Package org.lwjgl.sdl

Class SDL_Texture

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_Texture extends Struct<SDL_Texture> implements NativeResource

 struct SDL_Texture {
     SDL_PixelFormat format;
     int w;
     int h;
     int refcount;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • FORMAT

      public static final int FORMAT
      The struct member offsets.
    • W

      public static final int W
      The struct member offsets.
    • H

      public static final int H
      The struct member offsets.
    • REFCOUNT

      public static final int REFCOUNT
      The struct member offsets.
  • Constructor Details

    • SDL_Texture

      public SDL_Texture(ByteBuffer container)
      Creates a SDL_Texture instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details

    • sizeof

      public int sizeof()
      Description copied from class: Struct
      Returns sizeof(struct).
      Specified by:
      sizeof in class Struct<SDL_Texture>
    • format

      public int format()
      Returns:
      the value of the format field.
    • w

      public int w()
      Returns:
      the value of the w field.
    • h

      public int h()
      Returns:
      the value of the h field.
    • refcount

      public int refcount()
      Returns:
      the value of the refcount field.
    • format

      public SDL_Texture format(int value)
      Sets the specified value to the format field.
    • w

      public SDL_Texture w(int value)
      Sets the specified value to the w field.
    • h

      public SDL_Texture h(int value)
      Sets the specified value to the h field.
    • refcount

      public SDL_Texture refcount(int value)
      Sets the specified value to the refcount field.
    • set

      public SDL_Texture set(int format, int w, int h, int refcount)
      Initializes this struct with the specified values.
    • set

      public SDL_Texture set(SDL_Texture src)
      Copies the specified struct data to this struct.
      Parameters:
      src - the source struct
      Returns:
      this struct
    • malloc

      public static SDL_Texture malloc()
      Returns a new SDL_Texture instance allocated with memAlloc. The instance must be explicitly freed.
    • calloc

      public static SDL_Texture calloc()
      Returns a new SDL_Texture instance allocated with memCalloc. The instance must be explicitly freed.
    • create

      public static SDL_Texture create()
      Returns a new SDL_Texture instance allocated with BufferUtils.
    • create

      public static SDL_Texture create(long address)
      Returns a new SDL_Texture instance for the specified memory address.
    • createSafe

      public static @Nullable SDL_Texture createSafe(long address)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_Texture.Buffer malloc(int capacity)
      Returns a new SDL_Texture.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • calloc

      public static SDL_Texture.Buffer calloc(int capacity)
      Returns a new SDL_Texture.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_Texture.Buffer create(int capacity)
      Returns a new SDL_Texture.Buffer instance allocated with BufferUtils.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_Texture.Buffer create(long address, int capacity)
      Create a SDL_Texture.Buffer instance at the specified memory.
      Parameters:
      address - the memory address
      capacity - the buffer capacity
    • createSafe

      public static @Nullable SDL_Texture.Buffer createSafe(long address, int capacity)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_Texture malloc(MemoryStack stack)
      Returns a new SDL_Texture instance allocated on the specified MemoryStack.
      Parameters:
      stack - the stack from which to allocate
    • calloc

      public static SDL_Texture calloc(MemoryStack stack)
      Returns a new SDL_Texture instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      stack - the stack from which to allocate
    • malloc

      public static SDL_Texture.Buffer malloc(int capacity, MemoryStack stack)
      Returns a new SDL_Texture.Buffer instance allocated on the specified MemoryStack.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • calloc

      public static SDL_Texture.Buffer calloc(int capacity, MemoryStack stack)
      Returns a new SDL_Texture.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • nformat

      public static int nformat(long struct)
      Unsafe version of format().
    • nw

      public static int nw(long struct)
      Unsafe version of w().
    • nh

      public static int nh(long struct)
      Unsafe version of h().
    • nrefcount

      public static int nrefcount(long struct)
      Unsafe version of refcount().
    • nformat

      public static void nformat(long struct, int value)
      Unsafe version of format.
    • nw

      public static void nw(long struct, int value)
      Unsafe version of w.
    • nh

      public static void nh(long struct, int value)
      Unsafe version of h.
    • nrefcount

      public static void nrefcount(long struct, int value)
      Unsafe version of refcount.