Class GL33

Direct Known Subclasses:
GL40

public class GL33 extends GL32
  • Field Details

  • Method Details

    • nglBindFragDataLocationIndexed

      public static void nglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name)
      void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
    • glBindFragDataLocationIndexed

      public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name)
      void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
    • glBindFragDataLocationIndexed

      public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharSequence name)
      void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
    • nglGetFragDataIndex

      public static int nglGetFragDataIndex(int program, long name)
      GLint glGetFragDataIndex(GLuint program, GLchar const * name)
    • glGetFragDataIndex

      public static int glGetFragDataIndex(int program, ByteBuffer name)
      GLint glGetFragDataIndex(GLuint program, GLchar const * name)
    • glGetFragDataIndex

      public static int glGetFragDataIndex(int program, CharSequence name)
      GLint glGetFragDataIndex(GLuint program, GLchar const * name)
    • nglGenSamplers

      public static void nglGenSamplers(int count, long samplers)
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • glGenSamplers

      public static void glGenSamplers(IntBuffer samplers)
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • glGenSamplers

      public static int glGenSamplers()
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • nglDeleteSamplers

      public static void nglDeleteSamplers(int count, long samplers)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glDeleteSamplers

      public static void glDeleteSamplers(IntBuffer samplers)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glDeleteSamplers

      public static void glDeleteSamplers(int sampler)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glIsSampler

      public static boolean glIsSampler(int sampler)
      GLboolean glIsSampler(GLuint sampler)
    • glBindSampler

      public static void glBindSampler(int unit, int sampler)
      void glBindSampler(GLuint unit, GLuint sampler)
    • glSamplerParameteri

      public static void glSamplerParameteri(int sampler, int pname, int param)
      void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
    • glSamplerParameterf

      public static void glSamplerParameterf(int sampler, int pname, float param)
      void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
    • nglSamplerParameteriv

      public static void nglSamplerParameteriv(int sampler, int pname, long params)
      void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameteriv

      public static void glSamplerParameteriv(int sampler, int pname, IntBuffer params)
      void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
    • nglSamplerParameterfv

      public static void nglSamplerParameterfv(int sampler, int pname, long params)
      void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
    • glSamplerParameterfv

      public static void glSamplerParameterfv(int sampler, int pname, FloatBuffer params)
      void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
    • nglSamplerParameterIiv

      public static void nglSamplerParameterIiv(int sampler, int pname, long params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterIiv

      public static void glSamplerParameterIiv(int sampler, int pname, IntBuffer params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • nglSamplerParameterIuiv

      public static void nglSamplerParameterIuiv(int sampler, int pname, long params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • glSamplerParameterIuiv

      public static void glSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • nglGetSamplerParameteriv

      public static void nglGetSamplerParameteriv(int sampler, int pname, long params)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameteriv

      public static void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameteri

      public static int glGetSamplerParameteri(int sampler, int pname)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • nglGetSamplerParameterfv

      public static void nglGetSamplerParameterfv(int sampler, int pname, long params)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • glGetSamplerParameterfv

      public static void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • glGetSamplerParameterf

      public static float glGetSamplerParameterf(int sampler, int pname)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • nglGetSamplerParameterIiv

      public static void nglGetSamplerParameterIiv(int sampler, int pname, long params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIiv

      public static void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIi

      public static int glGetSamplerParameterIi(int sampler, int pname)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • nglGetSamplerParameterIuiv

      public static void nglGetSamplerParameterIuiv(int sampler, int pname, long params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetSamplerParameterIuiv

      public static void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetSamplerParameterIui

      public static int glGetSamplerParameterIui(int sampler, int pname)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glQueryCounter

      public static void glQueryCounter(int id, int target)
      void glQueryCounter(GLuint id, GLenum target)
    • nglGetQueryObjecti64v

      public static void nglGetQueryObjecti64v(int id, int pname, long params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjecti64v

      public static void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjecti64v

      public static void glGetQueryObjecti64v(int id, int pname, long params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjecti64

      public static long glGetQueryObjecti64(int id, int pname)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • nglGetQueryObjectui64v

      public static void nglGetQueryObjectui64v(int id, int pname, long params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glGetQueryObjectui64v

      public static void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glGetQueryObjectui64v

      public static void glGetQueryObjectui64v(int id, int pname, long params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glGetQueryObjectui64

      public static long glGetQueryObjectui64(int id, int pname)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glVertexAttribDivisor

      public static void glVertexAttribDivisor(int index, int divisor)
      void glVertexAttribDivisor(GLuint index, GLuint divisor)
    • glVertexP2ui

      public static void glVertexP2ui(int type, int value)
      void glVertexP2ui(GLenum type, GLuint value)
    • glVertexP3ui

      public static void glVertexP3ui(int type, int value)
      void glVertexP3ui(GLenum type, GLuint value)
    • glVertexP4ui

      public static void glVertexP4ui(int type, int value)
      void glVertexP4ui(GLenum type, GLuint value)
    • nglVertexP2uiv

      public static void nglVertexP2uiv(int type, long value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • glVertexP2uiv

      public static void glVertexP2uiv(int type, IntBuffer value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • nglVertexP3uiv

      public static void nglVertexP3uiv(int type, long value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • glVertexP3uiv

      public static void glVertexP3uiv(int type, IntBuffer value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • nglVertexP4uiv

      public static void nglVertexP4uiv(int type, long value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glVertexP4uiv

      public static void glVertexP4uiv(int type, IntBuffer value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glTexCoordP1ui

      public static void glTexCoordP1ui(int type, int coords)
      void glTexCoordP1ui(GLenum type, GLuint coords)
    • glTexCoordP2ui

      public static void glTexCoordP2ui(int type, int coords)
      void glTexCoordP2ui(GLenum type, GLuint coords)
    • glTexCoordP3ui

      public static void glTexCoordP3ui(int type, int coords)
      void glTexCoordP3ui(GLenum type, GLuint coords)
    • glTexCoordP4ui

      public static void glTexCoordP4ui(int type, int coords)
      void glTexCoordP4ui(GLenum type, GLuint coords)
    • nglTexCoordP1uiv

      public static void nglTexCoordP1uiv(int type, long coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • glTexCoordP1uiv

      public static void glTexCoordP1uiv(int type, IntBuffer coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP2uiv

      public static void nglTexCoordP2uiv(int type, long coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • glTexCoordP2uiv

      public static void glTexCoordP2uiv(int type, IntBuffer coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP3uiv

      public static void nglTexCoordP3uiv(int type, long coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • glTexCoordP3uiv

      public static void glTexCoordP3uiv(int type, IntBuffer coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP4uiv

      public static void nglTexCoordP4uiv(int type, long coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glTexCoordP4uiv

      public static void glTexCoordP4uiv(int type, IntBuffer coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glMultiTexCoordP1ui

      public static void glMultiTexCoordP1ui(int texture, int type, int coords)
      void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP2ui

      public static void glMultiTexCoordP2ui(int texture, int type, int coords)
      void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP3ui

      public static void glMultiTexCoordP3ui(int texture, int type, int coords)
      void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP4ui

      public static void glMultiTexCoordP4ui(int texture, int type, int coords)
      void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
    • nglMultiTexCoordP1uiv

      public static void nglMultiTexCoordP1uiv(int texture, int type, long coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP1uiv

      public static void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP2uiv

      public static void nglMultiTexCoordP2uiv(int texture, int type, long coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP2uiv

      public static void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP3uiv

      public static void nglMultiTexCoordP3uiv(int texture, int type, long coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP3uiv

      public static void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP4uiv

      public static void nglMultiTexCoordP4uiv(int texture, int type, long coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP4uiv

      public static void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glNormalP3ui

      public static void glNormalP3ui(int type, int coords)
      void glNormalP3ui(GLenum type, GLuint coords)
    • nglNormalP3uiv

      public static void nglNormalP3uiv(int type, long coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glNormalP3uiv

      public static void glNormalP3uiv(int type, IntBuffer coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glColorP3ui

      public static void glColorP3ui(int type, int color)
      void glColorP3ui(GLenum type, GLuint color)
    • glColorP4ui

      public static void glColorP4ui(int type, int color)
      void glColorP4ui(GLenum type, GLuint color)
    • nglColorP3uiv

      public static void nglColorP3uiv(int type, long color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • glColorP3uiv

      public static void glColorP3uiv(int type, IntBuffer color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • nglColorP4uiv

      public static void nglColorP4uiv(int type, long color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glColorP4uiv

      public static void glColorP4uiv(int type, IntBuffer color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3ui

      public static void glSecondaryColorP3ui(int type, int color)
      void glSecondaryColorP3ui(GLenum type, GLuint color)
    • nglSecondaryColorP3uiv

      public static void nglSecondaryColorP3uiv(int type, long color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3uiv

      public static void glSecondaryColorP3uiv(int type, IntBuffer color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glVertexAttribP1ui

      public static void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
      void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP2ui

      public static void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
      void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP3ui

      public static void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
      void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP4ui

      public static void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
      void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • nglVertexAttribP1uiv

      public static void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP1uiv

      public static void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP2uiv

      public static void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP2uiv

      public static void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP3uiv

      public static void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP3uiv

      public static void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP4uiv

      public static void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP4uiv

      public static void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glGenSamplers

      public static void glGenSamplers(int[] samplers)
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • glDeleteSamplers

      public static void glDeleteSamplers(int[] samplers)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glSamplerParameteriv

      public static void glSamplerParameteriv(int sampler, int pname, int[] params)
      void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterfv

      public static void glSamplerParameterfv(int sampler, int pname, float[] params)
      void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
    • glSamplerParameterIiv

      public static void glSamplerParameterIiv(int sampler, int pname, int[] params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterIuiv

      public static void glSamplerParameterIuiv(int sampler, int pname, int[] params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • glGetSamplerParameteriv

      public static void glGetSamplerParameteriv(int sampler, int pname, int[] params)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterfv

      public static void glGetSamplerParameterfv(int sampler, int pname, float[] params)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • glGetSamplerParameterIiv

      public static void glGetSamplerParameterIiv(int sampler, int pname, int[] params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIuiv

      public static void glGetSamplerParameterIuiv(int sampler, int pname, int[] params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetQueryObjecti64v

      public static void glGetQueryObjecti64v(int id, int pname, long[] params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjectui64v

      public static void glGetQueryObjectui64v(int id, int pname, long[] params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glVertexP2uiv

      public static void glVertexP2uiv(int type, int[] value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • glVertexP3uiv

      public static void glVertexP3uiv(int type, int[] value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • glVertexP4uiv

      public static void glVertexP4uiv(int type, int[] value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glTexCoordP1uiv

      public static void glTexCoordP1uiv(int type, int[] coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • glTexCoordP2uiv

      public static void glTexCoordP2uiv(int type, int[] coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • glTexCoordP3uiv

      public static void glTexCoordP3uiv(int type, int[] coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • glTexCoordP4uiv

      public static void glTexCoordP4uiv(int type, int[] coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glMultiTexCoordP1uiv

      public static void glMultiTexCoordP1uiv(int texture, int type, int[] coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP2uiv

      public static void glMultiTexCoordP2uiv(int texture, int type, int[] coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP3uiv

      public static void glMultiTexCoordP3uiv(int texture, int type, int[] coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP4uiv

      public static void glMultiTexCoordP4uiv(int texture, int type, int[] coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glNormalP3uiv

      public static void glNormalP3uiv(int type, int[] coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glColorP3uiv

      public static void glColorP3uiv(int type, int[] color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • glColorP4uiv

      public static void glColorP4uiv(int type, int[] color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3uiv

      public static void glSecondaryColorP3uiv(int type, int[] color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glVertexAttribP1uiv

      public static void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP2uiv

      public static void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP3uiv

      public static void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP4uiv

      public static void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)