Class VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer

    • Constructor Detail

      • Buffer

        public Buffer​(java.nio.ByteBuffer container)
        Creates a new VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer instance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VkPhysicalDeviceFloatControlsPropertiesKHR.SIZEOF, and its mark will be undefined.

        The created buffer instance holds a strong reference to the container object.

      • Buffer

        public Buffer​(long address,
                      int cap)
    • Method Detail

      • sType

        public int sType()
        Returns the value of the sType field.
      • pNext

        public long pNext()
        Returns the value of the pNext field.
      • denormBehaviorIndependence

        public int denormBehaviorIndependence()
        Returns the value of the denormBehaviorIndependence field.
      • roundingModeIndependence

        public int roundingModeIndependence()
        Returns the value of the roundingModeIndependence field.
      • shaderSignedZeroInfNanPreserveFloat16

        public boolean shaderSignedZeroInfNanPreserveFloat16()
        Returns the value of the shaderSignedZeroInfNanPreserveFloat16 field.
      • shaderSignedZeroInfNanPreserveFloat32

        public boolean shaderSignedZeroInfNanPreserveFloat32()
        Returns the value of the shaderSignedZeroInfNanPreserveFloat32 field.
      • shaderSignedZeroInfNanPreserveFloat64

        public boolean shaderSignedZeroInfNanPreserveFloat64()
        Returns the value of the shaderSignedZeroInfNanPreserveFloat64 field.
      • shaderDenormPreserveFloat16

        public boolean shaderDenormPreserveFloat16()
        Returns the value of the shaderDenormPreserveFloat16 field.
      • shaderDenormPreserveFloat32

        public boolean shaderDenormPreserveFloat32()
        Returns the value of the shaderDenormPreserveFloat32 field.
      • shaderDenormPreserveFloat64

        public boolean shaderDenormPreserveFloat64()
        Returns the value of the shaderDenormPreserveFloat64 field.
      • shaderDenormFlushToZeroFloat16

        public boolean shaderDenormFlushToZeroFloat16()
        Returns the value of the shaderDenormFlushToZeroFloat16 field.
      • shaderDenormFlushToZeroFloat32

        public boolean shaderDenormFlushToZeroFloat32()
        Returns the value of the shaderDenormFlushToZeroFloat32 field.
      • shaderDenormFlushToZeroFloat64

        public boolean shaderDenormFlushToZeroFloat64()
        Returns the value of the shaderDenormFlushToZeroFloat64 field.
      • shaderRoundingModeRTEFloat16

        public boolean shaderRoundingModeRTEFloat16()
        Returns the value of the shaderRoundingModeRTEFloat16 field.
      • shaderRoundingModeRTEFloat32

        public boolean shaderRoundingModeRTEFloat32()
        Returns the value of the shaderRoundingModeRTEFloat32 field.
      • shaderRoundingModeRTEFloat64

        public boolean shaderRoundingModeRTEFloat64()
        Returns the value of the shaderRoundingModeRTEFloat64 field.
      • shaderRoundingModeRTZFloat16

        public boolean shaderRoundingModeRTZFloat16()
        Returns the value of the shaderRoundingModeRTZFloat16 field.
      • shaderRoundingModeRTZFloat32

        public boolean shaderRoundingModeRTZFloat32()
        Returns the value of the shaderRoundingModeRTZFloat32 field.
      • shaderRoundingModeRTZFloat64

        public boolean shaderRoundingModeRTZFloat64()
        Returns the value of the shaderRoundingModeRTZFloat64 field.