Package org.lwjgl.opengles
Class GLES20
java.lang.Object
org.lwjgl.opengles.GLES20
- Direct Known Subclasses:
GLES30
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glActiveTexture
(int texture) void glActiveTexture(GLenum texture)
static void
glAttachShader
(int program, int shader) void glAttachShader(GLuint program, GLuint shader)
static void
glBindAttribLocation
(int program, int index, CharSequence name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
static void
glBindAttribLocation
(int program, int index, ByteBuffer name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
static void
glBindBuffer
(int target, int buffer) void glBindBuffer(GLenum target, GLuint buffer)
static void
glBindFramebuffer
(int target, int framebuffer) void glBindFramebuffer(GLenum target, GLuint framebuffer)
static void
glBindRenderbuffer
(int target, int renderbuffer) void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
static void
glBindTexture
(int target, int texture) void glBindTexture(GLenum target, GLuint texture)
static void
glBlendColor
(float red, float green, float blue, float alpha) void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void
glBlendEquation
(int mode) void glBlendEquation(GLenum mode)
static void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
static void
glBlendFunc
(int sfactor, int dfactor) void glBlendFunc(GLenum sfactor, GLenum dfactor)
static void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
static void
glBufferData
(int target, float[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferData
(int target, int[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferData
(int target, long size, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferData
(int target, short[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferData
(int target, ByteBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferData
(int target, FloatBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferData
(int target, IntBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferData
(int target, ShortBuffer data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
glBufferSubData
(int target, long offset, float[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static void
glBufferSubData
(int target, long offset, int[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static void
glBufferSubData
(int target, long offset, short[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static void
glBufferSubData
(int target, long offset, ByteBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static void
glBufferSubData
(int target, long offset, FloatBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static void
glBufferSubData
(int target, long offset, IntBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static void
glBufferSubData
(int target, long offset, ShortBuffer data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static int
glCheckFramebufferStatus
(int target) GLenum glCheckFramebufferStatus(GLenum target)
static void
glClear
(int mask) void glClear(GLbitfield mask)
static void
glClearColor
(float red, float green, float blue, float alpha) void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void
glClearDepthf
(float d) void glClearDepthf(GLfloat d)
static void
glClearStencil
(int s) void glClearStencil(GLint s)
static void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
static void
glCompileShader
(int shader) void glCompileShader(GLuint shader)
static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
static void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static int
GLuint glCreateProgram(void)
static int
glCreateShader
(int type) GLuint glCreateShader(GLenum type)
static void
glCullFace
(int mode) void glCullFace(GLenum mode)
static void
glDeleteBuffers
(int buffer) void glDeleteBuffers(GLsizei n, GLuint const * buffers)
static void
glDeleteBuffers
(int[] buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)
static void
glDeleteBuffers
(IntBuffer buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)
static void
glDeleteFramebuffers
(int framebuffer) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
glDeleteFramebuffers
(int[] framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
glDeleteFramebuffers
(IntBuffer framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
glDeleteProgram
(int program) void glDeleteProgram(GLuint program)
static void
glDeleteRenderbuffers
(int renderbuffer) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
glDeleteRenderbuffers
(int[] renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
glDeleteRenderbuffers
(IntBuffer renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
glDeleteShader
(int shader) void glDeleteShader(GLuint shader)
static void
glDeleteTextures
(int texture) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDeleteTextures
(int[] textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDeleteTextures
(IntBuffer textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
glDepthFunc
(int func) void glDepthFunc(GLenum func)
static void
glDepthMask
(boolean flag) void glDepthMask(GLboolean flag)
static void
glDepthRangef
(float n, float f) void glDepthRangef(GLfloat n, GLfloat f)
static void
glDetachShader
(int program, int shader) void glDetachShader(GLuint program, GLuint shader)
static void
glDisable
(int cap) void glDisable(GLenum cap)
static void
glDisableVertexAttribArray
(int index) void glDisableVertexAttribArray(GLuint index)
static void
glDrawArrays
(int mode, int first, int count) void glDrawArrays(GLenum mode, GLint first, GLsizei count)
static void
glDrawElements
(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, int type, ByteBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, ByteBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, IntBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glDrawElements
(int mode, ShortBuffer indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
glEnable
(int cap) void glEnable(GLenum cap)
static void
glEnableVertexAttribArray
(int index) void glEnableVertexAttribArray(GLuint index)
static void
glFinish()
void glFinish(void)
static void
glFlush()
void glFlush(void)
static void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
static void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void
glFrontFace
(int mode) void glFrontFace(GLenum mode)
static int
void glGenBuffers(GLsizei n, GLuint * buffers)
static void
glGenBuffers
(int[] buffers) void glGenBuffers(GLsizei n, GLuint * buffers)
static void
glGenBuffers
(IntBuffer buffers) void glGenBuffers(GLsizei n, GLuint * buffers)
static void
glGenerateMipmap
(int target) void glGenerateMipmap(GLenum target)
static int
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static void
glGenFramebuffers
(int[] framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static void
glGenFramebuffers
(IntBuffer framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static int
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
glGenRenderbuffers
(int[] renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
glGenRenderbuffers
(IntBuffer renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static int
void glGenTextures(GLsizei n, GLuint * textures)
static void
glGenTextures
(int[] textures) void glGenTextures(GLsizei n, GLuint * textures)
static void
glGenTextures
(IntBuffer textures) void glGenTextures(GLsizei n, GLuint * textures)
static void
glGetActiveAttrib
(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetActiveAttrib
(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveAttrib
(int program, int index, IntBuffer size, IntBuffer type) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetActiveUniform
(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetActiveUniform
(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveUniform
(int program, int index, IntBuffer size, IntBuffer type) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetAttachedShaders
(int program, int @Nullable [] count, int[] shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
static void
glGetAttachedShaders
(int program, @Nullable IntBuffer count, IntBuffer shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
static int
glGetAttribLocation
(int program, CharSequence name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
static int
glGetAttribLocation
(int program, ByteBuffer name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
static boolean
glGetBoolean
(int pname) void glGetBooleanv(GLenum pname, GLboolean * data)
static void
glGetBooleanv
(int pname, ByteBuffer data) void glGetBooleanv(GLenum pname, GLboolean * data)
static int
glGetBufferParameteri
(int target, int pname) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetBufferParameteriv
(int target, int pname, int[] params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
static int
GLenum glGetError(void)
static float
glGetFloat
(int pname) void glGetFloatv(GLenum pname, GLfloat * data)
static void
glGetFloatv
(int pname, float[] data) void glGetFloatv(GLenum pname, GLfloat * data)
static void
glGetFloatv
(int pname, FloatBuffer data) void glGetFloatv(GLenum pname, GLfloat * data)
static int
glGetFramebufferAttachmentParameteri
(int target, int attachment, int pname) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, int[] params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static int
glGetInteger
(int pname) void glGetIntegerv(GLenum pname, GLint * data)
static void
glGetIntegerv
(int pname, int[] data) void glGetIntegerv(GLenum pname, GLint * data)
static void
glGetIntegerv
(int pname, IntBuffer data) void glGetIntegerv(GLenum pname, GLint * data)
static int
glGetProgrami
(int program, int pname) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static String
glGetProgramInfoLog
(int program) void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static String
glGetProgramInfoLog
(int program, int bufSize) void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramInfoLog
(int program, int @Nullable [] length, ByteBuffer infoLog) void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramInfoLog
(int program, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetProgramiv
(int program, int pname, int[] params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static void
glGetProgramiv
(int program, int pname, IntBuffer params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static int
glGetRenderbufferParameteri
(int target, int pname) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetRenderbufferParameteriv
(int target, int pname, int[] params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static int
glGetShaderi
(int shader, int pname) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static String
glGetShaderInfoLog
(int shader) void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static String
glGetShaderInfoLog
(int shader, int bufSize) void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetShaderInfoLog
(int shader, int @Nullable [] length, ByteBuffer infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetShaderInfoLog
(int shader, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
glGetShaderiv
(int shader, int pname, int[] params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static void
glGetShaderiv
(int shader, int pname, IntBuffer params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, int[] range, int[] precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static String
glGetShaderSource
(int shader) void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
static String
glGetShaderSource
(int shader, int bufSize) void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
static void
glGetShaderSource
(int shader, int @Nullable [] length, ByteBuffer source) void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
static void
glGetShaderSource
(int shader, @Nullable IntBuffer length, ByteBuffer source) void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
static @Nullable String
glGetString
(int name) GLubyte const * glGetString(GLenum name)
static float
glGetTexParameterf
(int target, int pname) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
glGetTexParameterfv
(int target, int pname, float[] params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static int
glGetTexParameteri
(int target, int pname) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameteriv
(int target, int pname, int[] params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
glGetTexParameteriv
(int target, int pname, IntBuffer params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static float
glGetUniformf
(int program, int location) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static void
glGetUniformfv
(int program, int location, float[] params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static void
glGetUniformfv
(int program, int location, FloatBuffer params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static int
glGetUniformi
(int program, int location) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static void
glGetUniformiv
(int program, int location, int[] params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static void
glGetUniformiv
(int program, int location, IntBuffer params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static int
glGetUniformLocation
(int program, CharSequence name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
static int
glGetUniformLocation
(int program, ByteBuffer name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
static void
glGetVertexAttribfv
(int index, int pname, float[] params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
static void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
static void
glGetVertexAttribiv
(int index, int pname, int[] params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
static long
glGetVertexAttribPointer
(int index, int pname) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
static void
glGetVertexAttribPointerv
(int index, int pname, PointerBuffer pointer) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
static void
glHint
(int target, int mode) void glHint(GLenum target, GLenum mode)
static boolean
glIsBuffer
(int buffer) GLboolean glIsBuffer(GLuint buffer)
static boolean
glIsEnabled
(int cap) GLboolean glIsEnabled(GLenum cap)
static boolean
glIsFramebuffer
(int framebuffer) GLboolean glIsFramebuffer(GLuint framebuffer)
static boolean
glIsProgram
(int program) GLboolean glIsProgram(GLuint program)
static boolean
glIsRenderbuffer
(int renderbuffer) GLboolean glIsRenderbuffer(GLuint renderbuffer)
static boolean
glIsShader
(int shader) GLboolean glIsShader(GLuint shader)
static boolean
glIsTexture
(int texture) GLboolean glIsTexture(GLuint texture)
static void
glLineWidth
(float width) void glLineWidth(GLfloat width)
static void
glLinkProgram
(int program) void glLinkProgram(GLuint program)
static void
glPixelStorei
(int pname, int param) void glPixelStorei(GLenum pname, GLint param)
static void
glPolygonOffset
(float factor, float units) void glPolygonOffset(GLfloat factor, GLfloat units)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
glReadPixels
(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
void glReleaseShaderCompiler(void)
static void
glRenderbufferStorage
(int target, int internalformat, int width, int height) void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
static void
glSampleCoverage
(float value, boolean invert) void glSampleCoverage(GLfloat value, GLboolean invert)
static void
glScissor
(int x, int y, int width, int height) void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
static void
glShaderBinary
(int[] shaders, int binaryformat, ByteBuffer binary) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
glShaderBinary
(IntBuffer shaders, int binaryformat, ByteBuffer binary) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
glShaderSource
(int shader, CharSequence string) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
static void
glShaderSource
(int shader, CharSequence... string) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
static void
glShaderSource
(int shader, PointerBuffer string, int @Nullable [] length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
static void
glShaderSource
(int shader, PointerBuffer string, @Nullable IntBuffer length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
static void
glStencilFunc
(int func, int ref, int mask) void glStencilFunc(GLenum func, GLint ref, GLuint mask)
static void
glStencilFuncSeparate
(int face, int func, int ref, int mask) void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
static void
glStencilMask
(int mask) void glStencilMask(GLuint mask)
static void
glStencilMaskSeparate
(int face, int mask) void glStencilMaskSeparate(GLenum face, GLuint mask)
static void
glStencilOp
(int fail, int zfail, int zpass) void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
static void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
glTexParameterf
(int target, int pname, float param) void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
static void
glTexParameterfv
(int target, int pname, float[] params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexParameterfv
(int target, int pname, FloatBuffer params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
glTexParameteri
(int target, int pname, int param) void glTexParameteri(GLenum target, GLenum pname, GLint param)
static void
glTexParameteriv
(int target, int pname, int[] params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
glTexParameteriv
(int target, int pname, IntBuffer params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
glUniform1f
(int location, float v0) void glUniform1f(GLint location, GLfloat v0)
static void
glUniform1fv
(int location, float[] value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform1fv
(int location, FloatBuffer value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform1i
(int location, int v0) void glUniform1i(GLint location, GLint v0)
static void
glUniform1iv
(int location, int[] value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform1iv
(int location, IntBuffer value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform2f
(int location, float v0, float v1) void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
static void
glUniform2fv
(int location, float[] value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform2fv
(int location, FloatBuffer value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform2i
(int location, int v0, int v1) void glUniform2i(GLint location, GLint v0, GLint v1)
static void
glUniform2iv
(int location, int[] value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform2iv
(int location, IntBuffer value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform3f
(int location, float v0, float v1, float v2) void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
static void
glUniform3fv
(int location, float[] value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform3fv
(int location, FloatBuffer value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform3i
(int location, int v0, int v1, int v2) void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
static void
glUniform3iv
(int location, int[] value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform3iv
(int location, IntBuffer value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform4f
(int location, float v0, float v1, float v2, float v3) void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void
glUniform4fv
(int location, float[] value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform4fv
(int location, FloatBuffer value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
static void
glUniform4i
(int location, int v0, int v1, int v2, int v3) void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
static void
glUniform4iv
(int location, int[] value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
static void
glUniform4iv
(int location, IntBuffer value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
static void
glUniformMatrix2fv
(int location, boolean transpose, float[] value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3fv
(int location, boolean transpose, float[] value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4fv
(int location, boolean transpose, float[] value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4fv
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUseProgram
(int program) void glUseProgram(GLuint program)
static void
glValidateProgram
(int program) void glValidateProgram(GLuint program)
static void
glVertexAttrib1f
(int index, float x) void glVertexAttrib1f(GLuint index, GLfloat x)
static void
glVertexAttrib1fv
(int index, float[] v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib1fv
(int index, FloatBuffer v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib2f
(int index, float x, float y) void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
static void
glVertexAttrib2fv
(int index, float[] v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib2fv
(int index, FloatBuffer v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib3f
(int index, float x, float y, float z) void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void
glVertexAttrib3fv
(int index, float[] v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib3fv
(int index, FloatBuffer v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib4f
(int index, float x, float y, float z, float w) void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void
glVertexAttrib4fv
(int index, float[] v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
static void
glVertexAttrib4fv
(int index, FloatBuffer v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glViewport
(int x, int y, int width, int height) void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
static void
nglBindAttribLocation
(int program, int index, long name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
static void
nglBufferData
(int target, long size, long data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
static void
nglBufferSubData
(int target, long offset, long size, long data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
static void
nglCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
static void
nglCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
static void
nglDeleteBuffers
(int n, long buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)
static void
nglDeleteFramebuffers
(int n, long framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
static void
nglDeleteRenderbuffers
(int n, long renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
static void
nglDeleteTextures
(int n, long textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
static void
nglDrawElements
(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
static void
nglGenBuffers
(int n, long buffers) void glGenBuffers(GLsizei n, GLuint * buffers)
static void
nglGenFramebuffers
(int n, long framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
static void
nglGenRenderbuffers
(int n, long renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
static void
nglGenTextures
(int n, long textures) void glGenTextures(GLsizei n, GLuint * textures)
static void
nglGetActiveAttrib
(int program, int index, int bufSize, long length, long size, long type, long name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
nglGetActiveUniform
(int program, int index, int bufSize, long length, long size, long type, long name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
nglGetAttachedShaders
(int program, int maxCount, long count, long shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
static int
nglGetAttribLocation
(int program, long name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
static void
nglGetBooleanv
(int pname, long data) void glGetBooleanv(GLenum pname, GLboolean * data)
static void
nglGetBufferParameteriv
(int target, int pname, long params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
nglGetFloatv
(int pname, long data) void glGetFloatv(GLenum pname, GLfloat * data)
static void
nglGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, long params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
static void
nglGetIntegerv
(int pname, long data) void glGetIntegerv(GLenum pname, GLint * data)
static void
nglGetProgramInfoLog
(int program, int bufSize, long length, long infoLog) void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
nglGetProgramiv
(int program, int pname, long params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
static void
nglGetRenderbufferParameteriv
(int target, int pname, long params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
static void
nglGetShaderInfoLog
(int shader, int bufSize, long length, long infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
static void
nglGetShaderiv
(int shader, int pname, long params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
static void
nglGetShaderPrecisionFormat
(int shadertype, int precisiontype, long range, long precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
nglGetShaderSource
(int shader, int bufSize, long length, long source) void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
static long
nglGetString
(int name) GLubyte const * glGetString(GLenum name)
static void
nglGetTexParameterfv
(int target, int pname, long params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
static void
nglGetTexParameteriv
(int target, int pname, long params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
static void
nglGetUniformfv
(int program, int location, long params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
static void
nglGetUniformiv
(int program, int location, long params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
static int
nglGetUniformLocation
(int program, long name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
static void
nglGetVertexAttribfv
(int index, int pname, long params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
static void
nglGetVertexAttribiv
(int index, int pname, long params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
static void
nglGetVertexAttribPointerv
(int index, int pname, long pointer) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
static void
nglReadPixels
(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
static void
nglShaderBinary
(int count, long shaders, int binaryformat, long binary, int length) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
nglShaderSource
(int shader, int count, long string, long length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
static void
nglTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
static void
nglTexParameterfv
(int target, int pname, long params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
static void
nglTexParameteriv
(int target, int pname, long params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
static void
nglTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
static void
nglUniform1fv
(int location, int count, long value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform1iv
(int location, int count, long value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniform2fv
(int location, int count, long value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform2iv
(int location, int count, long value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniform3fv
(int location, int count, long value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform3iv
(int location, int count, long value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniform4fv
(int location, int count, long value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
static void
nglUniform4iv
(int location, int count, long value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
static void
nglUniformMatrix2fv
(int location, int count, boolean transpose, long value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix3fv
(int location, int count, boolean transpose, long value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix4fv
(int location, int count, boolean transpose, long value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglVertexAttrib1fv
(int index, long v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
static void
nglVertexAttrib2fv
(int index, long v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
static void
nglVertexAttrib3fv
(int index, long v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
static void
nglVertexAttrib4fv
(int index, long v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
static void
nglVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
-
Field Details
-
GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT- See Also:
-
GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT- See Also:
-
GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT- See Also:
-
GL_FALSE
public static final int GL_FALSE- See Also:
-
GL_TRUE
public static final int GL_TRUE- See Also:
-
GL_POINTS
public static final int GL_POINTS- See Also:
-
GL_LINES
public static final int GL_LINES- See Also:
-
GL_LINE_LOOP
public static final int GL_LINE_LOOP- See Also:
-
GL_LINE_STRIP
public static final int GL_LINE_STRIP- See Also:
-
GL_TRIANGLES
public static final int GL_TRIANGLES- See Also:
-
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP- See Also:
-
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN- See Also:
-
GL_ZERO
public static final int GL_ZERO- See Also:
-
GL_ONE
public static final int GL_ONE- See Also:
-
GL_SRC_COLOR
public static final int GL_SRC_COLOR- See Also:
-
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR- See Also:
-
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA- See Also:
-
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
-
GL_DST_ALPHA
public static final int GL_DST_ALPHA- See Also:
-
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA- See Also:
-
GL_DST_COLOR
public static final int GL_DST_COLOR- See Also:
-
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR- See Also:
-
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE- See Also:
-
GL_FUNC_ADD
public static final int GL_FUNC_ADD- See Also:
-
GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION- See Also:
-
GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_EQUATION_RGB- See Also:
-
GL_BLEND_EQUATION_ALPHA
public static final int GL_BLEND_EQUATION_ALPHA- See Also:
-
GL_FUNC_SUBTRACT
public static final int GL_FUNC_SUBTRACT- See Also:
-
GL_FUNC_REVERSE_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT- See Also:
-
GL_BLEND_DST_RGB
public static final int GL_BLEND_DST_RGB- See Also:
-
GL_BLEND_SRC_RGB
public static final int GL_BLEND_SRC_RGB- See Also:
-
GL_BLEND_DST_ALPHA
public static final int GL_BLEND_DST_ALPHA- See Also:
-
GL_BLEND_SRC_ALPHA
public static final int GL_BLEND_SRC_ALPHA- See Also:
-
GL_CONSTANT_COLOR
public static final int GL_CONSTANT_COLOR- See Also:
-
GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR- See Also:
-
GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_ALPHA- See Also:
-
GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA- See Also:
-
GL_BLEND_COLOR
public static final int GL_BLEND_COLOR- See Also:
-
GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER- See Also:
-
GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER- See Also:
-
GL_ARRAY_BUFFER_BINDING
public static final int GL_ARRAY_BUFFER_BINDING- See Also:
-
GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING- See Also:
-
GL_STREAM_DRAW
public static final int GL_STREAM_DRAW- See Also:
-
GL_STATIC_DRAW
public static final int GL_STATIC_DRAW- See Also:
-
GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_DRAW- See Also:
-
GL_BUFFER_SIZE
public static final int GL_BUFFER_SIZE- See Also:
-
GL_BUFFER_USAGE
public static final int GL_BUFFER_USAGE- See Also:
-
GL_CURRENT_VERTEX_ATTRIB
public static final int GL_CURRENT_VERTEX_ATTRIB- See Also:
-
GL_FRONT
public static final int GL_FRONT- See Also:
-
GL_BACK
public static final int GL_BACK- See Also:
-
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK- See Also:
-
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D- See Also:
-
GL_CULL_FACE
public static final int GL_CULL_FACE- See Also:
-
GL_BLEND
public static final int GL_BLEND- See Also:
-
GL_DITHER
public static final int GL_DITHER- See Also:
-
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST- See Also:
-
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST- See Also:
-
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST- See Also:
-
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL- See Also:
-
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
-
GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE- See Also:
-
GL_NO_ERROR
public static final int GL_NO_ERROR- See Also:
-
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM- See Also:
-
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE- See Also:
-
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION- See Also:
-
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY- See Also:
-
GL_CW
public static final int GL_CW- See Also:
-
GL_CCW
public static final int GL_CCW- See Also:
-
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH- See Also:
-
GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE- See Also:
-
GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE- See Also:
-
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE- See Also:
-
GL_FRONT_FACE
public static final int GL_FRONT_FACE- See Also:
-
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE- See Also:
-
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK- See Also:
-
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE- See Also:
-
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC- See Also:
-
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE- See Also:
-
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC- See Also:
-
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_REF
public static final int GL_STENCIL_REF- See Also:
-
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK- See Also:
-
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK- See Also:
-
GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FUNC- See Also:
-
GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_FAIL- See Also:
-
GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_REF- See Also:
-
GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_VALUE_MASK- See Also:
-
GL_STENCIL_BACK_WRITEMASK
public static final int GL_STENCIL_BACK_WRITEMASK- See Also:
-
GL_VIEWPORT
public static final int GL_VIEWPORT- See Also:
-
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX- See Also:
-
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE- See Also:
-
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK- See Also:
-
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT- See Also:
-
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT- See Also:
-
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE- See Also:
-
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS- See Also:
-
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS- See Also:
-
GL_RED_BITS
public static final int GL_RED_BITS- See Also:
-
GL_GREEN_BITS
public static final int GL_GREEN_BITS- See Also:
-
GL_BLUE_BITS
public static final int GL_BLUE_BITS- See Also:
-
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS- See Also:
-
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS- See Also:
-
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS- See Also:
-
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS- See Also:
-
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR- See Also:
-
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D- See Also:
-
GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS- See Also:
-
GL_SAMPLES
public static final int GL_SAMPLES- See Also:
-
GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
-
GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_DONT_CARE
public static final int GL_DONT_CARE- See Also:
-
GL_FASTEST
public static final int GL_FASTEST- See Also:
-
GL_NICEST
public static final int GL_NICEST- See Also:
-
GL_GENERATE_MIPMAP_HINT
public static final int GL_GENERATE_MIPMAP_HINT- See Also:
-
GL_BYTE
public static final int GL_BYTE- See Also:
-
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE- See Also:
-
GL_SHORT
public static final int GL_SHORT- See Also:
-
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT- See Also:
-
GL_INT
public static final int GL_INT- See Also:
-
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT- See Also:
-
GL_FLOAT
public static final int GL_FLOAT- See Also:
-
GL_FIXED
public static final int GL_FIXED- See Also:
-
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT- See Also:
-
GL_ALPHA
public static final int GL_ALPHA- See Also:
-
GL_RGB
public static final int GL_RGB- See Also:
-
GL_RGBA
public static final int GL_RGBA- See Also:
-
GL_LUMINANCE
public static final int GL_LUMINANCE- See Also:
-
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA- See Also:
-
GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_4_4_4_4- See Also:
-
GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_5_5_1- See Also:
-
GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5- See Also:
-
GL_FRAGMENT_SHADER
public static final int GL_FRAGMENT_SHADER- See Also:
-
GL_VERTEX_SHADER
public static final int GL_VERTEX_SHADER- See Also:
-
GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_ATTRIBS- See Also:
-
GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS- See Also:
-
GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS- See Also:
-
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS- See Also:
-
GL_SHADER_TYPE
public static final int GL_SHADER_TYPE- See Also:
-
GL_DELETE_STATUS
public static final int GL_DELETE_STATUS- See Also:
-
GL_LINK_STATUS
public static final int GL_LINK_STATUS- See Also:
-
GL_VALIDATE_STATUS
public static final int GL_VALIDATE_STATUS- See Also:
-
GL_ATTACHED_SHADERS
public static final int GL_ATTACHED_SHADERS- See Also:
-
GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORMS- See Also:
-
GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH- See Also:
-
GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTES- See Also:
-
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH- See Also:
-
GL_SHADING_LANGUAGE_VERSION
public static final int GL_SHADING_LANGUAGE_VERSION- See Also:
-
GL_CURRENT_PROGRAM
public static final int GL_CURRENT_PROGRAM- See Also:
-
GL_NEVER
public static final int GL_NEVER- See Also:
-
GL_LESS
public static final int GL_LESS- See Also:
-
GL_EQUAL
public static final int GL_EQUAL- See Also:
-
GL_LEQUAL
public static final int GL_LEQUAL- See Also:
-
GL_GREATER
public static final int GL_GREATER- See Also:
-
GL_NOTEQUAL
public static final int GL_NOTEQUAL- See Also:
-
GL_GEQUAL
public static final int GL_GEQUAL- See Also:
-
GL_ALWAYS
public static final int GL_ALWAYS- See Also:
-
GL_KEEP
public static final int GL_KEEP- See Also:
-
GL_REPLACE
public static final int GL_REPLACE- See Also:
-
GL_INCR
public static final int GL_INCR- See Also:
-
GL_DECR
public static final int GL_DECR- See Also:
-
GL_INVERT
public static final int GL_INVERT- See Also:
-
GL_INCR_WRAP
public static final int GL_INCR_WRAP- See Also:
-
GL_DECR_WRAP
public static final int GL_DECR_WRAP- See Also:
-
GL_VENDOR
public static final int GL_VENDOR- See Also:
-
GL_RENDERER
public static final int GL_RENDERER- See Also:
-
GL_VERSION
public static final int GL_VERSION- See Also:
-
GL_EXTENSIONS
public static final int GL_EXTENSIONS- See Also:
-
GL_NEAREST
public static final int GL_NEAREST- See Also:
-
GL_LINEAR
public static final int GL_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_TEXTURE
public static final int GL_TEXTURE- See Also:
-
GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z- See Also:
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
-
GL_TEXTURE0
public static final int GL_TEXTURE0- See Also:
-
GL_TEXTURE1
public static final int GL_TEXTURE1- See Also:
-
GL_TEXTURE2
public static final int GL_TEXTURE2- See Also:
-
GL_TEXTURE3
public static final int GL_TEXTURE3- See Also:
-
GL_TEXTURE4
public static final int GL_TEXTURE4- See Also:
-
GL_TEXTURE5
public static final int GL_TEXTURE5- See Also:
-
GL_TEXTURE6
public static final int GL_TEXTURE6- See Also:
-
GL_TEXTURE7
public static final int GL_TEXTURE7- See Also:
-
GL_TEXTURE8
public static final int GL_TEXTURE8- See Also:
-
GL_TEXTURE9
public static final int GL_TEXTURE9- See Also:
-
GL_TEXTURE10
public static final int GL_TEXTURE10- See Also:
-
GL_TEXTURE11
public static final int GL_TEXTURE11- See Also:
-
GL_TEXTURE12
public static final int GL_TEXTURE12- See Also:
-
GL_TEXTURE13
public static final int GL_TEXTURE13- See Also:
-
GL_TEXTURE14
public static final int GL_TEXTURE14- See Also:
-
GL_TEXTURE15
public static final int GL_TEXTURE15- See Also:
-
GL_TEXTURE16
public static final int GL_TEXTURE16- See Also:
-
GL_TEXTURE17
public static final int GL_TEXTURE17- See Also:
-
GL_TEXTURE18
public static final int GL_TEXTURE18- See Also:
-
GL_TEXTURE19
public static final int GL_TEXTURE19- See Also:
-
GL_TEXTURE20
public static final int GL_TEXTURE20- See Also:
-
GL_TEXTURE21
public static final int GL_TEXTURE21- See Also:
-
GL_TEXTURE22
public static final int GL_TEXTURE22- See Also:
-
GL_TEXTURE23
public static final int GL_TEXTURE23- See Also:
-
GL_TEXTURE24
public static final int GL_TEXTURE24- See Also:
-
GL_TEXTURE25
public static final int GL_TEXTURE25- See Also:
-
GL_TEXTURE26
public static final int GL_TEXTURE26- See Also:
-
GL_TEXTURE27
public static final int GL_TEXTURE27- See Also:
-
GL_TEXTURE28
public static final int GL_TEXTURE28- See Also:
-
GL_TEXTURE29
public static final int GL_TEXTURE29- See Also:
-
GL_TEXTURE30
public static final int GL_TEXTURE30- See Also:
-
GL_TEXTURE31
public static final int GL_TEXTURE31- See Also:
-
GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE- See Also:
-
GL_REPEAT
public static final int GL_REPEAT- See Also:
-
GL_CLAMP_TO_EDGE
public static final int GL_CLAMP_TO_EDGE- See Also:
-
GL_MIRRORED_REPEAT
public static final int GL_MIRRORED_REPEAT- See Also:
-
GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC2- See Also:
-
GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC3- See Also:
-
GL_FLOAT_VEC4
public static final int GL_FLOAT_VEC4- See Also:
-
GL_INT_VEC2
public static final int GL_INT_VEC2- See Also:
-
GL_INT_VEC3
public static final int GL_INT_VEC3- See Also:
-
GL_INT_VEC4
public static final int GL_INT_VEC4- See Also:
-
GL_BOOL
public static final int GL_BOOL- See Also:
-
GL_BOOL_VEC2
public static final int GL_BOOL_VEC2- See Also:
-
GL_BOOL_VEC3
public static final int GL_BOOL_VEC3- See Also:
-
GL_BOOL_VEC4
public static final int GL_BOOL_VEC4- See Also:
-
GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT2- See Also:
-
GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT3- See Also:
-
GL_FLOAT_MAT4
public static final int GL_FLOAT_MAT4- See Also:
-
GL_SAMPLER_2D
public static final int GL_SAMPLER_2D- See Also:
-
GL_SAMPLER_CUBE
public static final int GL_SAMPLER_CUBE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING- See Also:
-
GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE- See Also:
-
GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT- See Also:
-
GL_COMPILE_STATUS
public static final int GL_COMPILE_STATUS- See Also:
-
GL_INFO_LOG_LENGTH
public static final int GL_INFO_LOG_LENGTH- See Also:
-
GL_SHADER_SOURCE_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH- See Also:
-
GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER- See Also:
-
GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATS- See Also:
-
GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS- See Also:
-
GL_LOW_FLOAT
public static final int GL_LOW_FLOAT- See Also:
-
GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT- See Also:
-
GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT- See Also:
-
GL_LOW_INT
public static final int GL_LOW_INT- See Also:
-
GL_MEDIUM_INT
public static final int GL_MEDIUM_INT- See Also:
-
GL_HIGH_INT
public static final int GL_HIGH_INT- See Also:
-
GL_FRAMEBUFFER
public static final int GL_FRAMEBUFFER- See Also:
-
GL_RENDERBUFFER
public static final int GL_RENDERBUFFER- See Also:
-
GL_RGBA4
public static final int GL_RGBA4- See Also:
-
GL_RGB5_A1
public static final int GL_RGB5_A1- See Also:
-
GL_RGB565
public static final int GL_RGB565- See Also:
-
GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT16- See Also:
-
GL_STENCIL_INDEX8
public static final int GL_STENCIL_INDEX8- See Also:
-
GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERBUFFER_WIDTH- See Also:
-
GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_HEIGHT- See Also:
-
GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT- See Also:
-
GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_RED_SIZE- See Also:
-
GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE- See Also:
-
GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_BLUE_SIZE- See Also:
-
GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_ALPHA_SIZE- See Also:
-
GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE- See Also:
-
GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE- See Also:
-
GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_ATTACHMENT0- See Also:
-
GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_ATTACHMENT- See Also:
-
GL_STENCIL_ATTACHMENT
public static final int GL_STENCIL_ATTACHMENT- See Also:
-
GL_NONE
public static final int GL_NONE- See Also:
-
GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_COMPLETE- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS- See Also:
-
GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRAMEBUFFER_UNSUPPORTED- See Also:
-
GL_FRAMEBUFFER_BINDING
public static final int GL_FRAMEBUFFER_BINDING- See Also:
-
GL_RENDERBUFFER_BINDING
public static final int GL_RENDERBUFFER_BINDING- See Also:
-
GL_MAX_RENDERBUFFER_SIZE
public static final int GL_MAX_RENDERBUFFER_SIZE- See Also:
-
GL_INVALID_FRAMEBUFFER_OPERATION
public static final int GL_INVALID_FRAMEBUFFER_OPERATION- See Also:
-
-
Method Details
-
glActiveTexture
public static void glActiveTexture(int texture) void glActiveTexture(GLenum texture)
-
glAttachShader
public static void glAttachShader(int program, int shader) void glAttachShader(GLuint program, GLuint shader)
-
nglBindAttribLocation
public static void nglBindAttribLocation(int program, int index, long name) void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
-
glBindAttribLocation
void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
-
glBindAttribLocation
void glBindAttribLocation(GLuint program, GLuint index, GLchar const * name)
-
glBindBuffer
public static void glBindBuffer(int target, int buffer) void glBindBuffer(GLenum target, GLuint buffer)
-
glBindFramebuffer
public static void glBindFramebuffer(int target, int framebuffer) void glBindFramebuffer(GLenum target, GLuint framebuffer)
-
glBindRenderbuffer
public static void glBindRenderbuffer(int target, int renderbuffer) void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-
glBindTexture
public static void glBindTexture(int target, int texture) void glBindTexture(GLenum target, GLuint texture)
-
glBlendColor
public static void glBlendColor(float red, float green, float blue, float alpha) void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-
glBlendEquation
public static void glBlendEquation(int mode) void glBlendEquation(GLenum mode)
-
glBlendEquationSeparate
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha) void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-
glBlendFunc
public static void glBlendFunc(int sfactor, int dfactor) void glBlendFunc(GLenum sfactor, GLenum dfactor)
-
glBlendFuncSeparate
public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-
nglBufferData
public static void nglBufferData(int target, long size, long data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
-
glBufferData
public static void glBufferData(int target, long size, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
-
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
-
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
-
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
-
glBufferData
void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
-
nglBufferSubData
public static void nglBufferSubData(int target, long offset, long size, long data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
-
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
-
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
-
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
-
glBufferSubData
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
-
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target) GLenum glCheckFramebufferStatus(GLenum target)
-
glClear
public static void glClear(int mask) void glClear(GLbitfield mask)
-
glClearColor
public static void glClearColor(float red, float green, float blue, float alpha) void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-
glClearDepthf
public static void glClearDepthf(float d) void glClearDepthf(GLfloat d)
-
glClearStencil
public static void glClearStencil(int s) void glClearStencil(GLint s)
-
glColorMask
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-
glCompileShader
public static void glCompileShader(int shader) void glCompileShader(GLuint shader)
-
nglCompressedTexImage2D
public static void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
-
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
-
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void const * data)
-
nglCompressedTexSubImage2D
public static void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
-
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
-
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void const * data)
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glCopyTexImage2D
public static void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-
glCreateProgram
public static int glCreateProgram()GLuint glCreateProgram(void)
-
glCreateShader
public static int glCreateShader(int type) GLuint glCreateShader(GLenum type)
-
glCullFace
public static void glCullFace(int mode) void glCullFace(GLenum mode)
-
nglDeleteBuffers
public static void nglDeleteBuffers(int n, long buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)
-
glDeleteBuffers
void glDeleteBuffers(GLsizei n, GLuint const * buffers)
-
glDeleteBuffers
public static void glDeleteBuffers(int buffer) void glDeleteBuffers(GLsizei n, GLuint const * buffers)
-
nglDeleteFramebuffers
public static void nglDeleteFramebuffers(int n, long framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
-
glDeleteFramebuffers
void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int framebuffer) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
-
glDeleteProgram
public static void glDeleteProgram(int program) void glDeleteProgram(GLuint program)
-
nglDeleteRenderbuffers
public static void nglDeleteRenderbuffers(int n, long renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
-
glDeleteRenderbuffers
void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int renderbuffer) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
-
glDeleteShader
public static void glDeleteShader(int shader) void glDeleteShader(GLuint shader)
-
nglDeleteTextures
public static void nglDeleteTextures(int n, long textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
-
glDeleteTextures
void glDeleteTextures(GLsizei n, GLuint const * textures)
-
glDeleteTextures
public static void glDeleteTextures(int texture) void glDeleteTextures(GLsizei n, GLuint const * textures)
-
glDepthFunc
public static void glDepthFunc(int func) void glDepthFunc(GLenum func)
-
glDepthMask
public static void glDepthMask(boolean flag) void glDepthMask(GLboolean flag)
-
glDepthRangef
public static void glDepthRangef(float n, float f) void glDepthRangef(GLfloat n, GLfloat f)
-
glDetachShader
public static void glDetachShader(int program, int shader) void glDetachShader(GLuint program, GLuint shader)
-
glDisable
public static void glDisable(int cap) void glDisable(GLenum cap)
-
glDisableVertexAttribArray
public static void glDisableVertexAttribArray(int index) void glDisableVertexAttribArray(GLuint index)
-
glDrawArrays
public static void glDrawArrays(int mode, int first, int count) void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-
nglDrawElements
public static void nglDrawElements(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
public static void glDrawElements(int mode, int count, int type, long indices) void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glDrawElements
void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const * indices)
-
glEnable
public static void glEnable(int cap) void glEnable(GLenum cap)
-
glEnableVertexAttribArray
public static void glEnableVertexAttribArray(int index) void glEnableVertexAttribArray(GLuint index)
-
glFinish
public static void glFinish()void glFinish(void)
-
glFlush
public static void glFlush()void glFlush(void)
-
glFramebufferRenderbuffer
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-
glFramebufferTexture2D
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-
glFrontFace
public static void glFrontFace(int mode) void glFrontFace(GLenum mode)
-
nglGenBuffers
public static void nglGenBuffers(int n, long buffers) void glGenBuffers(GLsizei n, GLuint * buffers)
-
glGenBuffers
void glGenBuffers(GLsizei n, GLuint * buffers)
-
glGenBuffers
public static int glGenBuffers()void glGenBuffers(GLsizei n, GLuint * buffers)
-
glGenerateMipmap
public static void glGenerateMipmap(int target) void glGenerateMipmap(GLenum target)
-
nglGenFramebuffers
public static void nglGenFramebuffers(int n, long framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
-
glGenFramebuffers
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
-
glGenFramebuffers
public static int glGenFramebuffers()void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
-
nglGenRenderbuffers
public static void nglGenRenderbuffers(int n, long renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
-
glGenRenderbuffers
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
-
glGenRenderbuffers
public static int glGenRenderbuffers()void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
-
nglGenTextures
public static void nglGenTextures(int n, long textures) void glGenTextures(GLsizei n, GLuint * textures)
-
glGenTextures
void glGenTextures(GLsizei n, GLuint * textures)
-
glGenTextures
public static int glGenTextures()void glGenTextures(GLsizei n, GLuint * textures)
-
nglGetActiveAttrib
public static void nglGetActiveAttrib(int program, int index, int bufSize, long length, long size, long type, long name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
glGetActiveAttrib
public static String glGetActiveAttrib(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
glGetActiveAttrib
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
nglGetActiveUniform
public static void nglGetActiveUniform(int program, int index, int bufSize, long length, long size, long type, long name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
glGetActiveUniform
public static void glGetActiveUniform(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
glGetActiveUniform
public static String glGetActiveUniform(int program, int index, int bufSize, IntBuffer size, IntBuffer type) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
glGetActiveUniform
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-
nglGetAttachedShaders
public static void nglGetAttachedShaders(int program, int maxCount, long count, long shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
-
glGetAttachedShaders
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
-
nglGetAttribLocation
public static int nglGetAttribLocation(int program, long name) GLint glGetAttribLocation(GLuint program, GLchar const * name)
-
glGetAttribLocation
GLint glGetAttribLocation(GLuint program, GLchar const * name)
-
glGetAttribLocation
GLint glGetAttribLocation(GLuint program, GLchar const * name)
-
nglGetBooleanv
public static void nglGetBooleanv(int pname, long data) void glGetBooleanv(GLenum pname, GLboolean * data)
-
glGetBooleanv
void glGetBooleanv(GLenum pname, GLboolean * data)
-
glGetBoolean
public static boolean glGetBoolean(int pname) void glGetBooleanv(GLenum pname, GLboolean * data)
-
nglGetBufferParameteriv
public static void nglGetBufferParameteriv(int target, int pname, long params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetBufferParameteriv
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetBufferParameteri
public static int glGetBufferParameteri(int target, int pname) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetError
public static int glGetError()GLenum glGetError(void)
-
nglGetFloatv
public static void nglGetFloatv(int pname, long data) void glGetFloatv(GLenum pname, GLfloat * data)
-
glGetFloatv
void glGetFloatv(GLenum pname, GLfloat * data)
-
glGetFloat
public static float glGetFloat(int pname) void glGetFloatv(GLenum pname, GLfloat * data)
-
nglGetFramebufferAttachmentParameteriv
public static void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
-
glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
-
glGetFramebufferAttachmentParameteri
public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
-
nglGetIntegerv
public static void nglGetIntegerv(int pname, long data) void glGetIntegerv(GLenum pname, GLint * data)
-
glGetIntegerv
void glGetIntegerv(GLenum pname, GLint * data)
-
glGetInteger
public static int glGetInteger(int pname) void glGetIntegerv(GLenum pname, GLint * data)
-
nglGetProgramiv
public static void nglGetProgramiv(int program, int pname, long params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
-
glGetProgramiv
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
-
glGetProgrami
public static int glGetProgrami(int program, int pname) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
-
nglGetProgramInfoLog
public static void nglGetProgramInfoLog(int program, int bufSize, long length, long infoLog) void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-
nglGetRenderbufferParameteriv
public static void nglGetRenderbufferParameteriv(int target, int pname, long params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
glGetRenderbufferParameteri
public static int glGetRenderbufferParameteri(int target, int pname) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
-
nglGetShaderiv
public static void nglGetShaderiv(int shader, int pname, long params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
-
glGetShaderiv
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
-
glGetShaderi
public static int glGetShaderi(int shader, int pname) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
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nglGetShaderInfoLog
public static void nglGetShaderInfoLog(int shader, int bufSize, long length, long infoLog) void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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nglGetShaderPrecisionFormat
public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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nglGetShaderSource
public static void nglGetShaderSource(int shader, int bufSize, long length, long source) void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
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glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
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glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
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glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
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nglGetString
public static long nglGetString(int name) GLubyte const * glGetString(GLenum name)
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glGetString
GLubyte const * glGetString(GLenum name)
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nglGetTexParameterfv
public static void nglGetTexParameterfv(int target, int pname, long params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glGetTexParameterfv
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glGetTexParameterf
public static float glGetTexParameterf(int target, int pname) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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nglGetTexParameteriv
public static void nglGetTexParameteriv(int target, int pname, long params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameteriv
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetTexParameteri
public static int glGetTexParameteri(int target, int pname) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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nglGetUniformfv
public static void nglGetUniformfv(int program, int location, long params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
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glGetUniformfv
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
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glGetUniformf
public static float glGetUniformf(int program, int location) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
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nglGetUniformiv
public static void nglGetUniformiv(int program, int location, long params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
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glGetUniformiv
void glGetUniformiv(GLuint program, GLint location, GLint * params)
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glGetUniformi
public static int glGetUniformi(int program, int location) void glGetUniformiv(GLuint program, GLint location, GLint * params)
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nglGetUniformLocation
public static int nglGetUniformLocation(int program, long name) GLint glGetUniformLocation(GLuint program, GLchar const * name)
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glGetUniformLocation
GLint glGetUniformLocation(GLuint program, GLchar const * name)
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glGetUniformLocation
GLint glGetUniformLocation(GLuint program, GLchar const * name)
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nglGetVertexAttribfv
public static void nglGetVertexAttribfv(int index, int pname, long params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
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glGetVertexAttribfv
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
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nglGetVertexAttribiv
public static void nglGetVertexAttribiv(int index, int pname, long params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribiv
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
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nglGetVertexAttribPointerv
public static void nglGetVertexAttribPointerv(int index, int pname, long pointer) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
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glGetVertexAttribPointerv
void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
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glGetVertexAttribPointer
public static long glGetVertexAttribPointer(int index, int pname) void glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
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glHint
public static void glHint(int target, int mode) void glHint(GLenum target, GLenum mode)
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glIsBuffer
public static boolean glIsBuffer(int buffer) GLboolean glIsBuffer(GLuint buffer)
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glIsEnabled
public static boolean glIsEnabled(int cap) GLboolean glIsEnabled(GLenum cap)
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glIsFramebuffer
public static boolean glIsFramebuffer(int framebuffer) GLboolean glIsFramebuffer(GLuint framebuffer)
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glIsProgram
public static boolean glIsProgram(int program) GLboolean glIsProgram(GLuint program)
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glIsRenderbuffer
public static boolean glIsRenderbuffer(int renderbuffer) GLboolean glIsRenderbuffer(GLuint renderbuffer)
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glIsShader
public static boolean glIsShader(int shader) GLboolean glIsShader(GLuint shader)
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glIsTexture
public static boolean glIsTexture(int texture) GLboolean glIsTexture(GLuint texture)
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glLineWidth
public static void glLineWidth(float width) void glLineWidth(GLfloat width)
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glLinkProgram
public static void glLinkProgram(int program) void glLinkProgram(GLuint program)
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glPixelStorei
public static void glPixelStorei(int pname, int param) void glPixelStorei(GLenum pname, GLint param)
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glPolygonOffset
public static void glPolygonOffset(float factor, float units) void glPolygonOffset(GLfloat factor, GLfloat units)
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nglReadPixels
public static void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()void glReleaseShaderCompiler(void)
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glRenderbufferStorage
public static void glRenderbufferStorage(int target, int internalformat, int width, int height) void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
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glSampleCoverage
public static void glSampleCoverage(float value, boolean invert) void glSampleCoverage(GLfloat value, GLboolean invert)
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glScissor
public static void glScissor(int x, int y, int width, int height) void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
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nglShaderBinary
public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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glShaderBinary
void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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nglShaderSource
public static void nglShaderSource(int shader, int count, long string, long length) void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
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glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
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glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
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glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
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glStencilFunc
public static void glStencilFunc(int func, int ref, int mask) void glStencilFunc(GLenum func, GLint ref, GLuint mask)
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glStencilFuncSeparate
public static void glStencilFuncSeparate(int face, int func, int ref, int mask) void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
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glStencilMask
public static void glStencilMask(int mask) void glStencilMask(GLuint mask)
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glStencilMaskSeparate
public static void glStencilMaskSeparate(int face, int mask) void glStencilMaskSeparate(GLenum face, GLuint mask)
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glStencilOp
public static void glStencilOp(int fail, int zfail, int zpass) void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
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glStencilOpSeparate
public static void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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nglTexImage2D
public static void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexParameterf
public static void glTexParameterf(int target, int pname, float param) void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
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nglTexParameterfv
public static void nglTexParameterfv(int target, int pname, long params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexParameterfv
void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexParameteri
public static void glTexParameteri(int target, int pname, int param) void glTexParameteri(GLenum target, GLenum pname, GLint param)
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nglTexParameteriv
public static void nglTexParameteriv(int target, int pname, long params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexParameteriv
void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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nglTexSubImage2D
public static void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glUniform1f
public static void glUniform1f(int location, float v0) void glUniform1f(GLint location, GLfloat v0)
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nglUniform1fv
public static void nglUniform1fv(int location, int count, long value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform1fv
void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform1i
public static void glUniform1i(int location, int v0) void glUniform1i(GLint location, GLint v0)
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nglUniform1iv
public static void nglUniform1iv(int location, int count, long value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
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glUniform1iv
void glUniform1iv(GLint location, GLsizei count, GLint const * value)
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glUniform2f
public static void glUniform2f(int location, float v0, float v1) void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
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nglUniform2fv
public static void nglUniform2fv(int location, int count, long value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform2fv
void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform2i
public static void glUniform2i(int location, int v0, int v1) void glUniform2i(GLint location, GLint v0, GLint v1)
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nglUniform2iv
public static void nglUniform2iv(int location, int count, long value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
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glUniform2iv
void glUniform2iv(GLint location, GLsizei count, GLint const * value)
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glUniform3f
public static void glUniform3f(int location, float v0, float v1, float v2) void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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nglUniform3fv
public static void nglUniform3fv(int location, int count, long value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform3fv
void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform3i
public static void glUniform3i(int location, int v0, int v1, int v2) void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
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nglUniform3iv
public static void nglUniform3iv(int location, int count, long value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
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glUniform3iv
void glUniform3iv(GLint location, GLsizei count, GLint const * value)
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glUniform4f
public static void glUniform4f(int location, float v0, float v1, float v2, float v3) void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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nglUniform4fv
public static void nglUniform4fv(int location, int count, long value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform4fv
void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform4i
public static void glUniform4i(int location, int v0, int v1, int v2, int v3) void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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nglUniform4iv
public static void nglUniform4iv(int location, int count, long value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
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glUniform4iv
void glUniform4iv(GLint location, GLsizei count, GLint const * value)
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nglUniformMatrix2fv
public static void nglUniformMatrix2fv(int location, int count, boolean transpose, long value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2fv
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix3fv
public static void nglUniformMatrix3fv(int location, int count, boolean transpose, long value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3fv
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix4fv
public static void nglUniformMatrix4fv(int location, int count, boolean transpose, long value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4fv
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUseProgram
public static void glUseProgram(int program) void glUseProgram(GLuint program)
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glValidateProgram
public static void glValidateProgram(int program) void glValidateProgram(GLuint program)
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glVertexAttrib1f
public static void glVertexAttrib1f(int index, float x) void glVertexAttrib1f(GLuint index, GLfloat x)
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nglVertexAttrib1fv
public static void nglVertexAttrib1fv(int index, long v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
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glVertexAttrib1fv
void glVertexAttrib1fv(GLuint index, GLfloat const * v)
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glVertexAttrib2f
public static void glVertexAttrib2f(int index, float x, float y) void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
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nglVertexAttrib2fv
public static void nglVertexAttrib2fv(int index, long v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
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glVertexAttrib2fv
void glVertexAttrib2fv(GLuint index, GLfloat const * v)
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glVertexAttrib3f
public static void glVertexAttrib3f(int index, float x, float y, float z) void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
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nglVertexAttrib3fv
public static void nglVertexAttrib3fv(int index, long v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
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glVertexAttrib3fv
void glVertexAttrib3fv(GLuint index, GLfloat const * v)
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glVertexAttrib4f
public static void glVertexAttrib4f(int index, float x, float y, float z, float w) void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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nglVertexAttrib4fv
public static void nglVertexAttrib4fv(int index, long v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
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glVertexAttrib4fv
void glVertexAttrib4fv(GLuint index, GLfloat const * v)
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nglVertexAttribPointer
public static void nglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glViewport
public static void glViewport(int x, int y, int width, int height) void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
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glBufferData
public static void glBufferData(int target, short[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
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glBufferData
public static void glBufferData(int target, int[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
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glBufferData
public static void glBufferData(int target, float[] data, int usage) void glBufferData(GLenum target, GLsizeiptr size, void const * data, GLenum usage)
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glBufferSubData
public static void glBufferSubData(int target, long offset, short[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
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glBufferSubData
public static void glBufferSubData(int target, long offset, int[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
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glBufferSubData
public static void glBufferSubData(int target, long offset, float[] data) void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const * data)
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glDeleteBuffers
public static void glDeleteBuffers(int[] buffers) void glDeleteBuffers(GLsizei n, GLuint const * buffers)
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glDeleteFramebuffers
public static void glDeleteFramebuffers(int[] framebuffers) void glDeleteFramebuffers(GLsizei n, GLuint const * framebuffers)
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glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int[] renderbuffers) void glDeleteRenderbuffers(GLsizei n, GLuint const * renderbuffers)
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glDeleteTextures
public static void glDeleteTextures(int[] textures) void glDeleteTextures(GLsizei n, GLuint const * textures)
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glGenBuffers
public static void glGenBuffers(int[] buffers) void glGenBuffers(GLsizei n, GLuint * buffers)
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glGenFramebuffers
public static void glGenFramebuffers(int[] framebuffers) void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
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glGenRenderbuffers
public static void glGenRenderbuffers(int[] renderbuffers) void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
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glGenTextures
public static void glGenTextures(int[] textures) void glGenTextures(GLsizei n, GLuint * textures)
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glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveUniform
public static void glGetActiveUniform(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetAttachedShaders
public static void glGetAttachedShaders(int program, int @Nullable [] count, int[] shaders) void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
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glGetBufferParameteriv
public static void glGetBufferParameteriv(int target, int pname, int[] params) void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetFloatv
public static void glGetFloatv(int pname, float[] data) void glGetFloatv(GLenum pname, GLfloat * data)
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glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params) void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
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glGetIntegerv
public static void glGetIntegerv(int pname, int[] data) void glGetIntegerv(GLenum pname, GLint * data)
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glGetProgramiv
public static void glGetProgramiv(int program, int pname, int[] params) void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
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glGetProgramInfoLog
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetRenderbufferParameteriv
public static void glGetRenderbufferParameteriv(int target, int pname, int[] params) void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetShaderiv
public static void glGetShaderiv(int shader, int pname, int[] params) void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
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glGetShaderInfoLog
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glGetShaderSource
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
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glGetTexParameterfv
public static void glGetTexParameterfv(int target, int pname, float[] params) void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
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glGetTexParameteriv
public static void glGetTexParameteriv(int target, int pname, int[] params) void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
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glGetUniformfv
public static void glGetUniformfv(int program, int location, float[] params) void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
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glGetUniformiv
public static void glGetUniformiv(int program, int location, int[] params) void glGetUniformiv(GLuint program, GLint location, GLint * params)
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glGetVertexAttribfv
public static void glGetVertexAttribfv(int index, int pname, float[] params) void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
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glGetVertexAttribiv
public static void glGetVertexAttribiv(int index, int pname, int[] params) void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels) void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
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glShaderBinary
void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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glShaderSource
void glShaderSource(GLuint shader, GLsizei count, GLchar const * const * string, GLint const * length)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void const * pixels)
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glTexParameterfv
public static void glTexParameterfv(int target, int pname, float[] params) void glTexParameterfv(GLenum target, GLenum pname, GLfloat const * params)
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glTexParameteriv
public static void glTexParameteriv(int target, int pname, int[] params) void glTexParameteriv(GLenum target, GLenum pname, GLint const * params)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void const * pixels)
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glUniform1fv
public static void glUniform1fv(int location, float[] value) void glUniform1fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform1iv
public static void glUniform1iv(int location, int[] value) void glUniform1iv(GLint location, GLsizei count, GLint const * value)
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glUniform2fv
public static void glUniform2fv(int location, float[] value) void glUniform2fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform2iv
public static void glUniform2iv(int location, int[] value) void glUniform2iv(GLint location, GLsizei count, GLint const * value)
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glUniform3fv
public static void glUniform3fv(int location, float[] value) void glUniform3fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform3iv
public static void glUniform3iv(int location, int[] value) void glUniform3iv(GLint location, GLsizei count, GLint const * value)
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glUniform4fv
public static void glUniform4fv(int location, float[] value) void glUniform4fv(GLint location, GLsizei count, GLfloat const * value)
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glUniform4iv
public static void glUniform4iv(int location, int[] value) void glUniform4iv(GLint location, GLsizei count, GLint const * value)
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glUniformMatrix2fv
public static void glUniformMatrix2fv(int location, boolean transpose, float[] value) void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3fv
public static void glUniformMatrix3fv(int location, boolean transpose, float[] value) void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4fv
public static void glUniformMatrix4fv(int location, boolean transpose, float[] value) void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glVertexAttrib1fv
public static void glVertexAttrib1fv(int index, float[] v) void glVertexAttrib1fv(GLuint index, GLfloat const * v)
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glVertexAttrib2fv
public static void glVertexAttrib2fv(int index, float[] v) void glVertexAttrib2fv(GLuint index, GLfloat const * v)
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glVertexAttrib3fv
public static void glVertexAttrib3fv(int index, float[] v) void glVertexAttrib3fv(GLuint index, GLfloat const * v)
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glVertexAttrib4fv
public static void glVertexAttrib4fv(int index, float[] v) void glVertexAttrib4fv(GLuint index, GLfloat const * v)
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