Class GLES32


public class GLES32 extends GLES31
  • Field Details

    • GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB

      public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB
      See Also:
    • GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB

      public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB
      See Also:
    • GL_MULTIPLY

      public static final int GL_MULTIPLY
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    • GL_SCREEN

      public static final int GL_SCREEN
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    • GL_OVERLAY

      public static final int GL_OVERLAY
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    • GL_DARKEN

      public static final int GL_DARKEN
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    • GL_LIGHTEN

      public static final int GL_LIGHTEN
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    • GL_COLORDODGE

      public static final int GL_COLORDODGE
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    • GL_COLORBURN

      public static final int GL_COLORBURN
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    • GL_HARDLIGHT

      public static final int GL_HARDLIGHT
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    • GL_SOFTLIGHT

      public static final int GL_SOFTLIGHT
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    • GL_DIFFERENCE

      public static final int GL_DIFFERENCE
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    • GL_EXCLUSION

      public static final int GL_EXCLUSION
      See Also:
    • GL_HSL_HUE

      public static final int GL_HSL_HUE
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    • GL_HSL_SATURATION

      public static final int GL_HSL_SATURATION
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    • GL_HSL_COLOR

      public static final int GL_HSL_COLOR
      See Also:
    • GL_HSL_LUMINOSITY

      public static final int GL_HSL_LUMINOSITY
      See Also:
    • GL_DEBUG_OUTPUT

      public static final int GL_DEBUG_OUTPUT
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    • GL_DEBUG_OUTPUT_SYNCHRONOUS

      public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS
      See Also:
    • GL_CONTEXT_FLAG_DEBUG_BIT

      public static final int GL_CONTEXT_FLAG_DEBUG_BIT
      See Also:
    • GL_MAX_DEBUG_MESSAGE_LENGTH

      public static final int GL_MAX_DEBUG_MESSAGE_LENGTH
      See Also:
    • GL_MAX_DEBUG_LOGGED_MESSAGES

      public static final int GL_MAX_DEBUG_LOGGED_MESSAGES
      See Also:
    • GL_DEBUG_LOGGED_MESSAGES

      public static final int GL_DEBUG_LOGGED_MESSAGES
      See Also:
    • GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

      public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
      See Also:
    • GL_MAX_DEBUG_GROUP_STACK_DEPTH

      public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH
      See Also:
    • GL_DEBUG_GROUP_STACK_DEPTH

      public static final int GL_DEBUG_GROUP_STACK_DEPTH
      See Also:
    • GL_MAX_LABEL_LENGTH

      public static final int GL_MAX_LABEL_LENGTH
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    • GL_DEBUG_CALLBACK_FUNCTION

      public static final int GL_DEBUG_CALLBACK_FUNCTION
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    • GL_DEBUG_CALLBACK_USER_PARAM

      public static final int GL_DEBUG_CALLBACK_USER_PARAM
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    • GL_DEBUG_SOURCE_API

      public static final int GL_DEBUG_SOURCE_API
      See Also:
    • GL_DEBUG_SOURCE_WINDOW_SYSTEM

      public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM
      See Also:
    • GL_DEBUG_SOURCE_SHADER_COMPILER

      public static final int GL_DEBUG_SOURCE_SHADER_COMPILER
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    • GL_DEBUG_SOURCE_THIRD_PARTY

      public static final int GL_DEBUG_SOURCE_THIRD_PARTY
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    • GL_DEBUG_SOURCE_APPLICATION

      public static final int GL_DEBUG_SOURCE_APPLICATION
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    • GL_DEBUG_SOURCE_OTHER

      public static final int GL_DEBUG_SOURCE_OTHER
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    • GL_DEBUG_TYPE_ERROR

      public static final int GL_DEBUG_TYPE_ERROR
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    • GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

      public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
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    • GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

      public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
      See Also:
    • GL_DEBUG_TYPE_PORTABILITY

      public static final int GL_DEBUG_TYPE_PORTABILITY
      See Also:
    • GL_DEBUG_TYPE_PERFORMANCE

      public static final int GL_DEBUG_TYPE_PERFORMANCE
      See Also:
    • GL_DEBUG_TYPE_OTHER

      public static final int GL_DEBUG_TYPE_OTHER
      See Also:
    • GL_DEBUG_TYPE_MARKER

      public static final int GL_DEBUG_TYPE_MARKER
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    • GL_DEBUG_TYPE_PUSH_GROUP

      public static final int GL_DEBUG_TYPE_PUSH_GROUP
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    • GL_DEBUG_TYPE_POP_GROUP

      public static final int GL_DEBUG_TYPE_POP_GROUP
      See Also:
    • GL_DEBUG_SEVERITY_HIGH

      public static final int GL_DEBUG_SEVERITY_HIGH
      See Also:
    • GL_DEBUG_SEVERITY_MEDIUM

      public static final int GL_DEBUG_SEVERITY_MEDIUM
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    • GL_DEBUG_SEVERITY_LOW

      public static final int GL_DEBUG_SEVERITY_LOW
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    • GL_DEBUG_SEVERITY_NOTIFICATION

      public static final int GL_DEBUG_SEVERITY_NOTIFICATION
      See Also:
    • GL_STACK_UNDERFLOW

      public static final int GL_STACK_UNDERFLOW
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    • GL_STACK_OVERFLOW

      public static final int GL_STACK_OVERFLOW
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    • GL_BUFFER

      public static final int GL_BUFFER
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    • GL_SHADER

      public static final int GL_SHADER
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    • GL_PROGRAM

      public static final int GL_PROGRAM
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    • GL_QUERY

      public static final int GL_QUERY
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    • GL_PROGRAM_PIPELINE

      public static final int GL_PROGRAM_PIPELINE
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    • GL_SAMPLER

      public static final int GL_SAMPLER
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    • GL_GEOMETRY_SHADER

      public static final int GL_GEOMETRY_SHADER
      See Also:
    • GL_GEOMETRY_SHADER_BIT

      public static final int GL_GEOMETRY_SHADER_BIT
      See Also:
    • GL_GEOMETRY_LINKED_VERTICES_OUT

      public static final int GL_GEOMETRY_LINKED_VERTICES_OUT
      See Also:
    • GL_GEOMETRY_LINKED_INPUT_TYPE

      public static final int GL_GEOMETRY_LINKED_INPUT_TYPE
      See Also:
    • GL_GEOMETRY_LINKED_OUTPUT_TYPE

      public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE
      See Also:
    • GL_GEOMETRY_SHADER_INVOCATIONS

      public static final int GL_GEOMETRY_SHADER_INVOCATIONS
      See Also:
    • GL_LAYER_PROVOKING_VERTEX

      public static final int GL_LAYER_PROVOKING_VERTEX
      See Also:
    • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

      public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_UNIFORM_BLOCKS

      public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
      See Also:
    • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_INPUT_COMPONENTS

      public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

      public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_OUTPUT_VERTICES

      public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
      See Also:
    • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

      public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_SHADER_INVOCATIONS

      public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
      See Also:
    • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

      public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
      See Also:
    • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
      See Also:
    • GL_MAX_GEOMETRY_ATOMIC_COUNTERS

      public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
      See Also:
    • GL_MAX_GEOMETRY_IMAGE_UNIFORMS

      public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
      See Also:
    • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
      See Also:
    • GL_FIRST_VERTEX_CONVENTION

      public static final int GL_FIRST_VERTEX_CONVENTION
      See Also:
    • GL_LAST_VERTEX_CONVENTION

      public static final int GL_LAST_VERTEX_CONVENTION
      See Also:
    • GL_UNDEFINED_VERTEX

      public static final int GL_UNDEFINED_VERTEX
      See Also:
    • GL_PRIMITIVES_GENERATED

      public static final int GL_PRIMITIVES_GENERATED
      See Also:
    • GL_LINES_ADJACENCY

      public static final int GL_LINES_ADJACENCY
      See Also:
    • GL_LINE_STRIP_ADJACENCY

      public static final int GL_LINE_STRIP_ADJACENCY
      See Also:
    • GL_TRIANGLES_ADJACENCY

      public static final int GL_TRIANGLES_ADJACENCY
      See Also:
    • GL_TRIANGLE_STRIP_ADJACENCY

      public static final int GL_TRIANGLE_STRIP_ADJACENCY
      See Also:
    • GL_FRAMEBUFFER_DEFAULT_LAYERS

      public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS
      See Also:
    • GL_MAX_FRAMEBUFFER_LAYERS

      public static final int GL_MAX_FRAMEBUFFER_LAYERS
      See Also:
    • GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

      public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
      See Also:
    • GL_FRAMEBUFFER_ATTACHMENT_LAYERED

      public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
      See Also:
    • GL_REFERENCED_BY_GEOMETRY_SHADER

      public static final int GL_REFERENCED_BY_GEOMETRY_SHADER
      See Also:
    • GL_PRIMITIVE_BOUNDING_BOX_ARB

      public static final int GL_PRIMITIVE_BOUNDING_BOX_ARB
      See Also:
    • GL_GUILTY_CONTEXT_RESET

      public static final int GL_GUILTY_CONTEXT_RESET
      See Also:
    • GL_INNOCENT_CONTEXT_RESET

      public static final int GL_INNOCENT_CONTEXT_RESET
      See Also:
    • GL_UNKNOWN_CONTEXT_RESET

      public static final int GL_UNKNOWN_CONTEXT_RESET
      See Also:
    • GL_CONTEXT_ROBUST_ACCESS

      public static final int GL_CONTEXT_ROBUST_ACCESS
      See Also:
    • GL_RESET_NOTIFICATION_STRATEGY

      public static final int GL_RESET_NOTIFICATION_STRATEGY
      See Also:
    • GL_LOSE_CONTEXT_ON_RESET

      public static final int GL_LOSE_CONTEXT_ON_RESET
      See Also:
    • GL_NO_RESET_NOTIFICATION

      public static final int GL_NO_RESET_NOTIFICATION
      See Also:
    • GL_CONTEXT_LOST

      public static final int GL_CONTEXT_LOST
      See Also:
    • GL_SAMPLE_SHADING

      public static final int GL_SAMPLE_SHADING
      See Also:
    • GL_MIN_SAMPLE_SHADING_VALUE

      public static final int GL_MIN_SAMPLE_SHADING_VALUE
      See Also:
    • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

      public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
      See Also:
    • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

      public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
      See Also:
    • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

      public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
      See Also:
    • GL_PATCHES

      public static final int GL_PATCHES
      See Also:
    • GL_PATCH_VERTICES

      public static final int GL_PATCH_VERTICES
      See Also:
    • GL_TESS_CONTROL_OUTPUT_VERTICES

      public static final int GL_TESS_CONTROL_OUTPUT_VERTICES
      See Also:
    • GL_TESS_GEN_MODE

      public static final int GL_TESS_GEN_MODE
      See Also:
    • GL_TESS_GEN_SPACING

      public static final int GL_TESS_GEN_SPACING
      See Also:
    • GL_TESS_GEN_VERTEX_ORDER

      public static final int GL_TESS_GEN_VERTEX_ORDER
      See Also:
    • GL_TESS_GEN_POINT_MODE

      public static final int GL_TESS_GEN_POINT_MODE
      See Also:
    • GL_ISOLINES

      public static final int GL_ISOLINES
      See Also:
    • GL_QUADS

      public static final int GL_QUADS
      See Also:
    • GL_FRACTIONAL_ODD

      public static final int GL_FRACTIONAL_ODD
      See Also:
    • GL_FRACTIONAL_EVEN

      public static final int GL_FRACTIONAL_EVEN
      See Also:
    • GL_MAX_PATCH_VERTICES

      public static final int GL_MAX_PATCH_VERTICES
      See Also:
    • GL_MAX_TESS_GEN_LEVEL

      public static final int GL_MAX_TESS_GEN_LEVEL
      See Also:
    • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

      public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

      public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
      See Also:
    • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

      public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
      See Also:
    • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_PATCH_COMPONENTS

      public static final int GL_MAX_TESS_PATCH_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

      public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

      public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
      See Also:
    • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

      public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
      See Also:
    • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

      public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
      See Also:
    • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
      See Also:
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

      public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
      See Also:
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

      public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
      See Also:
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

      public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
      See Also:
    • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

      public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
      See Also:
    • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

      public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
      See Also:
    • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
      See Also:
    • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
      See Also:
    • GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

      public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
      See Also:
    • GL_IS_PER_PATCH

      public static final int GL_IS_PER_PATCH
      See Also:
    • GL_REFERENCED_BY_TESS_CONTROL_SHADER

      public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER
      See Also:
    • GL_REFERENCED_BY_TESS_EVALUATION_SHADER

      public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER
      See Also:
    • GL_TESS_EVALUATION_SHADER

      public static final int GL_TESS_EVALUATION_SHADER
      See Also:
    • GL_TESS_CONTROL_SHADER

      public static final int GL_TESS_CONTROL_SHADER
      See Also:
    • GL_TESS_CONTROL_SHADER_BIT

      public static final int GL_TESS_CONTROL_SHADER_BIT
      See Also:
    • GL_TESS_EVALUATION_SHADER_BIT

      public static final int GL_TESS_EVALUATION_SHADER_BIT
      See Also:
    • GL_TEXTURE_BORDER_COLOR

      public static final int GL_TEXTURE_BORDER_COLOR
      See Also:
    • GL_CLAMP_TO_BORDER

      public static final int GL_CLAMP_TO_BORDER
      See Also:
    • GL_TEXTURE_BUFFER

      public static final int GL_TEXTURE_BUFFER
      See Also:
    • GL_TEXTURE_BUFFER_BINDING

      public static final int GL_TEXTURE_BUFFER_BINDING
      See Also:
    • GL_SAMPLER_BUFFER

      public static final int GL_SAMPLER_BUFFER
      See Also:
    • GL_INT_SAMPLER_BUFFER

      public static final int GL_INT_SAMPLER_BUFFER
      See Also:
    • GL_UNSIGNED_INT_SAMPLER_BUFFER

      public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
      See Also:
    • GL_IMAGE_BUFFER

      public static final int GL_IMAGE_BUFFER
      See Also:
    • GL_INT_IMAGE_BUFFER

      public static final int GL_INT_IMAGE_BUFFER
      See Also:
    • GL_UNSIGNED_INT_IMAGE_BUFFER

      public static final int GL_UNSIGNED_INT_IMAGE_BUFFER
      See Also:
    • GL_TEXTURE_BUFFER_DATA_STORE_BINDING

      public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
      See Also:
    • GL_TEXTURE_BUFFER_OFFSET

      public static final int GL_TEXTURE_BUFFER_OFFSET
      See Also:
    • GL_TEXTURE_BUFFER_SIZE

      public static final int GL_TEXTURE_BUFFER_SIZE
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_4x4

      public static final int GL_COMPRESSED_RGBA_ASTC_4x4
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_5x4

      public static final int GL_COMPRESSED_RGBA_ASTC_5x4
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_5x5

      public static final int GL_COMPRESSED_RGBA_ASTC_5x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_6x5

      public static final int GL_COMPRESSED_RGBA_ASTC_6x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_6x6

      public static final int GL_COMPRESSED_RGBA_ASTC_6x6
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_8x5

      public static final int GL_COMPRESSED_RGBA_ASTC_8x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_8x6

      public static final int GL_COMPRESSED_RGBA_ASTC_8x6
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_8x8

      public static final int GL_COMPRESSED_RGBA_ASTC_8x8
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x5

      public static final int GL_COMPRESSED_RGBA_ASTC_10x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x6

      public static final int GL_COMPRESSED_RGBA_ASTC_10x6
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x8

      public static final int GL_COMPRESSED_RGBA_ASTC_10x8
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x10

      public static final int GL_COMPRESSED_RGBA_ASTC_10x10
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_12x10

      public static final int GL_COMPRESSED_RGBA_ASTC_12x10
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_12x12

      public static final int GL_COMPRESSED_RGBA_ASTC_12x12
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12

      public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
      See Also:
    • GL_TEXTURE_CUBE_MAP_ARRAY

      public static final int GL_TEXTURE_CUBE_MAP_ARRAY
      See Also:
    • GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

      public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
      See Also:
    • GL_SAMPLER_CUBE_MAP_ARRAY

      public static final int GL_SAMPLER_CUBE_MAP_ARRAY
      See Also:
    • GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

      public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
      See Also:
    • GL_INT_SAMPLER_CUBE_MAP_ARRAY

      public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
      See Also:
    • GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

      public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
      See Also:
    • GL_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_IMAGE_CUBE_MAP_ARRAY
      See Also:
    • GL_INT_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY
      See Also:
    • GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

      public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
      See Also:
    • GL_TEXTURE_2D_MULTISAMPLE_ARRAY

      public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

      public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
      See Also:
  • Method Details

    • glBlendBarrier

      public static void glBlendBarrier()
      void glBlendBarrier(void)
    • glCopyImageSubData

      public static void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
      void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
    • nglDebugMessageControl

      public static void nglDebugMessageControl(int source, int type, int severity, int count, long ids, boolean enabled)
      void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
    • glDebugMessageControl

      public static void glDebugMessageControl(int source, int type, int severity, IntBuffer ids, boolean enabled)
      void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
    • glDebugMessageControl

      public static void glDebugMessageControl(int source, int type, int severity, int id, boolean enabled)
      void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
    • nglDebugMessageInsert

      public static void nglDebugMessageInsert(int source, int type, int id, int severity, int length, long message)
      void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
    • glDebugMessageInsert

      public static void glDebugMessageInsert(int source, int type, int id, int severity, ByteBuffer message)
      void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
    • glDebugMessageInsert

      public static void glDebugMessageInsert(int source, int type, int id, int severity, CharSequence message)
      void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
    • nglDebugMessageCallback

      public static void nglDebugMessageCallback(long callback, long userParam)
      void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
    • glDebugMessageCallback

      public static void glDebugMessageCallback(@Nullable GLDebugMessageCallbackI callback, long userParam)
      void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
    • nglGetDebugMessageLog

      public static int nglGetDebugMessageLog(int count, int bufsize, long sources, long types, long ids, long severities, long lengths, long messageLog)
      GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
    • glGetDebugMessageLog

      public static int glGetDebugMessageLog(int count, @Nullable IntBuffer sources, @Nullable IntBuffer types, @Nullable IntBuffer ids, @Nullable IntBuffer severities, @Nullable IntBuffer lengths, @Nullable ByteBuffer messageLog)
      GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
    • nglGetPointerv

      public static void nglGetPointerv(int pname, long params)
      void glGetPointerv(GLenum pname, void ** params)
    • glGetPointerv

      public static void glGetPointerv(int pname, PointerBuffer params)
      void glGetPointerv(GLenum pname, void ** params)
    • glGetPointer

      public static long glGetPointer(int pname)
      void glGetPointerv(GLenum pname, void ** params)
    • nglPushDebugGroup

      public static void nglPushDebugGroup(int source, int id, int length, long message)
      void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
    • glPushDebugGroup

      public static void glPushDebugGroup(int source, int id, ByteBuffer message)
      void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
    • glPushDebugGroup

      public static void glPushDebugGroup(int source, int id, CharSequence message)
      void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
    • glPopDebugGroup

      public static void glPopDebugGroup()
      void glPopDebugGroup(void)
    • nglObjectLabel

      public static void nglObjectLabel(int identifier, int name, int length, long label)
      void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
    • glObjectLabel

      public static void glObjectLabel(int identifier, int name, ByteBuffer label)
      void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
    • glObjectLabel

      public static void glObjectLabel(int identifier, int name, CharSequence label)
      void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
    • nglGetObjectLabel

      public static void nglGetObjectLabel(int identifier, int name, int bufSize, long length, long label)
      void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glGetObjectLabel

      public static void glGetObjectLabel(int identifier, int name, @Nullable IntBuffer length, ByteBuffer label)
      void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glGetObjectLabel

      public static String glGetObjectLabel(int identifier, int name, int bufSize)
      void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glGetObjectLabel

      public static String glGetObjectLabel(int identifier, int name)
      void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
    • nglObjectPtrLabel

      public static void nglObjectPtrLabel(long ptr, int length, long label)
      void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
    • glObjectPtrLabel

      public static void glObjectPtrLabel(long ptr, ByteBuffer label)
      void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
    • glObjectPtrLabel

      public static void glObjectPtrLabel(long ptr, CharSequence label)
      void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
    • nglGetObjectPtrLabel

      public static void nglGetObjectPtrLabel(long ptr, int bufSize, long length, long label)
      void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glGetObjectPtrLabel

      public static void glGetObjectPtrLabel(long ptr, @Nullable IntBuffer length, ByteBuffer label)
      void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glGetObjectPtrLabel

      public static String glGetObjectPtrLabel(long ptr, int bufSize)
      void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glGetObjectPtrLabel

      public static String glGetObjectPtrLabel(long ptr)
      void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glEnablei

      public static void glEnablei(int target, int index)
      void glEnablei(GLenum target, GLuint index)
    • glDisablei

      public static void glDisablei(int target, int index)
      void glDisablei(GLenum target, GLuint index)
    • glBlendEquationi

      public static void glBlendEquationi(int buf, int mode)
      void glBlendEquationi(GLuint buf, GLenum mode)
    • glBlendEquationSeparatei

      public static void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
      void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
    • glBlendFunci

      public static void glBlendFunci(int buf, int src, int dst)
      void glBlendFunci(GLuint buf, GLenum src, GLenum dst)
    • glBlendFuncSeparatei

      public static void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
      void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
    • glColorMaski

      public static void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
      void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
    • glIsEnabledi

      public static boolean glIsEnabledi(int target, int index)
      GLboolean glIsEnabledi(GLenum target, GLuint index)
    • nglDrawElementsBaseVertex

      public static void nglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex)
      void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawElementsBaseVertex

      public static void glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex)
      void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawElementsBaseVertex

      public static void glDrawElementsBaseVertex(int mode, int type, ByteBuffer indices, int basevertex)
      void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawElementsBaseVertex

      public static void glDrawElementsBaseVertex(int mode, ByteBuffer indices, int basevertex)
      void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawElementsBaseVertex

      public static void glDrawElementsBaseVertex(int mode, ShortBuffer indices, int basevertex)
      void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawElementsBaseVertex

      public static void glDrawElementsBaseVertex(int mode, IntBuffer indices, int basevertex)
      void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • nglDrawRangeElementsBaseVertex

      public static void nglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex)
      void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawRangeElementsBaseVertex

      public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex)
      void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawRangeElementsBaseVertex

      public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int type, ByteBuffer indices, int basevertex)
      void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawRangeElementsBaseVertex

      public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex)
      void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawRangeElementsBaseVertex

      public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex)
      void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • glDrawRangeElementsBaseVertex

      public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex)
      void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
    • nglDrawElementsInstancedBaseVertex

      public static void nglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int instancecount, int basevertex)
      void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
    • glDrawElementsInstancedBaseVertex

      public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int instancecount, int basevertex)
      void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
    • glDrawElementsInstancedBaseVertex

      public static void glDrawElementsInstancedBaseVertex(int mode, int type, ByteBuffer indices, int instancecount, int basevertex)
      void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
    • glDrawElementsInstancedBaseVertex

      public static void glDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int instancecount, int basevertex)
      void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
    • glDrawElementsInstancedBaseVertex

      public static void glDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int instancecount, int basevertex)
      void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
    • glDrawElementsInstancedBaseVertex

      public static void glDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int instancecount, int basevertex)
      void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
    • glFramebufferTexture

      public static void glFramebufferTexture(int target, int attachment, int texture, int level)
      void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
    • glPrimitiveBoundingBox

      public static void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
      void glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
    • glGetGraphicsResetStatus

      public static int glGetGraphicsResetStatus()
      GLenum glGetGraphicsResetStatus(void)
    • nglReadnPixels

      public static void nglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • nglGetnUniformfv

      public static void nglGetnUniformfv(int program, int location, int bufSize, long params)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformfv

      public static void glGetnUniformfv(int program, int location, FloatBuffer params)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformf

      public static float glGetnUniformf(int program, int location)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • nglGetnUniformiv

      public static void nglGetnUniformiv(int program, int location, int bufSize, long params)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformiv

      public static void glGetnUniformiv(int program, int location, FloatBuffer params)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformi

      public static float glGetnUniformi(int program, int location)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • nglGetnUniformuiv

      public static void nglGetnUniformuiv(int program, int location, int bufSize, long params)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformuiv

      public static void glGetnUniformuiv(int program, int location, FloatBuffer params)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformui

      public static float glGetnUniformui(int program, int location)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glMinSampleShading

      public static void glMinSampleShading(float value)
      void glMinSampleShading(GLfloat value)
    • glPatchParameteri

      public static void glPatchParameteri(int pname, int value)
      void glPatchParameteri(GLenum pname, GLint value)
    • nglTexParameterIiv

      public static void nglTexParameterIiv(int target, int pname, long params)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterIiv

      public static void glTexParameterIiv(int target, int pname, IntBuffer params)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterIi

      public static void glTexParameterIi(int target, int pname, int param)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • nglTexParameterIuiv

      public static void nglTexParameterIuiv(int target, int pname, long params)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • glTexParameterIuiv

      public static void glTexParameterIuiv(int target, int pname, IntBuffer params)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • glTexParameterIui

      public static void glTexParameterIui(int target, int pname, int param)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • nglGetTexParameterIiv

      public static void nglGetTexParameterIiv(int target, int pname, long params)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterIiv

      public static void glGetTexParameterIiv(int target, int pname, IntBuffer params)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterIi

      public static int glGetTexParameterIi(int target, int pname)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • nglGetTexParameterIuiv

      public static void nglGetTexParameterIuiv(int target, int pname, long params)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • glGetTexParameterIuiv

      public static void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • glGetTexParameterIui

      public static int glGetTexParameterIui(int target, int pname)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • nglSamplerParameterIiv

      public static void nglSamplerParameterIiv(int sampler, int pname, long params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterIiv

      public static void glSamplerParameterIiv(int sampler, int pname, IntBuffer params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterIi

      public static void glSamplerParameterIi(int sampler, int pname, int param)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • nglSamplerParameterIuiv

      public static void nglSamplerParameterIuiv(int sampler, int pname, long params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • glSamplerParameterIuiv

      public static void glSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • glSamplerParameterIui

      public static void glSamplerParameterIui(int sampler, int pname, int param)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • nglGetSamplerParameterIiv

      public static void nglGetSamplerParameterIiv(int sampler, int pname, long params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIiv

      public static void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIi

      public static int glGetSamplerParameterIi(int sampler, int pname)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • nglGetSamplerParameterIuiv

      public static void nglGetSamplerParameterIuiv(int sampler, int pname, long params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetSamplerParameterIuiv

      public static void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glGetSamplerParameterIui

      public static int glGetSamplerParameterIui(int sampler, int pname)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
    • glTexBuffer

      public static void glTexBuffer(int target, int internalformat, int buffer)
      void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
    • glTexBufferRange

      public static void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
      void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
    • glTexStorage3DMultisample

      public static void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
      void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
    • glDebugMessageControl

      public static void glDebugMessageControl(int source, int type, int severity, int[] ids, boolean enabled)
      void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
    • glGetDebugMessageLog

      public static int glGetDebugMessageLog(int count, int @Nullable [] sources, int @Nullable [] types, int @Nullable [] ids, int @Nullable [] severities, int @Nullable [] lengths, @Nullable ByteBuffer messageLog)
      GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
    • glGetObjectLabel

      public static void glGetObjectLabel(int identifier, int name, int @Nullable [] length, ByteBuffer label)
      void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glGetObjectPtrLabel

      public static void glGetObjectPtrLabel(long ptr, int @Nullable [] length, ByteBuffer label)
      void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glReadnPixels

      public static void glReadnPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
      void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
    • glGetnUniformfv

      public static void glGetnUniformfv(int program, int location, float[] params)
      void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformiv

      public static void glGetnUniformiv(int program, int location, float[] params)
      void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glGetnUniformuiv

      public static void glGetnUniformuiv(int program, int location, float[] params)
      void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
    • glTexParameterIiv

      public static void glTexParameterIiv(int target, int pname, int[] params)
      void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
    • glTexParameterIuiv

      public static void glTexParameterIuiv(int target, int pname, int[] params)
      void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
    • glGetTexParameterIiv

      public static void glGetTexParameterIiv(int target, int pname, int[] params)
      void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
    • glGetTexParameterIuiv

      public static void glGetTexParameterIuiv(int target, int pname, int[] params)
      void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
    • glSamplerParameterIiv

      public static void glSamplerParameterIiv(int sampler, int pname, int[] params)
      void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
    • glSamplerParameterIuiv

      public static void glSamplerParameterIuiv(int sampler, int pname, int[] params)
      void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
    • glGetSamplerParameterIiv

      public static void glGetSamplerParameterIiv(int sampler, int pname, int[] params)
      void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
    • glGetSamplerParameterIuiv

      public static void glGetSamplerParameterIuiv(int sampler, int pname, int[] params)
      void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)