Class VkPhysicalDeviceMeshShaderFeaturesNV

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class VkPhysicalDeviceMeshShaderFeaturesNV extends Struct<VkPhysicalDeviceMeshShaderFeaturesNV> implements NativeResource
Structure describing mesh shading features that can be supported by an implementation.
Description

If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMeshShaderFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceMeshShaderFeaturesNV {
     VkStructureType sType();
     void * pNext();
     VkBool32 taskShader();
     VkBool32 meshShader();
 }