Package org.lwjgl.opengles
Class GLES30
java.lang.Object
org.lwjgl.opengles.GLES20
org.lwjgl.opengles.GLES30
- Direct Known Subclasses:
GLES31
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Fields inherited from class org.lwjgl.opengles.GLES20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBeginQuery
(int target, int id) void glBeginQuery(GLenum target, GLuint id)
static void
glBeginTransformFeedback
(int primitiveMode) void glBeginTransformFeedback(GLenum primitiveMode)
static void
glBindBufferBase
(int target, int index, int buffer) void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
static void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void
glBindSampler
(int unit, int sampler) void glBindSampler(GLuint unit, GLuint sampler)
static void
glBindTransformFeedback
(int target, int id) void glBindTransformFeedback(GLenum target, GLuint id)
static void
glBindVertexArray
(int array) void glBindVertexArray(GLuint array)
static void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
static void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
static void
glClearBufferfv
(int buffer, int drawbuffer, float[] value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
glClearBufferiv
(int buffer, int drawbuffer, int[] value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
glClearBufferuiv
(int buffer, int drawbuffer, int[] value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint const * value)
static void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint const * value)
static int
glClientWaitSync
(long sync, int flags, long timeout) GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
static void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glDeleteQueries
(int id) void glDeleteQueries(GLsizei n, GLuint const * ids)
static void
glDeleteQueries
(int[] ids) void glDeleteQueries(GLsizei n, GLuint const * ids)
static void
glDeleteQueries
(IntBuffer ids) void glDeleteQueries(GLsizei n, GLuint const * ids)
static void
glDeleteSamplers
(int sampler) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static void
glDeleteSamplers
(int[] samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static void
glDeleteSamplers
(IntBuffer samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static void
glDeleteSync
(long sync) void glDeleteSync(GLsync sync)
static void
glDeleteTransformFeedbacks
(int id) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
glDeleteTransformFeedbacks
(int[] ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
glDeleteVertexArrays
(int array) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
glDeleteVertexArrays
(int[] arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
glDeleteVertexArrays
(IntBuffer arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
static void
glDrawBuffers
(int buf) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
glDrawBuffers
(int[] bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
glDrawBuffers
(IntBuffer bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
glDrawElementsInstanced
(int mode, int count, int type, long indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
static void
glDrawElementsInstanced
(int mode, int type, ByteBuffer indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
static void
glDrawElementsInstanced
(int mode, ByteBuffer indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
static void
glDrawElementsInstanced
(int mode, IntBuffer indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
static void
glDrawElementsInstanced
(int mode, ShortBuffer indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
static void
glDrawRangeElements
(int mode, int start, int end, int count, int type, long indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
static void
glDrawRangeElements
(int mode, int start, int end, int type, ByteBuffer indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
static void
glDrawRangeElements
(int mode, int start, int end, ByteBuffer indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
static void
glDrawRangeElements
(int mode, int start, int end, IntBuffer indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
static void
glDrawRangeElements
(int mode, int start, int end, ShortBuffer indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
static void
glEndQuery
(int target) void glEndQuery(GLenum target)
static void
void glEndTransformFeedback(void)
static long
glFenceSync
(int condition, int flags) GLsync glFenceSync(GLenum condition, GLbitfield flags)
static void
glFlushMappedBufferRange
(int target, long offset, long length) void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
static void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
static int
void glGenQueries(GLsizei n, GLuint * ids)
static void
glGenQueries
(int[] ids) void glGenQueries(GLsizei n, GLuint * ids)
static void
glGenQueries
(IntBuffer ids) void glGenQueries(GLsizei n, GLuint * ids)
static int
void glGenSamplers(GLsizei count, GLuint * samplers)
static void
glGenSamplers
(int[] samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
static void
glGenSamplers
(IntBuffer samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
static int
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static void
glGenTransformFeedbacks
(int[] ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static void
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static int
void glGenVertexArrays(GLsizei n, GLuint * arrays)
static void
glGenVertexArrays
(int[] arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
static void
glGenVertexArrays
(IntBuffer arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
static int
glGetActiveUniformBlocki
(int program, int uniformBlockIndex, int pname) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
static void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, int[] params) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
static void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
static String
glGetActiveUniformBlockName
(int program, int uniformBlockIndex) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
static String
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
static void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int @Nullable [] length, ByteBuffer uniformBlockName) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
static void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, @Nullable IntBuffer length, ByteBuffer uniformBlockName) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
static void
glGetActiveUniformsiv
(int program, int[] uniformIndices, int pname, int[] params) void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
static void
glGetActiveUniformsiv
(int program, IntBuffer uniformIndices, int pname, IntBuffer params) void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
static long
glGetBufferParameteri64
(int target, int pname) void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
static void
glGetBufferParameteri64v
(int target, int pname, long[] params) void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
static void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
static long
glGetBufferPointer
(int target, int pname) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
static void
glGetBufferPointerv
(int target, int pname, PointerBuffer params) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
static int
glGetFragDataLocation
(int program, CharSequence name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
static int
glGetFragDataLocation
(int program, ByteBuffer name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
static long
glGetInteger64
(int pname) void glGetInteger64v(GLenum pname, GLint64 * data)
static long
glGetInteger64i
(int target, int index) void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
static void
glGetInteger64i_v
(int target, int index, long[] data) void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
static void
glGetInteger64i_v
(int target, int index, LongBuffer data) void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
static void
glGetInteger64v
(int pname, long[] data) void glGetInteger64v(GLenum pname, GLint64 * data)
static void
glGetInteger64v
(int pname, LongBuffer data) void glGetInteger64v(GLenum pname, GLint64 * data)
static int
glGetIntegeri
(int target, int index) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static void
glGetIntegeri_v
(int target, int index, int[] data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static void
glGetIntegeri_v
(int target, int index, IntBuffer data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static int
glGetInternalformati
(int target, int internalformat, int pname) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
static void
glGetInternalformativ
(int target, int internalformat, int pname, int[] params) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
static void
glGetInternalformativ
(int target, int internalformat, int pname, IntBuffer params) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
static void
glGetProgramBinary
(int program, int @Nullable [] length, int[] binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
static void
glGetProgramBinary
(int program, @Nullable IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
static int
glGetQueryi
(int target, int pname) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
static void
glGetQueryiv
(int target, int pname, int[] params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
static void
glGetQueryiv
(int target, int pname, IntBuffer params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
static int
glGetQueryObjectui
(int id, int pname) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
static void
glGetQueryObjectuiv
(int id, int pname, int[] params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
static void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
static float
glGetSamplerParameterf
(int sampler, int pname) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static void
glGetSamplerParameterfv
(int sampler, int pname, float[] params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static int
glGetSamplerParameteri
(int sampler, int pname) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static void
glGetSamplerParameteriv
(int sampler, int pname, int[] params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static @Nullable String
glGetStringi
(int name, int index) GLubyte const * glGetStringi(GLenum name, GLuint index)
static int
glGetSynci
(long sync, int pname, @Nullable IntBuffer length) void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
static void
glGetSynciv
(long sync, int pname, int @Nullable [] length, int[] values) void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
static void
glGetSynciv
(long sync, int pname, @Nullable IntBuffer length, IntBuffer values) void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
static void
glGetTransformFeedbackVarying
(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static String
glGetTransformFeedbackVarying
(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static void
glGetTransformFeedbackVarying
(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static String
glGetTransformFeedbackVarying
(int program, int index, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static int
glGetUniformBlockIndex
(int program, CharSequence uniformBlockName) GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
static int
glGetUniformBlockIndex
(int program, ByteBuffer uniformBlockName) GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
static void
glGetUniformIndices
(int program, PointerBuffer uniformNames, int[] uniformIndices) void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
static void
glGetUniformIndices
(int program, PointerBuffer uniformNames, IntBuffer uniformIndices) void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
static int
glGetUniformui
(int program, int location) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static void
glGetUniformuiv
(int program, int location, int[] params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static void
glGetUniformuiv
(int program, int location, IntBuffer params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static int
glGetVertexAttribIi
(int index, int pname) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribIiv
(int index, int pname, int[] params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static int
glGetVertexAttribIui
(int index, int pname) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static void
glGetVertexAttribIuiv
(int index, int pname, int[] params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static void
glInvalidateFramebuffer
(int target, int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateFramebuffer
(int target, int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateFramebuffer
(int target, IntBuffer attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateSubFramebuffer
(int target, int[] attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateSubFramebuffer
(int target, int attachment, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateSubFramebuffer
(int target, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static boolean
glIsQuery
(int id) GLboolean glIsQuery(GLuint id)
static boolean
glIsSampler
(int sampler) GLboolean glIsSampler(GLuint sampler)
static boolean
glIsSync
(long sync) GLboolean glIsSync(GLsync sync)
static boolean
glIsTransformFeedback
(int id) GLboolean glIsTransformFeedback(GLuint id)
static boolean
glIsVertexArray
(int array) GLboolean glIsVertexArray(GLuint array)
static @Nullable ByteBuffer
glMapBufferRange
(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static @Nullable ByteBuffer
glMapBufferRange
(int target, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void
void glPauseTransformFeedback(void)
static void
glProgramBinary
(int program, int binaryFormat, ByteBuffer binary) void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
static void
glProgramParameteri
(int program, int pname, int value) void glProgramParameteri(GLuint program, GLenum pname, GLint value)
static void
glReadBuffer
(int src) void glReadBuffer(GLenum src)
static void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void
void glResumeTransformFeedback(void)
static void
glSamplerParameterf
(int sampler, int pname, float param) void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
static void
glSamplerParameterfv
(int sampler, int pname, float[] param) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * param)
static void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * param)
static void
glSamplerParameteri
(int sampler, int pname, int param) void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
static void
glSamplerParameteriv
(int sampler, int pname, int[] param) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * param)
static void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * param)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, float @Nullable [] pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int @Nullable [] pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, short @Nullable [] pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
static void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
glTransformFeedbackVaryings
(int program, CharSequence[] varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
glTransformFeedbackVaryings
(int program, CharSequence varying, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
glTransformFeedbackVaryings
(int program, PointerBuffer varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
glUniform1ui
(int location, int v0) void glUniform1ui(GLint location, GLuint v0)
static void
glUniform1uiv
(int location, int[] value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform1uiv
(int location, IntBuffer value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform2ui
(int location, int v0, int v1) void glUniform2ui(GLint location, GLuint v0, GLuint v1)
static void
glUniform2uiv
(int location, int[] value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform2uiv
(int location, IntBuffer value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform3ui
(int location, int v0, int v1, int v2) void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
static void
glUniform3uiv
(int location, int[] value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform3uiv
(int location, IntBuffer value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
static void
glUniform4uiv
(int location, int[] value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniform4uiv
(int location, IntBuffer value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
static void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
static void
glUniformMatrix2x3fv
(int location, boolean transpose, float[] value) void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2x3fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2x4fv
(int location, boolean transpose, float[] value) void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2x4fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x2fv
(int location, boolean transpose, float[] value) void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x2fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x4fv
(int location, boolean transpose, float[] value) void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x4fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x2fv
(int location, boolean transpose, float[] value) void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x2fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x3fv
(int location, boolean transpose, float[] value) void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x3fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static boolean
glUnmapBuffer
(int target) GLboolean glUnmapBuffer(GLenum target)
static void
glVertexAttribDivisor
(int index, int divisor) void glVertexAttribDivisor(GLuint index, GLuint divisor)
static void
glVertexAttribI4i
(int index, int x, int y, int z, int w) void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
static void
glVertexAttribI4iv
(int index, int[] v) void glVertexAttribI4iv(GLuint index, GLint const * v)
static void
glVertexAttribI4iv
(int index, IntBuffer v) void glVertexAttribI4iv(GLuint index, GLint const * v)
static void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
static void
glVertexAttribI4uiv
(int index, int[] v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
static void
glVertexAttribI4uiv
(int index, IntBuffer v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, ByteBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, IntBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glVertexAttribIPointer
(int index, int size, int type, int stride, ShortBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
glWaitSync
(long sync, int flags, long timeout) void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
static void
nglClearBufferfv
(int buffer, int drawbuffer, long value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
static void
nglClearBufferiv
(int buffer, int drawbuffer, long value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
static void
nglClearBufferuiv
(int buffer, int drawbuffer, long value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint const * value)
static int
nglClientWaitSync
(long sync, int flags, long timeout) GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
static void
nglCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
static void
nglDeleteQueries
(int n, long ids) void glDeleteQueries(GLsizei n, GLuint const * ids)
static void
nglDeleteSamplers
(int count, long samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
static void
nglDeleteSync
(long sync) void glDeleteSync(GLsync sync)
static void
nglDeleteTransformFeedbacks
(int n, long ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
static void
nglDeleteVertexArrays
(int n, long arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
static void
nglDrawBuffers
(int n, long bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
static void
nglDrawElementsInstanced
(int mode, int count, int type, long indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
static void
nglDrawRangeElements
(int mode, int start, int end, int count, int type, long indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
static void
nglGenQueries
(int n, long ids) void glGenQueries(GLsizei n, GLuint * ids)
static void
nglGenSamplers
(int count, long samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
static void
nglGenTransformFeedbacks
(int n, long ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
static void
nglGenVertexArrays
(int n, long arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
static void
nglGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, long params) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
static void
nglGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
static void
nglGetActiveUniformsiv
(int program, int uniformCount, long uniformIndices, int pname, long params) void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
static void
nglGetBufferParameteri64v
(int target, int pname, long params) void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
static void
nglGetBufferPointerv
(int target, int pname, long params) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
static int
nglGetFragDataLocation
(int program, long name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
static void
nglGetInteger64i_v
(int target, int index, long data) void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
static void
nglGetInteger64v
(int pname, long data) void glGetInteger64v(GLenum pname, GLint64 * data)
static void
nglGetIntegeri_v
(int target, int index, long data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
static void
nglGetInternalformativ
(int target, int internalformat, int pname, int bufSize, long params) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
static void
nglGetProgramBinary
(int program, int bufSize, long length, long binaryFormat, long binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
static void
nglGetQueryiv
(int target, int pname, long params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
static void
nglGetQueryObjectuiv
(int id, int pname, long params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
static void
nglGetSamplerParameterfv
(int sampler, int pname, long params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
static void
nglGetSamplerParameteriv
(int sampler, int pname, long params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
static long
nglGetStringi
(int name, int index) GLubyte const * glGetStringi(GLenum name, GLuint index)
static void
nglGetSynciv
(long sync, int pname, int bufSize, long length, long values) void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
static void
nglGetTransformFeedbackVarying
(int program, int index, int bufSize, long length, long size, long type, long name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
static int
nglGetUniformBlockIndex
(int program, long uniformBlockName) GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
static void
nglGetUniformIndices
(int program, int uniformCount, long uniformNames, long uniformIndices) void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
static void
nglGetUniformuiv
(int program, int location, long params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
static void
nglGetVertexAttribIiv
(int index, int pname, long params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
static void
nglGetVertexAttribIuiv
(int index, int pname, long params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
static void
nglInvalidateFramebuffer
(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
nglInvalidateSubFramebuffer
(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static boolean
nglIsSync
(long sync) GLboolean glIsSync(GLsync sync)
static long
nglMapBufferRange
(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void
nglProgramBinary
(int program, int binaryFormat, long binary, int length) void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
static void
nglSamplerParameterfv
(int sampler, int pname, long param) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * param)
static void
nglSamplerParameteriv
(int sampler, int pname, long param) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * param)
static void
nglTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
static void
nglTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
static void
nglTransformFeedbackVaryings
(int program, int count, long varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
static void
nglUniform1uiv
(int location, int count, long value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglUniform2uiv
(int location, int count, long value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglUniform3uiv
(int location, int count, long value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglUniform4uiv
(int location, int count, long value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
static void
nglUniformMatrix2x3fv
(int location, int count, boolean transpose, long value) void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix2x4fv
(int location, int count, boolean transpose, long value) void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix3x2fv
(int location, int count, boolean transpose, long value) void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix3x4fv
(int location, int count, boolean transpose, long value) void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix4x2fv
(int location, int count, boolean transpose, long value) void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix4x3fv
(int location, int count, boolean transpose, long value) void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglVertexAttribI4iv
(int index, long v) void glVertexAttribI4iv(GLuint index, GLint const * v)
static void
nglVertexAttribI4uiv
(int index, long v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
static void
nglVertexAttribIPointer
(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
static void
nglWaitSync
(long sync, int flags, long timeout) void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
Methods inherited from class org.lwjgl.opengles.GLES20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetBoolean, glGetBooleanv, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, nglBindAttribLocation, nglBufferData, nglBufferSubData, nglCompressedTexImage2D, nglCompressedTexSubImage2D, nglDeleteBuffers, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteTextures, nglDrawElements, nglGenBuffers, nglGenFramebuffers, nglGenRenderbuffers, nglGenTextures, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetBooleanv, nglGetBufferParameteriv, nglGetFloatv, nglGetFramebufferAttachmentParameteriv, nglGetIntegerv, nglGetProgramInfoLog, nglGetProgramiv, nglGetRenderbufferParameteriv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderPrecisionFormat, nglGetShaderSource, nglGetString, nglGetTexParameterfv, nglGetTexParameteriv, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglReadPixels, nglShaderBinary, nglShaderSource, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage2D, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1fv, nglVertexAttrib2fv, nglVertexAttrib3fv, nglVertexAttrib4fv, nglVertexAttribPointer
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Field Details
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GL_READ_BUFFER
public static final int GL_READ_BUFFER- See Also:
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GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_ROW_LENGTH- See Also:
-
GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_ROWS- See Also:
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GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_PIXELS- See Also:
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GL_PACK_ROW_LENGTH
public static final int GL_PACK_ROW_LENGTH- See Also:
-
GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_ROWS- See Also:
-
GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_PIXELS- See Also:
-
GL_COLOR
public static final int GL_COLOR- See Also:
-
GL_DEPTH
public static final int GL_DEPTH- See Also:
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GL_STENCIL
public static final int GL_STENCIL- See Also:
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GL_RED
public static final int GL_RED- See Also:
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GL_RGB8
public static final int GL_RGB8- See Also:
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GL_RGBA8
public static final int GL_RGBA8- See Also:
-
GL_RGB10_A2
public static final int GL_RGB10_A2- See Also:
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GL_TEXTURE_BINDING_3D
public static final int GL_TEXTURE_BINDING_3D- See Also:
-
GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_SKIP_IMAGES- See Also:
-
GL_UNPACK_IMAGE_HEIGHT
public static final int GL_UNPACK_IMAGE_HEIGHT- See Also:
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GL_TEXTURE_3D
public static final int GL_TEXTURE_3D- See Also:
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GL_TEXTURE_WRAP_R
public static final int GL_TEXTURE_WRAP_R- See Also:
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GL_MAX_3D_TEXTURE_SIZE
public static final int GL_MAX_3D_TEXTURE_SIZE- See Also:
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GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_UNSIGNED_INT_2_10_10_10_REV- See Also:
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GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_VERTICES- See Also:
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GL_MAX_ELEMENTS_INDICES
public static final int GL_MAX_ELEMENTS_INDICES- See Also:
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GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MIN_LOD- See Also:
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GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_MAX_LOD- See Also:
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GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_BASE_LEVEL- See Also:
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GL_TEXTURE_MAX_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL- See Also:
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GL_MIN
public static final int GL_MIN- See Also:
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GL_MAX
public static final int GL_MAX- See Also:
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GL_DEPTH_COMPONENT24
public static final int GL_DEPTH_COMPONENT24- See Also:
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GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_MAX_TEXTURE_LOD_BIAS- See Also:
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GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_MODE- See Also:
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GL_TEXTURE_COMPARE_FUNC
public static final int GL_TEXTURE_COMPARE_FUNC- See Also:
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GL_CURRENT_QUERY
public static final int GL_CURRENT_QUERY- See Also:
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GL_QUERY_RESULT
public static final int GL_QUERY_RESULT- See Also:
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GL_QUERY_RESULT_AVAILABLE
public static final int GL_QUERY_RESULT_AVAILABLE- See Also:
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GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAPPED- See Also:
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GL_BUFFER_MAP_POINTER
public static final int GL_BUFFER_MAP_POINTER- See Also:
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GL_STREAM_READ
public static final int GL_STREAM_READ- See Also:
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GL_STREAM_COPY
public static final int GL_STREAM_COPY- See Also:
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GL_STATIC_READ
public static final int GL_STATIC_READ- See Also:
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GL_STATIC_COPY
public static final int GL_STATIC_COPY- See Also:
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GL_DYNAMIC_READ
public static final int GL_DYNAMIC_READ- See Also:
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GL_DYNAMIC_COPY
public static final int GL_DYNAMIC_COPY- See Also:
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GL_MAX_DRAW_BUFFERS
public static final int GL_MAX_DRAW_BUFFERS- See Also:
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GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER0- See Also:
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GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER1- See Also:
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GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER2- See Also:
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GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER3- See Also:
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GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER4- See Also:
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GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER5- See Also:
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GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER6- See Also:
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GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER7- See Also:
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GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER8- See Also:
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GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER9- See Also:
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GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER10- See Also:
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GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER11- See Also:
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GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER12- See Also:
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GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER13- See Also:
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GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER14- See Also:
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GL_DRAW_BUFFER15
public static final int GL_DRAW_BUFFER15- See Also:
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS- See Also:
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GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS- See Also:
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GL_SAMPLER_3D
public static final int GL_SAMPLER_3D- See Also:
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GL_SAMPLER_2D_SHADOW
public static final int GL_SAMPLER_2D_SHADOW- See Also:
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GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT- See Also:
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GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFER- See Also:
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GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFER- See Also:
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GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_PACK_BUFFER_BINDING- See Also:
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GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING- See Also:
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GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x3- See Also:
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GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT2x4- See Also:
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GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x2- See Also:
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GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT3x4- See Also:
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GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x2- See Also:
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GL_FLOAT_MAT4x3
public static final int GL_FLOAT_MAT4x3- See Also:
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GL_SRGB
public static final int GL_SRGB- See Also:
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GL_SRGB8
public static final int GL_SRGB8- See Also:
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GL_SRGB8_ALPHA8
public static final int GL_SRGB8_ALPHA8- See Also:
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GL_COMPARE_REF_TO_TEXTURE
public static final int GL_COMPARE_REF_TO_TEXTURE- See Also:
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GL_MAJOR_VERSION
public static final int GL_MAJOR_VERSION- See Also:
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GL_MINOR_VERSION
public static final int GL_MINOR_VERSION- See Also:
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GL_NUM_EXTENSIONS
public static final int GL_NUM_EXTENSIONS- See Also:
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GL_RGBA32F
public static final int GL_RGBA32F- See Also:
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GL_RGB32F
public static final int GL_RGB32F- See Also:
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GL_RGBA16F
public static final int GL_RGBA16F- See Also:
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GL_RGB16F
public static final int GL_RGB16F- See Also:
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GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER- See Also:
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GL_MAX_ARRAY_TEXTURE_LAYERS
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS- See Also:
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GL_MIN_PROGRAM_TEXEL_OFFSET
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET- See Also:
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GL_MAX_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET- See Also:
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GL_MAX_VARYING_COMPONENTS
public static final int GL_MAX_VARYING_COMPONENTS- See Also:
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GL_TEXTURE_2D_ARRAY
public static final int GL_TEXTURE_2D_ARRAY- See Also:
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GL_TEXTURE_BINDING_2D_ARRAY
public static final int GL_TEXTURE_BINDING_2D_ARRAY- See Also:
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GL_R11F_G11F_B10F
public static final int GL_R11F_G11F_B10F- See Also:
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GL_UNSIGNED_INT_10F_11F_11F_REV
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV- See Also:
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GL_RGB9_E5
public static final int GL_RGB9_E5- See Also:
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GL_UNSIGNED_INT_5_9_9_9_REV
public static final int GL_UNSIGNED_INT_5_9_9_9_REV- See Also:
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GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS- See Also:
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GL_TRANSFORM_FEEDBACK_VARYINGS
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_START
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE- See Also:
-
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN- See Also:
-
GL_RASTERIZER_DISCARD
public static final int GL_RASTERIZER_DISCARD- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS- See Also:
-
GL_INTERLEAVED_ATTRIBS
public static final int GL_INTERLEAVED_ATTRIBS- See Also:
-
GL_SEPARATE_ATTRIBS
public static final int GL_SEPARATE_ATTRIBS- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER
public static final int GL_TRANSFORM_FEEDBACK_BUFFER- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING- See Also:
-
GL_RGBA32UI
public static final int GL_RGBA32UI- See Also:
-
GL_RGB32UI
public static final int GL_RGB32UI- See Also:
-
GL_RGBA16UI
public static final int GL_RGBA16UI- See Also:
-
GL_RGB16UI
public static final int GL_RGB16UI- See Also:
-
GL_RGBA8UI
public static final int GL_RGBA8UI- See Also:
-
GL_RGB8UI
public static final int GL_RGB8UI- See Also:
-
GL_RGBA32I
public static final int GL_RGBA32I- See Also:
-
GL_RGB32I
public static final int GL_RGB32I- See Also:
-
GL_RGBA16I
public static final int GL_RGBA16I- See Also:
-
GL_RGB16I
public static final int GL_RGB16I- See Also:
-
GL_RGBA8I
public static final int GL_RGBA8I- See Also:
-
GL_RGB8I
public static final int GL_RGB8I- See Also:
-
GL_RED_INTEGER
public static final int GL_RED_INTEGER- See Also:
-
GL_RGB_INTEGER
public static final int GL_RGB_INTEGER- See Also:
-
GL_RGBA_INTEGER
public static final int GL_RGBA_INTEGER- See Also:
-
GL_SAMPLER_2D_ARRAY
public static final int GL_SAMPLER_2D_ARRAY- See Also:
-
GL_SAMPLER_2D_ARRAY_SHADOW
public static final int GL_SAMPLER_2D_ARRAY_SHADOW- See Also:
-
GL_SAMPLER_CUBE_SHADOW
public static final int GL_SAMPLER_CUBE_SHADOW- See Also:
-
GL_UNSIGNED_INT_VEC2
public static final int GL_UNSIGNED_INT_VEC2- See Also:
-
GL_UNSIGNED_INT_VEC3
public static final int GL_UNSIGNED_INT_VEC3- See Also:
-
GL_UNSIGNED_INT_VEC4
public static final int GL_UNSIGNED_INT_VEC4- See Also:
-
GL_INT_SAMPLER_2D
public static final int GL_INT_SAMPLER_2D- See Also:
-
GL_INT_SAMPLER_3D
public static final int GL_INT_SAMPLER_3D- See Also:
-
GL_INT_SAMPLER_CUBE
public static final int GL_INT_SAMPLER_CUBE- See Also:
-
GL_INT_SAMPLER_2D_ARRAY
public static final int GL_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D
public static final int GL_UNSIGNED_INT_SAMPLER_2D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_3D
public static final int GL_UNSIGNED_INT_SAMPLER_3D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_CUBE
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_BUFFER_ACCESS_FLAGS
public static final int GL_BUFFER_ACCESS_FLAGS- See Also:
-
GL_BUFFER_MAP_LENGTH
public static final int GL_BUFFER_MAP_LENGTH- See Also:
-
GL_BUFFER_MAP_OFFSET
public static final int GL_BUFFER_MAP_OFFSET- See Also:
-
GL_DEPTH_COMPONENT32F
public static final int GL_DEPTH_COMPONENT32F- See Also:
-
GL_DEPTH32F_STENCIL8
public static final int GL_DEPTH32F_STENCIL8- See Also:
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE- See Also:
-
GL_FRAMEBUFFER_DEFAULT
public static final int GL_FRAMEBUFFER_DEFAULT- See Also:
-
GL_FRAMEBUFFER_UNDEFINED
public static final int GL_FRAMEBUFFER_UNDEFINED- See Also:
-
GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_STENCIL_ATTACHMENT- See Also:
-
GL_DEPTH_STENCIL
public static final int GL_DEPTH_STENCIL- See Also:
-
GL_UNSIGNED_INT_24_8
public static final int GL_UNSIGNED_INT_24_8- See Also:
-
GL_DEPTH24_STENCIL8
public static final int GL_DEPTH24_STENCIL8- See Also:
-
GL_UNSIGNED_NORMALIZED
public static final int GL_UNSIGNED_NORMALIZED- See Also:
-
GL_DRAW_FRAMEBUFFER_BINDING
public static final int GL_DRAW_FRAMEBUFFER_BINDING- See Also:
-
GL_READ_FRAMEBUFFER
public static final int GL_READ_FRAMEBUFFER- See Also:
-
GL_DRAW_FRAMEBUFFER
public static final int GL_DRAW_FRAMEBUFFER- See Also:
-
GL_READ_FRAMEBUFFER_BINDING
public static final int GL_READ_FRAMEBUFFER_BINDING- See Also:
-
GL_RENDERBUFFER_SAMPLES
public static final int GL_RENDERBUFFER_SAMPLES- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER- See Also:
-
GL_MAX_COLOR_ATTACHMENTS
public static final int GL_MAX_COLOR_ATTACHMENTS- See Also:
-
GL_COLOR_ATTACHMENT1
public static final int GL_COLOR_ATTACHMENT1- See Also:
-
GL_COLOR_ATTACHMENT2
public static final int GL_COLOR_ATTACHMENT2- See Also:
-
GL_COLOR_ATTACHMENT3
public static final int GL_COLOR_ATTACHMENT3- See Also:
-
GL_COLOR_ATTACHMENT4
public static final int GL_COLOR_ATTACHMENT4- See Also:
-
GL_COLOR_ATTACHMENT5
public static final int GL_COLOR_ATTACHMENT5- See Also:
-
GL_COLOR_ATTACHMENT6
public static final int GL_COLOR_ATTACHMENT6- See Also:
-
GL_COLOR_ATTACHMENT7
public static final int GL_COLOR_ATTACHMENT7- See Also:
-
GL_COLOR_ATTACHMENT8
public static final int GL_COLOR_ATTACHMENT8- See Also:
-
GL_COLOR_ATTACHMENT9
public static final int GL_COLOR_ATTACHMENT9- See Also:
-
GL_COLOR_ATTACHMENT10
public static final int GL_COLOR_ATTACHMENT10- See Also:
-
GL_COLOR_ATTACHMENT11
public static final int GL_COLOR_ATTACHMENT11- See Also:
-
GL_COLOR_ATTACHMENT12
public static final int GL_COLOR_ATTACHMENT12- See Also:
-
GL_COLOR_ATTACHMENT13
public static final int GL_COLOR_ATTACHMENT13- See Also:
-
GL_COLOR_ATTACHMENT14
public static final int GL_COLOR_ATTACHMENT14- See Also:
-
GL_COLOR_ATTACHMENT15
public static final int GL_COLOR_ATTACHMENT15- See Also:
-
GL_COLOR_ATTACHMENT16
public static final int GL_COLOR_ATTACHMENT16- See Also:
-
GL_COLOR_ATTACHMENT17
public static final int GL_COLOR_ATTACHMENT17- See Also:
-
GL_COLOR_ATTACHMENT18
public static final int GL_COLOR_ATTACHMENT18- See Also:
-
GL_COLOR_ATTACHMENT19
public static final int GL_COLOR_ATTACHMENT19- See Also:
-
GL_COLOR_ATTACHMENT20
public static final int GL_COLOR_ATTACHMENT20- See Also:
-
GL_COLOR_ATTACHMENT21
public static final int GL_COLOR_ATTACHMENT21- See Also:
-
GL_COLOR_ATTACHMENT22
public static final int GL_COLOR_ATTACHMENT22- See Also:
-
GL_COLOR_ATTACHMENT23
public static final int GL_COLOR_ATTACHMENT23- See Also:
-
GL_COLOR_ATTACHMENT24
public static final int GL_COLOR_ATTACHMENT24- See Also:
-
GL_COLOR_ATTACHMENT25
public static final int GL_COLOR_ATTACHMENT25- See Also:
-
GL_COLOR_ATTACHMENT26
public static final int GL_COLOR_ATTACHMENT26- See Also:
-
GL_COLOR_ATTACHMENT27
public static final int GL_COLOR_ATTACHMENT27- See Also:
-
GL_COLOR_ATTACHMENT28
public static final int GL_COLOR_ATTACHMENT28- See Also:
-
GL_COLOR_ATTACHMENT29
public static final int GL_COLOR_ATTACHMENT29- See Also:
-
GL_COLOR_ATTACHMENT30
public static final int GL_COLOR_ATTACHMENT30- See Also:
-
GL_COLOR_ATTACHMENT31
public static final int GL_COLOR_ATTACHMENT31- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE- See Also:
-
GL_MAX_SAMPLES
public static final int GL_MAX_SAMPLES- See Also:
-
GL_HALF_FLOAT
public static final int GL_HALF_FLOAT- See Also:
-
GL_MAP_READ_BIT
public static final int GL_MAP_READ_BIT- See Also:
-
GL_MAP_WRITE_BIT
public static final int GL_MAP_WRITE_BIT- See Also:
-
GL_MAP_INVALIDATE_RANGE_BIT
public static final int GL_MAP_INVALIDATE_RANGE_BIT- See Also:
-
GL_MAP_INVALIDATE_BUFFER_BIT
public static final int GL_MAP_INVALIDATE_BUFFER_BIT- See Also:
-
GL_MAP_FLUSH_EXPLICIT_BIT
public static final int GL_MAP_FLUSH_EXPLICIT_BIT- See Also:
-
GL_MAP_UNSYNCHRONIZED_BIT
public static final int GL_MAP_UNSYNCHRONIZED_BIT- See Also:
-
GL_RG
public static final int GL_RG- See Also:
-
GL_RG_INTEGER
public static final int GL_RG_INTEGER- See Also:
-
GL_R8
public static final int GL_R8- See Also:
-
GL_RG8
public static final int GL_RG8- See Also:
-
GL_R16F
public static final int GL_R16F- See Also:
-
GL_R32F
public static final int GL_R32F- See Also:
-
GL_RG16F
public static final int GL_RG16F- See Also:
-
GL_RG32F
public static final int GL_RG32F- See Also:
-
GL_R8I
public static final int GL_R8I- See Also:
-
GL_R8UI
public static final int GL_R8UI- See Also:
-
GL_R16I
public static final int GL_R16I- See Also:
-
GL_R16UI
public static final int GL_R16UI- See Also:
-
GL_R32I
public static final int GL_R32I- See Also:
-
GL_R32UI
public static final int GL_R32UI- See Also:
-
GL_RG8I
public static final int GL_RG8I- See Also:
-
GL_RG8UI
public static final int GL_RG8UI- See Also:
-
GL_RG16I
public static final int GL_RG16I- See Also:
-
GL_RG16UI
public static final int GL_RG16UI- See Also:
-
GL_RG32I
public static final int GL_RG32I- See Also:
-
GL_RG32UI
public static final int GL_RG32UI- See Also:
-
GL_VERTEX_ARRAY_BINDING
public static final int GL_VERTEX_ARRAY_BINDING- See Also:
-
GL_R8_SNORM
public static final int GL_R8_SNORM- See Also:
-
GL_RG8_SNORM
public static final int GL_RG8_SNORM- See Also:
-
GL_RGB8_SNORM
public static final int GL_RGB8_SNORM- See Also:
-
GL_RGBA8_SNORM
public static final int GL_RGBA8_SNORM- See Also:
-
GL_SIGNED_NORMALIZED
public static final int GL_SIGNED_NORMALIZED- See Also:
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX- See Also:
-
GL_COPY_READ_BUFFER
public static final int GL_COPY_READ_BUFFER- See Also:
-
GL_COPY_WRITE_BUFFER
public static final int GL_COPY_WRITE_BUFFER- See Also:
-
GL_COPY_READ_BUFFER_BINDING
public static final int GL_COPY_READ_BUFFER_BINDING- See Also:
-
GL_COPY_WRITE_BUFFER_BINDING
public static final int GL_COPY_WRITE_BUFFER_BINDING- See Also:
-
GL_UNIFORM_BUFFER
public static final int GL_UNIFORM_BUFFER- See Also:
-
GL_UNIFORM_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER_BINDING- See Also:
-
GL_UNIFORM_BUFFER_START
public static final int GL_UNIFORM_BUFFER_START- See Also:
-
GL_UNIFORM_BUFFER_SIZE
public static final int GL_UNIFORM_BUFFER_SIZE- See Also:
-
GL_MAX_VERTEX_UNIFORM_BLOCKS
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS- See Also:
-
GL_MAX_COMBINED_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS- See Also:
-
GL_MAX_UNIFORM_BUFFER_BINDINGS
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS- See Also:
-
GL_MAX_UNIFORM_BLOCK_SIZE
public static final int GL_MAX_UNIFORM_BLOCK_SIZE- See Also:
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS- See Also:
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH- See Also:
-
GL_ACTIVE_UNIFORM_BLOCKS
public static final int GL_ACTIVE_UNIFORM_BLOCKS- See Also:
-
GL_UNIFORM_TYPE
public static final int GL_UNIFORM_TYPE- See Also:
-
GL_UNIFORM_SIZE
public static final int GL_UNIFORM_SIZE- See Also:
-
GL_UNIFORM_NAME_LENGTH
public static final int GL_UNIFORM_NAME_LENGTH- See Also:
-
GL_UNIFORM_BLOCK_INDEX
public static final int GL_UNIFORM_BLOCK_INDEX- See Also:
-
GL_UNIFORM_OFFSET
public static final int GL_UNIFORM_OFFSET- See Also:
-
GL_UNIFORM_ARRAY_STRIDE
public static final int GL_UNIFORM_ARRAY_STRIDE- See Also:
-
GL_UNIFORM_MATRIX_STRIDE
public static final int GL_UNIFORM_MATRIX_STRIDE- See Also:
-
GL_UNIFORM_IS_ROW_MAJOR
public static final int GL_UNIFORM_IS_ROW_MAJOR- See Also:
-
GL_UNIFORM_BLOCK_BINDING
public static final int GL_UNIFORM_BLOCK_BINDING- See Also:
-
GL_UNIFORM_BLOCK_DATA_SIZE
public static final int GL_UNIFORM_BLOCK_DATA_SIZE- See Also:
-
GL_UNIFORM_BLOCK_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_INVALID_INDEX
public static final int GL_INVALID_INDEX- See Also:
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS- See Also:
-
GL_MAX_SERVER_WAIT_TIMEOUT
public static final int GL_MAX_SERVER_WAIT_TIMEOUT- See Also:
-
GL_OBJECT_TYPE
public static final int GL_OBJECT_TYPE- See Also:
-
GL_SYNC_CONDITION
public static final int GL_SYNC_CONDITION- See Also:
-
GL_SYNC_STATUS
public static final int GL_SYNC_STATUS- See Also:
-
GL_SYNC_FLAGS
public static final int GL_SYNC_FLAGS- See Also:
-
GL_SYNC_FENCE
public static final int GL_SYNC_FENCE- See Also:
-
GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE- See Also:
-
GL_UNSIGNALED
public static final int GL_UNSIGNALED- See Also:
-
GL_SIGNALED
public static final int GL_SIGNALED- See Also:
-
GL_ALREADY_SIGNALED
public static final int GL_ALREADY_SIGNALED- See Also:
-
GL_TIMEOUT_EXPIRED
public static final int GL_TIMEOUT_EXPIRED- See Also:
-
GL_CONDITION_SATISFIED
public static final int GL_CONDITION_SATISFIED- See Also:
-
GL_WAIT_FAILED
public static final int GL_WAIT_FAILED- See Also:
-
GL_SYNC_FLUSH_COMMANDS_BIT
public static final int GL_SYNC_FLUSH_COMMANDS_BIT- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR- See Also:
-
GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED- See Also:
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE- See Also:
-
GL_SAMPLER_BINDING
public static final int GL_SAMPLER_BINDING- See Also:
-
GL_RGB10_A2UI
public static final int GL_RGB10_A2UI- See Also:
-
GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_R- See Also:
-
GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_G- See Also:
-
GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_B- See Also:
-
GL_TEXTURE_SWIZZLE_A
public static final int GL_TEXTURE_SWIZZLE_A- See Also:
-
GL_GREEN
public static final int GL_GREEN- See Also:
-
GL_BLUE
public static final int GL_BLUE- See Also:
-
GL_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV- See Also:
-
GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK- See Also:
-
GL_TRANSFORM_FEEDBACK_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_PAUSED- See Also:
-
GL_TRANSFORM_FEEDBACK_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE- See Also:
-
GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BINDING- See Also:
-
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT- See Also:
-
GL_PROGRAM_BINARY_LENGTH
public static final int GL_PROGRAM_BINARY_LENGTH- See Also:
-
GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_NUM_PROGRAM_BINARY_FORMATS- See Also:
-
GL_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS- See Also:
-
GL_COMPRESSED_R11_EAC
public static final int GL_COMPRESSED_R11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_R11_EAC
public static final int GL_COMPRESSED_SIGNED_R11_EAC- See Also:
-
GL_COMPRESSED_RG11_EAC
public static final int GL_COMPRESSED_RG11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_RG11_EAC
public static final int GL_COMPRESSED_SIGNED_RG11_EAC- See Also:
-
GL_COMPRESSED_RGB8_ETC2
public static final int GL_COMPRESSED_RGB8_ETC2- See Also:
-
GL_COMPRESSED_SRGB8_ETC2
public static final int GL_COMPRESSED_SRGB8_ETC2- See Also:
-
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
-
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
-
GL_COMPRESSED_RGBA8_ETC2_EAC
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC- See Also:
-
GL_TEXTURE_IMMUTABLE_FORMAT
public static final int GL_TEXTURE_IMMUTABLE_FORMAT- See Also:
-
GL_MAX_ELEMENT_INDEX
public static final int GL_MAX_ELEMENT_INDEX- See Also:
-
GL_NUM_SAMPLE_COUNTS
public static final int GL_NUM_SAMPLE_COUNTS- See Also:
-
GL_TEXTURE_IMMUTABLE_LEVELS
public static final int GL_TEXTURE_IMMUTABLE_LEVELS- See Also:
-
GL_TIMEOUT_IGNORED
public static final long GL_TIMEOUT_IGNORED- See Also:
-
-
Method Details
-
glReadBuffer
public static void glReadBuffer(int src) void glReadBuffer(GLenum src)
-
nglDrawRangeElements
public static void nglDrawRangeElements(int mode, int start, int end, int count, int type, long indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
-
glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
-
glDrawRangeElements
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
-
glDrawRangeElements
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
-
glDrawRangeElements
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
-
glDrawRangeElements
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices)
-
nglTexImage3D
public static void nglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
-
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
-
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
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nglTexSubImage3D
public static void nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glCopyTexSubImage3D
public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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nglCompressedTexImage3D
public static void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data) void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
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nglCompressedTexSubImage3D
public static void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
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nglGenQueries
public static void nglGenQueries(int n, long ids) void glGenQueries(GLsizei n, GLuint * ids)
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glGenQueries
void glGenQueries(GLsizei n, GLuint * ids)
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glGenQueries
public static int glGenQueries()void glGenQueries(GLsizei n, GLuint * ids)
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nglDeleteQueries
public static void nglDeleteQueries(int n, long ids) void glDeleteQueries(GLsizei n, GLuint const * ids)
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glDeleteQueries
void glDeleteQueries(GLsizei n, GLuint const * ids)
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glDeleteQueries
public static void glDeleteQueries(int id) void glDeleteQueries(GLsizei n, GLuint const * ids)
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glIsQuery
public static boolean glIsQuery(int id) GLboolean glIsQuery(GLuint id)
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glBeginQuery
public static void glBeginQuery(int target, int id) void glBeginQuery(GLenum target, GLuint id)
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glEndQuery
public static void glEndQuery(int target) void glEndQuery(GLenum target)
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nglGetQueryiv
public static void nglGetQueryiv(int target, int pname, long params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
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glGetQueryiv
void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
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glGetQueryi
public static int glGetQueryi(int target, int pname) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
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nglGetQueryObjectuiv
public static void nglGetQueryObjectuiv(int id, int pname, long params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
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glGetQueryObjectuiv
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
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glGetQueryObjectui
public static int glGetQueryObjectui(int id, int pname) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
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glUnmapBuffer
public static boolean glUnmapBuffer(int target) GLboolean glUnmapBuffer(GLenum target)
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nglGetBufferPointerv
public static void nglGetBufferPointerv(int target, int pname, long params) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
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glGetBufferPointerv
void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
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glGetBufferPointer
public static long glGetBufferPointer(int target, int pname) void glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
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nglDrawBuffers
public static void nglDrawBuffers(int n, long bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
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glDrawBuffers
void glDrawBuffers(GLsizei n, GLenum const * bufs)
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glDrawBuffers
public static void glDrawBuffers(int buf) void glDrawBuffers(GLsizei n, GLenum const * bufs)
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nglUniformMatrix2x3fv
public static void nglUniformMatrix2x3fv(int location, int count, boolean transpose, long value) void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2x3fv
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix3x2fv
public static void nglUniformMatrix3x2fv(int location, int count, boolean transpose, long value) void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x2fv
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix2x4fv
public static void nglUniformMatrix2x4fv(int location, int count, boolean transpose, long value) void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2x4fv
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix4x2fv
public static void nglUniformMatrix4x2fv(int location, int count, boolean transpose, long value) void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x2fv
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix3x4fv
public static void nglUniformMatrix3x4fv(int location, int count, boolean transpose, long value) void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x4fv
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix4x3fv
public static void nglUniformMatrix4x3fv(int location, int count, boolean transpose, long value) void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x3fv
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glBlitFramebuffer
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
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glRenderbufferStorageMultisample
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
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glFramebufferTextureLayer
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
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nglMapBufferRange
public static long nglMapBufferRange(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glMapBufferRange
public static @Nullable ByteBuffer glMapBufferRange(int target, long offset, long length, int access) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glMapBufferRange
public static @Nullable ByteBuffer glMapBufferRange(int target, long offset, long length, int access, @Nullable ByteBuffer old_buffer) void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
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glFlushMappedBufferRange
public static void glFlushMappedBufferRange(int target, long offset, long length) void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
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glBindVertexArray
public static void glBindVertexArray(int array) void glBindVertexArray(GLuint array)
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nglDeleteVertexArrays
public static void nglDeleteVertexArrays(int n, long arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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glDeleteVertexArrays
void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int array) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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nglGenVertexArrays
public static void nglGenVertexArrays(int n, long arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
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glGenVertexArrays
void glGenVertexArrays(GLsizei n, GLuint * arrays)
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glGenVertexArrays
public static int glGenVertexArrays()void glGenVertexArrays(GLsizei n, GLuint * arrays)
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glIsVertexArray
public static boolean glIsVertexArray(int array) GLboolean glIsVertexArray(GLuint array)
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nglGetIntegeri_v
public static void nglGetIntegeri_v(int target, int index, long data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
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glGetIntegeri_v
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
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glGetIntegeri
public static int glGetIntegeri(int target, int index) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
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glBeginTransformFeedback
public static void glBeginTransformFeedback(int primitiveMode) void glBeginTransformFeedback(GLenum primitiveMode)
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glEndTransformFeedback
public static void glEndTransformFeedback()void glEndTransformFeedback(void)
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glBindBufferRange
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size) void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
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glBindBufferBase
public static void glBindBufferBase(int target, int index, int buffer) void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
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nglTransformFeedbackVaryings
public static void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
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glTransformFeedbackVaryings
void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
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glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode) void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
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glTransformFeedbackVaryings
void glTransformFeedbackVaryings(GLuint program, GLsizei count, GLchar const * const * varyings, GLenum bufferMode)
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nglGetTransformFeedbackVarying
public static void nglGetTransformFeedbackVarying(int program, int index, int bufSize, long length, long size, long type, long name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glGetTransformFeedbackVarying
public static String glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glGetTransformFeedbackVarying
public static String glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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nglVertexAttribIPointer
public static void nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer pointer) void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void const * pointer)
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nglGetVertexAttribIiv
public static void nglGetVertexAttribIiv(int index, int pname, long params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribIiv
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribIi
public static int glGetVertexAttribIi(int index, int pname) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
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nglGetVertexAttribIuiv
public static void nglGetVertexAttribIuiv(int index, int pname, long params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
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glGetVertexAttribIuiv
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
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glGetVertexAttribIui
public static int glGetVertexAttribIui(int index, int pname) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
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glVertexAttribI4i
public static void glVertexAttribI4i(int index, int x, int y, int z, int w) void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
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glVertexAttribI4ui
public static void glVertexAttribI4ui(int index, int x, int y, int z, int w) void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
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nglVertexAttribI4iv
public static void nglVertexAttribI4iv(int index, long v) void glVertexAttribI4iv(GLuint index, GLint const * v)
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glVertexAttribI4iv
void glVertexAttribI4iv(GLuint index, GLint const * v)
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nglVertexAttribI4uiv
public static void nglVertexAttribI4uiv(int index, long v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
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glVertexAttribI4uiv
void glVertexAttribI4uiv(GLuint index, GLuint const * v)
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nglGetUniformuiv
public static void nglGetUniformuiv(int program, int location, long params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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glGetUniformuiv
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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glGetUniformui
public static int glGetUniformui(int program, int location) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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nglGetFragDataLocation
public static int nglGetFragDataLocation(int program, long name) GLint glGetFragDataLocation(GLuint program, GLchar const * name)
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glGetFragDataLocation
GLint glGetFragDataLocation(GLuint program, GLchar const * name)
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glGetFragDataLocation
GLint glGetFragDataLocation(GLuint program, GLchar const * name)
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glUniform1ui
public static void glUniform1ui(int location, int v0) void glUniform1ui(GLint location, GLuint v0)
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glUniform2ui
public static void glUniform2ui(int location, int v0, int v1) void glUniform2ui(GLint location, GLuint v0, GLuint v1)
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glUniform3ui
public static void glUniform3ui(int location, int v0, int v1, int v2) void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
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glUniform4ui
public static void glUniform4ui(int location, int v0, int v1, int v2, int v3) void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
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nglUniform1uiv
public static void nglUniform1uiv(int location, int count, long value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform1uiv
void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
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nglUniform2uiv
public static void nglUniform2uiv(int location, int count, long value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform2uiv
void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
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nglUniform3uiv
public static void nglUniform3uiv(int location, int count, long value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform3uiv
void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
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nglUniform4uiv
public static void nglUniform4uiv(int location, int count, long value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform4uiv
void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
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nglClearBufferiv
public static void nglClearBufferiv(int buffer, int drawbuffer, long value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearBufferiv
void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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nglClearBufferuiv
public static void nglClearBufferuiv(int buffer, int drawbuffer, long value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint const * value)
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glClearBufferuiv
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint const * value)
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nglClearBufferfv
public static void nglClearBufferfv(int buffer, int drawbuffer, long value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glClearBufferfv
void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glClearBufferfi
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
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nglGetStringi
public static long nglGetStringi(int name, int index) GLubyte const * glGetStringi(GLenum name, GLuint index)
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glGetStringi
GLubyte const * glGetStringi(GLenum name, GLuint index)
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glCopyBufferSubData
public static void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
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nglGetUniformIndices
public static void nglGetUniformIndices(int program, int uniformCount, long uniformNames, long uniformIndices) void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
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glGetUniformIndices
public static void glGetUniformIndices(int program, PointerBuffer uniformNames, IntBuffer uniformIndices) void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
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nglGetActiveUniformsiv
public static void nglGetActiveUniformsiv(int program, int uniformCount, long uniformIndices, int pname, long params) void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
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glGetActiveUniformsiv
public static void glGetActiveUniformsiv(int program, IntBuffer uniformIndices, int pname, IntBuffer params) void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
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nglGetUniformBlockIndex
public static int nglGetUniformBlockIndex(int program, long uniformBlockName) GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
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glGetUniformBlockIndex
GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
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glGetUniformBlockIndex
GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
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nglGetActiveUniformBlockiv
public static void nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
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glGetActiveUniformBlockiv
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
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glGetActiveUniformBlocki
public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
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nglGetActiveUniformBlockName
public static void nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
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glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, @Nullable IntBuffer length, ByteBuffer uniformBlockName) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
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glGetActiveUniformBlockName
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
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glGetActiveUniformBlockName
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
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glUniformBlockBinding
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
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glDrawArraysInstanced
public static void glDrawArraysInstanced(int mode, int first, int count, int instancecount) void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
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nglDrawElementsInstanced
public static void nglDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int type, ByteBuffer indices, int instancecount) void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
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glDrawElementsInstanced
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
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glDrawElementsInstanced
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
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glDrawElementsInstanced
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei instancecount)
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glFenceSync
public static long glFenceSync(int condition, int flags) GLsync glFenceSync(GLenum condition, GLbitfield flags)
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nglIsSync
public static boolean nglIsSync(long sync) GLboolean glIsSync(GLsync sync)
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glIsSync
public static boolean glIsSync(long sync) GLboolean glIsSync(GLsync sync)
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nglDeleteSync
public static void nglDeleteSync(long sync) void glDeleteSync(GLsync sync)
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glDeleteSync
public static void glDeleteSync(long sync) void glDeleteSync(GLsync sync)
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nglClientWaitSync
public static int nglClientWaitSync(long sync, int flags, long timeout) GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
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glClientWaitSync
public static int glClientWaitSync(long sync, int flags, long timeout) GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
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nglWaitSync
public static void nglWaitSync(long sync, int flags, long timeout) void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
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glWaitSync
public static void glWaitSync(long sync, int flags, long timeout) void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
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nglGetInteger64v
public static void nglGetInteger64v(int pname, long data) void glGetInteger64v(GLenum pname, GLint64 * data)
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glGetInteger64v
void glGetInteger64v(GLenum pname, GLint64 * data)
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glGetInteger64
public static long glGetInteger64(int pname) void glGetInteger64v(GLenum pname, GLint64 * data)
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nglGetSynciv
public static void nglGetSynciv(long sync, int pname, int bufSize, long length, long values) void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
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glGetSynciv
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
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glGetSynci
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
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nglGetInteger64i_v
public static void nglGetInteger64i_v(int target, int index, long data) void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
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glGetInteger64i_v
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
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glGetInteger64i
public static long glGetInteger64i(int target, int index) void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
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nglGetBufferParameteri64v
public static void nglGetBufferParameteri64v(int target, int pname, long params) void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
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glGetBufferParameteri64v
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
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glGetBufferParameteri64
public static long glGetBufferParameteri64(int target, int pname) void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
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nglGenSamplers
public static void nglGenSamplers(int count, long samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
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glGenSamplers
void glGenSamplers(GLsizei count, GLuint * samplers)
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glGenSamplers
public static int glGenSamplers()void glGenSamplers(GLsizei count, GLuint * samplers)
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nglDeleteSamplers
public static void nglDeleteSamplers(int count, long samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glDeleteSamplers
void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glDeleteSamplers
public static void glDeleteSamplers(int sampler) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glIsSampler
public static boolean glIsSampler(int sampler) GLboolean glIsSampler(GLuint sampler)
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glBindSampler
public static void glBindSampler(int unit, int sampler) void glBindSampler(GLuint unit, GLuint sampler)
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glSamplerParameteri
public static void glSamplerParameteri(int sampler, int pname, int param) void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
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nglSamplerParameteriv
public static void nglSamplerParameteriv(int sampler, int pname, long param) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * param)
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glSamplerParameteriv
void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * param)
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glSamplerParameterf
public static void glSamplerParameterf(int sampler, int pname, float param) void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
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nglSamplerParameterfv
public static void nglSamplerParameterfv(int sampler, int pname, long param) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * param)
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glSamplerParameterfv
void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * param)
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nglGetSamplerParameteriv
public static void nglGetSamplerParameteriv(int sampler, int pname, long params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameteriv
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameteri
public static int glGetSamplerParameteri(int sampler, int pname) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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nglGetSamplerParameterfv
public static void nglGetSamplerParameterfv(int sampler, int pname, long params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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glGetSamplerParameterfv
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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glGetSamplerParameterf
public static float glGetSamplerParameterf(int sampler, int pname) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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glVertexAttribDivisor
public static void glVertexAttribDivisor(int index, int divisor) void glVertexAttribDivisor(GLuint index, GLuint divisor)
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glBindTransformFeedback
public static void glBindTransformFeedback(int target, int id) void glBindTransformFeedback(GLenum target, GLuint id)
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nglDeleteTransformFeedbacks
public static void nglDeleteTransformFeedbacks(int n, long ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int id) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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nglGenTransformFeedbacks
public static void nglGenTransformFeedbacks(int n, long ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glGenTransformFeedbacks
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glGenTransformFeedbacks
public static int glGenTransformFeedbacks()void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glIsTransformFeedback
public static boolean glIsTransformFeedback(int id) GLboolean glIsTransformFeedback(GLuint id)
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glPauseTransformFeedback
public static void glPauseTransformFeedback()void glPauseTransformFeedback(void)
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glResumeTransformFeedback
public static void glResumeTransformFeedback()void glResumeTransformFeedback(void)
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nglGetProgramBinary
public static void nglGetProgramBinary(int program, int bufSize, long length, long binaryFormat, long binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
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glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
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nglProgramBinary
public static void nglProgramBinary(int program, int binaryFormat, long binary, int length) void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
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glProgramBinary
void glProgramBinary(GLuint program, GLenum binaryFormat, void const * binary, GLsizei length)
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value) void glProgramParameteri(GLuint program, GLenum pname, GLint value)
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nglInvalidateFramebuffer
public static void nglInvalidateFramebuffer(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateFramebuffer
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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nglInvalidateSubFramebuffer
public static void nglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int attachment, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glTexStorage2D
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height) void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
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glTexStorage3D
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
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nglGetInternalformativ
public static void nglGetInternalformativ(int target, int internalformat, int pname, int bufSize, long params) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
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glGetInternalformativ
public static void glGetInternalformativ(int target, int internalformat, int pname, IntBuffer params) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
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glGetInternalformati
public static int glGetInternalformati(int target, int internalformat, int pname) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, short @Nullable [] pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int @Nullable [] pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, float @Nullable [] pixels) void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
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glGenQueries
public static void glGenQueries(int[] ids) void glGenQueries(GLsizei n, GLuint * ids)
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glDeleteQueries
public static void glDeleteQueries(int[] ids) void glDeleteQueries(GLsizei n, GLuint const * ids)
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glGetQueryiv
public static void glGetQueryiv(int target, int pname, int[] params) void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
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glGetQueryObjectuiv
public static void glGetQueryObjectuiv(int id, int pname, int[] params) void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
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glDrawBuffers
public static void glDrawBuffers(int[] bufs) void glDrawBuffers(GLsizei n, GLenum const * bufs)
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glUniformMatrix2x3fv
public static void glUniformMatrix2x3fv(int location, boolean transpose, float[] value) void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x2fv
public static void glUniformMatrix3x2fv(int location, boolean transpose, float[] value) void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2x4fv
public static void glUniformMatrix2x4fv(int location, boolean transpose, float[] value) void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x2fv
public static void glUniformMatrix4x2fv(int location, boolean transpose, float[] value) void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x4fv
public static void glUniformMatrix3x4fv(int location, boolean transpose, float[] value) void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x3fv
public static void glUniformMatrix4x3fv(int location, boolean transpose, float[] value) void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int[] arrays) void glDeleteVertexArrays(GLsizei n, GLuint const * arrays)
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glGenVertexArrays
public static void glGenVertexArrays(int[] arrays) void glGenVertexArrays(GLsizei n, GLuint * arrays)
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glGetIntegeri_v
public static void glGetIntegeri_v(int target, int index, int[] data) void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
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glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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glGetVertexAttribIiv
public static void glGetVertexAttribIiv(int index, int pname, int[] params) void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribIuiv
public static void glGetVertexAttribIuiv(int index, int pname, int[] params) void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
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glVertexAttribI4iv
public static void glVertexAttribI4iv(int index, int[] v) void glVertexAttribI4iv(GLuint index, GLint const * v)
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glVertexAttribI4uiv
public static void glVertexAttribI4uiv(int index, int[] v) void glVertexAttribI4uiv(GLuint index, GLuint const * v)
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glGetUniformuiv
public static void glGetUniformuiv(int program, int location, int[] params) void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
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glUniform1uiv
public static void glUniform1uiv(int location, int[] value) void glUniform1uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform2uiv
public static void glUniform2uiv(int location, int[] value) void glUniform2uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform3uiv
public static void glUniform3uiv(int location, int[] value) void glUniform3uiv(GLint location, GLsizei count, GLuint const * value)
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glUniform4uiv
public static void glUniform4uiv(int location, int[] value) void glUniform4uiv(GLint location, GLsizei count, GLuint const * value)
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glClearBufferiv
public static void glClearBufferiv(int buffer, int drawbuffer, int[] value) void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint const * value)
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glClearBufferuiv
public static void glClearBufferuiv(int buffer, int drawbuffer, int[] value) void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint const * value)
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glClearBufferfv
public static void glClearBufferfv(int buffer, int drawbuffer, float[] value) void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLfloat const * value)
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glGetUniformIndices
public static void glGetUniformIndices(int program, PointerBuffer uniformNames, int[] uniformIndices) void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
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glGetActiveUniformsiv
public static void glGetActiveUniformsiv(int program, int[] uniformIndices, int pname, int[] params) void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
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glGetActiveUniformBlockiv
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params) void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
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glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int @Nullable [] length, ByteBuffer uniformBlockName) void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
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glGetInteger64v
public static void glGetInteger64v(int pname, long[] data) void glGetInteger64v(GLenum pname, GLint64 * data)
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glGetSynciv
public static void glGetSynciv(long sync, int pname, int @Nullable [] length, int[] values) void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
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glGetInteger64i_v
public static void glGetInteger64i_v(int target, int index, long[] data) void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
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glGetBufferParameteri64v
public static void glGetBufferParameteri64v(int target, int pname, long[] params) void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
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glGenSamplers
public static void glGenSamplers(int[] samplers) void glGenSamplers(GLsizei count, GLuint * samplers)
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glDeleteSamplers
public static void glDeleteSamplers(int[] samplers) void glDeleteSamplers(GLsizei count, GLuint const * samplers)
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glSamplerParameteriv
public static void glSamplerParameteriv(int sampler, int pname, int[] param) void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint const * param)
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glSamplerParameterfv
public static void glSamplerParameterfv(int sampler, int pname, float[] param) void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat const * param)
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glGetSamplerParameteriv
public static void glGetSamplerParameteriv(int sampler, int pname, int[] params) void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
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glGetSamplerParameterfv
public static void glGetSamplerParameterfv(int sampler, int pname, float[] params) void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int[] ids) void glDeleteTransformFeedbacks(GLsizei n, GLuint const * ids)
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glGenTransformFeedbacks
public static void glGenTransformFeedbacks(int[] ids) void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
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glGetProgramBinary
public static void glGetProgramBinary(int program, int @Nullable [] length, int[] binaryFormat, ByteBuffer binary) void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int[] attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glGetInternalformativ
public static void glGetInternalformativ(int target, int internalformat, int pname, int[] params) void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
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