Package org.lwjgl.sdl

Class SDL_GPUViewport

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_GPUViewport extends Struct<SDL_GPUViewport> implements NativeResource

 struct SDL_GPUViewport {
     float x;
     float y;
     float w;
     float h;
     float min_depth;
     float max_depth;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • X

      public static final int X
      The struct member offsets.
    • Y

      public static final int Y
      The struct member offsets.
    • W

      public static final int W
      The struct member offsets.
    • H

      public static final int H
      The struct member offsets.
    • MIN_DEPTH

      public static final int MIN_DEPTH
      The struct member offsets.
    • MAX_DEPTH

      public static final int MAX_DEPTH
      The struct member offsets.
  • Constructor Details

    • SDL_GPUViewport

      public SDL_GPUViewport(ByteBuffer container)
      Creates a SDL_GPUViewport instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details

    • sizeof

      public int sizeof()
      Description copied from class: Struct
      Returns sizeof(struct).
      Specified by:
      sizeof in class Struct<SDL_GPUViewport>
    • x

      public float x()
      Returns:
      the value of the x field.
    • y

      public float y()
      Returns:
      the value of the y field.
    • w

      public float w()
      Returns:
      the value of the w field.
    • h

      public float h()
      Returns:
      the value of the h field.
    • min_depth

      public float min_depth()
      Returns:
      the value of the min_depth field.
    • max_depth

      public float max_depth()
      Returns:
      the value of the max_depth field.
    • x

      public SDL_GPUViewport x(float value)
      Sets the specified value to the x field.
    • y

      public SDL_GPUViewport y(float value)
      Sets the specified value to the y field.
    • w

      public SDL_GPUViewport w(float value)
      Sets the specified value to the w field.
    • h

      public SDL_GPUViewport h(float value)
      Sets the specified value to the h field.
    • min_depth

      public SDL_GPUViewport min_depth(float value)
      Sets the specified value to the min_depth field.
    • max_depth

      public SDL_GPUViewport max_depth(float value)
      Sets the specified value to the max_depth field.
    • set

      public SDL_GPUViewport set(float x, float y, float w, float h, float min_depth, float max_depth)
      Initializes this struct with the specified values.
    • set

      public SDL_GPUViewport set(SDL_GPUViewport src)
      Copies the specified struct data to this struct.
      Parameters:
      src - the source struct
      Returns:
      this struct
    • malloc

      public static SDL_GPUViewport malloc()
      Returns a new SDL_GPUViewport instance allocated with memAlloc. The instance must be explicitly freed.
    • calloc

      public static SDL_GPUViewport calloc()
      Returns a new SDL_GPUViewport instance allocated with memCalloc. The instance must be explicitly freed.
    • create

      public static SDL_GPUViewport create()
      Returns a new SDL_GPUViewport instance allocated with BufferUtils.
    • create

      public static SDL_GPUViewport create(long address)
      Returns a new SDL_GPUViewport instance for the specified memory address.
    • createSafe

      public static @Nullable SDL_GPUViewport createSafe(long address)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_GPUViewport.Buffer malloc(int capacity)
      Returns a new SDL_GPUViewport.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • calloc

      public static SDL_GPUViewport.Buffer calloc(int capacity)
      Returns a new SDL_GPUViewport.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_GPUViewport.Buffer create(int capacity)
      Returns a new SDL_GPUViewport.Buffer instance allocated with BufferUtils.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_GPUViewport.Buffer create(long address, int capacity)
      Create a SDL_GPUViewport.Buffer instance at the specified memory.
      Parameters:
      address - the memory address
      capacity - the buffer capacity
    • createSafe

      public static @Nullable SDL_GPUViewport.Buffer createSafe(long address, int capacity)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_GPUViewport malloc(MemoryStack stack)
      Returns a new SDL_GPUViewport instance allocated on the specified MemoryStack.
      Parameters:
      stack - the stack from which to allocate
    • calloc

      public static SDL_GPUViewport calloc(MemoryStack stack)
      Returns a new SDL_GPUViewport instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      stack - the stack from which to allocate
    • malloc

      public static SDL_GPUViewport.Buffer malloc(int capacity, MemoryStack stack)
      Returns a new SDL_GPUViewport.Buffer instance allocated on the specified MemoryStack.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • calloc

      public static SDL_GPUViewport.Buffer calloc(int capacity, MemoryStack stack)
      Returns a new SDL_GPUViewport.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • nx

      public static float nx(long struct)
      Unsafe version of x().
    • ny

      public static float ny(long struct)
      Unsafe version of y().
    • nw

      public static float nw(long struct)
      Unsafe version of w().
    • nh

      public static float nh(long struct)
      Unsafe version of h().
    • nmin_depth

      public static float nmin_depth(long struct)
      Unsafe version of min_depth().
    • nmax_depth

      public static float nmax_depth(long struct)
      Unsafe version of max_depth().
    • nx

      public static void nx(long struct, float value)
      Unsafe version of x.
    • ny

      public static void ny(long struct, float value)
      Unsafe version of y.
    • nw

      public static void nw(long struct, float value)
      Unsafe version of w.
    • nh

      public static void nh(long struct, float value)
      Unsafe version of h.
    • nmin_depth

      public static void nmin_depth(long struct, float value)
      Unsafe version of min_depth.
    • nmax_depth

      public static void nmax_depth(long struct, float value)
      Unsafe version of max_depth.