Class SDL_GamepadAxisEvent

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_GamepadAxisEvent extends Struct<SDL_GamepadAxisEvent> implements NativeResource
struct SDL_GamepadAxisEvent {
    SDL_EventType type;
    Uint32 reserved;
    Uint64 timestamp;
    SDL_JoystickID which;
    Uint8 axis;
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
    Sint16 value;
    Uint16 padding4;
}
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • TYPE

      public static final int TYPE
      The struct member offsets.
    • RESERVED

      public static final int RESERVED
      The struct member offsets.
    • TIMESTAMP

      public static final int TIMESTAMP
      The struct member offsets.
    • WHICH

      public static final int WHICH
      The struct member offsets.
    • AXIS

      public static final int AXIS
      The struct member offsets.
    • PADDING1

      public static final int PADDING1
      The struct member offsets.
    • PADDING2

      public static final int PADDING2
      The struct member offsets.
    • PADDING3

      public static final int PADDING3
      The struct member offsets.
    • VALUE

      public static final int VALUE
      The struct member offsets.
    • PADDING4

      public static final int PADDING4
      The struct member offsets.
  • Constructor Details

    • SDL_GamepadAxisEvent

      public SDL_GamepadAxisEvent(ByteBuffer container)
      Creates a SDL_GamepadAxisEvent instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details

    • sizeof

      public int sizeof()
      Description copied from class: Struct
      Returns sizeof(struct).
      Specified by:
      sizeof in class Struct<SDL_GamepadAxisEvent>
    • type

      @NativeType("SDL_EventType") public int type()
      Returns:
      the value of the type field.
    • timestamp

      @NativeType("Uint64") public long timestamp()
      Returns:
      the value of the timestamp field.
    • which

      @NativeType("SDL_JoystickID") public int which()
      Returns:
      the value of the which field.
    • axis

      @NativeType("Uint8") public byte axis()
      Returns:
      the value of the axis field.
    • value

      @NativeType("Sint16") public short value()
      Returns:
      the value of the value field.
    • type

      public SDL_GamepadAxisEvent type(@NativeType("SDL_EventType") int value)
      Sets the specified value to the type field.
    • timestamp

      public SDL_GamepadAxisEvent timestamp(@NativeType("Uint64") long value)
      Sets the specified value to the timestamp field.
    • which

      public SDL_GamepadAxisEvent which(@NativeType("SDL_JoystickID") int value)
      Sets the specified value to the which field.
    • axis

      public SDL_GamepadAxisEvent axis(@NativeType("Uint8") byte value)
      Sets the specified value to the axis field.
    • value

      public SDL_GamepadAxisEvent value(@NativeType("Sint16") short value)
      Sets the specified value to the value field.
    • set

      public SDL_GamepadAxisEvent set(int type, long timestamp, int which, byte axis, short value)
      Initializes this struct with the specified values.
    • set

      Copies the specified struct data to this struct.
      Parameters:
      src - the source struct
      Returns:
      this struct
    • malloc

      public static SDL_GamepadAxisEvent malloc()
      Returns a new SDL_GamepadAxisEvent instance allocated with memAlloc. The instance must be explicitly freed.
    • calloc

      public static SDL_GamepadAxisEvent calloc()
      Returns a new SDL_GamepadAxisEvent instance allocated with memCalloc. The instance must be explicitly freed.
    • create

      public static SDL_GamepadAxisEvent create()
      Returns a new SDL_GamepadAxisEvent instance allocated with BufferUtils.
    • create

      public static SDL_GamepadAxisEvent create(long address)
      Returns a new SDL_GamepadAxisEvent instance for the specified memory address.
    • createSafe

      public static @Nullable SDL_GamepadAxisEvent createSafe(long address)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_GamepadAxisEvent.Buffer malloc(int capacity)
      Returns a new SDL_GamepadAxisEvent.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • calloc

      public static SDL_GamepadAxisEvent.Buffer calloc(int capacity)
      Returns a new SDL_GamepadAxisEvent.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_GamepadAxisEvent.Buffer create(int capacity)
      Returns a new SDL_GamepadAxisEvent.Buffer instance allocated with BufferUtils.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_GamepadAxisEvent.Buffer create(long address, int capacity)
      Create a SDL_GamepadAxisEvent.Buffer instance at the specified memory.
      Parameters:
      address - the memory address
      capacity - the buffer capacity
    • createSafe

      public static @Nullable SDL_GamepadAxisEvent.Buffer createSafe(long address, int capacity)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_GamepadAxisEvent malloc(MemoryStack stack)
      Returns a new SDL_GamepadAxisEvent instance allocated on the specified MemoryStack.
      Parameters:
      stack - the stack from which to allocate
    • calloc

      public static SDL_GamepadAxisEvent calloc(MemoryStack stack)
      Returns a new SDL_GamepadAxisEvent instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      stack - the stack from which to allocate
    • malloc

      public static SDL_GamepadAxisEvent.Buffer malloc(int capacity, MemoryStack stack)
      Returns a new SDL_GamepadAxisEvent.Buffer instance allocated on the specified MemoryStack.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • calloc

      public static SDL_GamepadAxisEvent.Buffer calloc(int capacity, MemoryStack stack)
      Returns a new SDL_GamepadAxisEvent.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • ntype

      public static int ntype(long struct)
      Unsafe version of type().
    • nreserved

      public static int nreserved(long struct)
    • ntimestamp

      public static long ntimestamp(long struct)
      Unsafe version of timestamp().
    • nwhich

      public static int nwhich(long struct)
      Unsafe version of which().
    • naxis

      public static byte naxis(long struct)
      Unsafe version of axis().
    • npadding1

      public static byte npadding1(long struct)
    • npadding2

      public static byte npadding2(long struct)
    • npadding3

      public static byte npadding3(long struct)
    • nvalue

      public static short nvalue(long struct)
      Unsafe version of value().
    • npadding4

      public static short npadding4(long struct)
    • ntype

      public static void ntype(long struct, int value)
      Unsafe version of type.
    • nreserved

      public static void nreserved(long struct, int value)
    • ntimestamp

      public static void ntimestamp(long struct, long value)
      Unsafe version of timestamp.
    • nwhich

      public static void nwhich(long struct, int value)
      Unsafe version of which.
    • naxis

      public static void naxis(long struct, byte value)
      Unsafe version of axis.
    • npadding1

      public static void npadding1(long struct, byte value)
    • npadding2

      public static void npadding2(long struct, byte value)
    • npadding3

      public static void npadding3(long struct, byte value)
    • nvalue

      public static void nvalue(long struct, short value)
      Unsafe version of value.
    • npadding4

      public static void npadding4(long struct, short value)