Package org.lwjgl.opengles
Class GLES32
java.lang.Object
org.lwjgl.opengles.GLES20
org.lwjgl.opengles.GLES30
org.lwjgl.opengles.GLES31
org.lwjgl.opengles.GLES32
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Fields inherited from class org.lwjgl.opengles.GLES31
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY
Fields inherited from class org.lwjgl.opengles.GLES30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
Fields inherited from class org.lwjgl.opengles.GLES20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionstatic void
void glBlendBarrier(void)
static void
glBlendEquationi
(int buf, int mode) void glBlendEquationi(GLuint buf, GLenum mode)
static void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
static void
glBlendFunci
(int buf, int src, int dst) void glBlendFunci(GLuint buf, GLenum src, GLenum dst)
static void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
static void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
static void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
static void
glDebugMessageCallback
(@Nullable GLDebugMessageCallbackI callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
static void
glDebugMessageControl
(int source, int type, int severity, int[] ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
glDebugMessageControl
(int source, int type, int severity, int id, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
glDebugMessageControl
(int source, int type, int severity, IntBuffer ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
glDebugMessageInsert
(int source, int type, int id, int severity, CharSequence message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
static void
glDebugMessageInsert
(int source, int type, int id, int severity, ByteBuffer message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
static void
glDisablei
(int target, int index) void glDisablei(GLenum target, GLuint index)
static void
glDrawElementsBaseVertex
(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawElementsBaseVertex
(int mode, int type, ByteBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawElementsBaseVertex
(int mode, ByteBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawElementsBaseVertex
(int mode, IntBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawElementsBaseVertex
(int mode, ShortBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, long indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
static void
glDrawElementsInstancedBaseVertex
(int mode, int type, ByteBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
static void
glDrawElementsInstancedBaseVertex
(int mode, ByteBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
static void
glDrawElementsInstancedBaseVertex
(int mode, IntBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
static void
glDrawElementsInstancedBaseVertex
(int mode, ShortBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
static void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, IntBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, ShortBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
glEnablei
(int target, int index) void glEnablei(GLenum target, GLuint index)
static void
glFramebufferTexture
(int target, int attachment, int texture, int level) void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
static int
glGetDebugMessageLog
(int count, int @Nullable [] sources, int @Nullable [] types, int @Nullable [] ids, int @Nullable [] severities, int @Nullable [] lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
static int
glGetDebugMessageLog
(int count, @Nullable IntBuffer sources, @Nullable IntBuffer types, @Nullable IntBuffer ids, @Nullable IntBuffer severities, @Nullable IntBuffer lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
static int
GLenum glGetGraphicsResetStatus(void)
static float
glGetnUniformf
(int program, int location) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformfv
(int program, int location, float[] params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformfv
(int program, int location, FloatBuffer params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static float
glGetnUniformi
(int program, int location) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformiv
(int program, int location, float[] params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformiv
(int program, int location, FloatBuffer params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static float
glGetnUniformui
(int program, int location) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformuiv
(int program, int location, float[] params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
glGetnUniformuiv
(int program, int location, FloatBuffer params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static String
glGetObjectLabel
(int identifier, int name) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static String
glGetObjectLabel
(int identifier, int name, int bufSize) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectLabel
(int identifier, int name, int @Nullable [] length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectLabel
(int identifier, int name, @Nullable IntBuffer length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static String
glGetObjectPtrLabel
(long ptr) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static String
glGetObjectPtrLabel
(long ptr, int bufSize) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectPtrLabel
(long ptr, int @Nullable [] length, ByteBuffer label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
glGetObjectPtrLabel
(long ptr, @Nullable IntBuffer length, ByteBuffer label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static long
glGetPointer
(int pname) void glGetPointerv(GLenum pname, void ** params)
static void
glGetPointerv
(int pname, PointerBuffer params) void glGetPointerv(GLenum pname, void ** params)
static int
glGetSamplerParameterIi
(int sampler, int pname) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static void
glGetSamplerParameterIiv
(int sampler, int pname, int[] params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static int
glGetSamplerParameterIui
(int sampler, int pname) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static void
glGetSamplerParameterIuiv
(int sampler, int pname, int[] params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static int
glGetTexParameterIi
(int target, int pname) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameterIiv
(int target, int pname, int[] params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static int
glGetTexParameterIui
(int target, int pname) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static void
glGetTexParameterIuiv
(int target, int pname, int[] params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static boolean
glIsEnabledi
(int target, int index) GLboolean glIsEnabledi(GLenum target, GLuint index)
static void
glMinSampleShading
(float value) void glMinSampleShading(GLfloat value)
static void
glObjectLabel
(int identifier, int name, CharSequence label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
static void
glObjectLabel
(int identifier, int name, ByteBuffer label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
static void
glObjectPtrLabel
(long ptr, CharSequence label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
static void
glObjectPtrLabel
(long ptr, ByteBuffer label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
static void
glPatchParameteri
(int pname, int value) void glPatchParameteri(GLenum pname, GLint value)
static void
void glPopDebugGroup(void)
static void
glPrimitiveBoundingBox
(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) void glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
static void
glPushDebugGroup
(int source, int id, CharSequence message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
static void
glPushDebugGroup
(int source, int id, ByteBuffer message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glReadnPixels
(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
glSamplerParameterIi
(int sampler, int pname, int param) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
static void
glSamplerParameterIiv
(int sampler, int pname, int[] params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
static void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
static void
glSamplerParameterIui
(int sampler, int pname, int param) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
static void
glSamplerParameterIuiv
(int sampler, int pname, int[] params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
static void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
static void
glTexBuffer
(int target, int internalformat, int buffer) void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
static void
glTexBufferRange
(int target, int internalformat, int buffer, long offset, long size) void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void
glTexParameterIi
(int target, int pname, int param) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameterIiv
(int target, int pname, int[] params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameterIiv
(int target, int pname, IntBuffer params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameterIui
(int target, int pname, int param) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
static void
glTexParameterIuiv
(int target, int pname, int[] params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
static void
glTexParameterIuiv
(int target, int pname, IntBuffer params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
static void
glTexStorage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
static void
nglDebugMessageCallback
(long callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
static void
nglDebugMessageControl
(int source, int type, int severity, int count, long ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
static void
nglDebugMessageInsert
(int source, int type, int id, int severity, int length, long message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
static void
nglDrawElementsBaseVertex
(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static void
nglDrawElementsInstancedBaseVertex
(int mode, int count, int type, long indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
static void
nglDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
static int
nglGetDebugMessageLog
(int count, int bufsize, long sources, long types, long ids, long severities, long lengths, long messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
static void
nglGetnUniformfv
(int program, int location, int bufSize, long params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
nglGetnUniformiv
(int program, int location, int bufSize, long params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
nglGetnUniformuiv
(int program, int location, int bufSize, long params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
static void
nglGetObjectLabel
(int identifier, int name, int bufSize, long length, long label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
nglGetObjectPtrLabel
(long ptr, int bufSize, long length, long label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
static void
nglGetPointerv
(int pname, long params) void glGetPointerv(GLenum pname, void ** params)
static void
nglGetSamplerParameterIiv
(int sampler, int pname, long params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
static void
nglGetSamplerParameterIuiv
(int sampler, int pname, long params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
static void
nglGetTexParameterIiv
(int target, int pname, long params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
static void
nglGetTexParameterIuiv
(int target, int pname, long params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
static void
nglObjectLabel
(int identifier, int name, int length, long label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
static void
nglObjectPtrLabel
(long ptr, int length, long label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
static void
nglPushDebugGroup
(int source, int id, int length, long message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
static void
nglReadnPixels
(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
static void
nglSamplerParameterIiv
(int sampler, int pname, long params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
static void
nglSamplerParameterIuiv
(int sampler, int pname, long params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
static void
nglTexParameterIiv
(int target, int pname, long params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
static void
nglTexParameterIuiv
(int target, int pname, long params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
Methods inherited from class org.lwjgl.opengles.GLES31
glActiveShaderProgram, glBindImageTexture, glBindProgramPipeline, glBindVertexBuffer, glCreateShaderProgramv, glCreateShaderProgramv, glCreateShaderProgramv, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteProgramPipelines, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glFramebufferParameteri, glGenProgramPipelines, glGenProgramPipelines, glGenProgramPipelines, glGetBooleani, glGetBooleani_v, glGetFramebufferParameteri, glGetFramebufferParameteriv, glGetFramebufferParameteriv, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetProgramInterfacei, glGetProgramInterfaceiv, glGetProgramInterfaceiv, glGetProgramPipelinei, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetProgramResourceIndex, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocation, glGetProgramResourceName, glGetProgramResourceName, glGetProgramResourceName, glGetProgramResourceName, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glIsProgramPipeline, glMemoryBarrier, glMemoryBarrierByRegion, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glSampleMaski, glTexStorage2DMultisample, glUseProgramStages, glValidateProgramPipeline, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor, nglCreateShaderProgramv, nglDeleteProgramPipelines, nglDrawArraysIndirect, nglDrawElementsIndirect, nglGenProgramPipelines, nglGetBooleani_v, nglGetFramebufferParameteriv, nglGetMultisamplefv, nglGetProgramInterfaceiv, nglGetProgramPipelineInfoLog, nglGetProgramPipelineiv, nglGetProgramResourceIndex, nglGetProgramResourceiv, nglGetProgramResourceLocation, nglGetProgramResourceName, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglProgramUniform1fv, nglProgramUniform1iv, nglProgramUniform1uiv, nglProgramUniform2fv, nglProgramUniform2iv, nglProgramUniform2uiv, nglProgramUniform3fv, nglProgramUniform3iv, nglProgramUniform3uiv, nglProgramUniform4fv, nglProgramUniform4iv, nglProgramUniform4uiv, nglProgramUniformMatrix2fv, nglProgramUniformMatrix2x3fv, nglProgramUniformMatrix2x4fv, nglProgramUniformMatrix3fv, nglProgramUniformMatrix3x2fv, nglProgramUniformMatrix3x4fv, nglProgramUniformMatrix4fv, nglProgramUniformMatrix4x2fv, nglProgramUniformMatrix4x3fv
Methods inherited from class org.lwjgl.opengles.GLES30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glClientWaitSync, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFenceSync, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetBufferPointer, glGetBufferPointerv, glGetFragDataLocation, glGetFragDataLocation, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformati, glGetInternalformativ, glGetInternalformativ, glGetProgramBinary, glGetProgramBinary, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetStringi, glGetSynci, glGetSynciv, glGetSynciv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsSync, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glMapBufferRange, glPauseTransformFeedback, glProgramBinary, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glWaitSync, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglClientWaitSync, nglCompressedTexImage3D, nglCompressedTexSubImage3D, nglDeleteQueries, nglDeleteSamplers, nglDeleteSync, nglDeleteTransformFeedbacks, nglDeleteVertexArrays, nglDrawBuffers, nglDrawElementsInstanced, nglDrawRangeElements, nglGenQueries, nglGenSamplers, nglGenTransformFeedbacks, nglGenVertexArrays, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformsiv, nglGetBufferParameteri64v, nglGetBufferPointerv, nglGetFragDataLocation, nglGetInteger64i_v, nglGetInteger64v, nglGetIntegeri_v, nglGetInternalformativ, nglGetProgramBinary, nglGetQueryiv, nglGetQueryObjectuiv, nglGetSamplerParameterfv, nglGetSamplerParameteriv, nglGetStringi, nglGetSynciv, nglGetTransformFeedbackVarying, nglGetUniformBlockIndex, nglGetUniformIndices, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglInvalidateFramebuffer, nglInvalidateSubFramebuffer, nglIsSync, nglMapBufferRange, nglProgramBinary, nglSamplerParameterfv, nglSamplerParameteriv, nglTexImage3D, nglTexSubImage3D, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv, nglVertexAttribI4iv, nglVertexAttribI4uiv, nglVertexAttribIPointer, nglWaitSync
Methods inherited from class org.lwjgl.opengles.GLES20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetBoolean, glGetBooleanv, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, nglBindAttribLocation, nglBufferData, nglBufferSubData, nglCompressedTexImage2D, nglCompressedTexSubImage2D, nglDeleteBuffers, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteTextures, nglDrawElements, nglGenBuffers, nglGenFramebuffers, nglGenRenderbuffers, nglGenTextures, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetBooleanv, nglGetBufferParameteriv, nglGetFloatv, nglGetFramebufferAttachmentParameteriv, nglGetIntegerv, nglGetProgramInfoLog, nglGetProgramiv, nglGetRenderbufferParameteriv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderPrecisionFormat, nglGetShaderSource, nglGetString, nglGetTexParameterfv, nglGetTexParameteriv, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglReadPixels, nglShaderBinary, nglShaderSource, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage2D, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1fv, nglVertexAttrib2fv, nglVertexAttrib3fv, nglVertexAttrib4fv, nglVertexAttribPointer
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Field Details
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GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB
public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB- See Also:
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GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB
public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB- See Also:
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GL_MULTIPLY
public static final int GL_MULTIPLY- See Also:
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GL_SCREEN
public static final int GL_SCREEN- See Also:
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GL_OVERLAY
public static final int GL_OVERLAY- See Also:
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GL_DARKEN
public static final int GL_DARKEN- See Also:
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GL_LIGHTEN
public static final int GL_LIGHTEN- See Also:
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GL_COLORDODGE
public static final int GL_COLORDODGE- See Also:
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GL_COLORBURN
public static final int GL_COLORBURN- See Also:
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GL_HARDLIGHT
public static final int GL_HARDLIGHT- See Also:
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GL_SOFTLIGHT
public static final int GL_SOFTLIGHT- See Also:
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GL_DIFFERENCE
public static final int GL_DIFFERENCE- See Also:
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GL_EXCLUSION
public static final int GL_EXCLUSION- See Also:
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GL_HSL_HUE
public static final int GL_HSL_HUE- See Also:
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GL_HSL_SATURATION
public static final int GL_HSL_SATURATION- See Also:
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GL_HSL_COLOR
public static final int GL_HSL_COLOR- See Also:
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GL_HSL_LUMINOSITY
public static final int GL_HSL_LUMINOSITY- See Also:
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GL_DEBUG_OUTPUT
public static final int GL_DEBUG_OUTPUT- See Also:
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GL_DEBUG_OUTPUT_SYNCHRONOUS
public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS- See Also:
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GL_CONTEXT_FLAG_DEBUG_BIT
public static final int GL_CONTEXT_FLAG_DEBUG_BIT- See Also:
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GL_MAX_DEBUG_MESSAGE_LENGTH
public static final int GL_MAX_DEBUG_MESSAGE_LENGTH- See Also:
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GL_MAX_DEBUG_LOGGED_MESSAGES
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES- See Also:
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GL_DEBUG_LOGGED_MESSAGES
public static final int GL_DEBUG_LOGGED_MESSAGES- See Also:
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH- See Also:
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GL_MAX_DEBUG_GROUP_STACK_DEPTH
public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH- See Also:
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GL_DEBUG_GROUP_STACK_DEPTH
public static final int GL_DEBUG_GROUP_STACK_DEPTH- See Also:
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GL_MAX_LABEL_LENGTH
public static final int GL_MAX_LABEL_LENGTH- See Also:
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GL_DEBUG_CALLBACK_FUNCTION
public static final int GL_DEBUG_CALLBACK_FUNCTION- See Also:
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GL_DEBUG_CALLBACK_USER_PARAM
public static final int GL_DEBUG_CALLBACK_USER_PARAM- See Also:
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GL_DEBUG_SOURCE_API
public static final int GL_DEBUG_SOURCE_API- See Also:
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GL_DEBUG_SOURCE_WINDOW_SYSTEM
public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM- See Also:
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GL_DEBUG_SOURCE_SHADER_COMPILER
public static final int GL_DEBUG_SOURCE_SHADER_COMPILER- See Also:
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GL_DEBUG_SOURCE_THIRD_PARTY
public static final int GL_DEBUG_SOURCE_THIRD_PARTY- See Also:
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GL_DEBUG_SOURCE_APPLICATION
public static final int GL_DEBUG_SOURCE_APPLICATION- See Also:
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GL_DEBUG_SOURCE_OTHER
public static final int GL_DEBUG_SOURCE_OTHER- See Also:
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GL_DEBUG_TYPE_ERROR
public static final int GL_DEBUG_TYPE_ERROR- See Also:
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR- See Also:
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR- See Also:
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GL_DEBUG_TYPE_PORTABILITY
public static final int GL_DEBUG_TYPE_PORTABILITY- See Also:
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GL_DEBUG_TYPE_PERFORMANCE
public static final int GL_DEBUG_TYPE_PERFORMANCE- See Also:
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GL_DEBUG_TYPE_OTHER
public static final int GL_DEBUG_TYPE_OTHER- See Also:
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GL_DEBUG_TYPE_MARKER
public static final int GL_DEBUG_TYPE_MARKER- See Also:
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GL_DEBUG_TYPE_PUSH_GROUP
public static final int GL_DEBUG_TYPE_PUSH_GROUP- See Also:
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GL_DEBUG_TYPE_POP_GROUP
public static final int GL_DEBUG_TYPE_POP_GROUP- See Also:
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GL_DEBUG_SEVERITY_HIGH
public static final int GL_DEBUG_SEVERITY_HIGH- See Also:
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GL_DEBUG_SEVERITY_MEDIUM
public static final int GL_DEBUG_SEVERITY_MEDIUM- See Also:
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GL_DEBUG_SEVERITY_LOW
public static final int GL_DEBUG_SEVERITY_LOW- See Also:
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GL_DEBUG_SEVERITY_NOTIFICATION
public static final int GL_DEBUG_SEVERITY_NOTIFICATION- See Also:
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GL_STACK_UNDERFLOW
public static final int GL_STACK_UNDERFLOW- See Also:
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GL_STACK_OVERFLOW
public static final int GL_STACK_OVERFLOW- See Also:
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GL_BUFFER
public static final int GL_BUFFER- See Also:
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GL_SHADER
public static final int GL_SHADER- See Also:
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GL_PROGRAM
public static final int GL_PROGRAM- See Also:
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GL_QUERY
public static final int GL_QUERY- See Also:
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GL_PROGRAM_PIPELINE
public static final int GL_PROGRAM_PIPELINE- See Also:
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GL_SAMPLER
public static final int GL_SAMPLER- See Also:
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GL_GEOMETRY_SHADER
public static final int GL_GEOMETRY_SHADER- See Also:
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GL_GEOMETRY_SHADER_BIT
public static final int GL_GEOMETRY_SHADER_BIT- See Also:
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GL_GEOMETRY_LINKED_VERTICES_OUT
public static final int GL_GEOMETRY_LINKED_VERTICES_OUT- See Also:
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GL_GEOMETRY_LINKED_INPUT_TYPE
public static final int GL_GEOMETRY_LINKED_INPUT_TYPE- See Also:
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GL_GEOMETRY_LINKED_OUTPUT_TYPE
public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE- See Also:
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GL_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_GEOMETRY_SHADER_INVOCATIONS- See Also:
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GL_LAYER_PROVOKING_VERTEX
public static final int GL_LAYER_PROVOKING_VERTEX- See Also:
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS- See Also:
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS- See Also:
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_GEOMETRY_INPUT_COMPONENTS
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS- See Also:
-
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_GEOMETRY_OUTPUT_VERTICES
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES- See Also:
-
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS- See Also:
-
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS- See Also:
-
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS- See Also:
-
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS- See Also:
-
GL_FIRST_VERTEX_CONVENTION
public static final int GL_FIRST_VERTEX_CONVENTION- See Also:
-
GL_LAST_VERTEX_CONVENTION
public static final int GL_LAST_VERTEX_CONVENTION- See Also:
-
GL_UNDEFINED_VERTEX
public static final int GL_UNDEFINED_VERTEX- See Also:
-
GL_PRIMITIVES_GENERATED
public static final int GL_PRIMITIVES_GENERATED- See Also:
-
GL_LINES_ADJACENCY
public static final int GL_LINES_ADJACENCY- See Also:
-
GL_LINE_STRIP_ADJACENCY
public static final int GL_LINE_STRIP_ADJACENCY- See Also:
-
GL_TRIANGLES_ADJACENCY
public static final int GL_TRIANGLES_ADJACENCY- See Also:
-
GL_TRIANGLE_STRIP_ADJACENCY
public static final int GL_TRIANGLE_STRIP_ADJACENCY- See Also:
-
GL_FRAMEBUFFER_DEFAULT_LAYERS
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS- See Also:
-
GL_MAX_FRAMEBUFFER_LAYERS
public static final int GL_MAX_FRAMEBUFFER_LAYERS- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED- See Also:
-
GL_REFERENCED_BY_GEOMETRY_SHADER
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER- See Also:
-
GL_PRIMITIVE_BOUNDING_BOX_ARB
public static final int GL_PRIMITIVE_BOUNDING_BOX_ARB- See Also:
-
GL_GUILTY_CONTEXT_RESET
public static final int GL_GUILTY_CONTEXT_RESET- See Also:
-
GL_INNOCENT_CONTEXT_RESET
public static final int GL_INNOCENT_CONTEXT_RESET- See Also:
-
GL_UNKNOWN_CONTEXT_RESET
public static final int GL_UNKNOWN_CONTEXT_RESET- See Also:
-
GL_CONTEXT_ROBUST_ACCESS
public static final int GL_CONTEXT_ROBUST_ACCESS- See Also:
-
GL_RESET_NOTIFICATION_STRATEGY
public static final int GL_RESET_NOTIFICATION_STRATEGY- See Also:
-
GL_LOSE_CONTEXT_ON_RESET
public static final int GL_LOSE_CONTEXT_ON_RESET- See Also:
-
GL_NO_RESET_NOTIFICATION
public static final int GL_NO_RESET_NOTIFICATION- See Also:
-
GL_CONTEXT_LOST
public static final int GL_CONTEXT_LOST- See Also:
-
GL_SAMPLE_SHADING
public static final int GL_SAMPLE_SHADING- See Also:
-
GL_MIN_SAMPLE_SHADING_VALUE
public static final int GL_MIN_SAMPLE_SHADING_VALUE- See Also:
-
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET- See Also:
-
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET- See Also:
-
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS- See Also:
-
GL_PATCHES
public static final int GL_PATCHES- See Also:
-
GL_PATCH_VERTICES
public static final int GL_PATCH_VERTICES- See Also:
-
GL_TESS_CONTROL_OUTPUT_VERTICES
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES- See Also:
-
GL_TESS_GEN_MODE
public static final int GL_TESS_GEN_MODE- See Also:
-
GL_TESS_GEN_SPACING
public static final int GL_TESS_GEN_SPACING- See Also:
-
GL_TESS_GEN_VERTEX_ORDER
public static final int GL_TESS_GEN_VERTEX_ORDER- See Also:
-
GL_TESS_GEN_POINT_MODE
public static final int GL_TESS_GEN_POINT_MODE- See Also:
-
GL_ISOLINES
public static final int GL_ISOLINES- See Also:
-
GL_QUADS
public static final int GL_QUADS- See Also:
-
GL_FRACTIONAL_ODD
public static final int GL_FRACTIONAL_ODD- See Also:
-
GL_FRACTIONAL_EVEN
public static final int GL_FRACTIONAL_EVEN- See Also:
-
GL_MAX_PATCH_VERTICES
public static final int GL_MAX_PATCH_VERTICES- See Also:
-
GL_MAX_TESS_GEN_LEVEL
public static final int GL_MAX_TESS_GEN_LEVEL- See Also:
-
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_PATCH_COMPONENTS
public static final int GL_MAX_TESS_PATCH_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS- See Also:
-
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS- See Also:
-
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS- See Also:
-
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS- See Also:
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS- See Also:
-
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS- See Also:
-
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS- See Also:
-
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS- See Also:
-
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED- See Also:
-
GL_IS_PER_PATCH
public static final int GL_IS_PER_PATCH- See Also:
-
GL_REFERENCED_BY_TESS_CONTROL_SHADER
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
-
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
-
GL_TESS_EVALUATION_SHADER
public static final int GL_TESS_EVALUATION_SHADER- See Also:
-
GL_TESS_CONTROL_SHADER
public static final int GL_TESS_CONTROL_SHADER- See Also:
-
GL_TESS_CONTROL_SHADER_BIT
public static final int GL_TESS_CONTROL_SHADER_BIT- See Also:
-
GL_TESS_EVALUATION_SHADER_BIT
public static final int GL_TESS_EVALUATION_SHADER_BIT- See Also:
-
GL_TEXTURE_BORDER_COLOR
public static final int GL_TEXTURE_BORDER_COLOR- See Also:
-
GL_CLAMP_TO_BORDER
public static final int GL_CLAMP_TO_BORDER- See Also:
-
GL_TEXTURE_BUFFER
public static final int GL_TEXTURE_BUFFER- See Also:
-
GL_TEXTURE_BUFFER_BINDING
public static final int GL_TEXTURE_BUFFER_BINDING- See Also:
-
GL_SAMPLER_BUFFER
public static final int GL_SAMPLER_BUFFER- See Also:
-
GL_INT_SAMPLER_BUFFER
public static final int GL_INT_SAMPLER_BUFFER- See Also:
-
GL_UNSIGNED_INT_SAMPLER_BUFFER
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER- See Also:
-
GL_IMAGE_BUFFER
public static final int GL_IMAGE_BUFFER- See Also:
-
GL_INT_IMAGE_BUFFER
public static final int GL_INT_IMAGE_BUFFER- See Also:
-
GL_UNSIGNED_INT_IMAGE_BUFFER
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER- See Also:
-
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING- See Also:
-
GL_TEXTURE_BUFFER_OFFSET
public static final int GL_TEXTURE_BUFFER_OFFSET- See Also:
-
GL_TEXTURE_BUFFER_SIZE
public static final int GL_TEXTURE_BUFFER_SIZE- See Also:
-
GL_COMPRESSED_RGBA_ASTC_4x4
public static final int GL_COMPRESSED_RGBA_ASTC_4x4- See Also:
-
GL_COMPRESSED_RGBA_ASTC_5x4
public static final int GL_COMPRESSED_RGBA_ASTC_5x4- See Also:
-
GL_COMPRESSED_RGBA_ASTC_5x5
public static final int GL_COMPRESSED_RGBA_ASTC_5x5- See Also:
-
GL_COMPRESSED_RGBA_ASTC_6x5
public static final int GL_COMPRESSED_RGBA_ASTC_6x5- See Also:
-
GL_COMPRESSED_RGBA_ASTC_6x6
public static final int GL_COMPRESSED_RGBA_ASTC_6x6- See Also:
-
GL_COMPRESSED_RGBA_ASTC_8x5
public static final int GL_COMPRESSED_RGBA_ASTC_8x5- See Also:
-
GL_COMPRESSED_RGBA_ASTC_8x6
public static final int GL_COMPRESSED_RGBA_ASTC_8x6- See Also:
-
GL_COMPRESSED_RGBA_ASTC_8x8
public static final int GL_COMPRESSED_RGBA_ASTC_8x8- See Also:
-
GL_COMPRESSED_RGBA_ASTC_10x5
public static final int GL_COMPRESSED_RGBA_ASTC_10x5- See Also:
-
GL_COMPRESSED_RGBA_ASTC_10x6
public static final int GL_COMPRESSED_RGBA_ASTC_10x6- See Also:
-
GL_COMPRESSED_RGBA_ASTC_10x8
public static final int GL_COMPRESSED_RGBA_ASTC_10x8- See Also:
-
GL_COMPRESSED_RGBA_ASTC_10x10
public static final int GL_COMPRESSED_RGBA_ASTC_10x10- See Also:
-
GL_COMPRESSED_RGBA_ASTC_12x10
public static final int GL_COMPRESSED_RGBA_ASTC_12x10- See Also:
-
GL_COMPRESSED_RGBA_ASTC_12x12
public static final int GL_COMPRESSED_RGBA_ASTC_12x12- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12- See Also:
-
GL_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_CUBE_MAP_ARRAY- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY- See Also:
-
GL_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW- See Also:
-
GL_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_IMAGE_CUBE_MAP_ARRAY
public static final int GL_IMAGE_CUBE_MAP_ARRAY- See Also:
-
GL_INT_IMAGE_CUBE_MAP_ARRAY
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY- See Also:
-
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY- See Also:
-
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
-
-
Method Details
-
glBlendBarrier
public static void glBlendBarrier()void glBlendBarrier(void)
-
glCopyImageSubData
public static void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
-
nglDebugMessageControl
public static void nglDebugMessageControl(int source, int type, int severity, int count, long ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
-
glDebugMessageControl
public static void glDebugMessageControl(int source, int type, int severity, IntBuffer ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
-
glDebugMessageControl
public static void glDebugMessageControl(int source, int type, int severity, int id, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
-
nglDebugMessageInsert
public static void nglDebugMessageInsert(int source, int type, int id, int severity, int length, long message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
-
glDebugMessageInsert
public static void glDebugMessageInsert(int source, int type, int id, int severity, ByteBuffer message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
-
glDebugMessageInsert
public static void glDebugMessageInsert(int source, int type, int id, int severity, CharSequence message) void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar const * message)
-
nglDebugMessageCallback
public static void nglDebugMessageCallback(long callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
-
glDebugMessageCallback
public static void glDebugMessageCallback(@Nullable GLDebugMessageCallbackI callback, long userParam) void glDebugMessageCallback(GLDEBUGPROC callback, void const * userParam)
-
nglGetDebugMessageLog
public static int nglGetDebugMessageLog(int count, int bufsize, long sources, long types, long ids, long severities, long lengths, long messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
-
glGetDebugMessageLog
public static int glGetDebugMessageLog(int count, @Nullable IntBuffer sources, @Nullable IntBuffer types, @Nullable IntBuffer ids, @Nullable IntBuffer severities, @Nullable IntBuffer lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
-
nglGetPointerv
public static void nglGetPointerv(int pname, long params) void glGetPointerv(GLenum pname, void ** params)
-
glGetPointerv
void glGetPointerv(GLenum pname, void ** params)
-
glGetPointer
public static long glGetPointer(int pname) void glGetPointerv(GLenum pname, void ** params)
-
nglPushDebugGroup
public static void nglPushDebugGroup(int source, int id, int length, long message) void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
-
glPushDebugGroup
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
-
glPushDebugGroup
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, GLchar const * message)
-
glPopDebugGroup
public static void glPopDebugGroup()void glPopDebugGroup(void)
-
nglObjectLabel
public static void nglObjectLabel(int identifier, int name, int length, long label) void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
-
glObjectLabel
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
-
glObjectLabel
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, GLchar const * label)
-
nglGetObjectLabel
public static void nglGetObjectLabel(int identifier, int name, int bufSize, long length, long label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
-
glGetObjectLabel
public static void glGetObjectLabel(int identifier, int name, @Nullable IntBuffer length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
-
glGetObjectLabel
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
-
glGetObjectLabel
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
-
nglObjectPtrLabel
public static void nglObjectPtrLabel(long ptr, int length, long label) void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
-
glObjectPtrLabel
void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
-
glObjectPtrLabel
void glObjectPtrLabel(void * ptr, GLsizei length, GLchar const * label)
-
nglGetObjectPtrLabel
public static void nglGetObjectPtrLabel(long ptr, int bufSize, long length, long label) void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
-
glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
-
glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
-
glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
-
glEnablei
public static void glEnablei(int target, int index) void glEnablei(GLenum target, GLuint index)
-
glDisablei
public static void glDisablei(int target, int index) void glDisablei(GLenum target, GLuint index)
-
glBlendEquationi
public static void glBlendEquationi(int buf, int mode) void glBlendEquationi(GLuint buf, GLenum mode)
-
glBlendEquationSeparatei
public static void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
-
glBlendFunci
public static void glBlendFunci(int buf, int src, int dst) void glBlendFunci(GLuint buf, GLenum src, GLenum dst)
-
glBlendFuncSeparatei
public static void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-
glColorMaski
public static void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-
glIsEnabledi
public static boolean glIsEnabledi(int target, int index) GLboolean glIsEnabledi(GLenum target, GLuint index)
-
nglDrawElementsBaseVertex
public static void nglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
-
glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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nglDrawRangeElementsBaseVertex
public static void nglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)
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nglDrawElementsInstancedBaseVertex
public static void nglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int type, ByteBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int instancecount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount, GLint basevertex)
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glFramebufferTexture
public static void glFramebufferTexture(int target, int attachment, int texture, int level) void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
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glPrimitiveBoundingBox
public static void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) void glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
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glGetGraphicsResetStatus
public static int glGetGraphicsResetStatus()GLenum glGetGraphicsResetStatus(void)
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nglReadnPixels
public static void nglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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nglGetnUniformfv
public static void nglGetnUniformfv(int program, int location, int bufSize, long params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformfv
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformf
public static float glGetnUniformf(int program, int location) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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nglGetnUniformiv
public static void nglGetnUniformiv(int program, int location, int bufSize, long params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformiv
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformi
public static float glGetnUniformi(int program, int location) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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nglGetnUniformuiv
public static void nglGetnUniformuiv(int program, int location, int bufSize, long params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformuiv
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformui
public static float glGetnUniformui(int program, int location) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glMinSampleShading
public static void glMinSampleShading(float value) void glMinSampleShading(GLfloat value)
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glPatchParameteri
public static void glPatchParameteri(int pname, int value) void glPatchParameteri(GLenum pname, GLint value)
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nglTexParameterIiv
public static void nglTexParameterIiv(int target, int pname, long params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterIiv
void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterIi
public static void glTexParameterIi(int target, int pname, int param) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
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nglTexParameterIuiv
public static void nglTexParameterIuiv(int target, int pname, long params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
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glTexParameterIuiv
void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
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glTexParameterIui
public static void glTexParameterIui(int target, int pname, int param) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
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nglGetTexParameterIiv
public static void nglGetTexParameterIiv(int target, int pname, long params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameterIiv
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameterIi
public static int glGetTexParameterIi(int target, int pname) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
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nglGetTexParameterIuiv
public static void nglGetTexParameterIuiv(int target, int pname, long params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
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glGetTexParameterIuiv
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
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glGetTexParameterIui
public static int glGetTexParameterIui(int target, int pname) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
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nglSamplerParameterIiv
public static void nglSamplerParameterIiv(int sampler, int pname, long params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
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glSamplerParameterIiv
void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
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glSamplerParameterIi
public static void glSamplerParameterIi(int sampler, int pname, int param) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
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nglSamplerParameterIuiv
public static void nglSamplerParameterIuiv(int sampler, int pname, long params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
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glSamplerParameterIuiv
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
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glSamplerParameterIui
public static void glSamplerParameterIui(int sampler, int pname, int param) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
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nglGetSamplerParameterIiv
public static void nglGetSamplerParameterIiv(int sampler, int pname, long params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterIiv
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterIi
public static int glGetSamplerParameterIi(int sampler, int pname) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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nglGetSamplerParameterIuiv
public static void nglGetSamplerParameterIuiv(int sampler, int pname, long params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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glGetSamplerParameterIuiv
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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glGetSamplerParameterIui
public static int glGetSamplerParameterIui(int sampler, int pname) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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glTexBuffer
public static void glTexBuffer(int target, int internalformat, int buffer) void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
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glTexBufferRange
public static void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
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glTexStorage3DMultisample
public static void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
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glDebugMessageControl
public static void glDebugMessageControl(int source, int type, int severity, int[] ids, boolean enabled) void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint const * ids, GLboolean enabled)
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glGetDebugMessageLog
public static int glGetDebugMessageLog(int count, int @Nullable [] sources, int @Nullable [] types, int @Nullable [] ids, int @Nullable [] severities, int @Nullable [] lengths, @Nullable ByteBuffer messageLog) GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
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glGetObjectLabel
public static void glGetObjectLabel(int identifier, int name, int @Nullable [] length, ByteBuffer label) void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
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glGetObjectPtrLabel
void glGetObjectPtrLabel(void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glReadnPixels
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
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glGetnUniformfv
public static void glGetnUniformfv(int program, int location, float[] params) void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformiv
public static void glGetnUniformiv(int program, int location, float[] params) void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glGetnUniformuiv
public static void glGetnUniformuiv(int program, int location, float[] params) void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
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glTexParameterIiv
public static void glTexParameterIiv(int target, int pname, int[] params) void glTexParameterIiv(GLenum target, GLenum pname, GLint const * params)
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glTexParameterIuiv
public static void glTexParameterIuiv(int target, int pname, int[] params) void glTexParameterIuiv(GLenum target, GLenum pname, GLuint const * params)
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glGetTexParameterIiv
public static void glGetTexParameterIiv(int target, int pname, int[] params) void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameterIuiv
public static void glGetTexParameterIuiv(int target, int pname, int[] params) void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
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glSamplerParameterIiv
public static void glSamplerParameterIiv(int sampler, int pname, int[] params) void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint const * params)
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glSamplerParameterIuiv
public static void glSamplerParameterIuiv(int sampler, int pname, int[] params) void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint const * params)
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glGetSamplerParameterIiv
public static void glGetSamplerParameterIiv(int sampler, int pname, int[] params) void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterIuiv
public static void glGetSamplerParameterIuiv(int sampler, int pname, int[] params) void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
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