Class VkPhysicalDeviceFloatControlsProperties.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<VkPhysicalDeviceFloatControlsProperties>, NativeResource, Pointer
Direct Known Subclasses:
VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer
Enclosing class:
VkPhysicalDeviceFloatControlsProperties

public static class VkPhysicalDeviceFloatControlsProperties.Buffer extends StructBuffer<VkPhysicalDeviceFloatControlsProperties, VkPhysicalDeviceFloatControlsProperties.Buffer> implements NativeResource
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new VkPhysicalDeviceFloatControlsProperties.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VkPhysicalDeviceFloatControlsProperties.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • sType

      @NativeType("VkStructureType") public int sType()
      Returns:
      the value of the sType field.
    • pNext

      @NativeType("void *") public long pNext()
      Returns:
      the value of the pNext field.
    • denormBehaviorIndependence

      @NativeType("VkShaderFloatControlsIndependence") public int denormBehaviorIndependence()
      Returns:
      the value of the denormBehaviorIndependence field.
    • roundingModeIndependence

      @NativeType("VkShaderFloatControlsIndependence") public int roundingModeIndependence()
      Returns:
      the value of the roundingModeIndependence field.
    • shaderSignedZeroInfNanPreserveFloat16

      @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat16()
      Returns:
      the value of the shaderSignedZeroInfNanPreserveFloat16 field.
    • shaderSignedZeroInfNanPreserveFloat32

      @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat32()
      Returns:
      the value of the shaderSignedZeroInfNanPreserveFloat32 field.
    • shaderSignedZeroInfNanPreserveFloat64

      @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat64()
      Returns:
      the value of the shaderSignedZeroInfNanPreserveFloat64 field.
    • shaderDenormPreserveFloat16

      @NativeType("VkBool32") public boolean shaderDenormPreserveFloat16()
      Returns:
      the value of the shaderDenormPreserveFloat16 field.
    • shaderDenormPreserveFloat32

      @NativeType("VkBool32") public boolean shaderDenormPreserveFloat32()
      Returns:
      the value of the shaderDenormPreserveFloat32 field.
    • shaderDenormPreserveFloat64

      @NativeType("VkBool32") public boolean shaderDenormPreserveFloat64()
      Returns:
      the value of the shaderDenormPreserveFloat64 field.
    • shaderDenormFlushToZeroFloat16

      @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat16()
      Returns:
      the value of the shaderDenormFlushToZeroFloat16 field.
    • shaderDenormFlushToZeroFloat32

      @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat32()
      Returns:
      the value of the shaderDenormFlushToZeroFloat32 field.
    • shaderDenormFlushToZeroFloat64

      @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat64()
      Returns:
      the value of the shaderDenormFlushToZeroFloat64 field.
    • shaderRoundingModeRTEFloat16

      @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat16()
      Returns:
      the value of the shaderRoundingModeRTEFloat16 field.
    • shaderRoundingModeRTEFloat32

      @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat32()
      Returns:
      the value of the shaderRoundingModeRTEFloat32 field.
    • shaderRoundingModeRTEFloat64

      @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat64()
      Returns:
      the value of the shaderRoundingModeRTEFloat64 field.
    • shaderRoundingModeRTZFloat16

      @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat16()
      Returns:
      the value of the shaderRoundingModeRTZFloat16 field.
    • shaderRoundingModeRTZFloat32

      @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat32()
      Returns:
      the value of the shaderRoundingModeRTZFloat32 field.
    • shaderRoundingModeRTZFloat64

      @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat64()
      Returns:
      the value of the shaderRoundingModeRTZFloat64 field.
    • sType

      public VkPhysicalDeviceFloatControlsProperties.Buffer sType(@NativeType("VkStructureType") int value)
      Sets the specified value to the sType field.
    • sType$Default

    • pNext

      public VkPhysicalDeviceFloatControlsProperties.Buffer pNext(@NativeType("void *") long value)
      Sets the specified value to the pNext field.