Class VkPhysicalDeviceMeshShaderFeaturesNV

  • All Implemented Interfaces:
    java.lang.AutoCloseable, NativeResource, Pointer

    public class VkPhysicalDeviceMeshShaderFeaturesNV
    extends Struct
    implements NativeResource
    Structure describing mesh shading features that can be supported by an implementation.

    If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of flink:VkPhysicalDeviceFeatures2, it is filled with a value indicating whether the feature is supported. VkPhysicalDeviceMeshShaderFeaturesNV can also be used in pNext chain of VkDeviceCreateInfo to enable the features.

    Valid Usage (Implicit)

    Member documentation

    • taskShader – indicates whether the task shader stage is supported.
    • meshShader – indicates whether the mesh shader stage is supported.


     struct VkPhysicalDeviceMeshShaderFeaturesNV {
         VkStructureType sType;
         void * pNext;
         VkBool32 taskShader;
         VkBool32 meshShader;