Package org.lwjgl.opengl
Class GL13
java.lang.Object
org.lwjgl.opengl.GL11
org.lwjgl.opengl.GL12
org.lwjgl.opengl.GL13
- Direct Known Subclasses:
GL14
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Fields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
Fields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glActiveTexture
(int texture) void glActiveTexture(GLenum texture)
static void
glClientActiveTexture
(int texture) void glClientActiveTexture(GLenum texture)
static void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, @Nullable ByteBuffer data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glGetCompressedTexImage
(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
static void
glGetCompressedTexImage
(int target, int level, ByteBuffer pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
static void
glLoadTransposeMatrixd
(double[] m) void glLoadTransposeMatrixd(GLdouble const * m)
static void
void glLoadTransposeMatrixd(GLdouble const * m)
static void
glLoadTransposeMatrixf
(float[] m) void glLoadTransposeMatrixf(GLfloat const * m)
static void
void glLoadTransposeMatrixf(GLfloat const * m)
static void
glMultiTexCoord1d
(int texture, double s) void glMultiTexCoord1d(GLenum texture, GLdouble s)
static void
glMultiTexCoord1dv
(int texture, double[] v) void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord1dv
(int texture, DoubleBuffer v) void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord1f
(int texture, float s) void glMultiTexCoord1f(GLenum texture, GLfloat s)
static void
glMultiTexCoord1fv
(int texture, float[] v) void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord1fv
(int texture, FloatBuffer v) void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord1i
(int texture, int s) void glMultiTexCoord1i(GLenum texture, GLint s)
static void
glMultiTexCoord1iv
(int texture, int[] v) void glMultiTexCoord1iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord1iv
(int texture, IntBuffer v) void glMultiTexCoord1iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord1s
(int texture, short s) void glMultiTexCoord1s(GLenum texture, GLshort s)
static void
glMultiTexCoord1sv
(int texture, short[] v) void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
static void
glMultiTexCoord1sv
(int texture, ShortBuffer v) void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
static void
glMultiTexCoord2d
(int texture, double s, double t) void glMultiTexCoord2d(GLenum texture, GLdouble s, GLdouble t)
static void
glMultiTexCoord2dv
(int texture, double[] v) void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord2dv
(int texture, DoubleBuffer v) void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord2f
(int texture, float s, float t) void glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t)
static void
glMultiTexCoord2fv
(int texture, float[] v) void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord2fv
(int texture, FloatBuffer v) void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord2i
(int texture, int s, int t) void glMultiTexCoord2i(GLenum texture, GLint s, GLint t)
static void
glMultiTexCoord2iv
(int texture, int[] v) void glMultiTexCoord2iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord2iv
(int texture, IntBuffer v) void glMultiTexCoord2iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord2s
(int texture, short s, short t) void glMultiTexCoord2s(GLenum texture, GLshort s, GLshort t)
static void
glMultiTexCoord2sv
(int texture, short[] v) void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
static void
glMultiTexCoord2sv
(int texture, ShortBuffer v) void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
static void
glMultiTexCoord3d
(int texture, double s, double t, double r) void glMultiTexCoord3d(GLenum texture, GLdouble s, GLdouble t, GLdouble r)
static void
glMultiTexCoord3dv
(int texture, double[] v) void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord3dv
(int texture, DoubleBuffer v) void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord3f
(int texture, float s, float t, float r) void glMultiTexCoord3f(GLenum texture, GLfloat s, GLfloat t, GLfloat r)
static void
glMultiTexCoord3fv
(int texture, float[] v) void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord3fv
(int texture, FloatBuffer v) void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord3i
(int texture, int s, int t, int r) void glMultiTexCoord3i(GLenum texture, GLint s, GLint t, GLint r)
static void
glMultiTexCoord3iv
(int texture, int[] v) void glMultiTexCoord3iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord3iv
(int texture, IntBuffer v) void glMultiTexCoord3iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord3s
(int texture, short s, short t, short r) void glMultiTexCoord3s(GLenum texture, GLshort s, GLshort t, GLshort r)
static void
glMultiTexCoord3sv
(int texture, short[] v) void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
static void
glMultiTexCoord3sv
(int texture, ShortBuffer v) void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
static void
glMultiTexCoord4d
(int texture, double s, double t, double r, double q) void glMultiTexCoord4d(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
static void
glMultiTexCoord4dv
(int texture, double[] v) void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord4dv
(int texture, DoubleBuffer v) void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord4f
(int texture, float s, float t, float r, float q) void glMultiTexCoord4f(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
static void
glMultiTexCoord4fv
(int texture, float[] v) void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord4fv
(int texture, FloatBuffer v) void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord4i
(int texture, int s, int t, int r, int q) void glMultiTexCoord4i(GLenum texture, GLint s, GLint t, GLint r, GLint q)
static void
glMultiTexCoord4iv
(int texture, int[] v) void glMultiTexCoord4iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord4iv
(int texture, IntBuffer v) void glMultiTexCoord4iv(GLenum texture, GLint const * v)
static void
glMultiTexCoord4s
(int texture, short s, short t, short r, short q) void glMultiTexCoord4s(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q)
static void
glMultiTexCoord4sv
(int texture, short[] v) void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
static void
glMultiTexCoord4sv
(int texture, ShortBuffer v) void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
static void
glMultTransposeMatrixd
(double[] m) void glMultTransposeMatrixd(GLdouble const * m)
static void
void glMultTransposeMatrixd(GLdouble const * m)
static void
glMultTransposeMatrixf
(float[] m) void glMultTransposeMatrixf(GLfloat const * m)
static void
void glMultTransposeMatrixf(GLfloat const * m)
static void
glSampleCoverage
(float value, boolean invert) void glSampleCoverage(GLfloat value, GLboolean invert)
static void
nglCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
nglGetCompressedTexImage
(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
static void
nglLoadTransposeMatrixd
(long m) void glLoadTransposeMatrixd(GLdouble const * m)
static void
nglLoadTransposeMatrixf
(long m) void glLoadTransposeMatrixf(GLfloat const * m)
static void
nglMultiTexCoord1dv
(int texture, long v) void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord1fv
(int texture, long v) void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord1iv
(int texture, long v) void glMultiTexCoord1iv(GLenum texture, GLint const * v)
static void
nglMultiTexCoord1sv
(int texture, long v) void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
static void
nglMultiTexCoord2dv
(int texture, long v) void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord2fv
(int texture, long v) void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord2iv
(int texture, long v) void glMultiTexCoord2iv(GLenum texture, GLint const * v)
static void
nglMultiTexCoord2sv
(int texture, long v) void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
static void
nglMultiTexCoord3dv
(int texture, long v) void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord3fv
(int texture, long v) void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord3iv
(int texture, long v) void glMultiTexCoord3iv(GLenum texture, GLint const * v)
static void
nglMultiTexCoord3sv
(int texture, long v) void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
static void
nglMultiTexCoord4dv
(int texture, long v) void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord4fv
(int texture, long v) void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord4iv
(int texture, long v) void glMultiTexCoord4iv(GLenum texture, GLint const * v)
static void
nglMultiTexCoord4sv
(int texture, long v) void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
static void
nglMultTransposeMatrixd
(long m) void glMultTransposeMatrixd(GLdouble const * m)
static void
nglMultTransposeMatrixf
(long m) void glMultTransposeMatrixf(GLfloat const * m)
Methods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
Methods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_COMPRESSED_ALPHA
public static final int GL_COMPRESSED_ALPHA- See Also:
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GL_COMPRESSED_LUMINANCE
public static final int GL_COMPRESSED_LUMINANCE- See Also:
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GL_COMPRESSED_LUMINANCE_ALPHA
public static final int GL_COMPRESSED_LUMINANCE_ALPHA- See Also:
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GL_COMPRESSED_INTENSITY
public static final int GL_COMPRESSED_INTENSITY- See Also:
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GL_COMPRESSED_RGB
public static final int GL_COMPRESSED_RGB- See Also:
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GL_COMPRESSED_RGBA
public static final int GL_COMPRESSED_RGBA- See Also:
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GL_TEXTURE_COMPRESSION_HINT
public static final int GL_TEXTURE_COMPRESSION_HINT- See Also:
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GL_TEXTURE_COMPRESSED_IMAGE_SIZE
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE- See Also:
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GL_TEXTURE_COMPRESSED
public static final int GL_TEXTURE_COMPRESSED- See Also:
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GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_NORMAL_MAP
public static final int GL_NORMAL_MAP- See Also:
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GL_REFLECTION_MAP
public static final int GL_REFLECTION_MAP- See Also:
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GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP- See Also:
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GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
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GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X- See Also:
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y- See Also:
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y- See Also:
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z- See Also:
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z- See Also:
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GL_PROXY_TEXTURE_CUBE_MAP
public static final int GL_PROXY_TEXTURE_CUBE_MAP- See Also:
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GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
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GL_MULTISAMPLE
public static final int GL_MULTISAMPLE- See Also:
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GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
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GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_ALPHA_TO_ONE- See Also:
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GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE- See Also:
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GL_MULTISAMPLE_BIT
public static final int GL_MULTISAMPLE_BIT- See Also:
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GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS- See Also:
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GL_SAMPLES
public static final int GL_SAMPLES- See Also:
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GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
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GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
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GL_TEXTURE0
public static final int GL_TEXTURE0- See Also:
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GL_TEXTURE1
public static final int GL_TEXTURE1- See Also:
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GL_TEXTURE2
public static final int GL_TEXTURE2- See Also:
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GL_TEXTURE3
public static final int GL_TEXTURE3- See Also:
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GL_TEXTURE4
public static final int GL_TEXTURE4- See Also:
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GL_TEXTURE5
public static final int GL_TEXTURE5- See Also:
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GL_TEXTURE6
public static final int GL_TEXTURE6- See Also:
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GL_TEXTURE7
public static final int GL_TEXTURE7- See Also:
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GL_TEXTURE8
public static final int GL_TEXTURE8- See Also:
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GL_TEXTURE9
public static final int GL_TEXTURE9- See Also:
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GL_TEXTURE10
public static final int GL_TEXTURE10- See Also:
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GL_TEXTURE11
public static final int GL_TEXTURE11- See Also:
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GL_TEXTURE12
public static final int GL_TEXTURE12- See Also:
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GL_TEXTURE13
public static final int GL_TEXTURE13- See Also:
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GL_TEXTURE14
public static final int GL_TEXTURE14- See Also:
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GL_TEXTURE15
public static final int GL_TEXTURE15- See Also:
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GL_TEXTURE16
public static final int GL_TEXTURE16- See Also:
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GL_TEXTURE17
public static final int GL_TEXTURE17- See Also:
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GL_TEXTURE18
public static final int GL_TEXTURE18- See Also:
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GL_TEXTURE19
public static final int GL_TEXTURE19- See Also:
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GL_TEXTURE20
public static final int GL_TEXTURE20- See Also:
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GL_TEXTURE21
public static final int GL_TEXTURE21- See Also:
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GL_TEXTURE22
public static final int GL_TEXTURE22- See Also:
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GL_TEXTURE23
public static final int GL_TEXTURE23- See Also:
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GL_TEXTURE24
public static final int GL_TEXTURE24- See Also:
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GL_TEXTURE25
public static final int GL_TEXTURE25- See Also:
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GL_TEXTURE26
public static final int GL_TEXTURE26- See Also:
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GL_TEXTURE27
public static final int GL_TEXTURE27- See Also:
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GL_TEXTURE28
public static final int GL_TEXTURE28- See Also:
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GL_TEXTURE29
public static final int GL_TEXTURE29- See Also:
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GL_TEXTURE30
public static final int GL_TEXTURE30- See Also:
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GL_TEXTURE31
public static final int GL_TEXTURE31- See Also:
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GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE- See Also:
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GL_CLIENT_ACTIVE_TEXTURE
public static final int GL_CLIENT_ACTIVE_TEXTURE- See Also:
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GL_MAX_TEXTURE_UNITS
public static final int GL_MAX_TEXTURE_UNITS- See Also:
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GL_COMBINE
public static final int GL_COMBINE- See Also:
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GL_COMBINE_RGB
public static final int GL_COMBINE_RGB- See Also:
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GL_COMBINE_ALPHA
public static final int GL_COMBINE_ALPHA- See Also:
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GL_SOURCE0_RGB
public static final int GL_SOURCE0_RGB- See Also:
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GL_SOURCE1_RGB
public static final int GL_SOURCE1_RGB- See Also:
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GL_SOURCE2_RGB
public static final int GL_SOURCE2_RGB- See Also:
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GL_SOURCE0_ALPHA
public static final int GL_SOURCE0_ALPHA- See Also:
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GL_SOURCE1_ALPHA
public static final int GL_SOURCE1_ALPHA- See Also:
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GL_SOURCE2_ALPHA
public static final int GL_SOURCE2_ALPHA- See Also:
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GL_OPERAND0_RGB
public static final int GL_OPERAND0_RGB- See Also:
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GL_OPERAND1_RGB
public static final int GL_OPERAND1_RGB- See Also:
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GL_OPERAND2_RGB
public static final int GL_OPERAND2_RGB- See Also:
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GL_OPERAND0_ALPHA
public static final int GL_OPERAND0_ALPHA- See Also:
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GL_OPERAND1_ALPHA
public static final int GL_OPERAND1_ALPHA- See Also:
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GL_OPERAND2_ALPHA
public static final int GL_OPERAND2_ALPHA- See Also:
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GL_RGB_SCALE
public static final int GL_RGB_SCALE- See Also:
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GL_ADD_SIGNED
public static final int GL_ADD_SIGNED- See Also:
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GL_INTERPOLATE
public static final int GL_INTERPOLATE- See Also:
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GL_SUBTRACT
public static final int GL_SUBTRACT- See Also:
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GL_CONSTANT
public static final int GL_CONSTANT- See Also:
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GL_PRIMARY_COLOR
public static final int GL_PRIMARY_COLOR- See Also:
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GL_PREVIOUS
public static final int GL_PREVIOUS- See Also:
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GL_DOT3_RGB
public static final int GL_DOT3_RGB- See Also:
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GL_DOT3_RGBA
public static final int GL_DOT3_RGBA- See Also:
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GL_CLAMP_TO_BORDER
public static final int GL_CLAMP_TO_BORDER- See Also:
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GL_TRANSPOSE_MODELVIEW_MATRIX
public static final int GL_TRANSPOSE_MODELVIEW_MATRIX- See Also:
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GL_TRANSPOSE_PROJECTION_MATRIX
public static final int GL_TRANSPOSE_PROJECTION_MATRIX- See Also:
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GL_TRANSPOSE_TEXTURE_MATRIX
public static final int GL_TRANSPOSE_TEXTURE_MATRIX- See Also:
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GL_TRANSPOSE_COLOR_MATRIX
public static final int GL_TRANSPOSE_COLOR_MATRIX- See Also:
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Method Details
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nglCompressedTexImage3D
public static void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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nglCompressedTexImage2D
public static void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
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nglCompressedTexImage1D
public static void nglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage1D
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage1D
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, @Nullable ByteBuffer data) void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void const * data)
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nglCompressedTexSubImage3D
public static void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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nglCompressedTexSubImage2D
public static void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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nglCompressedTexSubImage1D
public static void nglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage1D
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage1D
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data) void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void const * data)
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nglGetCompressedTexImage
public static void nglGetCompressedTexImage(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
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glGetCompressedTexImage
void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
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glGetCompressedTexImage
public static void glGetCompressedTexImage(int target, int level, long pixels) void glGetCompressedTexImage(GLenum target, GLint level, void * pixels)
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glSampleCoverage
public static void glSampleCoverage(float value, boolean invert) void glSampleCoverage(GLfloat value, GLboolean invert)
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glActiveTexture
public static void glActiveTexture(int texture) void glActiveTexture(GLenum texture)
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glClientActiveTexture
public static void glClientActiveTexture(int texture) void glClientActiveTexture(GLenum texture)
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glMultiTexCoord1f
public static void glMultiTexCoord1f(int texture, float s) void glMultiTexCoord1f(GLenum texture, GLfloat s)
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glMultiTexCoord1s
public static void glMultiTexCoord1s(int texture, short s) void glMultiTexCoord1s(GLenum texture, GLshort s)
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glMultiTexCoord1i
public static void glMultiTexCoord1i(int texture, int s) void glMultiTexCoord1i(GLenum texture, GLint s)
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glMultiTexCoord1d
public static void glMultiTexCoord1d(int texture, double s) void glMultiTexCoord1d(GLenum texture, GLdouble s)
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nglMultiTexCoord1fv
public static void nglMultiTexCoord1fv(int texture, long v) void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord1fv
void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
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nglMultiTexCoord1sv
public static void nglMultiTexCoord1sv(int texture, long v) void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
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glMultiTexCoord1sv
void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
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nglMultiTexCoord1iv
public static void nglMultiTexCoord1iv(int texture, long v) void glMultiTexCoord1iv(GLenum texture, GLint const * v)
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glMultiTexCoord1iv
void glMultiTexCoord1iv(GLenum texture, GLint const * v)
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nglMultiTexCoord1dv
public static void nglMultiTexCoord1dv(int texture, long v) void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord1dv
void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord2f
public static void glMultiTexCoord2f(int texture, float s, float t) void glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t)
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glMultiTexCoord2s
public static void glMultiTexCoord2s(int texture, short s, short t) void glMultiTexCoord2s(GLenum texture, GLshort s, GLshort t)
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glMultiTexCoord2i
public static void glMultiTexCoord2i(int texture, int s, int t) void glMultiTexCoord2i(GLenum texture, GLint s, GLint t)
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glMultiTexCoord2d
public static void glMultiTexCoord2d(int texture, double s, double t) void glMultiTexCoord2d(GLenum texture, GLdouble s, GLdouble t)
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nglMultiTexCoord2fv
public static void nglMultiTexCoord2fv(int texture, long v) void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord2fv
void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
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nglMultiTexCoord2sv
public static void nglMultiTexCoord2sv(int texture, long v) void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
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glMultiTexCoord2sv
void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
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nglMultiTexCoord2iv
public static void nglMultiTexCoord2iv(int texture, long v) void glMultiTexCoord2iv(GLenum texture, GLint const * v)
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glMultiTexCoord2iv
void glMultiTexCoord2iv(GLenum texture, GLint const * v)
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nglMultiTexCoord2dv
public static void nglMultiTexCoord2dv(int texture, long v) void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord2dv
void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord3f
public static void glMultiTexCoord3f(int texture, float s, float t, float r) void glMultiTexCoord3f(GLenum texture, GLfloat s, GLfloat t, GLfloat r)
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glMultiTexCoord3s
public static void glMultiTexCoord3s(int texture, short s, short t, short r) void glMultiTexCoord3s(GLenum texture, GLshort s, GLshort t, GLshort r)
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glMultiTexCoord3i
public static void glMultiTexCoord3i(int texture, int s, int t, int r) void glMultiTexCoord3i(GLenum texture, GLint s, GLint t, GLint r)
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glMultiTexCoord3d
public static void glMultiTexCoord3d(int texture, double s, double t, double r) void glMultiTexCoord3d(GLenum texture, GLdouble s, GLdouble t, GLdouble r)
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nglMultiTexCoord3fv
public static void nglMultiTexCoord3fv(int texture, long v) void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord3fv
void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
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nglMultiTexCoord3sv
public static void nglMultiTexCoord3sv(int texture, long v) void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
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glMultiTexCoord3sv
void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
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nglMultiTexCoord3iv
public static void nglMultiTexCoord3iv(int texture, long v) void glMultiTexCoord3iv(GLenum texture, GLint const * v)
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glMultiTexCoord3iv
void glMultiTexCoord3iv(GLenum texture, GLint const * v)
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nglMultiTexCoord3dv
public static void nglMultiTexCoord3dv(int texture, long v) void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord3dv
void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord4f
public static void glMultiTexCoord4f(int texture, float s, float t, float r, float q) void glMultiTexCoord4f(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
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glMultiTexCoord4s
public static void glMultiTexCoord4s(int texture, short s, short t, short r, short q) void glMultiTexCoord4s(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q)
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glMultiTexCoord4i
public static void glMultiTexCoord4i(int texture, int s, int t, int r, int q) void glMultiTexCoord4i(GLenum texture, GLint s, GLint t, GLint r, GLint q)
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glMultiTexCoord4d
public static void glMultiTexCoord4d(int texture, double s, double t, double r, double q) void glMultiTexCoord4d(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
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nglMultiTexCoord4fv
public static void nglMultiTexCoord4fv(int texture, long v) void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord4fv
void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
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nglMultiTexCoord4sv
public static void nglMultiTexCoord4sv(int texture, long v) void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
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glMultiTexCoord4sv
void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
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nglMultiTexCoord4iv
public static void nglMultiTexCoord4iv(int texture, long v) void glMultiTexCoord4iv(GLenum texture, GLint const * v)
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glMultiTexCoord4iv
void glMultiTexCoord4iv(GLenum texture, GLint const * v)
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nglMultiTexCoord4dv
public static void nglMultiTexCoord4dv(int texture, long v) void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord4dv
void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
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nglLoadTransposeMatrixf
public static void nglLoadTransposeMatrixf(long m) void glLoadTransposeMatrixf(GLfloat const * m)
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glLoadTransposeMatrixf
void glLoadTransposeMatrixf(GLfloat const * m)
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nglLoadTransposeMatrixd
public static void nglLoadTransposeMatrixd(long m) void glLoadTransposeMatrixd(GLdouble const * m)
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glLoadTransposeMatrixd
void glLoadTransposeMatrixd(GLdouble const * m)
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nglMultTransposeMatrixf
public static void nglMultTransposeMatrixf(long m) void glMultTransposeMatrixf(GLfloat const * m)
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glMultTransposeMatrixf
void glMultTransposeMatrixf(GLfloat const * m)
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nglMultTransposeMatrixd
public static void nglMultTransposeMatrixd(long m) void glMultTransposeMatrixd(GLdouble const * m)
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glMultTransposeMatrixd
void glMultTransposeMatrixd(GLdouble const * m)
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glMultiTexCoord1fv
public static void glMultiTexCoord1fv(int texture, float[] v) void glMultiTexCoord1fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord1sv
public static void glMultiTexCoord1sv(int texture, short[] v) void glMultiTexCoord1sv(GLenum texture, GLshort const * v)
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glMultiTexCoord1iv
public static void glMultiTexCoord1iv(int texture, int[] v) void glMultiTexCoord1iv(GLenum texture, GLint const * v)
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glMultiTexCoord1dv
public static void glMultiTexCoord1dv(int texture, double[] v) void glMultiTexCoord1dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord2fv
public static void glMultiTexCoord2fv(int texture, float[] v) void glMultiTexCoord2fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord2sv
public static void glMultiTexCoord2sv(int texture, short[] v) void glMultiTexCoord2sv(GLenum texture, GLshort const * v)
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glMultiTexCoord2iv
public static void glMultiTexCoord2iv(int texture, int[] v) void glMultiTexCoord2iv(GLenum texture, GLint const * v)
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glMultiTexCoord2dv
public static void glMultiTexCoord2dv(int texture, double[] v) void glMultiTexCoord2dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord3fv
public static void glMultiTexCoord3fv(int texture, float[] v) void glMultiTexCoord3fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord3sv
public static void glMultiTexCoord3sv(int texture, short[] v) void glMultiTexCoord3sv(GLenum texture, GLshort const * v)
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glMultiTexCoord3iv
public static void glMultiTexCoord3iv(int texture, int[] v) void glMultiTexCoord3iv(GLenum texture, GLint const * v)
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glMultiTexCoord3dv
public static void glMultiTexCoord3dv(int texture, double[] v) void glMultiTexCoord3dv(GLenum texture, GLdouble const * v)
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glMultiTexCoord4fv
public static void glMultiTexCoord4fv(int texture, float[] v) void glMultiTexCoord4fv(GLenum texture, GLfloat const * v)
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glMultiTexCoord4sv
public static void glMultiTexCoord4sv(int texture, short[] v) void glMultiTexCoord4sv(GLenum texture, GLshort const * v)
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glMultiTexCoord4iv
public static void glMultiTexCoord4iv(int texture, int[] v) void glMultiTexCoord4iv(GLenum texture, GLint const * v)
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glMultiTexCoord4dv
public static void glMultiTexCoord4dv(int texture, double[] v) void glMultiTexCoord4dv(GLenum texture, GLdouble const * v)
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glLoadTransposeMatrixf
public static void glLoadTransposeMatrixf(float[] m) void glLoadTransposeMatrixf(GLfloat const * m)
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glLoadTransposeMatrixd
public static void glLoadTransposeMatrixd(double[] m) void glLoadTransposeMatrixd(GLdouble const * m)
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glMultTransposeMatrixf
public static void glMultTransposeMatrixf(float[] m) void glMultTransposeMatrixf(GLfloat const * m)
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glMultTransposeMatrixd
public static void glMultTransposeMatrixd(double[] m) void glMultTransposeMatrixd(GLdouble const * m)
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