Class GLFWGamepadState

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class GLFWGamepadState extends Struct<GLFWGamepadState> implements NativeResource
Describes the input state of a gamepad.

Layout


 struct GLFWgamepadstate {
     unsigned char buttons()[15];
     float axes()[6];
 }
Since:
version 3.3