
(int x, int y, int z, int w) void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
static void
glRasterPos4iv
(int[] coords) void glRasterPos4iv(GLint const * coords)
static void
glRasterPos4iv
(IntBuffer coords) void glRasterPos4iv(GLint const * coords)
static void
glRasterPos4s
(short x, short y, short z, short w) void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
static void
glRasterPos4sv
(short[] coords) void glRasterPos4sv(GLshort const * coords)
static void
glRasterPos4sv
(ShortBuffer coords) void glRasterPos4sv(GLshort const * coords)
static void
glReadBuffer
(int src) void glReadBuffer(GLenum src)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glRectd
(double x1, double y1, double x2, double y2) void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
static void
glRectdv
(double[] v1, double[] v2) void glRectdv(GLdouble const * v1, GLdouble const * v2)
static void
glRectdv
(DoubleBuffer v1, DoubleBuffer v2) void glRectdv(GLdouble const * v1, GLdouble const * v2)
static void
glRectf
(float x1, float y1, float x2, float y2) void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
static void
glRectfv
(float[] v1, float[] v2) void glRectfv(GLfloat const * v1, GLfloat const * v2)
static void
glRectfv
(FloatBuffer v1, FloatBuffer v2) void glRectfv(GLfloat const * v1, GLfloat const * v2)
static void
glRecti
(int x1, int y1, int x2, int y2) void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
static void
glRectiv
(int[] v1, int[] v2) void glRectiv(GLint const * v1, GLint const * v2)
static void
void glRectiv(GLint const * v1, GLint const * v2)
static void
glRects
(short x1, short y1, short x2, short y2) void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
static void
glRectsv
(short[] v1, short[] v2) void glRectsv(GLshort const * v1, GLshort const * v2)
static void
glRectsv
(ShortBuffer v1, ShortBuffer v2) void glRectsv(GLshort const * v1, GLshort const * v2)
static int
glRenderMode
(int mode) GLint glRenderMode(GLenum mode)
static void
glRotated
(double angle, double x, double y, double z) void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
static void
glRotatef
(float angle, float x, float y, float z) void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
static void
glScaled
(double x, double y, double z) void glScaled(GLdouble x, GLdouble y, GLdouble z)
static void
glScalef
(float x, float y, float z) void glScalef(GLfloat x, GLfloat y, GLfloat z)
static void
glScissor
(int x, int y, int width, int height) void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
static void
glSelectBuffer
(int[] buffer) void glSelectBuffer(GLsizei size, GLuint * buffer)
static void
glSelectBuffer
(IntBuffer buffer) void glSelectBuffer(GLsizei size, GLuint * buffer)
static void
glShadeModel
(int mode) void glShadeModel(GLenum mode)
static void
glStencilFunc
(int func, int ref, int mask) void glStencilFunc(GLenum func, GLint ref, GLuint mask)
static void
glStencilMask
(int mask) void glStencilMask(GLuint mask)
static void
glStencilOp
(int sfail, int dpfail, int dppass) void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
static void
glTexCoord1d
(double s) void glTexCoord1d(GLdouble s)
static void
glTexCoord1dv
(double[] v) void glTexCoord1dv(GLdouble const * v)
static void
void glTexCoord1dv(GLdouble const * v)
static void
glTexCoord1f
(float s) void glTexCoord1f(GLfloat s)
static void
glTexCoord1fv
(float[] v) void glTexCoord1fv(GLfloat const * v)
static void
void glTexCoord1fv(GLfloat const * v)
static void
glTexCoord1i
(int s) void glTexCoord1i(GLint s)
static void
glTexCoord1iv
(int[] v) void glTexCoord1iv(GLint const * v)
static void
void glTexCoord1iv(GLint const * v)
static void
glTexCoord1s
(short s) void glTexCoord1s(GLshort s)
static void
glTexCoord1sv
(short[] v) void glTexCoord1sv(GLshort const * v)
static void
void glTexCoord1sv(GLshort const * v)
static void
glTexCoord2d
(double s, double t) void glTexCoord2d(GLdouble s, GLdouble t)
static void
glTexCoord2dv
(double[] v) void glTexCoord2dv(GLdouble const * v)
static void
void glTexCoord2dv(GLdouble const * v)
static void
glTexCoord2f
(float s, float t) void glTexCoord2f(GLfloat s, GLfloat t)
static void
glTexCoord2fv
(float[] v) void glTexCoord2fv(GLfloat const * v)
static void
void glTexCoord2fv(GLfloat const * v)
static void
glTexCoord2i
(int s, int t) void glTexCoord2i(GLint s, GLint t)
static void
glTexCoord2iv
(int[] v) void glTexCoord2iv(GLint const * v)
static void
void glTexCoord2iv(GLint const * v)
static void
glTexCoord2s
(short s, short t) void glTexCoord2s(GLshort s, GLshort t)
static void
glTexCoord2sv
(short[] v) void glTexCoord2sv(GLshort const * v)
static void
void glTexCoord2sv(GLshort const * v)
static void
glTexCoord3d
(double s, double t, double r) void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
static void
glTexCoord3dv
(double[] v) void glTexCoord3dv(GLdouble const * v)
static void
void glTexCoord3dv(GLdouble const * v)
static void
glTexCoord3f
(float s, float t, float r) void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
static void
glTexCoord3fv
(float[] v) void glTexCoord3fv(GLfloat const * v)
static void
void glTexCoord3fv(GLfloat const * v)
static void
glTexCoord3i
(int s, int t, int r) void glTexCoord3i(GLint s, GLint t, GLint r)
static void
glTexCoord3iv
(int[] v) void glTexCoord3iv(GLint const * v)
static void
void glTexCoord3iv(GLint const * v)
static void
glTexCoord3s
(short s, short t, short r) void glTexCoord3s(GLshort s, GLshort t, GLshort r)
static void
glTexCoord3sv
(short[] v) void glTexCoord3sv(GLshort const * v)
static void
void glTexCoord3sv(GLshort const * v)
static void
glTexCoord4d
(double s, double t, double r, double q) void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
static void
glTexCoord4dv
(double[] v) void glTexCoord4dv(GLdouble const * v)
static void
void glTexCoord4dv(GLdouble const * v)
static void
glTexCoord4f
(float s, float t, float r, float q) void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
static void
glTexCoord4fv
(float[] v) void glTexCoord4fv(GLfloat const * v)
static void
void glTexCoord4fv(GLfloat const * v)
static void
glTexCoord4i
(int s, int t, int r, int q) void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
static void
glTexCoord4iv
(int[] v) void glTexCoord4iv(GLint const * v)
static void
void glTexCoord4iv(GLint const * v)
static void
glTexCoord4s
(short s, short t, short r, short q) void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
static void
glTexCoord4sv
(short[] v) void glTexCoord4sv(GLshort const * v)
static void
void glTexCoord4sv(GLshort const * v)
static void
glTexCoordPointer
(int size, int type, int stride, long pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glTexCoordPointer
(int size, int type, int stride, ByteBuffer pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glTexCoordPointer
(int size, int type, int stride, FloatBuffer pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glTexCoordPointer
(int size, int type, int stride, IntBuffer pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glTexCoordPointer
(int size, int type, int stride, ShortBuffer pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glTexEnvf
(int target, int pname, float param) void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
static void
glTexEnvfv
(int target, int pname, float[] params) void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexEnvfv
(int target, int pname, FloatBuffer params) void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexEnvi
(int target, int pname, int param) void glTexEnvi(GLenum target, GLenum pname, GLint param)
static void
glTexEnviv
(int target, int pname, int[] params) void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
static void
glTexEnviv
(int target, int pname, IntBuffer params) void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
static void
glTexGend
(int coord, int pname, double param) void glTexGend(GLenum coord, GLenum pname, GLdouble param)
static void
glTexGendv
(int coord, int pname, double[] params) void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
static void
glTexGendv
(int coord, int pname, DoubleBuffer params) void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
static void
glTexGenf
(int coord, int pname, float param) void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
static void
glTexGenfv
(int coord, int pname, float[] params) void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
static void
glTexGenfv
(int coord, int pname, FloatBuffer params) void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
static void
glTexGeni
(int coord, int pname, int param) void glTexGeni(GLenum coord, GLenum pname, GLint param)
static void
glTexGeniv
(int coord, int pname, int[] params) void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
static void
glTexGeniv
(int coord, int pname, IntBuffer params) void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexParameterf
(int target, int pname, float param) void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
static void
glTexParameterfv
(int target, int pname, float[] params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexParameterfv
(int target, int pname, FloatBuffer params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexParameteri
(int target, int pname, int param) void glTexParameteri(GLenum target, GLenum pname, GLint param)
static void
glTexParameteriv
(int target, int pname, int[] params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameteriv
(int target, int pname, IntBuffer params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, double[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, float[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, int[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, short[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTranslated
(double x, double y, double z) void glTranslated(GLdouble x, GLdouble y, GLdouble z)
static void
glTranslatef
(float x, float y, float z) void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
static void
glVertex2d
(double x, double y) void glVertex2d(GLdouble x, GLdouble y)
static void
glVertex2dv
(double[] coords) void glVertex2dv(GLdouble const * coords)
static void
glVertex2dv
(DoubleBuffer coords) void glVertex2dv(GLdouble const * coords)
static void
glVertex2f
(float x, float y) void glVertex2f(GLfloat x, GLfloat y)
static void
glVertex2fv
(float[] coords) void glVertex2fv(GLfloat const * coords)
static void
glVertex2fv
(FloatBuffer coords) void glVertex2fv(GLfloat const * coords)
static void
glVertex2i
(int x, int y) void glVertex2i(GLint x, GLint y)
static void
glVertex2iv
(int[] coords) void glVertex2iv(GLint const * coords)
static void
glVertex2iv
(IntBuffer coords) void glVertex2iv(GLint const * coords)
static void
glVertex2s
(short x, short y) void glVertex2s(GLshort x, GLshort y)
static void
glVertex2sv
(short[] coords) void glVertex2sv(GLshort const * coords)
static void
glVertex2sv
(ShortBuffer coords) void glVertex2sv(GLshort const * coords)
static void
glVertex3d
(double x, double y, double z) void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
static void
glVertex3dv
(double[] coords) void glVertex3dv(GLdouble const * coords)
static void
glVertex3dv
(DoubleBuffer coords) void glVertex3dv(GLdouble const * coords)
static void
glVertex3f
(float x, float y, float z) void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
static void
glVertex3fv
(float[] coords) void glVertex3fv(GLfloat const * coords)
static void
glVertex3fv
(FloatBuffer coords) void glVertex3fv(GLfloat const * coords)
static void
glVertex3i
(int x, int y, int z) void glVertex3i(GLint x, GLint y, GLint z)
static void
glVertex3iv
(int[] coords) void glVertex3iv(GLint const * coords)
static void
glVertex3iv
(IntBuffer coords) void glVertex3iv(GLint const * coords)
static void
glVertex3s
(short x, short y, short z) void glVertex3s(GLshort x, GLshort y, GLshort z)
static void
glVertex3sv
(short[] coords) void glVertex3sv(GLshort const * coords)
static void
glVertex3sv
(ShortBuffer coords) void glVertex3sv(GLshort const * coords)
static void
glVertex4d
(double x, double y, double z, double w) void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void
glVertex4dv
(double[] coords) void glVertex4dv(GLdouble const * coords)
static void
glVertex4dv
(DoubleBuffer coords) void glVertex4dv(GLdouble const * coords)
static void
glVertex4f
(float x, float y, float z, float w) void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void
glVertex4fv
(float[] coords) void glVertex4fv(GLfloat const * coords)
static void
glVertex4fv
(FloatBuffer coords) void glVertex4fv(GLfloat const * coords)
static void
glVertex4i
(int x, int y, int z, int w) void glVertex4i(GLint x, GLint y, GLint z, GLint w)
static void
glVertex4iv
(int[] coords) void glVertex4iv(GLint const * coords)
static void
glVertex4iv
(IntBuffer coords) void glVertex4iv(GLint const * coords)
static void
glVertex4s
(short x, short y, short z, short w) void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
static void
glVertex4sv
(short[] coords) void glVertex4sv(GLshort const * coords)
static void
glVertex4sv
(ShortBuffer coords) void glVertex4sv(GLshort const * coords)
static void
glVertexPointer
(int size, int type, int stride, long pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexPointer
(int size, int type, int stride, ByteBuffer pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexPointer
(int size, int type, int stride, FloatBuffer pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexPointer
(int size, int type, int stride, IntBuffer pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexPointer
(int size, int type, int stride, ShortBuffer pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glViewport
(int x, int y, int w, int h) void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
static boolean
nglAreTexturesResident
(int n, long textures, long residences) GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
static void
nglBitmap
(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data) void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
static void
nglCallLists
(int n, int type, long lists) void glCallLists(GLsizei n, GLenum type, void const * lists)
static void
nglClipPlane
(int plane, long equation) void glClipPlane(GLenum plane, GLdouble const * equation)
static void
nglColor3bv
(long v) void glColor3bv(GLbyte const * v)
static void
nglColor3dv
(long v) void glColor3dv(GLdouble const * v)
static void
nglColor3fv
(long v) void glColor3fv(GLfloat const * v)
static void
nglColor3iv
(long v) void glColor3iv(GLint const * v)
static void
nglColor3sv
(long v) void glColor3sv(GLshort const * v)
static void
nglColor3ubv
(long v) void glColor3ubv(GLubyte const * v)
static void
nglColor3uiv
(long v) void glColor3uiv(GLuint const * v)
static void
nglColor3usv
(long v) void glColor3usv(GLushort const * v)
static void
nglColor4bv
(long v) void glColor4bv(GLbyte const * v)
static void
nglColor4dv
(long v) void glColor4dv(GLdouble const * v)
static void
nglColor4fv
(long v) void glColor4fv(GLfloat const * v)
static void
nglColor4iv
(long v) void glColor4iv(GLint const * v)
static void
nglColor4sv
(long v) void glColor4sv(GLshort const * v)
static void
nglColor4ubv
(long v) void glColor4ubv(GLubyte const * v)
static void
nglColor4uiv
(long v) void glColor4uiv(GLuint const * v)
static void
nglColor4usv
(long v) void glColor4usv(GLushort const * v)
static void
nglColorPointer
(int size, int type, int stride, long pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
nglDeleteTextures
(int n, long textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
nglDrawElements
(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
nglDrawPixels
(int width, int height, int format, int type, long pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
nglEdgeFlagPointer
(int stride, long pointer) void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
static void
nglEdgeFlagv
(long flag) void glEdgeFlagv(GLboolean const * flag)
static void
nglEvalCoord1dv
(long u) void glEvalCoord1dv(GLdouble const * u)
static void
nglEvalCoord1fv
(long u) void glEvalCoord1fv(GLfloat const * u)
static void
nglEvalCoord2dv
(long u) void glEvalCoord2dv(GLdouble const * u)
static void
nglEvalCoord2fv
(long u) void glEvalCoord2fv(GLfloat const * u)
static void
nglFeedbackBuffer
(int size, int type, long buffer) void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
static void
nglFogfv
(int pname, long params) void glFogfv(GLenum pname, GLfloat const * params)
static void
nglFogiv
(int pname, long params) void glFogiv(GLenum pname, GLint const * params)
static void
nglGenTextures
(int n, long textures) void glGenTextures(GLsizei n, GLuint * textures)
static void
nglGetBooleanv
(int pname, long params) void glGetBooleanv(GLenum pname, GLboolean * params)
static void
nglGetClipPlane
(int plane, long equation) void glGetClipPlane(GLenum plane, GLdouble * equation)
static void
nglGetDoublev
(int pname, long params) void glGetDoublev(GLenum pname, GLdouble * params)
static void
nglGetFloatv
(int pname, long params) void glGetFloatv(GLenum pname, GLfloat * params)
static void
nglGetIntegerv
(int pname, long params) void glGetIntegerv(GLenum pname, GLint * params)
static void
nglGetLightfv
(int light, int pname, long data) void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
static void
nglGetLightiv
(int light, int pname, long data) void glGetLightiv(GLenum light, GLenum pname, GLint * data)
static void
nglGetMapdv
(int target, int query, long data) void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
static void
nglGetMapfv
(int target, int query, long data) void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
static void
nglGetMapiv
(int target, int query, long data) void glGetMapiv(GLenum target, GLenum query, GLint * data)
static void
nglGetMaterialfv
(int face, int pname, long data) void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
static void
nglGetMaterialiv
(int face, int pname, long data) void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
static void
nglGetPixelMapfv
(int map, long data) void glGetPixelMapfv(GLenum map, GLfloat * data)
static void
nglGetPixelMapuiv
(int map, long data) void glGetPixelMapuiv(GLenum map, GLuint * data)
static void
nglGetPixelMapusv
(int map, long data) void glGetPixelMapusv(GLenum map, GLushort * data)
static void
nglGetPointerv
(int pname, long params) void glGetPointerv(GLenum pname, void ** params)
static void
nglGetPolygonStipple
(long pattern) void glGetPolygonStipple(void * pattern)
static long
nglGetString
(int name) GLubyte const * glGetString(GLenum name)
static void
nglGetTexEnvfv
(int env, int pname, long data) void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
static void
nglGetTexEnviv
(int env, int pname, long data) void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
static void
nglGetTexGendv
(int coord, int pname, long data) void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
static void
nglGetTexGenfv
(int coord, int pname, long data) void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
static void
nglGetTexGeniv
(int coord, int pname, long data) void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
static void
nglGetTexImage
(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
static void
nglGetTexLevelParameterfv
(int target, int level, int pname, long params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
nglGetTexLevelParameteriv
(int target, int level, int pname, long params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
nglGetTexParameterfv
(int target, int pname, long params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
nglGetTexParameteriv
(int target, int pname, long params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
nglIndexdv
(long index) void glIndexdv(GLdouble const * index)
static void
nglIndexfv
(long index) void glIndexfv(GLfloat const * index)
static void
nglIndexiv
(long index) void glIndexiv(GLint const * index)
static void
nglIndexPointer
(int type, int stride, long pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
static void
nglIndexsv
(long index) void glIndexsv(GLshort const * index)
static void
nglIndexubv
(long index) void glIndexubv(GLubyte const * index)
static void
nglInterleavedArrays
(int format, int stride, long pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
static void
nglLightfv
(int light, int pname, long params) void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
static void
nglLightiv
(int light, int pname, long params) void glLightiv(GLenum light, GLenum pname, GLint const * params)
static void
nglLightModelfv
(int pname, long params) void glLightModelfv(GLenum pname, GLfloat const * params)
static void
nglLightModeliv
(int pname, long params) void glLightModeliv(GLenum pname, GLint const * params)
static void
nglLoadMatrixd
(long m) void glLoadMatrixd(GLdouble const * m)
static void
nglLoadMatrixf
(long m) void glLoadMatrixf(GLfloat const * m)
static void
nglMap1d
(int target, double u1, double u2, int stride, int order, long points) void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
static void
nglMap1f
(int target, float u1, float u2, int stride, int order, long points) void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
static void
nglMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, long points) void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
static void
nglMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, long points) void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
static void
nglMaterialfv
(int face, int pname, long params) void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
static void
nglMaterialiv
(int face, int pname, long params) void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
static void
nglMultMatrixd
(long m) void glMultMatrixd(GLdouble const * m)
static void
nglMultMatrixf
(long m) void glMultMatrixf(GLfloat const * m)
static void
nglNormal3bv
(long v) void glNormal3bv(GLbyte const * v)
static void
nglNormal3dv
(long v) void glNormal3dv(GLdouble const * v)
static void
nglNormal3fv
(long v) void glNormal3fv(GLfloat const * v)
static void
nglNormal3iv
(long v) void glNormal3iv(GLint const * v)
static void
nglNormal3sv
(long v) void glNormal3sv(GLshort const * v)
static void
nglNormalPointer
(int type, int stride, long pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
static void
nglPixelMapfv
(int map, int size, long values) void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
static void
nglPixelMapuiv
(int map, int size, long values) void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
static void
nglPixelMapusv
(int map, int size, long values) void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
static void
nglPolygonStipple
(long pattern) void glPolygonStipple(GLubyte const * pattern)
static void
nglPrioritizeTextures
(int n, long textures, long priorities) void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
static void
nglRasterPos2dv
(long coords) void glRasterPos2dv(GLdouble const * coords)
static void
nglRasterPos2fv
(long coords) void glRasterPos2fv(GLfloat const * coords)
static void
nglRasterPos2iv
(long coords) void glRasterPos2iv(GLint const * coords)
static void
nglRasterPos2sv
(long coords) void glRasterPos2sv(GLshort const * coords)
static void
nglRasterPos3dv
(long coords) void glRasterPos3dv(GLdouble const * coords)
static void
nglRasterPos3fv
(long coords) void glRasterPos3fv(GLfloat const * coords)
static void
nglRasterPos3iv
(long coords) void glRasterPos3iv(GLint const * coords)
static void
nglRasterPos3sv
(long coords) void glRasterPos3sv(GLshort const * coords)
static void
nglRasterPos4dv
(long coords) void glRasterPos4dv(GLdouble const * coords)
static void
nglRasterPos4fv
(long coords) void glRasterPos4fv(GLfloat const * coords)
static void
nglRasterPos4iv
(long coords) void glRasterPos4iv(GLint const * coords)
static void
nglRasterPos4sv
(long coords) void glRasterPos4sv(GLshort const * coords)
static void
nglReadPixels
(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
nglRectdv
(long v1, long v2) void glRectdv(GLdouble const * v1, GLdouble const * v2)
static void
nglRectfv
(long v1, long v2) void glRectfv(GLfloat const * v1, GLfloat const * v2)
static void
nglRectiv
(long v1, long v2) void glRectiv(GLint const * v1, GLint const * v2)
static void
nglRectsv
(long v1, long v2) void glRectsv(GLshort const * v1, GLshort const * v2)
static void
nglSelectBuffer
(int size, long buffer) void glSelectBuffer(GLsizei size, GLuint * buffer)
static void
nglTexCoord1dv
(long v) void glTexCoord1dv(GLdouble const * v)
static void
nglTexCoord1fv
(long v) void glTexCoord1fv(GLfloat const * v)
static void
nglTexCoord1iv
(long v) void glTexCoord1iv(GLint const * v)
static void
nglTexCoord1sv
(long v) void glTexCoord1sv(GLshort const * v)
static void
nglTexCoord2dv
(long v) void glTexCoord2dv(GLdouble const * v)
static void
nglTexCoord2fv
(long v) void glTexCoord2fv(GLfloat const * v)
static void
nglTexCoord2iv
(long v) void glTexCoord2iv(GLint const * v)
static void
nglTexCoord2sv
(long v) void glTexCoord2sv(GLshort const * v)
static void
nglTexCoord3dv
(long v) void glTexCoord3dv(GLdouble const * v)
static void
nglTexCoord3fv
(long v) void glTexCoord3fv(GLfloat const * v)
static void
nglTexCoord3iv
(long v) void glTexCoord3iv(GLint const * v)
static void
nglTexCoord3sv
(long v) void glTexCoord3sv(GLshort const * v)
static void
nglTexCoord4dv
(long v) void glTexCoord4dv(GLdouble const * v)
static void
nglTexCoord4fv
(long v) void glTexCoord4fv(GLfloat const * v)
static void
nglTexCoord4iv
(long v) void glTexCoord4iv(GLint const * v)
static void
nglTexCoord4sv
(long v) void glTexCoord4sv(GLshort const * v)
static void
nglTexCoordPointer
(int size, int type, int stride, long pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
nglTexEnvfv
(int target, int pname, long params) void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
static void
nglTexEnviv
(int target, int pname, long params) void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
static void
nglTexGendv
(int coord, int pname, long params) void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
static void
nglTexGenfv
(int coord, int pname, long params) void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
static void
nglTexGeniv
(int coord, int pname, long params) void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
static void
nglTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
static void
nglTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
nglTexParameterfv
(int target, int pname, long params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
nglTexParameteriv
(int target, int pname, long params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
nglTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
static void
nglTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
nglVertex2dv
(long coords) void glVertex2dv(GLdouble const * coords)
static void
nglVertex2fv
(long coords) void glVertex2fv(GLfloat const * coords)
static void
nglVertex2iv
(long coords) void glVertex2iv(GLint const * coords)
static void
nglVertex2sv
(long coords) void glVertex2sv(GLshort const * coords)
static void
nglVertex3dv
(long coords) void glVertex3dv(GLdouble const * coords)
static void
nglVertex3fv
(long coords) void glVertex3fv(GLfloat const * coords)
static void
nglVertex3iv
(long coords) void glVertex3iv(GLint const * coords)
static void
nglVertex3sv
(long coords) void glVertex3sv(GLshort const * coords)
static void
nglVertex4dv
(long coords) void glVertex4dv(GLdouble const * coords)
static void
nglVertex4fv
(long coords) void glVertex4fv(GLfloat const * coords)
static void
nglVertex4iv
(long coords) void glVertex4iv(GLint const * coords)
static void
nglVertex4sv
(long coords) void glVertex4sv(GLshort const * coords)
static void
nglVertexPointer
(int size, int type, int stride, long pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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Field Details
-
GL_ACCUM
public static final int GL_ACCUM- See Also:
-
GL_LOAD
public static final int GL_LOAD- See Also:
-
GL_RETURN
public static final int GL_RETURN- See Also:
-
GL_MULT
public static final int GL_MULT- See Also:
-
GL_ADD
public static final int GL_ADD- See Also:
-
GL_NEVER
public static final int GL_NEVER- See Also:
-
GL_LESS
public static final int GL_LESS- See Also:
-
GL_EQUAL
public static final int GL_EQUAL- See Also:
-
GL_LEQUAL
public static final int GL_LEQUAL- See Also:
-
GL_GREATER
public static final int GL_GREATER- See Also:
-
GL_NOTEQUAL
public static final int GL_NOTEQUAL- See Also:
-
GL_GEQUAL
public static final int GL_GEQUAL- See Also:
-
GL_ALWAYS
public static final int GL_ALWAYS- See Also:
-
GL_CURRENT_BIT
public static final int GL_CURRENT_BIT- See Also:
-
GL_POINT_BIT
public static final int GL_POINT_BIT- See Also:
-
GL_LINE_BIT
public static final int GL_LINE_BIT- See Also:
-
GL_POLYGON_BIT
public static final int GL_POLYGON_BIT- See Also:
-
GL_POLYGON_STIPPLE_BIT
public static final int GL_POLYGON_STIPPLE_BIT- See Also:
-
GL_PIXEL_MODE_BIT
public static final int GL_PIXEL_MODE_BIT- See Also:
-
GL_LIGHTING_BIT
public static final int GL_LIGHTING_BIT- See Also:
-
GL_FOG_BIT
public static final int GL_FOG_BIT- See Also:
-
GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT- See Also:
-
GL_ACCUM_BUFFER_BIT
public static final int GL_ACCUM_BUFFER_BIT- See Also:
-
GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT- See Also:
-
GL_VIEWPORT_BIT
public static final int GL_VIEWPORT_BIT- See Also:
-
GL_TRANSFORM_BIT
public static final int GL_TRANSFORM_BIT- See Also:
-
GL_ENABLE_BIT
public static final int GL_ENABLE_BIT- See Also:
-
GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT- See Also:
-
GL_HINT_BIT
public static final int GL_HINT_BIT- See Also:
-
GL_EVAL_BIT
public static final int GL_EVAL_BIT- See Also:
-
GL_LIST_BIT
public static final int GL_LIST_BIT- See Also:
-
GL_TEXTURE_BIT
public static final int GL_TEXTURE_BIT- See Also:
-
GL_SCISSOR_BIT
public static final int GL_SCISSOR_BIT- See Also:
-
GL_ALL_ATTRIB_BITS
public static final int GL_ALL_ATTRIB_BITS- See Also:
-
GL_POINTS
public static final int GL_POINTS- See Also:
-
GL_LINES
public static final int GL_LINES- See Also:
-
GL_LINE_LOOP
public static final int GL_LINE_LOOP- See Also:
-
GL_LINE_STRIP
public static final int GL_LINE_STRIP- See Also:
-
GL_TRIANGLES
public static final int GL_TRIANGLES- See Also:
-
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP- See Also:
-
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN- See Also:
-
GL_QUADS
public static final int GL_QUADS- See Also:
-
GL_QUAD_STRIP
public static final int GL_QUAD_STRIP- See Also:
-
GL_POLYGON
public static final int GL_POLYGON- See Also:
-
GL_ZERO
public static final int GL_ZERO- See Also:
-
GL_ONE
public static final int GL_ONE- See Also:
-
GL_SRC_COLOR
public static final int GL_SRC_COLOR- See Also:
-
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR- See Also:
-
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA- See Also:
-
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
-
GL_DST_ALPHA
public static final int GL_DST_ALPHA- See Also:
-
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA- See Also:
-
GL_DST_COLOR
public static final int GL_DST_COLOR- See Also:
-
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR- See Also:
-
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE- See Also:
-
GL_TRUE
public static final int GL_TRUE- See Also:
-
GL_FALSE
public static final int GL_FALSE- See Also:
-
GL_CLIP_PLANE0
public static final int GL_CLIP_PLANE0- See Also:
-
GL_CLIP_PLANE1
public static final int GL_CLIP_PLANE1- See Also:
-
GL_CLIP_PLANE2
public static final int GL_CLIP_PLANE2- See Also:
-
GL_CLIP_PLANE3
public static final int GL_CLIP_PLANE3- See Also:
-
GL_CLIP_PLANE4
public static final int GL_CLIP_PLANE4- See Also:
-
GL_CLIP_PLANE5
public static final int GL_CLIP_PLANE5- See Also:
-
GL_BYTE
public static final int GL_BYTE- See Also:
-
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE- See Also:
-
GL_SHORT
public static final int GL_SHORT- See Also:
-
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT- See Also:
-
GL_INT
public static final int GL_INT- See Also:
-
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT- See Also:
-
GL_FLOAT
public static final int GL_FLOAT- See Also:
-
GL_2_BYTES
public static final int GL_2_BYTES- See Also:
-
GL_3_BYTES
public static final int GL_3_BYTES- See Also:
-
GL_4_BYTES
public static final int GL_4_BYTES- See Also:
-
GL_DOUBLE
public static final int GL_DOUBLE- See Also:
-
GL_NONE
public static final int GL_NONE- See Also:
-
GL_FRONT_LEFT
public static final int GL_FRONT_LEFT- See Also:
-
GL_FRONT_RIGHT
public static final int GL_FRONT_RIGHT- See Also:
-
GL_BACK_LEFT
public static final int GL_BACK_LEFT- See Also:
-
GL_BACK_RIGHT
public static final int GL_BACK_RIGHT- See Also:
-
GL_FRONT
public static final int GL_FRONT- See Also:
-
GL_BACK
public static final int GL_BACK- See Also:
-
GL_LEFT
public static final int GL_LEFT- See Also:
-
GL_RIGHT
public static final int GL_RIGHT- See Also:
-
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK- See Also:
-
GL_AUX0
public static final int GL_AUX0- See Also:
-
GL_AUX1
public static final int GL_AUX1- See Also:
-
GL_AUX2
public static final int GL_AUX2- See Also:
-
GL_AUX3
public static final int GL_AUX3- See Also:
-
GL_NO_ERROR
public static final int GL_NO_ERROR- See Also:
-
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM- See Also:
-
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE- See Also:
-
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION- See Also:
-
GL_STACK_OVERFLOW
public static final int GL_STACK_OVERFLOW- See Also:
-
GL_STACK_UNDERFLOW
public static final int GL_STACK_UNDERFLOW- See Also:
-
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY- See Also:
-
GL_2D
public static final int GL_2D- See Also:
-
GL_3D
public static final int GL_3D- See Also:
-
GL_3D_COLOR
public static final int GL_3D_COLOR- See Also:
-
GL_3D_COLOR_TEXTURE
public static final int GL_3D_COLOR_TEXTURE- See Also:
-
GL_4D_COLOR_TEXTURE
public static final int GL_4D_COLOR_TEXTURE- See Also:
-
GL_PASS_THROUGH_TOKEN
public static final int GL_PASS_THROUGH_TOKEN- See Also:
-
GL_POINT_TOKEN
public static final int GL_POINT_TOKEN- See Also:
-
GL_LINE_TOKEN
public static final int GL_LINE_TOKEN- See Also:
-
GL_POLYGON_TOKEN
public static final int GL_POLYGON_TOKEN- See Also:
-
GL_BITMAP_TOKEN
public static final int GL_BITMAP_TOKEN- See Also:
-
GL_DRAW_PIXEL_TOKEN
public static final int GL_DRAW_PIXEL_TOKEN- See Also:
-
GL_COPY_PIXEL_TOKEN
public static final int GL_COPY_PIXEL_TOKEN- See Also:
-
GL_LINE_RESET_TOKEN
public static final int GL_LINE_RESET_TOKEN- See Also:
-
GL_EXP
public static final int GL_EXP- See Also:
-
GL_EXP2
public static final int GL_EXP2- See Also:
-
GL_CW
public static final int GL_CW- See Also:
-
GL_CCW
public static final int GL_CCW- See Also:
-
GL_COEFF
public static final int GL_COEFF- See Also:
-
GL_ORDER
public static final int GL_ORDER- See Also:
-
GL_DOMAIN
public static final int GL_DOMAIN- See Also:
-
GL_CURRENT_COLOR
public static final int GL_CURRENT_COLOR- See Also:
-
GL_CURRENT_INDEX
public static final int GL_CURRENT_INDEX- See Also:
-
GL_CURRENT_NORMAL
public static final int GL_CURRENT_NORMAL- See Also:
-
GL_CURRENT_TEXTURE_COORDS
public static final int GL_CURRENT_TEXTURE_COORDS- See Also:
-
GL_CURRENT_RASTER_COLOR
public static final int GL_CURRENT_RASTER_COLOR- See Also:
-
GL_CURRENT_RASTER_INDEX
public static final int GL_CURRENT_RASTER_INDEX- See Also:
-
GL_CURRENT_RASTER_TEXTURE_COORDS
public static final int GL_CURRENT_RASTER_TEXTURE_COORDS- See Also:
-
GL_CURRENT_RASTER_POSITION
public static final int GL_CURRENT_RASTER_POSITION- See Also:
-
GL_CURRENT_RASTER_POSITION_VALID
public static final int GL_CURRENT_RASTER_POSITION_VALID- See Also:
-
GL_CURRENT_RASTER_DISTANCE
public static final int GL_CURRENT_RASTER_DISTANCE- See Also:
-
GL_POINT_SMOOTH
public static final int GL_POINT_SMOOTH- See Also:
-
GL_POINT_SIZE
public static final int GL_POINT_SIZE- See Also:
-
GL_POINT_SIZE_RANGE
public static final int GL_POINT_SIZE_RANGE- See Also:
-
GL_POINT_SIZE_GRANULARITY
public static final int GL_POINT_SIZE_GRANULARITY- See Also:
-
GL_LINE_SMOOTH
public static final int GL_LINE_SMOOTH- See Also:
-
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH- See Also:
-
GL_LINE_WIDTH_RANGE
public static final int GL_LINE_WIDTH_RANGE- See Also:
-
GL_LINE_WIDTH_GRANULARITY
public static final int GL_LINE_WIDTH_GRANULARITY- See Also:
-
GL_LINE_STIPPLE
public static final int GL_LINE_STIPPLE- See Also:
-
GL_LINE_STIPPLE_PATTERN
public static final int GL_LINE_STIPPLE_PATTERN- See Also:
-
GL_LINE_STIPPLE_REPEAT
public static final int GL_LINE_STIPPLE_REPEAT- See Also:
-
GL_LIST_MODE
public static final int GL_LIST_MODE- See Also:
-
GL_MAX_LIST_NESTING
public static final int GL_MAX_LIST_NESTING- See Also:
-
GL_LIST_BASE
public static final int GL_LIST_BASE- See Also:
-
GL_LIST_INDEX
public static final int GL_LIST_INDEX- See Also:
-
GL_POLYGON_MODE
public static final int GL_POLYGON_MODE- See Also:
-
GL_POLYGON_SMOOTH
public static final int GL_POLYGON_SMOOTH- See Also:
-
GL_POLYGON_STIPPLE
public static final int GL_POLYGON_STIPPLE- See Also:
-
GL_EDGE_FLAG
public static final int GL_EDGE_FLAG- See Also:
-
GL_CULL_FACE
public static final int GL_CULL_FACE- See Also:
-
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE- See Also:
-
GL_FRONT_FACE
public static final int GL_FRONT_FACE- See Also:
-
GL_LIGHTING
public static final int GL_LIGHTING- See Also:
-
GL_LIGHT_MODEL_LOCAL_VIEWER
public static final int GL_LIGHT_MODEL_LOCAL_VIEWER- See Also:
-
GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LIGHT_MODEL_TWO_SIDE- See Also:
-
GL_LIGHT_MODEL_AMBIENT
public static final int GL_LIGHT_MODEL_AMBIENT- See Also:
-
GL_SHADE_MODEL
public static final int GL_SHADE_MODEL- See Also:
-
GL_COLOR_MATERIAL_FACE
public static final int GL_COLOR_MATERIAL_FACE- See Also:
-
GL_COLOR_MATERIAL_PARAMETER
public static final int GL_COLOR_MATERIAL_PARAMETER- See Also:
-
GL_COLOR_MATERIAL
public static final int GL_COLOR_MATERIAL- See Also:
-
GL_FOG
public static final int GL_FOG- See Also:
-
GL_FOG_INDEX
public static final int GL_FOG_INDEX- See Also:
-
GL_FOG_DENSITY
public static final int GL_FOG_DENSITY- See Also:
-
GL_FOG_START
public static final int GL_FOG_START- See Also:
-
GL_FOG_END
public static final int GL_FOG_END- See Also:
-
GL_FOG_MODE
public static final int GL_FOG_MODE- See Also:
-
GL_FOG_COLOR
public static final int GL_FOG_COLOR- See Also:
-
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE- See Also:
-
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST- See Also:
-
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK- See Also:
-
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE- See Also:
-
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC- See Also:
-
GL_ACCUM_CLEAR_VALUE
public static final int GL_ACCUM_CLEAR_VALUE- See Also:
-
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST- See Also:
-
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE- See Also:
-
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC- See Also:
-
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK- See Also:
-
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_REF
public static final int GL_STENCIL_REF- See Also:
-
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK- See Also:
-
GL_MATRIX_MODE
public static final int GL_MATRIX_MODE- See Also:
-
GL_NORMALIZE
public static final int GL_NORMALIZE- See Also:
-
GL_VIEWPORT
public static final int GL_VIEWPORT- See Also:
-
GL_MODELVIEW_STACK_DEPTH
public static final int GL_MODELVIEW_STACK_DEPTH- See Also:
-
GL_PROJECTION_STACK_DEPTH
public static final int GL_PROJECTION_STACK_DEPTH- See Also:
-
GL_TEXTURE_STACK_DEPTH
public static final int GL_TEXTURE_STACK_DEPTH- See Also:
-
GL_MODELVIEW_MATRIX
public static final int GL_MODELVIEW_MATRIX- See Also:
-
GL_PROJECTION_MATRIX
public static final int GL_PROJECTION_MATRIX- See Also:
-
GL_TEXTURE_MATRIX
public static final int GL_TEXTURE_MATRIX- See Also:
-
GL_ATTRIB_STACK_DEPTH
public static final int GL_ATTRIB_STACK_DEPTH- See Also:
-
GL_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_CLIENT_ATTRIB_STACK_DEPTH- See Also:
-
GL_ALPHA_TEST
public static final int GL_ALPHA_TEST- See Also:
-
GL_ALPHA_TEST_FUNC
public static final int GL_ALPHA_TEST_FUNC- See Also:
-
GL_ALPHA_TEST_REF
public static final int GL_ALPHA_TEST_REF- See Also:
-
GL_DITHER
public static final int GL_DITHER- See Also:
-
GL_BLEND_DST
public static final int GL_BLEND_DST- See Also:
-
GL_BLEND_SRC
public static final int GL_BLEND_SRC- See Also:
-
GL_BLEND
public static final int GL_BLEND- See Also:
-
GL_LOGIC_OP_MODE
public static final int GL_LOGIC_OP_MODE- See Also:
-
GL_INDEX_LOGIC_OP
public static final int GL_INDEX_LOGIC_OP- See Also:
-
GL_LOGIC_OP
public static final int GL_LOGIC_OP- See Also:
-
GL_COLOR_LOGIC_OP
public static final int GL_COLOR_LOGIC_OP- See Also:
-
GL_AUX_BUFFERS
public static final int GL_AUX_BUFFERS- See Also:
-
GL_DRAW_BUFFER
public static final int GL_DRAW_BUFFER- See Also:
-
GL_READ_BUFFER
public static final int GL_READ_BUFFER- See Also:
-
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX- See Also:
-
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST- See Also:
-
GL_INDEX_CLEAR_VALUE
public static final int GL_INDEX_CLEAR_VALUE- See Also:
-
GL_INDEX_WRITEMASK
public static final int GL_INDEX_WRITEMASK- See Also:
-
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE- See Also:
-
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK- See Also:
-
GL_INDEX_MODE
public static final int GL_INDEX_MODE- See Also:
-
GL_RGBA_MODE
public static final int GL_RGBA_MODE- See Also:
-
GL_DOUBLEBUFFER
public static final int GL_DOUBLEBUFFER- See Also:
-
GL_STEREO
public static final int GL_STEREO- See Also:
-
GL_RENDER_MODE
public static final int GL_RENDER_MODE- See Also:
-
GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_PERSPECTIVE_CORRECTION_HINT- See Also:
-
GL_POINT_SMOOTH_HINT
public static final int GL_POINT_SMOOTH_HINT- See Also:
-
GL_LINE_SMOOTH_HINT
public static final int GL_LINE_SMOOTH_HINT- See Also:
-
GL_POLYGON_SMOOTH_HINT
public static final int GL_POLYGON_SMOOTH_HINT- See Also:
-
GL_FOG_HINT
public static final int GL_FOG_HINT- See Also:
-
GL_TEXTURE_GEN_S
public static final int GL_TEXTURE_GEN_S- See Also:
-
GL_TEXTURE_GEN_T
public static final int GL_TEXTURE_GEN_T- See Also:
-
GL_TEXTURE_GEN_R
public static final int GL_TEXTURE_GEN_R- See Also:
-
GL_TEXTURE_GEN_Q
public static final int GL_TEXTURE_GEN_Q- See Also:
-
GL_PIXEL_MAP_I_TO_I
public static final int GL_PIXEL_MAP_I_TO_I- See Also:
-
GL_PIXEL_MAP_S_TO_S
public static final int GL_PIXEL_MAP_S_TO_S- See Also:
-
GL_PIXEL_MAP_I_TO_R
public static final int GL_PIXEL_MAP_I_TO_R- See Also:
-
GL_PIXEL_MAP_I_TO_G
public static final int GL_PIXEL_MAP_I_TO_G- See Also:
-
GL_PIXEL_MAP_I_TO_B
public static final int GL_PIXEL_MAP_I_TO_B- See Also:
-
GL_PIXEL_MAP_I_TO_A
public static final int GL_PIXEL_MAP_I_TO_A- See Also:
-
GL_PIXEL_MAP_R_TO_R
public static final int GL_PIXEL_MAP_R_TO_R- See Also:
-
GL_PIXEL_MAP_G_TO_G
public static final int GL_PIXEL_MAP_G_TO_G- See Also:
-
GL_PIXEL_MAP_B_TO_B
public static final int GL_PIXEL_MAP_B_TO_B- See Also:
-
GL_PIXEL_MAP_A_TO_A
public static final int GL_PIXEL_MAP_A_TO_A- See Also:
-
GL_PIXEL_MAP_I_TO_I_SIZE
public static final int GL_PIXEL_MAP_I_TO_I_SIZE- See Also:
-
GL_PIXEL_MAP_S_TO_S_SIZE
public static final int GL_PIXEL_MAP_S_TO_S_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_R_SIZE
public static final int GL_PIXEL_MAP_I_TO_R_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_G_SIZE
public static final int GL_PIXEL_MAP_I_TO_G_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_B_SIZE
public static final int GL_PIXEL_MAP_I_TO_B_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_A_SIZE
public static final int GL_PIXEL_MAP_I_TO_A_SIZE- See Also:
-
GL_PIXEL_MAP_R_TO_R_SIZE
public static final int GL_PIXEL_MAP_R_TO_R_SIZE- See Also:
-
GL_PIXEL_MAP_G_TO_G_SIZE
public static final int GL_PIXEL_MAP_G_TO_G_SIZE- See Also:
-
GL_PIXEL_MAP_B_TO_B_SIZE
public static final int GL_PIXEL_MAP_B_TO_B_SIZE- See Also:
-
GL_PIXEL_MAP_A_TO_A_SIZE
public static final int GL_PIXEL_MAP_A_TO_A_SIZE- See Also:
-
GL_UNPACK_SWAP_BYTES
public static final int GL_UNPACK_SWAP_BYTES- See Also:
-
GL_UNPACK_LSB_FIRST
public static final int GL_UNPACK_LSB_FIRST- See Also:
-
GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_ROW_LENGTH- See Also:
-
GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_ROWS- See Also:
-
GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_PIXELS- See Also:
-
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT- See Also:
-
GL_PACK_SWAP_BYTES
public static final int GL_PACK_SWAP_BYTES- See Also:
-
GL_PACK_LSB_FIRST
public static final int GL_PACK_LSB_FIRST- See Also:
-
GL_PACK_ROW_LENGTH
public static final int GL_PACK_ROW_LENGTH- See Also:
-
GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_ROWS- See Also:
-
GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_PIXELS- See Also:
-
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT- See Also:
-
GL_MAP_COLOR
public static final int GL_MAP_COLOR- See Also:
-
GL_MAP_STENCIL
public static final int GL_MAP_STENCIL- See Also:
-
GL_INDEX_SHIFT
public static final int GL_INDEX_SHIFT- See Also:
-
GL_INDEX_OFFSET
public static final int GL_INDEX_OFFSET- See Also:
-
GL_RED_SCALE
public static final int GL_RED_SCALE- See Also:
-
GL_RED_BIAS
public static final int GL_RED_BIAS- See Also:
-
GL_ZOOM_X
public static final int GL_ZOOM_X- See Also:
-
GL_ZOOM_Y
public static final int GL_ZOOM_Y- See Also:
-
GL_GREEN_SCALE
public static final int GL_GREEN_SCALE- See Also:
-
GL_GREEN_BIAS
public static final int GL_GREEN_BIAS- See Also:
-
GL_BLUE_SCALE
public static final int GL_BLUE_SCALE- See Also:
-
GL_BLUE_BIAS
public static final int GL_BLUE_BIAS- See Also:
-
GL_ALPHA_SCALE
public static final int GL_ALPHA_SCALE- See Also:
-
GL_ALPHA_BIAS
public static final int GL_ALPHA_BIAS- See Also:
-
GL_DEPTH_SCALE
public static final int GL_DEPTH_SCALE- See Also:
-
GL_DEPTH_BIAS
public static final int GL_DEPTH_BIAS- See Also:
-
GL_MAX_EVAL_ORDER
public static final int GL_MAX_EVAL_ORDER- See Also:
-
GL_MAX_LIGHTS
public static final int GL_MAX_LIGHTS- See Also:
-
GL_MAX_CLIP_PLANES
public static final int GL_MAX_CLIP_PLANES- See Also:
-
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE- See Also:
-
GL_MAX_PIXEL_MAP_TABLE
public static final int GL_MAX_PIXEL_MAP_TABLE- See Also:
-
GL_MAX_ATTRIB_STACK_DEPTH
public static final int GL_MAX_ATTRIB_STACK_DEPTH- See Also:
-
GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_MAX_MODELVIEW_STACK_DEPTH- See Also:
-
GL_MAX_NAME_STACK_DEPTH
public static final int GL_MAX_NAME_STACK_DEPTH- See Also:
-
GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_MAX_PROJECTION_STACK_DEPTH- See Also:
-
GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_MAX_TEXTURE_STACK_DEPTH- See Also:
-
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS- See Also:
-
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH- See Also:
-
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS- See Also:
-
GL_INDEX_BITS
public static final int GL_INDEX_BITS- See Also:
-
GL_RED_BITS
public static final int GL_RED_BITS- See Also:
-
GL_GREEN_BITS
public static final int GL_GREEN_BITS- See Also:
-
GL_BLUE_BITS
public static final int GL_BLUE_BITS- See Also:
-
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS- See Also:
-
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS- See Also:
-
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS- See Also:
-
GL_ACCUM_RED_BITS
public static final int GL_ACCUM_RED_BITS- See Also:
-
GL_ACCUM_GREEN_BITS
public static final int GL_ACCUM_GREEN_BITS- See Also:
-
GL_ACCUM_BLUE_BITS
public static final int GL_ACCUM_BLUE_BITS- See Also:
-
GL_ACCUM_ALPHA_BITS
public static final int GL_ACCUM_ALPHA_BITS- See Also:
-
GL_NAME_STACK_DEPTH
public static final int GL_NAME_STACK_DEPTH- See Also:
-
GL_AUTO_NORMAL
public static final int GL_AUTO_NORMAL- See Also:
-
GL_MAP1_COLOR_4
public static final int GL_MAP1_COLOR_4- See Also:
-
GL_MAP1_INDEX
public static final int GL_MAP1_INDEX- See Also:
-
GL_MAP1_NORMAL
public static final int GL_MAP1_NORMAL- See Also:
-
GL_MAP1_TEXTURE_COORD_1
public static final int GL_MAP1_TEXTURE_COORD_1- See Also:
-
GL_MAP1_TEXTURE_COORD_2
public static final int GL_MAP1_TEXTURE_COORD_2- See Also:
-
GL_MAP1_TEXTURE_COORD_3
public static final int GL_MAP1_TEXTURE_COORD_3- See Also:
-
GL_MAP1_TEXTURE_COORD_4
public static final int GL_MAP1_TEXTURE_COORD_4- See Also:
-
GL_MAP1_VERTEX_3
public static final int GL_MAP1_VERTEX_3- See Also:
-
GL_MAP1_VERTEX_4
public static final int GL_MAP1_VERTEX_4- See Also:
-
GL_MAP2_COLOR_4
public static final int GL_MAP2_COLOR_4- See Also:
-
GL_MAP2_INDEX
public static final int GL_MAP2_INDEX- See Also:
-
GL_MAP2_NORMAL
public static final int GL_MAP2_NORMAL- See Also:
-
GL_MAP2_TEXTURE_COORD_1
public static final int GL_MAP2_TEXTURE_COORD_1- See Also:
-
GL_MAP2_TEXTURE_COORD_2
public static final int GL_MAP2_TEXTURE_COORD_2- See Also:
-
GL_MAP2_TEXTURE_COORD_3
public static final int GL_MAP2_TEXTURE_COORD_3- See Also:
-
GL_MAP2_TEXTURE_COORD_4
public static final int GL_MAP2_TEXTURE_COORD_4- See Also:
-
GL_MAP2_VERTEX_3
public static final int GL_MAP2_VERTEX_3- See Also:
-
GL_MAP2_VERTEX_4
public static final int GL_MAP2_VERTEX_4- See Also:
-
GL_MAP1_GRID_DOMAIN
public static final int GL_MAP1_GRID_DOMAIN- See Also:
-
GL_MAP1_GRID_SEGMENTS
public static final int GL_MAP1_GRID_SEGMENTS- See Also:
-
GL_MAP2_GRID_DOMAIN
public static final int GL_MAP2_GRID_DOMAIN- See Also:
-
GL_MAP2_GRID_SEGMENTS
public static final int GL_MAP2_GRID_SEGMENTS- See Also:
-
GL_TEXTURE_1D
public static final int GL_TEXTURE_1D- See Also:
-
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D- See Also:
-
GL_FEEDBACK_BUFFER_POINTER
public static final int GL_FEEDBACK_BUFFER_POINTER- See Also:
-
GL_FEEDBACK_BUFFER_SIZE
public static final int GL_FEEDBACK_BUFFER_SIZE- See Also:
-
GL_FEEDBACK_BUFFER_TYPE
public static final int GL_FEEDBACK_BUFFER_TYPE- See Also:
-
GL_SELECTION_BUFFER_POINTER
public static final int GL_SELECTION_BUFFER_POINTER- See Also:
-
GL_SELECTION_BUFFER_SIZE
public static final int GL_SELECTION_BUFFER_SIZE- See Also:
-
GL_TEXTURE_WIDTH
public static final int GL_TEXTURE_WIDTH- See Also:
-
GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_HEIGHT- See Also:
-
GL_TEXTURE_INTERNAL_FORMAT
public static final int GL_TEXTURE_INTERNAL_FORMAT- See Also:
-
GL_TEXTURE_COMPONENTS
public static final int GL_TEXTURE_COMPONENTS- See Also:
-
GL_TEXTURE_BORDER_COLOR
public static final int GL_TEXTURE_BORDER_COLOR- See Also:
-
GL_TEXTURE_BORDER
public static final int GL_TEXTURE_BORDER- See Also:
-
GL_DONT_CARE
public static final int GL_DONT_CARE- See Also:
-
GL_FASTEST
public static final int GL_FASTEST- See Also:
-
GL_NICEST
public static final int GL_NICEST- See Also:
-
GL_LIGHT0
public static final int GL_LIGHT0- See Also:
-
GL_LIGHT1
public static final int GL_LIGHT1- See Also:
-
GL_LIGHT2
public static final int GL_LIGHT2- See Also:
-
GL_LIGHT3
public static final int GL_LIGHT3- See Also:
-
GL_LIGHT4
public static final int GL_LIGHT4- See Also:
-
GL_LIGHT5
public static final int GL_LIGHT5- See Also:
-
GL_LIGHT6
public static final int GL_LIGHT6- See Also:
-
GL_LIGHT7
public static final int GL_LIGHT7- See Also:
-
GL_AMBIENT
public static final int GL_AMBIENT- See Also:
-
GL_DIFFUSE
public static final int GL_DIFFUSE- See Also:
-
GL_SPECULAR
public static final int GL_SPECULAR- See Also:
-
GL_POSITION
public static final int GL_POSITION- See Also:
-
GL_SPOT_DIRECTION
public static final int GL_SPOT_DIRECTION- See Also:
-
GL_SPOT_EXPONENT
public static final int GL_SPOT_EXPONENT- See Also:
-
GL_SPOT_CUTOFF
public static final int GL_SPOT_CUTOFF- See Also:
-
GL_CONSTANT_ATTENUATION
public static final int GL_CONSTANT_ATTENUATION- See Also:
-
GL_LINEAR_ATTENUATION
public static final int GL_LINEAR_ATTENUATION- See Also:
-
GL_QUADRATIC_ATTENUATION
public static final int GL_QUADRATIC_ATTENUATION- See Also:
-
GL_COMPILE
public static final int GL_COMPILE- See Also:
-
GL_COMPILE_AND_EXECUTE
public static final int GL_COMPILE_AND_EXECUTE- See Also:
-
GL_CLEAR
public static final int GL_CLEAR- See Also:
-
GL_AND
public static final int GL_AND- See Also:
-
GL_AND_REVERSE
public static final int GL_AND_REVERSE- See Also:
-
GL_COPY
public static final int GL_COPY- See Also:
-
GL_AND_INVERTED
public static final int GL_AND_INVERTED- See Also:
-
GL_NOOP
public static final int GL_NOOP- See Also:
-
GL_XOR
public static final int GL_XOR- See Also:
-
GL_OR
public static final int GL_OR- See Also:
-
GL_NOR
public static final int GL_NOR- See Also:
-
GL_EQUIV
public static final int GL_EQUIV- See Also:
-
GL_INVERT
public static final int GL_INVERT- See Also:
-
GL_OR_REVERSE
public static final int GL_OR_REVERSE- See Also:
-
GL_COPY_INVERTED
public static final int GL_COPY_INVERTED- See Also:
-
GL_OR_INVERTED
public static final int GL_OR_INVERTED- See Also:
-
GL_NAND
public static final int GL_NAND- See Also:
-
GL_SET
public static final int GL_SET- See Also:
-
GL_EMISSION
public static final int GL_EMISSION- See Also:
-
GL_SHININESS
public static final int GL_SHININESS- See Also:
-
GL_AMBIENT_AND_DIFFUSE
public static final int GL_AMBIENT_AND_DIFFUSE- See Also:
-
GL_COLOR_INDEXES
public static final int GL_COLOR_INDEXES- See Also:
-
GL_MODELVIEW
public static final int GL_MODELVIEW- See Also:
-
GL_PROJECTION
public static final int GL_PROJECTION- See Also:
-
GL_TEXTURE
public static final int GL_TEXTURE- See Also:
-
GL_COLOR
public static final int GL_COLOR- See Also:
-
GL_DEPTH
public static final int GL_DEPTH- See Also:
-
GL_STENCIL
public static final int GL_STENCIL- See Also:
-
GL_COLOR_INDEX
public static final int GL_COLOR_INDEX- See Also:
-
GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX- See Also:
-
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT- See Also:
-
GL_RED
public static final int GL_RED- See Also:
-
GL_GREEN
public static final int GL_GREEN- See Also:
-
GL_BLUE
public static final int GL_BLUE- See Also:
-
GL_ALPHA
public static final int GL_ALPHA- See Also:
-
GL_RGB
public static final int GL_RGB- See Also:
-
GL_RGBA
public static final int GL_RGBA- See Also:
-
GL_LUMINANCE
public static final int GL_LUMINANCE- See Also:
-
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA- See Also:
-
GL_BITMAP
public static final int GL_BITMAP- See Also:
-
GL_POINT
public static final int GL_POINT- See Also:
-
GL_LINE
public static final int GL_LINE- See Also:
-
GL_FILL
public static final int GL_FILL- See Also:
-
GL_RENDER
public static final int GL_RENDER- See Also:
-
GL_FEEDBACK
public static final int GL_FEEDBACK- See Also:
-
GL_SELECT
public static final int GL_SELECT- See Also:
-
GL_FLAT
public static final int GL_FLAT- See Also:
-
GL_SMOOTH
public static final int GL_SMOOTH- See Also:
-
GL_KEEP
public static final int GL_KEEP- See Also:
-
GL_REPLACE
public static final int GL_REPLACE- See Also:
-
GL_INCR
public static final int GL_INCR- See Also:
-
GL_DECR
public static final int GL_DECR- See Also:
-
GL_VENDOR
public static final int GL_VENDOR- See Also:
-
GL_RENDERER
public static final int GL_RENDERER- See Also:
-
GL_VERSION
public static final int GL_VERSION- See Also:
-
GL_EXTENSIONS
public static final int GL_EXTENSIONS- See Also:
-
GL_S
public static final int GL_S- See Also:
-
GL_T
public static final int GL_T- See Also:
-
GL_R
public static final int GL_R- See Also:
-
GL_Q
public static final int GL_Q- See Also:
-
GL_MODULATE
public static final int GL_MODULATE- See Also:
-
GL_DECAL
public static final int GL_DECAL- See Also:
-
GL_TEXTURE_ENV_MODE
public static final int GL_TEXTURE_ENV_MODE- See Also:
-
GL_TEXTURE_ENV_COLOR
public static final int GL_TEXTURE_ENV_COLOR- See Also:
-
GL_TEXTURE_ENV
public static final int GL_TEXTURE_ENV- See Also:
-
GL_EYE_LINEAR
public static final int GL_EYE_LINEAR- See Also:
-
GL_OBJECT_LINEAR
public static final int GL_OBJECT_LINEAR- See Also:
-
GL_SPHERE_MAP
public static final int GL_SPHERE_MAP- See Also:
-
GL_TEXTURE_GEN_MODE
public static final int GL_TEXTURE_GEN_MODE- See Also:
-
GL_OBJECT_PLANE
public static final int GL_OBJECT_PLANE- See Also:
-
GL_EYE_PLANE
public static final int GL_EYE_PLANE- See Also:
-
GL_NEAREST
public static final int GL_NEAREST- See Also:
-
GL_LINEAR
public static final int GL_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_CLAMP
public static final int GL_CLAMP- See Also:
-
GL_REPEAT
public static final int GL_REPEAT- See Also:
-
GL_CLIENT_PIXEL_STORE_BIT
public static final int GL_CLIENT_PIXEL_STORE_BIT- See Also:
-
GL_CLIENT_VERTEX_ARRAY_BIT
public static final int GL_CLIENT_VERTEX_ARRAY_BIT- See Also:
-
GL_CLIENT_ALL_ATTRIB_BITS
public static final int GL_CLIENT_ALL_ATTRIB_BITS- See Also:
-
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR- See Also:
-
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS- See Also:
-
GL_POLYGON_OFFSET_POINT
public static final int GL_POLYGON_OFFSET_POINT- See Also:
-
GL_POLYGON_OFFSET_LINE
public static final int GL_POLYGON_OFFSET_LINE- See Also:
-
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL- See Also:
-
GL_ALPHA4
public static final int GL_ALPHA4- See Also:
-
GL_ALPHA8
public static final int GL_ALPHA8- See Also:
-
GL_ALPHA12
public static final int GL_ALPHA12- See Also:
-
GL_ALPHA16
public static final int GL_ALPHA16- See Also:
-
GL_LUMINANCE4
public static final int GL_LUMINANCE4- See Also:
-
GL_LUMINANCE8
public static final int GL_LUMINANCE8- See Also:
-
GL_LUMINANCE12
public static final int GL_LUMINANCE12- See Also:
-
GL_LUMINANCE16
public static final int GL_LUMINANCE16- See Also:
-
GL_LUMINANCE4_ALPHA4
public static final int GL_LUMINANCE4_ALPHA4- See Also:
-
GL_LUMINANCE6_ALPHA2
public static final int GL_LUMINANCE6_ALPHA2- See Also:
-
GL_LUMINANCE8_ALPHA8
public static final int GL_LUMINANCE8_ALPHA8- See Also:
-
GL_LUMINANCE12_ALPHA4
public static final int GL_LUMINANCE12_ALPHA4- See Also:
-
GL_LUMINANCE12_ALPHA12
public static final int GL_LUMINANCE12_ALPHA12- See Also:
-
GL_LUMINANCE16_ALPHA16
public static final int GL_LUMINANCE16_ALPHA16- See Also:
-
GL_INTENSITY
public static final int GL_INTENSITY- See Also:
-
GL_INTENSITY4
public static final int GL_INTENSITY4- See Also:
-
GL_INTENSITY8
public static final int GL_INTENSITY8- See Also:
-
GL_INTENSITY12
public static final int GL_INTENSITY12- See Also:
-
GL_INTENSITY16
public static final int GL_INTENSITY16- See Also:
-
GL_R3_G3_B2
public static final int GL_R3_G3_B2- See Also:
-
GL_RGB4
public static final int GL_RGB4- See Also:
-
GL_RGB5
public static final int GL_RGB5- See Also:
-
GL_RGB8
public static final int GL_RGB8- See Also:
-
GL_RGB10
public static final int GL_RGB10- See Also:
-
GL_RGB12
public static final int GL_RGB12- See Also:
-
GL_RGB16
public static final int GL_RGB16- See Also:
-
GL_RGBA2
public static final int GL_RGBA2- See Also:
-
GL_RGBA4
public static final int GL_RGBA4- See Also:
-
GL_RGB5_A1
public static final int GL_RGB5_A1- See Also:
-
GL_RGBA8
public static final int GL_RGBA8- See Also:
-
GL_RGB10_A2
public static final int GL_RGB10_A2- See Also:
-
GL_RGBA12
public static final int GL_RGBA12- See Also:
-
GL_RGBA16
public static final int GL_RGBA16- See Also:
-
GL_TEXTURE_RED_SIZE
public static final int GL_TEXTURE_RED_SIZE- See Also:
-
GL_TEXTURE_GREEN_SIZE
public static final int GL_TEXTURE_GREEN_SIZE- See Also:
-
GL_TEXTURE_BLUE_SIZE
public static final int GL_TEXTURE_BLUE_SIZE- See Also:
-
GL_TEXTURE_ALPHA_SIZE
public static final int GL_TEXTURE_ALPHA_SIZE- See Also:
-
GL_TEXTURE_LUMINANCE_SIZE
public static final int GL_TEXTURE_LUMINANCE_SIZE- See Also:
-
GL_TEXTURE_INTENSITY_SIZE
public static final int GL_TEXTURE_INTENSITY_SIZE- See Also:
-
GL_PROXY_TEXTURE_1D
public static final int GL_PROXY_TEXTURE_1D- See Also:
-
GL_PROXY_TEXTURE_2D
public static final int GL_PROXY_TEXTURE_2D- See Also:
-
GL_TEXTURE_PRIORITY
public static final int GL_TEXTURE_PRIORITY- See Also:
-
GL_TEXTURE_RESIDENT
public static final int GL_TEXTURE_RESIDENT- See Also:
-
GL_TEXTURE_BINDING_1D
public static final int GL_TEXTURE_BINDING_1D- See Also:
-
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D- See Also:
-
GL_VERTEX_ARRAY
public static final int GL_VERTEX_ARRAY- See Also:
-
GL_NORMAL_ARRAY
public static final int GL_NORMAL_ARRAY- See Also:
-
GL_COLOR_ARRAY
public static final int GL_COLOR_ARRAY- See Also:
-
GL_INDEX_ARRAY
public static final int GL_INDEX_ARRAY- See Also:
-
GL_TEXTURE_COORD_ARRAY
public static final int GL_TEXTURE_COORD_ARRAY- See Also:
-
GL_EDGE_FLAG_ARRAY
public static final int GL_EDGE_FLAG_ARRAY- See Also:
-
GL_VERTEX_ARRAY_SIZE
public static final int GL_VERTEX_ARRAY_SIZE- See Also:
-
GL_VERTEX_ARRAY_TYPE
public static final int GL_VERTEX_ARRAY_TYPE- See Also:
-
GL_VERTEX_ARRAY_STRIDE
public static final int GL_VERTEX_ARRAY_STRIDE- See Also:
-
GL_NORMAL_ARRAY_TYPE
public static final int GL_NORMAL_ARRAY_TYPE- See Also:
-
GL_NORMAL_ARRAY_STRIDE
public static final int GL_NORMAL_ARRAY_STRIDE- See Also:
-
GL_COLOR_ARRAY_SIZE
public static final int GL_COLOR_ARRAY_SIZE- See Also:
-
GL_COLOR_ARRAY_TYPE
public static final int GL_COLOR_ARRAY_TYPE- See Also:
-
GL_COLOR_ARRAY_STRIDE
public static final int GL_COLOR_ARRAY_STRIDE- See Also:
-
GL_INDEX_ARRAY_TYPE
public static final int GL_INDEX_ARRAY_TYPE- See Also:
-
GL_INDEX_ARRAY_STRIDE
public static final int GL_INDEX_ARRAY_STRIDE- See Also:
-
GL_TEXTURE_COORD_ARRAY_SIZE
public static final int GL_TEXTURE_COORD_ARRAY_SIZE- See Also:
-
GL_TEXTURE_COORD_ARRAY_TYPE
public static final int GL_TEXTURE_COORD_ARRAY_TYPE- See Also:
-
GL_TEXTURE_COORD_ARRAY_STRIDE
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE- See Also:
-
GL_EDGE_FLAG_ARRAY_STRIDE
public static final int GL_EDGE_FLAG_ARRAY_STRIDE- See Also:
-
GL_VERTEX_ARRAY_POINTER
public static final int GL_VERTEX_ARRAY_POINTER- See Also:
-
GL_NORMAL_ARRAY_POINTER
public static final int GL_NORMAL_ARRAY_POINTER- See Also:
-
GL_COLOR_ARRAY_POINTER
public static final int GL_COLOR_ARRAY_POINTER- See Also:
-
GL_INDEX_ARRAY_POINTER
public static final int GL_INDEX_ARRAY_POINTER- See Also:
-
GL_TEXTURE_COORD_ARRAY_POINTER
public static final int GL_TEXTURE_COORD_ARRAY_POINTER- See Also:
-
GL_EDGE_FLAG_ARRAY_POINTER
public static final int GL_EDGE_FLAG_ARRAY_POINTER- See Also:
-
GL_V2F
public static final int GL_V2F- See Also:
-
GL_V3F
public static final int GL_V3F- See Also:
-
GL_C4UB_V2F
public static final int GL_C4UB_V2F- See Also:
-
GL_C4UB_V3F
public static final int GL_C4UB_V3F- See Also:
-
GL_C3F_V3F
public static final int GL_C3F_V3F- See Also:
-
GL_N3F_V3F
public static final int GL_N3F_V3F- See Also:
-
GL_C4F_N3F_V3F
public static final int GL_C4F_N3F_V3F- See Also:
-
GL_T2F_V3F
public static final int GL_T2F_V3F- See Also:
-
GL_T4F_V4F
public static final int GL_T4F_V4F- See Also:
-
GL_T2F_C4UB_V3F
public static final int GL_T2F_C4UB_V3F- See Also:
-
GL_T2F_C3F_V3F
public static final int GL_T2F_C3F_V3F- See Also:
-
GL_T2F_N3F_V3F
public static final int GL_T2F_N3F_V3F- See Also:
-
GL_T2F_C4F_N3F_V3F
public static final int GL_T2F_C4F_N3F_V3F- See Also:
-
GL_T4F_C4F_N3F_V4F
public static final int GL_T4F_C4F_N3F_V4F- See Also:
-
-
Method Details
-
glEnable
public static void glEnable(int target) void glEnable(GLenum target)
-
glDisable
public static void glDisable(int target) void glDisable(GLenum target)
-
glAccum
public static void glAccum(int op, float value) void glAccum(GLenum op, GLfloat value)
-
glAlphaFunc
public static void glAlphaFunc(int func, float ref) void glAlphaFunc(GLenum func, GLfloat ref)
-
nglAreTexturesResident
public static boolean nglAreTexturesResident(int n, long textures, long residences) GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
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glAreTexturesResident
GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
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glAreTexturesResident
GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
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glArrayElement
public static void glArrayElement(int i) void glArrayElement(GLint i)
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glBegin
public static void glBegin(int mode) void glBegin(GLenum mode)
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glBindTexture
public static void glBindTexture(int target, int texture) void glBindTexture(GLenum target, GLuint texture)
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nglBitmap
public static void nglBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data) void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
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glBitmap
public static void glBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, @Nullable ByteBuffer data) void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
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glBitmap
public static void glBitmap(int w, int h, float xOrig, float yOrig, float xInc, float yInc, long data) void glBitmap(GLsizei w, GLsizei h, GLfloat xOrig, GLfloat yOrig, GLfloat xInc, GLfloat yInc, GLubyte const * data)
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glBlendFunc
public static void glBlendFunc(int sfactor, int dfactor) void glBlendFunc(GLenum sfactor, GLenum dfactor)
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glCallList
public static void glCallList(int list) void glCallList(GLuint list)
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nglCallLists
public static void nglCallLists(int n, int type, long lists) void glCallLists(GLsizei n, GLenum type, void const * lists)
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glCallLists
void glCallLists(GLsizei n, GLenum type, void const * lists)
-
glCallLists
void glCallLists(GLsizei n, GLenum type, void const * lists)
-
glCallLists
void glCallLists(GLsizei n, GLenum type, void const * lists)
-
glCallLists
void glCallLists(GLsizei n, GLenum type, void const * lists)
-
glClear
public static void glClear(int mask) void glClear(GLbitfield mask)
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glClearAccum
public static void glClearAccum(float red, float green, float blue, float alpha) void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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glClearColor
public static void glClearColor(float red, float green, float blue, float alpha) void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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glClearDepth
public static void glClearDepth(double depth) void glClearDepth(GLdouble depth)
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glClearIndex
public static void glClearIndex(float index) void glClearIndex(GLfloat index)
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glClearStencil
public static void glClearStencil(int s) void glClearStencil(GLint s)
-
nglClipPlane
public static void nglClipPlane(int plane, long equation) void glClipPlane(GLenum plane, GLdouble const * equation)
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glClipPlane
void glClipPlane(GLenum plane, GLdouble const * equation)
-
glColor3b
public static void glColor3b(byte red, byte green, byte blue) void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
-
glColor3s
public static void glColor3s(short red, short green, short blue) void glColor3s(GLshort red, GLshort green, GLshort blue)
-
glColor3i
public static void glColor3i(int red, int green, int blue) void glColor3i(GLint red, GLint green, GLint blue)
-
glColor3f
public static void glColor3f(float red, float green, float blue) void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
-
glColor3d
public static void glColor3d(double red, double green, double blue) void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
-
glColor3ub
public static void glColor3ub(byte red, byte green, byte blue) void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
-
glColor3us
public static void glColor3us(short red, short green, short blue) void glColor3us(GLushort red, GLushort green, GLushort blue)
-
glColor3ui
public static void glColor3ui(int red, int green, int blue) void glColor3ui(GLint red, GLint green, GLint blue)
-
nglColor3bv
public static void nglColor3bv(long v) void glColor3bv(GLbyte const * v)
-
glColor3bv
void glColor3bv(GLbyte const * v)
-
nglColor3sv
public static void nglColor3sv(long v) void glColor3sv(GLshort const * v)
-
glColor3sv
void glColor3sv(GLshort const * v)
-
nglColor3iv
public static void nglColor3iv(long v) void glColor3iv(GLint const * v)
-
glColor3iv
void glColor3iv(GLint const * v)
-
nglColor3fv
public static void nglColor3fv(long v) void glColor3fv(GLfloat const * v)
-
glColor3fv
void glColor3fv(GLfloat const * v)
-
nglColor3dv
public static void nglColor3dv(long v) void glColor3dv(GLdouble const * v)
-
glColor3dv
void glColor3dv(GLdouble const * v)
-
nglColor3ubv
public static void nglColor3ubv(long v) void glColor3ubv(GLubyte const * v)
-
glColor3ubv
void glColor3ubv(GLubyte const * v)
-
nglColor3usv
public static void nglColor3usv(long v) void glColor3usv(GLushort const * v)
-
glColor3usv
void glColor3usv(GLushort const * v)
-
nglColor3uiv
public static void nglColor3uiv(long v) void glColor3uiv(GLuint const * v)
-
glColor3uiv
void glColor3uiv(GLuint const * v)
-
glColor4b
public static void glColor4b(byte red, byte green, byte blue, byte alpha) void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-
glColor4s
public static void glColor4s(short red, short green, short blue, short alpha) void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-
glColor4i
public static void glColor4i(int red, int green, int blue, int alpha) void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
-
glColor4f
public static void glColor4f(float red, float green, float blue, float alpha) void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-
glColor4d
public static void glColor4d(double red, double green, double blue, double alpha) void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-
glColor4ub
public static void glColor4ub(byte red, byte green, byte blue, byte alpha) void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-
glColor4us
public static void glColor4us(short red, short green, short blue, short alpha) void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-
glColor4ui
public static void glColor4ui(int red, int green, int blue, int alpha) void glColor4ui(GLint red, GLint green, GLint blue, GLint alpha)
-
nglColor4bv
public static void nglColor4bv(long v) void glColor4bv(GLbyte const * v)
-
glColor4bv
void glColor4bv(GLbyte const * v)
-
nglColor4sv
public static void nglColor4sv(long v) void glColor4sv(GLshort const * v)
-
glColor4sv
void glColor4sv(GLshort const * v)
-
nglColor4iv
public static void nglColor4iv(long v) void glColor4iv(GLint const * v)
-
glColor4iv
void glColor4iv(GLint const * v)
-
nglColor4fv
public static void nglColor4fv(long v) void glColor4fv(GLfloat const * v)
-
glColor4fv
void glColor4fv(GLfloat const * v)
-
nglColor4dv
public static void nglColor4dv(long v) void glColor4dv(GLdouble const * v)
-
glColor4dv
void glColor4dv(GLdouble const * v)
-
nglColor4ubv
public static void nglColor4ubv(long v) void glColor4ubv(GLubyte const * v)
-
glColor4ubv
void glColor4ubv(GLubyte const * v)
-
nglColor4usv
public static void nglColor4usv(long v) void glColor4usv(GLushort const * v)
-
glColor4usv
void glColor4usv(GLushort const * v)
-
nglColor4uiv
public static void nglColor4uiv(long v) void glColor4uiv(GLuint const * v)
-
glColor4uiv
void glColor4uiv(GLuint const * v)
-
glColorMask
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-
glColorMaterial
public static void glColorMaterial(int face, int mode) void glColorMaterial(GLenum face, GLenum mode)
-
nglColorPointer
public static void nglColorPointer(int size, int type, int stride, long pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
-
glColorPointer
void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
-
glColorPointer
public static void glColorPointer(int size, int type, int stride, long pointer) void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
-
glColorPointer
void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
-
glColorPointer
void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
-
glColorPointer
void glColorPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
-
glCopyPixels
public static void glCopyPixels(int x, int y, int width, int height, int type) void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-
glCullFace
public static void glCullFace(int mode) void glCullFace(GLenum mode)
-
glDeleteLists
public static void glDeleteLists(int list, int range) void glDeleteLists(GLuint list, GLsizei range)
-
glDepthFunc
public static void glDepthFunc(int func) void glDepthFunc(GLenum func)
-
glDepthMask
public static void glDepthMask(boolean flag) void glDepthMask(GLboolean flag)
-
glDepthRange
public static void glDepthRange(double zNear, double zFar) void glDepthRange(GLdouble zNear, GLdouble zFar)
-
glDisableClientState
public static void glDisableClientState(int cap) void glDisableClientState(GLenum cap)
-
glDrawArrays
public static void glDrawArrays(int mode, int first, int count) void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-
glDrawBuffer
public static void glDrawBuffer(int buf) void glDrawBuffer(GLenum buf)
-
nglDrawElements
public static void nglDrawElements(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
public static void glDrawElements(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
nglDrawPixels
public static void nglDrawPixels(int width, int height, int format, int type, long pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
-
glDrawPixels
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
-
glDrawPixels
public static void glDrawPixels(int width, int height, int format, int type, long pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
-
glDrawPixels
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
-
glDrawPixels
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
-
glDrawPixels
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
-
glEdgeFlag
public static void glEdgeFlag(boolean flag) void glEdgeFlag(GLboolean flag)
-
nglEdgeFlagv
public static void nglEdgeFlagv(long flag) void glEdgeFlagv(GLboolean const * flag)
-
glEdgeFlagv
void glEdgeFlagv(GLboolean const * flag)
-
nglEdgeFlagPointer
public static void nglEdgeFlagPointer(int stride, long pointer) void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
-
glEdgeFlagPointer
void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
-
glEdgeFlagPointer
public static void glEdgeFlagPointer(int stride, long pointer) void glEdgeFlagPointer(GLsizei stride, GLboolean const * pointer)
-
glEnableClientState
public static void glEnableClientState(int cap) void glEnableClientState(GLenum cap)
-
glEnd
public static void glEnd()void glEnd(void)
-
glEvalCoord1f
public static void glEvalCoord1f(float u) void glEvalCoord1f(GLfloat u)
-
nglEvalCoord1fv
public static void nglEvalCoord1fv(long u) void glEvalCoord1fv(GLfloat const * u)
-
glEvalCoord1fv
void glEvalCoord1fv(GLfloat const * u)
-
glEvalCoord1d
public static void glEvalCoord1d(double u) void glEvalCoord1d(GLdouble u)
-
nglEvalCoord1dv
public static void nglEvalCoord1dv(long u) void glEvalCoord1dv(GLdouble const * u)
-
glEvalCoord1dv
void glEvalCoord1dv(GLdouble const * u)
-
glEvalCoord2f
public static void glEvalCoord2f(float u, float v) void glEvalCoord2f(GLfloat u, GLfloat v)
-
nglEvalCoord2fv
public static void nglEvalCoord2fv(long u) void glEvalCoord2fv(GLfloat const * u)
-
glEvalCoord2fv
void glEvalCoord2fv(GLfloat const * u)
-
glEvalCoord2d
public static void glEvalCoord2d(double u, double v) void glEvalCoord2d(GLdouble u, GLdouble v)
-
nglEvalCoord2dv
public static void nglEvalCoord2dv(long u) void glEvalCoord2dv(GLdouble const * u)
-
glEvalCoord2dv
void glEvalCoord2dv(GLdouble const * u)
-
glEvalMesh1
public static void glEvalMesh1(int mode, int i1, int i2) void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
-
glEvalMesh2
public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-
glEvalPoint1
public static void glEvalPoint1(int i) void glEvalPoint1(GLint i)
-
glEvalPoint2
public static void glEvalPoint2(int i, int j) void glEvalPoint2(GLint i, GLint j)
-
nglFeedbackBuffer
public static void nglFeedbackBuffer(int size, int type, long buffer) void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
-
glFeedbackBuffer
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
-
glFinish
public static void glFinish()void glFinish(void)
-
glFlush
public static void glFlush()void glFlush(void)
-
glFogi
public static void glFogi(int pname, int param) void glFogi(GLenum pname, GLint param)
-
nglFogiv
public static void nglFogiv(int pname, long params) void glFogiv(GLenum pname, GLint const * params)
-
glFogiv
void glFogiv(GLenum pname, GLint const * params)
-
glFogf
public static void glFogf(int pname, float param) void glFogf(GLenum pname, GLfloat param)
-
nglFogfv
public static void nglFogfv(int pname, long params) void glFogfv(GLenum pname, GLfloat const * params)
-
glFogfv
void glFogfv(GLenum pname, GLfloat const * params)
-
glFrontFace
public static void glFrontFace(int dir) void glFrontFace(GLenum dir)
-
glGenLists
public static int glGenLists(int s) GLuint glGenLists(GLsizei s)
-
nglGenTextures
public static void nglGenTextures(int n, long textures) void glGenTextures(GLsizei n, GLuint * textures)
-
glGenTextures
void glGenTextures(GLsizei n, GLuint * textures)
-
glGenTextures
public static int glGenTextures()void glGenTextures(GLsizei n, GLuint * textures)
-
nglDeleteTextures
public static void nglDeleteTextures(int n, long textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
-
glDeleteTextures
void glDeleteTextures(GLsizei n, GLuint const * textures)
-
glDeleteTextures
public static void glDeleteTextures(int texture) void glDeleteTextures(GLsizei n, GLuint const * textures)
-
nglGetClipPlane
public static void nglGetClipPlane(int plane, long equation) void glGetClipPlane(GLenum plane, GLdouble * equation)
-
glGetClipPlane
void glGetClipPlane(GLenum plane, GLdouble * equation)
-
nglGetBooleanv
public static void nglGetBooleanv(int pname, long params) void glGetBooleanv(GLenum pname, GLboolean * params)
-
glGetBooleanv
void glGetBooleanv(GLenum pname, GLboolean * params)
-
glGetBoolean
public static boolean glGetBoolean(int pname) void glGetBooleanv(GLenum pname, GLboolean * params)
-
nglGetFloatv
public static void nglGetFloatv(int pname, long params) void glGetFloatv(GLenum pname, GLfloat * params)
-
glGetFloatv
void glGetFloatv(GLenum pname, GLfloat * params)
-
glGetFloat
public static float glGetFloat(int pname) void glGetFloatv(GLenum pname, GLfloat * params)
-
nglGetIntegerv
public static void nglGetIntegerv(int pname, long params) void glGetIntegerv(GLenum pname, GLint * params)
-
glGetIntegerv
void glGetIntegerv(GLenum pname, GLint * params)
-
glGetInteger
public static int glGetInteger(int pname) void glGetIntegerv(GLenum pname, GLint * params)
-
nglGetDoublev
public static void nglGetDoublev(int pname, long params) void glGetDoublev(GLenum pname, GLdouble * params)
-
glGetDoublev
void glGetDoublev(GLenum pname, GLdouble * params)
-
glGetDouble
public static double glGetDouble(int pname) void glGetDoublev(GLenum pname, GLdouble * params)
-
glGetError
public static int glGetError()GLenum glGetError(void)
-
nglGetLightiv
public static void nglGetLightiv(int light, int pname, long data) void glGetLightiv(GLenum light, GLenum pname, GLint * data)
-
glGetLightiv
void glGetLightiv(GLenum light, GLenum pname, GLint * data)
-
glGetLighti
public static int glGetLighti(int light, int pname) void glGetLightiv(GLenum light, GLenum pname, GLint * data)
-
nglGetLightfv
public static void nglGetLightfv(int light, int pname, long data) void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
-
glGetLightfv
void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
-
glGetLightf
public static float glGetLightf(int light, int pname) void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
-
nglGetMapiv
public static void nglGetMapiv(int target, int query, long data) void glGetMapiv(GLenum target, GLenum query, GLint * data)
-
glGetMapiv
void glGetMapiv(GLenum target, GLenum query, GLint * data)
-
glGetMapi
public static int glGetMapi(int target, int query) void glGetMapiv(GLenum target, GLenum query, GLint * data)
-
nglGetMapfv
public static void nglGetMapfv(int target, int query, long data) void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
-
glGetMapfv
void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
-
glGetMapf
public static float glGetMapf(int target, int query) void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
-
nglGetMapdv
public static void nglGetMapdv(int target, int query, long data) void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
-
glGetMapdv
void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
-
glGetMapd
public static double glGetMapd(int target, int query) void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
-
nglGetMaterialiv
public static void nglGetMaterialiv(int face, int pname, long data) void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
-
glGetMaterialiv
void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
-
nglGetMaterialfv
public static void nglGetMaterialfv(int face, int pname, long data) void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
-
glGetMaterialfv
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
-
nglGetPixelMapfv
public static void nglGetPixelMapfv(int map, long data) void glGetPixelMapfv(GLenum map, GLfloat * data)
-
glGetPixelMapfv
void glGetPixelMapfv(GLenum map, GLfloat * data)
-
glGetPixelMapfv
public static void glGetPixelMapfv(int map, long data) void glGetPixelMapfv(GLenum map, GLfloat * data)
-
nglGetPixelMapusv
public static void nglGetPixelMapusv(int map, long data) void glGetPixelMapusv(GLenum map, GLushort * data)
-
glGetPixelMapusv
void glGetPixelMapusv(GLenum map, GLushort * data)
-
glGetPixelMapusv
public static void glGetPixelMapusv(int map, long data) void glGetPixelMapusv(GLenum map, GLushort * data)
-
nglGetPixelMapuiv
public static void nglGetPixelMapuiv(int map, long data) void glGetPixelMapuiv(GLenum map, GLuint * data)
-
glGetPixelMapuiv
void glGetPixelMapuiv(GLenum map, GLuint * data)
-
glGetPixelMapuiv
public static void glGetPixelMapuiv(int map, long data) void glGetPixelMapuiv(GLenum map, GLuint * data)
-
nglGetPointerv
public static void nglGetPointerv(int pname, long params) void glGetPointerv(GLenum pname, void ** params)
-
glGetPointerv
void glGetPointerv(GLenum pname, void ** params)
-
glGetPointer
public static long glGetPointer(int pname) void glGetPointerv(GLenum pname, void ** params)
-
nglGetPolygonStipple
public static void nglGetPolygonStipple(long pattern) void glGetPolygonStipple(void * pattern)
-
glGetPolygonStipple
void glGetPolygonStipple(void * pattern)
-
glGetPolygonStipple
public static void glGetPolygonStipple(long pattern) void glGetPolygonStipple(void * pattern)
-
nglGetString
public static long nglGetString(int name) GLubyte const * glGetString(GLenum name)
-
glGetString
GLubyte const * glGetString(GLenum name)
-
nglGetTexEnviv
public static void nglGetTexEnviv(int env, int pname, long data) void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
-
glGetTexEnviv
void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
-
glGetTexEnvi
public static int glGetTexEnvi(int env, int pname) void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
-
nglGetTexEnvfv
public static void nglGetTexEnvfv(int env, int pname, long data) void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
-
glGetTexEnvfv
void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
-
glGetTexEnvf
public static float glGetTexEnvf(int env, int pname) void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
-
nglGetTexGeniv
public static void nglGetTexGeniv(int coord, int pname, long data) void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
-
glGetTexGeniv
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
-
glGetTexGeni
public static int glGetTexGeni(int coord, int pname) void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
-
nglGetTexGenfv
public static void nglGetTexGenfv(int coord, int pname, long data) void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
-
glGetTexGenfv
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
-
glGetTexGenf
public static float glGetTexGenf(int coord, int pname) void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
-
nglGetTexGendv
public static void nglGetTexGendv(int coord, int pname, long data) void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
-
glGetTexGendv
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
-
glGetTexGend
public static double glGetTexGend(int coord, int pname) void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
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nglGetTexImage
public static void nglGetTexImage(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, long pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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nglGetTexLevelParameteriv
public static void nglGetTexLevelParameteriv(int target, int level, int pname, long params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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glGetTexLevelParameteriv
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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glGetTexLevelParameteri
public static int glGetTexLevelParameteri(int target, int level, int pname) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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nglGetTexLevelParameterfv
public static void nglGetTexLevelParameterfv(int target, int level, int pname, long params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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glGetTexLevelParameterfv
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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glGetTexLevelParameterf
public static float glGetTexLevelParameterf(int target, int level, int pname) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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nglGetTexParameteriv
public static void nglGetTexParameteriv(int target, int pname, long params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameteriv
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameteri
public static int glGetTexParameteri(int target, int pname) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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nglGetTexParameterfv
public static void nglGetTexParameterfv(int target, int pname, long params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glGetTexParameterfv
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glGetTexParameterf
public static float glGetTexParameterf(int target, int pname) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glHint
public static void glHint(int target, int hint) void glHint(GLenum target, GLenum hint)
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glIndexi
public static void glIndexi(int index) void glIndexi(GLint index)
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glIndexub
public static void glIndexub(byte index) void glIndexub(GLubyte index)
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glIndexs
public static void glIndexs(short index) void glIndexs(GLshort index)
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glIndexf
public static void glIndexf(float index) void glIndexf(GLfloat index)
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glIndexd
public static void glIndexd(double index) void glIndexd(GLdouble index)
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nglIndexiv
public static void nglIndexiv(long index) void glIndexiv(GLint const * index)
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glIndexiv
void glIndexiv(GLint const * index)
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nglIndexubv
public static void nglIndexubv(long index) void glIndexubv(GLubyte const * index)
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glIndexubv
void glIndexubv(GLubyte const * index)
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nglIndexsv
public static void nglIndexsv(long index) void glIndexsv(GLshort const * index)
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glIndexsv
void glIndexsv(GLshort const * index)
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nglIndexfv
public static void nglIndexfv(long index) void glIndexfv(GLfloat const * index)
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glIndexfv
void glIndexfv(GLfloat const * index)
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nglIndexdv
public static void nglIndexdv(long index) void glIndexdv(GLdouble const * index)
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glIndexdv
void glIndexdv(GLdouble const * index)
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glIndexMask
public static void glIndexMask(int mask) void glIndexMask(GLuint mask)
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nglIndexPointer
public static void nglIndexPointer(int type, int stride, long pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
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glIndexPointer
void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
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glIndexPointer
public static void glIndexPointer(int type, int stride, long pointer) void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
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glIndexPointer
void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
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glIndexPointer
void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
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glIndexPointer
void glIndexPointer(GLenum type, GLsizei stride, void const * pointer)
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glInitNames
public static void glInitNames()void glInitNames(void)
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nglInterleavedArrays
public static void nglInterleavedArrays(int format, int stride, long pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
public static void glInterleavedArrays(int format, int stride, long pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glIsEnabled
public static boolean glIsEnabled(int cap) GLboolean glIsEnabled(GLenum cap)
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glIsList
public static boolean glIsList(int list) GLboolean glIsList(GLuint list)
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glIsTexture
public static boolean glIsTexture(int texture) GLboolean glIsTexture(GLuint texture)
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glLightModeli
public static void glLightModeli(int pname, int param) void glLightModeli(GLenum pname, GLint param)
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glLightModelf
public static void glLightModelf(int pname, float param) void glLightModelf(GLenum pname, GLfloat param)
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nglLightModeliv
public static void nglLightModeliv(int pname, long params) void glLightModeliv(GLenum pname, GLint const * params)
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glLightModeliv
void glLightModeliv(GLenum pname, GLint const * params)
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nglLightModelfv
public static void nglLightModelfv(int pname, long params) void glLightModelfv(GLenum pname, GLfloat const * params)
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glLightModelfv
void glLightModelfv(GLenum pname, GLfloat const * params)
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glLighti
public static void glLighti(int light, int pname, int param) void glLighti(GLenum light, GLenum pname, GLint param)
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glLightf
public static void glLightf(int light, int pname, float param) void glLightf(GLenum light, GLenum pname, GLfloat param)
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nglLightiv
public static void nglLightiv(int light, int pname, long params) void glLightiv(GLenum light, GLenum pname, GLint const * params)
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glLightiv
void glLightiv(GLenum light, GLenum pname, GLint const * params)
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nglLightfv
public static void nglLightfv(int light, int pname, long params) void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
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glLightfv
void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
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glLineStipple
public static void glLineStipple(int factor, short pattern) void glLineStipple(GLint factor, GLushort pattern)
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glLineWidth
public static void glLineWidth(float width) void glLineWidth(GLfloat width)
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glListBase
public static void glListBase(int base) void glListBase(GLuint base)
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nglLoadMatrixf
public static void nglLoadMatrixf(long m) void glLoadMatrixf(GLfloat const * m)
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glLoadMatrixf
void glLoadMatrixf(GLfloat const * m)
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nglLoadMatrixd
public static void nglLoadMatrixd(long m) void glLoadMatrixd(GLdouble const * m)
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glLoadMatrixd
void glLoadMatrixd(GLdouble const * m)
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glLoadIdentity
public static void glLoadIdentity()void glLoadIdentity(void)
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glLoadName
public static void glLoadName(int name) void glLoadName(GLuint name)
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glLogicOp
public static void glLogicOp(int op) void glLogicOp(GLenum op)
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nglMap1f
public static void nglMap1f(int target, float u1, float u2, int stride, int order, long points) void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
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glMap1f
public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
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nglMap1d
public static void nglMap1d(int target, double u1, double u2, int stride, int order, long points) void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
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glMap1d
public static void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
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nglMap2f
public static void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, long points) void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
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glMap2f
public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
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nglMap2d
public static void nglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, long points) void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
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glMap2d
public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
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glMapGrid1f
public static void glMapGrid1f(int n, float u1, float u2) void glMapGrid1f(GLint n, GLfloat u1, GLfloat u2)
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glMapGrid1d
public static void glMapGrid1d(int n, double u1, double u2) void glMapGrid1d(GLint n, GLdouble u1, GLdouble u2)
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glMapGrid2f
public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
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glMapGrid2d
public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
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glMateriali
public static void glMateriali(int face, int pname, int param) void glMateriali(GLenum face, GLenum pname, GLint param)
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glMaterialf
public static void glMaterialf(int face, int pname, float param) void glMaterialf(GLenum face, GLenum pname, GLfloat param)
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nglMaterialiv
public static void nglMaterialiv(int face, int pname, long params) void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
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glMaterialiv
void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
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nglMaterialfv
public static void nglMaterialfv(int face, int pname, long params) void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
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glMaterialfv
void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
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glMatrixMode
public static void glMatrixMode(int mode) void glMatrixMode(GLenum mode)
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nglMultMatrixf
public static void nglMultMatrixf(long m) void glMultMatrixf(GLfloat const * m)
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glMultMatrixf
void glMultMatrixf(GLfloat const * m)
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nglMultMatrixd
public static void nglMultMatrixd(long m) void glMultMatrixd(GLdouble const * m)
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glMultMatrixd
void glMultMatrixd(GLdouble const * m)
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glFrustum
public static void glFrustum(double l, double r, double b, double t, double n, double f) void glFrustum(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
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glNewList
public static void glNewList(int n, int mode) void glNewList(GLuint n, GLenum mode)
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glEndList
public static void glEndList()void glEndList(void)
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glNormal3f
public static void glNormal3f(float nx, float ny, float nz) void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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glNormal3b
public static void glNormal3b(byte nx, byte ny, byte nz) void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
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glNormal3s
public static void glNormal3s(short nx, short ny, short nz) void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
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glNormal3i
public static void glNormal3i(int nx, int ny, int nz) void glNormal3i(GLint nx, GLint ny, GLint nz)
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glNormal3d
public static void glNormal3d(double nx, double ny, double nz) void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
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nglNormal3fv
public static void nglNormal3fv(long v) void glNormal3fv(GLfloat const * v)
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glNormal3fv
void glNormal3fv(GLfloat const * v)
-
nglNormal3bv
public static void nglNormal3bv(long v) void glNormal3bv(GLbyte const * v)
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glNormal3bv
void glNormal3bv(GLbyte const * v)
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nglNormal3sv
public static void nglNormal3sv(long v) void glNormal3sv(GLshort const * v)
-
glNormal3sv
void glNormal3sv(GLshort const * v)
-
nglNormal3iv
public static void nglNormal3iv(long v) void glNormal3iv(GLint const * v)
-
glNormal3iv
void glNormal3iv(GLint const * v)
-
nglNormal3dv
public static void nglNormal3dv(long v) void glNormal3dv(GLdouble const * v)
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glNormal3dv
void glNormal3dv(GLdouble const * v)
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nglNormalPointer
public static void nglNormalPointer(int type, int stride, long pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
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glNormalPointer
void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
-
glNormalPointer
public static void glNormalPointer(int type, int stride, long pointer) void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
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glNormalPointer
void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
-
glNormalPointer
void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
-
glNormalPointer
void glNormalPointer(GLenum type, GLsizei stride, void const * pointer)
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glOrtho
public static void glOrtho(double l, double r, double b, double t, double n, double f) void glOrtho(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
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glPassThrough
public static void glPassThrough(float token) void glPassThrough(GLfloat token)
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nglPixelMapfv
public static void nglPixelMapfv(int map, int size, long values) void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
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glPixelMapfv
public static void glPixelMapfv(int map, int size, long values) void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
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glPixelMapfv
void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
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nglPixelMapusv
public static void nglPixelMapusv(int map, int size, long values) void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
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glPixelMapusv
public static void glPixelMapusv(int map, int size, long values) void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
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glPixelMapusv
void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
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nglPixelMapuiv
public static void nglPixelMapuiv(int map, int size, long values) void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
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glPixelMapuiv
public static void glPixelMapuiv(int map, int size, long values) void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
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glPixelMapuiv
void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
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glPixelStorei
public static void glPixelStorei(int pname, int param) void glPixelStorei(GLenum pname, GLint param)
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glPixelStoref
public static void glPixelStoref(int pname, float param) void glPixelStoref(GLenum pname, GLfloat param)
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glPixelTransferi
public static void glPixelTransferi(int pname, int param) void glPixelTransferi(GLenum pname, GLint param)
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glPixelTransferf
public static void glPixelTransferf(int pname, float param) void glPixelTransferf(GLenum pname, GLfloat param)
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glPixelZoom
public static void glPixelZoom(float xfactor, float yfactor) void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
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glPointSize
public static void glPointSize(float size) void glPointSize(GLfloat size)
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glPolygonMode
public static void glPolygonMode(int face, int mode) void glPolygonMode(GLenum face, GLenum mode)
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glPolygonOffset
public static void glPolygonOffset(float factor, float units) void glPolygonOffset(GLfloat factor, GLfloat units)
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nglPolygonStipple
public static void nglPolygonStipple(long pattern) void glPolygonStipple(GLubyte const * pattern)
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glPolygonStipple
void glPolygonStipple(GLubyte const * pattern)
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glPolygonStipple
public static void glPolygonStipple(long pattern) void glPolygonStipple(GLubyte const * pattern)
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glPushAttrib
public static void glPushAttrib(int mask) void glPushAttrib(GLbitfield mask)
-
glPushClientAttrib
public static void glPushClientAttrib(int mask) void glPushClientAttrib(GLbitfield mask)
-
glPopAttrib
public static void glPopAttrib()void glPopAttrib(void)
-
glPopClientAttrib
public static void glPopClientAttrib()void glPopClientAttrib(void)
-
glPopMatrix
public static void glPopMatrix()void glPopMatrix(void)
-
glPopName
public static void glPopName()void glPopName(void)
-
nglPrioritizeTextures
public static void nglPrioritizeTextures(int n, long textures, long priorities) void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
-
glPrioritizeTextures
void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
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glPushMatrix
public static void glPushMatrix()void glPushMatrix(void)
-
glPushName
public static void glPushName(int name) void glPushName(GLuint name)
-
glRasterPos2i
public static void glRasterPos2i(int x, int y) void glRasterPos2i(GLint x, GLint y)
-
glRasterPos2s
public static void glRasterPos2s(short x, short y) void glRasterPos2s(GLshort x, GLshort y)
-
glRasterPos2f
public static void glRasterPos2f(float x, float y) void glRasterPos2f(GLfloat x, GLfloat y)
-
glRasterPos2d
public static void glRasterPos2d(double x, double y) void glRasterPos2d(GLdouble x, GLdouble y)
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nglRasterPos2iv
public static void nglRasterPos2iv(long coords) void glRasterPos2iv(GLint const * coords)
-
glRasterPos2iv
void glRasterPos2iv(GLint const * coords)
-
nglRasterPos2sv
public static void nglRasterPos2sv(long coords) void glRasterPos2sv(GLshort const * coords)
-
glRasterPos2sv
void glRasterPos2sv(GLshort const * coords)
-
nglRasterPos2fv
public static void nglRasterPos2fv(long coords) void glRasterPos2fv(GLfloat const * coords)
-
glRasterPos2fv
void glRasterPos2fv(GLfloat const * coords)
-
nglRasterPos2dv
public static void nglRasterPos2dv(long coords) void glRasterPos2dv(GLdouble const * coords)
-
glRasterPos2dv
void glRasterPos2dv(GLdouble const * coords)
-
glRasterPos3i
public static void glRasterPos3i(int x, int y, int z) void glRasterPos3i(GLint x, GLint y, GLint z)
-
glRasterPos3s
public static void glRasterPos3s(short x, short y, short z) void glRasterPos3s(GLshort x, GLshort y, GLshort z)
-
glRasterPos3f
public static void glRasterPos3f(float x, float y, float z) void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-
glRasterPos3d
public static void glRasterPos3d(double x, double y, double z) void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-
nglRasterPos3iv
public static void nglRasterPos3iv(long coords) void glRasterPos3iv(GLint const * coords)
-
glRasterPos3iv
void glRasterPos3iv(GLint const * coords)
-
nglRasterPos3sv
public static void nglRasterPos3sv(long coords) void glRasterPos3sv(GLshort const * coords)
-
glRasterPos3sv
void glRasterPos3sv(GLshort const * coords)
-
nglRasterPos3fv
public static void nglRasterPos3fv(long coords) void glRasterPos3fv(GLfloat const * coords)
-
glRasterPos3fv
void glRasterPos3fv(GLfloat const * coords)
-
nglRasterPos3dv
public static void nglRasterPos3dv(long coords) void glRasterPos3dv(GLdouble const * coords)
-
glRasterPos3dv
void glRasterPos3dv(GLdouble const * coords)
-
glRasterPos4i
public static void glRasterPos4i(int x, int y, int z, int w) void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
-
glRasterPos4s
public static void glRasterPos4s(short x, short y, short z, short w) void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-
glRasterPos4f
public static void glRasterPos4f(float x, float y, float z, float w) void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-
glRasterPos4d
public static void glRasterPos4d(double x, double y, double z, double w) void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-
nglRasterPos4iv
public static void nglRasterPos4iv(long coords) void glRasterPos4iv(GLint const * coords)
-
glRasterPos4iv
void glRasterPos4iv(GLint const * coords)
-
nglRasterPos4sv
public static void nglRasterPos4sv(long coords) void glRasterPos4sv(GLshort const * coords)
-
glRasterPos4sv
void glRasterPos4sv(GLshort const * coords)
-
nglRasterPos4fv
public static void nglRasterPos4fv(long coords) void glRasterPos4fv(GLfloat const * coords)
-
glRasterPos4fv
void glRasterPos4fv(GLfloat const * coords)
-
nglRasterPos4dv
public static void nglRasterPos4dv(long coords) void glRasterPos4dv(GLdouble const * coords)
-
glRasterPos4dv
void glRasterPos4dv(GLdouble const * coords)
-
glReadBuffer
public static void glReadBuffer(int src) void glReadBuffer(GLenum src)
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nglReadPixels
public static void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glRecti
public static void glRecti(int x1, int y1, int x2, int y2) void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
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glRects
public static void glRects(short x1, short y1, short x2, short y2) void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
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glRectf
public static void glRectf(float x1, float y1, float x2, float y2) void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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glRectd
public static void glRectd(double x1, double y1, double x2, double y2) void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
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nglRectiv
public static void nglRectiv(long v1, long v2) void glRectiv(GLint const * v1, GLint const * v2)
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glRectiv
void glRectiv(GLint const * v1, GLint const * v2)
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nglRectsv
public static void nglRectsv(long v1, long v2) void glRectsv(GLshort const * v1, GLshort const * v2)
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glRectsv
void glRectsv(GLshort const * v1, GLshort const * v2)
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nglRectfv
public static void nglRectfv(long v1, long v2) void glRectfv(GLfloat const * v1, GLfloat const * v2)
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glRectfv
void glRectfv(GLfloat const * v1, GLfloat const * v2)
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nglRectdv
public static void nglRectdv(long v1, long v2) void glRectdv(GLdouble const * v1, GLdouble const * v2)
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glRectdv
void glRectdv(GLdouble const * v1, GLdouble const * v2)
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glRenderMode
public static int glRenderMode(int mode) GLint glRenderMode(GLenum mode)
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glRotatef
public static void glRotatef(float angle, float x, float y, float z) void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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glRotated
public static void glRotated(double angle, double x, double y, double z) void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
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glScalef
public static void glScalef(float x, float y, float z) void glScalef(GLfloat x, GLfloat y, GLfloat z)
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glScaled
public static void glScaled(double x, double y, double z) void glScaled(GLdouble x, GLdouble y, GLdouble z)
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glScissor
public static void glScissor(int x, int y, int width, int height) void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
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nglSelectBuffer
public static void nglSelectBuffer(int size, long buffer) void glSelectBuffer(GLsizei size, GLuint * buffer)
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glSelectBuffer
void glSelectBuffer(GLsizei size, GLuint * buffer)
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glShadeModel
public static void glShadeModel(int mode) void glShadeModel(GLenum mode)
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glStencilFunc
public static void glStencilFunc(int func, int ref, int mask) void glStencilFunc(GLenum func, GLint ref, GLuint mask)
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glStencilMask
public static void glStencilMask(int mask) void glStencilMask(GLuint mask)
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glStencilOp
public static void glStencilOp(int sfail, int dpfail, int dppass) void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
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glTexCoord1f
public static void glTexCoord1f(float s) void glTexCoord1f(GLfloat s)
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glTexCoord1s
public static void glTexCoord1s(short s) void glTexCoord1s(GLshort s)
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glTexCoord1i
public static void glTexCoord1i(int s) void glTexCoord1i(GLint s)
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glTexCoord1d
public static void glTexCoord1d(double s) void glTexCoord1d(GLdouble s)
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nglTexCoord1fv
public static void nglTexCoord1fv(long v) void glTexCoord1fv(GLfloat const * v)
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glTexCoord1fv
void glTexCoord1fv(GLfloat const * v)
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nglTexCoord1sv
public static void nglTexCoord1sv(long v) void glTexCoord1sv(GLshort const * v)
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glTexCoord1sv
void glTexCoord1sv(GLshort const * v)
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nglTexCoord1iv
public static void nglTexCoord1iv(long v) void glTexCoord1iv(GLint const * v)
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glTexCoord1iv
void glTexCoord1iv(GLint const * v)
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nglTexCoord1dv
public static void nglTexCoord1dv(long v) void glTexCoord1dv(GLdouble const * v)
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glTexCoord1dv
void glTexCoord1dv(GLdouble const * v)
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glTexCoord2f
public static void glTexCoord2f(float s, float t) void glTexCoord2f(GLfloat s, GLfloat t)
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glTexCoord2s
public static void glTexCoord2s(short s, short t) void glTexCoord2s(GLshort s, GLshort t)
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glTexCoord2i
public static void glTexCoord2i(int s, int t) void glTexCoord2i(GLint s, GLint t)
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glTexCoord2d
public static void glTexCoord2d(double s, double t) void glTexCoord2d(GLdouble s, GLdouble t)
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nglTexCoord2fv
public static void nglTexCoord2fv(long v) void glTexCoord2fv(GLfloat const * v)
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glTexCoord2fv
void glTexCoord2fv(GLfloat const * v)
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nglTexCoord2sv
public static void nglTexCoord2sv(long v) void glTexCoord2sv(GLshort const * v)
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glTexCoord2sv
void glTexCoord2sv(GLshort const * v)
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nglTexCoord2iv
public static void nglTexCoord2iv(long v) void glTexCoord2iv(GLint const * v)
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glTexCoord2iv
void glTexCoord2iv(GLint const * v)
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nglTexCoord2dv
public static void nglTexCoord2dv(long v) void glTexCoord2dv(GLdouble const * v)
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glTexCoord2dv
void glTexCoord2dv(GLdouble const * v)
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glTexCoord3f
public static void glTexCoord3f(float s, float t, float r) void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
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glTexCoord3s
public static void glTexCoord3s(short s, short t, short r) void glTexCoord3s(GLshort s, GLshort t, GLshort r)
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glTexCoord3i
public static void glTexCoord3i(int s, int t, int r) void glTexCoord3i(GLint s, GLint t, GLint r)
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glTexCoord3d
public static void glTexCoord3d(double s, double t, double r) void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
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nglTexCoord3fv
public static void nglTexCoord3fv(long v) void glTexCoord3fv(GLfloat const * v)
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glTexCoord3fv
void glTexCoord3fv(GLfloat const * v)
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nglTexCoord3sv
public static void nglTexCoord3sv(long v) void glTexCoord3sv(GLshort const * v)
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glTexCoord3sv
void glTexCoord3sv(GLshort const * v)
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nglTexCoord3iv
public static void nglTexCoord3iv(long v) void glTexCoord3iv(GLint const * v)
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glTexCoord3iv
void glTexCoord3iv(GLint const * v)
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nglTexCoord3dv
public static void nglTexCoord3dv(long v) void glTexCoord3dv(GLdouble const * v)
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glTexCoord3dv
void glTexCoord3dv(GLdouble const * v)
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glTexCoord4f
public static void glTexCoord4f(float s, float t, float r, float q) void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
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glTexCoord4s
public static void glTexCoord4s(short s, short t, short r, short q) void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
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glTexCoord4i
public static void glTexCoord4i(int s, int t, int r, int q) void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
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glTexCoord4d
public static void glTexCoord4d(double s, double t, double r, double q) void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
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nglTexCoord4fv
public static void nglTexCoord4fv(long v) void glTexCoord4fv(GLfloat const * v)
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glTexCoord4fv
void glTexCoord4fv(GLfloat const * v)
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nglTexCoord4sv
public static void nglTexCoord4sv(long v) void glTexCoord4sv(GLshort const * v)
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glTexCoord4sv
void glTexCoord4sv(GLshort const * v)
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nglTexCoord4iv
public static void nglTexCoord4iv(long v) void glTexCoord4iv(GLint const * v)
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glTexCoord4iv
void glTexCoord4iv(GLint const * v)
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nglTexCoord4dv
public static void nglTexCoord4dv(long v) void glTexCoord4dv(GLdouble const * v)
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glTexCoord4dv
void glTexCoord4dv(GLdouble const * v)
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nglTexCoordPointer
public static void nglTexCoordPointer(int size, int type, int stride, long pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glTexCoordPointer
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glTexCoordPointer
public static void glTexCoordPointer(int size, int type, int stride, long pointer) void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glTexCoordPointer
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glTexCoordPointer
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glTexCoordPointer
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glTexEnvi
public static void glTexEnvi(int target, int pname, int param) void glTexEnvi(GLenum target, GLenum pname, GLint param)
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nglTexEnviv
public static void nglTexEnviv(int target, int pname, long params) void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
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glTexEnviv
void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
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glTexEnvf
public static void glTexEnvf(int target, int pname, float param) void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
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nglTexEnvfv
public static void nglTexEnvfv(int target, int pname, long params) void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexEnvfv
void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexGeni
public static void glTexGeni(int coord, int pname, int param) void glTexGeni(GLenum coord, GLenum pname, GLint param)
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nglTexGeniv
public static void nglTexGeniv(int coord, int pname, long params) void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
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glTexGeniv
void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
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glTexGenf
public static void glTexGenf(int coord, int pname, float param) void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
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nglTexGenfv
public static void nglTexGenfv(int coord, int pname, long params) void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
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glTexGenfv
void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
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glTexGend
public static void glTexGend(int coord, int pname, double param) void glTexGend(GLenum coord, GLenum pname, GLdouble param)
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nglTexGendv
public static void nglTexGendv(int coord, int pname, long params) void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
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glTexGendv
void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
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nglTexImage1D
public static void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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nglTexImage2D
public static void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glCopyTexImage1D
public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
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glCopyTexImage2D
public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
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glCopyTexSubImage1D
public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
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glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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glTexParameteri
public static void glTexParameteri(int target, int pname, int param) void glTexParameteri(GLenum target, GLenum pname, GLint param)
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nglTexParameteriv
public static void nglTexParameteriv(int target, int pname, long params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexParameteriv
void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterf
public static void glTexParameterf(int target, int pname, float param) void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
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nglTexParameterfv
public static void nglTexParameterfv(int target, int pname, long params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexParameterfv
void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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nglTexSubImage1D
public static void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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nglTexSubImage2D
public static void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTranslatef
public static void glTranslatef(float x, float y, float z) void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
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glTranslated
public static void glTranslated(double x, double y, double z) void glTranslated(GLdouble x, GLdouble y, GLdouble z)
-
glVertex2f
public static void glVertex2f(float x, float y) void glVertex2f(GLfloat x, GLfloat y)
-
glVertex2s
public static void glVertex2s(short x, short y) void glVertex2s(GLshort x, GLshort y)
-
glVertex2i
public static void glVertex2i(int x, int y) void glVertex2i(GLint x, GLint y)
-
glVertex2d
public static void glVertex2d(double x, double y) void glVertex2d(GLdouble x, GLdouble y)
-
nglVertex2fv
public static void nglVertex2fv(long coords) void glVertex2fv(GLfloat const * coords)
-
glVertex2fv
void glVertex2fv(GLfloat const * coords)
-
nglVertex2sv
public static void nglVertex2sv(long coords) void glVertex2sv(GLshort const * coords)
-
glVertex2sv
void glVertex2sv(GLshort const * coords)
-
nglVertex2iv
public static void nglVertex2iv(long coords) void glVertex2iv(GLint const * coords)
-
glVertex2iv
void glVertex2iv(GLint const * coords)
-
nglVertex2dv
public static void nglVertex2dv(long coords) void glVertex2dv(GLdouble const * coords)
-
glVertex2dv
void glVertex2dv(GLdouble const * coords)
-
glVertex3f
public static void glVertex3f(float x, float y, float z) void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
-
glVertex3s
public static void glVertex3s(short x, short y, short z) void glVertex3s(GLshort x, GLshort y, GLshort z)
-
glVertex3i
public static void glVertex3i(int x, int y, int z) void glVertex3i(GLint x, GLint y, GLint z)
-
glVertex3d
public static void glVertex3d(double x, double y, double z) void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
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nglVertex3fv
public static void nglVertex3fv(long coords) void glVertex3fv(GLfloat const * coords)
-
glVertex3fv
void glVertex3fv(GLfloat const * coords)
-
nglVertex3sv
public static void nglVertex3sv(long coords) void glVertex3sv(GLshort const * coords)
-
glVertex3sv
void glVertex3sv(GLshort const * coords)
-
nglVertex3iv
public static void nglVertex3iv(long coords) void glVertex3iv(GLint const * coords)
-
glVertex3iv
void glVertex3iv(GLint const * coords)
-
nglVertex3dv
public static void nglVertex3dv(long coords) void glVertex3dv(GLdouble const * coords)
-
glVertex3dv
void glVertex3dv(GLdouble const * coords)
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glVertex4f
public static void glVertex4f(float x, float y, float z, float w) void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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glVertex4s
public static void glVertex4s(short x, short y, short z, short w) void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
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glVertex4i
public static void glVertex4i(int x, int y, int z, int w) void glVertex4i(GLint x, GLint y, GLint z, GLint w)
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glVertex4d
public static void glVertex4d(double x, double y, double z, double w) void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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nglVertex4fv
public static void nglVertex4fv(long coords) void glVertex4fv(GLfloat const * coords)
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glVertex4fv
void glVertex4fv(GLfloat const * coords)
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nglVertex4sv
public static void nglVertex4sv(long coords) void glVertex4sv(GLshort const * coords)
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glVertex4sv
void glVertex4sv(GLshort const * coords)
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nglVertex4iv
public static void nglVertex4iv(long coords) void glVertex4iv(GLint const * coords)
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glVertex4iv
void glVertex4iv(GLint const * coords)
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nglVertex4dv
public static void nglVertex4dv(long coords) void glVertex4dv(GLdouble const * coords)
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glVertex4dv
void glVertex4dv(GLdouble const * coords)
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nglVertexPointer
public static void nglVertexPointer(int size, int type, int stride, long pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexPointer
void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexPointer
public static void glVertexPointer(int size, int type, int stride, long pointer) void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexPointer
void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexPointer
void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexPointer
void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const * pointer)
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glViewport
public static void glViewport(int x, int y, int w, int h) void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
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glAreTexturesResident
GLboolean glAreTexturesResident(GLsizei n, GLuint const * textures, GLboolean * residences)
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glClipPlane
public static void glClipPlane(int plane, double[] equation) void glClipPlane(GLenum plane, GLdouble const * equation)
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glColor3sv
public static void glColor3sv(short[] v) void glColor3sv(GLshort const * v)
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glColor3iv
public static void glColor3iv(int[] v) void glColor3iv(GLint const * v)
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glColor3fv
public static void glColor3fv(float[] v) void glColor3fv(GLfloat const * v)
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glColor3dv
public static void glColor3dv(double[] v) void glColor3dv(GLdouble const * v)
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glColor3usv
public static void glColor3usv(short[] v) void glColor3usv(GLushort const * v)
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glColor3uiv
public static void glColor3uiv(int[] v) void glColor3uiv(GLuint const * v)
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glColor4sv
public static void glColor4sv(short[] v) void glColor4sv(GLshort const * v)
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glColor4iv
public static void glColor4iv(int[] v) void glColor4iv(GLint const * v)
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glColor4fv
public static void glColor4fv(float[] v) void glColor4fv(GLfloat const * v)
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glColor4dv
public static void glColor4dv(double[] v) void glColor4dv(GLdouble const * v)
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glColor4usv
public static void glColor4usv(short[] v) void glColor4usv(GLushort const * v)
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glColor4uiv
public static void glColor4uiv(int[] v) void glColor4uiv(GLuint const * v)
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glDrawPixels
public static void glDrawPixels(int width, int height, int format, int type, short[] pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glDrawPixels
public static void glDrawPixels(int width, int height, int format, int type, int[] pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glDrawPixels
public static void glDrawPixels(int width, int height, int format, int type, float[] pixels) void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glEvalCoord1fv
public static void glEvalCoord1fv(float[] u) void glEvalCoord1fv(GLfloat const * u)
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glEvalCoord1dv
public static void glEvalCoord1dv(double[] u) void glEvalCoord1dv(GLdouble const * u)
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glEvalCoord2fv
public static void glEvalCoord2fv(float[] u) void glEvalCoord2fv(GLfloat const * u)
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glEvalCoord2dv
public static void glEvalCoord2dv(double[] u) void glEvalCoord2dv(GLdouble const * u)
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glFeedbackBuffer
public static void glFeedbackBuffer(int type, float[] buffer) void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
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glFogiv
public static void glFogiv(int pname, int[] params) void glFogiv(GLenum pname, GLint const * params)
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glFogfv
public static void glFogfv(int pname, float[] params) void glFogfv(GLenum pname, GLfloat const * params)
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glGenTextures
public static void glGenTextures(int[] textures) void glGenTextures(GLsizei n, GLuint * textures)
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glDeleteTextures
public static void glDeleteTextures(int[] textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
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glGetClipPlane
public static void glGetClipPlane(int plane, double[] equation) void glGetClipPlane(GLenum plane, GLdouble * equation)
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glGetFloatv
public static void glGetFloatv(int pname, float[] params) void glGetFloatv(GLenum pname, GLfloat * params)
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glGetIntegerv
public static void glGetIntegerv(int pname, int[] params) void glGetIntegerv(GLenum pname, GLint * params)
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glGetDoublev
public static void glGetDoublev(int pname, double[] params) void glGetDoublev(GLenum pname, GLdouble * params)
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glGetLightiv
public static void glGetLightiv(int light, int pname, int[] data) void glGetLightiv(GLenum light, GLenum pname, GLint * data)
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glGetLightfv
public static void glGetLightfv(int light, int pname, float[] data) void glGetLightfv(GLenum light, GLenum pname, GLfloat * data)
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glGetMapiv
public static void glGetMapiv(int target, int query, int[] data) void glGetMapiv(GLenum target, GLenum query, GLint * data)
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glGetMapfv
public static void glGetMapfv(int target, int query, float[] data) void glGetMapfv(GLenum target, GLenum query, GLfloat * data)
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glGetMapdv
public static void glGetMapdv(int target, int query, double[] data) void glGetMapdv(GLenum target, GLenum query, GLdouble * data)
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glGetMaterialiv
public static void glGetMaterialiv(int face, int pname, int[] data) void glGetMaterialiv(GLenum face, GLenum pname, GLint * data)
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glGetMaterialfv
public static void glGetMaterialfv(int face, int pname, float[] data) void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * data)
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glGetPixelMapfv
public static void glGetPixelMapfv(int map, float[] data) void glGetPixelMapfv(GLenum map, GLfloat * data)
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glGetPixelMapusv
public static void glGetPixelMapusv(int map, short[] data) void glGetPixelMapusv(GLenum map, GLushort * data)
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glGetPixelMapuiv
public static void glGetPixelMapuiv(int map, int[] data) void glGetPixelMapuiv(GLenum map, GLuint * data)
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glGetTexEnviv
public static void glGetTexEnviv(int env, int pname, int[] data) void glGetTexEnviv(GLenum env, GLenum pname, GLint * data)
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glGetTexEnvfv
public static void glGetTexEnvfv(int env, int pname, float[] data) void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * data)
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glGetTexGeniv
public static void glGetTexGeniv(int coord, int pname, int[] data) void glGetTexGeniv(GLenum coord, GLenum pname, GLint * data)
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glGetTexGenfv
public static void glGetTexGenfv(int coord, int pname, float[] data) void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * data)
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glGetTexGendv
public static void glGetTexGendv(int coord, int pname, double[] data) void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * data)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, short[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, int[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, float[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexImage
public static void glGetTexImage(int tex, int level, int format, int type, double[] pixels) void glGetTexImage(GLenum tex, GLint level, GLenum format, GLenum type, void * pixels)
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glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
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glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
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glGetTexParameteriv
public static void glGetTexParameteriv(int target, int pname, int[] params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameterfv
public static void glGetTexParameterfv(int target, int pname, float[] params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glIndexiv
public static void glIndexiv(int[] index) void glIndexiv(GLint const * index)
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glIndexsv
public static void glIndexsv(short[] index) void glIndexsv(GLshort const * index)
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glIndexfv
public static void glIndexfv(float[] index) void glIndexfv(GLfloat const * index)
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glIndexdv
public static void glIndexdv(double[] index) void glIndexdv(GLdouble const * index)
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glInterleavedArrays
public static void glInterleavedArrays(int format, int stride, short[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
public static void glInterleavedArrays(int format, int stride, int[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
public static void glInterleavedArrays(int format, int stride, float[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glInterleavedArrays
public static void glInterleavedArrays(int format, int stride, double[] pointer) void glInterleavedArrays(GLenum format, GLsizei stride, void const * pointer)
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glLightModeliv
public static void glLightModeliv(int pname, int[] params) void glLightModeliv(GLenum pname, GLint const * params)
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glLightModelfv
public static void glLightModelfv(int pname, float[] params) void glLightModelfv(GLenum pname, GLfloat const * params)
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glLightiv
public static void glLightiv(int light, int pname, int[] params) void glLightiv(GLenum light, GLenum pname, GLint const * params)
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glLightfv
public static void glLightfv(int light, int pname, float[] params) void glLightfv(GLenum light, GLenum pname, GLfloat const * params)
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glLoadMatrixf
public static void glLoadMatrixf(float[] m) void glLoadMatrixf(GLfloat const * m)
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glLoadMatrixd
public static void glLoadMatrixd(double[] m) void glLoadMatrixd(GLdouble const * m)
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glMap1f
public static void glMap1f(int target, float u1, float u2, int stride, int order, float[] points) void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
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glMap1d
public static void glMap1d(int target, double u1, double u2, int stride, int order, double[] points) void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
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glMap2f
public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
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glMap2d
public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
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glMaterialiv
public static void glMaterialiv(int face, int pname, int[] params) void glMaterialiv(GLenum face, GLenum pname, GLint const * params)
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glMaterialfv
public static void glMaterialfv(int face, int pname, float[] params) void glMaterialfv(GLenum face, GLenum pname, GLfloat const * params)
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glMultMatrixf
public static void glMultMatrixf(float[] m) void glMultMatrixf(GLfloat const * m)
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glMultMatrixd
public static void glMultMatrixd(double[] m) void glMultMatrixd(GLdouble const * m)
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glNormal3fv
public static void glNormal3fv(float[] v) void glNormal3fv(GLfloat const * v)
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glNormal3sv
public static void glNormal3sv(short[] v) void glNormal3sv(GLshort const * v)
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glNormal3iv
public static void glNormal3iv(int[] v) void glNormal3iv(GLint const * v)
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glNormal3dv
public static void glNormal3dv(double[] v) void glNormal3dv(GLdouble const * v)
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glPixelMapfv
public static void glPixelMapfv(int map, float[] values) void glPixelMapfv(GLenum map, GLsizei size, GLfloat const * values)
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glPixelMapusv
public static void glPixelMapusv(int map, short[] values) void glPixelMapusv(GLenum map, GLsizei size, GLushort const * values)
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glPixelMapuiv
public static void glPixelMapuiv(int map, int[] values) void glPixelMapuiv(GLenum map, GLsizei size, GLuint const * values)
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glPrioritizeTextures
public static void glPrioritizeTextures(int[] textures, float[] priorities) void glPrioritizeTextures(GLsizei n, GLuint const * textures, GLfloat const * priorities)
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glRasterPos2iv
public static void glRasterPos2iv(int[] coords) void glRasterPos2iv(GLint const * coords)
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glRasterPos2sv
public static void glRasterPos2sv(short[] coords) void glRasterPos2sv(GLshort const * coords)
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glRasterPos2fv
public static void glRasterPos2fv(float[] coords) void glRasterPos2fv(GLfloat const * coords)
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glRasterPos2dv
public static void glRasterPos2dv(double[] coords) void glRasterPos2dv(GLdouble const * coords)
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glRasterPos3iv
public static void glRasterPos3iv(int[] coords) void glRasterPos3iv(GLint const * coords)
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glRasterPos3sv
public static void glRasterPos3sv(short[] coords) void glRasterPos3sv(GLshort const * coords)
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glRasterPos3fv
public static void glRasterPos3fv(float[] coords) void glRasterPos3fv(GLfloat const * coords)
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glRasterPos3dv
public static void glRasterPos3dv(double[] coords) void glRasterPos3dv(GLdouble const * coords)
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glRasterPos4iv
public static void glRasterPos4iv(int[] coords) void glRasterPos4iv(GLint const * coords)
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glRasterPos4sv
public static void glRasterPos4sv(short[] coords) void glRasterPos4sv(GLshort const * coords)
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glRasterPos4fv
public static void glRasterPos4fv(float[] coords) void glRasterPos4fv(GLfloat const * coords)
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glRasterPos4dv
public static void glRasterPos4dv(double[] coords) void glRasterPos4dv(GLdouble const * coords)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glRectiv
public static void glRectiv(int[] v1, int[] v2) void glRectiv(GLint const * v1, GLint const * v2)
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glRectsv
public static void glRectsv(short[] v1, short[] v2) void glRectsv(GLshort const * v1, GLshort const * v2)
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glRectfv
public static void glRectfv(float[] v1, float[] v2) void glRectfv(GLfloat const * v1, GLfloat const * v2)
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glRectdv
public static void glRectdv(double[] v1, double[] v2) void glRectdv(GLdouble const * v1, GLdouble const * v2)
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glSelectBuffer
public static void glSelectBuffer(int[] buffer) void glSelectBuffer(GLsizei size, GLuint * buffer)
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glTexCoord1fv
public static void glTexCoord1fv(float[] v) void glTexCoord1fv(GLfloat const * v)
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glTexCoord1sv
public static void glTexCoord1sv(short[] v) void glTexCoord1sv(GLshort const * v)
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glTexCoord1iv
public static void glTexCoord1iv(int[] v) void glTexCoord1iv(GLint const * v)
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glTexCoord1dv
public static void glTexCoord1dv(double[] v) void glTexCoord1dv(GLdouble const * v)
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glTexCoord2fv
public static void glTexCoord2fv(float[] v) void glTexCoord2fv(GLfloat const * v)
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glTexCoord2sv
public static void glTexCoord2sv(short[] v) void glTexCoord2sv(GLshort const * v)
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glTexCoord2iv
public static void glTexCoord2iv(int[] v) void glTexCoord2iv(GLint const * v)
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glTexCoord2dv
public static void glTexCoord2dv(double[] v) void glTexCoord2dv(GLdouble const * v)
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glTexCoord3fv
public static void glTexCoord3fv(float[] v) void glTexCoord3fv(GLfloat const * v)
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glTexCoord3sv
public static void glTexCoord3sv(short[] v) void glTexCoord3sv(GLshort const * v)
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glTexCoord3iv
public static void glTexCoord3iv(int[] v) void glTexCoord3iv(GLint const * v)
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glTexCoord3dv
public static void glTexCoord3dv(double[] v) void glTexCoord3dv(GLdouble const * v)
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glTexCoord4fv
public static void glTexCoord4fv(float[] v) void glTexCoord4fv(GLfloat const * v)
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glTexCoord4sv
public static void glTexCoord4sv(short[] v) void glTexCoord4sv(GLshort const * v)
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glTexCoord4iv
public static void glTexCoord4iv(int[] v) void glTexCoord4iv(GLint const * v)
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glTexCoord4dv
public static void glTexCoord4dv(double[] v) void glTexCoord4dv(GLdouble const * v)
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glTexEnviv
public static void glTexEnviv(int target, int pname, int[] params) void glTexEnviv(GLenum target, GLenum pname, GLint const * params)
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glTexEnvfv
public static void glTexEnvfv(int target, int pname, float[] params) void glTexEnvfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexGeniv
public static void glTexGeniv(int coord, int pname, int[] params) void glTexGeniv(GLenum coord, GLenum pname, GLint const * params)
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glTexGenfv
public static void glTexGenfv(int coord, int pname, float[] params) void glTexGenfv(GLenum coord, GLenum pname, GLfloat const * params)
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glTexGendv
public static void glTexGendv(int coord, int pname, double[] params) void glTexGendv(GLenum coord, GLenum pname, GLdouble const * params)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, short @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, float @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage1D
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, double @Nullable [] pixels) void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, double @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexParameteriv
public static void glTexParameteriv(int target, int pname, int[] params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterfv
public static void glTexParameterfv(int target, int pname, float[] params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage1D
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels) void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glVertex2fv
public static void glVertex2fv(float[] coords) void glVertex2fv(GLfloat const * coords)
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glVertex2sv
public static void glVertex2sv(short[] coords) void glVertex2sv(GLshort const * coords)
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glVertex2iv
public static void glVertex2iv(int[] coords) void glVertex2iv(GLint const * coords)
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glVertex2dv
public static void glVertex2dv(double[] coords) void glVertex2dv(GLdouble const * coords)
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glVertex3fv
public static void glVertex3fv(float[] coords) void glVertex3fv(GLfloat const * coords)
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glVertex3sv
public static void glVertex3sv(short[] coords) void glVertex3sv(GLshort const * coords)
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glVertex3iv
public static void glVertex3iv(int[] coords) void glVertex3iv(GLint const * coords)
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glVertex3dv
public static void glVertex3dv(double[] coords) void glVertex3dv(GLdouble const * coords)
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glVertex4fv
public static void glVertex4fv(float[] coords) void glVertex4fv(GLfloat const * coords)
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glVertex4sv
public static void glVertex4sv(short[] coords) void glVertex4sv(GLshort const * coords)
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glVertex4iv
public static void glVertex4iv(int[] coords) void glVertex4iv(GLint const * coords)
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glVertex4dv
public static void glVertex4dv(double[] coords) void glVertex4dv(GLdouble const * coords)
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