Class GL15

Direct Known Subclasses:
GL20

public class GL15 extends GL14
  • Field Details

  • Method Details

    • glBindBuffer

      public static void glBindBuffer(int target, int buffer)
      void glBindBuffer(GLenum target, GLuint buffer)
    • nglDeleteBuffers

      public static void nglDeleteBuffers(int n, long buffers)
      void glDeleteBuffers(GLsizei n, GLuint const * buffers)
    • glDeleteBuffers

      public static void glDeleteBuffers(IntBuffer buffers)
      void glDeleteBuffers(GLsizei n, GLuint const * buffers)
    • glDeleteBuffers

      public static void glDeleteBuffers(int buffer)
      void glDeleteBuffers(GLsizei n, GLuint const * buffers)
    • nglGenBuffers

      public static void nglGenBuffers(int n, long buffers)
      void glGenBuffers(GLsizei n, GLuint * buffers)
    • glGenBuffers

      public static void glGenBuffers(IntBuffer buffers)
      void glGenBuffers(GLsizei n, GLuint * buffers)
    • glGenBuffers

      public static int glGenBuffers()
      void glGenBuffers(GLsizei n, GLuint * buffers)
    • glIsBuffer

      public static boolean glIsBuffer(int buffer)
      GLboolean glIsBuffer(GLuint buffer)
    • nglBufferData

      public static void nglBufferData(int target, long size, long data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, long size, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, ByteBuffer data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, ShortBuffer data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, IntBuffer data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, LongBuffer data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, FloatBuffer data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, DoubleBuffer data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • nglBufferSubData

      public static void nglBufferSubData(int target, long offset, long size, long data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, ByteBuffer data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, ShortBuffer data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, IntBuffer data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, LongBuffer data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, FloatBuffer data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, DoubleBuffer data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • nglGetBufferSubData

      public static void nglGetBufferSubData(int target, long offset, long size, long data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, ByteBuffer data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, ShortBuffer data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, IntBuffer data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, LongBuffer data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, FloatBuffer data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, DoubleBuffer data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • nglMapBuffer

      public static long nglMapBuffer(int target, int access)
      void * glMapBuffer(GLenum target, GLenum access)
    • glMapBuffer

      public static @Nullable ByteBuffer glMapBuffer(int target, int access)
      void * glMapBuffer(GLenum target, GLenum access)
    • glMapBuffer

      public static @Nullable ByteBuffer glMapBuffer(int target, int access, @Nullable ByteBuffer old_buffer)
      void * glMapBuffer(GLenum target, GLenum access)
    • glMapBuffer

      public static @Nullable ByteBuffer glMapBuffer(int target, int access, long length, @Nullable ByteBuffer old_buffer)
      void * glMapBuffer(GLenum target, GLenum access)
    • glUnmapBuffer

      public static boolean glUnmapBuffer(int target)
      GLboolean glUnmapBuffer(GLenum target)
    • nglGetBufferParameteriv

      public static void nglGetBufferParameteriv(int target, int pname, long params)
      void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetBufferParameteriv

      public static void glGetBufferParameteriv(int target, int pname, IntBuffer params)
      void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGetBufferParameteri

      public static int glGetBufferParameteri(int target, int pname)
      void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • nglGetBufferPointerv

      public static void nglGetBufferPointerv(int target, int pname, long params)
      void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
    • glGetBufferPointerv

      public static void glGetBufferPointerv(int target, int pname, PointerBuffer params)
      void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
    • glGetBufferPointer

      public static long glGetBufferPointer(int target, int pname)
      void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
    • nglGenQueries

      public static void nglGenQueries(int n, long ids)
      void glGenQueries(GLsizei n, GLuint * ids)
    • glGenQueries

      public static void glGenQueries(IntBuffer ids)
      void glGenQueries(GLsizei n, GLuint * ids)
    • glGenQueries

      public static int glGenQueries()
      void glGenQueries(GLsizei n, GLuint * ids)
    • nglDeleteQueries

      public static void nglDeleteQueries(int n, long ids)
      void glDeleteQueries(GLsizei n, GLuint const * ids)
    • glDeleteQueries

      public static void glDeleteQueries(IntBuffer ids)
      void glDeleteQueries(GLsizei n, GLuint const * ids)
    • glDeleteQueries

      public static void glDeleteQueries(int id)
      void glDeleteQueries(GLsizei n, GLuint const * ids)
    • glIsQuery

      public static boolean glIsQuery(int id)
      GLboolean glIsQuery(GLuint id)
    • glBeginQuery

      public static void glBeginQuery(int target, int id)
      void glBeginQuery(GLenum target, GLuint id)
    • glEndQuery

      public static void glEndQuery(int target)
      void glEndQuery(GLenum target)
    • nglGetQueryiv

      public static void nglGetQueryiv(int target, int pname, long params)
      void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
    • glGetQueryiv

      public static void glGetQueryiv(int target, int pname, IntBuffer params)
      void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
    • glGetQueryi

      public static int glGetQueryi(int target, int pname)
      void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
    • nglGetQueryObjectiv

      public static void nglGetQueryObjectiv(int id, int pname, long params)
      void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
    • glGetQueryObjectiv

      public static void glGetQueryObjectiv(int id, int pname, IntBuffer params)
      void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
    • glGetQueryObjectiv

      public static void glGetQueryObjectiv(int id, int pname, long params)
      void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
    • glGetQueryObjecti

      public static int glGetQueryObjecti(int id, int pname)
      void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
    • nglGetQueryObjectuiv

      public static void nglGetQueryObjectuiv(int id, int pname, long params)
      void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
    • glGetQueryObjectuiv

      public static void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
      void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
    • glGetQueryObjectuiv

      public static void glGetQueryObjectuiv(int id, int pname, long params)
      void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
    • glGetQueryObjectui

      public static int glGetQueryObjectui(int id, int pname)
      void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
    • glDeleteBuffers

      public static void glDeleteBuffers(int[] buffers)
      void glDeleteBuffers(GLsizei n, GLuint const * buffers)
    • glGenBuffers

      public static void glGenBuffers(int[] buffers)
      void glGenBuffers(GLsizei n, GLuint * buffers)
    • glBufferData

      public static void glBufferData(int target, short[] data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, int[] data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, long[] data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, float[] data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferData

      public static void glBufferData(int target, double[] data, int usage)
      void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, short[] data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, int[] data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, long[] data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, float[] data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glBufferSubData

      public static void glBufferSubData(int target, long offset, double[] data)
      void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, short[] data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, int[] data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, long[] data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, float[] data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferSubData

      public static void glGetBufferSubData(int target, long offset, double[] data)
      void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
    • glGetBufferParameteriv

      public static void glGetBufferParameteriv(int target, int pname, int[] params)
      void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
    • glGenQueries

      public static void glGenQueries(int[] ids)
      void glGenQueries(GLsizei n, GLuint * ids)
    • glDeleteQueries

      public static void glDeleteQueries(int[] ids)
      void glDeleteQueries(GLsizei n, GLuint const * ids)
    • glGetQueryiv

      public static void glGetQueryiv(int target, int pname, int[] params)
      void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
    • glGetQueryObjectiv

      public static void glGetQueryObjectiv(int id, int pname, int[] params)
      void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
    • glGetQueryObjectuiv

      public static void glGetQueryObjectuiv(int id, int pname, int[] params)
      void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)