Class GL31

Direct Known Subclasses:
GL32

public class GL31 extends GL30
  • Field Details

    • GL_R8_SNORM

      public static final int GL_R8_SNORM
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    • GL_RG8_SNORM

      public static final int GL_RG8_SNORM
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    • GL_RGB8_SNORM

      public static final int GL_RGB8_SNORM
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    • GL_RGBA8_SNORM

      public static final int GL_RGBA8_SNORM
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    • GL_R16_SNORM

      public static final int GL_R16_SNORM
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    • GL_RG16_SNORM

      public static final int GL_RG16_SNORM
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    • GL_RGB16_SNORM

      public static final int GL_RGB16_SNORM
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    • GL_RGBA16_SNORM

      public static final int GL_RGBA16_SNORM
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    • GL_SIGNED_NORMALIZED

      public static final int GL_SIGNED_NORMALIZED
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    • GL_SAMPLER_BUFFER

      public static final int GL_SAMPLER_BUFFER
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    • GL_INT_SAMPLER_2D_RECT

      public static final int GL_INT_SAMPLER_2D_RECT
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    • GL_INT_SAMPLER_BUFFER

      public static final int GL_INT_SAMPLER_BUFFER
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    • GL_UNSIGNED_INT_SAMPLER_2D_RECT

      public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
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    • GL_UNSIGNED_INT_SAMPLER_BUFFER

      public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
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    • GL_COPY_READ_BUFFER

      public static final int GL_COPY_READ_BUFFER
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    • GL_COPY_WRITE_BUFFER

      public static final int GL_COPY_WRITE_BUFFER
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    • GL_PRIMITIVE_RESTART

      public static final int GL_PRIMITIVE_RESTART
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    • GL_PRIMITIVE_RESTART_INDEX

      public static final int GL_PRIMITIVE_RESTART_INDEX
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    • GL_TEXTURE_BUFFER

      public static final int GL_TEXTURE_BUFFER
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    • GL_MAX_TEXTURE_BUFFER_SIZE

      public static final int GL_MAX_TEXTURE_BUFFER_SIZE
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    • GL_TEXTURE_BINDING_BUFFER

      public static final int GL_TEXTURE_BINDING_BUFFER
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    • GL_TEXTURE_BUFFER_DATA_STORE_BINDING

      public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
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    • GL_TEXTURE_RECTANGLE

      public static final int GL_TEXTURE_RECTANGLE
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    • GL_TEXTURE_BINDING_RECTANGLE

      public static final int GL_TEXTURE_BINDING_RECTANGLE
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    • GL_PROXY_TEXTURE_RECTANGLE

      public static final int GL_PROXY_TEXTURE_RECTANGLE
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    • GL_MAX_RECTANGLE_TEXTURE_SIZE

      public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
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    • GL_SAMPLER_2D_RECT

      public static final int GL_SAMPLER_2D_RECT
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    • GL_SAMPLER_2D_RECT_SHADOW

      public static final int GL_SAMPLER_2D_RECT_SHADOW
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    • GL_UNIFORM_BUFFER

      public static final int GL_UNIFORM_BUFFER
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    • GL_UNIFORM_BUFFER_BINDING

      public static final int GL_UNIFORM_BUFFER_BINDING
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    • GL_UNIFORM_BUFFER_START

      public static final int GL_UNIFORM_BUFFER_START
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    • GL_UNIFORM_BUFFER_SIZE

      public static final int GL_UNIFORM_BUFFER_SIZE
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    • GL_MAX_VERTEX_UNIFORM_BLOCKS

      public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
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    • GL_MAX_GEOMETRY_UNIFORM_BLOCKS

      public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
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    • GL_MAX_FRAGMENT_UNIFORM_BLOCKS

      public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
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    • GL_MAX_COMBINED_UNIFORM_BLOCKS

      public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
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    • GL_MAX_UNIFORM_BUFFER_BINDINGS

      public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
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    • GL_MAX_UNIFORM_BLOCK_SIZE

      public static final int GL_MAX_UNIFORM_BLOCK_SIZE
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    • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
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    • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
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    • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
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    • GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

      public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
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    • GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

      public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
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    • GL_ACTIVE_UNIFORM_BLOCKS

      public static final int GL_ACTIVE_UNIFORM_BLOCKS
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    • GL_UNIFORM_TYPE

      public static final int GL_UNIFORM_TYPE
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    • GL_UNIFORM_SIZE

      public static final int GL_UNIFORM_SIZE
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    • GL_UNIFORM_NAME_LENGTH

      public static final int GL_UNIFORM_NAME_LENGTH
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    • GL_UNIFORM_BLOCK_INDEX

      public static final int GL_UNIFORM_BLOCK_INDEX
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    • GL_UNIFORM_OFFSET

      public static final int GL_UNIFORM_OFFSET
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    • GL_UNIFORM_ARRAY_STRIDE

      public static final int GL_UNIFORM_ARRAY_STRIDE
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    • GL_UNIFORM_MATRIX_STRIDE

      public static final int GL_UNIFORM_MATRIX_STRIDE
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    • GL_UNIFORM_IS_ROW_MAJOR

      public static final int GL_UNIFORM_IS_ROW_MAJOR
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    • GL_UNIFORM_BLOCK_BINDING

      public static final int GL_UNIFORM_BLOCK_BINDING
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    • GL_UNIFORM_BLOCK_DATA_SIZE

      public static final int GL_UNIFORM_BLOCK_DATA_SIZE
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    • GL_UNIFORM_BLOCK_NAME_LENGTH

      public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
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    • GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

      public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
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    • GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

      public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
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    • GL_INVALID_INDEX

      public static final int GL_INVALID_INDEX
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  • Method Details

    • glDrawArraysInstanced

      public static void glDrawArraysInstanced(int mode, int first, int count, int primcount)
      void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    • nglDrawElementsInstanced

      public static void nglDrawElementsInstanced(int mode, int count, int type, long indices, int primcount)
      void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount)
    • glDrawElementsInstanced

      public static void glDrawElementsInstanced(int mode, int count, int type, long indices, int primcount)
      void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount)
    • glDrawElementsInstanced

      public static void glDrawElementsInstanced(int mode, int type, ByteBuffer indices, int primcount)
      void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount)
    • glDrawElementsInstanced

      public static void glDrawElementsInstanced(int mode, ByteBuffer indices, int primcount)
      void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount)
    • glDrawElementsInstanced

      public static void glDrawElementsInstanced(int mode, ShortBuffer indices, int primcount)
      void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount)
    • glDrawElementsInstanced

      public static void glDrawElementsInstanced(int mode, IntBuffer indices, int primcount)
      void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount)
    • glCopyBufferSubData

      public static void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
      void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
    • glPrimitiveRestartIndex

      public static void glPrimitiveRestartIndex(int index)
      void glPrimitiveRestartIndex(GLuint index)
    • glTexBuffer

      public static void glTexBuffer(int target, int internalformat, int buffer)
      void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
    • nglGetUniformIndices

      public static void nglGetUniformIndices(int program, int uniformCount, long uniformNames, long uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetUniformIndices

      public static void glGetUniformIndices(int program, PointerBuffer uniformNames, IntBuffer uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetUniformIndices

      public static void glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetUniformIndices

      public static int glGetUniformIndices(int program, CharSequence uniformName)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • nglGetActiveUniformsiv

      public static void nglGetActiveUniformsiv(int program, int uniformCount, long uniformIndices, int pname, long params)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • glGetActiveUniformsiv

      public static void glGetActiveUniformsiv(int program, IntBuffer uniformIndices, int pname, IntBuffer params)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • glGetActiveUniformsi

      public static int glGetActiveUniformsi(int program, int uniformIndex, int pname)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • nglGetActiveUniformName

      public static void nglGetActiveUniformName(int program, int uniformIndex, int bufSize, long length, long uniformName)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformName

      public static void glGetActiveUniformName(int program, int uniformIndex, @Nullable IntBuffer length, ByteBuffer uniformName)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformName

      public static String glGetActiveUniformName(int program, int uniformIndex, int bufSize)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformName

      public static String glGetActiveUniformName(int program, int uniformIndex)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • nglGetUniformBlockIndex

      public static int nglGetUniformBlockIndex(int program, long uniformBlockName)
      GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
    • glGetUniformBlockIndex

      public static int glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName)
      GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
    • glGetUniformBlockIndex

      public static int glGetUniformBlockIndex(int program, CharSequence uniformBlockName)
      GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
    • nglGetActiveUniformBlockiv

      public static void nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • glGetActiveUniformBlockiv

      public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • glGetActiveUniformBlocki

      public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • nglGetActiveUniformBlockName

      public static void nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glGetActiveUniformBlockName

      public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, @Nullable IntBuffer length, ByteBuffer uniformBlockName)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glGetActiveUniformBlockName

      public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glGetActiveUniformBlockName

      public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glUniformBlockBinding

      public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
      void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
    • glGetUniformIndices

      public static void glGetUniformIndices(int program, PointerBuffer uniformNames, int[] uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetActiveUniformsiv

      public static void glGetActiveUniformsiv(int program, int[] uniformIndices, int pname, int[] params)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • glGetActiveUniformName

      public static void glGetActiveUniformName(int program, int uniformIndex, int @Nullable [] length, ByteBuffer uniformName)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformBlockiv

      public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • glGetActiveUniformBlockName

      public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int @Nullable [] length, ByteBuffer uniformBlockName)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)