Class VkPhysicalDeviceMeshShaderPropertiesNV

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class VkPhysicalDeviceMeshShaderPropertiesNV extends Struct<VkPhysicalDeviceMeshShaderPropertiesNV> implements NativeResource

 struct VkPhysicalDeviceMeshShaderPropertiesNV {
     VkStructureType sType;
     void * pNext;
     uint32_t maxDrawMeshTasksCount;
     uint32_t maxTaskWorkGroupInvocations;
     uint32_t maxTaskWorkGroupSize[3];
     uint32_t maxTaskTotalMemorySize;
     uint32_t maxTaskOutputCount;
     uint32_t maxMeshWorkGroupInvocations;
     uint32_t maxMeshWorkGroupSize[3];
     uint32_t maxMeshTotalMemorySize;
     uint32_t maxMeshOutputVertices;
     uint32_t maxMeshOutputPrimitives;
     uint32_t maxMeshMultiviewViewCount;
     uint32_t meshOutputPerVertexGranularity;
     uint32_t meshOutputPerPrimitiveGranularity;
 }