Class GL33

Direct Known Subclasses:
GL40

public class GL33 extends GL32
  • Field Details

  • Method Details

    • nglBindFragDataLocationIndexed

      public static void nglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name)
      void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
    • glBindFragDataLocationIndexed

      public static void glBindFragDataLocationIndexed(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("GLchar const *") ByteBuffer name)
      void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
    • glBindFragDataLocationIndexed

      public static void glBindFragDataLocationIndexed(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("GLchar const *") CharSequence name)
      void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, GLchar const * name)
    • nglGetFragDataIndex

      public static int nglGetFragDataIndex(int program, long name)
      GLint glGetFragDataIndex(GLuint program, GLchar const * name)
    • glGetFragDataIndex

      @NativeType("GLint") public static int glGetFragDataIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name)
      GLint glGetFragDataIndex(GLuint program, GLchar const * name)
    • glGetFragDataIndex

      @NativeType("GLint") public static int glGetFragDataIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name)
      GLint glGetFragDataIndex(GLuint program, GLchar const * name)
    • nglGenSamplers

      public static void nglGenSamplers(int count, long samplers)
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • glGenSamplers

      public static void glGenSamplers(@NativeType("GLuint *") IntBuffer samplers)
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • glGenSamplers

      @NativeType("void") public static int glGenSamplers()
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • nglDeleteSamplers

      public static void nglDeleteSamplers(int count, long samplers)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glDeleteSamplers

      public static void glDeleteSamplers(@NativeType("GLuint const *") IntBuffer samplers)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glDeleteSamplers

      public static void glDeleteSamplers(@NativeType("GLuint const *") int sampler)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glIsSampler

      @NativeType("GLboolean") public static boolean glIsSampler(@NativeType("GLuint") int sampler)
      GLboolean glIsSampler(GLuint sampler)
    • glBindSampler

      public static void glBindSampler(@NativeType("GLuint") int unit, @NativeType("GLuint") int sampler)
      void glBindSampler(GLuint unit, GLuint sampler)
    • glSamplerParameteri

      public static void glSamplerParameteri(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint") int param)
      void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
    • glSamplerParameterf

      public static void glSamplerParameterf(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat") float param)
      void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
    • nglSamplerParameteriv

      public static void nglSamplerParameteriv(int sampler, int pname, long params)
      void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameteriv

      public static void glSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params)
      void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
    • nglSamplerParameterfv

      public static void nglSamplerParameterfv(int sampler, int pname, long params)
      void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
    • glSamplerParameterfv

      public static void glSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") FloatBuffer params)
      void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
    • nglSamplerParameterIiv

      public static void nglSamplerParameterIiv(int sampler, int pname, long params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterIiv

      public static void glSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • nglSamplerParameterIuiv

      public static void nglSamplerParameterIuiv(int sampler, int pname, long params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • glSamplerParameterIuiv

      public static void glSamplerParameterIuiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLuint const *") IntBuffer params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • nglGetSamplerParameteriv

      public static void nglGetSamplerParameteriv(int sampler, int pname, long params)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameteriv

      public static void glGetSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameteri

      @NativeType("void") public static int glGetSamplerParameteri(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • nglGetSamplerParameterfv

      public static void nglGetSamplerParameterfv(int sampler, int pname, long params)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • glGetSamplerParameterfv

      public static void glGetSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • glGetSamplerParameterf

      @NativeType("void") public static float glGetSamplerParameterf(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • nglGetSamplerParameterIiv

      public static void nglGetSamplerParameterIiv(int sampler, int pname, long params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIiv

      public static void glGetSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIi

      @NativeType("void") public static int glGetSamplerParameterIi(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • nglGetSamplerParameterIuiv

      public static void nglGetSamplerParameterIuiv(int sampler, int pname, long params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetSamplerParameterIuiv

      public static void glGetSamplerParameterIuiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetSamplerParameterIui

      @NativeType("void") public static int glGetSamplerParameterIui(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glQueryCounter

      public static void glQueryCounter(@NativeType("GLuint") int id, @NativeType("GLenum") int target)
      void glQueryCounter(GLuint id, GLenum target)
    • nglGetQueryObjecti64v

      public static void nglGetQueryObjecti64v(int id, int pname, long params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjecti64v

      public static void glGetQueryObjecti64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLint64 *") LongBuffer params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjecti64v

      public static void glGetQueryObjecti64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLint64 *") long params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjecti64

      @NativeType("void") public static long glGetQueryObjecti64(@NativeType("GLuint") int id, @NativeType("GLenum") int pname)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • nglGetQueryObjectui64v

      public static void nglGetQueryObjectui64v(int id, int pname, long params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glGetQueryObjectui64v

      public static void glGetQueryObjectui64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLuint64 *") LongBuffer params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glGetQueryObjectui64v

      public static void glGetQueryObjectui64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLuint64 *") long params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glGetQueryObjectui64

      @NativeType("void") public static long glGetQueryObjectui64(@NativeType("GLuint") int id, @NativeType("GLenum") int pname)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glVertexAttribDivisor

      public static void glVertexAttribDivisor(@NativeType("GLuint") int index, @NativeType("GLuint") int divisor)
      void glVertexAttribDivisor(GLuint index, GLuint divisor)
    • glVertexP2ui

      public static void glVertexP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value)
      void glVertexP2ui(GLenum type, GLuint value)
    • glVertexP3ui

      public static void glVertexP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value)
      void glVertexP3ui(GLenum type, GLuint value)
    • glVertexP4ui

      public static void glVertexP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value)
      void glVertexP4ui(GLenum type, GLuint value)
    • nglVertexP2uiv

      public static void nglVertexP2uiv(int type, long value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • glVertexP2uiv

      public static void glVertexP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • nglVertexP3uiv

      public static void nglVertexP3uiv(int type, long value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • glVertexP3uiv

      public static void glVertexP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • nglVertexP4uiv

      public static void nglVertexP4uiv(int type, long value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glVertexP4uiv

      public static void glVertexP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glTexCoordP1ui

      public static void glTexCoordP1ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP1ui(GLenum type, GLuint coords)
    • glTexCoordP2ui

      public static void glTexCoordP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP2ui(GLenum type, GLuint coords)
    • glTexCoordP3ui

      public static void glTexCoordP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP3ui(GLenum type, GLuint coords)
    • glTexCoordP4ui

      public static void glTexCoordP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP4ui(GLenum type, GLuint coords)
    • nglTexCoordP1uiv

      public static void nglTexCoordP1uiv(int type, long coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • glTexCoordP1uiv

      public static void glTexCoordP1uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP2uiv

      public static void nglTexCoordP2uiv(int type, long coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • glTexCoordP2uiv

      public static void glTexCoordP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP3uiv

      public static void nglTexCoordP3uiv(int type, long coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • glTexCoordP3uiv

      public static void glTexCoordP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP4uiv

      public static void nglTexCoordP4uiv(int type, long coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glTexCoordP4uiv

      public static void glTexCoordP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glMultiTexCoordP1ui

      public static void glMultiTexCoordP1ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP2ui

      public static void glMultiTexCoordP2ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP3ui

      public static void glMultiTexCoordP3ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP4ui

      public static void glMultiTexCoordP4ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
    • nglMultiTexCoordP1uiv

      public static void nglMultiTexCoordP1uiv(int texture, int type, long coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP1uiv

      public static void glMultiTexCoordP1uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP2uiv

      public static void nglMultiTexCoordP2uiv(int texture, int type, long coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP2uiv

      public static void glMultiTexCoordP2uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP3uiv

      public static void nglMultiTexCoordP3uiv(int texture, int type, long coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP3uiv

      public static void glMultiTexCoordP3uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP4uiv

      public static void nglMultiTexCoordP4uiv(int texture, int type, long coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP4uiv

      public static void glMultiTexCoordP4uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glNormalP3ui

      public static void glNormalP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glNormalP3ui(GLenum type, GLuint coords)
    • nglNormalP3uiv

      public static void nglNormalP3uiv(int type, long coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glNormalP3uiv

      public static void glNormalP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glColorP3ui

      public static void glColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color)
      void glColorP3ui(GLenum type, GLuint color)
    • glColorP4ui

      public static void glColorP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color)
      void glColorP4ui(GLenum type, GLuint color)
    • nglColorP3uiv

      public static void nglColorP3uiv(int type, long color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • glColorP3uiv

      public static void glColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • nglColorP4uiv

      public static void nglColorP4uiv(int type, long color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glColorP4uiv

      public static void glColorP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3ui

      public static void glSecondaryColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color)
      void glSecondaryColorP3ui(GLenum type, GLuint color)
    • nglSecondaryColorP3uiv

      public static void nglSecondaryColorP3uiv(int type, long color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3uiv

      public static void glSecondaryColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glVertexAttribP1ui

      public static void glVertexAttribP1ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP2ui

      public static void glVertexAttribP2ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP3ui

      public static void glVertexAttribP3ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP4ui

      public static void glVertexAttribP4ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • nglVertexAttribP1uiv

      public static void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP1uiv

      public static void glVertexAttribP1uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP2uiv

      public static void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP2uiv

      public static void glVertexAttribP2uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP3uiv

      public static void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP3uiv

      public static void glVertexAttribP3uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP4uiv

      public static void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP4uiv

      public static void glVertexAttribP4uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glGenSamplers

      public static void glGenSamplers(@NativeType("GLuint *") int[] samplers)
      void glGenSamplers(GLsizei count, GLuint * samplers)
    • glDeleteSamplers

      public static void glDeleteSamplers(@NativeType("GLuint const *") int[] samplers)
      void glDeleteSamplers(GLsizei count, GLuint const * samplers)
    • glSamplerParameteriv

      public static void glSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params)
      void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterfv

      public static void glSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") float[] params)
      void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * params)
    • glSamplerParameterIiv

      public static void glSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterIuiv

      public static void glSamplerParameterIuiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLuint const *") int[] params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • glGetSamplerParameteriv

      public static void glGetSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterfv

      public static void glGetSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params)
      void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
    • glGetSamplerParameterIiv

      public static void glGetSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIuiv

      public static void glGetSamplerParameterIuiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLuint *") int[] params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetQueryObjecti64v

      public static void glGetQueryObjecti64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLint64 *") long[] params)
      void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
    • glGetQueryObjectui64v

      public static void glGetQueryObjectui64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLuint64 *") long[] params)
      void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
    • glVertexP2uiv

      public static void glVertexP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • glVertexP3uiv

      public static void glVertexP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • glVertexP4uiv

      public static void glVertexP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glTexCoordP1uiv

      public static void glTexCoordP1uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • glTexCoordP2uiv

      public static void glTexCoordP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • glTexCoordP3uiv

      public static void glTexCoordP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • glTexCoordP4uiv

      public static void glTexCoordP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glMultiTexCoordP1uiv

      public static void glMultiTexCoordP1uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP2uiv

      public static void glMultiTexCoordP2uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP3uiv

      public static void glMultiTexCoordP3uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP4uiv

      public static void glMultiTexCoordP4uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glNormalP3uiv

      public static void glNormalP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glColorP3uiv

      public static void glColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • glColorP4uiv

      public static void glColorP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3uiv

      public static void glSecondaryColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glVertexAttribP1uiv

      public static void glVertexAttribP1uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP2uiv

      public static void glVertexAttribP2uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP3uiv

      public static void glVertexAttribP3uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP4uiv

      public static void glVertexAttribP4uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)