Class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR

  • All Implemented Interfaces:
    java.lang.AutoCloseable, NativeResource, Pointer
    Direct Known Subclasses:
    VkPhysicalDeviceFloat16Int8FeaturesKHR

    public class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR
    extends Struct
    implements NativeResource
    Structure describing features supported by VK_KHR_shader_float16_int8.
    Valid Usage (Implicit)

    Member documentation

    • sType – the type of this structure.
    • pNextNULL or a pointer to an extension-specific structure.
    • shaderFloat16 – indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare the Float16 capability.
    • shaderInt8 – indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare the Int8 capability.

    Layout

    
     struct VkPhysicalDeviceShaderFloat16Int8FeaturesKHR {
         VkStructureType sType;
         void * pNext;
         VkBool32 shaderFloat16;
         VkBool32 shaderInt8;
     }