Package org.lwjgl.opengl
Class GL41
- Direct Known Subclasses:
GL42
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Fields inherited from class org.lwjgl.opengl.GL40
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Fields inherited from class org.lwjgl.opengl.GL33
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Fields inherited from class org.lwjgl.opengl.GL32
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED
Fields inherited from class org.lwjgl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER
Fields inherited from class org.lwjgl.opengl.GL30
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
Fields inherited from class org.lwjgl.opengl.GL21
GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8
Fields inherited from class org.lwjgl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_COORD_REPLACE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER
Fields inherited from class org.lwjgl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_COLOR_ARRAY_BUFFER_BINDING, GL_CURRENT_FOG_COORD, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_COLOR_SUM, GL_COMPARE_R_TO_TEXTURE, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_SECONDARY_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS
Fields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX
Fields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glActiveShaderProgram
(int pipeline, int program) void glActiveShaderProgram(GLuint pipeline, GLuint program)
static void
glBindProgramPipeline
(int pipeline) void glBindProgramPipeline(GLuint pipeline)
static void
glClearDepthf
(float depth) void glClearDepthf(GLfloat depth)
static int
glCreateShaderProgramv
(int type, CharSequence string) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static int
glCreateShaderProgramv
(int type, CharSequence... strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static int
glCreateShaderProgramv
(int type, PointerBuffer strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static void
glDeleteProgramPipelines
(int pipeline) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
glDeleteProgramPipelines
(int[] pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
glDeleteProgramPipelines
(IntBuffer pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
glDepthRangeArrayv
(int first, double[] v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
static void
glDepthRangeArrayv
(int first, DoubleBuffer v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
static void
glDepthRangef
(float zNear, float zFar) void glDepthRangef(GLfloat zNear, GLfloat zFar)
static void
glDepthRangeIndexed
(int index, double zNear, double zFar) void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar)
static int
void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static void
glGenProgramPipelines
(int[] pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static void
glGenProgramPipelines
(IntBuffer pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static double
glGetDoublei
(int target, int index) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static void
glGetDoublei_v
(int target, int index, double[] data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static void
glGetDoublei_v
(int target, int index, DoubleBuffer data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static float
glGetFloati
(int target, int index) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
glGetFloati_v
(int target, int index, float[] data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
glGetFloati_v
(int target, int index, FloatBuffer data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
glGetProgramBinary
(int program, int @Nullable [] length, int[] binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
static void
glGetProgramBinary
(int program, @Nullable IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
static int
glGetProgramPipelinei
(int pipeline, int pname) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static String
glGetProgramPipelineInfoLog
(int pipeline) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static String
glGetProgramPipelineInfoLog
(int pipeline, int bufSize) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramPipelineInfoLog
(int pipeline, int @Nullable [] length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramPipelineInfoLog
(int pipeline, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramPipelineiv
(int pipeline, int pname, int[] params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, int[] range, int[] precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static int
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
glGetVertexAttribLdv
(int index, int pname, double[] params) void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
static void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
static boolean
glIsProgramPipeline
(int pipeline) GLboolean glIsProgramPipeline(GLuint pipeline)
static void
glProgramBinary
(int program, int binaryFormat, ByteBuffer binary) void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
static void
glProgramParameteri
(int program, int pname, int value) void glProgramParameteri(GLuint program, GLenum pname, GLint value)
static void
glProgramUniform1d
(int program, int location, double x) void glProgramUniform1d(GLuint program, GLint location, GLdouble x)
static void
glProgramUniform1dv
(int program, int location, double[] value) void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform1dv
(int program, int location, DoubleBuffer value) void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform1f
(int program, int location, float x) void glProgramUniform1f(GLuint program, GLint location, GLfloat x)
static void
glProgramUniform1fv
(int program, int location, float[] value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform1fv
(int program, int location, FloatBuffer value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform1i
(int program, int location, int x) void glProgramUniform1i(GLuint program, GLint location, GLint x)
static void
glProgramUniform1iv
(int program, int location, int[] value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform1iv
(int program, int location, IntBuffer value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform1ui
(int program, int location, int x) void glProgramUniform1ui(GLuint program, GLint location, GLuint x)
static void
glProgramUniform1uiv
(int program, int location, int[] value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform1uiv
(int program, int location, IntBuffer value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform2d
(int program, int location, double x, double y) void glProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y)
static void
glProgramUniform2dv
(int program, int location, double[] value) void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform2dv
(int program, int location, DoubleBuffer value) void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform2f
(int program, int location, float x, float y) void glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y)
static void
glProgramUniform2fv
(int program, int location, float[] value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform2fv
(int program, int location, FloatBuffer value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform2i
(int program, int location, int x, int y) void glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
static void
glProgramUniform2iv
(int program, int location, int[] value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform2iv
(int program, int location, IntBuffer value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform2ui
(int program, int location, int x, int y) void glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y)
static void
glProgramUniform2uiv
(int program, int location, int[] value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform2uiv
(int program, int location, IntBuffer value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform3d
(int program, int location, double x, double y, double z) void glProgramUniform3d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
static void
glProgramUniform3dv
(int program, int location, double[] value) void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform3dv
(int program, int location, DoubleBuffer value) void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform3f
(int program, int location, float x, float y, float z) void glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
static void
glProgramUniform3fv
(int program, int location, float[] value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform3fv
(int program, int location, FloatBuffer value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform3i
(int program, int location, int x, int y, int z) void glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z)
static void
glProgramUniform3iv
(int program, int location, int[] value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform3iv
(int program, int location, IntBuffer value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform3ui
(int program, int location, int x, int y, int z) void glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
static void
glProgramUniform3uiv
(int program, int location, int[] value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform3uiv
(int program, int location, IntBuffer value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform4d
(int program, int location, double x, double y, double z, double w) void glProgramUniform4d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void
glProgramUniform4dv
(int program, int location, double[] value) void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform4dv
(int program, int location, DoubleBuffer value) void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform4f
(int program, int location, float x, float y, float z, float w) void glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void
glProgramUniform4fv
(int program, int location, float[] value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform4fv
(int program, int location, FloatBuffer value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform4i
(int program, int location, int x, int y, int z, int w) void glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
static void
glProgramUniform4iv
(int program, int location, int[] value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform4iv
(int program, int location, IntBuffer value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform4ui
(int program, int location, int x, int y, int z, int w) void glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
static void
glProgramUniform4uiv
(int program, int location, int[] value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform4uiv
(int program, int location, IntBuffer value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniformMatrix2dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x3dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x3dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x3fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x3fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x4dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x4dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x4fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x4fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x2dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x2dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x2fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x2fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x4dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x4dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x4fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x4fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x2dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x2dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x2fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x2fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x3dv
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x3dv
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x3fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x3fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
void glReleaseShaderCompiler(void)
static void
glScissorArrayv
(int first, int[] v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
static void
glScissorArrayv
(int first, IntBuffer v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
static void
glScissorIndexed
(int index, int left, int bottom, int width, int height) void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
static void
glScissorIndexedv
(int index, int[] v) void glScissorIndexedv(GLuint index, GLint const * v)
static void
glScissorIndexedv
(int index, IntBuffer v) void glScissorIndexedv(GLuint index, GLint const * v)
static void
glShaderBinary
(int[] shaders, int binaryformat, ByteBuffer binary) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
glShaderBinary
(IntBuffer shaders, int binaryformat, ByteBuffer binary) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
glUseProgramStages
(int pipeline, int stages, int program) void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
static void
glValidateProgramPipeline
(int pipeline) void glValidateProgramPipeline(GLuint pipeline)
static void
glVertexAttribL1d
(int index, double x) void glVertexAttribL1d(GLuint index, GLdouble x)
static void
glVertexAttribL1dv
(int index, double[] v) void glVertexAttribL1dv(GLuint index, GLdouble const * v)
static void
glVertexAttribL1dv
(int index, DoubleBuffer v) void glVertexAttribL1dv(GLuint index, GLdouble const * v)
static void
glVertexAttribL2d
(int index, double x, double y) void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
static void
glVertexAttribL2dv
(int index, double[] v) void glVertexAttribL2dv(GLuint index, GLdouble const * v)
static void
glVertexAttribL2dv
(int index, DoubleBuffer v) void glVertexAttribL2dv(GLuint index, GLdouble const * v)
static void
glVertexAttribL3d
(int index, double x, double y, double z) void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
static void
glVertexAttribL3dv
(int index, double[] v) void glVertexAttribL3dv(GLuint index, GLdouble const * v)
static void
glVertexAttribL3dv
(int index, DoubleBuffer v) void glVertexAttribL3dv(GLuint index, GLdouble const * v)
static void
glVertexAttribL4d
(int index, double x, double y, double z, double w) void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void
glVertexAttribL4dv
(int index, double[] v) void glVertexAttribL4dv(GLuint index, GLdouble const * v)
static void
glVertexAttribL4dv
(int index, DoubleBuffer v) void glVertexAttribL4dv(GLuint index, GLdouble const * v)
static void
glVertexAttribLPointer
(int index, int size, int type, int stride, long pointer) void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribLPointer
(int index, int size, int type, int stride, ByteBuffer pointer) void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribLPointer
(int index, int size, int stride, DoubleBuffer pointer) void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glViewportArrayv
(int first, float[] v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
static void
glViewportArrayv
(int first, FloatBuffer v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
static void
glViewportIndexedf
(int index, float x, float y, float w, float h) void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
static void
glViewportIndexedfv
(int index, float[] v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
static void
glViewportIndexedfv
(int index, FloatBuffer v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
static int
nglCreateShaderProgramv
(int type, int count, long strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static void
nglDeleteProgramPipelines
(int n, long pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
nglDepthRangeArrayv
(int first, int count, long v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
static void
nglGenProgramPipelines
(int n, long pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static void
nglGetDoublei_v
(int target, int index, long data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static void
nglGetFloati_v
(int target, int index, long data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
nglGetProgramBinary
(int program, int bufSize, long length, long binaryFormat, long binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
static void
nglGetProgramPipelineInfoLog
(int pipeline, int bufSize, long length, long infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
nglGetProgramPipelineiv
(int pipeline, int pname, long params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static void
nglGetShaderPrecisionFormat
(int shadertype, int precisiontype, long range, long precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
nglGetVertexAttribLdv
(int index, int pname, long params) void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
static void
nglProgramBinary
(int program, int binaryFormat, long binary, int length) void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
static void
nglProgramUniform1dv
(int program, int location, int count, long value) void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniform1fv
(int program, int location, int count, long value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform1iv
(int program, int location, int count, long value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform1uiv
(int program, int location, int count, long value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniform2dv
(int program, int location, int count, long value) void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniform2fv
(int program, int location, int count, long value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform2iv
(int program, int location, int count, long value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform2uiv
(int program, int location, int count, long value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniform3dv
(int program, int location, int count, long value) void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniform3fv
(int program, int location, int count, long value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform3iv
(int program, int location, int count, long value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform3uiv
(int program, int location, int count, long value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniform4dv
(int program, int location, int count, long value) void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniform4fv
(int program, int location, int count, long value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform4iv
(int program, int location, int count, long value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform4uiv
(int program, int location, int count, long value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglScissorArrayv
(int first, int count, long v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
static void
nglScissorIndexedv
(int index, long v) void glScissorIndexedv(GLuint index, GLint const * v)
static void
nglShaderBinary
(int count, long shaders, int binaryformat, long binary, int length) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
nglVertexAttribL1dv
(int index, long v) void glVertexAttribL1dv(GLuint index, GLdouble const * v)
static void
nglVertexAttribL2dv
(int index, long v) void glVertexAttribL2dv(GLuint index, GLdouble const * v)
static void
nglVertexAttribL3dv
(int index, long v) void glVertexAttribL3dv(GLuint index, GLdouble const * v)
static void
nglVertexAttribL4dv
(int index, long v) void glVertexAttribL4dv(GLuint index, GLdouble const * v)
static void
nglVertexAttribLPointer
(int index, int size, int type, int stride, long pointer) void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
nglViewportArrayv
(int first, int count, long v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
static void
nglViewportIndexedfv
(int index, long v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
Methods inherited from class org.lwjgl.opengl.GL40
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineUniformi, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetProgramStagei, glGetProgramStageiv, glGetProgramStageiv, glGetQueryIndexedi, glGetQueryIndexediv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetSubroutineUniformLocation, glGetUniformd, glGetUniformdv, glGetUniformdv, glGetUniformSubroutineui, glGetUniformSubroutineuiv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform1dv, glUniform2d, glUniform2dv, glUniform2dv, glUniform3d, glUniform3dv, glUniform3dv, glUniform4d, glUniform4dv, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformMatrix4x3dv, glUniformSubroutinesui, glUniformSubroutinesuiv, glUniformSubroutinesuiv, nglDeleteTransformFeedbacks, nglDrawArraysIndirect, nglDrawElementsIndirect, nglGenTransformFeedbacks, nglGetActiveSubroutineName, nglGetActiveSubroutineUniformiv, nglGetActiveSubroutineUniformName, nglGetProgramStageiv, nglGetQueryIndexediv, nglGetSubroutineIndex, nglGetSubroutineUniformLocation, nglGetUniformdv, nglGetUniformSubroutineuiv, nglPatchParameterfv, nglUniform1dv, nglUniform2dv, nglUniform3dv, nglUniform4dv, nglUniformMatrix2dv, nglUniformMatrix2x3dv, nglUniformMatrix2x4dv, nglUniformMatrix3dv, nglUniformMatrix3x2dv, nglUniformMatrix3x4dv, nglUniformMatrix4dv, nglUniformMatrix4x2dv, nglUniformMatrix4x3dv, nglUniformSubroutinesuiv
Methods inherited from class org.lwjgl.opengl.GL33
glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, glBindSampler, glColorP3ui, glColorP3uiv, glColorP3uiv, glColorP4ui, glColorP4uiv, glColorP4uiv, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glGenSamplers, glGenSamplers, glGenSamplers, glGetFragDataIndex, glGetFragDataIndex, glGetQueryObjecti64, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectui64, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameterIi, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIui, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetSamplerParameteriv, glGetSamplerParameteriv, glIsSampler, glMultiTexCoordP1ui, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, glMultiTexCoordP2ui, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, glMultiTexCoordP3ui, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, glMultiTexCoordP4ui, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, glNormalP3ui, glNormalP3uiv, glNormalP3uiv, glQueryCounter, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glSamplerParameteriv, glSamplerParameteriv, glSecondaryColorP3ui, glSecondaryColorP3uiv, glSecondaryColorP3uiv, glTexCoordP1ui, glTexCoordP1uiv, glTexCoordP1uiv, glTexCoordP2ui, glTexCoordP2uiv, glTexCoordP2uiv, glTexCoordP3ui, glTexCoordP3uiv, glTexCoordP3uiv, glTexCoordP4ui, glTexCoordP4uiv, glTexCoordP4uiv, glVertexAttribDivisor, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, glVertexP2ui, glVertexP2uiv, glVertexP2uiv, glVertexP3ui, glVertexP3uiv, glVertexP3uiv, glVertexP4ui, glVertexP4uiv, glVertexP4uiv, nglBindFragDataLocationIndexed, nglColorP3uiv, nglColorP4uiv, nglDeleteSamplers, nglGenSamplers, nglGetFragDataIndex, nglGetQueryObjecti64v, nglGetQueryObjectui64v, nglGetSamplerParameterfv, nglGetSamplerParameterIiv, nglGetSamplerParameterIuiv, nglGetSamplerParameteriv, nglMultiTexCoordP1uiv, nglMultiTexCoordP2uiv, nglMultiTexCoordP3uiv, nglMultiTexCoordP4uiv, nglNormalP3uiv, nglSamplerParameterfv, nglSamplerParameterIiv, nglSamplerParameterIuiv, nglSamplerParameteriv, nglSecondaryColorP3uiv, nglTexCoordP1uiv, nglTexCoordP2uiv, nglTexCoordP3uiv, nglTexCoordP4uiv, nglVertexAttribP1uiv, nglVertexAttribP2uiv, nglVertexAttribP3uiv, nglVertexAttribP4uiv, nglVertexP2uiv, nglVertexP3uiv, nglVertexP4uiv
Methods inherited from class org.lwjgl.opengl.GL32
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSync
Methods inherited from class org.lwjgl.opengl.GL31
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndices
Methods inherited from class org.lwjgl.opengl.GL30
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointer
Methods inherited from class org.lwjgl.opengl.GL21
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv
Methods inherited from class org.lwjgl.opengl.GL20
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointer
Methods inherited from class org.lwjgl.opengl.GL15
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
Methods inherited from class org.lwjgl.opengl.GL14
glBlendColor, glBlendEquation, glBlendFuncSeparate, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, nglFogCoorddv, nglFogCoordfv, nglFogCoordPointer, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv, nglSecondaryColor3bv, nglSecondaryColor3dv, nglSecondaryColor3fv, nglSecondaryColor3iv, nglSecondaryColor3sv, nglSecondaryColor3ubv, nglSecondaryColor3uiv, nglSecondaryColor3usv, nglSecondaryColorPointer, nglWindowPos2dv, nglWindowPos2fv, nglWindowPos2iv, nglWindowPos2sv, nglWindowPos3dv, nglWindowPos3fv, nglWindowPos3iv, nglWindowPos3sv
Methods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixf
Methods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER- See Also:
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GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATS- See Also:
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GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS- See Also:
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GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS- See Also:
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GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS- See Also:
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GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS- See Also:
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GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE- See Also:
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GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT- See Also:
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GL_FIXED
public static final int GL_FIXED- See Also:
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GL_LOW_FLOAT
public static final int GL_LOW_FLOAT- See Also:
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GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT- See Also:
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GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT- See Also:
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GL_LOW_INT
public static final int GL_LOW_INT- See Also:
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GL_MEDIUM_INT
public static final int GL_MEDIUM_INT- See Also:
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GL_HIGH_INT
public static final int GL_HIGH_INT- See Also:
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GL_RGB565
public static final int GL_RGB565- See Also:
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GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT- See Also:
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GL_PROGRAM_BINARY_LENGTH
public static final int GL_PROGRAM_BINARY_LENGTH- See Also:
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GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_NUM_PROGRAM_BINARY_FORMATS- See Also:
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GL_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS- See Also:
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GL_VERTEX_SHADER_BIT
public static final int GL_VERTEX_SHADER_BIT- See Also:
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GL_FRAGMENT_SHADER_BIT
public static final int GL_FRAGMENT_SHADER_BIT- See Also:
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GL_GEOMETRY_SHADER_BIT
public static final int GL_GEOMETRY_SHADER_BIT- See Also:
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GL_TESS_CONTROL_SHADER_BIT
public static final int GL_TESS_CONTROL_SHADER_BIT- See Also:
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GL_TESS_EVALUATION_SHADER_BIT
public static final int GL_TESS_EVALUATION_SHADER_BIT- See Also:
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GL_ALL_SHADER_BITS
public static final int GL_ALL_SHADER_BITS- See Also:
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GL_PROGRAM_SEPARABLE
public static final int GL_PROGRAM_SEPARABLE- See Also:
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GL_ACTIVE_PROGRAM
public static final int GL_ACTIVE_PROGRAM- See Also:
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GL_PROGRAM_PIPELINE_BINDING
public static final int GL_PROGRAM_PIPELINE_BINDING- See Also:
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GL_MAX_VIEWPORTS
public static final int GL_MAX_VIEWPORTS- See Also:
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GL_VIEWPORT_SUBPIXEL_BITS
public static final int GL_VIEWPORT_SUBPIXEL_BITS- See Also:
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GL_VIEWPORT_BOUNDS_RANGE
public static final int GL_VIEWPORT_BOUNDS_RANGE- See Also:
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GL_LAYER_PROVOKING_VERTEX
public static final int GL_LAYER_PROVOKING_VERTEX- See Also:
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX- See Also:
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GL_UNDEFINED_VERTEX
public static final int GL_UNDEFINED_VERTEX- See Also:
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Method Details
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()void glReleaseShaderCompiler(void)
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nglShaderBinary
public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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glShaderBinary
void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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nglGetShaderPrecisionFormat
public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glDepthRangef
public static void glDepthRangef(float zNear, float zFar) void glDepthRangef(GLfloat zNear, GLfloat zFar)
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glClearDepthf
public static void glClearDepthf(float depth) void glClearDepthf(GLfloat depth)
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nglGetProgramBinary
public static void nglGetProgramBinary(int program, int bufSize, long length, long binaryFormat, long binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
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glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
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nglProgramBinary
public static void nglProgramBinary(int program, int binaryFormat, long binary, int length) void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
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glProgramBinary
void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value) void glProgramParameteri(GLuint program, GLenum pname, GLint value)
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glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program) void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
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glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program) void glActiveShaderProgram(GLuint pipeline, GLuint program)
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nglCreateShaderProgramv
public static int nglCreateShaderProgramv(int type, int count, long strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
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glCreateShaderProgramv
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
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glCreateShaderProgramv
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
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glCreateShaderProgramv
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
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glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline) void glBindProgramPipeline(GLuint pipeline)
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nglDeleteProgramPipelines
public static void nglDeleteProgramPipelines(int n, long pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
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glDeleteProgramPipelines
void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
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nglGenProgramPipelines
public static void nglGenProgramPipelines(int n, long pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
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glGenProgramPipelines
void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
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glGenProgramPipelines
public static int glGenProgramPipelines()void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
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glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline) GLboolean glIsProgramPipeline(GLuint pipeline)
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nglGetProgramPipelineiv
public static void nglGetProgramPipelineiv(int pipeline, int pname, long params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
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glGetProgramPipelineiv
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
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glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
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glProgramUniform1i
public static void glProgramUniform1i(int program, int location, int x) void glProgramUniform1i(GLuint program, GLint location, GLint x)
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glProgramUniform2i
public static void glProgramUniform2i(int program, int location, int x, int y) void glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
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glProgramUniform3i
public static void glProgramUniform3i(int program, int location, int x, int y, int z) void glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z)
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glProgramUniform4i
public static void glProgramUniform4i(int program, int location, int x, int y, int z, int w) void glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
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glProgramUniform1ui
public static void glProgramUniform1ui(int program, int location, int x) void glProgramUniform1ui(GLuint program, GLint location, GLuint x)
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glProgramUniform2ui
public static void glProgramUniform2ui(int program, int location, int x, int y) void glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y)
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glProgramUniform3ui
public static void glProgramUniform3ui(int program, int location, int x, int y, int z) void glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
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glProgramUniform4ui
public static void glProgramUniform4ui(int program, int location, int x, int y, int z, int w) void glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
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glProgramUniform1f
public static void glProgramUniform1f(int program, int location, float x) void glProgramUniform1f(GLuint program, GLint location, GLfloat x)
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glProgramUniform2f
public static void glProgramUniform2f(int program, int location, float x, float y) void glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y)
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glProgramUniform3f
public static void glProgramUniform3f(int program, int location, float x, float y, float z) void glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
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glProgramUniform4f
public static void glProgramUniform4f(int program, int location, float x, float y, float z, float w) void glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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glProgramUniform1d
public static void glProgramUniform1d(int program, int location, double x) void glProgramUniform1d(GLuint program, GLint location, GLdouble x)
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glProgramUniform2d
public static void glProgramUniform2d(int program, int location, double x, double y) void glProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y)
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glProgramUniform3d
public static void glProgramUniform3d(int program, int location, double x, double y, double z) void glProgramUniform3d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
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glProgramUniform4d
public static void glProgramUniform4d(int program, int location, double x, double y, double z, double w) void glProgramUniform4d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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nglProgramUniform1iv
public static void nglProgramUniform1iv(int program, int location, int count, long value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform1iv
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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nglProgramUniform2iv
public static void nglProgramUniform2iv(int program, int location, int count, long value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform2iv
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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nglProgramUniform3iv
public static void nglProgramUniform3iv(int program, int location, int count, long value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform3iv
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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nglProgramUniform4iv
public static void nglProgramUniform4iv(int program, int location, int count, long value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform4iv
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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nglProgramUniform1uiv
public static void nglProgramUniform1uiv(int program, int location, int count, long value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform1uiv
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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nglProgramUniform2uiv
public static void nglProgramUniform2uiv(int program, int location, int count, long value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform2uiv
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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nglProgramUniform3uiv
public static void nglProgramUniform3uiv(int program, int location, int count, long value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform3uiv
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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nglProgramUniform4uiv
public static void nglProgramUniform4uiv(int program, int location, int count, long value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform4uiv
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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nglProgramUniform1fv
public static void nglProgramUniform1fv(int program, int location, int count, long value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform1fv
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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nglProgramUniform2fv
public static void nglProgramUniform2fv(int program, int location, int count, long value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform2fv
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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nglProgramUniform3fv
public static void nglProgramUniform3fv(int program, int location, int count, long value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform3fv
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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nglProgramUniform4fv
public static void nglProgramUniform4fv(int program, int location, int count, long value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform4fv
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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nglProgramUniform1dv
public static void nglProgramUniform1dv(int program, int location, int count, long value) void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform1dv
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniform2dv
public static void nglProgramUniform2dv(int program, int location, int count, long value) void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform2dv
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniform3dv
public static void nglProgramUniform3dv(int program, int location, int count, long value) void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform3dv
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniform4dv
public static void nglProgramUniform4dv(int program, int location, int count, long value) void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform4dv
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniformMatrix2fv
public static void nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix3fv
public static void nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix4fv
public static void nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix2dv
public static void nglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2dv
public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix3dv
public static void nglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3dv
public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix4dv
public static void nglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4dv
public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix2x3fv
public static void nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix3x2fv
public static void nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix2x4fv
public static void nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix4x2fv
public static void nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix3x4fv
public static void nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix4x3fv
public static void nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglProgramUniformMatrix2x3dv
public static void nglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x3dv
public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix3x2dv
public static void nglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x2dv
public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix2x4dv
public static void nglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x4dv
public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix4x2dv
public static void nglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x2dv
public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix3x4dv
public static void nglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x4dv
public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix4x3dv
public static void nglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x3dv
public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline) void glValidateProgramPipeline(GLuint pipeline)
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nglGetProgramPipelineInfoLog
public static void nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetProgramPipelineInfoLog
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetProgramPipelineInfoLog
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glVertexAttribL1d
public static void glVertexAttribL1d(int index, double x) void glVertexAttribL1d(GLuint index, GLdouble x)
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glVertexAttribL2d
public static void glVertexAttribL2d(int index, double x, double y) void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
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glVertexAttribL3d
public static void glVertexAttribL3d(int index, double x, double y, double z) void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
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glVertexAttribL4d
public static void glVertexAttribL4d(int index, double x, double y, double z, double w) void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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nglVertexAttribL1dv
public static void nglVertexAttribL1dv(int index, long v) void glVertexAttribL1dv(GLuint index, GLdouble const * v)
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glVertexAttribL1dv
void glVertexAttribL1dv(GLuint index, GLdouble const * v)
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nglVertexAttribL2dv
public static void nglVertexAttribL2dv(int index, long v) void glVertexAttribL2dv(GLuint index, GLdouble const * v)
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glVertexAttribL2dv
void glVertexAttribL2dv(GLuint index, GLdouble const * v)
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nglVertexAttribL3dv
public static void nglVertexAttribL3dv(int index, long v) void glVertexAttribL3dv(GLuint index, GLdouble const * v)
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glVertexAttribL3dv
void glVertexAttribL3dv(GLuint index, GLdouble const * v)
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nglVertexAttribL4dv
public static void nglVertexAttribL4dv(int index, long v) void glVertexAttribL4dv(GLuint index, GLdouble const * v)
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glVertexAttribL4dv
void glVertexAttribL4dv(GLuint index, GLdouble const * v)
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nglVertexAttribLPointer
public static void nglVertexAttribLPointer(int index, int size, int type, int stride, long pointer) void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int type, int stride, ByteBuffer pointer) void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer) void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribLPointer
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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nglGetVertexAttribLdv
public static void nglGetVertexAttribLdv(int index, int pname, long params) void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
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glGetVertexAttribLdv
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
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nglViewportArrayv
public static void nglViewportArrayv(int first, int count, long v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
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glViewportArrayv
void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
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glViewportIndexedf
public static void glViewportIndexedf(int index, float x, float y, float w, float h) void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
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nglViewportIndexedfv
public static void nglViewportIndexedfv(int index, long v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
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glViewportIndexedfv
void glViewportIndexedfv(GLuint index, GLfloat const * v)
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nglScissorArrayv
public static void nglScissorArrayv(int first, int count, long v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
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glScissorArrayv
void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
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glScissorIndexed
public static void glScissorIndexed(int index, int left, int bottom, int width, int height) void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
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nglScissorIndexedv
public static void nglScissorIndexedv(int index, long v) void glScissorIndexedv(GLuint index, GLint const * v)
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glScissorIndexedv
void glScissorIndexedv(GLuint index, GLint const * v)
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nglDepthRangeArrayv
public static void nglDepthRangeArrayv(int first, int count, long v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
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glDepthRangeArrayv
void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
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glDepthRangeIndexed
public static void glDepthRangeIndexed(int index, double zNear, double zFar) void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar)
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nglGetFloati_v
public static void nglGetFloati_v(int target, int index, long data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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glGetFloati_v
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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glGetFloati
public static float glGetFloati(int target, int index) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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nglGetDoublei_v
public static void nglGetDoublei_v(int target, int index, long data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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glGetDoublei_v
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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glGetDoublei
public static double glGetDoublei(int target, int index) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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glShaderBinary
void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glGetProgramBinary
public static void glGetProgramBinary(int program, int @Nullable [] length, int[] binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int[] pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
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glGenProgramPipelines
public static void glGenProgramPipelines(int[] pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
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glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
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glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, int[] value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, int[] value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, int[] value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, int[] value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
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glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, int[] value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, int[] value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, int[] value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, int[] value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
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glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, float[] value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, float[] value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, float[] value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, float[] value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
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glProgramUniform1dv
public static void glProgramUniform1dv(int program, int location, double[] value) void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform2dv
public static void glProgramUniform2dv(int program, int location, double[] value) void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform3dv
public static void glProgramUniform3dv(int program, int location, double[] value) void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform4dv
public static void glProgramUniform4dv(int program, int location, double[] value) void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix2dv
public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3dv
public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4dv
public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glProgramUniformMatrix2x3dv
public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x2dv
public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x4dv
public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x2dv
public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x4dv
public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x3dv
public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, int @Nullable [] length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glVertexAttribL1dv
public static void glVertexAttribL1dv(int index, double[] v) void glVertexAttribL1dv(GLuint index, GLdouble const * v)
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glVertexAttribL2dv
public static void glVertexAttribL2dv(int index, double[] v) void glVertexAttribL2dv(GLuint index, GLdouble const * v)
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glVertexAttribL3dv
public static void glVertexAttribL3dv(int index, double[] v) void glVertexAttribL3dv(GLuint index, GLdouble const * v)
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glVertexAttribL4dv
public static void glVertexAttribL4dv(int index, double[] v) void glVertexAttribL4dv(GLuint index, GLdouble const * v)
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glGetVertexAttribLdv
public static void glGetVertexAttribLdv(int index, int pname, double[] params) void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
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glViewportArrayv
public static void glViewportArrayv(int first, float[] v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
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glViewportIndexedfv
public static void glViewportIndexedfv(int index, float[] v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
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glScissorArrayv
public static void glScissorArrayv(int first, int[] v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
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glScissorIndexedv
public static void glScissorIndexedv(int index, int[] v) void glScissorIndexedv(GLuint index, GLint const * v)
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glDepthRangeArrayv
public static void glDepthRangeArrayv(int first, double[] v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
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glGetFloati_v
public static void glGetFloati_v(int target, int index, float[] data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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glGetDoublei_v
public static void glGetDoublei_v(int target, int index, double[] data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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