Package org.lwjgl.opengl
Class GL33
- Direct Known Subclasses:
GL40
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
Fields inherited from class org.lwjgl.opengl.GL32
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED
Fields inherited from class org.lwjgl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER
Fields inherited from class org.lwjgl.opengl.GL30
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
Fields inherited from class org.lwjgl.opengl.GL21
GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8
Fields inherited from class org.lwjgl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_COORD_REPLACE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER
Fields inherited from class org.lwjgl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_COLOR_ARRAY_BUFFER_BINDING, GL_CURRENT_FOG_COORD, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_COLOR_SUM, GL_COMPARE_R_TO_TEXTURE, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_SECONDARY_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS
Fields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX
Fields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharSequence name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
static void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, ByteBuffer name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
static void
glBindSampler
(int unit, int sampler) void glBindSampler(GLuint unit, GLuint sampler)
static void
glColorP3ui
(int type, int color) void glColorP3ui(GLenum type, GLuint color)
static void
glColorP3uiv
(int type, int[] color) void glColorP3uiv(GLenum type, GLuint const * color)
static void
glColorP3uiv
(int type, IntBuffer color) void glColorP3uiv(GLenum type, GLuint const * color)
static void
glColorP4ui
(int type, int color) void glColorP4ui(GLenum type, GLuint color)
static void
glColorP4uiv
(int type, int[] color) void glColorP4uiv(GLenum type, GLuint const * color)
static void
glColorP4uiv
(int type, IntBuffer color) void glColorP4uiv(GLenum type, GLuint const * color)
static void
glDeleteSamplers
(int sampler) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static void
glDeleteSamplers
(int[] samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static void
glDeleteSamplers
(IntBuffer samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static int
void glGenSamplers(GLsizei count, GLuint * samplers)
static void
glGenSamplers
(int[] samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
static void
glGenSamplers
(IntBuffer samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
static int
glGetFragDataIndex
(int program, CharSequence name) GLint glGetFragDataIndex(GLuint program, GLchar const * name)
static int
glGetFragDataIndex
(int program, ByteBuffer name) GLint glGetFragDataIndex(GLuint program, GLchar const * name)
static long
glGetQueryObjecti64
(int id, int pname) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
static void
glGetQueryObjecti64v
(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
static void
glGetQueryObjecti64v
(int id, int pname, long[] params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
static void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
static long
glGetQueryObjectui64
(int id, int pname) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
static void
glGetQueryObjectui64v
(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
static void
glGetQueryObjectui64v
(int id, int pname, long[] params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
static void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
static float
glGetSamplerParameterf
(int sampler, int pname) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static void
glGetSamplerParameterfv
(int sampler, int pname, float[] params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static int
glGetSamplerParameteri
(int sampler, int pname) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static int
glGetSamplerParameterIi
(int sampler, int pname) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static void
glGetSamplerParameterIiv
(int sampler, int pname, int[] params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static int
glGetSamplerParameterIui
(int sampler, int pname) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static void
glGetSamplerParameterIuiv
(int sampler, int pname, int[] params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static void
glGetSamplerParameteriv
(int sampler, int pname, int[] params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static boolean
glIsSampler
(int sampler) GLboolean glIsSampler(GLuint sampler)
static void
glMultiTexCoordP1ui
(int texture, int type, int coords) void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
static void
glMultiTexCoordP1uiv
(int texture, int type, int[] coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glMultiTexCoordP2ui
(int texture, int type, int coords) void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
static void
glMultiTexCoordP2uiv
(int texture, int type, int[] coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glMultiTexCoordP3ui
(int texture, int type, int coords) void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
static void
glMultiTexCoordP3uiv
(int texture, int type, int[] coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glMultiTexCoordP4ui
(int texture, int type, int coords) void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
static void
glMultiTexCoordP4uiv
(int texture, int type, int[] coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
glNormalP3ui
(int type, int coords) void glNormalP3ui(GLenum type, GLuint coords)
static void
glNormalP3uiv
(int type, int[] coords) void glNormalP3uiv(GLenum type, GLuint const * coords)
static void
glNormalP3uiv
(int type, IntBuffer coords) void glNormalP3uiv(GLenum type, GLuint const * coords)
static void
glQueryCounter
(int id, int target) void glQueryCounter(GLuint id, GLenum target)
static void
glSamplerParameterf
(int sampler, int pname, float param) void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
static void
glSamplerParameterfv
(int sampler, int pname, float[] params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
static void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
static void
glSamplerParameteri
(int sampler, int pname, int param) void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
static void
glSamplerParameterIiv
(int sampler, int pname, int[] params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
static void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
static void
glSamplerParameterIuiv
(int sampler, int pname, int[] params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
static void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
static void
glSamplerParameteriv
(int sampler, int pname, int[] params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
static void
glSamplerParameteriv
(int sampler, int pname, IntBuffer params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
static void
glSecondaryColorP3ui
(int type, int color) void glSecondaryColorP3ui(GLenum type, GLuint color)
static void
glSecondaryColorP3uiv
(int type, int[] color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
static void
glSecondaryColorP3uiv
(int type, IntBuffer color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
static void
glTexCoordP1ui
(int type, int coords) void glTexCoordP1ui(GLenum type, GLuint coords)
static void
glTexCoordP1uiv
(int type, int[] coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)
static void
glTexCoordP1uiv
(int type, IntBuffer coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)
static void
glTexCoordP2ui
(int type, int coords) void glTexCoordP2ui(GLenum type, GLuint coords)
static void
glTexCoordP2uiv
(int type, int[] coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)
static void
glTexCoordP2uiv
(int type, IntBuffer coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)
static void
glTexCoordP3ui
(int type, int coords) void glTexCoordP3ui(GLenum type, GLuint coords)
static void
glTexCoordP3uiv
(int type, int[] coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)
static void
glTexCoordP3uiv
(int type, IntBuffer coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)
static void
glTexCoordP4ui
(int type, int coords) void glTexCoordP4ui(GLenum type, GLuint coords)
static void
glTexCoordP4uiv
(int type, int[] coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)
static void
glTexCoordP4uiv
(int type, IntBuffer coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)
static void
glVertexAttribDivisor
(int index, int divisor) void glVertexAttribDivisor(GLuint index, GLuint divisor)
static void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void
glVertexAttribP1uiv
(int index, int type, boolean normalized, int[] value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void
glVertexAttribP2uiv
(int index, int type, boolean normalized, int[] value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void
glVertexAttribP3uiv
(int index, int type, boolean normalized, int[] value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void
glVertexAttribP4uiv
(int index, int type, boolean normalized, int[] value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
glVertexP2ui
(int type, int value) void glVertexP2ui(GLenum type, GLuint value)
static void
glVertexP2uiv
(int type, int[] value) void glVertexP2uiv(GLenum type, GLuint const * value)
static void
glVertexP2uiv
(int type, IntBuffer value) void glVertexP2uiv(GLenum type, GLuint const * value)
static void
glVertexP3ui
(int type, int value) void glVertexP3ui(GLenum type, GLuint value)
static void
glVertexP3uiv
(int type, int[] value) void glVertexP3uiv(GLenum type, GLuint const * value)
static void
glVertexP3uiv
(int type, IntBuffer value) void glVertexP3uiv(GLenum type, GLuint const * value)
static void
glVertexP4ui
(int type, int value) void glVertexP4ui(GLenum type, GLuint value)
static void
glVertexP4uiv
(int type, int[] value) void glVertexP4uiv(GLenum type, GLuint const * value)
static void
glVertexP4uiv
(int type, IntBuffer value) void glVertexP4uiv(GLenum type, GLuint const * value)
static void
nglBindFragDataLocationIndexed
(int program, int colorNumber, int index, long name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
static void
nglColorP3uiv
(int type, long color) void glColorP3uiv(GLenum type, GLuint const * color)
static void
nglColorP4uiv
(int type, long color) void glColorP4uiv(GLenum type, GLuint const * color)
static void
nglDeleteSamplers
(int count, long samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static void
nglGenSamplers
(int count, long samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
static int
nglGetFragDataIndex
(int program, long name) GLint glGetFragDataIndex(GLuint program, GLchar const * name)
static void
nglGetQueryObjecti64v
(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
static void
nglGetQueryObjectui64v
(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
static void
nglGetSamplerParameterfv
(int sampler, int pname, long params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static void
nglGetSamplerParameterIiv
(int sampler, int pname, long params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static void
nglGetSamplerParameterIuiv
(int sampler, int pname, long params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static void
nglGetSamplerParameteriv
(int sampler, int pname, long params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static void
nglMultiTexCoordP1uiv
(int texture, int type, long coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
nglMultiTexCoordP2uiv
(int texture, int type, long coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
nglMultiTexCoordP3uiv
(int texture, int type, long coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
nglMultiTexCoordP4uiv
(int texture, int type, long coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
static void
nglNormalP3uiv
(int type, long coords) void glNormalP3uiv(GLenum type, GLuint const * coords)
static void
nglSamplerParameterfv
(int sampler, int pname, long params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
static void
nglSamplerParameterIiv
(int sampler, int pname, long params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
static void
nglSamplerParameterIuiv
(int sampler, int pname, long params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
static void
nglSamplerParameteriv
(int sampler, int pname, long params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
static void
nglSecondaryColorP3uiv
(int type, long color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
static void
nglTexCoordP1uiv
(int type, long coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)
static void
nglTexCoordP2uiv
(int type, long coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)
static void
nglTexCoordP3uiv
(int type, long coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)
static void
nglTexCoordP4uiv
(int type, long coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)
static void
nglVertexAttribP1uiv
(int index, int type, boolean normalized, long value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
nglVertexAttribP2uiv
(int index, int type, boolean normalized, long value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
nglVertexAttribP3uiv
(int index, int type, boolean normalized, long value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
nglVertexAttribP4uiv
(int index, int type, boolean normalized, long value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
static void
nglVertexP2uiv
(int type, long value) void glVertexP2uiv(GLenum type, GLuint const * value)
static void
nglVertexP3uiv
(int type, long value) void glVertexP3uiv(GLenum type, GLuint const * value)
static void
nglVertexP4uiv
(int type, long value) void glVertexP4uiv(GLenum type, GLuint const * value)
Methods inherited from class org.lwjgl.opengl.GL32
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSync
Methods inherited from class org.lwjgl.opengl.GL31
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndices
Methods inherited from class org.lwjgl.opengl.GL30
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointer
Methods inherited from class org.lwjgl.opengl.GL21
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv
Methods inherited from class org.lwjgl.opengl.GL20
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointer
Methods inherited from class org.lwjgl.opengl.GL15
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
Methods inherited from class org.lwjgl.opengl.GL14
glBlendColor, glBlendEquation, glBlendFuncSeparate, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, nglFogCoorddv, nglFogCoordfv, nglFogCoordPointer, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv, nglSecondaryColor3bv, nglSecondaryColor3dv, nglSecondaryColor3fv, nglSecondaryColor3iv, nglSecondaryColor3sv, nglSecondaryColor3ubv, nglSecondaryColor3uiv, nglSecondaryColor3usv, nglSecondaryColorPointer, nglWindowPos2dv, nglWindowPos2fv, nglWindowPos2iv, nglWindowPos2sv, nglWindowPos3dv, nglWindowPos3fv, nglWindowPos3iv, nglWindowPos3sv
Methods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixf
Methods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_SRC1_COLOR
public static final int GL_SRC1_COLOR- See Also:
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GL_ONE_MINUS_SRC1_COLOR
public static final int GL_ONE_MINUS_SRC1_COLOR- See Also:
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GL_ONE_MINUS_SRC1_ALPHA
public static final int GL_ONE_MINUS_SRC1_ALPHA- See Also:
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GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS- See Also:
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GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED- See Also:
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GL_SAMPLER_BINDING
public static final int GL_SAMPLER_BINDING- See Also:
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GL_RGB10_A2UI
public static final int GL_RGB10_A2UI- See Also:
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GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_R- See Also:
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GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_G- See Also:
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GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_B- See Also:
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GL_TEXTURE_SWIZZLE_A
public static final int GL_TEXTURE_SWIZZLE_A- See Also:
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GL_TEXTURE_SWIZZLE_RGBA
public static final int GL_TEXTURE_SWIZZLE_RGBA- See Also:
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GL_TIME_ELAPSED
public static final int GL_TIME_ELAPSED- See Also:
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GL_TIMESTAMP
public static final int GL_TIMESTAMP- See Also:
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR- See Also:
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GL_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV- See Also:
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Method Details
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nglBindFragDataLocationIndexed
public static void nglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
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glBindFragDataLocationIndexed
public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
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glBindFragDataLocationIndexed
public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharSequence name) void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
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nglGetFragDataIndex
public static int nglGetFragDataIndex(int program, long name) GLint glGetFragDataIndex(GLuint program, GLchar const * name)
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glGetFragDataIndex
GLint glGetFragDataIndex(GLuint program, GLchar const * name)
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glGetFragDataIndex
GLint glGetFragDataIndex(GLuint program, GLchar const * name)
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nglGenSamplers
public static void nglGenSamplers(int count, long samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
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glGenSamplers
void glGenSamplers(GLsizei count, GLuint * samplers)
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glGenSamplers
public static int glGenSamplers()void glGenSamplers(GLsizei count, GLuint * samplers)
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nglDeleteSamplers
public static void nglDeleteSamplers(int count, long samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glDeleteSamplers
void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glDeleteSamplers
public static void glDeleteSamplers(int sampler) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glIsSampler
public static boolean glIsSampler(int sampler) GLboolean glIsSampler(GLuint sampler)
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glBindSampler
public static void glBindSampler(int unit, int sampler) void glBindSampler(GLuint unit, GLuint sampler)
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glSamplerParameteri
public static void glSamplerParameteri(int sampler, int pname, int param) void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
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glSamplerParameterf
public static void glSamplerParameterf(int sampler, int pname, float param) void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
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nglSamplerParameteriv
public static void nglSamplerParameteriv(int sampler, int pname, long params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
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glSamplerParameteriv
void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
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nglSamplerParameterfv
public static void nglSamplerParameterfv(int sampler, int pname, long params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
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glSamplerParameterfv
void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
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nglSamplerParameterIiv
public static void nglSamplerParameterIiv(int sampler, int pname, long params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
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glSamplerParameterIiv
void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
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nglSamplerParameterIuiv
public static void nglSamplerParameterIuiv(int sampler, int pname, long params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
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glSamplerParameterIuiv
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
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nglGetSamplerParameteriv
public static void nglGetSamplerParameteriv(int sampler, int pname, long params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameteriv
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameteri
public static int glGetSamplerParameteri(int sampler, int pname) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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nglGetSamplerParameterfv
public static void nglGetSamplerParameterfv(int sampler, int pname, long params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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glGetSamplerParameterfv
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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glGetSamplerParameterf
public static float glGetSamplerParameterf(int sampler, int pname) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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nglGetSamplerParameterIiv
public static void nglGetSamplerParameterIiv(int sampler, int pname, long params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterIiv
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterIi
public static int glGetSamplerParameterIi(int sampler, int pname) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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nglGetSamplerParameterIuiv
public static void nglGetSamplerParameterIuiv(int sampler, int pname, long params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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glGetSamplerParameterIuiv
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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glGetSamplerParameterIui
public static int glGetSamplerParameterIui(int sampler, int pname) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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glQueryCounter
public static void glQueryCounter(int id, int target) void glQueryCounter(GLuint id, GLenum target)
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nglGetQueryObjecti64v
public static void nglGetQueryObjecti64v(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
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glGetQueryObjecti64v
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
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glGetQueryObjecti64v
public static void glGetQueryObjecti64v(int id, int pname, long params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
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glGetQueryObjecti64
public static long glGetQueryObjecti64(int id, int pname) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
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nglGetQueryObjectui64v
public static void nglGetQueryObjectui64v(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
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glGetQueryObjectui64v
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
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glGetQueryObjectui64v
public static void glGetQueryObjectui64v(int id, int pname, long params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
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glGetQueryObjectui64
public static long glGetQueryObjectui64(int id, int pname) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
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glVertexAttribDivisor
public static void glVertexAttribDivisor(int index, int divisor) void glVertexAttribDivisor(GLuint index, GLuint divisor)
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glVertexP2ui
public static void glVertexP2ui(int type, int value) void glVertexP2ui(GLenum type, GLuint value)
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glVertexP3ui
public static void glVertexP3ui(int type, int value) void glVertexP3ui(GLenum type, GLuint value)
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glVertexP4ui
public static void glVertexP4ui(int type, int value) void glVertexP4ui(GLenum type, GLuint value)
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nglVertexP2uiv
public static void nglVertexP2uiv(int type, long value) void glVertexP2uiv(GLenum type, GLuint const * value)
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glVertexP2uiv
void glVertexP2uiv(GLenum type, GLuint const * value)
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nglVertexP3uiv
public static void nglVertexP3uiv(int type, long value) void glVertexP3uiv(GLenum type, GLuint const * value)
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glVertexP3uiv
void glVertexP3uiv(GLenum type, GLuint const * value)
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nglVertexP4uiv
public static void nglVertexP4uiv(int type, long value) void glVertexP4uiv(GLenum type, GLuint const * value)
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glVertexP4uiv
void glVertexP4uiv(GLenum type, GLuint const * value)
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glTexCoordP1ui
public static void glTexCoordP1ui(int type, int coords) void glTexCoordP1ui(GLenum type, GLuint coords)
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glTexCoordP2ui
public static void glTexCoordP2ui(int type, int coords) void glTexCoordP2ui(GLenum type, GLuint coords)
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glTexCoordP3ui
public static void glTexCoordP3ui(int type, int coords) void glTexCoordP3ui(GLenum type, GLuint coords)
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glTexCoordP4ui
public static void glTexCoordP4ui(int type, int coords) void glTexCoordP4ui(GLenum type, GLuint coords)
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nglTexCoordP1uiv
public static void nglTexCoordP1uiv(int type, long coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)
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glTexCoordP1uiv
void glTexCoordP1uiv(GLenum type, GLuint const * coords)
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nglTexCoordP2uiv
public static void nglTexCoordP2uiv(int type, long coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)
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glTexCoordP2uiv
void glTexCoordP2uiv(GLenum type, GLuint const * coords)
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nglTexCoordP3uiv
public static void nglTexCoordP3uiv(int type, long coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)
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glTexCoordP3uiv
void glTexCoordP3uiv(GLenum type, GLuint const * coords)
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nglTexCoordP4uiv
public static void nglTexCoordP4uiv(int type, long coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)
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glTexCoordP4uiv
void glTexCoordP4uiv(GLenum type, GLuint const * coords)
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glMultiTexCoordP1ui
public static void glMultiTexCoordP1ui(int texture, int type, int coords) void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
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glMultiTexCoordP2ui
public static void glMultiTexCoordP2ui(int texture, int type, int coords) void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
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glMultiTexCoordP3ui
public static void glMultiTexCoordP3ui(int texture, int type, int coords) void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
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glMultiTexCoordP4ui
public static void glMultiTexCoordP4ui(int texture, int type, int coords) void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
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nglMultiTexCoordP1uiv
public static void nglMultiTexCoordP1uiv(int texture, int type, long coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
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glMultiTexCoordP1uiv
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
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nglMultiTexCoordP2uiv
public static void nglMultiTexCoordP2uiv(int texture, int type, long coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
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glMultiTexCoordP2uiv
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
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nglMultiTexCoordP3uiv
public static void nglMultiTexCoordP3uiv(int texture, int type, long coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
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glMultiTexCoordP3uiv
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
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nglMultiTexCoordP4uiv
public static void nglMultiTexCoordP4uiv(int texture, int type, long coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
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glMultiTexCoordP4uiv
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
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glNormalP3ui
public static void glNormalP3ui(int type, int coords) void glNormalP3ui(GLenum type, GLuint coords)
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nglNormalP3uiv
public static void nglNormalP3uiv(int type, long coords) void glNormalP3uiv(GLenum type, GLuint const * coords)
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glNormalP3uiv
void glNormalP3uiv(GLenum type, GLuint const * coords)
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glColorP3ui
public static void glColorP3ui(int type, int color) void glColorP3ui(GLenum type, GLuint color)
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glColorP4ui
public static void glColorP4ui(int type, int color) void glColorP4ui(GLenum type, GLuint color)
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nglColorP3uiv
public static void nglColorP3uiv(int type, long color) void glColorP3uiv(GLenum type, GLuint const * color)
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glColorP3uiv
void glColorP3uiv(GLenum type, GLuint const * color)
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nglColorP4uiv
public static void nglColorP4uiv(int type, long color) void glColorP4uiv(GLenum type, GLuint const * color)
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glColorP4uiv
void glColorP4uiv(GLenum type, GLuint const * color)
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glSecondaryColorP3ui
public static void glSecondaryColorP3ui(int type, int color) void glSecondaryColorP3ui(GLenum type, GLuint color)
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nglSecondaryColorP3uiv
public static void nglSecondaryColorP3uiv(int type, long color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
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glSecondaryColorP3uiv
void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
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glVertexAttribP1ui
public static void glVertexAttribP1ui(int index, int type, boolean normalized, int value) void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
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glVertexAttribP2ui
public static void glVertexAttribP2ui(int index, int type, boolean normalized, int value) void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
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glVertexAttribP3ui
public static void glVertexAttribP3ui(int index, int type, boolean normalized, int value) void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
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glVertexAttribP4ui
public static void glVertexAttribP4ui(int index, int type, boolean normalized, int value) void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
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nglVertexAttribP1uiv
public static void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glVertexAttribP1uiv
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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nglVertexAttribP2uiv
public static void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glVertexAttribP2uiv
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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nglVertexAttribP3uiv
public static void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glVertexAttribP3uiv
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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nglVertexAttribP4uiv
public static void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glVertexAttribP4uiv
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glGenSamplers
public static void glGenSamplers(int[] samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
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glDeleteSamplers
public static void glDeleteSamplers(int[] samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glSamplerParameteriv
public static void glSamplerParameteriv(int sampler, int pname, int[] params) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
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glSamplerParameterfv
public static void glSamplerParameterfv(int sampler, int pname, float[] params) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
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glSamplerParameterIiv
public static void glSamplerParameterIiv(int sampler, int pname, int[] params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
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glSamplerParameterIuiv
public static void glSamplerParameterIuiv(int sampler, int pname, int[] params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
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glGetSamplerParameteriv
public static void glGetSamplerParameteriv(int sampler, int pname, int[] params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterfv
public static void glGetSamplerParameterfv(int sampler, int pname, float[] params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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glGetSamplerParameterIiv
public static void glGetSamplerParameterIiv(int sampler, int pname, int[] params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterIuiv
public static void glGetSamplerParameterIuiv(int sampler, int pname, int[] params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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glGetQueryObjecti64v
public static void glGetQueryObjecti64v(int id, int pname, long[] params) void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
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glGetQueryObjectui64v
public static void glGetQueryObjectui64v(int id, int pname, long[] params) void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
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glVertexP2uiv
public static void glVertexP2uiv(int type, int[] value) void glVertexP2uiv(GLenum type, GLuint const * value)
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glVertexP3uiv
public static void glVertexP3uiv(int type, int[] value) void glVertexP3uiv(GLenum type, GLuint const * value)
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glVertexP4uiv
public static void glVertexP4uiv(int type, int[] value) void glVertexP4uiv(GLenum type, GLuint const * value)
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glTexCoordP1uiv
public static void glTexCoordP1uiv(int type, int[] coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)
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glTexCoordP2uiv
public static void glTexCoordP2uiv(int type, int[] coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)
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glTexCoordP3uiv
public static void glTexCoordP3uiv(int type, int[] coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)
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glTexCoordP4uiv
public static void glTexCoordP4uiv(int type, int[] coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)
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glMultiTexCoordP1uiv
public static void glMultiTexCoordP1uiv(int texture, int type, int[] coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
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glMultiTexCoordP2uiv
public static void glMultiTexCoordP2uiv(int texture, int type, int[] coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
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glMultiTexCoordP3uiv
public static void glMultiTexCoordP3uiv(int texture, int type, int[] coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
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glMultiTexCoordP4uiv
public static void glMultiTexCoordP4uiv(int texture, int type, int[] coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
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glNormalP3uiv
public static void glNormalP3uiv(int type, int[] coords) void glNormalP3uiv(GLenum type, GLuint const * coords)
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glColorP3uiv
public static void glColorP3uiv(int type, int[] color) void glColorP3uiv(GLenum type, GLuint const * color)
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glColorP4uiv
public static void glColorP4uiv(int type, int[] color) void glColorP4uiv(GLenum type, GLuint const * color)
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glSecondaryColorP3uiv
public static void glSecondaryColorP3uiv(int type, int[] color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
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glVertexAttribP1uiv
public static void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glVertexAttribP2uiv
public static void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glVertexAttribP3uiv
public static void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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glVertexAttribP4uiv
public static void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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