Package org.lwjgl.sdl
Class SDL_GamepadAxisEvent.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<SDL_GamepadAxisEvent.Buffer>
org.lwjgl.system.StructBuffer<SDL_GamepadAxisEvent,SDL_GamepadAxisEvent.Buffer>
org.lwjgl.sdl.SDL_GamepadAxisEvent.Buffer
- All Implemented Interfaces:
AutoCloseable,Iterable<SDL_GamepadAxisEvent>,NativeResource,Pointer
- Enclosing class:
SDL_GamepadAxisEvent
public static class SDL_GamepadAxisEvent.Buffer
extends StructBuffer<SDL_GamepadAxisEvent,SDL_GamepadAxisEvent.Buffer>
implements NativeResource
An array of
SDL_GamepadAxisEvent structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default -
Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE -
Constructor Summary
ConstructorsConstructorDescriptionBuffer(long address, int cap) Buffer(ByteBuffer container) Creates a newSDL_GamepadAxisEvent.Bufferinstance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionbyteaxis()axis(byte value) Sets the specified value to theaxisfield.longtimestamp(long value) Sets the specified value to thetimestampfield.inttype()type(int value) Sets the specified value to thetypefield.shortvalue()value(short value) Sets the specified value to thevaluefield.intwhich()which(int value) Sets the specified value to thewhichfield.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streamMethods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toStringMethods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCodeMethods inherited from interface org.lwjgl.system.NativeResource
close, free
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Constructor Details
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Buffer
Creates a newSDL_GamepadAxisEvent.Bufferinstance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
SDL_GamepadAxisEvent.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Details
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type
public int type()- Returns:
- the value of the
typefield.
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timestamp
public long timestamp()- Returns:
- the value of the
timestampfield.
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which
public int which()- Returns:
- the value of the
whichfield.
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axis
public byte axis()- Returns:
- the value of the
axisfield.
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value
public short value()- Returns:
- the value of the
valuefield.
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type
Sets the specified value to thetypefield. -
timestamp
Sets the specified value to thetimestampfield. -
which
Sets the specified value to thewhichfield. -
axis
Sets the specified value to theaxisfield. -
value
Sets the specified value to thevaluefield.
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