Interface GLDebugMessageCallbackI

  • All Superinterfaces:
    CallbackI, CallbackI.V, Pointer
    All Known Implementing Classes:
    Functional Interface:
    This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.

    public interface GLDebugMessageCallbackI
    extends CallbackI.V
    Instances of this interface may be passed to the DebugMessageCallback method.


     void (*) (
         GLenum source,
         GLenum type,
         GLuint id,
         GLenum severity,
         GLsizei length,
         GLchar const *message,
         void const *userParam
    • Field Detail


        static final java.lang.String SIGNATURE
    • Method Detail

      • getSignature

        default java.lang.String getSignature()
        Description copied from interface: CallbackI
        Returns the dyncall signature for this callback function. [INTERNAL API]
        Specified by:
        getSignature in interface CallbackI
        the dyncall signature
      • callback

        default void callback​(long args)
        Description copied from interface: CallbackI.V
        Will be called by native code.
        Specified by:
        callback in interface CallbackI.V
        args - pointer to a DCArgs iterator
      • invoke

        void invoke​(int source,
                    int type,
                    int id,
                    int severity,
                    int length,
                    long message,
                    long userParam)
        Will be called when a debug message is generated.
        source - the message source
        type - the message type
        id - the message ID
        severity - the message severity
        length - the message length, excluding the null-terminator
        message - a pointer to the message string representation
        userParam - the user-specified value that was passed when calling DebugMessageCallback