Package org.lwjgl.opengles
Class GLES31
java.lang.Object
org.lwjgl.opengles.GLES20
org.lwjgl.opengles.GLES30
org.lwjgl.opengles.GLES31
- Direct Known Subclasses:
GLES32
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
Fields inherited from class org.lwjgl.opengles.GLES30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
Fields inherited from class org.lwjgl.opengles.GLES20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
-
Method Summary
Modifier and TypeMethodDescriptionstatic void
glActiveShaderProgram
(int pipeline, int program) void glActiveShaderProgram(GLuint pipeline, GLuint program)
static void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
static void
glBindProgramPipeline
(int pipeline) void glBindProgramPipeline(GLuint pipeline)
static void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
static int
glCreateShaderProgramv
(int type, CharSequence string) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static int
glCreateShaderProgramv
(int type, CharSequence... strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static int
glCreateShaderProgramv
(int type, PointerBuffer strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static void
glDeleteProgramPipelines
(int pipeline) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
glDeleteProgramPipelines
(int[] pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
glDeleteProgramPipelines
(IntBuffer pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
static void
glDispatchComputeIndirect
(long indirect) void glDispatchComputeIndirect(GLintptr indirect)
static void
glDrawArraysIndirect
(int mode, int[] indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawArraysIndirect
(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawArraysIndirect
(int mode, ByteBuffer indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawArraysIndirect
(int mode, IntBuffer indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, int[] indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, ByteBuffer indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glDrawElementsIndirect
(int mode, int type, IntBuffer indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
glFramebufferParameteri
(int target, int pname, int param) void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
static int
void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static void
glGenProgramPipelines
(int[] pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static void
glGenProgramPipelines
(IntBuffer pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static boolean
glGetBooleani
(int target, int index) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
static void
glGetBooleani_v
(int target, int index, ByteBuffer data) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
static int
glGetFramebufferParameteri
(int target, int pname) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetFramebufferParameteriv
(int target, int pname, int[] params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static float
glGetMultisamplef
(int pname, int index) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
static void
glGetMultisamplefv
(int pname, int index, float[] val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
static void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
static int
glGetProgramInterfacei
(int program, int programInterface, int pname) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, int[] params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static int
glGetProgramPipelinei
(int pipeline, int pname) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static String
glGetProgramPipelineInfoLog
(int pipeline) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static String
glGetProgramPipelineInfoLog
(int pipeline, int bufSize) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramPipelineInfoLog
(int pipeline, int @Nullable [] length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramPipelineInfoLog
(int pipeline, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramPipelineiv
(int pipeline, int pname, int[] params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static int
glGetProgramResourceIndex
(int program, int programInterface, CharSequence name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
static int
glGetProgramResourceIndex
(int program, int programInterface, ByteBuffer name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
static void
glGetProgramResourceiv
(int program, int programInterface, int index, int[] props, int @Nullable [] length, int[] params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
static void
glGetProgramResourceiv
(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, IntBuffer params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
static int
glGetProgramResourceLocation
(int program, int programInterface, CharSequence name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
static int
glGetProgramResourceLocation
(int program, int programInterface, ByteBuffer name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
static String
glGetProgramResourceName
(int program, int programInterface, int index) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static String
glGetProgramResourceName
(int program, int programInterface, int index, int bufSize) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static void
glGetProgramResourceName
(int program, int programInterface, int index, int @Nullable [] length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static void
glGetProgramResourceName
(int program, int programInterface, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static float
glGetTexLevelParameterf
(int target, int level, int pname) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
glGetTexLevelParameterfv
(int target, int level, int pname, float[] params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static int
glGetTexLevelParameteri
(int target, int level, int pname) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
glGetTexLevelParameteriv
(int target, int level, int pname, int[] params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static boolean
glIsProgramPipeline
(int pipeline) GLboolean glIsProgramPipeline(GLuint pipeline)
static void
glMemoryBarrier
(int barriers) void glMemoryBarrier(GLbitfield barriers)
static void
glMemoryBarrierByRegion
(int barriers) void glMemoryBarrierByRegion(GLbitfield barriers)
static void
glProgramUniform1f
(int program, int location, float v0) void glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
static void
glProgramUniform1fv
(int program, int location, float[] value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform1fv
(int program, int location, FloatBuffer value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform1i
(int program, int location, int v0) void glProgramUniform1i(GLuint program, GLint location, GLint v0)
static void
glProgramUniform1iv
(int program, int location, int[] value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform1iv
(int program, int location, IntBuffer value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform1ui
(int program, int location, int v0) void glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
static void
glProgramUniform1uiv
(int program, int location, int[] value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform1uiv
(int program, int location, IntBuffer value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform2f
(int program, int location, float v0, float v1) void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
static void
glProgramUniform2fv
(int program, int location, float[] value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform2fv
(int program, int location, FloatBuffer value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform2i
(int program, int location, int v0, int v1) void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
static void
glProgramUniform2iv
(int program, int location, int[] value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform2iv
(int program, int location, IntBuffer value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform2ui
(int program, int location, int v0, int v1) void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
static void
glProgramUniform2uiv
(int program, int location, int[] value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform2uiv
(int program, int location, IntBuffer value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
static void
glProgramUniform3fv
(int program, int location, float[] value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform3fv
(int program, int location, FloatBuffer value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
static void
glProgramUniform3iv
(int program, int location, int[] value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform3iv
(int program, int location, IntBuffer value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
static void
glProgramUniform3uiv
(int program, int location, int[] value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform3uiv
(int program, int location, IntBuffer value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void
glProgramUniform4fv
(int program, int location, float[] value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform4fv
(int program, int location, FloatBuffer value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
static void
glProgramUniform4iv
(int program, int location, int[] value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform4iv
(int program, int location, IntBuffer value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
static void
glProgramUniform4uiv
(int program, int location, int[] value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniform4uiv
(int program, int location, IntBuffer value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
glProgramUniformMatrix2fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x3fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x3fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x4fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix2x4fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x2fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x2fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x4fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix3x4fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x2fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x2fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x3fv
(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glProgramUniformMatrix4x3fv
(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glSampleMaski
(int maskNumber, int mask) void glSampleMaski(GLuint maskNumber, GLbitfield mask)
static void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
static void
glUseProgramStages
(int pipeline, int stages, int program) void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
static void
glValidateProgramPipeline
(int pipeline) void glValidateProgramPipeline(GLuint pipeline)
static void
glVertexAttribBinding
(int attribindex, int bindingindex) void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
static void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
static void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
static void
glVertexBindingDivisor
(int bindingindex, int divisor) void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
static int
nglCreateShaderProgramv
(int type, int count, long strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
static void
nglDeleteProgramPipelines
(int n, long pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
static void
nglDrawArraysIndirect
(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
static void
nglDrawElementsIndirect
(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
static void
nglGenProgramPipelines
(int n, long pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
static void
nglGetBooleani_v
(int target, int index, long data) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
static void
nglGetFramebufferParameteriv
(int target, int pname, long params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
nglGetMultisamplefv
(int pname, int index, long val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
static void
nglGetProgramInterfaceiv
(int program, int programInterface, int pname, long params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
static void
nglGetProgramPipelineInfoLog
(int pipeline, int bufSize, long length, long infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
nglGetProgramPipelineiv
(int pipeline, int pname, long params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
static int
nglGetProgramResourceIndex
(int program, int programInterface, long name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
static void
nglGetProgramResourceiv
(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
static int
nglGetProgramResourceLocation
(int program, int programInterface, long name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
static void
nglGetProgramResourceName
(int program, int programInterface, int index, int bufSize, long length, long name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
static void
nglGetTexLevelParameterfv
(int target, int level, int pname, long params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
static void
nglGetTexLevelParameteriv
(int target, int level, int pname, long params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
static void
nglProgramUniform1fv
(int program, int location, int count, long value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform1iv
(int program, int location, int count, long value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform1uiv
(int program, int location, int count, long value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniform2fv
(int program, int location, int count, long value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform2iv
(int program, int location, int count, long value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform2uiv
(int program, int location, int count, long value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniform3fv
(int program, int location, int count, long value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform3iv
(int program, int location, int count, long value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform3uiv
(int program, int location, int count, long value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniform4fv
(int program, int location, int count, long value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
static void
nglProgramUniform4iv
(int program, int location, int count, long value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
static void
nglProgramUniform4uiv
(int program, int location, int count, long value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
static void
nglProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
Methods inherited from class org.lwjgl.opengles.GLES30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glClientWaitSync, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFenceSync, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetBufferPointer, glGetBufferPointerv, glGetFragDataLocation, glGetFragDataLocation, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformati, glGetInternalformativ, glGetInternalformativ, glGetProgramBinary, glGetProgramBinary, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetStringi, glGetSynci, glGetSynciv, glGetSynciv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsSync, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glMapBufferRange, glPauseTransformFeedback, glProgramBinary, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glWaitSync, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglClientWaitSync, nglCompressedTexImage3D, nglCompressedTexSubImage3D, nglDeleteQueries, nglDeleteSamplers, nglDeleteSync, nglDeleteTransformFeedbacks, nglDeleteVertexArrays, nglDrawBuffers, nglDrawElementsInstanced, nglDrawRangeElements, nglGenQueries, nglGenSamplers, nglGenTransformFeedbacks, nglGenVertexArrays, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformsiv, nglGetBufferParameteri64v, nglGetBufferPointerv, nglGetFragDataLocation, nglGetInteger64i_v, nglGetInteger64v, nglGetIntegeri_v, nglGetInternalformativ, nglGetProgramBinary, nglGetQueryiv, nglGetQueryObjectuiv, nglGetSamplerParameterfv, nglGetSamplerParameteriv, nglGetStringi, nglGetSynciv, nglGetTransformFeedbackVarying, nglGetUniformBlockIndex, nglGetUniformIndices, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglInvalidateFramebuffer, nglInvalidateSubFramebuffer, nglIsSync, nglMapBufferRange, nglProgramBinary, nglSamplerParameterfv, nglSamplerParameteriv, nglTexImage3D, nglTexSubImage3D, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv, nglVertexAttribI4iv, nglVertexAttribI4uiv, nglVertexAttribIPointer, nglWaitSync
Methods inherited from class org.lwjgl.opengles.GLES20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetBoolean, glGetBooleanv, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, nglBindAttribLocation, nglBufferData, nglBufferSubData, nglCompressedTexImage2D, nglCompressedTexSubImage2D, nglDeleteBuffers, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteTextures, nglDrawElements, nglGenBuffers, nglGenFramebuffers, nglGenRenderbuffers, nglGenTextures, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetBooleanv, nglGetBufferParameteriv, nglGetFloatv, nglGetFramebufferAttachmentParameteriv, nglGetIntegerv, nglGetProgramInfoLog, nglGetProgramiv, nglGetRenderbufferParameteriv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderPrecisionFormat, nglGetShaderSource, nglGetString, nglGetTexParameterfv, nglGetTexParameteriv, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglReadPixels, nglShaderBinary, nglShaderSource, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage2D, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1fv, nglVertexAttrib2fv, nglVertexAttrib3fv, nglVertexAttrib4fv, nglVertexAttribPointer
-
Field Details
-
GL_COMPUTE_SHADER
public static final int GL_COMPUTE_SHADER- See Also:
-
GL_MAX_COMPUTE_UNIFORM_BLOCKS
public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS- See Also:
-
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_COMPUTE_IMAGE_UNIFORMS
public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS- See Also:
-
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE- See Also:
-
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_COMPUTE_ATOMIC_COUNTERS
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS- See Also:
-
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_COUNT
public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_SIZE
public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE- See Also:
-
GL_COMPUTE_WORK_GROUP_SIZE
public static final int GL_COMPUTE_WORK_GROUP_SIZE- See Also:
-
GL_DISPATCH_INDIRECT_BUFFER
public static final int GL_DISPATCH_INDIRECT_BUFFER- See Also:
-
GL_DISPATCH_INDIRECT_BUFFER_BINDING
public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING- See Also:
-
GL_COMPUTE_SHADER_BIT
public static final int GL_COMPUTE_SHADER_BIT- See Also:
-
GL_DRAW_INDIRECT_BUFFER
public static final int GL_DRAW_INDIRECT_BUFFER- See Also:
-
GL_DRAW_INDIRECT_BUFFER_BINDING
public static final int GL_DRAW_INDIRECT_BUFFER_BINDING- See Also:
-
GL_MAX_UNIFORM_LOCATIONS
public static final int GL_MAX_UNIFORM_LOCATIONS- See Also:
-
GL_FRAMEBUFFER_DEFAULT_WIDTH
public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH- See Also:
-
GL_FRAMEBUFFER_DEFAULT_HEIGHT
public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT- See Also:
-
GL_FRAMEBUFFER_DEFAULT_SAMPLES
public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES- See Also:
-
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS- See Also:
-
GL_MAX_FRAMEBUFFER_WIDTH
public static final int GL_MAX_FRAMEBUFFER_WIDTH- See Also:
-
GL_MAX_FRAMEBUFFER_HEIGHT
public static final int GL_MAX_FRAMEBUFFER_HEIGHT- See Also:
-
GL_MAX_FRAMEBUFFER_SAMPLES
public static final int GL_MAX_FRAMEBUFFER_SAMPLES- See Also:
-
GL_UNIFORM
public static final int GL_UNIFORM- See Also:
-
GL_UNIFORM_BLOCK
public static final int GL_UNIFORM_BLOCK- See Also:
-
GL_PROGRAM_INPUT
public static final int GL_PROGRAM_INPUT- See Also:
-
GL_PROGRAM_OUTPUT
public static final int GL_PROGRAM_OUTPUT- See Also:
-
GL_BUFFER_VARIABLE
public static final int GL_BUFFER_VARIABLE- See Also:
-
GL_SHADER_STORAGE_BLOCK
public static final int GL_SHADER_STORAGE_BLOCK- See Also:
-
GL_ATOMIC_COUNTER_BUFFER
public static final int GL_ATOMIC_COUNTER_BUFFER- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYING
public static final int GL_TRANSFORM_FEEDBACK_VARYING- See Also:
-
GL_ACTIVE_RESOURCES
public static final int GL_ACTIVE_RESOURCES- See Also:
-
GL_MAX_NAME_LENGTH
public static final int GL_MAX_NAME_LENGTH- See Also:
-
GL_MAX_NUM_ACTIVE_VARIABLES
public static final int GL_MAX_NUM_ACTIVE_VARIABLES- See Also:
-
GL_NAME_LENGTH
public static final int GL_NAME_LENGTH- See Also:
-
GL_TYPE
public static final int GL_TYPE- See Also:
-
GL_ARRAY_SIZE
public static final int GL_ARRAY_SIZE- See Also:
-
GL_OFFSET
public static final int GL_OFFSET- See Also:
-
GL_BLOCK_INDEX
public static final int GL_BLOCK_INDEX- See Also:
-
GL_ARRAY_STRIDE
public static final int GL_ARRAY_STRIDE- See Also:
-
GL_MATRIX_STRIDE
public static final int GL_MATRIX_STRIDE- See Also:
-
GL_IS_ROW_MAJOR
public static final int GL_IS_ROW_MAJOR- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_INDEX
public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX- See Also:
-
GL_BUFFER_BINDING
public static final int GL_BUFFER_BINDING- See Also:
-
GL_BUFFER_DATA_SIZE
public static final int GL_BUFFER_DATA_SIZE- See Also:
-
GL_NUM_ACTIVE_VARIABLES
public static final int GL_NUM_ACTIVE_VARIABLES- See Also:
-
GL_ACTIVE_VARIABLES
public static final int GL_ACTIVE_VARIABLES- See Also:
-
GL_REFERENCED_BY_VERTEX_SHADER
public static final int GL_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_REFERENCED_BY_COMPUTE_SHADER
public static final int GL_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_TOP_LEVEL_ARRAY_SIZE
public static final int GL_TOP_LEVEL_ARRAY_SIZE- See Also:
-
GL_TOP_LEVEL_ARRAY_STRIDE
public static final int GL_TOP_LEVEL_ARRAY_STRIDE- See Also:
-
GL_LOCATION
public static final int GL_LOCATION- See Also:
-
GL_VERTEX_SHADER_BIT
public static final int GL_VERTEX_SHADER_BIT- See Also:
-
GL_FRAGMENT_SHADER_BIT
public static final int GL_FRAGMENT_SHADER_BIT- See Also:
-
GL_ALL_SHADER_BITS
public static final int GL_ALL_SHADER_BITS- See Also:
-
GL_PROGRAM_SEPARABLE
public static final int GL_PROGRAM_SEPARABLE- See Also:
-
GL_ACTIVE_PROGRAM
public static final int GL_ACTIVE_PROGRAM- See Also:
-
GL_PROGRAM_PIPELINE_BINDING
public static final int GL_PROGRAM_PIPELINE_BINDING- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_BINDING
public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_START
public static final int GL_ATOMIC_COUNTER_BUFFER_START- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_SIZE
public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
-
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_VERTEX_ATOMIC_COUNTERS
public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS- See Also:
-
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS- See Also:
-
GL_MAX_COMBINED_ATOMIC_COUNTERS
public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS- See Also:
-
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
-
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS- See Also:
-
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_UNSIGNED_INT_ATOMIC_COUNTER
public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER- See Also:
-
GL_MAX_IMAGE_UNITS
public static final int GL_MAX_IMAGE_UNITS- See Also:
-
GL_MAX_VERTEX_IMAGE_UNIFORMS
public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS- See Also:
-
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS- See Also:
-
GL_MAX_COMBINED_IMAGE_UNIFORMS
public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS- See Also:
-
GL_IMAGE_BINDING_NAME
public static final int GL_IMAGE_BINDING_NAME- See Also:
-
GL_IMAGE_BINDING_LEVEL
public static final int GL_IMAGE_BINDING_LEVEL- See Also:
-
GL_IMAGE_BINDING_LAYERED
public static final int GL_IMAGE_BINDING_LAYERED- See Also:
-
GL_IMAGE_BINDING_LAYER
public static final int GL_IMAGE_BINDING_LAYER- See Also:
-
GL_IMAGE_BINDING_ACCESS
public static final int GL_IMAGE_BINDING_ACCESS- See Also:
-
GL_IMAGE_BINDING_FORMAT
public static final int GL_IMAGE_BINDING_FORMAT- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT- See Also:
-
GL_ELEMENT_ARRAY_BARRIER_BIT
public static final int GL_ELEMENT_ARRAY_BARRIER_BIT- See Also:
-
GL_UNIFORM_BARRIER_BIT
public static final int GL_UNIFORM_BARRIER_BIT- See Also:
-
GL_TEXTURE_FETCH_BARRIER_BIT
public static final int GL_TEXTURE_FETCH_BARRIER_BIT- See Also:
-
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT- See Also:
-
GL_COMMAND_BARRIER_BIT
public static final int GL_COMMAND_BARRIER_BIT- See Also:
-
GL_PIXEL_BUFFER_BARRIER_BIT
public static final int GL_PIXEL_BUFFER_BARRIER_BIT- See Also:
-
GL_TEXTURE_UPDATE_BARRIER_BIT
public static final int GL_TEXTURE_UPDATE_BARRIER_BIT- See Also:
-
GL_BUFFER_UPDATE_BARRIER_BIT
public static final int GL_BUFFER_UPDATE_BARRIER_BIT- See Also:
-
GL_FRAMEBUFFER_BARRIER_BIT
public static final int GL_FRAMEBUFFER_BARRIER_BIT- See Also:
-
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT- See Also:
-
GL_ATOMIC_COUNTER_BARRIER_BIT
public static final int GL_ATOMIC_COUNTER_BARRIER_BIT- See Also:
-
GL_ALL_BARRIER_BITS
public static final int GL_ALL_BARRIER_BITS- See Also:
-
GL_IMAGE_2D
public static final int GL_IMAGE_2D- See Also:
-
GL_IMAGE_3D
public static final int GL_IMAGE_3D- See Also:
-
GL_IMAGE_CUBE
public static final int GL_IMAGE_CUBE- See Also:
-
GL_IMAGE_2D_ARRAY
public static final int GL_IMAGE_2D_ARRAY- See Also:
-
GL_INT_IMAGE_2D
public static final int GL_INT_IMAGE_2D- See Also:
-
GL_INT_IMAGE_3D
public static final int GL_INT_IMAGE_3D- See Also:
-
GL_INT_IMAGE_CUBE
public static final int GL_INT_IMAGE_CUBE- See Also:
-
GL_INT_IMAGE_2D_ARRAY
public static final int GL_INT_IMAGE_2D_ARRAY- See Also:
-
GL_UNSIGNED_INT_IMAGE_2D
public static final int GL_UNSIGNED_INT_IMAGE_2D- See Also:
-
GL_UNSIGNED_INT_IMAGE_3D
public static final int GL_UNSIGNED_INT_IMAGE_3D- See Also:
-
GL_UNSIGNED_INT_IMAGE_CUBE
public static final int GL_UNSIGNED_INT_IMAGE_CUBE- See Also:
-
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY- See Also:
-
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE- See Also:
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE- See Also:
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS- See Also:
-
GL_READ_ONLY
public static final int GL_READ_ONLY- See Also:
-
GL_WRITE_ONLY
public static final int GL_WRITE_ONLY- See Also:
-
GL_READ_WRITE
public static final int GL_READ_WRITE- See Also:
-
GL_SHADER_STORAGE_BUFFER
public static final int GL_SHADER_STORAGE_BUFFER- See Also:
-
GL_SHADER_STORAGE_BUFFER_BINDING
public static final int GL_SHADER_STORAGE_BUFFER_BINDING- See Also:
-
GL_SHADER_STORAGE_BUFFER_START
public static final int GL_SHADER_STORAGE_BUFFER_START- See Also:
-
GL_SHADER_STORAGE_BUFFER_SIZE
public static final int GL_SHADER_STORAGE_BUFFER_SIZE- See Also:
-
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS- See Also:
-
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE- See Also:
-
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_SHADER_STORAGE_BARRIER_BIT
public static final int GL_SHADER_STORAGE_BARRIER_BIT- See Also:
-
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES- See Also:
-
GL_DEPTH_STENCIL_TEXTURE_MODE
public static final int GL_DEPTH_STENCIL_TEXTURE_MODE- See Also:
-
GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX- See Also:
-
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
-
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
-
GL_SAMPLE_POSITION
public static final int GL_SAMPLE_POSITION- See Also:
-
GL_SAMPLE_MASK
public static final int GL_SAMPLE_MASK- See Also:
-
GL_SAMPLE_MASK_VALUE
public static final int GL_SAMPLE_MASK_VALUE- See Also:
-
GL_TEXTURE_2D_MULTISAMPLE
public static final int GL_TEXTURE_2D_MULTISAMPLE- See Also:
-
GL_MAX_SAMPLE_MASK_WORDS
public static final int GL_MAX_SAMPLE_MASK_WORDS- See Also:
-
GL_MAX_COLOR_TEXTURE_SAMPLES
public static final int GL_MAX_COLOR_TEXTURE_SAMPLES- See Also:
-
GL_MAX_DEPTH_TEXTURE_SAMPLES
public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES- See Also:
-
GL_MAX_INTEGER_SAMPLES
public static final int GL_MAX_INTEGER_SAMPLES- See Also:
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE- See Also:
-
GL_TEXTURE_SAMPLES
public static final int GL_TEXTURE_SAMPLES- See Also:
-
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS- See Also:
-
GL_TEXTURE_WIDTH
public static final int GL_TEXTURE_WIDTH- See Also:
-
GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_HEIGHT- See Also:
-
GL_TEXTURE_DEPTH
public static final int GL_TEXTURE_DEPTH- See Also:
-
GL_TEXTURE_INTERNAL_FORMAT
public static final int GL_TEXTURE_INTERNAL_FORMAT- See Also:
-
GL_TEXTURE_RED_SIZE
public static final int GL_TEXTURE_RED_SIZE- See Also:
-
GL_TEXTURE_GREEN_SIZE
public static final int GL_TEXTURE_GREEN_SIZE- See Also:
-
GL_TEXTURE_BLUE_SIZE
public static final int GL_TEXTURE_BLUE_SIZE- See Also:
-
GL_TEXTURE_ALPHA_SIZE
public static final int GL_TEXTURE_ALPHA_SIZE- See Also:
-
GL_TEXTURE_DEPTH_SIZE
public static final int GL_TEXTURE_DEPTH_SIZE- See Also:
-
GL_TEXTURE_STENCIL_SIZE
public static final int GL_TEXTURE_STENCIL_SIZE- See Also:
-
GL_TEXTURE_SHARED_SIZE
public static final int GL_TEXTURE_SHARED_SIZE- See Also:
-
GL_TEXTURE_RED_TYPE
public static final int GL_TEXTURE_RED_TYPE- See Also:
-
GL_TEXTURE_GREEN_TYPE
public static final int GL_TEXTURE_GREEN_TYPE- See Also:
-
GL_TEXTURE_BLUE_TYPE
public static final int GL_TEXTURE_BLUE_TYPE- See Also:
-
GL_TEXTURE_ALPHA_TYPE
public static final int GL_TEXTURE_ALPHA_TYPE- See Also:
-
GL_TEXTURE_DEPTH_TYPE
public static final int GL_TEXTURE_DEPTH_TYPE- See Also:
-
GL_TEXTURE_COMPRESSED
public static final int GL_TEXTURE_COMPRESSED- See Also:
-
GL_SAMPLER_2D_MULTISAMPLE
public static final int GL_SAMPLER_2D_MULTISAMPLE- See Also:
-
GL_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE- See Also:
-
GL_VERTEX_ATTRIB_BINDING
public static final int GL_VERTEX_ATTRIB_BINDING- See Also:
-
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
-
GL_VERTEX_BINDING_DIVISOR
public static final int GL_VERTEX_BINDING_DIVISOR- See Also:
-
GL_VERTEX_BINDING_OFFSET
public static final int GL_VERTEX_BINDING_OFFSET- See Also:
-
GL_VERTEX_BINDING_STRIDE
public static final int GL_VERTEX_BINDING_STRIDE- See Also:
-
GL_VERTEX_BINDING_BUFFER
public static final int GL_VERTEX_BINDING_BUFFER- See Also:
-
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
-
GL_MAX_VERTEX_ATTRIB_BINDINGS
public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS- See Also:
-
GL_MAX_VERTEX_ATTRIB_STRIDE
public static final int GL_MAX_VERTEX_ATTRIB_STRIDE- See Also:
-
-
Method Details
-
glDispatchCompute
public static void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
-
glDispatchComputeIndirect
public static void glDispatchComputeIndirect(long indirect) void glDispatchComputeIndirect(GLintptr indirect)
-
nglDrawArraysIndirect
public static void nglDrawArraysIndirect(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
-
glDrawArraysIndirect
void glDrawArraysIndirect(GLenum mode, void const * indirect)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, long indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
-
glDrawArraysIndirect
void glDrawArraysIndirect(GLenum mode, void const * indirect)
-
nglDrawElementsIndirect
public static void nglDrawElementsIndirect(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
-
glDrawElementsIndirect
void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, long indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
-
glDrawElementsIndirect
void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
-
glFramebufferParameteri
public static void glFramebufferParameteri(int target, int pname, int param) void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
-
nglGetFramebufferParameteriv
public static void nglGetFramebufferParameteriv(int target, int pname, long params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetFramebufferParameteriv
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetFramebufferParameteri
public static int glGetFramebufferParameteri(int target, int pname) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
nglGetProgramInterfaceiv
public static void nglGetProgramInterfaceiv(int program, int programInterface, int pname, long params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
-
glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
-
glGetProgramInterfacei
public static int glGetProgramInterfacei(int program, int programInterface, int pname) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
-
nglGetProgramResourceIndex
public static int nglGetProgramResourceIndex(int program, int programInterface, long name) GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
-
glGetProgramResourceIndex
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
-
glGetProgramResourceIndex
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, GLchar const * name)
-
nglGetProgramResourceName
public static void nglGetProgramResourceName(int program, int programInterface, int index, int bufSize, long length, long name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
-
glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, @Nullable IntBuffer length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
-
glGetProgramResourceName
public static String glGetProgramResourceName(int program, int programInterface, int index, int bufSize) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
-
glGetProgramResourceName
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
-
nglGetProgramResourceiv
public static void nglGetProgramResourceiv(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
-
glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, IntBuffer params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
-
nglGetProgramResourceLocation
public static int nglGetProgramResourceLocation(int program, int programInterface, long name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
-
glGetProgramResourceLocation
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
-
glGetProgramResourceLocation
public static int glGetProgramResourceLocation(int program, int programInterface, CharSequence name) GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const * name)
-
glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program) void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
-
glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program) void glActiveShaderProgram(GLuint pipeline, GLuint program)
-
nglCreateShaderProgramv
public static int nglCreateShaderProgramv(int type, int count, long strings) GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
-
glCreateShaderProgramv
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
-
glCreateShaderProgramv
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
-
glCreateShaderProgramv
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, GLchar const * const * strings)
-
glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline) void glBindProgramPipeline(GLuint pipeline)
-
nglDeleteProgramPipelines
public static void nglDeleteProgramPipelines(int n, long pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
-
glDeleteProgramPipelines
void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
-
nglGenProgramPipelines
public static void nglGenProgramPipelines(int n, long pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
-
glGenProgramPipelines
void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
-
glGenProgramPipelines
public static int glGenProgramPipelines()void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
-
glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline) GLboolean glIsProgramPipeline(GLuint pipeline)
-
nglGetProgramPipelineiv
public static void nglGetProgramPipelineiv(int pipeline, int pname, long params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
-
glGetProgramPipelineiv
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
-
glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
-
glProgramUniform1i
public static void glProgramUniform1i(int program, int location, int v0) void glProgramUniform1i(GLuint program, GLint location, GLint v0)
-
glProgramUniform2i
public static void glProgramUniform2i(int program, int location, int v0, int v1) void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
-
glProgramUniform3i
public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2) void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-
glProgramUniform4i
public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-
glProgramUniform1ui
public static void glProgramUniform1ui(int program, int location, int v0) void glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
-
glProgramUniform2ui
public static void glProgramUniform2ui(int program, int location, int v0, int v1) void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
-
glProgramUniform3ui
public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
-
glProgramUniform4ui
public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-
glProgramUniform1f
public static void glProgramUniform1f(int program, int location, float v0) void glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
-
glProgramUniform2f
public static void glProgramUniform2f(int program, int location, float v0, float v1) void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
-
glProgramUniform3f
public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2) void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-
glProgramUniform4f
public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-
nglProgramUniform1iv
public static void nglProgramUniform1iv(int program, int location, int count, long value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform1iv
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
nglProgramUniform2iv
public static void nglProgramUniform2iv(int program, int location, int count, long value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform2iv
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
nglProgramUniform3iv
public static void nglProgramUniform3iv(int program, int location, int count, long value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform3iv
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
nglProgramUniform4iv
public static void nglProgramUniform4iv(int program, int location, int count, long value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform4iv
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
nglProgramUniform1uiv
public static void nglProgramUniform1uiv(int program, int location, int count, long value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform1uiv
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
nglProgramUniform2uiv
public static void nglProgramUniform2uiv(int program, int location, int count, long value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform2uiv
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
nglProgramUniform3uiv
public static void nglProgramUniform3uiv(int program, int location, int count, long value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform3uiv
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
nglProgramUniform4uiv
public static void nglProgramUniform4uiv(int program, int location, int count, long value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform4uiv
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
nglProgramUniform1fv
public static void nglProgramUniform1fv(int program, int location, int count, long value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniform1fv
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
nglProgramUniform2fv
public static void nglProgramUniform2fv(int program, int location, int count, long value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniform2fv
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
nglProgramUniform3fv
public static void nglProgramUniform3fv(int program, int location, int count, long value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniform3fv
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
nglProgramUniform4fv
public static void nglProgramUniform4fv(int program, int location, int count, long value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniform4fv
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
nglProgramUniformMatrix2fv
public static void nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix3fv
public static void nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix4fv
public static void nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix2x3fv
public static void nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix3x2fv
public static void nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix2x4fv
public static void nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix4x2fv
public static void nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix3x4fv
public static void nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
nglProgramUniformMatrix4x3fv
public static void nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, FloatBuffer value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline) void glValidateProgramPipeline(GLuint pipeline)
-
nglGetProgramPipelineInfoLog
public static void nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glGetProgramPipelineInfoLog
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glGetProgramPipelineInfoLog
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glBindImageTexture
public static void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
-
nglGetBooleani_v
public static void nglGetBooleani_v(int target, int index, long data) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
-
glGetBooleani_v
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
-
glGetBooleani
public static boolean glGetBooleani(int target, int index) void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
-
glMemoryBarrier
public static void glMemoryBarrier(int barriers) void glMemoryBarrier(GLbitfield barriers)
-
glMemoryBarrierByRegion
public static void glMemoryBarrierByRegion(int barriers) void glMemoryBarrierByRegion(GLbitfield barriers)
-
glTexStorage2DMultisample
public static void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-
nglGetMultisamplefv
public static void nglGetMultisamplefv(int pname, int index, long val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
-
glGetMultisamplefv
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
-
glGetMultisamplef
public static float glGetMultisamplef(int pname, int index) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
-
glSampleMaski
public static void glSampleMaski(int maskNumber, int mask) void glSampleMaski(GLuint maskNumber, GLbitfield mask)
-
nglGetTexLevelParameteriv
public static void nglGetTexLevelParameteriv(int target, int level, int pname, long params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
-
glGetTexLevelParameteriv
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
-
glGetTexLevelParameteri
public static int glGetTexLevelParameteri(int target, int level, int pname) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
-
nglGetTexLevelParameterfv
public static void nglGetTexLevelParameterfv(int target, int level, int pname, long params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
-
glGetTexLevelParameterfv
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
-
glGetTexLevelParameterf
public static float glGetTexLevelParameterf(int target, int level, int pname) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
-
glBindVertexBuffer
public static void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
-
glVertexAttribFormat
public static void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
-
glVertexAttribIFormat
public static void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
-
glVertexAttribBinding
public static void glVertexAttribBinding(int attribindex, int bindingindex) void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
-
glVertexBindingDivisor
public static void glVertexBindingDivisor(int bindingindex, int divisor) void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, int[] indirect) void glDrawArraysIndirect(GLenum mode, void const * indirect)
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, int[] indirect) void glDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect)
-
glGetFramebufferParameteriv
public static void glGetFramebufferParameteriv(int target, int pname, int[] params) void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params) void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
-
glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, int @Nullable [] length, ByteBuffer name) void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
-
glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, int[] props, int @Nullable [] length, int[] params) void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLint * params)
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int[] pipelines) void glDeleteProgramPipelines(GLsizei n, GLuint const * pipelines)
-
glGenProgramPipelines
public static void glGenProgramPipelines(int[] pipelines) void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
-
glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params) void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
-
glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, int[] value) void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, int[] value) void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, int[] value) void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, int[] value) void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint const * value)
-
glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, int[] value) void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, int[] value) void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, int[] value) void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, int[] value) void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint const * value)
-
glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, float[] value) void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, float[] value) void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, float[] value) void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, float[] value) void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat const * value)
-
glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value) void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
-
glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, int @Nullable [] length, ByteBuffer infoLog) void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, float[] val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
-
glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params) void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
-
glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params) void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
-