Package org.lwjgl.sdl

Class SDL_GamepadButtonEvent.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<SDL_GamepadButtonEvent>, NativeResource, Pointer
Enclosing class:
SDL_GamepadButtonEvent

public static class SDL_GamepadButtonEvent.Buffer extends StructBuffer<SDL_GamepadButtonEvent,SDL_GamepadButtonEvent.Buffer> implements NativeResource
An array of SDL_GamepadButtonEvent structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new SDL_GamepadButtonEvent.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by SDL_GamepadButtonEvent.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • type

      public int type()
      Returns:
      the value of the type field.
    • timestamp

      public long timestamp()
      Returns:
      the value of the timestamp field.
    • which

      public int which()
      Returns:
      the value of the which field.
    • button

      public byte button()
      Returns:
      the value of the button field.
    • down

      public boolean down()
      Returns:
      the value of the down field.
    • type

      public SDL_GamepadButtonEvent.Buffer type(int value)
      Sets the specified value to the type field.
    • timestamp

      public SDL_GamepadButtonEvent.Buffer timestamp(long value)
      Sets the specified value to the timestamp field.
    • which

      public SDL_GamepadButtonEvent.Buffer which(int value)
      Sets the specified value to the which field.
    • button

      public SDL_GamepadButtonEvent.Buffer button(byte value)
      Sets the specified value to the button field.
    • down

      public SDL_GamepadButtonEvent.Buffer down(boolean value)
      Sets the specified value to the down field.