Class GL13

Direct Known Subclasses:
GL14

public class GL13 extends GL12
  • Field Details

  • Method Details

    • nglCompressedTexImage3D

      public static void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
      void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
      void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data)
      void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • nglCompressedTexImage2D

      public static void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)
      void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)
      void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data)
      void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
    • nglCompressedTexImage1D

      public static void nglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data)
      void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data)
      void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, @Nullable ByteBuffer data)
      void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
    • nglCompressedTexSubImage3D

      public static void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
      void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • nglCompressedTexSubImage2D

      public static void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
      void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
      void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data)
      void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
    • nglCompressedTexSubImage1D

      public static void nglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data)
      void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data)
      void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data)
      void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
    • nglGetCompressedTexImage

      public static void nglGetCompressedTexImage(int target, int level, long pixels)
      void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int level, ByteBuffer pixels)
      void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int level, long pixels)
      void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
    • glSampleCoverage

      public static void glSampleCoverage(float value, boolean invert)
      void glSampleCoverage(GLfloat value, GLboolean invert)
    • glActiveTexture

      public static void glActiveTexture(int texture)
      void glActiveTexture(GLenum texture)
    • glClientActiveTexture

      public static void glClientActiveTexture(int texture)
      void glClientActiveTexture(GLenum texture)
    • glMultiTexCoord1f

      public static void glMultiTexCoord1f(int texture, float s)
      void glMultiTexCoord1f(GLenum texture, GLfloat s)
    • glMultiTexCoord1s

      public static void glMultiTexCoord1s(int texture, short s)
      void glMultiTexCoord1s(GLenum texture, GLshort s)
    • glMultiTexCoord1i

      public static void glMultiTexCoord1i(int texture, int s)
      void glMultiTexCoord1i(GLenum texture, GLint s)
    • glMultiTexCoord1d

      public static void glMultiTexCoord1d(int texture, double s)
      void glMultiTexCoord1d(GLenum texture, GLdouble s)
    • nglMultiTexCoord1fv

      public static void nglMultiTexCoord1fv(int texture, long v)
      void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord1fv

      public static void glMultiTexCoord1fv(int texture, FloatBuffer v)
      void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord1sv

      public static void nglMultiTexCoord1sv(int texture, long v)
      void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord1sv

      public static void glMultiTexCoord1sv(int texture, ShortBuffer v)
      void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
    • nglMultiTexCoord1iv

      public static void nglMultiTexCoord1iv(int texture, long v)
      void glMultiTexCoord1iv(GLenum texture, GLint const * v)
    • glMultiTexCoord1iv

      public static void glMultiTexCoord1iv(int texture, IntBuffer v)
      void glMultiTexCoord1iv(GLenum texture, GLint const * v)
    • nglMultiTexCoord1dv

      public static void nglMultiTexCoord1dv(int texture, long v)
      void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord1dv

      public static void glMultiTexCoord1dv(int texture, DoubleBuffer v)
      void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord2f

      public static void glMultiTexCoord2f(int texture, float s, float t)
      void glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t)
    • glMultiTexCoord2s

      public static void glMultiTexCoord2s(int texture, short s, short t)
      void glMultiTexCoord2s(GLenum texture, GLshort s, GLshort t)
    • glMultiTexCoord2i

      public static void glMultiTexCoord2i(int texture, int s, int t)
      void glMultiTexCoord2i(GLenum texture, GLint s, GLint t)
    • glMultiTexCoord2d

      public static void glMultiTexCoord2d(int texture, double s, double t)
      void glMultiTexCoord2d(GLenum texture, GLdouble s, GLdouble t)
    • nglMultiTexCoord2fv

      public static void nglMultiTexCoord2fv(int texture, long v)
      void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord2fv

      public static void glMultiTexCoord2fv(int texture, FloatBuffer v)
      void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord2sv

      public static void nglMultiTexCoord2sv(int texture, long v)
      void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord2sv

      public static void glMultiTexCoord2sv(int texture, ShortBuffer v)
      void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
    • nglMultiTexCoord2iv

      public static void nglMultiTexCoord2iv(int texture, long v)
      void glMultiTexCoord2iv(GLenum texture, GLint const * v)
    • glMultiTexCoord2iv

      public static void glMultiTexCoord2iv(int texture, IntBuffer v)
      void glMultiTexCoord2iv(GLenum texture, GLint const * v)
    • nglMultiTexCoord2dv

      public static void nglMultiTexCoord2dv(int texture, long v)
      void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord2dv

      public static void glMultiTexCoord2dv(int texture, DoubleBuffer v)
      void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord3f

      public static void glMultiTexCoord3f(int texture, float s, float t, float r)
      void glMultiTexCoord3f(GLenum texture, GLfloat s, GLfloat t, GLfloat r)
    • glMultiTexCoord3s

      public static void glMultiTexCoord3s(int texture, short s, short t, short r)
      void glMultiTexCoord3s(GLenum texture, GLshort s, GLshort t, GLshort r)
    • glMultiTexCoord3i

      public static void glMultiTexCoord3i(int texture, int s, int t, int r)
      void glMultiTexCoord3i(GLenum texture, GLint s, GLint t, GLint r)
    • glMultiTexCoord3d

      public static void glMultiTexCoord3d(int texture, double s, double t, double r)
      void glMultiTexCoord3d(GLenum texture, GLdouble s, GLdouble t, GLdouble r)
    • nglMultiTexCoord3fv

      public static void nglMultiTexCoord3fv(int texture, long v)
      void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord3fv

      public static void glMultiTexCoord3fv(int texture, FloatBuffer v)
      void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord3sv

      public static void nglMultiTexCoord3sv(int texture, long v)
      void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord3sv

      public static void glMultiTexCoord3sv(int texture, ShortBuffer v)
      void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
    • nglMultiTexCoord3iv

      public static void nglMultiTexCoord3iv(int texture, long v)
      void glMultiTexCoord3iv(GLenum texture, GLint const * v)
    • glMultiTexCoord3iv

      public static void glMultiTexCoord3iv(int texture, IntBuffer v)
      void glMultiTexCoord3iv(GLenum texture, GLint const * v)
    • nglMultiTexCoord3dv

      public static void nglMultiTexCoord3dv(int texture, long v)
      void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord3dv

      public static void glMultiTexCoord3dv(int texture, DoubleBuffer v)
      void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord4f

      public static void glMultiTexCoord4f(int texture, float s, float t, float r, float q)
      void glMultiTexCoord4f(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
    • glMultiTexCoord4s

      public static void glMultiTexCoord4s(int texture, short s, short t, short r, short q)
      void glMultiTexCoord4s(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q)
    • glMultiTexCoord4i

      public static void glMultiTexCoord4i(int texture, int s, int t, int r, int q)
      void glMultiTexCoord4i(GLenum texture, GLint s, GLint t, GLint r, GLint q)
    • glMultiTexCoord4d

      public static void glMultiTexCoord4d(int texture, double s, double t, double r, double q)
      void glMultiTexCoord4d(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
    • nglMultiTexCoord4fv

      public static void nglMultiTexCoord4fv(int texture, long v)
      void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord4fv

      public static void glMultiTexCoord4fv(int texture, FloatBuffer v)
      void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord4sv

      public static void nglMultiTexCoord4sv(int texture, long v)
      void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord4sv

      public static void glMultiTexCoord4sv(int texture, ShortBuffer v)
      void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
    • nglMultiTexCoord4iv

      public static void nglMultiTexCoord4iv(int texture, long v)
      void glMultiTexCoord4iv(GLenum texture, GLint const * v)
    • glMultiTexCoord4iv

      public static void glMultiTexCoord4iv(int texture, IntBuffer v)
      void glMultiTexCoord4iv(GLenum texture, GLint const * v)
    • nglMultiTexCoord4dv

      public static void nglMultiTexCoord4dv(int texture, long v)
      void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord4dv

      public static void glMultiTexCoord4dv(int texture, DoubleBuffer v)
      void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
    • nglLoadTransposeMatrixf

      public static void nglLoadTransposeMatrixf(long m)
      void glLoadTransposeMatrixf(GLfloat const * m)
    • glLoadTransposeMatrixf

      public static void glLoadTransposeMatrixf(FloatBuffer m)
      void glLoadTransposeMatrixf(GLfloat const * m)
    • nglLoadTransposeMatrixd

      public static void nglLoadTransposeMatrixd(long m)
      void glLoadTransposeMatrixd(GLdouble const * m)
    • glLoadTransposeMatrixd

      public static void glLoadTransposeMatrixd(DoubleBuffer m)
      void glLoadTransposeMatrixd(GLdouble const * m)
    • nglMultTransposeMatrixf

      public static void nglMultTransposeMatrixf(long m)
      void glMultTransposeMatrixf(GLfloat const * m)
    • glMultTransposeMatrixf

      public static void glMultTransposeMatrixf(FloatBuffer m)
      void glMultTransposeMatrixf(GLfloat const * m)
    • nglMultTransposeMatrixd

      public static void nglMultTransposeMatrixd(long m)
      void glMultTransposeMatrixd(GLdouble const * m)
    • glMultTransposeMatrixd

      public static void glMultTransposeMatrixd(DoubleBuffer m)
      void glMultTransposeMatrixd(GLdouble const * m)
    • glMultiTexCoord1fv

      public static void glMultiTexCoord1fv(int texture, float[] v)
      void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord1sv

      public static void glMultiTexCoord1sv(int texture, short[] v)
      void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord1iv

      public static void glMultiTexCoord1iv(int texture, int[] v)
      void glMultiTexCoord1iv(GLenum texture, GLint const * v)
    • glMultiTexCoord1dv

      public static void glMultiTexCoord1dv(int texture, double[] v)
      void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord2fv

      public static void glMultiTexCoord2fv(int texture, float[] v)
      void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord2sv

      public static void glMultiTexCoord2sv(int texture, short[] v)
      void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord2iv

      public static void glMultiTexCoord2iv(int texture, int[] v)
      void glMultiTexCoord2iv(GLenum texture, GLint const * v)
    • glMultiTexCoord2dv

      public static void glMultiTexCoord2dv(int texture, double[] v)
      void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord3fv

      public static void glMultiTexCoord3fv(int texture, float[] v)
      void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord3sv

      public static void glMultiTexCoord3sv(int texture, short[] v)
      void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord3iv

      public static void glMultiTexCoord3iv(int texture, int[] v)
      void glMultiTexCoord3iv(GLenum texture, GLint const * v)
    • glMultiTexCoord3dv

      public static void glMultiTexCoord3dv(int texture, double[] v)
      void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
    • glMultiTexCoord4fv

      public static void glMultiTexCoord4fv(int texture, float[] v)
      void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
    • glMultiTexCoord4sv

      public static void glMultiTexCoord4sv(int texture, short[] v)
      void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
    • glMultiTexCoord4iv

      public static void glMultiTexCoord4iv(int texture, int[] v)
      void glMultiTexCoord4iv(GLenum texture, GLint const * v)
    • glMultiTexCoord4dv

      public static void glMultiTexCoord4dv(int texture, double[] v)
      void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
    • glLoadTransposeMatrixf

      public static void glLoadTransposeMatrixf(float[] m)
      void glLoadTransposeMatrixf(GLfloat const * m)
    • glLoadTransposeMatrixd

      public static void glLoadTransposeMatrixd(double[] m)
      void glLoadTransposeMatrixd(GLdouble const * m)
    • glMultTransposeMatrixf

      public static void glMultTransposeMatrixf(float[] m)
      void glMultTransposeMatrixf(GLfloat const * m)
    • glMultTransposeMatrixd

      public static void glMultTransposeMatrixd(double[] m)
      void glMultTransposeMatrixd(GLdouble const * m)