Package org.lwjgl.sdl

Class SDL_Texture.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<SDL_Texture>, NativeResource, Pointer
Enclosing class:
SDL_Texture

public static class SDL_Texture.Buffer extends StructBuffer<SDL_Texture,SDL_Texture.Buffer> implements NativeResource
An array of SDL_Texture structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new SDL_Texture.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by SDL_Texture.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • format

      public int format()
      Returns:
      the value of the format field.
    • w

      public int w()
      Returns:
      the value of the w field.
    • h

      public int h()
      Returns:
      the value of the h field.
    • refcount

      public int refcount()
      Returns:
      the value of the refcount field.
    • format

      public SDL_Texture.Buffer format(int value)
      Sets the specified value to the format field.
    • w

      public SDL_Texture.Buffer w(int value)
      Sets the specified value to the w field.
    • h

      public SDL_Texture.Buffer h(int value)
      Sets the specified value to the h field.
    • refcount

      public SDL_Texture.Buffer refcount(int value)
      Sets the specified value to the refcount field.