Package org.lwjgl.sdl
Class SDL_GamepadButtonEvent.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<SDL_GamepadButtonEvent.Buffer>
org.lwjgl.system.StructBuffer<SDL_GamepadButtonEvent,SDL_GamepadButtonEvent.Buffer>
org.lwjgl.sdl.SDL_GamepadButtonEvent.Buffer
- All Implemented Interfaces:
AutoCloseable,Iterable<SDL_GamepadButtonEvent>,NativeResource,Pointer
- Enclosing class:
SDL_GamepadButtonEvent
public static class SDL_GamepadButtonEvent.Buffer
extends StructBuffer<SDL_GamepadButtonEvent,SDL_GamepadButtonEvent.Buffer>
implements NativeResource
An array of
SDL_GamepadButtonEvent structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default -
Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE -
Constructor Summary
ConstructorsConstructorDescriptionBuffer(long address, int cap) Buffer(ByteBuffer container) Creates a newSDL_GamepadButtonEvent.Bufferinstance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionbytebutton()button(byte value) Sets the specified value to thebuttonfield.booleandown()down(boolean value) Sets the specified value to thedownfield.longtimestamp(long value) Sets the specified value to thetimestampfield.inttype()type(int value) Sets the specified value to thetypefield.intwhich()which(int value) Sets the specified value to thewhichfield.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streamMethods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toStringMethods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCodeMethods inherited from interface org.lwjgl.system.NativeResource
close, free
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Constructor Details
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Buffer
Creates a newSDL_GamepadButtonEvent.Bufferinstance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
SDL_GamepadButtonEvent.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Details
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type
public int type()- Returns:
- the value of the
typefield.
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timestamp
public long timestamp()- Returns:
- the value of the
timestampfield.
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which
public int which()- Returns:
- the value of the
whichfield.
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button
public byte button()- Returns:
- the value of the
buttonfield.
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down
public boolean down()- Returns:
- the value of the
downfield.
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type
Sets the specified value to thetypefield. -
timestamp
Sets the specified value to thetimestampfield. -
which
Sets the specified value to thewhichfield. -
button
Sets the specified value to thebuttonfield. -
down
Sets the specified value to thedownfield.
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