Package org.lwjgl.sdl
Class SDL_GamepadButtonEvent
- All Implemented Interfaces:
AutoCloseable
,NativeResource
,Pointer
public class SDL_GamepadButtonEvent
extends Struct<SDL_GamepadButtonEvent>
implements NativeResource
struct SDL_GamepadButtonEvent {
SDL_EventType type;
Uint32 reserved;
Uint64 timestamp;
SDL_JoystickID which;
Uint8 button;
bool down;
Uint8 padding1;
Uint8 padding2;
}
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class org.lwjgl.system.Struct
Struct.StructValidation
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
The struct alignment in bytes.static final int
The struct member offsets.static final int
The struct member offsets.static final int
The struct member offsets.static final int
The struct member offsets.static final int
The struct member offsets.static final int
The struct size in bytes.static final int
The struct member offsets.static final int
The struct member offsets.static final int
The struct member offsets.Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE
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Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadButtonEvent
(ByteBuffer container) Creates aSDL_GamepadButtonEvent
instance at the current position of the specifiedByteBuffer
container. -
Method Summary
Modifier and TypeMethodDescriptionbyte
button()
button
(byte value) Sets the specified value to thebutton
field.static SDL_GamepadButtonEvent
calloc()
Returns a newSDL_GamepadButtonEvent
instance allocated withmemCalloc
.calloc
(int capacity) Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated withmemCalloc
.calloc
(int capacity, MemoryStack stack) Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static SDL_GamepadButtonEvent
calloc
(MemoryStack stack) Returns a newSDL_GamepadButtonEvent
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static SDL_GamepadButtonEvent
create()
Returns a newSDL_GamepadButtonEvent
instance allocated withBufferUtils
.create
(int capacity) Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated withBufferUtils
.static SDL_GamepadButtonEvent
create
(long address) Returns a newSDL_GamepadButtonEvent
instance for the specified memory address.create
(long address, int capacity) Create aSDL_GamepadButtonEvent.Buffer
instance at the specified memory.static @Nullable SDL_GamepadButtonEvent
createSafe
(long address) static @Nullable SDL_GamepadButtonEvent.Buffer
createSafe
(long address, int capacity) boolean
down()
down
(boolean value) Sets the specified value to thedown
field.static SDL_GamepadButtonEvent
malloc()
Returns a newSDL_GamepadButtonEvent
instance allocated withmemAlloc
.malloc
(int capacity) Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated withmemAlloc
.malloc
(int capacity, MemoryStack stack) Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated on the specifiedMemoryStack
.static SDL_GamepadButtonEvent
malloc
(MemoryStack stack) Returns a newSDL_GamepadButtonEvent
instance allocated on the specifiedMemoryStack
.static byte
nbutton
(long struct) Unsafe version ofbutton()
.static void
nbutton
(long struct, byte value) Unsafe version ofbutton
.static boolean
ndown
(long struct) Unsafe version ofdown()
.static void
ndown
(long struct, boolean value) Unsafe version ofdown
.static byte
npadding1
(long struct) static void
npadding1
(long struct, byte value) static byte
npadding2
(long struct) static void
npadding2
(long struct, byte value) static int
nreserved
(long struct) static void
nreserved
(long struct, int value) static long
ntimestamp
(long struct) Unsafe version oftimestamp()
.static void
ntimestamp
(long struct, long value) Unsafe version oftimestamp
.static int
ntype
(long struct) Unsafe version oftype()
.static void
ntype
(long struct, int value) Unsafe version oftype
.static int
nwhich
(long struct) Unsafe version ofwhich()
.static void
nwhich
(long struct, int value) Unsafe version ofwhich
.set
(int type, long timestamp, int which, byte button, boolean down) Initializes this struct with the specified values.Copies the specified struct data to this struct.int
sizeof()
Returnssizeof(struct)
.long
timestamp
(long value) Sets the specified value to thetimestamp
field.int
type()
type
(int value) Sets the specified value to thetype
field.int
which()
which
(int value) Sets the specified value to thewhich
field.Methods inherited from class org.lwjgl.system.Pointer.Default
address, equals, hashCode, toString
Methods inherited from interface org.lwjgl.system.NativeResource
close, free
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Field Details
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SIZEOF
public static final int SIZEOFThe struct size in bytes. -
ALIGNOF
public static final int ALIGNOFThe struct alignment in bytes. -
TYPE
public static final int TYPEThe struct member offsets. -
RESERVED
public static final int RESERVEDThe struct member offsets. -
TIMESTAMP
public static final int TIMESTAMPThe struct member offsets. -
WHICH
public static final int WHICHThe struct member offsets. -
BUTTON
public static final int BUTTONThe struct member offsets. -
DOWN
public static final int DOWNThe struct member offsets. -
PADDING1
public static final int PADDING1The struct member offsets. -
PADDING2
public static final int PADDING2The struct member offsets.
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Constructor Details
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SDL_GamepadButtonEvent
Creates aSDL_GamepadButtonEvent
instance at the current position of the specifiedByteBuffer
container. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Details
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sizeof
public int sizeof()Description copied from class:Struct
Returnssizeof(struct)
.- Specified by:
sizeof
in classStruct<SDL_GamepadButtonEvent>
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type
public int type()- Returns:
- the value of the
type
field.
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timestamp
public long timestamp()- Returns:
- the value of the
timestamp
field.
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which
public int which()- Returns:
- the value of the
which
field.
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button
public byte button()- Returns:
- the value of the
button
field.
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down
public boolean down()- Returns:
- the value of the
down
field.
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type
Sets the specified value to thetype
field. -
timestamp
Sets the specified value to thetimestamp
field. -
which
Sets the specified value to thewhich
field. -
button
Sets the specified value to thebutton
field. -
down
Sets the specified value to thedown
field. -
set
Initializes this struct with the specified values. -
set
Copies the specified struct data to this struct.- Parameters:
src
- the source struct- Returns:
- this struct
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malloc
Returns a newSDL_GamepadButtonEvent
instance allocated withmemAlloc
. The instance must be explicitly freed. -
calloc
Returns a newSDL_GamepadButtonEvent
instance allocated withmemCalloc
. The instance must be explicitly freed. -
create
Returns a newSDL_GamepadButtonEvent
instance allocated withBufferUtils
. -
create
Returns a newSDL_GamepadButtonEvent
instance for the specified memory address. -
createSafe
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malloc
Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated withmemAlloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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calloc
Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated withmemCalloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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create
Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated withBufferUtils
.- Parameters:
capacity
- the buffer capacity
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create
Create aSDL_GamepadButtonEvent.Buffer
instance at the specified memory.- Parameters:
address
- the memory addresscapacity
- the buffer capacity
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createSafe
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malloc
Returns a newSDL_GamepadButtonEvent
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocate
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calloc
Returns a newSDL_GamepadButtonEvent
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocate
-
malloc
Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated on the specifiedMemoryStack
.- Parameters:
capacity
- the buffer capacitystack
- the stack from which to allocate
-
calloc
Returns a newSDL_GamepadButtonEvent.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
capacity
- the buffer capacitystack
- the stack from which to allocate
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ntype
public static int ntype(long struct) Unsafe version oftype()
. -
nreserved
public static int nreserved(long struct) -
ntimestamp
public static long ntimestamp(long struct) Unsafe version oftimestamp()
. -
nwhich
public static int nwhich(long struct) Unsafe version ofwhich()
. -
nbutton
public static byte nbutton(long struct) Unsafe version ofbutton()
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ndown
public static boolean ndown(long struct) Unsafe version ofdown()
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npadding1
public static byte npadding1(long struct) -
npadding2
public static byte npadding2(long struct) -
ntype
public static void ntype(long struct, int value) Unsafe version oftype
. -
nreserved
public static void nreserved(long struct, int value) -
ntimestamp
public static void ntimestamp(long struct, long value) Unsafe version oftimestamp
. -
nwhich
public static void nwhich(long struct, int value) Unsafe version ofwhich
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nbutton
public static void nbutton(long struct, byte value) Unsafe version ofbutton
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ndown
public static void ndown(long struct, boolean value) Unsafe version ofdown
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npadding1
public static void npadding1(long struct, byte value) -
npadding2
public static void npadding2(long struct, byte value)
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