Class VkPhysicalDeviceFloatControlsProperties.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<VkPhysicalDeviceFloatControlsProperties>, NativeResource, Pointer
Direct Known Subclasses:
VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer
Enclosing class:
VkPhysicalDeviceFloatControlsProperties

public static class VkPhysicalDeviceFloatControlsProperties.Buffer extends StructBuffer<VkPhysicalDeviceFloatControlsProperties,VkPhysicalDeviceFloatControlsProperties.Buffer> implements NativeResource
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new VkPhysicalDeviceFloatControlsProperties.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VkPhysicalDeviceFloatControlsProperties.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • sType

      public int sType()
      Returns:
      the value of the sType field.
    • pNext

      public long pNext()
      Returns:
      the value of the pNext field.
    • denormBehaviorIndependence

      public int denormBehaviorIndependence()
      Returns:
      the value of the denormBehaviorIndependence field.
    • roundingModeIndependence

      public int roundingModeIndependence()
      Returns:
      the value of the roundingModeIndependence field.
    • shaderSignedZeroInfNanPreserveFloat16

      public boolean shaderSignedZeroInfNanPreserveFloat16()
      Returns:
      the value of the shaderSignedZeroInfNanPreserveFloat16 field.
    • shaderSignedZeroInfNanPreserveFloat32

      public boolean shaderSignedZeroInfNanPreserveFloat32()
      Returns:
      the value of the shaderSignedZeroInfNanPreserveFloat32 field.
    • shaderSignedZeroInfNanPreserveFloat64

      public boolean shaderSignedZeroInfNanPreserveFloat64()
      Returns:
      the value of the shaderSignedZeroInfNanPreserveFloat64 field.
    • shaderDenormPreserveFloat16

      public boolean shaderDenormPreserveFloat16()
      Returns:
      the value of the shaderDenormPreserveFloat16 field.
    • shaderDenormPreserveFloat32

      public boolean shaderDenormPreserveFloat32()
      Returns:
      the value of the shaderDenormPreserveFloat32 field.
    • shaderDenormPreserveFloat64

      public boolean shaderDenormPreserveFloat64()
      Returns:
      the value of the shaderDenormPreserveFloat64 field.
    • shaderDenormFlushToZeroFloat16

      public boolean shaderDenormFlushToZeroFloat16()
      Returns:
      the value of the shaderDenormFlushToZeroFloat16 field.
    • shaderDenormFlushToZeroFloat32

      public boolean shaderDenormFlushToZeroFloat32()
      Returns:
      the value of the shaderDenormFlushToZeroFloat32 field.
    • shaderDenormFlushToZeroFloat64

      public boolean shaderDenormFlushToZeroFloat64()
      Returns:
      the value of the shaderDenormFlushToZeroFloat64 field.
    • shaderRoundingModeRTEFloat16

      public boolean shaderRoundingModeRTEFloat16()
      Returns:
      the value of the shaderRoundingModeRTEFloat16 field.
    • shaderRoundingModeRTEFloat32

      public boolean shaderRoundingModeRTEFloat32()
      Returns:
      the value of the shaderRoundingModeRTEFloat32 field.
    • shaderRoundingModeRTEFloat64

      public boolean shaderRoundingModeRTEFloat64()
      Returns:
      the value of the shaderRoundingModeRTEFloat64 field.
    • shaderRoundingModeRTZFloat16

      public boolean shaderRoundingModeRTZFloat16()
      Returns:
      the value of the shaderRoundingModeRTZFloat16 field.
    • shaderRoundingModeRTZFloat32

      public boolean shaderRoundingModeRTZFloat32()
      Returns:
      the value of the shaderRoundingModeRTZFloat32 field.
    • shaderRoundingModeRTZFloat64

      public boolean shaderRoundingModeRTZFloat64()
      Returns:
      the value of the shaderRoundingModeRTZFloat64 field.
    • sType

      Sets the specified value to the sType field.
    • sType$Default

    • pNext

      Sets the specified value to the pNext field.