Class GL42

Direct Known Subclasses:
GL43

public class GL42 extends GL41
  • Field Details

    • GL_COPY_READ_BUFFER_BINDING

      public static final int GL_COPY_READ_BUFFER_BINDING
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    • GL_COPY_WRITE_BUFFER_BINDING

      public static final int GL_COPY_WRITE_BUFFER_BINDING
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    • GL_TRANSFORM_FEEDBACK_ACTIVE

      public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
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    • GL_TRANSFORM_FEEDBACK_PAUSED

      public static final int GL_TRANSFORM_FEEDBACK_PAUSED
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    • GL_COMPRESSED_RGBA_BPTC_UNORM

      public static final int GL_COMPRESSED_RGBA_BPTC_UNORM
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    • GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM

      public static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
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    • GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT

      public static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
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    • GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT

      public static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
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    • GL_UNPACK_COMPRESSED_BLOCK_WIDTH

      public static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH
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    • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT

      public static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
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    • GL_UNPACK_COMPRESSED_BLOCK_DEPTH

      public static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH
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    • GL_UNPACK_COMPRESSED_BLOCK_SIZE

      public static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE
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    • GL_PACK_COMPRESSED_BLOCK_WIDTH

      public static final int GL_PACK_COMPRESSED_BLOCK_WIDTH
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    • GL_PACK_COMPRESSED_BLOCK_HEIGHT

      public static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT
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    • GL_PACK_COMPRESSED_BLOCK_DEPTH

      public static final int GL_PACK_COMPRESSED_BLOCK_DEPTH
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    • GL_PACK_COMPRESSED_BLOCK_SIZE

      public static final int GL_PACK_COMPRESSED_BLOCK_SIZE
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    • GL_ATOMIC_COUNTER_BUFFER

      public static final int GL_ATOMIC_COUNTER_BUFFER
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    • GL_ATOMIC_COUNTER_BUFFER_BINDING

      public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING
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    • GL_ATOMIC_COUNTER_BUFFER_START

      public static final int GL_ATOMIC_COUNTER_BUFFER_START
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    • GL_ATOMIC_COUNTER_BUFFER_SIZE

      public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE
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    • GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

      public static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
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    • GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

      public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
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    • GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

      public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
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    • GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

      public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
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    • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
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    • GL_MAX_VERTEX_ATOMIC_COUNTERS

      public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS
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    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

      public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
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    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

      public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
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    • GL_MAX_GEOMETRY_ATOMIC_COUNTERS

      public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
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    • GL_MAX_FRAGMENT_ATOMIC_COUNTERS

      public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS
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    • GL_MAX_COMBINED_ATOMIC_COUNTERS

      public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS
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    • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

      public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
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    • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

      public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
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    • GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

      public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
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    • GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

      public static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
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    • GL_UNSIGNED_INT_ATOMIC_COUNTER

      public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER
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    • GL_TEXTURE_IMMUTABLE_FORMAT

      public static final int GL_TEXTURE_IMMUTABLE_FORMAT
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    • GL_MAX_IMAGE_UNITS

      public static final int GL_MAX_IMAGE_UNITS
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    • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

      public static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
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    • GL_MAX_IMAGE_SAMPLES

      public static final int GL_MAX_IMAGE_SAMPLES
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    • GL_MAX_VERTEX_IMAGE_UNIFORMS

      public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS
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    • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

      public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
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    • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

      public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
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    • GL_MAX_GEOMETRY_IMAGE_UNIFORMS

      public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
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    • GL_MAX_FRAGMENT_IMAGE_UNIFORMS

      public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS
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    • GL_MAX_COMBINED_IMAGE_UNIFORMS

      public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS
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    • GL_IMAGE_BINDING_NAME

      public static final int GL_IMAGE_BINDING_NAME
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    • GL_IMAGE_BINDING_LEVEL

      public static final int GL_IMAGE_BINDING_LEVEL
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    • GL_IMAGE_BINDING_LAYERED

      public static final int GL_IMAGE_BINDING_LAYERED
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    • GL_IMAGE_BINDING_LAYER

      public static final int GL_IMAGE_BINDING_LAYER
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    • GL_IMAGE_BINDING_ACCESS

      public static final int GL_IMAGE_BINDING_ACCESS
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    • GL_IMAGE_BINDING_FORMAT

      public static final int GL_IMAGE_BINDING_FORMAT
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    • GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

      public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
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    • GL_ELEMENT_ARRAY_BARRIER_BIT

      public static final int GL_ELEMENT_ARRAY_BARRIER_BIT
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    • GL_UNIFORM_BARRIER_BIT

      public static final int GL_UNIFORM_BARRIER_BIT
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    • GL_TEXTURE_FETCH_BARRIER_BIT

      public static final int GL_TEXTURE_FETCH_BARRIER_BIT
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    • GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

      public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
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    • GL_COMMAND_BARRIER_BIT

      public static final int GL_COMMAND_BARRIER_BIT
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    • GL_PIXEL_BUFFER_BARRIER_BIT

      public static final int GL_PIXEL_BUFFER_BARRIER_BIT
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    • GL_TEXTURE_UPDATE_BARRIER_BIT

      public static final int GL_TEXTURE_UPDATE_BARRIER_BIT
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    • GL_BUFFER_UPDATE_BARRIER_BIT

      public static final int GL_BUFFER_UPDATE_BARRIER_BIT
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    • GL_FRAMEBUFFER_BARRIER_BIT

      public static final int GL_FRAMEBUFFER_BARRIER_BIT
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    • GL_TRANSFORM_FEEDBACK_BARRIER_BIT

      public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT
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    • GL_ATOMIC_COUNTER_BARRIER_BIT

      public static final int GL_ATOMIC_COUNTER_BARRIER_BIT
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    • GL_ALL_BARRIER_BITS

      public static final int GL_ALL_BARRIER_BITS
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    • GL_IMAGE_1D

      public static final int GL_IMAGE_1D
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    • GL_IMAGE_2D

      public static final int GL_IMAGE_2D
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    • GL_IMAGE_3D

      public static final int GL_IMAGE_3D
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    • GL_IMAGE_2D_RECT

      public static final int GL_IMAGE_2D_RECT
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    • GL_IMAGE_CUBE

      public static final int GL_IMAGE_CUBE
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    • GL_IMAGE_BUFFER

      public static final int GL_IMAGE_BUFFER
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    • GL_IMAGE_1D_ARRAY

      public static final int GL_IMAGE_1D_ARRAY
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    • GL_IMAGE_2D_ARRAY

      public static final int GL_IMAGE_2D_ARRAY
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    • GL_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_IMAGE_CUBE_MAP_ARRAY
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    • GL_IMAGE_2D_MULTISAMPLE

      public static final int GL_IMAGE_2D_MULTISAMPLE
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    • GL_IMAGE_2D_MULTISAMPLE_ARRAY

      public static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY
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    • GL_INT_IMAGE_1D

      public static final int GL_INT_IMAGE_1D
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    • GL_INT_IMAGE_2D

      public static final int GL_INT_IMAGE_2D
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    • GL_INT_IMAGE_3D

      public static final int GL_INT_IMAGE_3D
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    • GL_INT_IMAGE_2D_RECT

      public static final int GL_INT_IMAGE_2D_RECT
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    • GL_INT_IMAGE_CUBE

      public static final int GL_INT_IMAGE_CUBE
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    • GL_INT_IMAGE_BUFFER

      public static final int GL_INT_IMAGE_BUFFER
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    • GL_INT_IMAGE_1D_ARRAY

      public static final int GL_INT_IMAGE_1D_ARRAY
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    • GL_INT_IMAGE_2D_ARRAY

      public static final int GL_INT_IMAGE_2D_ARRAY
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    • GL_INT_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY
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    • GL_INT_IMAGE_2D_MULTISAMPLE

      public static final int GL_INT_IMAGE_2D_MULTISAMPLE
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    • GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

      public static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_1D

      public static final int GL_UNSIGNED_INT_IMAGE_1D
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    • GL_UNSIGNED_INT_IMAGE_2D

      public static final int GL_UNSIGNED_INT_IMAGE_2D
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    • GL_UNSIGNED_INT_IMAGE_3D

      public static final int GL_UNSIGNED_INT_IMAGE_3D
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    • GL_UNSIGNED_INT_IMAGE_2D_RECT

      public static final int GL_UNSIGNED_INT_IMAGE_2D_RECT
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    • GL_UNSIGNED_INT_IMAGE_CUBE

      public static final int GL_UNSIGNED_INT_IMAGE_CUBE
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    • GL_UNSIGNED_INT_IMAGE_BUFFER

      public static final int GL_UNSIGNED_INT_IMAGE_BUFFER
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    • GL_UNSIGNED_INT_IMAGE_1D_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_2D_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
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    • GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

      public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
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    • GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
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    • GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

      public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
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    • GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

      public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
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    • GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

      public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
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    • GL_NUM_SAMPLE_COUNTS

      public static final int GL_NUM_SAMPLE_COUNTS
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    • GL_MIN_MAP_BUFFER_ALIGNMENT

      public static final int GL_MIN_MAP_BUFFER_ALIGNMENT
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  • Method Details

    • nglGetActiveAtomicCounterBufferiv

      public static void nglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, long params)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glGetActiveAtomicCounterBufferiv

      public static void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glGetActiveAtomicCounterBufferi

      public static int glGetActiveAtomicCounterBufferi(int program, int bufferIndex, int pname)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glTexStorage1D

      public static void glTexStorage1D(int target, int levels, int internalformat, int width)
      void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
    • glTexStorage2D

      public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
      void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    • glTexStorage3D

      public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
      void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    • glDrawTransformFeedbackInstanced

      public static void glDrawTransformFeedbackInstanced(int mode, int id, int primcount)
      void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount)
    • glDrawTransformFeedbackStreamInstanced

      public static void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int primcount)
      void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount)
    • glDrawArraysInstancedBaseInstance

      public static void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int primcount, int baseinstance)
      void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance)
    • nglDrawElementsInstancedBaseInstance

      public static void nglDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices, int primcount, int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices, int primcount, int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(int mode, int type, ByteBuffer indices, int primcount, int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(int mode, ByteBuffer indices, int primcount, int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(int mode, ShortBuffer indices, int primcount, int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • glDrawElementsInstancedBaseInstance

      public static void glDrawElementsInstancedBaseInstance(int mode, IntBuffer indices, int primcount, int baseinstance)
      void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLuint baseinstance)
    • nglDrawElementsInstancedBaseVertexBaseInstance

      public static void nglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices, int primcount, int basevertex, int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices, int primcount, int basevertex, int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int type, ByteBuffer indices, int primcount, int basevertex, int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, ByteBuffer indices, int primcount, int basevertex, int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, ShortBuffer indices, int primcount, int basevertex, int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glDrawElementsInstancedBaseVertexBaseInstance

      public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, IntBuffer indices, int primcount, int basevertex, int baseinstance)
      void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
    • glBindImageTexture

      public static void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
      void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
    • glMemoryBarrier

      public static void glMemoryBarrier(int barriers)
      void glMemoryBarrier(GLbitfield barriers)
    • nglGetInternalformativ

      public static void nglGetInternalformativ(int target, int internalformat, int pname, int bufSize, long params)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
    • glGetInternalformativ

      public static void glGetInternalformativ(int target, int internalformat, int pname, IntBuffer params)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
    • glGetInternalformati

      public static int glGetInternalformati(int target, int internalformat, int pname)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
    • glGetActiveAtomicCounterBufferiv

      public static void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params)
      void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
    • glGetInternalformativ

      public static void glGetInternalformativ(int target, int internalformat, int pname, int[] params)
      void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)