Class SDL_GPUVertexAttribute

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_GPUVertexAttribute extends Struct<SDL_GPUVertexAttribute> implements NativeResource
struct SDL_GPUVertexAttribute {
    Uint32 location;
    Uint32 buffer_slot;
    SDL_GPUVertexElementFormat format;
    Uint32 offset;
}
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • LOCATION

      public static final int LOCATION
      The struct member offsets.
    • BUFFER_SLOT

      public static final int BUFFER_SLOT
      The struct member offsets.
    • FORMAT

      public static final int FORMAT
      The struct member offsets.
    • OFFSET

      public static final int OFFSET
      The struct member offsets.
  • Constructor Details

    • SDL_GPUVertexAttribute

      public SDL_GPUVertexAttribute(ByteBuffer container)
      Creates a SDL_GPUVertexAttribute instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details