Package org.lwjgl.opengl
Class GL15
java.lang.Object
org.lwjgl.opengl.GL11
org.lwjgl.opengl.GL12
org.lwjgl.opengl.GL13
org.lwjgl.opengl.GL14
org.lwjgl.opengl.GL15
- Direct Known Subclasses:
GL20
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from class org.lwjgl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_COLOR_SUM, GL_COMPARE_R_TO_TEXTURE, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_SECONDARY_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIASFields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIXFields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVFields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglBeginQuery(int target, int id) void glBeginQuery(GLenum target, GLuint id)static voidglBindBuffer(int target, int buffer) void glBindBuffer(GLenum target, GLuint buffer)static voidglBufferData(int target, double[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, float[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, int[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, long[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, long size, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, short[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, ByteBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, DoubleBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, FloatBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, IntBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, LongBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferData(int target, ShortBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidglBufferSubData(int target, long offset, double[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, float[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, int[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, long[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, short[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, ByteBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, DoubleBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, FloatBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, IntBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, LongBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglBufferSubData(int target, long offset, ShortBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidglDeleteBuffers(int buffer) void glDeleteBuffers(GLsizei n, GLuint const * buffers)static voidglDeleteBuffers(int[] buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)static voidglDeleteBuffers(IntBuffer buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)static voidglDeleteQueries(int id) void glDeleteQueries(GLsizei n, GLuint const * ids)static voidglDeleteQueries(int[] ids) void glDeleteQueries(GLsizei n, GLuint const * ids)static voidglDeleteQueries(IntBuffer ids) void glDeleteQueries(GLsizei n, GLuint const * ids)static voidglEndQuery(int target) void glEndQuery(GLenum target)static intvoid glGenBuffers(GLsizei n, GLuint * buffers)static voidglGenBuffers(int[] buffers) void glGenBuffers(GLsizei n, GLuint * buffers)static voidglGenBuffers(IntBuffer buffers) void glGenBuffers(GLsizei n, GLuint * buffers)static intvoid glGenQueries(GLsizei n, GLuint * ids)static voidglGenQueries(int[] ids) void glGenQueries(GLsizei n, GLuint * ids)static voidglGenQueries(IntBuffer ids) void glGenQueries(GLsizei n, GLuint * ids)static intglGetBufferParameteri(int target, int pname) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)static voidglGetBufferParameteriv(int target, int pname, int[] params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)static voidglGetBufferParameteriv(int target, int pname, IntBuffer params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)static longglGetBufferPointer(int target, int pname) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)static voidglGetBufferPointerv(int target, int pname, PointerBuffer params) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)static voidglGetBufferSubData(int target, long offset, double[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, float[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, int[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, long[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, short[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, ByteBuffer data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, DoubleBuffer data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, FloatBuffer data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, IntBuffer data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, LongBuffer data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidglGetBufferSubData(int target, long offset, ShortBuffer data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static intglGetQueryi(int target, int pname) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)static voidglGetQueryiv(int target, int pname, int[] params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)static voidglGetQueryiv(int target, int pname, IntBuffer params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)static intglGetQueryObjecti(int id, int pname) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)static voidglGetQueryObjectiv(int id, int pname, int[] params) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)static voidglGetQueryObjectiv(int id, int pname, long params) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)static voidglGetQueryObjectiv(int id, int pname, IntBuffer params) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)static intglGetQueryObjectui(int id, int pname) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)static voidglGetQueryObjectuiv(int id, int pname, int[] params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)static voidglGetQueryObjectuiv(int id, int pname, long params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)static voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)static booleanglIsBuffer(int buffer) GLboolean glIsBuffer(GLuint buffer)static booleanglIsQuery(int id) GLboolean glIsQuery(GLuint id)static @Nullable ByteBufferglMapBuffer(int target, int access) void * glMapBuffer(GLenum target, GLenum access)static @Nullable ByteBufferglMapBuffer(int target, int access, long length, @Nullable ByteBuffer old_buffer) void * glMapBuffer(GLenum target, GLenum access)static @Nullable ByteBufferglMapBuffer(int target, int access, @Nullable ByteBuffer old_buffer) void * glMapBuffer(GLenum target, GLenum access)static booleanglUnmapBuffer(int target) GLboolean glUnmapBuffer(GLenum target)static voidnglBufferData(int target, long size, long data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)static voidnglBufferSubData(int target, long offset, long size, long data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)static voidnglDeleteBuffers(int n, long buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)static voidnglDeleteQueries(int n, long ids) void glDeleteQueries(GLsizei n, GLuint const * ids)static voidnglGenBuffers(int n, long buffers) void glGenBuffers(GLsizei n, GLuint * buffers)static voidnglGenQueries(int n, long ids) void glGenQueries(GLsizei n, GLuint * ids)static voidnglGetBufferParameteriv(int target, int pname, long params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)static voidnglGetBufferPointerv(int target, int pname, long params) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)static voidnglGetBufferSubData(int target, long offset, long size, long data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)static voidnglGetQueryiv(int target, int pname, long params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)static voidnglGetQueryObjectiv(int id, int pname, long params) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)static voidnglGetQueryObjectuiv(int id, int pname, long params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)static longnglMapBuffer(int target, int access) void * glMapBuffer(GLenum target, GLenum access)Methods inherited from class org.lwjgl.opengl.GL14
glBlendColor, glBlendEquation, glBlendFuncSeparate, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, nglFogCoorddv, nglFogCoordfv, nglFogCoordPointer, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv, nglSecondaryColor3bv, nglSecondaryColor3dv, nglSecondaryColor3fv, nglSecondaryColor3iv, nglSecondaryColor3sv, nglSecondaryColor3ubv, nglSecondaryColor3uiv, nglSecondaryColor3usv, nglSecondaryColorPointer, nglWindowPos2dv, nglWindowPos2fv, nglWindowPos2iv, nglWindowPos2sv, nglWindowPos3dv, nglWindowPos3fv, nglWindowPos3iv, nglWindowPos3svMethods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixfMethods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DMethods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_FOG_COORD_SRC
public static final int GL_FOG_COORD_SRC- See Also:
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GL_FOG_COORD
public static final int GL_FOG_COORD- See Also:
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GL_CURRENT_FOG_COORD
public static final int GL_CURRENT_FOG_COORD- See Also:
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GL_FOG_COORD_ARRAY_TYPE
public static final int GL_FOG_COORD_ARRAY_TYPE- See Also:
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GL_FOG_COORD_ARRAY_STRIDE
public static final int GL_FOG_COORD_ARRAY_STRIDE- See Also:
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GL_FOG_COORD_ARRAY_POINTER
public static final int GL_FOG_COORD_ARRAY_POINTER- See Also:
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GL_FOG_COORD_ARRAY
public static final int GL_FOG_COORD_ARRAY- See Also:
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GL_FOG_COORD_ARRAY_BUFFER_BINDING
public static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING- See Also:
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GL_SRC0_RGB
public static final int GL_SRC0_RGB- See Also:
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GL_SRC1_RGB
public static final int GL_SRC1_RGB- See Also:
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GL_SRC2_RGB
public static final int GL_SRC2_RGB- See Also:
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GL_SRC0_ALPHA
public static final int GL_SRC0_ALPHA- See Also:
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GL_SRC1_ALPHA
public static final int GL_SRC1_ALPHA- See Also:
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GL_SRC2_ALPHA
public static final int GL_SRC2_ALPHA- See Also:
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GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER- See Also:
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GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER- See Also:
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GL_ARRAY_BUFFER_BINDING
public static final int GL_ARRAY_BUFFER_BINDING- See Also:
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GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING- See Also:
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GL_VERTEX_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING- See Also:
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GL_NORMAL_ARRAY_BUFFER_BINDING
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING- See Also:
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GL_COLOR_ARRAY_BUFFER_BINDING
public static final int GL_COLOR_ARRAY_BUFFER_BINDING- See Also:
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GL_INDEX_ARRAY_BUFFER_BINDING
public static final int GL_INDEX_ARRAY_BUFFER_BINDING- See Also:
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GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING- See Also:
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GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING- See Also:
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GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING- See Also:
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GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING- See Also:
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GL_WEIGHT_ARRAY_BUFFER_BINDING
public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING- See Also:
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GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING- See Also:
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GL_STREAM_DRAW
public static final int GL_STREAM_DRAW- See Also:
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GL_STREAM_READ
public static final int GL_STREAM_READ- See Also:
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GL_STREAM_COPY
public static final int GL_STREAM_COPY- See Also:
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GL_STATIC_DRAW
public static final int GL_STATIC_DRAW- See Also:
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GL_STATIC_READ
public static final int GL_STATIC_READ- See Also:
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GL_STATIC_COPY
public static final int GL_STATIC_COPY- See Also:
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GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_DRAW- See Also:
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GL_DYNAMIC_READ
public static final int GL_DYNAMIC_READ- See Also:
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GL_DYNAMIC_COPY
public static final int GL_DYNAMIC_COPY- See Also:
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GL_READ_ONLY
public static final int GL_READ_ONLY- See Also:
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GL_WRITE_ONLY
public static final int GL_WRITE_ONLY- See Also:
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GL_READ_WRITE
public static final int GL_READ_WRITE- See Also:
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GL_BUFFER_SIZE
public static final int GL_BUFFER_SIZE- See Also:
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GL_BUFFER_USAGE
public static final int GL_BUFFER_USAGE- See Also:
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GL_BUFFER_ACCESS
public static final int GL_BUFFER_ACCESS- See Also:
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GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAPPED- See Also:
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GL_BUFFER_MAP_POINTER
public static final int GL_BUFFER_MAP_POINTER- See Also:
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GL_SAMPLES_PASSED
public static final int GL_SAMPLES_PASSED- See Also:
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GL_QUERY_COUNTER_BITS
public static final int GL_QUERY_COUNTER_BITS- See Also:
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GL_CURRENT_QUERY
public static final int GL_CURRENT_QUERY- See Also:
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GL_QUERY_RESULT
public static final int GL_QUERY_RESULT- See Also:
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GL_QUERY_RESULT_AVAILABLE
public static final int GL_QUERY_RESULT_AVAILABLE- See Also:
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Method Details
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glBindBuffer
public static void glBindBuffer(int target, int buffer) void glBindBuffer(GLenum target, GLuint buffer) -
nglDeleteBuffers
public static void nglDeleteBuffers(int n, long buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers) -
glDeleteBuffers
void glDeleteBuffers(GLsizei n, GLuint const * buffers) -
glDeleteBuffers
public static void glDeleteBuffers(int buffer) void glDeleteBuffers(GLsizei n, GLuint const * buffers) -
nglGenBuffers
public static void nglGenBuffers(int n, long buffers) void glGenBuffers(GLsizei n, GLuint * buffers) -
glGenBuffers
void glGenBuffers(GLsizei n, GLuint * buffers) -
glGenBuffers
public static int glGenBuffers()void glGenBuffers(GLsizei n, GLuint * buffers) -
glIsBuffer
public static boolean glIsBuffer(int buffer) GLboolean glIsBuffer(GLuint buffer) -
nglBufferData
public static void nglBufferData(int target, long size, long data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
public static void glBufferData(int target, long size, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
nglBufferSubData
public static void nglBufferSubData(int target, long offset, long size, long data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
nglGetBufferSubData
public static void nglGetBufferSubData(int target, long offset, long size, long data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
nglMapBuffer
public static long nglMapBuffer(int target, int access) void * glMapBuffer(GLenum target, GLenum access) -
glMapBuffer
void * glMapBuffer(GLenum target, GLenum access) -
glMapBuffer
public static @Nullable ByteBuffer glMapBuffer(int target, int access, @Nullable ByteBuffer old_buffer) void * glMapBuffer(GLenum target, GLenum access) -
glMapBuffer
public static @Nullable ByteBuffer glMapBuffer(int target, int access, long length, @Nullable ByteBuffer old_buffer) void * glMapBuffer(GLenum target, GLenum access) -
glUnmapBuffer
public static boolean glUnmapBuffer(int target) GLboolean glUnmapBuffer(GLenum target) -
nglGetBufferParameteriv
public static void nglGetBufferParameteriv(int target, int pname, long params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) -
glGetBufferParameteriv
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) -
glGetBufferParameteri
public static int glGetBufferParameteri(int target, int pname) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) -
nglGetBufferPointerv
public static void nglGetBufferPointerv(int target, int pname, long params) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params) -
glGetBufferPointerv
void glGetBufferPointerv(GLenum target, GLenum pname, void ** params) -
glGetBufferPointer
public static long glGetBufferPointer(int target, int pname) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params) -
nglGenQueries
public static void nglGenQueries(int n, long ids) void glGenQueries(GLsizei n, GLuint * ids) -
glGenQueries
void glGenQueries(GLsizei n, GLuint * ids) -
glGenQueries
public static int glGenQueries()void glGenQueries(GLsizei n, GLuint * ids) -
nglDeleteQueries
public static void nglDeleteQueries(int n, long ids) void glDeleteQueries(GLsizei n, GLuint const * ids) -
glDeleteQueries
void glDeleteQueries(GLsizei n, GLuint const * ids) -
glDeleteQueries
public static void glDeleteQueries(int id) void glDeleteQueries(GLsizei n, GLuint const * ids) -
glIsQuery
public static boolean glIsQuery(int id) GLboolean glIsQuery(GLuint id) -
glBeginQuery
public static void glBeginQuery(int target, int id) void glBeginQuery(GLenum target, GLuint id) -
glEndQuery
public static void glEndQuery(int target) void glEndQuery(GLenum target) -
nglGetQueryiv
public static void nglGetQueryiv(int target, int pname, long params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params) -
glGetQueryiv
void glGetQueryiv(GLenum target, GLenum pname, GLint * params) -
glGetQueryi
public static int glGetQueryi(int target, int pname) void glGetQueryiv(GLenum target, GLenum pname, GLint * params) -
nglGetQueryObjectiv
public static void nglGetQueryObjectiv(int id, int pname, long params) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) -
glGetQueryObjectiv
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) -
glGetQueryObjectiv
public static void glGetQueryObjectiv(int id, int pname, long params) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) -
glGetQueryObjecti
public static int glGetQueryObjecti(int id, int pname) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) -
nglGetQueryObjectuiv
public static void nglGetQueryObjectuiv(int id, int pname, long params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) -
glGetQueryObjectuiv
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) -
glGetQueryObjectuiv
public static void glGetQueryObjectuiv(int id, int pname, long params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) -
glGetQueryObjectui
public static int glGetQueryObjectui(int id, int pname) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) -
glDeleteBuffers
public static void glDeleteBuffers(int[] buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers) -
glGenBuffers
public static void glGenBuffers(int[] buffers) void glGenBuffers(GLsizei n, GLuint * buffers) -
glBufferData
public static void glBufferData(int target, short[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
public static void glBufferData(int target, int[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
public static void glBufferData(int target, long[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
public static void glBufferData(int target, float[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferData
public static void glBufferData(int target, double[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage) -
glBufferSubData
public static void glBufferSubData(int target, long offset, short[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
public static void glBufferSubData(int target, long offset, int[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
public static void glBufferSubData(int target, long offset, long[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
public static void glBufferSubData(int target, long offset, float[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glBufferSubData
public static void glBufferSubData(int target, long offset, double[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data) -
glGetBufferSubData
public static void glGetBufferSubData(int target, long offset, short[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
public static void glGetBufferSubData(int target, long offset, int[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
public static void glGetBufferSubData(int target, long offset, long[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
public static void glGetBufferSubData(int target, long offset, float[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferSubData
public static void glGetBufferSubData(int target, long offset, double[] data) void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) -
glGetBufferParameteriv
public static void glGetBufferParameteriv(int target, int pname, int[] params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) -
glGenQueries
public static void glGenQueries(int[] ids) void glGenQueries(GLsizei n, GLuint * ids) -
glDeleteQueries
public static void glDeleteQueries(int[] ids) void glDeleteQueries(GLsizei n, GLuint const * ids) -
glGetQueryiv
public static void glGetQueryiv(int target, int pname, int[] params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params) -
glGetQueryObjectiv
public static void glGetQueryObjectiv(int id, int pname, int[] params) void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) -
glGetQueryObjectuiv
public static void glGetQueryObjectuiv(int id, int pname, int[] params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
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